View Full Version : Something has been bothering me.....
WayOfTime
2008-11-13, 06:08 AM
Has anyone else noticed that the formula for acc of every pirate is dex=0.6 acc? Will this change when you advance to a brawler, or will brawlers have less acc than even warriors?
DrRusty
2008-11-13, 06:16 AM
Well considering Pirates start out with 20 base dex, and we have 2 skills that give accuracy (Mastery and Bullet Time). I think we'll be fine. I'm already at almost 100 accuracy; dexless, no z helm, and without maxed mastery.
Warriors can go all the way to base 4 dex, and only have 1 skill that gives accuracy.
WayOfTime
2008-11-13, 06:21 AM
What level are you? o.O
DrRusty
2008-11-13, 06:22 AM
What level are you? o.O
check the pirate damage ranges thread
WayOfTime
2008-11-13, 06:24 AM
k, thanks
darthmars
2008-11-13, 08:31 AM
Has anyone else noticed that the formula for acc of every pirate is dex=0.6 acc? Will this change when you advance to a brawler, or will brawlers have less acc than even warriors?
shit where boned :f3:
Bws2cool
2008-11-13, 10:17 AM
Pirates have been tested already. If they would have horible acc then somebody would have noticed already.
Takebacker
2008-11-13, 03:17 PM
Pirates have been tested already. If they would have horible acc then somebody would have noticed already.
*Continues to watch a lot of 1x brawlers miss octos.*
WayOfTime
2008-11-13, 03:19 PM
I would just like confirmation, that is all.
Takebacker
2008-11-13, 03:58 PM
1) No it won't change. It doesn't ever change.
2) No.
Stereo
2008-11-13, 04:06 PM
*Continues to watch a lot of 1x brawlers miss octos.*
I ended up putting points in Bullet Time early (with 16 Sommersault Kick) so I could hit Green Mushrooms at level 16. Definitely worth it.
It might be an issue if you go dexless, but if you've got 60-80 dex for your gear, even with a 0.6 that gives you 80+ accuracy (counting Mastery/Bullet Time) and then there's gear like the Zakum Helmet that will always boost acc. I don't think it's really a problem.
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