HiiEN
2008-07-10, 12:05 PM
The Guide to HP Washing
Note that this is mainly aimed at warriors, but can apply to all classes nonetheless.
Original Source: http://forums.playpark.net/showthread.php?t=104264
Original Creator of the Thread: kwanhua
I have edited this thread for clarity and condensing issues.
Contents:
1) What is HP Washing? What is blood washing?
2) Who should do it?
3) How much is the increase in HP and the MP lost?
4) Pros and Cons of HP washing
5) Are there other ways to wash HP?
6) What is the improved version? Int gear? How much does it help?
7) How much int do you need to have the effect?
8) How much HP washing can you do?
9) What is the maximum HP that one can have?
10) When can I do HP washing? Can I add AP into HP first, then months later reset it out?
11) HP Minimum Reference Requirements for Bossing
HP Washing Guide
1) What is HP Washing? What is blood washing?
This concept was first developed by Tiger from GMS, and further tested out and improved by many guys including Tanyia and kwanhua (the original creator of this guide) from MSEA. HP washing refers to adding it AP into HP, then buying AP resets from cash shop. Once that is done, subtract the MP using the reset and add the AP back into your main stat. For eg if you are a warrior you would subtract MP and add it to str.
Now blood washing is a bit different. In blood washing, the point is to add all points into HP on leveling for several levels without resetting the points back. The main idea behind blood washing is if you can't afford to reset your AP but are willing to do it later. Of course you'll be sacrificing a significant amount of power, however that is the consequence if you can't afford it or just want the higher HP early.
2) Who should do it?
The class that benefits most from HP washing is warrior, mainly because of their skill "Improving Max HP Increase". Therefore when an AP is added to HP, warriors gain the most. Archers and thieves are welcome to do it, however the gain isn't as high. As for mages there is absolutely no benefit to washing for obvious reasons.
3) How much is the increase in Hp and the Mp lost?
Warriors +50~55 HP -04MP
Thief +16~20 HP -12MP
Bowman +16~20 HP -12MP
Mage+10~20 HP -90MP
Again, the higher ratio in HP/MP is noted for warriors due to the "Improving Max HP Increase" skill. Notice the HP/MP ratio has a negative return for mages, with that said magic guard owns HP washing.
4) Pros and Cons of HP washing
Pros
Having more HP gives you more confidence when bossing, and lets you tank things you normally couldn't. For example, black crow deals 8k damage. For normal warriors, they are prone to die if the priest can't heal them in time. Putting your life in your hands is much safer than putting your life in other people's hands; I assume people would know that by now but judging from the number of deaths I see at Horntail there's still quite a bit to learn F3. Having more HP for thief and bowman class also give them a greater advantage as their HP is naturally low. The last benefit you gain from higher HP is the bonus healing you'd receive from % based pots such as Ginger Ales.
Cons
First of all money is an issue. Each AP reset costs 3,100 NX or 5 AP resets for 15,500 NX (when there is no sale). For normal resetting, a lvl 15x can reset up to 50-60 AP which is $155-$186.
For the improved version (wearing int before lvl up), at 140, it's possible to reset 170+ points of AP which is equal to $527 (plus more if you can wash more out)
For normal resetting, your MP will be much lower as you are taking out MP for adding stats. For the improved version, the MP won't be dipped as much.
5) Are there other ways to wash HP?
Apparently there is no other working method. Double resetting has been tested, as well as resetting MP into str and resetting MP into HP but none will work.
6) What is the improved version? Int gear? How does it help?
Wearing int before you level up will increase the amount of MP you gained when you level up. The higher the int gear the more int added, therefore the higher the mp gain.
The following characters are all based on a 50 int base per level up:
Hero 09~11 MP
Paladin 11~17 MP
Drk 10~15 MP
7) How much int you need to have the effect?
Having more int will increase the mp gain, and wearing int gear does influence that gain. It is roughly about 10int per 1 MP point. Thanks to suxfrano for pointing that out.
8) How much HP washing you can do?
It varies from job to job. But the minimum MP theory is the thing that controls it all. Under normal circumstances, a lvl 15x knight can reset only 50-60 AP. But if you used improved version of AP resetting, again it's possible at 14x to reset over 170+ times (plus a possible 90 more times). It mainly depends on your int gear. The more godly the int gear, the more MP you gain, thus being able to reset more.
These are the formulas for Drks and Heroes (unsure of other classes but if you know you're welcome to contribute):
Formula for Drk and Paladin = 4 X lvl + 156 = min MP
Formula for Hero = 4 x lvl + 56 = min MP
Formula for Night Lord = 14 x lvl + 148 = min MP
9) What is the maximum HP that one can have?
The max you can have is 30k. Even if HB would bring you over that amount, the game caps it at 30k regardless. On the subject of having max HP, the minimum HP to have for 30k HP using HB is exactly 18750. Anymore than that is breaking the limit. However if you want a higher base you're also welcome to wash up to that point.
10) When I can do HP washing? Can I add ap into HP first, then months later reset it out?
Anytime after you get improving max HP (for maximum benefit). As for resetting later, yes (if you remember this is called blood washing). You can first add ap into HP first if you feel your HP is not enough, then later reset it out. Just be mindful of the min MP limit.
11) HP Minimum Reference Requirements for Bossing
These are the minimum HP requirements for certain bosses. I don't have the exact numbers, however if anyone knows they are welcome to make the contribution. The numbers are in the format of:
HP with or without HB/HB without HB
Horntail:
15,000/9,375 - to tank any body part except the tail
10,000/6,250 - to be able to take a leg stomp
7,800/4,900 - to be able to take any hit when wings are active
Zakum:
3,100/1,950 - to be able to take the highest pillar hit
That's the guide! If there's anything anyone wants to add (screenshots, additional forumlae, etc) or sees any mistakes, feel free to provide inputs.
Note that this is mainly aimed at warriors, but can apply to all classes nonetheless.
Original Source: http://forums.playpark.net/showthread.php?t=104264
Original Creator of the Thread: kwanhua
I have edited this thread for clarity and condensing issues.
Contents:
1) What is HP Washing? What is blood washing?
2) Who should do it?
3) How much is the increase in HP and the MP lost?
4) Pros and Cons of HP washing
5) Are there other ways to wash HP?
6) What is the improved version? Int gear? How much does it help?
7) How much int do you need to have the effect?
8) How much HP washing can you do?
9) What is the maximum HP that one can have?
10) When can I do HP washing? Can I add AP into HP first, then months later reset it out?
11) HP Minimum Reference Requirements for Bossing
HP Washing Guide
1) What is HP Washing? What is blood washing?
This concept was first developed by Tiger from GMS, and further tested out and improved by many guys including Tanyia and kwanhua (the original creator of this guide) from MSEA. HP washing refers to adding it AP into HP, then buying AP resets from cash shop. Once that is done, subtract the MP using the reset and add the AP back into your main stat. For eg if you are a warrior you would subtract MP and add it to str.
Now blood washing is a bit different. In blood washing, the point is to add all points into HP on leveling for several levels without resetting the points back. The main idea behind blood washing is if you can't afford to reset your AP but are willing to do it later. Of course you'll be sacrificing a significant amount of power, however that is the consequence if you can't afford it or just want the higher HP early.
2) Who should do it?
The class that benefits most from HP washing is warrior, mainly because of their skill "Improving Max HP Increase". Therefore when an AP is added to HP, warriors gain the most. Archers and thieves are welcome to do it, however the gain isn't as high. As for mages there is absolutely no benefit to washing for obvious reasons.
3) How much is the increase in Hp and the Mp lost?
Warriors +50~55 HP -04MP
Thief +16~20 HP -12MP
Bowman +16~20 HP -12MP
Mage+10~20 HP -90MP
Again, the higher ratio in HP/MP is noted for warriors due to the "Improving Max HP Increase" skill. Notice the HP/MP ratio has a negative return for mages, with that said magic guard owns HP washing.
4) Pros and Cons of HP washing
Pros
Having more HP gives you more confidence when bossing, and lets you tank things you normally couldn't. For example, black crow deals 8k damage. For normal warriors, they are prone to die if the priest can't heal them in time. Putting your life in your hands is much safer than putting your life in other people's hands; I assume people would know that by now but judging from the number of deaths I see at Horntail there's still quite a bit to learn F3. Having more HP for thief and bowman class also give them a greater advantage as their HP is naturally low. The last benefit you gain from higher HP is the bonus healing you'd receive from % based pots such as Ginger Ales.
Cons
First of all money is an issue. Each AP reset costs 3,100 NX or 5 AP resets for 15,500 NX (when there is no sale). For normal resetting, a lvl 15x can reset up to 50-60 AP which is $155-$186.
For the improved version (wearing int before lvl up), at 140, it's possible to reset 170+ points of AP which is equal to $527 (plus more if you can wash more out)
For normal resetting, your MP will be much lower as you are taking out MP for adding stats. For the improved version, the MP won't be dipped as much.
5) Are there other ways to wash HP?
Apparently there is no other working method. Double resetting has been tested, as well as resetting MP into str and resetting MP into HP but none will work.
6) What is the improved version? Int gear? How does it help?
Wearing int before you level up will increase the amount of MP you gained when you level up. The higher the int gear the more int added, therefore the higher the mp gain.
The following characters are all based on a 50 int base per level up:
Hero 09~11 MP
Paladin 11~17 MP
Drk 10~15 MP
7) How much int you need to have the effect?
Having more int will increase the mp gain, and wearing int gear does influence that gain. It is roughly about 10int per 1 MP point. Thanks to suxfrano for pointing that out.
8) How much HP washing you can do?
It varies from job to job. But the minimum MP theory is the thing that controls it all. Under normal circumstances, a lvl 15x knight can reset only 50-60 AP. But if you used improved version of AP resetting, again it's possible at 14x to reset over 170+ times (plus a possible 90 more times). It mainly depends on your int gear. The more godly the int gear, the more MP you gain, thus being able to reset more.
These are the formulas for Drks and Heroes (unsure of other classes but if you know you're welcome to contribute):
Formula for Drk and Paladin = 4 X lvl + 156 = min MP
Formula for Hero = 4 x lvl + 56 = min MP
Formula for Night Lord = 14 x lvl + 148 = min MP
9) What is the maximum HP that one can have?
The max you can have is 30k. Even if HB would bring you over that amount, the game caps it at 30k regardless. On the subject of having max HP, the minimum HP to have for 30k HP using HB is exactly 18750. Anymore than that is breaking the limit. However if you want a higher base you're also welcome to wash up to that point.
10) When I can do HP washing? Can I add ap into HP first, then months later reset it out?
Anytime after you get improving max HP (for maximum benefit). As for resetting later, yes (if you remember this is called blood washing). You can first add ap into HP first if you feel your HP is not enough, then later reset it out. Just be mindful of the min MP limit.
11) HP Minimum Reference Requirements for Bossing
These are the minimum HP requirements for certain bosses. I don't have the exact numbers, however if anyone knows they are welcome to make the contribution. The numbers are in the format of:
HP with or without HB/HB without HB
Horntail:
15,000/9,375 - to tank any body part except the tail
10,000/6,250 - to be able to take a leg stomp
7,800/4,900 - to be able to take any hit when wings are active
Zakum:
3,100/1,950 - to be able to take the highest pillar hit
That's the guide! If there's anything anyone wants to add (screenshots, additional forumlae, etc) or sees any mistakes, feel free to provide inputs.