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Tamekii
2008-07-08, 06:12 PM
Ok, so let's get this party started.
http://msimage.nexon.net/forum/20080708/CK_Logo.jpg
So, shortly after NLC launched, we all were discussing the concept for the next area of Masteria. Many directions to choose from, along with the exact path we wanted the stories to take. Eventually, we agreed that one area would be the best starting point for the epic tale you're about to experience. You've had a fair bit of story to go along with the debut of NLC, and now we're taking it to the next level. As many of you are aware, Masteria is lightly themed around Hollywood. In this tradition, it's mainly meant by focused storylines--the overall story of Masteria, the NPC origins, the Haunted House, the iTCG extra info, etc. A lot of what's been seen over the past few months has been build-up, now you'll get some payoff.

...when you do the quests of course. All 100+ pages of them. =)

We've examined NLC, culled the feedback, and went through a fairly lengthy process to design the best possible expansion we could think of. So, we're proud to welcome you to the first expansion in the Chronicles of Masteria, Crimsonwood Keep. The symbol you're looking at up there is the official seal. This should give a few indications as well...

Of course there's more to it than meets the eye...

Let's peel back the curtain a bit more, here's one of the new NPCs:
http://msimage.nexon.net/forum/20080708/Taggrin.jpg

“This is me being nice. If I were being rude, I’d greet you with something much sharper than my tongue.”



And that's all for now...


__________________________________________________ __________________________________________________



"...we’ve received plenty of reports of a very weird…thing…out there in the forest...tough enough to stomp 160 Heros, 100 Nightlords, 80 Arch Mages, 190 Paladins, 90 Bowmasters, 110 Marksmen, 50 Shadowers...pretty much everyone we sent after it..."



- Lita Lawless
__________________________________________________ __________________________________________________ _______________
http://msimage.nexon.net/forum/20080711/joko.jpg

"“You’ll have to pass a lot of tests, a lot of running and climbing ropes and jumping on posts, and then some more running! Hoof! Just thinking about all that makes me sweat!”

__________________________________________________ __________________________________________________ _



"The second thing you’ll need is an ancient, mystic Shadowknight artifact called a Tao. The method for their creation has been lost to time, but we Raven Ninjas still know how to use their power." - Fiona, Raven Ninja Weaponsmith



__________________________________________________ __________________________________________________ ________________



"I taught countless mages during my heyday—from talented ones like Rafael, master of the mind; not so talented ones, like that bunch of ruffians who thought a staff was a walking stick; and the odd, most notably LeFay, who was in touch with a kind of chaos magic..." - Ridley



__________________________________________________ __________________________________________________ _________________



"In his last letter, Jack wrote that after weeks of wandering in circles in the haunted Phantom Forest, he’d made it to the base of Crimsonwood Mountain, and was standing in the fabled Valley of Heroes! But this last letter was dated a few months ago, and frankly, I’m beginning to get a little worried..." - John Barricade

NxProse official post (http://forum.nexon.net/MapleStory/forums/thread/1321952.aspx)


New contents of the patch:
Count down till the patch starts (http://www.timeanddate.com/counters/fullscreen.html?mode=a&year=2008&month=8&day=12&hour=10pm&min=00&sec=00&p0=256)
http://msfile.nexon.net/Uploaded/Img/common/post/20080812/080812_masteria_01.jpg
http://msfile.nexon.net/Uploaded/Img/common/post/20080812/080812_masteria_02.gif





GREAT NEWS!


At E3, MMORPG.com's Carolyn Koh dropped by the studios of Nexon America, the makers of MapleStory, to talk about that game's success and the most recent content update.


Founded in 2005, Nexon America’s first launched title was the very popular MapleStory, which is recognized as the most successful Korean MMORPG to be ported to the US market. MapleStory boasts 72+ million users worldwide and in the US alone, it gained over 2 million registered users in the first year. MapleStory is a free to play game that monetizes by micro-transactions. You can buy consumables as well as cosmetic items and one of the most popular items in their item mall is a 2x XP card. Yes, some people just love that leveling treadmill!
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Nexon America is in Los Angeles, and they were kind enough to invite me to meet with them at their studio. I first met with Nexon America’s Director of Games Operations, Min Kim at the Ion Conference where he was on a panel moderated by Jason Wonacott titled: Creating a Global Marketplace for MMOGs: Can East and West Really Play Together? MapleStory is THE game that made Western game developers take a second look at a business model other than the monthly subscription. With some one on one time during E3, I was able to ask the question I’ve always wanted to ask. Why is the game called MapleStory? Both Min and Product Coordinator, Shaun Byrd had different stories.

“Back in the mists of time…” started Min, “Long, long ago, in a galaxy far, far… oops, wrong story…” said Shaun. After we stopped laughing, the truth came out. Nobody really knows. The favorite reasons for the name lies between someone liking the Maple Leaf and the availability of the domain. Although Shaun assured me that in the lore, there really is a Tree of Life that is the Center of the Universe, and that the American team has put in items such as maple syrup and maple leaves.

“We just like to confuse people,” Min quipped, tongue in cheek. “We call Shaun a Product Coordinator – that’s equivalent to Producer in other game companies.”

MapleStory is targeted at the teen market, but in Taiwan it attracted the elementary market, and in the US, it resonates with the older teen crowd. Their main demographic is 17 – 18 year olds. I’ve asked Min before why MapleStory was so popular in the US when so many Korean MMOGs have failed. He often laughs and says he doesn’t know, but the more he elaborates, the more information we receive. When it was launched in 2005, there were few competing products. Then, also, they had Nexon America and a localization team. MapleStory is whimsical, fantastic and very much about Pop Culture. In America, that’s American Pop Culture.

“MapleStory was created as the ultimate avatar customization game,” said Min, “and the fact that it’s free to play really had something to do with it.” True enough, most teens have little disposable income, but plenty of time. MapleStory’s financial success can be firmly pinned on the launch of the pre-paid card in 2007. In keeping with their motto that they are a service company, MapleStory is heavy with live events, quests, content releases and special events are created around special days such as Valentine’s day, Halloween, Saint Patrick’s day, 4th of July and the like. For the launch of the pre-paid card, there were two in-game quests that showed players where the cards were available. Seven Elevens and Target department stores were created for those quests.



http://images.mmorpg.com/features/2068/images/2068_1_t.jpg

Shaun was pleased to tell me more about the content release scheduled for early August. The latest Masteria expansion was specifically created by the American Team for the US market. In it, players will find icons of American Pop Culture such as Bigfoot and a Trading Card Game and they all have been “MapleStory-sized.” That is to say, they all maintain the cute, pixel art look and feel of MapleStory characters. There are three new areas that will be available to play in:

Phantom Forest is a 45+ level area which is haunted. There, players will find a Haunted House, Headless Horsemen and Elder Wraiths among other monsters, and may encounter the boss, Big Foot. Shaun described the forest as a “Forest of Illusion like Super Mario world.”

Phantom Forest leads to Crimsonwood Mountains that is a 70+ level area. The first area you must navigate is the Valley of Heroes where huge living pillars of stone known as Menhirs roam. These critters cannot be killed and players must use their timing and jumping skills in true platformer style to get through them. Players will encounter six new enemy types here, and find a number of caves which are actually solo-able dungeons. Finally, they encounter level 120 Guardians which guard the way to the next area.

Crimsonwood Keep is the ruins of what was once a great thriving Keep where the finest Masterian heroes trained and learned their trade. Another level 70+ area and a massive map.

In total, there are 31 new maps, 11 new enemies and new weapons – many which will be player created, and 12 epic quests, each with many steps and mini goals.

“We developed this here, for the US Market,” said Shaun “and the global MapleStory locations may choose to pick it up or not, since every location crates content for their specific market.”

One successful feature created in the US was the Wedding system. It proved so popular that globally, many countries have picked it up, then tweaked and localized it for their market. The upcoming patch is the first major content release that is entirely created by the US team and they are justifiably pleased and excited.

Finally, something that many players will probably appreciate, MapleStory’s “Naughty Word Filter” is being revised to be smarter so that entire words will not be “blipped” out just because they contain several letters which may be a “naughty word.” Can almost 6 million users (in the US) be wrong? It’s fun, it’s a grind, it’s a cutesy 2-D side scroller with a very distinctive art direction and it’s free to play.


Here's the full screen:
http://images.mmorpg.com/features/2068/images/2068_1.jpg

All the information of CK is on the above post.I'll list them:

Phantom Forest
-Is a level 45+++ Area
-Where Headless Horsemen and Elder Wraiths spawns
-There's other monsters there...not just the Wraiths
-There's a boss called Big Foot

Crimsonwood Mountains
-Is a level 70+++ Area.
-There's a few areas in Crimsonwood.Starting from Valley of Heroes.
-There's a jump quest there(Valley of Heroes)
-Players will encounter 6 new enemies on Valley of Heroes
-There's level 120 Guardians,which guard the way to the next area.(Valley of Heroes)
-There are a total of:
-31 Maps
-11 new enemies
-There's a new weapons,which MANY will be player created.
-There's a total of 12 quests,with many steps
-Solo-able dungeons.

Click here if you wanna see the post in MMORPG.com (http://www.mmorpg.com/gamelist.cfm?GAME=166&FEATURE=2068&bhcp=1)


Yes, there is a patch on the 30th. We've run out of possible cash shop items according to NXWatch (http://www.southperry.net/forums/showthread.php?t=8)

30th July is on next Wednesday.
Looking the latest patches,you can see :

Version:0.58
Date: 9/7/2008(Wednesday...)

Version:0.53
Date: 2/4/2008(Wednesday...)

Version:0.52
Date: 19/3/2008(Wednesday...)

So,i hope the patch will be on next Wednesday @.@

Ten Ton Hamster Information about the patch:

Around August 5th, Maple Story plans on having a huge patch to the game. They are adding all new content which will continue the story of the continent of Masteria and New Leaf City. There will be new quests, weapons, monsters, and much more! We got a chance to have a quick Q&A with Nexon's Product Coordinator Sheloman Byrd. Read below to get the scoop! (PS...don't forget to follow our link to the exclusive Screenshots they sent us as well!)
Interviewer: Padma "LadyLotus" Fuller, Editor/Site Lead
Interviewee: Sheloman Byrd, Product Coordinator



1. What can players expect to find in the recent patch with Maple Story?
The upcoming patch is something we're all excited about at Nexon America. We're delivering the next chapter in the story of the continent of Masteria and New Leaf City, which were two new areas added to MapleStory last summer. The area is expanding in every way possible—new quests, new weapons, new monsters, new maps and plenty of surprises. In addition to that, we're working on adding some additional platforming features, as well as the first round of Master Monsters, new bosses that provide a challenge for a wide range of levels.



2. Will there be specific updates to loot and items for players to use and enjoy?
Absolutely. Players will be able to craft new weapons, which we are thrilled to add to our game. Some of the new weapons have variations, depending on what the player wants as well. We're very confident players will like the weapons. Our design team and concept artists did a fantastic job.



3. Each time a company release a patch into a game it can changes things drastically. What impact do you expect to see in the Maple World?
Well, the changes affect the Maple World in some way, be it the items you'll receive from quests, having an additional goal to shoot for when battling bosses, crafting new weapons, exploring the areas, experiencing a different way of battling monsters or navigating new areas. Last year, New Leaf City re-energized the economy in terms of training and making items more available. Our players continue to enjoy the benefits of that update, so now we're adding some re-playability to the area and different portions of the game as well, for mid-level and high-level players.



4. Do you have anything planned out for autumn? Can we expect to see another patch sometime before 2009?
We patch almost every month and it's always something new. We've updated a ton of new stuff this year, from user interface features to content for every level, 1 to 200. We have plenty of tricks left up our sleeve, including a few things that will require a bit more strategy and teamwork to overcome. For our high-level players especially, what we're working on will be a true challenge. It won't be with this upcoming patch, but it will be soon.



5. What is the development team's favorite part in adding content to the game? Is it fun to watch the player reactions?
Oh yes. When New Leaf City released last year, one of our favorite moments was players asking us about the Warrior's Throne (a big, blue lounge chair given upon finishing all New Leaf City quests), as well as watching players traverse the new hunting grounds and figure out the secrets buried within the maps. Our favorite part about adding content to the game is our players enjoying it (we hope!). We haven't always done the best job of communicating how important our players are, so we've really trying to make sure they know we care about them. Without our players, there is no MapleStory. Laughing with friends in the game, attending a wedding or getting married, the agony of blowing up a high-level equip with a dark scroll, triumphing over a boss—these are the type of experiences that you remember. We're happy that they've chosen our game to have those experiences in and be a part of it.



6. Overall, can you tell us some of Nexon's plans for the upcoming months going into next year?
Sure. Players can look forward to at least one new Party Quest, plenty of new bosses, and a few other things that will debut in MapleStory Global. The year isn't over, and we've got plenty left in the tank to finish with a bang.


Source (Ten Ton Hamster) (http://www.tentonhamster.com/node/2026)


Info about the patch:

-The patch must be before the release of iTCG Set,and it will happen next week.Since new items will come with the iTCG,there must be a patch,or the codes will not work.

-If you think the Server Maintenance ruined the chances of a patch this week,it didnt.
On 17th June (http://maplestory.nexon.net/WZ.ASPX?PART=/News/Notice&bbsidx=3255) there was a Server Maintenance and on 19th june there was a Patch (http://maplestory.nexon.net/WZ.ASPX?PART=/News/Update&bbsidx=5376) (v56)

-The set 2 of iTCG was released on 12th Feb(early,but it was),and there was a patch on 13th. o.o'

-The days of week that have most patches is : Wednesday and Tuesday.If the release date of iTCG Set 4 is on 12th(Tuesday),there will be a patch in Tuesday,and the patch will be this week,maybe o.o'

If the release date will be on 13th,there will be a patch on 12th =)

Contents of the patch:
-Crimsonwood Keep
-Phantom Forest
-11 New Monsters
-31 New Maps
-12 New Quests
-New Items(Including iTCG ones)
-Jump Down
-New curse filter system
-Pet looting filter
-Area Bosses
-Part II of Summer.

Screenshots

http://images.mmorpg.com/images/screenshots/072008/14020.jpg

http://images.mmorpg.com/images/screenshots/072008/14019.jpg

http://images.mmorpg.com/images/screenshots/072008/14018.jpg

http://images.mmorpg.com/images/screenshots/072008/14017.jpg

http://images.mmorpg.com/images/screenshots/072008/14016.jpg

http://images.mmorpg.com/images/screenshots/072008/14015.jpg

http://images.mmorpg.com/images/screenshots/072008/14014.jpg


http://www.tentonhamster.com/system/files/images/Phantom-Forest-Headless-Hor.jpg
http://www.tentonhamster.com/system/files/images/Phantom-Forest-4.jpg
http://www.tentonhamster.com/system/files/images/Crimsonwood-Keep-2.jpg
http://www.tentonhamster.com/system/files/images/Phantom-Forest-10.jpghttp://www.tentonhamster.com/system/files/images/Mountain-Cave-4.jpg


Removed by me ._.

Moti
2008-07-08, 06:30 PM
I've seen this, too. Looks great, can't wait for this. (:
We gotta wait for Isaac for more info, then. The logo is interesting...

Germ
2008-07-08, 06:33 PM
Coolest looking NPC in Masteria by far. Think i'll be able to use that sword? :D

Tamekii
2008-07-08, 06:40 PM
Huh,here's another version of it:
http://img67.imageshack.us/img67/9381/taggrin2pv2.png

GW2000
2008-07-08, 07:17 PM
Wow, how did you get the photoshopped version of the NPC? Anyway, this new expansion sounds like it's gonna be really big. I can't wait! :cool:

Saver
2008-07-08, 07:28 PM
New weapons...for all classes...the logo says it all...
...
...Welcome GMS to Elemental Staffs and Wands.
Think it was a given =x

Holypie
2008-07-08, 07:30 PM
the staff in the logo even looks like an ice element staff

Tamekii
2008-07-08, 07:46 PM
Wow, how did you get the photoshopped version of the NPC? Anyway, this new expansion sounds like it's gonna be really big. I can't wait! :cool:

I photoshopped it lol

Jirai
2008-07-08, 07:52 PM
Lol @ 100+ pages of quest text.
Maybe it was a good idea for Isaac to reserve a 2nd post for space in his Maple's Story topic XD

IsaacGS
2008-07-08, 08:03 PM
Lol @ 100+ pages of quest text.
Maybe it was a good idea for Isaac to reserve a 2nd post for space in his Maple's Story topic XD
Heck yes. Wait, how many more days to July 29th? 3 weeks? Nooooooo...
XD

Such a torturous wait :(

Katie
2008-07-08, 08:08 PM
Is it just me or does the Staff in this look like the one in that Logo?

http://i281.photobucket.com/albums/kk239/UrGFisAslut/staff.png

Holypie
2008-07-08, 08:10 PM
o.O i just said that... thats an elemental staff, c'ept that one's poison http://media.strategywiki.org/images/d/da/MS_Item_Ice_Staff.png <---Ice

Katie
2008-07-08, 08:12 PM
lol sorry. Im a priest so I didnt know =)

Hazzy
2008-07-08, 08:13 PM
Is it just me or does the Staff in this look like the one in that Logo?

http://i281.photobucket.com/albums/kk239/UrGFisAslut/staff.png

That one's gold. Logo's silver. :f6:

Katie
2008-07-08, 08:16 PM
That one's gold. Logo's silver. :f6:

Yea, but I mean the concept or whatnot. Colors are easily changeable. :f6:

Acrylic
2008-07-08, 08:17 PM
Wow.. I can't believe no one noticed this yet:
http://msimage.nexon.net/forum/20080708/CK_Logo.jpg

Notice that gold knuckle in the middle? Pirates are a sure thing!

Holypie
2008-07-08, 08:19 PM
iono... that might just be a claw, cuz theres no other thief weapon and its supposed to represent the 4 classes like some itcg info said(man that stuff was well written) @your sig im an IsaacGS wannabe =) apparently, there are 4 grandmasters, 1 from each class:Mage, Warrior, Theif and Bowman. there are also 3 known 'Groups': The Stormcasters Knight, who wielded magic and melee, The Windreavers, masters of ranged weaponry who used weapons such as the neva and winkel, and the Bosshunters, who consisted of all 4 classes and well, hunted bosses(isn't it obvious from they're name =P) the mage grandmaster was active in creating the mystic astrolabe and instrument supposedly used to tranport people to and from the crimsonwood keep. that and the antellion, which was shattered into many pieces by john barricade's clumsy assistant. it was supposedly used in teleportation similar to foxwit doors and gear portals

Acrylic
2008-07-08, 08:21 PM
iono... that might just be a claw, cuz theres no other thief weapon and its supposed to represent the 4 classes like some itcg info said(man that stuff was well written) @your sig im an IsaacGS wannabe =)

Then Pirates aren't part of the 4 classes in Crimsonwood Keep? Therefore... No Pirate quests for Masteria! :(

Katie
2008-07-08, 08:22 PM
Wow.. I can't believe no one noticed this yet:
http://msimage.nexon.net/forum/20080708/CK_Logo.jpg

Notice that gold knuckle in the middle? Pirates are a sure thing!

It was posted in the very first post as a spoiler.:f6:

Holypie
2008-07-08, 08:30 PM
Then Pirates aren't part of the 4 classes in Crimsonwood Keep? Therefore... No Pirate quests for Masteria! :(

remember, masteria was a GMS creation from the hairbrained minds of our own nexon dev. team. as we currently do not have pirates, its safe to assume that until we get pirates, nothing in masteria will be pirate related(save maybe for john barricade cuz he's a treasure hunter. pirates like treasure don't they?)

Takebacker
2008-07-08, 08:36 PM
I don't see how you guys can make the "staff = elemental weapons ZOMFG!" assumption. Not only are the designs completely different, the staff in the crest has a wrapping on the end and doesn't have the (i'm thinking it's a lotus?) flower type design that the elemental weapons have. Why would nexon release elemental staves for mages but make new weapons for every other class? I'm still thinking that these new weapons he talked about are (obviously? o.o) the ones in the crest.

Tamekii
2008-07-08, 08:40 PM
This is a totally off-topic but,what do you guys think about my semi-made preview of Jack Barricade?

http://img514.imageshack.us/img514/953/jackcpiaaz1.png

Full image (http://img514.imageshack.us/img514/953/jackcpiaaz1.png)

http://img75.imageshack.us/img75/2817/barricadeadke3.png

So,what do you guys think?@.@

Manu
2008-07-08, 08:46 PM
Mhmm I made another version of the npc... like made some kind of outline and used the colored version and mixed... it's basically the same but well why not:

http://img57.imageshack.us/img57/428/newnpcjr9.png (http://imageshack.us)
http://img57.imageshack.us/img57/428/newnpcjr9.f31a36c59b.jpg (http://g.imageshack.us/g.php?h=57&i=newnpcjr9.png)

Holypie
2008-07-08, 08:47 PM
ooooh nice... GJ both of ya!

Acrylic
2008-07-08, 08:49 PM
Mhmm I made another version of the npc... like made some kind of outline and used the colored version and mixed... it's basically the same but well why not:

http://img57.imageshack.us/img57/428/newnpcjr9.png (http://imageshack.us)
http://img57.imageshack.us/img57/428/newnpcjr9.f31a36c59b.jpg (http://g.imageshack.us/g.php?h=57&i=newnpcjr9.png)

That headband reminds me of ninjas... Maybe the Ninja Dragon Clan is involved with Crimsonwood Keep?

Tamekii
2008-07-08, 08:49 PM
http://img231.imageshack.us/img231/9126/jack2cl1.png
Full Image (http://img231.imageshack.us/img231/9126/jack2cl1.png)

http://img75.imageshack.us/img75/2817/barricadeadke3.png

Muahahahhaha :D

Acrylic
2008-07-08, 08:57 PM
http://img231.imageshack.us/img231/9126/jack2cl1.png
Full Image (http://img231.imageshack.us/img231/9126/jack2cl1.png)

http://img75.imageshack.us/img75/2817/barricadeadke3.png

Muahahahhaha :D

You should make an NPC chat bubble above him say, "Shit. I think I'm lost."

Tamekii
2008-07-08, 09:01 PM
Hehe,nice idea ._.'...

BTW,Are you Acrylic (Penguins) lol?._.'

Acrylic
2008-07-08, 09:22 PM
Hehe,nice idea ._.'...

BTW,Are you Acrylic (Penguins) lol?._.'

Yes I am :P.

Conciente
2008-07-08, 09:47 PM
I'm looking forward to this expansion.

Are the teasers going to be daily or what?

IsaacGS
2008-07-08, 09:48 PM
I'm looking forward to this expansion.

Are the teasers going to be daily or what?
He said it'd be on a regular basis, but not daily. Maybe every other day (excluding weekends, i would presume) or something. It'll be hard to know when to show up for Q&A in the future.

Mira
2008-07-08, 10:49 PM
The color's messed up, but it reveals a little more.

http://i206.photobucket.com/albums/bb197/Safefoxver/Pic_Removed.png

Gamble
2008-07-08, 11:07 PM
Pavel I don't know why you are getting excited for. This could mean absolutely no new training area for us anyways. Read carefully.

"What level range is the new Masteria expansion for?

Lowest monster is 45, highest is 120. "

If there is a boss, I'm willing to bet that it's the level 120. :( let's hope actual trainable monsters are near that level ;( I hate the fact Sea can gain faster %/H then me.

devinmacd33
2008-07-09, 12:54 AM
Pavel I don't know why you are getting excited for. This could mean absolutely no new training area for us anyways. Read carefully.

"What level range is the new Masteria expansion for?

Lowest monster is 45, highest is 120. "

If there is a boss, I'm willing to bet that it's the level 120. :( let's hope actual trainable monsters are near that level ;( I hate the fact Sea can gain faster %/H then me.

I think it's more about the fact that he said
Will there be new content for higher lvl players (lvl 120+) to enjoy in this next patch?

Yes.

Sn1perJohnE
2008-07-09, 01:11 AM
Anyone else notice the "knuckle" in the CK logo :wink:

Fear
2008-07-09, 01:13 AM
I'm expecting a new boss for sure. New training places for higher levels? Maybe.

I just want something new to explore, and it looks like we're getting it.. soon.

Worthyness
2008-07-09, 01:14 AM
I thought it was a knuckle too, but since this stuff is most likely going to come out the next content patch, i think that the pointy things belongs on the sheild behind the fist...

could be a claw/dagger thingy too 0_o

^^ ^^^highly unlikely...

Sn1perJohnE
2008-07-09, 01:32 AM
I thought it was a knuckle too, but since this stuff is most likely going to come out the next content patch, i think that the pointy things belongs on the sheild behind the fist...

could be a claw/dagger thingy too 0_o

^^ ^^^highly unlikely...

Idk, could be a claw, but it looks like a dagger was haphazardly placed at the bottom of the fist part, but the spikes at top would seem logical to be part of the fist, otherwise the shield would have a trident on it for some reason, and that doesnt make sense since there is one weapon to represent each class.

nvm bout the image here >_>

iiMarik
2008-07-09, 01:55 AM
hah nice looking NPC, Nexon are Naruto fans, much?:) :kiss:

Chameleonic
2008-07-09, 03:45 AM
I see an Axe, Mace, Knuckle, Wand, Arrow and Crossbow Bolt in that logo Prose posted.

"Lowest monster is 45, highest is 120."

That could mean 1 lv 120 boss and the next highest monster is lv 70...I wont be building any expectations for the Masteria expansion...for all we know the maps are going to be like Gryphons.:redface:




iono... that might just be a claw, cuz theres no other thief weapon and its supposed to represent the 4 classes like some itcg info said(man that stuff was well written) @your sig im an IsaacGS wannabe =) apparently, there are 4 grandmasters, 1 from each class:Mage, Warrior, Theif and Bowman. there are also 3 known 'Groups': The Stormcasters Knight, who wielded magic and melee, The Windreavers, masters of ranged weaponry who used weapons such as the neva and winkel, and the Bosshunters, who consisted of all 4 classes and well, hunted bosses(isn't it obvious from they're name =P) the mage grandmaster was active in creating the mystic astrolabe and instrument supposedly used to tranport people to and from the crimsonwood keep. that and the antellion, which was shattered into many pieces by john barricade's clumsy assistant. it was supposedly used in teleportation similar to foxwit doors and gear portals

You might be able to buy "Astrolab Transporters" in the shop once you finish the quests Prose hinted at.

That NPC sure reminds me of the Ninja Dragon Clan.

Oh and Prose prefers Ninjas over Pirates...maybe another hint? :f2:

IsaacGS
2008-07-09, 03:49 AM
iono... that might just be a claw, cuz theres no other thief weapon and its supposed to represent the 4 classes like some itcg info said(man that stuff was well written) @your sig im an IsaacGS wannabe =) apparently, there are 4 grandmasters, 1 from each class:Mage, Warrior, Theif and Bowman. there are also 3 known 'Groups': The Stormcasters Knight, who wielded magic and melee, The Windreavers, masters of ranged weaponry who used weapons such as the neva and winkel, and the Bosshunters, who consisted of all 4 classes and well, hunted bosses(isn't it obvious from they're name =P) the mage grandmaster was active in creating the mystic astrolabe and instrument supposedly used to tranport people to and from the crimsonwood keep. that and the antellion, which was shattered into many pieces by john barricade's clumsy assistant. it was supposedly used in teleportation similar to foxwit doors and gear portals
Almost 100% right. The only thing is that Barricade's assistant shattered a stone that told where the Antellion was, not the antellion itself. I imagine it's still (mostly) intact in Crimsonwood Keep. Maybe we can use it to travel places? It'd be nice if it could send us to Ossy or something.

Chameleonic
2008-07-09, 04:13 AM
http://img244.imageshack.us/img244/1928/ninjanexonqi0.jpg


I like my version better. :excellent:

Edit...darn its not working and I cant delete this post...:f7:

Germ
2008-07-09, 06:32 AM
Almost 100% right. The only thing is that Barricade's assistant shattered a stone that told where the Antellion was, not the antellion itself. I imagine it's still (mostly) intact in Crimsonwood Keep. Maybe we can use it to travel places? It'd be nice if it could send us to Ossy or something.

They wouldn't make it that easy for us.

Holypie
2008-07-09, 08:25 AM
Almost 100% right. The only thing is that Barricade's assistant shattered a stone that told where the Antellion was, not the antellion itself. I imagine it's still (mostly) intact in Crimsonwood Keep. Maybe we can use it to travel places? It'd be nice if it could send us to Ossy or something.
well i haven't read it in a loooooooooooong time, and i was just going by memory but yeah thats probably right. i thought the antellion relc was a part of the antellion itself?

Dagger
2008-07-09, 09:10 AM
I think us thieves got screwed with the CK logo.
D:

Even if the trident thing or blade on the wrist represented the thief class, all the other classes had their weapon colored, while the thief weapon isn't.

Tamekii
2008-07-09, 09:12 AM
I think us thieves got screwed with the CK logo.
D:

Even if the trident thing or blade on the wrist represented the thief class, all the other classes had their weapon colored, while the thief weapon isn't.

The thiefs have a golden claw :|

Hazzy
2008-07-09, 10:18 AM
The thiefs have a golden claw :|

Can't go wrong with a Golden Claw. :heart:

Raven
2008-07-09, 11:25 AM
Looks like crap, but my photoshop shows more detail including the sword

http://img257.imageshack.us/img257/594/taggrincopyjd7.jpg

Hero
2008-07-09, 12:04 PM
Looks like crap, but my photoshop shows more detail including the sword

http://img257.imageshack.us/img257/594/taggrincopyjd7.jpg

Looks more like a Blue screamer to me. :eek:

Hazzy
2008-07-09, 01:26 PM
Well, this is new. Just logged in and this is in the "Events" thing.
http://i248.photobucket.com/albums/gg162/Ebullient_Nub/Masteria.jpg?t=1215627953

whybanme
2008-07-09, 01:29 PM
Well, this is new. Just logged in and this is in the "Events" thing.
http://i248.photobucket.com/albums/gg162/Ebullient_Nub/Masteria.jpg?t=1215627953

I'm seriously thinking that's Taggrin's brother, and the other guy is Lukan Van something. I remember their names and descriptions from the FTP.

Hazzy
2008-07-09, 01:35 PM
I'm seriously thinking that's Taggrin's brother, and the other guy is Lukan Van something. I remember their names and descriptions from the FTP.

I'm more interested in what the smaller guy's wearing. Is that a new spear? It has the same blue-crystal like metal that Taggrin's sword has.
img257.imageshack.us/img257/594/taggrincopyjd7.jpg

Also, what's in his other hand? Looks almost like a wand. The Demon wand to be exact, just beefed up... a lot. o_o

Are we getting an extra-sexy set of 120 Weapons or something? XD

Worthyness
2008-07-09, 01:47 PM
does the staff in the logo thingy look like those elemental staff thingies that they have in other versions of MS? 0_o

Ionno just curious to see what others think of that...

Holypie
2008-07-09, 01:49 PM
no it's not. or it'd be really unfair to mage cuz every other class get cool brand new weps and we get less cool old weps

Hero
2008-07-09, 01:56 PM
I'm guessing the guy with the spear is Cristopher Crimsonwood actually. God I can't wait for this damn patch. D:

Holypie
2008-07-09, 01:57 PM
it's crimsonheart, but i can see how people get mixed up. crimsonheart is alot like crimsonwood(the place)

whybanme
2008-07-09, 02:01 PM
it's crimsonheart, but i can see how people get mixed up. crimsonheart is alot like crimsonwood(the place)

The guy in the picture ISN'T Crimsonheart. I'm 90% sure. His name is something like Lukan van......There's one last word to his name but I don't remember what it is.

devinmacd33
2008-07-09, 02:03 PM
I'm seriously thinking that's Taggrin's brother, and the other guy is Lukan Van something. I remember their names and descriptions from the FTP.

They have the same head bands, but they don't look at all alike


(why arn't most code things working on here?)

PS- what do you guys think about the BG of the image

whybanme
2008-07-09, 02:03 PM
They have the same head bands, but they don't look at all alike

Yeah, but in the FTP it described Taggrin's brother as a fat ninja.

EDIT: About the background of the image with Taggrin's brother and Lukan, it looks like that would be the mountain climbing up to Crimsonwood Keep as shown in unreleased pictures.

Worthyness
2008-07-09, 02:04 PM
He just doesn't look too crimsonheart-y
=P

I would think he would be less ninja-y too, more warrior-like with a pirate hat

xD

edit:
did anyone else see the thingy on the main website?
with the fat ninja?

devinmacd33
2008-07-09, 02:11 PM
He just doesn't look too crimsonheart-y
=P

I would think he would be less ninja-y too, more warrior-like with a pirate hat

xD

edit:
did anyone else see the thingy on the main website?
with the fat ninja?

That's what we've been talking about lol, no one thought the origional ninja guy with the sword was chrimsonheart as far as I know, they meant the guy beside the fatty

Holypie
2008-07-09, 02:15 PM
The guy in the picture ISN'T Crimsonheart. I'm 90% sure. His name is something like Lukan van......There's one last word to his name but I don't remember what it is.

oh lol misunderstanding =) i was correcting the person above me cuz (s)he said cristopher crimsonwood lol

Nedenis
2008-07-09, 02:25 PM
http://img410.imageshack.us/my.php?image=masteriape2.png
The fat ninja wears the same head thingie as that taggrin guy

Kranzorbaken
2008-07-09, 02:27 PM
I skipped a few pages but im pretty sure that that isa a knuckle and for people saying theres no theif weapon if thats a knuckle theres a dagger at the bottom of the emblem....

Valarius
2008-07-09, 02:41 PM
The spear on that event banner is fucking gorgeous. GORGEOUS.

Please, dear god, let there be some gMS exclusive weapons in this patch.

IsaacGS
2008-07-09, 02:45 PM
http://img410.imageshack.us/my.php?image=masteriape2.png
The fat ninja wears the same head thingie as that taggrin guy

Yeah, there's no doubt now that this is the Raven Ninja clan... the dragon Ninjas apparently being the bad guys.

Sn1perJohnE
2008-07-09, 03:35 PM
It does make sense for it to be Ravens, seeing as the emblem on the headbands look like birds heads.

Conciente
2008-07-09, 03:44 PM
That fat ninja makes me laugh... I wonder if he ate too many Gryphons.

Raven
2008-07-09, 04:06 PM
Thats odd considering the ninjas were previously speculated to be based in urban underground's gate.

whybanme
2008-07-09, 04:08 PM
Thats odd considering the ninjas were previously speculated to be based in urban underground's gate.

Well there's more than likely more than one clan of Ninjas. The gate resembled a dragon, so that's probably the Dragon Ninja Clan's gate.

Sn1perJohnE
2008-07-09, 04:11 PM
Well there's more than likely more than one clan of Ninjas. The gate resembled a dragon, so that's probably the Dragon Ninja Clan's gate.

pretty much dead on, and if i remember correctly Isaac has already found through the iTCG data that the dragon gate is for the dragon ninjas. But it would be kinda sad to only get one faction of ninjas but not their rivals :(*

Beserker101
2008-07-09, 04:57 PM
I would like to see what they do with the whole Christopher Crimsonheart thing even though he is dead (ironically). Also, I would think he would look like a younger (in his early 20s) hero (something similar to Cloud). Meh, that is just how my mind depicts him.

Also, anyone else think Bigger Ben will be affected by the data added? Maybe something to do with the genesis chamber (if I remember the name correctly).

Tamekii
2008-07-09, 05:08 PM
Wow!I'm so excited * o *

IsaacGS
2008-07-09, 05:38 PM
Thats odd considering the ninjas were previously speculated to be based in urban underground's gate.
We know that crimsonwood keep is coming out, but that doesn't mean that JUST crimsonwood keep is being released. He implied that there was more than one area being released in the Q&A. I wouldn't be surprised if the ninja area came out as well.

Holypie
2008-07-09, 05:40 PM
We know that crimsonwood keep is coming out, but that doesn't mean that JUST crimsonwood keep is being released. He implied that there was more than one area being released in the Q&A. I wouldn't be surprised if the ninja area came out as well.
that, or the raven ninja clan could be another group situated in the mysterious crimsonwood keep

Calvinist
2008-07-10, 12:02 AM
Anyone got any ideas on what banner on mapleglobal.com could signifiy?

jessiebelle
2008-07-10, 12:03 AM
Anyone got any ideas on what banner on mapleglobal.com could signifiy?

click on it >.>

devinmacd33
2008-07-10, 12:24 AM
click on it >.>

That doesn't tell you what the things on it are or mean, but it has been discussed a few pages back

tzk221
2008-07-10, 12:30 AM
Oh please no. Don't tell me archers are going to get arrows again instead of an actual weapon. :f7:

Worthyness
2008-07-10, 01:28 AM
Oh please no. Don't tell me archers are going to get arrows again instead of an actual weapon. :f7:

Yes that would suck lots.... especially since you can't USE them with SA ><

AND you can't buy them either... I wish for something more usable for archers since we kinda got shafted in that one quest... hopefully this new content brings us something more than 1000 of useless arrows.

rattown
2008-07-10, 07:18 PM
you should update your post
10/07/08

"...we’ve received plenty of reports of a very weird…thing…out there in the forest...tough enough to stomp 160 Heros, 100 Nightlords, 80 Arch Mages, 190 Paladins, 90 Bowmasters, 110 Marksmen, 50 Shadowers...pretty much everyone we sent after it..."

I already updated mine but no one seems to be visiting it :(
http://www.southperry.net/forums/showthread.php?t=473

Hazzy
2008-07-10, 07:26 PM
you should update your post
10/07/08

"...we’ve received plenty of reports of a very weird…thing…out there in the forest...tough enough to stomp 160 Heros, 100 Nightlords, 80 Arch Mages, 190 Paladins, 90 Bowmasters, 110 Marksmen, 50 Shadowers...pretty much everyone we sent after it..."

I already updated mine but no one seems to be visiting it :(
http://www.southperry.net/forums/showthread.php?t=473

690? Interesting number.

Loose
2008-07-10, 07:34 PM
"...tough enough to stomp..."

I hope we fight the dude that created the FaceStompers, undead and filled with rabbits.

Mike
2008-07-10, 07:35 PM
They should've sent some beginners in there atleast!

Saver
2008-07-10, 07:35 PM
No dragon knights?
Perhaps its a boss that requires everyone to be hyper bodied?
Aka high damaging boss...other than that, I can't see anything else.

Hazzy
2008-07-10, 07:37 PM
"...tough enough to stomp..."

I hope we fight the dude that created the FaceStompers, undead and filled with rabbits.

Good eye. :o
Let's hope it moves/requires some skill to kill, similar to how aPQ boss works.

Loose
2008-07-10, 07:38 PM
No dragon knights?
Perhaps its a boss that requires everyone to be hyper bodied?
Aka high damaging boss...other than that, I can't see anything else.
Hmm, they forgot Bishops too.

rattown
2008-07-10, 07:42 PM
No dragon knights?
Perhaps its a boss that requires everyone to be hyper bodied?
Aka high damaging boss...other than that, I can't see anything else.

50 shadowers = alot of smoke screen = ... i dont think they would need much hb o.0. but yes i guess high damage boss would destroy all the low hp people ... still doesnt make sense about mages though o.0 and shadowers ... mg and mg and smoke screen ...

Hazzy
2008-07-10, 07:43 PM
What strikes me odd is how they distributed the users.
190 Paladins? Is it weak to elements? Why only 50 Shadowers....

190 Paladins, 160 Heros, 110 Marksmen, 100 Nightlords,90 Bowmasters, 80 Arch Mages, 50 Shadowers, 0 Bishops, 0 Dragon Knights

Weird...

IsaacGS
2008-07-10, 07:45 PM
What strikes me odd is how they distributed the users.
190 Paladins? Is it weak to elements? Why only 50 Shadowers....

190 Paladins, 160 Heros, 110 Marksmen, 100 Nightlords,90 Bowmasters, 80 Arch Mages, 50 Shadowers, 0 Bishops, 0 Dragon Knights

Weird...
Yeah, I doubt those numbers come at random. The only existing hint dealing with numbers we have right now is "30, 101, Hidden." from the tombstones in Bigger Ben. neither of those were used in this combination, though. I may go scour NLC for clues now, since I'm there anyway and have too much lag to kill monsters. >_>

Loose
2008-07-10, 07:46 PM
What strikes me odd is how they distributed the users.
190 Paladins? Is it weak to elements? Why only 50 Shadowers....
There aren't many Shadowers... : (

Hazzy
2008-07-10, 07:48 PM
There aren't many Shadowers... : (

Paladins are one of the least common jobs, yet there are 190 of them? DKs and Bishops are among the most common, yet they've been omitted. :f6:


Yeah, I doubt those numbers come at random. The only existing hint dealing with numbers we have right now is "30, 101, Hidden." from the tombstones in Bigger Ben. neither of those were used in this combination, though. I may go scour NLC for clues now, since I'm there anyway and have too much lag to kill monsters. >_>

Hmmmm. Maybe they threw 30 DKs and 101 Bishops, and the GMs were hidden? XD
Wonder if that tomb-stone will be the portal to Crimson Keep....

Tamekii
2008-07-10, 07:53 PM
First post updated ;)

IsaacGS
2008-07-10, 07:55 PM
Paladins are one of the least common jobs, yet there are 190 of them? DKs and Bishops are among the most common, yet they've been omitted. :f6:



Hmmmm. Maybe they threw 30 DKs and 101 Bishops, and the GMs were hidden? XD
Wonder if that tomb-stone will be the portal to Crimson Keep....
Nah, Crimsonwood is physically near the mansion. I would imagine near the edge of our current world map given the leaked picture featured a mountain. Both Crimsonwood and Prendergast Mansion are in the Phantom Forest.

I hope they add a crimsonwood Map to Masteria when they do this, and activate the Haunted House map which has just been sitting there unused since Tespia term 1. They need to learn how to link the maps like the way the full world map is now.

Berzerk
2008-07-10, 07:57 PM
Wow, It would be amazing if we got some high leveled boss. But, Prose said the range was up to 120, that's not very reassuring. D:

B> Level 150 Boss

Tamekii
2008-07-10, 07:57 PM
Nah, Crimsonwood is physically near the mansion. I would imagine near the edge of our current world map given the leaked picture featured a mountain. Both Crimsonwood and Prendergast Mansion are in the Phantom Forest.

I hope they add a crimsonwood Map to Masteria when they do this, and activate the Haunted House map which has just been sitting there unused since Tespia term 1. They need to learn how to link the maps like the way the full world map is now.

Hope they activate it lol...
And...i't will be nice if in the next update of the thread,they put a 'preview' of map ._.'..just a sketch =P

crazybel
2008-07-10, 08:00 PM
What strikes me odd is how they distributed the users.
190 Paladins? Is it weak to elements? Why only 50 Shadowers....

190 Paladins, 160 Heros, 110 Marksmen, 100 Nightlords,90 Bowmasters, 80 Arch Mages, 50 Shadowers, 0 Bishops, 0 Dragon Knights

Weird...

Ya, that's so weird. But I don't know about elemental weakness: 190 pally's and 80 arch mages. These guys all died. D:

But then again, why would you send them if you didn't think they had a chance (ie elemental immune).

Maybe it's that high level content they told us about and it requires a mixture of classes to succeed? o.o But then again, why would they leave out the two classes that are almost required for every boss.

So the number might represent how needed they are? (or un-needed ;____;)

Hero
2008-07-10, 08:01 PM
I'll assure you that I'll kill that thing. :redface: If I can hit it, I can kill it. Even if it requires me to PG it to death.

Really, I can't think of anything that'd be able to kill that many classes, most being 4th job. The night lord thing would require it to do a steady 4k+ hit, yet the high amount of warriors dying could prove it has alot of avoid, and the paladins and mages it has no elemental weakness...

Loose
2008-07-10, 08:09 PM
Paladins are one of the least common jobs, yet there are 190 of them? DKs and Bishops are among the most common, yet they've been omitted. :f6:
Yeah, that's pretty weird.

350 Warriors, 200 Bowmen, 150 Thieves, 80 Magicians. A total of 680 players. I don't know if that may mean something, but to me, those numbers seem close to stat requirements for weapons. 340 STR to equip level 110 Warrior weapons, 150 DEX for level 110 Thief weapons, etc.

Maybe I'm over thinking and too excited. : P

Germ
2008-07-10, 08:12 PM
I'll assure you that I'll kill that thing. :redface: If I can hit it, I can kill it. Even if it requires me to PG it to death.

Really, I can't think of anything that'd be able to kill that many classes, most being 4th job. The night lord thing would require it to do a steady 4k+ hit, yet the high amount of warriors dying could prove it has alot of avoid, and the paladins and mages it has no elemental weakness...

That's dedication if I ever saw it.
I bet it's the Pink Pikachu though.

Hazzy
2008-07-10, 08:17 PM
Yeah, that's pretty weird.

350 Warriors, 200 Bowmen, 150 Thieves, 80 Magicians. A total of 680 players. I don't know if that may mean something, but to me, those numbers seem close to stat requirements for weapons. 340 STR to equip level 110 Warrior weapons, 150 DEX for level 110 Thief weapons, etc.

Maybe I'm over thinking and too excited. : P

I got 690 total.

Hmm, the Stat req is interesting.

I'ma google the numbers. :P

Ran them through a Hex->Ascii converter, and got:
??????????P

It's weird because "P" was the new element Fiel found in Pikachu. o_0

GW2000
2008-07-10, 08:18 PM
That's dedication if I ever saw it.
I bet it's the Pink Pikachu though.

The pink Pikachu is from the Temple of Time though. Anyway, I can't imagine how a Level 120 boss could take out that many 4th jobbers. Maybe you can't kill it until you meet some sort of requirement?

Holypie
2008-07-10, 08:25 PM
maybe it's a game of wits, and you have to 'outsmart' the boss, or it could be like the bot catching monsters. in order to kill it, you must drop certain items in certain places, in certain orders, like a combination of gq stage 1 and 3. oh god that'd be fun. and to mix it up a little, there a random items and random combinations... mehehehehehe

IsaacGS
2008-07-10, 08:28 PM
The pink Pikachu is from the Temple of Time though. Anyway, I can't imagine how a Level 120 boss could take out that many 4th jobbers. Maybe you can't kill it until you meet some sort of requirement?
Here's something which hasn't occurred to us until now: What if the boss is not included in the 45-120? I mean, if I were to ask you what level the Mansion is, you would tell me 30-60, not 30-101. Same for El Nath, Ludi, etc. Typically for a single area, the boss is substantially higher than the highest leveled ordinary monster. The only place this doesn't really hold up is Aqua (Pianus being 110 and Cold Sharks being 102, not a huge difference.)

Then again, if this expansion is two areas (as I predict it will be, Crimsonwood and an as-of-yet-unnamed Ninja town, perhaps even more) then it could be that there are other bosses mixed in (for example, the end of the ninja area might have a level 80 boss [this is a random number], but Crimsonwood's would be much higher.) No one said there had to be just one boss.

Hazzy
2008-07-10, 08:28 PM
Hey, Isaac, if you could group all the classes into one of the three groups in CWK, how would you do it? o.0

Example:
Night Lords in Ninja Clan

Holypie
2008-07-10, 08:36 PM
actually, there are 4 groups(seeing as though youre counting the ninjas) and they're already grouped... SC's:mages and warriors, WR's:thieves, and archers, BH's: all of them, ninja's: who knows(probably NL)

Hazzy
2008-07-10, 08:37 PM
actually, there are 4 groups(seeing as though youre counting the ninjas) and they're already grouped... SC's:mages and warriors, WR's:thieves, and archers, BH's: all of them

Oh, I knew that. XD

How many from each group are there against this Stomping thing.

Mira
2008-07-10, 08:39 PM
The pink Pikachu is from the Temple of Time though. Anyway, I can't imagine how a Level 120 boss could take out that many 4th jobbers. Maybe you can't kill it until you meet some sort of requirement?

I wonder if the bosshunters can kill it. ^_^;

She should send them! D:

Loose
2008-07-10, 08:40 PM
Stormcasters are melee and magic: Warriors, Bandits and Magicians.
Windreavers are ranged: Bowmen and Assassins.
Bosshunters are all of them.

What I was thinking is, wouldn't it be awesome to get like a 2nd job (the ones above). You'd get skill points by doing quests, each skill point gets harder to earn. It would be cool if that 2nd job had only passive skills, like Bosshunters a skill that adds a certain percentage of HP (like 10% more HP), etc.

And... that's it.

Holypie
2008-07-10, 08:40 PM
Hey, Isaac, if you could group all the classes into one of the three groups in CWK, how would you do it? o.0

Example:
Night Lords in Ninja Clan

iono o.O but shadowers don't seem to be in any group seeing as though they're not in WR's cuz those guy's are projectile users, and mixes could be possible(IE:30 arch mages in SC, 20 in BH and the rest in some unreleased group) so it's impossible to know. i bet nexon didn't think we'd investigate this much lol

EDIT: Loose, i don't think bandits are in any group(other than bosshunters) because in the itcg text when i gave john stuff to make me SCGs, he said the stormcasters were magic wielding warriors.

Germ
2008-07-10, 08:43 PM
iono o.O but shadowers don't seem to be in any group seeing as though they're not in WR's cuz those guy's are projectile users, and mixes could be possible(IE:30 arch mages in SC, 20 in BH and the rest in some unreleased group) so it's impossible to know. i bet nexon didn't think we'd investigate this much lol

Nexon doesn't think at all.
They probably gave us some random ass numbers just so we'd be going crazy trying to figure out what they meant.

Hazzy
2008-07-10, 08:44 PM
Stormcasters are melee and magic: Warriors, Bandits and Magicians.
Windreavers are ranged: Bowmen and Assassins.
Bosshunters are all of them.

Weird that DKs and Bishops, the two classes omitted, are from the same group. o_0

lolrandomness

Germ
2008-07-10, 08:46 PM
I just noticed something:
"...pretty much everyone we sent after it..."

Doesn't that mean that there was some survivor? I dunno if it means anything.
That survivor was me. I solo'd a boss that I didn't even know excisted. Boiiii

Hazzy
2008-07-10, 08:47 PM
I just noticed something:
"...pretty much everyone we sent after it..."

Doesn't that mean that there was some survivor? I dunno if it means anything.
That survivor was me. I solo'd a boss that I didn't even know excisted. Boiiii

So a Dragon Knight or Bishop survived.... :f6:
Why?

Even weirder, a 4th jobber would be a Dark Knight, and thus utilize Berserk, leaving him at even less HP. o__o (72% of his normal, Base HP before HB)

Maybe it has really high Avoid and is Holy weak? Holy Weak would be great for Paladins, but the avoid would kill them.

IsaacGS
2008-07-10, 08:49 PM
Hey, Isaac, if you could group all the classes into one of the three groups in CWK, how would you do it? o.0

Example:
Night Lords in Ninja Clan
As the others stated, they are already pretty much divided along class lines. Ninjas don't have to be assassins though, I mean so far we've only seen one with a weapon and that one had a fairly long sword, which is neither thief class. Ninjas are not part of Crimsonwood, once again, so they don't have to be playing into the group rivalries.

Nexon doesn't think at all.
They probably gave us some random ass numbers just so we'd be going crazy trying to figure out what they meant.
Of course they don't think, that's why they've left us this trail of crumbs across the last 8 months. >_>

Holypie
2008-07-10, 08:51 PM
also, why would the numbers be so clean cut? unless he killed everyone, which he probably did, but they live in freaking NLC!!! can't they just stop by town, pick up a couple hundred thousand ginger ales and mana bulls (for the mages) and have mages spam ultimates? this is rp so no there is no lag

Mira
2008-07-10, 08:51 PM
http://i206.photobucket.com/albums/bb197/Safefoxver/Pic_Removed.png

Does anyone else see that "...We" is bigger then the rest?

Holypie
2008-07-10, 08:55 PM
notice this is from lita lawless, who isn't even involved with crimsonwood? unless she's secretly the thief grandmaster...

Hazzy
2008-07-10, 08:55 PM
http://i206.photobucket.com/albums/bb197/Safefoxver/We.jpg

Does anyone else see that "...We" is bigger then the rest?

And they meant to.

<P class=MsoNormal style="MARGIN:0in 0in 0pt;"><FONT size=3><SPAN style="FONT-FAMILY:'Trebuchet MS';mso-bidi-font-size:10.0pt;mso-fareast-font-family:Dotum;"><o:p>&nbsp;</o:p></SPAN></FONT></P>
<P class=MsoNormal style="MARGIN:0in 0in 0pt;"><FONT size=3><SPAN style="FONT-FAMILY:'Trebuchet MS';mso-bidi-font-size:10.0pt;mso-fareast-font-family:Dotum;"><o:p>"...we<SPAN style="FONT-SIZE:10pt;FONT-FAMILY:'Trebuchet MS';mso-fareast-font-family:Dotum;mso-bidi-font-family:'Angsana New';mso-ansi-language:EN-US;mso-fareast-language:KO;mso-bidi-language:AR-SA;">’ve received plenty of reports of a very weird…thing…out there in the forest...<SPAN style="FONT-SIZE:10pt;FONT-FAMILY:'Trebuchet MS';mso-bidi-font-size:12.0pt;mso-fareast-font-family:Dotum;mso-bidi-font-family:'Angsana New';mso-ansi-language:EN-US;mso-fareast-language:KO;mso-bidi-language:AR-SA;mso-font-kerning:1.0pt;">tough enough to stomp 160 Heros, 100 Nightlords, 80 Arch Mages, 190 Paladins, 90 Bowmasters, 110 Marksmen, 50 Shadowers...pretty much everyone we sent after it..." </SPAN></SPAN></o:p></SPAN></FONT></P>
<P class=MsoNormal style="MARGIN:0in 0in 0pt;"><FONT size=3><SPAN style="FONT-FAMILY:'Trebuchet MS';mso-bidi-font-size:10.0pt;mso-fareast-font-family:Dotum;"><o:p><SPAN style="FONT-SIZE:10pt;FONT-FAMILY:'Trebuchet MS';mso-fareast-font-family:Dotum;mso-bidi-font-family:'Angsana New';mso-ansi-language:EN-US;mso-fareast-language:KO;mso-bidi-language:AR-SA;"><SPAN style="FONT-SIZE:10pt;FONT-FAMILY:'Trebuchet MS';mso-bidi-font-size:12.0pt;mso-fareast-font-family:Dotum;mso-bidi-font-family:'Angsana New';mso-ansi-language:EN-US;mso-fareast-language:KO;mso-bidi-language:AR-SA;mso-font-kerning:1.0pt;">&nbsp;</SPAN></SPAN></o:p></SPAN></FONT></P>

<P class=MsoNormal style="MARGIN:0in 0in 0pt;"><FONT size=3><SPAN style="FONT-FAMILY:'Trebuchet MS';mso-bidi-font-size:10.0pt;mso-fareast-font-family:Dotum;"><o:p><SPAN style="FONT-SIZE:10pt;FONT-FAMILY:'Trebuchet MS';mso-fareast-font-family:Dotum;mso-bidi-font-family:'Angsana New';mso-ansi-language:EN-US;mso-fareast-language:KO;mso-bidi-language:AR-SA;"><SPAN style="FONT-SIZE:10pt;FONT-FAMILY:'Trebuchet MS';mso-bidi-font-size:12.0pt;mso-fareast-font-family:Dotum;mso-bidi-font-family:'Angsana New';mso-ansi-language:EN-US;mso-fareast-language:KO;mso-bidi-language:AR-SA;mso-font-kerning:1.0pt;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; - Lita Lawless</SPAN></SPAN></o:p></SPAN></FONT></P>


What could "WE" stand for?

Holypie
2008-07-10, 08:59 PM
oh snap thats pretty damn convincing... what COULD we stand for?

GW2000
2008-07-10, 09:19 PM
Here's something which hasn't occurred to us until now: What if the boss is not included in the 45-120? I mean, if I were to ask you what level the Mansion is, you would tell me 30-60, not 30-101. Same for El Nath, Ludi, etc. Typically for a single area, the boss is substantially higher than the highest leveled ordinary monster. The only place this doesn't really hold up is Aqua (Pianus being 110 and Cold Sharks being 102, not a huge difference.)

Then again, if this expansion is two areas (as I predict it will be, Crimsonwood and an as-of-yet-unnamed Ninja town, perhaps even more) then it could be that there are other bosses mixed in (for example, the end of the ninja area might have a level 80 boss [this is a random number], but Crimsonwood's would be much higher.) No one said there had to be just one boss.

Yeah, that does make sense. NxProse did say that the strongest monster is 120. I'm guessing bosses aren't monsters.


http://i206.photobucket.com/albums/bb197/Safefoxver/We.jpg

Does anyone else see that "...We" is bigger then the rest?

The "'ve" part is smaller and that looks weird. It could just be an error, or the fanciness of starting a quote or passage with a larger word/letter. Personally, I don't think it means anything.

Loose
2008-07-10, 09:25 PM
Why doesn't Lita just go and kill it herself?

Sheriff, my ass.

Acrylic
2008-07-10, 09:28 PM
Lol, it'd be funny that along with the Ninja Dragon Clan release, there's a new Ninja class. But that's highly unlikely since that's basically what thieves are. O.o...

IsaacGS
2008-07-10, 09:31 PM
notice this is from lita lawless, who isn't even involved with crimsonwood? unless she's secretly the thief grandmaster...
All these groups and such, they existed 1,000 years ago in the past Masteria. Right now it appears there are no members of any of the groups still alive (unless you count anyone lucky enough to be in possession of Bosshunter armor, Winkels, Nevas, or Stormcaster Gloves), however that is not an assumption we can jump to.

Now, Crimsonwood Keep we will be visiting is in the present (Lita talking about it is pretty much confirmation, as is Jack Barricade.). So, it's not weird at all that currently existing NPCs such as Lita Lawless, whom you will recall is charged with the safety of the town, to be concerned about the events on the rest of the continent.


Also, you shouldn't stress about the "We" being larger. I mean, it's pretty common for the first word of a quote to be larger than the rest, especially an isolated quote without context like this one.

Tikey
2008-07-10, 10:16 PM
Anyone noticed that the ranged classes are in consecutive numbers?

80 Arch Mages, 90 Bowmasters, 100 Nightlords, and 110 Marksmen.

Hazzy
2008-07-10, 10:17 PM
Anyone noticed that the ranged classes are in consecutive numbers?

80 Arch Mages, 90 Bowmasters, 100 Nightlords, and 110 Marksmen.

But what do they mean? D:

Sn1perJohnE
2008-07-10, 11:17 PM
Anyone noticed that the ranged classes are in consecutive numbers?

80 Arch Mages, 90 Bowmasters, 100 Nightlords, and 110 Marksmen.

my guess is that the boss will have a relation to the ranged and magic sectors of the CK, also, it makes sense seeing as they have less loses than the others. but thats just my thought :@

Combattente
2008-07-10, 11:23 PM
Uhm.. These are just my assumptions so don't flame me please, because some of them may be stupid..

In my opinion, the boss could be a boss that you can only beat with the help of all the jobs (Magician, Bowman, Thief and Warrior).. who knows.

I also think that there will be some quests from Lita Lawless.

Sn1perJohnE
2008-07-10, 11:30 PM
I think I know what lvl the boss is gonna be!!!!

taking the numbers, withs odd 10s places as minus (except for paladins) and the even as adding, all divided by 2. heres what i did

190 Paladins, 160 Heros, 110 Marksmen, 100 Nightlords, 90 Bowmasters, 80 Arch Mages, 50 Shadowers

190+160-110+100-90+80-50=280

280 / 2 = 140!!!

what do you think?

IsaacGS
2008-07-10, 11:31 PM
I think I know what lvl the boss is gonna be!!!!

taking the numbers, withs odd 10s places as addition and the even as negitive, all divided by 2. heres what i did

190 Paladins, 160 Heros, 110 Marksmen, 100 Nightlords, 90 Bowmasters, 80 Arch Mages, 50 Shadowers

190+160-110+100-90+80-50=280

280 / 2 = 140!!!

what do you think?
What is your reason for dividing it by 2?

Sn1perJohnE
2008-07-10, 11:38 PM
seemed logical to divide since there is a lvl cap of 200, so its assuming that bosses also would have a lvl 200 cap, therefore 280 is too high to be within that cap, and anything higher than 2 would bring a weaker monster that people would laugh at being able to stomp 4th jobbers. Other than that, it just seemed right to divide by 2...2nd major expansion maybe? @-a

Hazzy
2008-07-10, 11:39 PM
What is your reason for dividing it by 2?

280 is too high? XD

It is odd that those maths result in 140, the new Quest Level cap. :f6:

Sn1perJohnE
2008-07-10, 11:42 PM
Heres another thought, there were DKs and Bishops ommited from the numbers....2!!!

im running on pure speculation here >_>

Loose
2008-07-10, 11:45 PM
I think I know what lvl the boss is gonna be!!!!

*math and stuff*

what do you think?
What if melee are positive and ranged are negative:

160 - 100 - 80 + 190 - 90 - 110 + 50 = 20

Then multiply it by the number of Bishops, it's 0. Add 120, because they're all 4th job and that's the level for the advancement and you have... 120!

MiSSHaku
2008-07-11, 03:38 AM
I think I know what lvl the boss is gonna be!!!!

taking the numbers, withs odd 10s places as minus (except for paladins) and the even as adding, all divided by 2. heres what i did

190 Paladins, 160 Heros, 110 Marksmen, 100 Nightlords, 90 Bowmasters, 80 Arch Mages, 50 Shadowers

190+160-110+100-90+80-50=280

280 / 2 = 140!!!

what do you think?

But isn't the highest level monster 120? :f6:

Wani
2008-07-11, 05:07 AM
Haku, Zakum is 140. :P HT is 160. Grandpa is 175.

Hmm... There's gotta be a reason Dark Knights and Bishops were excluded.

MiSSHaku
2008-07-11, 05:15 AM
Haku, Zakum is 140. :P HT is 160. Grandpa is 175.

Hmm... There's gotta be a reason Dark Knights and Bishops were excluded.

Yeah but, in the next Masteria area, the highest level monster is 120.
Or that's at least what I think NxProse said.

EDIT:

What level range is the new Masteria expansion for?

Lowest monster is 45, highest is 120.
http://forum.nexon.net/MAPLESTORY/forums/9/1322028/ShowThread.aspx#1322028

rattown
2008-07-11, 05:36 AM
Numbers are giving me a headache ima call it a day i hope there is a hidden meaning to them but i just keep coming up with blanks ... i tried counting every letter in the sentance and finding the letters as the numbers or the the number of words or the number of grammar mistakes .... too many elipses.... i gives up. I tried counting letters alone ... letters and numbers ... letters and symbols but it was all gibberish...

Hero
2008-07-11, 07:28 AM
350 Warriors, 200 Bowmen, 150 Thieves, 80 Magicians.

190 Paladins, 160 Heros, 110 Marksmen, 100 Nightlords, 90 Bowmasters, 80 Arch Mages, 50 Shadowers

Maybe it has something to do with the stats?

(credits to HS, stats of headless horseman):
Weapon attack: 600
Magic attack: 650
Weapon defense: 800
Magic defense: 800
Speed: -15
Accuracy: 190
Avoidability: 42

Maybe if you replace all the values with the apropriate numbers? Although, I doubt even if you combine the warriors (350) and put that as weapon ATK to offer any difficulty... however, like someone stated before:

350 Warriors, 200 Bowmen, 150 Thieves, 80 Magicians.
It seems like it has something to do with their equip stat, considering Doomsday staff requires exactly 80luk, but the others aren't as exact. I looked up on HS and nothing requires 350STR for warriors as far as I know.

Maybe they're random and they're just trying to mindfuck us. :f4:

Edit: Just realized I might aswell copy/paste Isaac's screen about Facestomper guy in here.
http://img.photobucket.com/albums/v204/Isaac_mage/FacestomperandCrystalIlbi.jpg

Gurdle the unarmored...

It says that you need alot of dextirity... meaning teleporting away? That could prove as to why so little magicians died, yet so many warriors. Or it could be even more proof it requires alot of avoid.

At the same time, it especially says the guy never used armor; And remember where NxProse said he wanted 'strategic' bossfights (Like APQ, even though that's not very strategic)? Maybe it's going to be one of those fights with a big slow guy where you have to wait and hit him in the back, where it's the only place he has no armor (Like many old video games, crash bandicoot for example had alot of these type of bosses; even newer games like fable had one.)

blink182
2008-07-11, 07:41 AM
Anyone ever think they're looking too much into how many classes have fallen to this boss?

Hero
2008-07-11, 07:44 AM
Anyone ever think they're looking too much into how many classes have fallen to this boss?

I doubt they used random classes and random numbers to give a hint about "something" (most likely a new boss) coming out soon. Might aswell look at both sceptically(sp?).

Holypie
2008-07-11, 09:40 AM
yea gurdle the unarmed is probably the boss but why would bowmen have the second highest death toll? wouldn't they snipe away at him? remember, gurdle was slow and strong. maybe, since no bishops and Drks fell to the might of gurdle, they might be the key to victory...

Afrobean
2008-07-11, 09:56 AM
yea gurdle the unarmed is probably the boss but why would bowmen have the second highest death toll? wouldn't they snipe away at him? remember, gurdle was slow and strong. maybe, since no bishops and Drks fell to the might of gurdle, they might be the key to victory...
I hope not. DKs and Bishops have been key enough so far. Let's get some Mages, Paladins, and Shadowers up in here.

Holypie
2008-07-11, 10:01 AM
i hope not as well... but since AM's, shadowers, bishops, and Drks had the lowest death toll maybe they may be the key classes, and maybe not. how do we even know that 'stomp' means kill? it could mean those who suffrede injusies, yet lived...

Hero
2008-07-11, 10:02 AM
I don't see how Bishops would be the only mage class surviving, unless ofcourse they just put them under the 'magicians', but as for DK... the only way I see them surviving would be their HB ability, but other then that they're on par/worse bossing-wise with hero.

...it'll probably be quite a dissapointment like headless horseman, so I don't really think why we're talking about it this much. There's no way they'll have a monster that can kill one warrior but can't kill the other. The reason they probably didn't send any bishop was because they're all too busy training with other bishops at skele, and all DK are 'AFK'. (yeeeee stereotypes :f2: )

Hazzy
2008-07-11, 10:03 AM
I hope not. DKs and Bishops have been key enough so far. Let's get some Mages, Paladins, and Shadowers up in here.

Yea, maybe give this guy some Elemental Weaknesses? :f2:


i hope not as well... but since AM's, shadowers, bishops, and Drks had the lowest death toll maybe they may be the key classes, and maybe not. how do we even know that 'stomp' means kill? it could mean those who suffrede injusies, yet lived...

Hmmm. Too lazy to look back, but were all the mele attackers, except Shadowers, the ones with the highest death/injury toll? :f6: If so, it might have epic touch, like Body Guards.

Holypie
2008-07-11, 10:16 AM
yea i think so...

Shinokun
2008-07-11, 10:57 AM
Yea, maybe give this guy some Elemental Weaknesses? :f2:

Unfortunately, giving a Boss an Elemental Weakness still won't make Archmages that useful. I think a better idea would be to have their freeze or burnt status somehow come in use during the fight.

Hazzy
2008-07-11, 11:01 AM
Unfortunately, giving a Boss an Elemental Weakness still won't make Archmages that useful. I think a better idea would be to have their freeze or burnt status somehow come in use during the fight.

Strong to Neutral/Elemental Weakness/burn and freeze status being needed?
Similar to how Zakum and other bosses cast a Def-Up, this Mage-Friendly Boss could cast magic-ups, where it only takes damage from a certain element? :heart:

Holypie
2008-07-11, 11:17 AM
Strong to Neutral/Elemental Weakness/burn and freeze status being needed?
Similar to how Zakum and other bosses cast a Def-Up, this Mage-Friendly Boss could cast magic-ups, where it only takes damage from a certain element? :heart:

:heart: OMG I would SO fight that boss, especially if it were freezable!

Hazzy
2008-07-11, 11:22 AM
:heart: OMG I would SO fight that boss, especially if it were freezable!

Well, freezable is a bit overpowered, but have it spell its self an immunity to everything but Ice would be epic. :heart:

While we're on the topic, "+170% Magic" potions please. Arch Mages can finally have a potion as beneficial as Onyx Apples. .__.

Afrobean
2008-07-11, 11:37 AM
Unfortunately, giving a Boss an Elemental Weakness still won't make Archmages that useful. I think a better idea would be to have their freeze or burnt status somehow come in use during the fight. That alone wouldn't do it, but added functionality in other areas would. For example, large amounts of adds that would require Mages to knock them out (I believe the Time Temple boss does this). Also, making the boss multipart would do well as well to give Mages a foot in the door to decent DPS dealing.

But really a Mage's single target isn't that bad (compared to other classes unbuffed), not if they can use their summons. Even without elemental advantage, it's still not anywhere near as terrible as some folks might think (although it is definitely chilling at the bottom of the list). It's the summons that really hits home though, because making Mages ignore their summons cuts their damage by the same rate telling a Nightlord not to use Shadow Partner would cut theirs.

So I guess what we should be looking for is summoned adds that require a Mage to handle, multipart, maybe elemental weakness, and a large enough map where Mages can use their summons without covering other players up with them.

crazybel
2008-07-11, 12:14 PM
It'd be neat if maybe it would send different parties to different rooms. Each room has a boss and/or a puzzle that needs to be completed to summon an even tougher boss.

Then they could definitely make it require a diverse group. Each room would be designed with different classes in mind.

Viper
2008-07-11, 12:20 PM
Hmm is the Fist in the middle, a knuckle or a zamadar?

Lozmaster
2008-07-11, 02:33 PM
Yea, maybe give this guy some Elemental Weaknesses? :f2:


At which point they throw paladins at it?:/ Heck, if your SE and Onyxing it, you'd still throw nls at it rather than elemental classes.

Is anyone else majorlly concerned about whaere they could possibly have gotten 190 paladins? XD

Hero
2008-07-11, 02:38 PM
Is anyone else majorlly concerned about whaere they could possibly have gotten 190 paladins? XD

Lmao, this is true. :eek:

Rayquaza2233
2008-07-11, 02:50 PM
160 Heros, 100 Nightlords, 80 Arch Mages, 190 Paladins, 90 Bowmasters, 110 Marksmen, 50 Shadowers.

Can someone give me the IDs for jobs? I think I have an idea.

crazybel
2008-07-11, 02:51 PM
Lmao, this is true. :eek:

D: We exist . . . but ya, probably not in those numbers ;___________;

Tamekii
2008-07-11, 03:41 PM
160 Heros, 100 Nightlords, 80 Arch Mages, 190 Paladins, 90 Bowmasters, 110 Marksmen, 50 Shadowers.

Can someone give me the IDs for jobs? I think I have an idea.

112 Hero
122 Paladin
212 Fire/Poison Arch Mage
222 Ice/Lightning Arch Mage
312 Bow Master
322 Marksmen
412 Nights Lord
422 Shadower

Also... :P
132 Dark Knight
231 Bishop

Lozmaster
2008-07-11, 03:44 PM
D: We exist . . . but ya, probably not in those numbers ;___________;

Maybe if you pooled every paladin from all the servers..maybe, it'd probably be close ><, counting on ranks anyway

Rayquaza2233
2008-07-11, 03:47 PM
112 Hero
122 Paladin
212 Fire/Poison Arch Mage
222 Ice/Lightning Arch Mage
312 Bow Master
322 Marksmen
412 Nights Lord
422 Shadower

Also... :P
132 Dark Knight
231 Bishop

Breaking out the calculator, thanks.

So far, this is what I have.

NUMBER OF JOBS MINUS JOB ID

Hero – 48

NL - -312

(assuming mages split in half)

F/P - -172

I/L - -182

Bowmaster - -222

Marksmen - -212

Shadower - -372

Paladin – 68

ADDED TOTAL - -1356

With Drk/Bishop - -1719

JOB ID MINUS NUMBER OF JOBS

Hero - -48

NL – 312

F/P – 172

I/L – 182

Bowmaster – 222

Marksmen – 212

Shadower – 372

Paladin – 68

Total - 1356

Loose
2008-07-11, 04:06 PM
The key might be what Shadowers have that Paladins and Heroes completely lack. There's Speed, but more Night Lords (Flash Jump) got stomped than Shadowers. It might be Avoid, but what about Night Lords. More of them were defeated than ArchMages and Bowmasters.

Also, in which order were they sent out?

Hazzy
2008-07-11, 04:14 PM
Odd how both warriors resulted in positive numbers? o_o



The key might be what Shadowers have that Paladins and Heroes completely lack. There's Speed, but more Night Lords (Flash Jump) got stomped than Shadowers. It might be Avoid, but what about Night Lords. More of them were defeated than ArchMages and Bowmasters.

Also, in which order were they sent out?

Shadowers have the Grey Mist thing, and B-Step. :f6:
NLs don't.

Sn1perJohnE
2008-07-11, 04:20 PM
Breaking out the calculator, thanks.

So far, this is what I have.

NUMBER OF JOBS MINUS JOB ID

Hero – 48

NL - -312

(assuming mages split in half)

F/P - -172

I/L - -182

Bowmaster - -222

Marksmen - -212

Shadower - -372

Paladin – 68

ADDED TOTAL - -1356

With Drk/Bishop - -1719

JOB ID MINUS NUMBER OF JOBS

Hero - -48

NL – 312

F/P – 172

I/L – 182

Bowmaster – 222

Marksmen – 212

Shadower – 372

Paladin – 68

Total - 1356

i like your thinking here, but this thing with job IDs is getting WAY too technical for the idea behind a riddle. Seeing as most players, practically all, have no idea what job IDs are, let alone how to find them without google.

whybanme
2008-07-11, 04:28 PM
Update! 7/11/2008

http://msimage.nexon.net/forum/20080711/joko.jpg

"“You’ll have to pass a lot of tests, a lot of running and climbing ropes and jumping on posts, and then some more running! Hoof! Just thinking about all that makes me sweat!”

I don't see the point of darkening the NPC when we've already seen him.

Mira
2008-07-11, 04:31 PM
Update! 7/11/2008

http://msimage.nexon.net/forum/20080711/joko.jpg

"“You’ll have to pass a lot of tests, a lot of running and climbing ropes and jumping on posts, and then some more running! Hoof! Just thinking about all that makes me sweat!”

I don't see the point of darkening the NPC when we've already seen him.

We now know his name; It's Joko. o.o;

crazybel
2008-07-11, 04:32 PM
^Oh no, jump quest. ;______;

Preamble to boss each time (like HT pq without squad badge) or one time deal like zakum? :\

Loose
2008-07-11, 04:32 PM
Shadowers have the Grey Mist thing, and B-Step. :f6:
NLs don't.
But ArchMages being less than Night Lords? Maybe because of Teleport. But the Bowmen's numbers are so close to Night Lords, what do they have that could help them avoid damage?

It makes some sense, probably need something to help you survive this thing. The ones that died the least have Magic Guard and Meso Guard. But the ones that died the most have a lot of HP.

It could be something that does high touch damage and moves somewhat fast. It could have a very high knockback number, because if Paladins are getting stomped the most, it means they're not knocking that thing back.

I still think it's the Facestomper dude zombified.

Tamekii
2008-07-11, 04:32 PM
Thread updated :P
Could a mod change the title?:D

devinmacd33
2008-07-11, 04:33 PM
Update! 7/11/2008

http://msimage.nexon.net/forum/20080711/joko.jpg

"“You’ll have to pass a lot of tests, a lot of running and climbing ropes and jumping on posts, and then some more running! Hoof! Just thinking about all that makes me sweat!”

I don't see the point of darkening the NPC when we've already seen him.

do i smell a jump quest?

Rain
2008-07-11, 04:34 PM
I dont get the newest hint D:

Conciente
2008-07-11, 04:39 PM
The newest hint is obviously a party quest or jump quest of some sort. I hope it's not that hard...

*sucks at Jump Quests*

Loose
2008-07-11, 04:54 PM
Maybe the Bishops and Dark Knights are stuck in this obstacle course, that's why none were sent to fight the thing in the forest. : P

I hope it's the hardest jump quest ever!

devinmacd33
2008-07-11, 04:58 PM
Maybe the Bishops and Dark Knights are stuck in this obstacle course, that's why none were sent to fight the thing in the forest. : P

I hope it's the hardest jump quest ever!

lol people would be so pissed, I mean I've done every JQ but some people won't even try them.

Loose
2008-07-11, 04:59 PM
Well, too bad for them. : P

It's not that hard timing jumps and figuring out patterns.

Mira
2008-07-11, 05:01 PM
lol people would be so pissed, I mean I've done every JQ but some people won't even try them.

I want a JQ that's challenging, but not impossible. One that will take you maybe 30 mins or an hour, not like 5 hours.

Takebacker
2008-07-11, 05:08 PM
I've basically thought over this entire "boss" quote...thing all day long and i might have some idea onto what the numbers mean.

My idea is that these numbers basically indicate the level of toughness for each class. Not saying that DrKs are never going to die against this thing but basically that this boss is NOT going to be close range friendly. The numbers indicate whether or not close range classes will survive. Obviously since warriors have the highest death toll, the boss is going to have very strong close range attacks and maybe high touch damage. If you're asking "how can a warrior die by a magic attack and a ranged character can?" then the answer is in the quote in the first place. The boss is going to have a close range "stomp" attack that attacks all those in front of it, but not far enough where the ranged classes will be affected. This adds to the level of strategy as it might have some sort of warning where all the warriors will have to be like "OH SHI-" and run out of the way. Obviously shadowers will be fine despite their lower HP+MG because they're superior with avoiding an attack.

Elemental resistance might have some sort of solution to the whole "why DrKs and bishops are excluded from the statistics" business.

Tamekii
2008-07-11, 05:26 PM
http://img72.imageshack.us/img72/8602/jokoun0.gif

Done with Joko :D

Holypie
2008-07-11, 05:38 PM
I've basically thought over this entire "boss" quote...thing all day long and i might have some idea onto what the numbers mean.

My idea is that these numbers basically indicate the level of toughness for each class. Not saying that DrKs are never going to die against this thing but basically that this boss is NOT going to be close range friendly. The numbers indicate whether or not close range classes will survive. Obviously since warriors have the highest death toll, the boss is going to have very strong close range attacks and maybe high touch damage. If you're asking "how can a warrior die by a magic attack and a ranged character can?" then the answer is in the quote in the first place. The boss is going to have a close range "stomp" attack that attacks all those in front of it, but not far enough where the ranged classes will be affected. This adds to the level of strategy as it might have some sort of warning where all the warriors will have to be like "OH SHI-" and run out of the way. Obviously shadowers will be fine despite their lower HP+MG because they're superior with avoiding an attack.

Elemental resistance might have some sort of solution to the whole "why DrKs and bishops are excluded from the statistics" business.
NO ELE RESISTACNE! its the ONLY thing keeping AM's from boss runs! NO

nikchi
2008-07-11, 05:39 PM
Wow it looks like a Thief went crzy and equiped a sword.

OMG it'sa Pirate.:cool:

Hero
2008-07-11, 05:41 PM
Aww hell naww jump quests. ):

Hazzy
2008-07-11, 05:47 PM
NO ELE RESISTACNE! its the ONLY thing keeping AM's from boss runs! NO

Everything has to be elemental Resistant. :f7:
*shoots nexon*

Takebacker
2008-07-11, 05:57 PM
NO ELE RESISTACNE! its the ONLY thing keeping AM's from boss runs! NO

Uhh, don't AMs get at least 1 point in it? O_o

Besides, ER/survivability doesn't really help in getting you recruited into a boss run. xD Unless of course you've being seduced by horntail. o.o

No no no no no, i don't think you get what i said. (@ above post) Priests and DKs get a skill called "elemental resistance" which both classes put a small amount of point in, it really helps cut down damage from elemental attacks. (priests actually max it last i checked) I was trying to point out that the boss might have some really strong elemental attacks of various types and elemental resistance would be why no DrKs and bishops were killed in those numbers.

This is probably a boss that AMs might survive if they had their resistances. (assuming the boss is as strong as we're thinking)

wobbufet
2008-07-11, 05:57 PM
Everything has to be elemental Resistant. :f7:
*shoots nexon*

Even though I don't even use elements - yet - on my page, this really does bother me. Paladins basically suck at most bosses because of it.

Hazzy
2008-07-11, 06:02 PM
Even though I don't even use elements - yet - on my page, this really does bother me. Paladins basically suck at most bosses because of it.

Training's OK. Himes and Skelegons are both holy weak, so it's not that bad. But every single boss is strong/neutral to Holy! <_<

Oh, welcome Back Wobbufet. Where've you been? D:

Takebacker
2008-07-11, 06:07 PM
No one bothered to comment on whether or not my speculation was on target or not. :(

nikchi
2008-07-11, 06:07 PM
Well, Resistance is what make the game challenging, right?

nikchi
2008-07-11, 06:07 PM
No one bothered to comment on whether or not my speculation was on target or not. :(

Sorry, what was your speculation?

Hazzy
2008-07-11, 06:08 PM
Well, Resistance is what make the game challenging, right?

No, it handicaps Element-Based Classes. A skill (that the boss uses, like a Def-Up) which applies resistance would add flavor, but all resistance does so far is making pretty damn sure they don't boss.

nikchi
2008-07-11, 06:11 PM
No, it handicaps Element-Based Classes. A skill (that the boss uses) which applies resistance would add flavor, but all resistance does so far is making pretty damn sure they don't boss.

I see, but thats the whole point of the game. When Nexon planned bossing they expected people to be in parties, therefore getting support from others.
It's like Final Fantasy where without the 2 mages and 2 warriors, they party would be screwed.

Rayquaza2233
2008-07-11, 06:11 PM
i like your thinking here, but this thing with job IDs is getting WAY too technical for the idea behind a riddle. Seeing as most players, practically all, have no idea what job IDs are, let alone how to find them without google.

I'm looking for a pattern, I was hoping someone else would see one. xD

EDIT : Takebacker, I think you're dead on. I don't think the Bosshunters were exactly friendly, maybe these Raven Ninja guys had something against Bosshunters, too. Perhaps the Bosshunters became too strong, and the power corrupted them. ...Or maybe Naricain corrupted them...

nikchi
2008-07-11, 06:14 PM
I'm looking for a pattern, I was hoping someone else would see one. xD

EDIT : Takebacker, I think you're dead on. I don't think the Bosshunters were exactly friendly, maybe these Raven Ninja guys had something against Bosshunters, too. Perhaps the Bosshunters became too strong, and the power corrupted them. ...Or maybe Naricain corrupted them...

Wow, I never knew maple had a storyline, this is great, now i can start to write a Maple fanfic! :excellent:

Hazzy
2008-07-11, 06:16 PM
I see, but thats the whole point of the game. When Nexon planned bossing they expected people to be in parties, therefore getting support from others.
It's like Final Fantasy where without the 2 mages and 2 warriors, they party would be screwed.

Well, Paladins and Mages have no party skills at all. Meditate's effect on Mages is a joke, so I don't count it. Now if Pages' PG was a party skill that gave reduced knock back to the party, that's different. However, it isn't, and they don't seem real inclined to make it so. :/
They give Paladins no party skills and elemental attacks. Aka, screwed any hope of them bossing.

Takebacker
2008-07-11, 06:17 PM
Sorry, what was your speculation?

Page 18 i think. :f6:

nikchi
2008-07-11, 06:18 PM
Well, Paladins and Mages have no party skills at all. Meditate's effect on Mages is a joke, so I don't count it. Now if Pages' PG was a party skill that gave reduced knock back to the party, that's different. However, it isn't, and they don't seem real inclined to make it so. :/
They give Paladins no party skills and elemental attacks. Aka, screwed any hope of them bossing.

Ah it is not so, Paladin were probably meant to be attackers. And with all the skills out there, the is BOUND to be one that raises their accuracy.

Off-Topic: How do you change the message under your user name? I dont like 'Hai Gaiz'

IsaacGS
2008-07-11, 06:20 PM
I'm looking for a pattern, I was hoping someone else would see one. xD

EDIT : Takebacker, I think you're dead on. I don't think the Bosshunters were exactly friendly, maybe these Raven Ninja guys had something against Bosshunters, too. Perhaps the Bosshunters became too strong, and the power corrupted them. ...Or maybe Naricain corrupted them...

Bosshunters are Heroes, if something had happened to turn them then it certainly would have been mentioned in the iTCG stories about them.

Why does everyone assume a good group or NPC or whatever is randomly gonna turn evil? First Elpam, then Foxwit, and now Bosshunters? O_o

Hazzy
2008-07-11, 06:20 PM
Page 18 i think. :f6:

This (http://www.southperry.net/forums/showpost.php?p=11672&postcount=177)?

It makes sense that the numbers represent how challenging it is for each class. All the short-ranged attackers would have very little chance of getting away from a God-Stomp. Shadowers can use their Mist-Bomb-Thing, B-Step, Fake, and the 600+ avoid they'll have by the time it sounds like they'll be fighting this thing.


Ah it is not so, Paladin were probably meant to be attackers. And with all the skills out there, the is BOUND to be one that raises their accuracy.

o.0 Huh?


Off-Topic: How do you change the message under your user name? I dont like 'Hai Gaiz'

Donators can, but otherwise it's based on Post Count.

nikchi
2008-07-11, 06:20 PM
Page 18 i think. :f6:

Oh yea well Wall of Text.
I dunno. Wait till it comes out and test it out for yourself.
But claim the theory first or people will steal it.

Takebacker
2008-07-11, 06:25 PM
Oh yea well Wall of Text.
I dunno. Wait till it comes out and test it out for yourself.
But claim the theory first or people will steal it.

Lol. Well, it's mine. :[

Otherwise, i'll just make a thread the day i find out my theory was right that says "i fucking called it." xD

Rayquaza2233
2008-07-11, 06:52 PM
Bosshunters are Heroes, if something had happened to turn them then it certainly would have been mentioned in the iTCG stories about them.

Why does everyone assume a good group or NPC or whatever is randomly gonna turn evil? First Elpam, then Foxwit, and now Bosshunters? O_o

Haven't heard the ones about Elpam.

Foxwit? I dunno, maybe Dr. Krakia put some bug in him or something that evils him.

The thing with the Bosshunters is me being paranoid as usual. >__> ...Then again, the day NLC came out, I said the Yetinx was going to have something related to Nihal Desert, and that was correct. Which makes me... 1/5315456478 predictions, so meh.

Germ
2008-07-11, 06:56 PM
New fatty NPC. Awesome. I like the NPCs for this new place. They're dope.

Jirai
2008-07-11, 07:02 PM
Yay Jump Quest :D
I've finished all the current JQs and I was sad that there were no more ;_;

Worthyness
2008-07-11, 07:33 PM
Could the running/jumping stuff be in relation to the stage like in the Amoria PQ where everyone is running from monsters?

I mean this will be sorta like a jump quest too with all the ropes and junk xD

Maybe another hint at a pq? 0_o

Holypie
2008-07-11, 07:36 PM
I see, but thats the whole point of the game. When Nexon planned bossing they expected people to be in parties, therefore getting support from others.
It's like Final Fantasy where without the 2 mages and 2 warriors, they party would be screwed.

you LIKE how mages and pallys are screwed over? screw you

DarkGenzo
2008-07-11, 07:54 PM
you LIKE how mages and pallys are screwed over? screw you
Erm- I don't think he meant it quite like that. If I'm correct, he was saying that each character has his effectiveness. It is like in Final Fantasy in the fact that if you have four characters dependent on physical damage, and then suddenly the monster your attacking absorbs physical damage, then your screwed.

Though, like someone mentioned earlier (so sorry, I forgot who said it :f4: ), mages have basically share no benefits to the party they are in if they are fighting a boss - since Nexon loves to screw them over and make everything resistant. >.> I could be wrong about the effectiveness of mages in bosses, but I'm just going by what I read - I'm not a mage. =/


ANYWAY, on topic: Please god, no jump quests. They make me very angry. I have no patience for jump quests. :f4:

Holypie
2008-07-11, 07:58 PM
let me tell you, were TERRIBLE at bosses, ESPECIALLY sice people won't let us summon OR ultimate. our 2 strongest skills, and we cant even use them? and then do and make everything elemental resistance -.-" i say make a boss only for mages/pally and can only be hurt by specific attacks like demon, charge(all four), ultimate, mage summons, and any other 3rd/4th job skill

Worthyness
2008-07-11, 07:58 PM
ANYWAY, on topic: Please god, no jump quests. They make me very angry. I have no patience for jump quests. :f4:

Me too... every time i tried, i fail... I'm hoping more towards the party quest rather than a Jump quest :f3:

pq 90-200 plox :excellent:

Germ
2008-07-11, 08:03 PM
Jump quest are fun though! You guys just have to relax with em, take em slow.

Dagger
2008-07-11, 08:06 PM
Jump quest are fun though! You guys just have to relax with em, take em slow.

And finding out the pattern always helps.

GW2000
2008-07-11, 09:21 PM
:\ Depending on my mood, jump quests can be fun or not fun. Hopefully this jump quest will be more interesting. I'm not sure what I mean by more interesting...

Loose
2008-07-11, 10:08 PM
i say make a boss only for mages/pally and can only be hurt by specific attacks like demon, charge(all four), ultimate, mage summons, and any other 3rd/4th job skill
Make a boss that only receives damage if it's hit by anything with an Element (Charges, Thunder Spear, Explosion, etc.).

It might be hard to implement, but it would be awesome. When the boss is in it's normal color, all attacks hurts; if it turns red, only ice hurts it (only Paladins and I/L ArchMages can hit it); if it turns blue, only fire; etc.

I want to see more bosses that you actually need to dodge or you'll die. Ones that makes you dodge a sequence of attacks, then opens it's eye so you can do as much damage as possible and then closes it and resumes on attacking.

Hazzy
2008-07-11, 10:11 PM
I want to see more bosses that you actually need to dodge or you'll die. Ones that makes you dodge a sequence of attacks, then opens it's eye so you can do as much damage as possible and then closes it and resumes on attacking.

Level 150 Mushmom anyone? (20k magic from a stomp?)

IsaacGS
2008-07-11, 10:35 PM
Level 150 Mushmom anyone? (20k magic from a stomp?)
"earthquake" style ranged attacks (such as Mushmom's jump or Yeti's ground-pound) are actually physical attacks, not magic.

Hazzy
2008-07-11, 10:45 PM
"earthquake" style ranged attacks (such as Mushmom's jump or Yeti's ground-pound) are actually physical attacks, not magic.

Same difference. :f4:

Tikey
2008-07-11, 11:53 PM
In the hints, didn't FaceStompers also increase the defensive capabilities of the user? If so, could said user be so powerful to manipulate these defenses? Maybe cast a weapon defense spell if it attains too much physical damage over a period of time, the same would go magic attacks.

If this was the case, then it would explain why all the close range classes had the most death tolls, as the ranged classes would've had time to react.

Since Nexon America is trying to reinvent the meaning of bossing, this would be a very viable solution in my eyes.

IsaacGS
2008-07-12, 12:18 AM
In the hints, didn't FaceStompers also increase the defensive capabilities of the user? If so, could said user be so powerful to manipulate these defenses? Maybe cast a weapon defense spell if it attains too much physical damage over a period of time, the same would go magic attacks.

If this was the case, then it would explain why all the close range classes had the most death tolls, as the ranged classes would've had time to react.

Since Nexon America is trying to reinvent the meaning of bossing, this would be a very viable solution in my eyes.
It was the exact opposite of that: he had so little defense that it was one of his downfalls.

Tikey
2008-07-12, 12:23 AM
It was the exact opposite of that: he had so little defense that it was one of his downfalls.

Oh, well... scratch the FaceStomper parts then. xD However, I'm sticking to the boss theory I came up with.

Just wondering, have the NLC quests or iTCG hints depict a "weird thing in the forest"? Possibly a monster that the toymaker created that was powered by some evil thing?

IsaacGS
2008-07-12, 12:26 AM
Oh, well... scratch the FaceStomper parts then. xD However, I'm sticking to the boss theory I came up with.

Just wondering, have the NLC quests or iTCG hints depict a "weird thing in the forest"? Possibly a monster that the toymaker created that was powered by some evil thing?
Nope, no tales of a boss in the Forest from anything I have read (There are still a few items I haven't seen the descriptions on, stormcaster gloves among them.) The idea of a Toy boss is intriguing but I think if there were going to be one, it would have taken the place of HH.

Jirai
2008-07-12, 12:30 AM
Nope, no tales of a boss in the Forest from anything I have read (There are still a few items I haven't seen the descriptions on, stormcaster gloves among them.) The idea of a Toy boss is intriguing but I think if there were going to be one, it would have taken the place of HH.

You haven't seen the SCG description? <_< If I had known that I would've taken a SS when I made some ;-;
But I don't remember what it said at all <_<

Tikey
2008-07-12, 12:34 AM
Ah, I see... Speaking of HH, I've noticed that he's just there. There's really no story to why he's there, but he just is. Perhaps this new "thing" will be in relation to HH and provide some backstory?

Being able to revive something from the dead could be grounds of a very powerful entity.

I'm drawing this conclusion because both HH and this "thing" are placed in Phantom Forest.

IsaacGS
2008-07-12, 12:36 AM
You haven't seen the SCG description? <_< If I had known that I would've taken a SS when I made some ;-;
But I don't remember what it said at all <_<
Well, when I first started collecting descriptions, I thought only the ETC items had details. Later I made a Zeta Cape, Antellion Miter, and the Black Shard earrings and realized they had descriptions, but at that point SCGs had inflated so much it was impossible for me to make a pair. For set 2 I got all the descriptions possible. Set 3, I actually own most of the items (I think the only things my friend didn't get in her box were a Luk dagger and Taru cape.)

I guess if it's that way, then I still need to see Crystal Leaf earrings, Stormcasters, Black Phoenix Shield, Infinity Circlet, and Sirius Cloak.

Ah, I see... Speaking of HH, I've noticed that he's just there. There's really no story to why he's there, but he just is. Perhaps this new "thing" will be in relation to HH and provide some backstory?

Being able to revive something from the dead could be grounds of a very powerful entity.

I'm drawing this conclusion because both HH and this "thing" are placed in Phantom Forest.
That's true, and it bothers me somewhat, however his tombstone seems to reveal a little bit: His spawn time actually has a purpose. He goes out searching for his head and comes back every 6 hours. :p

Tikey
2008-07-12, 12:48 AM
I thought he came back every 11 hours. o.o Did they change it?

In any case, I'll see if my theories are hot or cold in the next Q&A session.

IsaacGS
2008-07-12, 12:57 AM
I thought he came back every 11 hours. o.o Did they change it?

In any case, I'll see if my theories are hot or cold in the next Q&A session.
The spawn time was, in fact, changed a few months ago (I believe it was around the time the Bosshunter Armor came out, thank god.)

Sn1perJohnE
2008-07-12, 02:04 AM
I like the fact that they are looking at changing the upgrading reqs for the taru weapons. It may be smart, depending on the changes, to buy a lot of the feathers or weapons even. So far ive only seen 1!!! lvl 80 weapon, and it was the claw.

Chameleonic
2008-07-12, 02:58 AM
Update! 7/11/2008


"“You’ll have to pass a lot of tests, a lot of running and climbing ropes and jumping on posts, and then some more running! Hoof! Just thinking about all that makes me sweat!”


That sounds exactly like the Kerning PQ not a JQ.

I hope its a PQ...oh God I really do.:f7:

Loose
2008-07-12, 03:48 AM
Predictions:

Ninja Clan PQ, it sounds like one of those training camp obstacle courses.

For the boss, it's either FaceStomper dude or a huge spider.

IsaacGS
2008-07-12, 04:01 AM
Random piece of information to shake up the speculation:

Remember the Amoria map? remember the FIRST Amoria world map? You know, the one with the Dragon Door on it?
http://media.strategywiki.org/images/archive/d/d5/20080314033045%21MS_Amoria.png
Any ideas on how the Ninjas might relate to Amoria? I'd love it if the Ninja area acted as a bridge to Amoria, that would make both Amoria (And thus APQ) and NLC more accessible.

Tikey
2008-07-12, 04:45 AM
Mmm, the only relation I could think of is Mr. Mask Dude, the runaway prince. But whenever I think of him, I think of The Tuxedo from Sailor Moon, which to me is very ninja-like. Though, this is just me thinking of random things.

wobbufet
2008-07-12, 05:53 AM
Random piece of information to shake up the speculation:

Remember the Amoria map? remember the FIRST Amoria world map? You know, the one with the Dragon Door on it?
Any ideas on how the Ninjas might relate to Amoria? I'd love it if the Ninja area acted as a bridge to Amoria, that would make both Amoria (And thus APQ) and NLC more accessible.

Lol maplestory is really becoming a maze with all these different routes to travel :f6:

Sn1perJohnE
2008-07-12, 07:53 AM
im hoping they allow us to walk to NLC and be able to fight the elder wraith in the subway :@

Viper
2008-07-12, 09:30 AM
Sorry, but Naruto much?
Will these be released this patch?

Germ
2008-07-12, 09:52 AM
Sorry, but Naruto much?
Will these be released this patch?

Hell no. I doubt we'll see any of this stuff anytime soon. Maybe by the end of summer for SOME of it. But definetely (SP) not all of it.

Corn
2008-07-12, 10:45 AM
Sorry, but Naruto much?
Will these be released this patch?

Pretty much about Naruto, those headbands are so familiar -_-.
Maybe, maybe not. I think NxProse said somewhere that Tespia won't be testing this, so we won't know a week in advance.

Sinful
2008-07-12, 10:52 AM
I like the fact that they are looking at changing the upgrading reqs for the taru weapons. It may be smart, depending on the changes, to buy a lot of the feathers or weapons even. So far ive only seen 1!!! lvl 80 weapon, and it was the claw.

The reason why there are barely any level 80 weapons in the market is that you need a level 30 pet, which requires 30k EXP. Unless you buy a whole bunch of NX pet food or train your pet all day at pet park, you won't be getting there really quick.

I think the Dragon Clan has something to do with Elias and Cecelia?

Hazzy
2008-07-12, 10:55 AM
Random piece of information to shake up the speculation:

Remember the Amoria map? remember the FIRST Amoria world map? You know, the one with the Dragon Door on it?
http://media.strategywiki.org/images/archive/d/d5/20080314033045%21MS_Amoria.png
Any ideas on how the Ninjas might relate to Amoria? I'd love it if the Ninja area acted as a bridge to Amoria, that would make both Amoria (And thus APQ) and NLC more accessible.

Blood thirsty killers linked with Marriage?
Need I say more? xP

Seeing as the Amoria Prince is in NLC, Zorro impersonator, maybe there was a battle and he went to try and fix things?
:/

Afrobean
2008-07-12, 12:33 PM
Well, Paladins and Mages have no party skills at all. Meditate's effect on Mages is a joke, so I don't count it. Now if Pages' PG was a party skill that gave reduced knock back to the party, that's different. However, it isn't, and they don't seem real inclined to make it so. :/
They give Paladins no party skills and elemental attacks. Aka, screwed any hope of them bossing. Along this line would be to make Mage's Mana Reflect be a party skill as well. If they made Mana Reflect reduce damage by a % and be a party skill AND deal a small amount of damage, you better believe Mages would be wanted.

That's what should happen. These classes that are unwanted as damage dealers should be able to get in for other reasons. Like DK, they get in despite not being the best damage dealers. Bishops too. You modify Shadower, Mage, and Paladin support skills into party buffs and it'd be cake. It'd be easy too, Shadowers could get something with Chakra (i'd love to see a HP/MP regen party skill...), Mages would get Mana Reflect as a party skill, and Paladins could have their PG turned into a party skill. Naturally, Bishops and Heroes with their versions of the skills would NOT be party skills, but rather be the same buff for just themself.

tzk221
2008-07-12, 12:53 PM
About the fatty picture, I found this: http://img231.imageshack.us/my.php?image=jokoum1.jpg

Anyway to go up a level and see the rest of Nexon's pics?

Lozmaster
2008-07-12, 01:22 PM
I don't see powerguard being a party skill would be helpful to anyone other than warriors and shadowers, but maybe thats just me.

It's at least in my opinion that mages, archers and hermits shouldn't ever be close enough for the majority of phsyical attacks at bosses (are long range physical attacks even effected by pg? I think it's only touch) to be effective, and if you were going for the reduced knockback PG gives, stance would be better since it actually stops the knockback completely.

I mean maybe theres some use when a boss summons something over you but thats about it, and if your archers and hermits are close enough to be punching zakum, it's not going to help that much.

Mana reflect would certainly get them into boss runs though, if those changes were made.

Hazzy
2008-07-12, 01:35 PM
I don't see powerguard being a party skill would be helpful to anyone other than warriors and shadowers, but maybe thats just me.

It's at least in my opinion that mages, archers and hermits shouldn't ever be close enough for the majority of phsyical attacks at bosses (are long range physical attacks even effected by pg? I think it's only touch) to be effective, and if you were going for the reduced knockback PG gives, stance would be better since it actually stops the knockback completely.

I mean maybe theres some use when a boss summons something over you but thats about it, and if your archers and hermits are close enough to be punching zakum, it's not going to help that much.

Mana reflect would certainly get them into boss runs though, if those changes were made.

That does make sense. :/
Stance > Power Guard

I'm sure if they made those changes, however, Heros and DKs would throw fits/Paladins might become bandwagoned. D:

Rayquaza2233
2008-07-12, 01:47 PM
I think the Dragon Clan has something to do with Elias and Cecelia?

Completely forgot about them, time for (a) copyrighted Rayquaza2233 stupid speculation!

Elias and Cecelia were ninjas. (Why not?)

When Elias returned and found his wife missing, he immediately set out after her, vanquishing any monsters in his wake with his might bow, axe, and powerful magic.

http://msimage.nexon.net/forum/20080708/CK_Logo.jpg

I see an axe, an arrow, and a staff or wand. Coincidence?

Lozmaster
2008-07-12, 01:49 PM
That does make sense. :/
Stance > Power Guard

I'm sure if they made those changes, however, Heros and DKs would throw fits/Paladins might become bandwagoned. D:

I feel anyone that did so over a buff would be not worth the time to argue with. Then again it is maple

Dk's have HB already which is arguably the best buff in the game for bossing, and pretty good even outside of it, and heroes still have the stupid range of brandish which matches or surpases paladins damage to a single target on everything resistant, neutral , fire or ice weak, and only loses out to them slightly vs 1 target on lit and holy weak, so they can complain about being slightly weaker and having no real helpful buff at...uhm... headless horseman and black crow?

Germ
2008-07-12, 02:05 PM
I feel anyone that did so over a buff would be not worth the time to argue with. Then again it is maple

Dk's have HB already which is arguably the best buff in the game for bossing, and pretty good even outside of it, and heroes still have the stupid range of brandish which matches or surpases paladins damage to a single target on everything resistant, neutral , fire or ice weak, and only loses out to them slightly vs 1 target on lit and holy weak, so they can complain about being slightly weaker and having no real helpful buff at...uhm... headless horseman and black crow?

Can't ACB keep up with Brandish in terms of damage to mobs of 2 or more?

Hazzy
2008-07-12, 02:16 PM
Can't ACB keep up with Brandish in terms of damage to mobs of 2 or more?

Four or five, maybe six, is the lowest Mob Size ACB can out damage Heroes. Remember Brandish hits three monsters with something like 1000% each.

Germ
2008-07-12, 02:22 PM
That's the kind of talk that makes me want to quit my WK. What's the point if a Hero will always outdamage me by a ton?
Ugh.

Hazzy
2008-07-12, 02:24 PM
Someone did some math about that on Basil, and Paladins did win out on Holy/Light weak monsters in One on One, or mobs of 5 or 6. Brb trying to find it. :o

Germ
2008-07-12, 02:26 PM
Someone did some math about that on Basil, and Paladins did win out on Holy/Light weak monsters in One on One, or mobs of 5 or 6. Brb trying to find it. :o

Thing is, there's only so many monsters weak to Holy and Lightning. If they aren't weak to either, than i'm boned. And seeing as how Temple of Time is with monsters being weak to Fire, I might aswell have made a Hero. At least they can kill whatever they want, instead of just elementally weak things.

Hazzy
2008-07-12, 02:32 PM
Thing is, there's only so many monsters weak to Holy and Lightning. If they aren't weak to either, than i'm boned. And seeing as how Temple of Time is with monsters being weak to Fire, I might aswell have made a Hero. At least they can kill whatever they want, instead of just elementally weak things.

Well that's why we hope for Elementally-themed bosses. :D

Lozmaster
2008-07-12, 02:37 PM
Thing is, there's only so many monsters weak to Holy and Lightning. If they aren't weak to either, than i'm boned. And seeing as how Temple of Time is with monsters being weak to Fire, I might aswell have made a Hero. At least they can kill whatever they want, instead of just elementally weak things.

If the minimal amount of damage difference on fire weak, about 10% i believe makes you want to quit (might even be less than paladin, i was assuming advanced combo multiplier is somewhere from 1.9 to 1.95 at 10 orbs), go for it , it's not like they will be killing any faster or slower because of a measly 10%, which is a mere 1/100 (more) of the damage you'll be hitting, who cares if they can hit 500 more on non boss monsters 1v1.

That only matters on things with huge hps, and paladins have the best DPS in the game on mobs of holy and lit weak at 4 plus (arguably hero does but 4 skelegons takes more casts of brandish to kill than 4 skeles with ACB because they need to seperatly recast for the last one) , and only lose to bowmasters (unless a nightlord has SE and apples) on them 1v1

Rain
2008-07-12, 03:06 PM
The first npc looks uglynow T-T
The 2nd npc seems to be a pq npc of some kind.

Jirai
2008-07-12, 03:07 PM
I wonder if all the teasers will have/be NPC text. Besides that crest of course, but there was NPC text in that same update.