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mEanEst
2008-12-14, 09:18 PM
Are Shadowers wanted in Bossing? I don't see a lot of 'em in HT Runs, so just wondering.

FelixTM
2008-12-14, 09:21 PM
There's almost always at least one Shadower in our HT runs (for Sed bait). Other than that, I rarely see them in any other boss. I'll see one occasionally at Zak when it's a friend/guildmate...or the host. Lol

But yeah, not many.

Skylit
2008-12-14, 09:22 PM
Are Shadowers wanted in Bossing? I don't see a lot of 'em in HT Runs, so just wondering.

Not Really, everything is done with NL and Heros for DPS, bowman for SE and bishop/Drk for heal/hb lol


Nexon should really make smokebomb a godly skill so we're wanted again :f3:

Dusk
2008-12-14, 10:27 PM
Happy - Shadower = Boss o_o

Devil
2008-12-15, 06:44 AM
Nah, gMS is just total crap... there is no need for any other classes except 1xHealBuffMule/1xHBMule/1xSEMule/3xNLSlave.

Who needs: lolArchmages / lolPaladins / lolHeros / lolMarksmen / lolShadowers / lolPirates when you have lolNightLord fanboys drooling all over your game?

gMS = immature = join the 10 year old fanboys or quit maple...

P.S. Pink Bean needs 1 Shadower in each party to survive Pink Beans' Full Screen 1-hit-kill skill (Only avoidable with Smoke)... yay now every party is forced to invite a Shadower there at least... :o

Crazyman
2008-12-15, 08:18 AM
Nah, gMS is just total crap... there is no need for any other classes except 1xHealBuffMule/1xHBMule/1xSEMule/3xNLSlave.

Who needs: lolArchmages / lolPaladins / lolHeros / lolMarksmen / lolShadowers / lolPirates when you have lolNightLord fanboys drooling all over your game?

gMS = immature = join the 10 year old fanboys or quit maple...

P.S. Pink Bean needs 1 Shadower in each party to survive Pink Beans' Full Screen 1-hit-kill skill (Only avoidable with Smoke)... yay now every party is forced to invite a Shadower there at least... :o

pirates will be wanted for Time Leap when everything is on CD

Stereo
2008-12-15, 08:27 AM
pirates will be wanted for Time Leap when everything is on CD

DKs, NLs, and Bowmen don't have cooldowns though. It's only useful for Resurrection if you die... or if some other party component changes.

FelixTM
2008-12-15, 04:00 PM
DKs, NLs, and Bowmen don't have cooldowns though. It's only useful for Resurrection if you die... or if some other party component changes.

We also use Time Leap to reset Hero's Echo so that it lasts from the first prelim head to past the end of the battle.

---

Devil's just being his usual retarded self about this game. No one complains more than he does. Classes aren't just "mules" to benefit the Night Lords. We're all working together to accomplish goals. We have something needed to defeat the boss, and it would be very challenging without everyone.

HT:
Shadowers make a great Sed bait, cause they can DS through the tail and handle Sed easily throughout the whole battle. They can also be mobbers to keep the Wyverns off the main attackers.

Heroes are an amazing class with great durability and strength. The legs would be nearly impossible without a strong group of Heroes. Their contribution to the overall damage is also very helpful.

BMs/MMs are required to ensure the parties have SE, one of the most important buffs in the game. The battle would be far more difficult without them, especially since they also contribute very nicely to the overall damage.

Night Lords are the best attacking class because their damage formulas are great and they take advantage of apples way better than other classes can. They supply haste to ensure people have maxed speed/jump (which helps in moving around and climbing up), as well.

Dark Knights are required for their HB, which makes far more things possible. It makes the battle safer and even possible for many. They contribute a great deal of damage, and they can be good mobbers (if needed), too.

Bishops are a given, as they are the ideal support class in MS. Their heal and dispel makes the battle far easier. Without resurrection, HT would be very challenging. It always seems there's a few people that die every run.

Having a Buccaneer is great because their Speed Infusion brings the melee's damage to a whole new level, which makes them even more useful. It can speed up the battle overall, especially during the legs. Their Time Leap practically guarantees the run will be a success, no matter what, because it creates an abundance of resurrections.

Captains are one of the highest DPS classes, so I'm sure they will be allowed on runs. Perhaps not as often as Night Lords, but they're a great class for bossing.

I haven't seen very many Paladins, but they can take a melee spot, too. They can still contribute a lot of overall damage or act as good mobbers. I realize they can't be as helpful as a Hero can, but it's not like they are worthless.

Same case for Arch Mages as Paladins (besides the melee thing). I rarely see them, but they can still perform well during boss battles. Just because they can't do as much as the above classes doesn't mean they're worthless. They shine more in the training aspect than bossing is all. :/

I realize this game isn't as balanced as it could and should be, but it's still a great game with many unique classes. HT wouldn't be possible without a wide array of them working together. Really, what do you get from spouting your stupid beliefs? GMS is not crap. Stop always seeing things so negative and enjoy your class for what it is. Play one of the classes that contributes more if you're really that upset about it. It makes no sense to whine all over these forums, constantly...about nearly everything.

ahoboandahal
2008-12-15, 04:10 PM
We also use Time Leap to reset Hero's Echo so that it lasts from the first prelim head to past the end of the battle.

---

Devil's just being his usual retarded self about this game. No one complains more than he does. Classes aren't just "mules" to benefit the Night Lords. We're all working together to accomplish goals. We have something needed to defeat the boss, and it would be very challenging without everyone.

HT:
Shadowers make a great Sed bait, cause they can DS through the tail and handle Sed easily throughout the whole battle. They can also be mobbers to keep the Wyverns off the main attackers.

Heroes are an amazing class with great durability and strength. The legs would be nearly impossible without a strong group of Heroes. Their contribution to the overall damage is also very helpful.

BMs/MMs are required to ensure the parties have SE, one of the most important buffs in the game. The battle would be far more difficult without them, especially since they also contribute very nicely to the overall damage.

Night Lords are the best attacking class because their damage formulas are great and they take advantage of apples way better than other classes can. They supply haste to ensure people have maxed speed/jump (which helps in moving around and climbing up), as well.

Dark Knights are required for their HB, which makes far more things possible. It makes the battle safer and even possible for many. They contribute a great deal of damage, and they can be good mobbers (if needed), too.

Bishops are a given, as they are the ideal support class in MS. Their heal and dispel makes the battle far easier. Without resurrection, HT would be very challenging. It always seems there's a few people that die every run.

Having a Buccaneer is great because their Speed Infusion brings the melee's damage to a whole new level, which makes them even more useful. It can speed up the battle overall, especially during the legs. Their Time Leap practically guarantees the run will be a success, no matter what, because it creates an abundance of resurrections.

Captains are one of the highest DPS classes, so I'm sure they will be allowed on runs. Perhaps not as often as Night Lords, but they're a great class for bossing.

I haven't seen very many Paladins, but they can take a melee spot, too. They can still contribute a lot of overall damage or act as good mobbers. I realize they can't be as helpful as a Hero can, but it's not like they are worthless.

Same case for Arch Mages as Paladins (besides the melee thing). I rarely see them, but they can still perform well during boss battles. Just because they can't do as much as the above classes doesn't mean they're worthless. They shine more in the training aspect than bossing is all. :/

I realize this game isn't as balanced as it could and should be, but it's still a great game with many unique classes. HT wouldn't be possible without a wide array of them working together. Really, what do you get from spouting your stupid beliefs? GMS is not crap. Stop always seeing things so negative and enjoy your class for what it is. Play one of the classes that contributes more if you're really that upset about it. It makes no sense to whine all over these forums, constantly...about nearly everything.

Best post I have ever seen. And archmages are great at mob control w/ the wyverns as well.
On topic- Shads do just fine at bosses.

KajitiSouls
2008-12-15, 04:34 PM
P.S. Pink Bean needs 1 Shadower in each party to survive Pink Beans' Full Screen 1-hit-kill skill (Only avoidable with Smoke)... yay now every party is forced to invite a Shadower there at least... :o

Wait, what? Proof pl0x. And it better not be because of 19k damage or something, which is the front meteor attack.

Stereo
2008-12-15, 06:46 PM
We also use Time Leap to reset Hero's Echo so that it lasts from the first prelim head to past the end of the battle.

Not familiar with that skill >_> is that the level 200 one that gives a percent boost to damage? I didn't know it was on cooldown.



The only real issue I have with your usefulness is that Paladin and Marksman (currently anyway) basically have a subset of the useful skills Heroes and Bowmasters get. Same kinda applies to Bishops except I suspect they're too busy healing and stuff to take on mobs. The damage cap hurts HH/Snipe so it's conceivable that in the future they'd be more useful (at 16x my HH would be averaging 80k per hit on neutral mobs with Apples, max somewhere in excess of 120k - 180k to Holy mobs = lol)

Corn
2008-12-15, 06:47 PM
Not familiar with that skill >_> is that the level 200 one that gives a percent boost to damage?

If you're talking about Hero's WillEcho, then yes. It gives a % boost to most stats.

FelixTM
2008-12-15, 07:02 PM
If you're talking about Hero's Will, then yes. It gives a % boost to most stats.

No, we're talking about Hero's Echo. It's a skill rewarded to level 200's via a quest. It gives +4% w/att and +4% m/att to everyone within range (regardless of party status). It lasts 40 mins and has a 2 hour cooldown.

Hero's Will is a common class 4th job skill. It's given to you by Carta through a quest. It cancels Seduction status.

---

And while it's true BM would be the more optimal choice for providing SE, MM aren't much worse. Our HT group always has both BM and MM, as I'm sure the others do, as well. MM are still a strong class.

Paladins, yes, I can imagine it's hard. :/ They really don't have much that would put them ahead of Heroes in a boss run. If any class got shafted in this game, I would have to say Paladins are the one. Every class has their perks and contributions to things, but Paladins really only excel at training. Regardless, they're still a strong class and do do well at bosses. I hope the damage caps are raised/removed to improve their capabilities.

Corn
2008-12-15, 07:04 PM
No, we're talking about Hero's Echo. It's a skill rewarded to level 200's via a quest. It gives +4% w/att and +4% m/att to everyone within range (regardless of party status). It lasts 40 mins and has a 2 hour cooldown.

Hero's Will is a common class 4th job skill. It's given to you by Carta through a quest. It cancels Seduction status.

---



Typed the wrong thing >_>. Why the hell was i thinking Will?

ItzTaylor
2008-12-15, 07:08 PM
No. You will be a seduce mule in Horntail.

Devil
2008-12-16, 10:16 AM
Devil's just being his usual retarded self about this game. No one complains more than he does.
Classes aren't just "mules" to benefit the Night Lords.

HT:
Shadowers make a great Sed bait

Congratz! You contradicted yourself in the first line... But I'll just not respond to that any further then this...

Anyway, to topic starter: Don't think you're wanted for damage as a Shadower...
Quit it while you can if you want to be usefull in gMS maplestory...

Dusk
2008-12-16, 11:11 AM
Congratz! You contradicted yourself in the first line... But I'll just not respond to that any further then this...

Anyway, to topic starter: Don't think you're wanted for damage as a Shadower...
Quit it while you can if you want to be usefull in gMS maplestory...

That's not a contradiction. If you really think all you need at Horntail is damage, go do a NL-only run. I'll watch and not give you SE.

FelixTM
2008-12-16, 05:43 PM
Congratz! You contradicted yourself in the first line... But I'll just not respond to that any further then this...

Anyway, to topic starter: Don't think you're wanted for damage as a Shadower...
Quit it while you can if you want to be usefull in gMS maplestory...

CONGRATZ! You're a frickin' retard, as usual.

That's not a contradiction at all, if you'd bother to read it without your insanely stupid bias. Being Sed bait is a vastly important role in HT, and it's a role best played by Shadowers (and Warriors). Every character has different roles, all just as important to the overall battle.

That's what the gosh dang point of RPGs is.

Corn
2008-12-16, 05:44 PM
Well, being a Seduce Mule kind of benefits a Night Lord...

FelixTM
2008-12-16, 05:50 PM
Well, being a Seduce Mule kind of benefits a Night Lord...

Hurrr frickin' durr. Why are you even bothering?

Everything in his eyes is only made to benefit Night Lords because that's how he sees this game. No matter what it is, he'll A) Resort to spewing Night Lords OWN DIS GAME crap or B) Blame Nexon, for something, somehow.

If you'd actually look at this game you'd see there's diversity for a reason. Not all classes are going to be damaging classes. Not all classes are going to do as much damage as Night Lords. WHAT'S WRONG WITH THAT? Shadowers acting as Sed bait and mobbers during the HT run are benefiting THE ENTIRE GROUP. THE ENTIRE RUN. EVERYONE.

Gosh dang, this game isn't about sucking NL cock, as much as Devil wants to think so. It's about the different characters enjoying their class for what it is and working together as best they can, when they can. It's douches who fail to see that that make this game worse for everyone.

Corn
2008-12-16, 05:53 PM
Hurrr frickin' durr. Why are you even bothering?

Everything in his eyes is only made to benefit Night Lords because that's how he sees this game. No matter what it is, he'll A) Resort to spewing Night Lords OWN DIS GAME crap or B) Blame Nexon, for something, somehow.

If you'd actually look at this game you'd see there's diversity for a reason. Not all classes are going to be damaging classes. Not all classes are going to do as much damage as Night Lords. WHAT'S WRONG WITH THAT? Shadowers acting as Sed bait and mobbers during the HT run are benefiting THE ENTIRE GROUP. THE ENTIRE RUN. EVERYONE.

Gosh dang, this game isn't about sucking NL cock, as much as Devil wants to think so. It's about the different characters enjoying their class for what it is and working together as best they can, when they can. It's douches who fail to see that that make this game worse for everyone.
Just attempting to defend someone, because oh my, insults are flying at him faster than Triple Throw with Speed Infusion. Even if he is biased.

Not like my point was a very good point, though.

GameMX
2008-12-16, 06:02 PM
This thread = a pomegranate fest.

Lets complain about pros and cons of classes and make a judgement that ClassA is better then ClassB, like always!

Alloy
2008-12-16, 06:10 PM
Happy - Shadower = Boss o_o

This man speaks truth. Listen to him. He's one step closer to solve the ecuation.

Which doesn't even have an x, though...

Crazyman
2008-12-16, 10:43 PM
DKs, NLs, and Bowmen don't have cooldowns though. It's only useful for Resurrection if you die... or if some other party component changes.

Its great for the SmokeScreen Mules XD

Devil
2008-12-17, 07:29 AM
That's not a contradiction. If you really think all you need at Horntail is damage, go do a NL-only run. I'll watch and not give you SE.Isn't SE all about damage too? :+)


CONGRATZ! You're a frickin' retard, as usual.

That's not a contradiction at all, if you'd bother to read it without your insanely stupid bias. Being Sed bait is a vastly important role in HT, and it's a role best played by Shadowers (and Warriors). Every character has different roles, all just as important to the overall battle.

That's what the gosh dang point of RPGs is.Well at first you could start renaming Seduce BAITS to something less demeaning? :)

And yes, offcourse you could say that everyone has "it's role" in Boss battles, but that doesn't justify that NL's do 2x if not 3x the damage of a Shadower, it's just totally not proportional...

Also, with HTing Shadowers get 1% the EXP NL's do... how is that to game balance? Everyone knows, when you're a 4th jobber, this game is all about doing (the most?) damage. However, HTing and getting 100k exp as a reward at level 140~200, while NL's get -millions- is rather shi`tty don't you think?

Anyway, I think the topic starter got his answer already by now... :)

Bucket
2008-12-17, 07:36 AM
Also, with HTing Shadowers get 1% the EXP NL's do... how is that to game balance? Everyone knows, when you're a 4th jobber, this game is all about doing (the most?) damage. However, HTing and getting 100k exp as a reward at level 140~200, while NL's get -millions- is rather shi`tty don't you think?

Or you could kill the Skelemonsters for far more exp than that bit of exp HT gives. That was even dumber than the rest of your so called 'shadwr suc nl dum -.-' arguments. If NL's are so great in your eyes, go and make one or whatever other class you also seem superduper compared to Shadowers and stop whining, or just grow up and enjoy your own class for once. Boo bloody hoo.

Dusk
2008-12-17, 07:55 AM
Isn't SE all about damage too? :+)

Oh, but doesn't SE require you to have a class that is not a NL?

Fine. Or HB.



Well at first you could start renaming Seduce BAITS to something less demeaning? :)

And yes, offcourse you could say that everyone has "it's role" in Boss battles, but that doesn't justify that NL's do 2x if not 3x the damage of a Shadower, it's just totally not proportional...

Also, with HTing Shadowers get 1% the EXP NL's do... how is that to game balance? Everyone knows, when you're a 4th jobber, this game is all about doing (the most?) damage. However, HTing and getting 100k exp as a reward at level 140~200, while NL's get -millions- is rather shi`tty don't you think?

Anyway, I think the topic starter got his answer already by now... :)
What the pineapple are you talking about?

1. NLs don't do anywhere near 3x the damage of Shadowers, unless you're comparing based on a NL with an Apple and a Shadower without. It's not even 2x. You maybe might have a NL doing 50% more damage.
2. The Shadower would only get 1% the EXP of a NL if it wasn't partied with a single attacker. Where the hell are you getting your facts? This game is not all about "doing the most damage." There's clearly no way to convince you that not being the top damage dealer at a boss means you're just a mule, though, so I'll leave it at that.

Devil
2008-12-17, 08:50 AM
Or you could kill the Skelemonsters for far more exp than that bit of exp HT gives. That was even dumber than the rest of your so called 'shadwr suc nl dum -.-' arguments. If NL's are so great in your eyes, go and make one or whatever other class you also seem superduper compared to Shadowers and stop whining, or just grow up and enjoy your own class for once. Boo bloody hoo.Stop the flaming please, it doesn't fit in this forum...


Oh, but doesn't SE require you to have a class that is not a NL?

Fine. Or HB.Yes, but they're all still the helpers of that one class, the NL..., that's all I'm saying... they're nothing more then walking buffers...


What the pineapple are you talking about?

1. NLs don't do anywhere near 3x the damage of Shadowers, unless you're comparing based on a NL with an Apple and a Shadower without. It's not even 2x. You maybe might have a NL doing 50% more damage.
2. The Shadower would only get 1% the EXP of a NL if it wasn't partied with a single attacker. Where the hell are you getting your facts? This game is not all about "doing the most damage." There's clearly no way to convince you that not being the top damage dealer at a boss means you're just a mule, though, so I'll leave it at that.1. Ever imagined how a Shadower would attack at something like HT?
- Bstep+Sblow combo? Forget it, doesn't work, there is not platform.
- Assassinate with 4th hit? Forget it, it doesn't work, 4th hit doesn't come out (edge of platform) and if it comes out (on the ground) you just killed yourself.
- Assassinate with SE? Forget it, first 3 hits never do criticals, not even with SE (bug). Sblow + SE outdamages that btw... (2nd job vs 4th job...2nd job wins...-.-)
- All that remains is Savage Blow spamming (2nd job FTW!) and Assassinate spamming with only the first 3 hits...

But ok, since you don't believe me, Shadower vs NL HT platform attack Scenario's:
- Savage Blow (with SE + Onyx) = 67.907% - 39.6% damage of TT+SE+Onyx
- Assassinate (with SE + Onyx) = 60.969% - 35.5% damage of TT+SE+Onyx
- Triple Throw (with SE + Onyx) = 171.535% - 100%

Nice balanced gameplay my ass...

2. Since when does a Seduce party have attackers in it? You can't risk any of the Seducers to die while trying to attack HT, that compromises HT runs severely...

Dusk
2008-12-17, 09:06 AM
Yes, but they're all still the helpers of that one class, the NL..., that's all I'm saying... they're nothing more then walking buffers...
And I'm sure HT runs would be just as successful if only the NLs attacked and everyone else just hugged a wall and cast buffs.

Well, I don't pretend to know much about HT, so you may be right on the damage thing. But please cut out your damage comparisons. They're never accurate, and no one takes them seriously.

Deviant
2008-12-17, 09:12 AM
The question wasn't if Shadowers were good attackers at bosses, its if they'd be wanted, and it pretty much breaks down like this;

HT- You'll be a seduce mule, so you'll be wanted, but your attacking damage certainly wont be the highest in the group.

Zakum- Hes taken down with such ease nowadays, that most any class can get into Zak runs, hes pretty easy compared to how he used to be viewed, will you be wanted? Not per se. But if you look, its easy enough to get into zak runs

Pap- You can solo this mofo easily with an apple or 2 once your skills are decent levels, pap is cake, also he drops Bstep 30 (not that you'll ever actually see it drop, but he does)

Pianus- Another easy solo, time your Bstep right here and you can solo this guy without getting hit

Bigfoot/Anego- Unless you've HP washed, its not going to happen, they're both Paladin/NL/BM bosses

every other boss- in GMS, you can solo everything else with ease pretty much.

If what Devil said about the pink bean's 1hko skill is true, then we'll be wanted there similarly to HT, not for damage but for our skills.

WeeItzSandra
2008-12-17, 11:32 AM
The question wasn't if Shadowers were good attackers at bosses, its if they'd be wanted, and it pretty much breaks down like this;

HT- You'll be a seduce mule, so you'll be wanted, but your attacking damage certainly wont be the highest in the group.

Zakum- Hes taken down with such ease nowadays, that most any class can get into Zak runs, hes pretty easy compared to how he used to be viewed, will you be wanted? Not per se. But if you look, its easy enough to get into zak runs

Pap- You can solo this mofo easily with an apple or 2 once your skills are decent levels, pap is cake, also he drops Bstep 30 (not that you'll ever actually see it drop, but he does)

Pianus- Another easy solo, time your Bstep right here and you can solo this guy without getting hit

Bigfoot/Anego- Unless you've HP washed, its not going to happen, they're both Paladin/NL/BM bosses

every other boss- in GMS, you can solo everything else with ease pretty much.

If what Devil said about the pink bean's 1hko skill is true, then we'll be wanted there similarly to HT, not for damage but for our skills.

You can solo bf/anego. Bigfoot really doesn't take too long to kill either, but Anego will take you all day... :eek:

Deviant
2008-12-17, 11:57 AM
You can solo bf/anego. Bigfoot really doesn't take too long to kill either, but Anego will take you all day... :eek:

Whats your BF method? I tried Bstep running and assassinate>darksight macros but its just too slow.

Shippo the Fox
2008-12-17, 01:44 PM
Whats your BF method? I tried Bstep running and assassinate>darksight macros but its just too slow.

I soloed Bigfoot at level 128. Combination of Bstep running and Meso Explosion.

Corn
2008-12-17, 03:09 PM
I soloed Bigfoot at level 128. Combination of Bstep running and Meso Explosion.

Dude, Meso Explosion doesn't count :cool:. You can pretty much solo almost every boss with only Meso Explosion.

Skylit
2008-12-17, 06:04 PM
only if boomerang step was spamable... just only......

Bucket
2008-12-18, 07:13 AM
Stop the flaming please, it doesn't fit in this forum...

Oh but Shirley, if you took offense from that it must be time to finally leave that monastery you've been holed up in all your life and go out and experience the joy and naughties of the real world surely. Just skip away Shirley, just skip.


Yes, but they're all still the helpers of that one class, the NL..., that's all I'm saying... they're nothing more then walking buffers...

By that logic you could just go saying every class is an aid for Shadowers playing Seduce baits at Hornytail, and vice versa. Any run needs a bait just as bad as any other class that is taken erguarly, it's possible to use either a Palalaladin or a Hero but nothing can top a Shadower due to Fake Avoid and Dark Sight. Runs without Baits will most surely fail, as runs without the main attackers such as Nig Lords and Bowmasters and lolmarksmen. You can crunch numbers all day, but simple facts still stand.


1. Ever imagined how a Shadower would attack at something like HT? blahblahblah after this

Maybe you should go out and experience a few actual runs for once, or get a different group. I've done enough of them to see the backup Sed bait or even just a normal attacking Shadower do fine without moaning all the time. Just because you wont outdamage a few other classes doesn't mean you're a cripple donkey from Peru. Not to mention the amount of gear and level differences there can be coming into play, but that's not good enough for you of course. You have to be the extreme number one or you won't be happy.


2. Since when does a Seduce party have attackers in it? You can't risk any of the Seducers to die while trying to attack HT, that compromises HT runs severely...

Since uhm, ever? Only one person hangs on the rope at any given time, if he dies number two jumps on. Seeing as you'll generally always have a backup and DrK and possibly someone else, depending on two of three Bishops (lolthree). What would you expect them to do then, stand around looking pretty. They can attack virtually anything that's on the left, legs, wings, left arm, heads. It's only not smart to go to the left and be there without a bishop incase right arm starts seducing more than one.

And why the devil did you get a Shadower to 14x if they're so awful then? Buffoon.

mEanEst
2008-12-18, 01:55 PM
What do you guys mean by Seduce Mules?

Stereo
2008-12-18, 02:10 PM
What do you guys mean by Seduce Mules?

High survivability, high chance of not being KB'd by attacks.

Stance is a 90% chance of no KB. Dark Sight is ok too and Fake adds 40%(?) chance for the attacks to miss. So Shadower and Hero/Paladin/DK are good for it. (highest HP)

If you go on a rope, when you get seduced, it won't make you run left/right until it knocks you off the rope, so you're safer against touching the tail. Also why people don't put Haste in that party, if you run slowly it's easier for the Priests to keep up and heal you.


Seduce:
- cannot use pots
- cannot use skills
- character moves/jumps independent (what it specifically does depends on the boss casting it, HT just makes you run around, I think Pink Bean's statues make you jump up and down)

Skylit
2008-12-18, 02:46 PM
High survivability, high chance of not being KB'd by attacks.

Stance is a 90% chance of no KB. Dark Sight is ok too and Fake adds 40%(?) chance for the attacks to miss. So Shadower and Hero/Paladin/DK are good for it. (highest HP)

If you go on a rope, when you get seduced, it won't make you run left/right until it knocks you off the rope, so you're safer against touching the tail. Also why people don't put Haste in that party, if you run slowly it's easier for the Priests to keep up and heal you.


Seduce:
- cannot use pots
- cannot use skills
- character moves/jumps independent (what it specifically does depends on the boss casting it, HT just makes you run around, I think Pink Bean's statues make you jump up and down)

Don't forget Meso Gaurd!! While other classes get 1/1'd. shadowers only get half hp/1, which contributes to a higher survival rate over most warriors that lag lol..

Corn
2008-12-18, 05:46 PM
Don't forget Meso Gaurd!! While other classes get 1/1'd. shadowers only get half hp/1, which contributes to a higher survival rate over most warriors that lag lol..

Meso Guard can get dispelled, though. Warrior's HP can't.

FelixTM
2008-12-18, 05:49 PM
Meso Guard can get dispelled, though. Warrior's HP can't.

Someone doesn't know how a HT battle goes!

The only time Dispel occurs and is a worry during a HT battle is after the mid head is under 50% of its HP (end of the battle). While your point might be valid in some places, it's not during HT. Dispel is a pretty rare occurrence (the only other time it happens is sometimes from random Dark Wyverns and during the final arm, which doesn't matter at all).

Andehz
2009-01-08, 12:45 PM
shadowers are amazingly useful mannnn,
people say they are not wanted in bosses, but i was always at zak, ht, pap and fish all the time o_o"!
go watch shadowers on youtube and u'll see theyre always bossing.
www.youtube.com/user/andynewb

junsama
2009-01-08, 01:23 PM
Point-Blank:

The different classes are made to appeal to a player's preferrances. They are ALL useful.
A shift in this thought is only due to the self-absorbed state of mind produced by capitalist loving educational systems in North America.

In Korea, the community is smaller, people trust eachother more, people play for the sake of playing. They only need the bare necessities for stuff like bosses. Beyond that, anything goes. They invite any one who also wants to have fun with them.
Also, I'm not saying their whole community is like that, but a larger % of them are friendly like this, because they're playing for the sake of the game. In here, so many nubs are all concerned with the numbers. Being the strongest and most efficient.

Reality-Check: This is a MULTIPLAYER ROLEPLAYING game. It's about fun, not efficiency. Playing games by the guide is heresy to the creator of gloriously colourful pixelated world you're all so committed to.

A good gamer adds their own touch of imagination, friendship, and heart to the world, which is what makes it unique and beautiful. Instead, you've each added your own touch of cold-hearted killing instinct, twisting this place into a hacker/kser/scammer infested rathole, which can even push players to the point of nervous breakdowns.

Good Job, 1337-syndromed Nubs.

On-Topic: Because few warriors wanna wait until they've got 17k+ HP to tank Horntail's lovely Tail, Shadowers are a MUST in HT battles. Do a little research on being the Seduce-Bait for Shadowers, and you'll know I'm right. Also, in GMS, at the very least, there was a show of honor, by Groups not selling Necklaces. They helped anyone who wants one, so long as they were capable to fighting HT. Shame that's all changed, and it's becoming a commodity with all those hackers...