PDA

View Full Version : The Alchemist



silverquiver
2008-11-28, 11:14 PM
So here is my apparently not-so-lame attempt at creating a job. I always wanted an Alchemist job in MapleStory so a few months ago I began editing sprites in paint. I don't know if I'll ever be finished working on these but here is my progress so far.


The Alchemist
By: SilverQuiver
http://i178.photobucket.com/albums/w242/silverquiver/alchemistex.jpg
The alchemist uses the elements to attack enemies. By using INT and LUK, the alchemist has a variety of element based skills. Their weapon of choice is a glove with alchemic circles drawn on it. They wear goggles as hats and overalls (much like pirates, uni-sex and uni-color).


Jobs
First Job- Alchemist
Second Job- Ice Synthesist, Fire Synthesist, Lightning Synthesist
Third Job- Ice <insert name here>, Fire <insert name here>, Lightning <insert name here> (give me suggestions please)
Fourth Job- Ice Philosopher, Fire Philosopher, Lightning Philosopher
Here are the skills, I am only going to add skills that I came up with myself.


Alchemist Skill:
Poison Bottle
http://i178.photobucket.com/albums/w242/silverquiver/alpoison.jpg
Create a bottle of poison to throw at enemies. Temporarily poisons the enemy.
http://i178.photobucket.com/albums/w242/silverquiver/alchemistpoison.jpg
Armor Coat
http://i178.photobucket.com/albums/w242/silverquiver/alarmorcoat.jpg
Consumes the first mineral ore in the inventory to shield the user.
http://i178.photobucket.com/albums/w242/silverquiver/alchemistarmorcoat.jpg



Alchemist
http://i178.photobucket.com/albums/w242/silverquiver/alalchemist.jpg
Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill. Affects party members.
User:http://i178.photobucket.com/albums/w242/silverquiver/alchemistalchemistuse.jpg
Affected: http://i178.photobucket.com/albums/w242/silverquiver/alchemistalchemisteffected.jpg
Ore Up
http://i178.photobucket.com/albums/w242/silverquiver/alchemistoreup.jpg
Increases the chance of an ore dropping from any monster.
Ice Synthesist skill:
Ice Blast
http://i178.photobucket.com/albums/w242/silverquiver/alice.jpg
Use MP to hit an enemy in a blast of ice. Temporarily freezes the enemy.
http://i178.photobucket.com/albums/w242/silverquiver/alchemistice.jpg
Fire Synthesist skill:
Fire Blast
http://i178.photobucket.com/albums/w242/silverquiver/alfire.jpg
Use MP to hit an enemy in a blast of fire. Temporarily burns the enemy.
http://i178.photobucket.com/albums/w242/silverquiver/alchemistfire.jpg
Lightning Sysnthesist skill:
Lightning Punch
http://i178.photobucket.com/albums/w242/silverquiver/allightning.jpg
Quickly hits an enemy with a bolt of lightning. Temporarily stuns the enemy.
http://i178.photobucket.com/albums/w242/silverquiver/alchemistlightning.jpg


Ice Third Job skill:
Freezing Ram
http://i178.photobucket.com/albums/w242/silverquiver/alicesummon.jpg
Summon a Ram that uses Ice based attacks.
http://i178.photobucket.com/albums/w242/silverquiver/alchemistgoat.jpg
Fire Third Job skill:
Flaming Lion
http://i178.photobucket.com/albums/w242/silverquiver/alfiresummon.jpg
Summon a Lion that uses fire based attacks.
http://i178.photobucket.com/albums/w242/silverquiver/alchemistlion.jpg
Lightning Third Job skill:
Electric Snake
http://i178.photobucket.com/albums/w242/silverquiver/allightningsummon.jpg
Summon a Snake that uses lightning based attacks.
http://i178.photobucket.com/albums/w242/silverquiver/alchemistsnake.jpg
Skill for all Third Job Alchemists:
Transmute
http://i178.photobucket.com/albums/w242/silverquiver/alrock.jpg
Transmute the minerals in the ground into a giant fist that crushes enemies.
http://i178.photobucket.com/albums/w242/silverquiver/alchemistrock.jpg

Skills for all Philosophers:
Chimera
http://i178.photobucket.com/albums/w242/silverquiver/alchimeraskill.jpg
Summon a chimera that uses ice, fire, and lightning bases attacks.
http://i178.photobucket.com/albums/w242/silverquiver/alchemistchimera.jpg
Holy Blast
http://i178.photobucket.com/albums/w242/silverquiver/alholy.jpg
Using a massive amount of MP, gathers energy from the surrounding area and focuses it into a huge holy based blast.
http://i178.photobucket.com/albums/w242/silverquiver/alchemistholy-1.jpg
Homunculus
http://i178.photobucket.com/albums/w242/silverquiver/alhomunculusskill.jpg
Transform the body into a Homunculus that uses powerful attacks.
http://i178.photobucket.com/albums/w242/silverquiver/alchemisthumunculous.jpg
Homunculus Ice Blast
When in the Homunculus form one can conjure a huge blast of ice, freezing the enemy and inflicting mass damage.
http://i178.photobucket.com/albums/w242/silverquiver/alchemisthumonice.jpg
Homunculus Fire Blast
When in the Homunculus form one can conjure a huge blast of fire, burning the enemy and inflicting mass damage.
http://i178.photobucket.com/albums/w242/silverquiver/alchemisthumonfire.jpg
Homunculus Lightning Blast
When in the Homunculus form one can conjure a huge blast of lightning, stunning the enemy and inflicting mass damage.
http://i178.photobucket.com/albums/w242/silverquiver/alchemisthumonlightning.jpg



Random Other Stuff
http://i178.photobucket.com/albums/w242/silverquiver/alchemistjobleader.jpg
http://i178.photobucket.com/albums/w242/silverquiver/alchemistex2.jpg
http://i178.photobucket.com/albums/w242/silverquiver/alchemistrandomNPC.jpg


Well thats it for now! I'm still working on these so stay tuned! :cool:
All images were created or edited by me in Paint. :f3:
I'd love to hear any suggestions. :f2:
Credit to Tykian for the idea of Armor Coat.

EDIT: Made text color coded for easier understanding.
EDIT 2: Finished Homunculus and Chimera skills.
EDIT 3: Added two new skills and changed the holy blast skill.
EDIT 4: Added three new skills that the Homunculus can use and a new second job skill.

silverquiver
2008-11-28, 11:15 PM
Reserved because this is a work in progress.

randompeep
2008-11-28, 11:22 PM
This is not a lame attempt; some of the art is actually pretty good. Just know that homunculus already exist within Magatia.

silverquiver
2008-11-28, 11:27 PM
This is not a lame attempt; some of the art is actually pretty good. Just know that homunculus already exist within Magatia.

Thank you!
Yeah, I was thinking of taking the homunculus skill out because it didn't really fit in. It seems like a mage using super transformation. For now I am going to keep it up there and try to come up with better skills.

JezzaRules
2008-11-29, 06:58 PM
This is not a lame attempt; some of the art is actually pretty good. Just know that homunculus already exist within Magatia.

As she said, that attempt is DEFINATELY not what I call lame, it's actually one of the best drawn images I've seen in this forum. I reckon more ideas in skills are needed but overall well done :f2:!

silverquiver
2008-11-29, 07:01 PM
As she said, that attempt is DEFINATELY not what I call lame, it's actually one of the best drawn images I've seen in this forum. I reckon more ideas in skills are needed but overall well done :f2:!

Thank you! I take a lot of pride in my art, I didn't know I did that well though. :cool:

EngelRod
2008-11-29, 07:33 PM
Wow that is so not a lame attemp :O all the skills look cool. :heart:

silverquiver
2008-11-29, 09:09 PM
Wow that is so not a lame attemp :O all the skills look cool. :heart:

:heart: Thank you! Okay, I have changed that line since my attempt appears to not be so lame.

z0mgc00k13
2008-12-08, 11:40 PM
omg this is kewl stuff :O :glitter:

Kabanaw
2008-12-10, 09:00 AM
Whoops >.>

Corn
2008-12-10, 09:01 AM
Oh nuuuz! Recolored Shinobi Bracer!

Any idea on what the clothes (not the weapons) would be like?

silverquiver
2008-12-10, 04:39 PM
Oh nuuuz! Recolored Shinobi Bracer!

Any idea on what the clothes (not the weapons) would be like?

I am actually dissapointed in myself for making so many recolors BUT I will certainly be making more original things in the future.
Overalls range in looks from medieval full body robes to more modern coats and cloaks.
Shoes will be simple and not too colorful unless it is required to match the overall.
Hats are goggles, some will cover the eyes and some will not.
Gloves will mostly cover the wrist area because the Alchemist's weapon dominates his hands.
Thats about as much though as I've put into that area.


Maplers have long anted to become more powerful after reaching level 200. However, this is not humanly possible. However, it is possible for other creatures. By using ancient magic, at level 200 characters can obtain the skill "Dragon Transform," which turns their avatar into a human-like dragon he same size as a regular avatar. In this form, the character gets +20% HP and MP, +10% to all stats (stacks with Maple Warrior) +10 WA, +20 MA (stacks with skills+pots) and +50 to all other stats. Each job can also use a new skill while in this form, with the theme of dragon attacks.

After this skill is obtained, the level cap is raised to 300, the exp needed is reduced back to 5 million, but the player also recieves only 20% of the exp.

Each job has 5 new skills, each with a max level of 60. the amount of skill points needed to max these skills is huge because the skills are extremely powerful.

Sorry that I don't have any specific skills or designs, I just imagined this up last night.

If you have any extra ideas, say them and if they're good I'll add them :D

That is a very interesting idea. You should make a topic on this idea and elaborate further.

Kabanaw
2008-12-10, 05:07 PM
I am actually dissapointed in myself for making so many recolors BUT I will certainly be making more original things in the future.
Overalls range in looks from medieval full body robes to more modern coats and cloaks.
Shoes will be simple and not too colorful unless it is required to match the overall.
Hats are goggles, some will cover the eyes and some will not.
Gloves will mostly cover the wrist area because the Alchemist's weapon dominates his hands.
Thats about as much though as I've put into that area.



That is a very interesting idea. You should make a topic on this idea and elaborate further.

I thought I did make a new thread. Hit new post by mistake. >_>

So you can go ahead and un-quote me :D

silverquiver
2008-12-15, 09:36 PM
Finished coloring the Chimera and added the skill icon for both Chimera and Homunculus.

Blankout
2008-12-15, 10:05 PM
I like the fact that there are many pictures. It takes effort to come up with ideas, but takes even more effort to actually show what you're creating.

NoWaizMatt
2008-12-15, 10:59 PM
The picture for Chimera looks amazing.

sosyoav
2008-12-19, 08:41 AM
i think its a good idea and you did great job,
just take it more to the potion direction

silverquiver
2008-12-20, 10:18 AM
Thanks for all the wonderful feedback guys!

i think its a good idea and you did great job,
just take it more to the potion direction

I was thinking the exact same thing. I thought of a skill that is much like the alchemist skill that hermits get to improve pot consumption but to be used by alchemists as a party skill.

Tykian
2008-12-24, 11:47 PM
was thinking maybe you could add like:

Armor coat: Consumes mineral ores to shield the user. (the first ore in the etc would be used, this includes all non-jewel ores, as well as lidium (orihalcon, silver, adamantium, steel, gold, bronze)
Level 1: 10 mp, Consumes 1 ore, Gains 30 weapon defence, 15 magic defence, and 1% resistance to all elements for 60 seconds.

Level 10: 22 mp, Consumes 2 ores, Gains 60 weapon defence, 30 magic defence, and 5% resistance to all elements for 120 seconds.

Level 20: 34 mp, Consumes 3 ores, Gains 120 weapon defence, 60 magic defence, and 10% resistance to all elements for 180 seconds.

It would be a 1st job buff. The buff in itself is somewhat useful at all levels,and even from the start. The defence is more useful in the early game, and the elemental resistance makes the skill worthwhile in later jobs, even to 4th. I think it follows the "alchemist" job title well, and may raise the worth of some ores a bit, while not being overly expensive or cumbersome.

silverquiver
2008-12-26, 12:15 PM
was thinking maybe you could add like:

Armor coat: Consumes mineral ores to shield the user. (the first ore in the etc would be used, this includes all non-jewel ores, as well as lidium (orihalcon, silver, adamantium, steel, gold, bronze)
Level 1: 10 mp, Consumes 1 ore, Gains 30 weapon defence, 15 magic defence, and 1% resistance to all elements for 60 seconds.

Level 10: 22 mp, Consumes 2 ores, Gains 60 weapon defence, 30 magic defence, and 5% resistance to all elements for 120 seconds.

Level 20: 34 mp, Consumes 3 ores, Gains 120 weapon defence, 60 magic defence, and 10% resistance to all elements for 180 seconds.

It would be a 1st job buff. The buff in itself is somewhat useful at all levels,and even from the start. The defence is more useful in the early game, and the elemental resistance makes the skill worthwhile in later jobs, even to 4th. I think it follows the "alchemist" job title well, and may raise the worth of some ores a bit, while not being overly expensive or cumbersome.

I like the idea, I might even use this with the stats tweaked a bit but I will give all credit to you. A skill that could partner with this might be something called Mining that would increase the drop rate of ores.

Tykian
2008-12-26, 03:48 PM
I like the idea, I might even use this with the stats tweaked a bit but I will give all credit to you. A skill that could partner with this might be something called Mining that would increase the drop rate of ores.

I'd actually though about that, but when I did, I was thinking more of a 5-10 SP skill that passively increases the job chances over ores. Giving it 10 SP max would look something like:

Level 1: 2% better chance slain monsters will drop ores.
Level 10: 20% better chance slain monsters will drop ores.

Of course ores would still be limited to the monsters drop table.

silverquiver
2008-12-27, 04:39 PM
I'd actually though about that, but when I did, I was thinking more of a 5-10 SP skill that passively increases the job chances over ores. Giving it 10 SP max would look something like:

Level 1: 2% better chance slain monsters will drop ores.
Level 10: 20% better chance slain monsters will drop ores.

Of course ores would still be limited to the monsters drop table.

That sounds really good, I'll update later tonight or tomorrow with some of this information.

silverquiver
2008-12-29, 08:53 PM
Just updated again. Added two new skills including Armor Coat and another called Alchemist based off of the 3rd job skill for Hermits which I have turned into a party buff. Also I changed the look of Holy Blast because I wasn't satisfied with how much it looked like a side-ways Genesis.
Enjoy~!

randompeep
2008-12-29, 09:54 PM
Is Armor Coat a buff, and how long does it last?

silverquiver
2008-12-29, 10:03 PM
Is Armor Coat a buff, and how long does it last?

Yes it is a buff and I decided to make it a lot like Iron Body so it has +40 weapon def. added and lasts 300 seconds at max.

Chompy
2009-01-04, 04:45 PM
What if they broke the mold and-
Had class gloves as their primary "weapon/stat adder" and common class equips as their secondary?
I dunno how good or bad that would affect them but if INT was primary and Matt was too- then they would not be too bad off.
....
Maybe include more elements to all jobs-
Like the holy blast or an upgraded poison move for 2nd/3rd job.
...
Also I'd argue for a new system of Accuracy that was based solely on LUK that way statless builds would be really tough.:glitter:

silverquiver
2009-01-11, 11:14 PM
What if they broke the mold and-
Had class gloves as their primary "weapon/stat adder" and common class equips as their secondary?
I dunno how good or bad that would affect them but if INT was primary and Matt was too- then they would not be too bad off.
....
Maybe include more elements to all jobs-
Like the holy blast or an upgraded poison move for 2nd/3rd job.
...
Also I'd argue for a new system of Accuracy that was based solely on LUK that way statless builds would be really tough.:glitter:

To be honest I didn't want to go too out of the ordinary. I wanted to keep this class as realistic as possible. (seeing as most other made up classes have ridiculous skills with ridiculous stats)
And I'll definetely be adding more elemental moves. I'm working on a few Homunculus moves at the moment (having trouble with the skill icons, any help would be much appreciated... I need something that looks like explosions of ice, fire, and electricity) but I'll look into more poison and holy based skills.

Vovez
2009-01-17, 12:43 PM
hey i was wondering if you can help me making some icons for the job im making?

silverquiver
2009-01-19, 08:43 PM
hey i was wondering if you can help me making some icons for the job im making?

Judging from your signature, you have impeccable skills in pixel art and I don't know why you need my help. :cool: Nonetheless I would be happy to help.

silverquiver
2009-01-27, 04:10 PM
Added 4 new skills. Three of which are skills that can be used when in the Homunculus state. The other is a second job skill that can increase the chance that ores will drop from any monster.

UnknownPower
2009-01-27, 07:53 PM
Lol, this skill sounds kinda dumb, but I wanna post it anyways! If you do like it, then hooray! :cool:
If you don't, then oh well! Always more ideas to brainstorm for. :f2:
Well, here goes!

For 3rd of 4th Job Use (Your choice :f2:): Metal Shifter
Effect: Turns any ore of a mineral or jewel directly into mesos.

Level 1: Shifts up to 1 ore at a time; Mesos gained: 50% of NPC sale price; 30% Success rate

Level 10: Shifts up to 4 ores at a time; Mesos gained: 125% of NPC sale price; 60% Success rate

Level 20: Shifts up to 7 ores at a time; Mesos gained: 200% of NPC sale price; 90% Success rate

Hope you enjoy it! If not, oh well! I'll try harder next time. Later, person! :cool:

randompeep
2009-01-27, 08:02 PM
For 3rd of 4th Job Use (Your choice :f2:): Metal Shifter
Effect: Turns any ore of a mineral or jewel directly into mesos.

Level 1: Shifts up to 1 ore at a time; Mesos gained: 50% of NPC sale price; 30% Success rate


Then wouldn't you be better off NPCing it anyway? That's guarenteed, after all. :/

Kigaz
2009-01-27, 08:42 PM
Alchemists would be great besides the fact you have to use ores/minerals, so I've got an idea: instead of having to use steel ores,etc; there should be like "ore pots": ores you can buy at pot shops.

silverquiver
2009-01-27, 09:36 PM
Lol, this skill sounds kinda dumb, but I wanna post it anyways! If you do like it, then hooray! :cool:
If you don't, then oh well! Always more ideas to brainstorm for. :f2:
Well, here goes!

For 3rd of 4th Job Use (Your choice :f2:): Metal Shifter
Effect: Turns any ore of a mineral or jewel directly into mesos.

Level 1: Shifts up to 1 ore at a time; Mesos gained: 50% of NPC sale price; 30% Success rate

Level 10: Shifts up to 4 ores at a time; Mesos gained: 125% of NPC sale price; 60% Success rate

Level 20: Shifts up to 7 ores at a time; Mesos gained: 200% of NPC sale price; 90% Success rate

Hope you enjoy it! If not, oh well! I'll try harder next time. Later, person! :cool:

I like the idea. But because alchemists need ores more often than not, what if this skill was backwards? They can turn mesos into ores!
Might be pretty interesting.


Alchemists would be great besides the fact you have to use ores/minerals, so I've got an idea: instead of having to use steel ores,etc; there should be like "ore pots": ores you can buy at pot shops.

Hmmm... that could work. Sort of like adding something that is like a summoning rock or magic rock. An item to support skills.
I'll think about it though I might not use the exact idea.

Keep giving me ideas, if I like it enough I'll post it up in the next update and give you credit!

silverquiver
2009-12-18, 04:11 PM
I might seem like an ass for bumping this, but I'm doing it for great justice!