View Full Version : MP at Level
iGAURANG
2008-11-07, 05:21 PM
How much MP do Dks gain when they level?
butterfλi
2008-11-07, 05:30 PM
http://www.southperry.net/forums/showthread.php?t=26
2-4
modular
2008-11-08, 07:10 AM
2-4
good lord no.
4 + floor( rand(0,2) + int/10 )
Stereo
2008-11-08, 11:08 AM
Have you ever confirmed that it's that and not like this?
floor(4+int/10) + floor(rand[0,3))
The only difference would be how likely the 3 possible int values are.
Have you ever confirmed that it's that and not like this?
floor(4+int/10) + floor(rand[0,3))
The only difference would be how likely the 3 possible int values are.
Isn't that the same thing?
3 + 1d3+ int/10
4 + int/10 + randInt(2)
Computers automatically round down in division.
KajitiSouls
2008-11-08, 12:09 PM
I'm more likely to agree with Modular, but I don't have any proof xD
And ow @ various syntax.
Butterfli's number is the MP you gain from using AP.
Stereo
2008-11-08, 02:52 PM
Isn't that the same thing?
3 + 1d3+ int/10
4 + int/10 + randInt(2)
Computers automatically round down in division.
Neither can be taken as straight code, the idea behind the first is like that:
4 int, random number between 0 and 2:
4 + 0.4 + 1.7 = 6.1 -> 6
4 + 0.4 + 0.2 = 4.6 -> 4
etc.
Giving it a difference in probability for the 3 numbers:
0.6/2 = 4
1/2 = 5
0.4/2 = 6
The way I wrote it, it would just be simply 1/3 chance of each MP value, and there would be no difference between 21 and 29 int (since both round to 2), whereas with that other method, it would be
21 int:
0.9/2 (0.45) = 6
1/2 (0.5) = 7
0.1/2 (0.05) = 8
29 int:
0.1/2 (0.05) = 6
1/2 (0.5) = 7
0.9/2 (0.45) = 8
I suspect this method is right but I'm not certain. I brought up the other one because my Paladin gained 8 MP last level, and I only have 20 int (should be impossible with that method)
Nikkey
2008-11-08, 06:22 PM
Hi guys.
4 + floor(int/10) + min(floor(rand(0, 3) + int % 10 / 10), 2)
tc;du you'll gain an avg mp of 5 + int/10 per level (no floor bitches)
modular
2008-11-09, 02:33 AM
Neither can be taken as straight code, the idea behind the first is like that:
4 int, random number between 0 and 2:
4 + 0.4 + 1.7 = 6.1 -> 6
4 + 0.4 + 0.2 = 4.6 -> 4
etc.
Giving it a difference in probability for the 3 numbers:
0.6/2 = 4
1/2 = 5
0.4/2 = 6
The way I wrote it, it would just be simply 1/3 chance of each MP value, and there would be no difference between 21 and 29 int (since both round to 2), whereas with that other method, it would be
21 int:
0.9/2 (0.45) = 6
1/2 (0.5) = 7
0.1/2 (0.05) = 8
29 int:
0.1/2 (0.05) = 6
1/2 (0.5) = 7
0.9/2 (0.45) = 8
I suspect this method is right but I'm not certain. I brought up the other one because my Paladin gained 8 MP last level, and I only have 20 int (should be impossible with that method)
i hadnt really considered your suggestion. the only basis i have is people claiming to gain 4, 5, or 6 mp with different probabilities at low values of int. what i quoted works for low-ish int... more or less. however,
Hi guys.
4 + floor(int/10) + min(floor(rand(0, 3) + int % 10 / 10), 2)
tc;du you'll gain an avg mp of 5 + int/10 per level (no floor peaches)
i like this one much better because it looks like it accounts for the fact that a friend of mine went from 864 - 937 mp in 1 level with 100+ int. i was wondering about that inconsistency with the one i usually quote. it would account for gaining 8 mp at 20 int as well.
*shrug* better than 2-4. :heart:
Nikkey
2008-11-09, 02:54 AM
i like this one much better because it looks like it accounts for the fact that a friend of mine went from 864 - 937 mp in 1 level with 100+ int. i was wondering about that inconsistency with the one i usually quote. it would account for gaining 8 mp at 20 int as well.
*shrug* better than 2-4. :heart:
For me, this is the one that makes the most sense. It makes sense, but I didn't think it would be so complicated to make it.
We set xy to a random number which is, or is between 0 - 99.
When you level and got xyz int (z is a number between 0 and 9),
you will gain (4 + xy + [0, 1 or 2]).
if z is 0, the chances for getting 0, 1 and 2 is equal.
if z is 5, the chances for getting 2 increases dramatically:
We will get a random decimal number:
from 0 up to but not included 3.
We add the 5/10 in, and the area we then get is
from 0.5 up to, but not included 3.5
that means there are 0.5/3 chance of getting 0,
1/3 chance of getting 1,
and 1.5/3 chance of getting 2 (because it rounds down.)
modular
2008-11-09, 12:48 PM
For me, this is the one that makes the most sense. It makes sense, but I didn't think it would be so complicated to make it.
ah, i thought you were raising the max for the random number. so like if i have 100 int, i can gain 0-12 mp over the guaranteed 14.
edit: a 2nd look at your equation obviously discounts what i was thinking, but could the scenario be true? because a gain of 73 mana with 100+ int is completely ridiculous otherwise and i would consider my leg pulled.
Nikkey
2008-11-09, 03:38 PM
ah, i thought you were raising the max for the random number. so like if i have 100 int, i can gain 0-12 mp over the guaranteed 14.
edit: a 2nd look at your equation obviously discounts what i was thinking, but could the scenario be true? because a gain of 73 mana with 100+ int is completely ridiculous otherwise and i would consider my leg pulled.
A gain of 73 mp is a lot for one level O_O
You 100% sure? like, 110-120 should give 17-18 mp at max.
modular
2008-11-09, 03:56 PM
A gain of 73 mp is a lot for one level O_O
You 100% sure? like, 110-120 should give 17-18 mp at max.
thats what he said, blew my mind too. im skeptical, but he has no reason to lie really. piqued my curiosity :eek:
Stereo
2008-11-09, 05:44 PM
Could be with/without equips on, lots of int gear would add 50+ mp. (for that matter, a Valkyrie set adds 40 mp and a Lucida adds 50 but I think the Neos has acc instead)
http://img90.imageshack.us/img90/3076/maple2042be4.jpg (http://imageshack.us)
http://img90.imageshack.us/img90/maple2042be4.jpg/1/w800.png (http://g.imageshack.us/img90/maple2042be4.jpg/1/)
http://img90.imageshack.us/img90/5589/maple2043xb0.jpg (http://imageshack.us)
http://img90.imageshack.us/img90/maple2043xb0.jpg/1/w800.png (http://g.imageshack.us/img90/maple2043xb0.jpg/1/)
792 to 800 base mp, my gear is +45.
If you really want to check it out, I've leveled ~110 levels on 4 base (paladin) and 80 levels on 5 base (dk) int so I could post my total MP at each level. There might be a couple oddities because I was using a Maple Bandana and a level 70 Maple Helmet (on the DK) but up to 60~70 they should have no +int. It really depends what mood I was in (Maple Bandana has no defense so I preferred my bamboo hat quite a bit - 3 luk 4 acc 35 def)
The WK was also 19 int from 110-118 or so, I forget exactly when I got a Spiegelmann necklace.
modular
2008-11-10, 04:20 AM
Could be with/without equips on, lots of int gear would add 50+ mp. (for that matter, a Valkyrie set adds 40 mp and a Lucida adds 50 but I think the Neos has acc instead)
http://img90.imageshack.us/img90/3076/maple2042be4.jpg (http://imageshack.us)
http://img90.imageshack.us/img90/maple2042be4.jpg/1/w800.png (http://g.imageshack.us/img90/maple2042be4.jpg/1/)
http://img90.imageshack.us/img90/5589/maple2043xb0.jpg (http://imageshack.us)
http://img90.imageshack.us/img90/maple2043xb0.jpg/1/w800.png (http://g.imageshack.us/img90/maple2043xb0.jpg/1/)
792 to 800 base mp, my gear is +45.
If you really want to check it out, I've leveled ~110 levels on 4 base (paladin) and 80 levels on 5 base (dk) int so I could post my total MP at each level. There might be a couple oddities because I was using a Maple Bandana and a level 70 Maple Helmet (on the DK) but up to 60~70 they should have no +int. It really depends what mood I was in (Maple Bandana has no defense so I preferred my bamboo hat quite a bit - 3 luk 4 acc 35 def)
The WK was also 19 int from 110-118 or so, I forget exactly when I got a Spiegelmann necklace.
i have to admit im interested, if you really have an ss of every level i guess itd be sort of useful to have a decent sample size. pm me them zipped or something, i dont really have time in the immediate future but id get around to poking at it.
Stereo
2008-11-10, 09:23 AM
I wrote them down, screenshots arent really reliable cause I don't know what MP gear I'm wearing in all of them (I used a Dark Emperor for a while, and the Fitted Mails add 4-6 int)
Warrior xy (Oooh) *- levelup screenshot
10 - 177/103
10b - 408/103
16 - 670/131
17 - 735/137
19 - 868/148 *o0076
20 - 933/156
21 - 999/162
22 - 1063/166 *o0086
23 - 1127/170
24 - 1192/175
25 - 1255/178
27 - 1388/189
28 - 1452/193 *o0122
30a - 1585/201
30b - 1585/321
31 - 1652/327 *o0367
32 - 1718/331
33 - 1784/336 // Nov 19 05 *o0369
34 - 1848/341 // Nov 25 05 *0123
35 - 1915/345 // Nov 28 05 *0133
36 - 1980/350 // Nov 30 05 *0151
37 - 2047/356 // Dec 2 05 *0154
38 - 2113/361 // Dec 6 05 *0166
39 - 2178/366 // Dec 9 05 *0171
40 - 2245/370 // Dec 11 05 *0176
41 - 2309/376 // Dec 12 05 *0182
42 - 2373/382
43 - 2441/388 // Dec 19 05 *0218
44 - 2508/393 // Dec 24 05 *0250
45 - 2574/399 // Dec 29 05 *0254
46 - 2639/405 // Dec 31 05 *0267
47 - 2707/409 // Jan 3 06 *0276
48 - 2774/413 // Jan 7 06 *0291
49 - 2838/417 // Jan 12 06
50 - 2903/423 // Jan 14 06 *0313
51 - 2969/428 // Jan 17 06 *0330
52 - 3034/434 // Jan 20 06 *0335
53 - 3102/438 // Jan 21 06 *0339
54 - 3166/442 // Jan 24 06 *0371
55 - 3234/447 // Jan 27 06 *0380
56 - 3300/453 // Jan 30 06 *0386
57 - 3368/457 // Feb 1 06 *0394
58 - 3435/461 // Feb 2 06 *0448
59 - 3501/465 // Feb 3 06 *0453
60 - 3566/470 // Feb 5 06 *0461
61 - 3631/474 // Feb 8 06 (right early in the morning) *0476
62 - 3695/478 // Feb 11 06 *0505
63 - 3760/484 // Feb 14 06 *0532
64 - 3824/488 // Feb 16 06 (early in the morning) *0546
65 - 3891/494 // Feb 17 06 *0567
66 - 3959/499 // Feb 21 06 (early in the morning) *0614
67 - 4024/503 // Feb 24 06 (early in the morning) *0645
68 - 4092/509 // March 1 06 *0698
69 - 4156/513 // March 7 06 (early in the morning) *0743
70 - 4224/517 // March 11 06 *0769
71 - 4291/521 // March 17 06 *0812
72 - 4355/526 // March 24 06 *0847
73 - 4419/532 // April 9 06 *0996
74 - 4487/538 // April 20 06 (early in the morning - 10 past midnight) *1066
75 - 4551/544 // April 25 06 (early in the morning - 12:50) *1113
76 - 4615/549 // April 27 06 *1132
77 - 4679/553 // April 30 06 (early in the morning) *1147
78 - 4745/558 // May 21 06 *o0381
79 - 4810/562 // May 24 06 *1272
80 - 4878/568 // May 28 06 *1304
81 - 4946/572 // June 9 06 *o0396
*82 - 5011/577 // June 21 06 *1582
83 - 5078/582 // June 24 06 *1617 * Solo'd Crimson Balrogs 1st time
*84 - 5142/588 // July 6 06 *1699
85 - 5206/593 // July 9 06 *1789 * Solo'd Gatekeeper 1st time * 10000 damage on Ghost Pirate w/ Warrior Pill
86 - 5271/597 // July 15 06 *o0418
87 - 5337/601 // July 21 06 *1912
88 - 5405/605 // July 22 06 *1930
89 - 5473/609 // July 25 06 *2013
90 - 5540/615 // July 28 06 *2047 (early in the morning)
91 - 5605/621 // August 1 06 *2117
92 - 5672/627 // August 24 06 *2330 (early in the morning)
93 - 5738/632 // August 27 06 *2455
94 - 5805/638 // Sept 2 06 (early) *2586
95 - 5871/644 // Sept 3 06 (early) *2631
96 - 5937/650 // Sept 30 06 *3054
97 - 6003/656 // Oct 7 06 *o0554
*98 - 6067/661 // Oct 15 06 *3358
99 - 6133/665 // Nov 1 06 *3579
100 - 6200/670 // Nov 12 06 *3655
101 - 6264/675 // Nov 28 06 *3806
102 - 6329/679 // Dec 13 06 *4065
103 - 6394/683 // Dec 24 06 *4200
104 - 6461/687 // Jan 16 07 *4411
105 - 6527/692 // Feb 17 07 *o0668
106 - 6591/698 // Feb 23 07 *4872 (early in the morning - 00:05)
107 - 6659/703 // Apr 4 07 *5332
108 - 6724/707 // May 21 07 *6097
109 - 6791/713 // June 19 07 *6535
110 - 6857/717 // July 2 07 *6777 - Zakum Helmet Received
111 - 6921/722 // August 3 07 *7153
112 - 6989/729 // August 19 07 *7232
113 - 7056/735 // Sept 4 07 *7454
114 - 7122/741 // Nov 11 07 *7932
115 - 7188/749 // Dec 14 07 *8128
116 - 7256/756 // Dec 20 07 *8211
117 - 7321/761 // Jan 27 08 *0170
118 - 7389/766 // Feb 29 08 *0500 - 20 int achieved
119 - 7456/772 // Apr 12 08 *0984
120 - 7524/778 // Apr 18 08 *1055
121 - 7592/786 // July 25 08 *1314
122 - 7658/792 // Sept 5 08 *1707
123 - 7722/800 // Nov 6 08 *2043
Warrior Cult (Spearman)
18 - 777/146 // ?
*0819 - cheap scrolls!
20 - 906/156 // May 24 06 *1286
21 - 970/162 // ? *1524
22 - 1036/166 // Sept 26 06 *2903
23 - 1103/172 // Nov 22 06 *3726
24 - 1171/177 // Nov 23 06 *3747
25 - 1236/183 // Nov 25 06 *3755
26 - 1300/189 // Nov 26 06 *3775
27 - 1365/193 // Nov 30 06 *3817
28 - 1430/197 // Dec 3 06 *3819
29 - 1497/202 // Dec 14 06 *4085
30 - 1563/207 // Dec 16 06 *4108
30b - 1563/340 // Dec 16 06 *4114
31 - 1629/344 // Dec 17 06 *4119
32 - 1694/348 // Dec 18 06 *4135
33 - 1758/352 // Dec 20 06 *4157
34 - 1822/358 // Dec 24 06 *4224
35 - 1890/364 // Dec 25 06 *4249
36 - 1956/368 // Jan 6 07 *4279
37 - 2024/373 // Jan 8 07 *4344
38 - 2090/379 // Jan 28 07 **old
39 - 2155/383 // ? **old
40 - 2220/388 // Feb 20 07? **old
*41 - 2286/393 // Feb 22 07 *4859
*42 - 2354/397 // March 31 07 *5299
*43 - 2419/401 // April 3 07 *5315
44 - 2487/406 // April 15 07 *5381 (early in the morning)
*45 - 2552/411 // April 16 07 *5410
*46 - 2618/416 // April 19 07 *5452
*47 - 2682/420 // April 20 07 *5465
*48 - 2747/425 // April 21 07 *5475 (early in the morning)
*49 - 2812/431 // April 21 07 *5491
50 - 2880/436 // April 22 07 *5515
51 - 2946/440 // April 23 07 *5533
52 - 3010/446 // April 24 07 *5552
53 - 3075/452 // April 25 07 *5569
54 - 3142/457 // April 26 07 *5580 (early in the morning)
55 - 3206/463 // April 29 07 *5604 (early in the morning)
56 - 3271/467 // April 30 07 *5620 (early in the morning)
57 - 3335/472 // May 1 07 *5644 (early in the morning)
58 - 3400/476 // May 2 07 *5680
59 - 3465/482 // May 4 07 *5703
60 - 3529/488 // May 6 07 *5752
61 - 3593/492 // May 8 07 *5799 (early in the morning, 00:01)
62 - 3659/497 // May 8 07 *5814
63 - 3725/502 // May 10 07 *5846
64 - 3791/507 // May 11 07 *5867
65 - 3855/512 // May 13 07 *5922
66 - 3919/516 // May 18 07 *6013
67 - 3985/520 // May 24 07 *6145
68 - 4050/525 // May 26 07 *6188
69 - 4116/529 // May 29 07 *6240
70 - 4182/534 // May 31 07 *6274
71 - 4250/539 // June 2 07 *6355
72 - 4317/545 // June 6 07 *6392
73 - 4381/551 // June 9 07 *6439 (0400 morning)
74 - 4448/556 // July 4 07 *6823
75 - 4513/560 // July 13 07 *6963 (0400 morning)
76 - 4580/564 // July 16 07 *7016
77 - 4646/568 // July 29 07 *7066 (0600 morning)
78 - 4713/573 // August 21 *7257 (0200 morning)
79 - 4777/577 // Sept 21 *7538
80 - 4845/583 // Sept 25 *7561
81 - 4911/589 // Oct 15 *7698 (0200 morning)
82 - 4975/594 // Nov 8 *7867
83 - 5039/599 // Nov 14 *7962
84 - 5104/604 // Nov 18 *7989
85 - 5172/609 // Dec 25 *0005
86 - 5236/613 // Jan 6 08 *0015
87 - 5300/619 // Jan 29 08 *0208
88 - 5367/624 // Feb 5 08 *0257 - Zakum Helmet Received
89 - 5435/632 // Feb 12 08 *0382 - killed Crimson Balrog
90 - 5503/639 // Feb 14 08 *0438
91 - 5567/647 // March 20 08 *0768 - (0237 morning)
92 - 5633/655 // April 23 08 *1159 - 0151 morning
If I had to guess I'd say about 75-90 is the most likely range for the WK to be wearing a Red Maple Bandana (thus 6 int), and 70-85 the DK may have been wearing a Maple Hat (so 8 int), as well as the same Red Maple Bandana around 41-50. (confirmed for 41, 42, 43, 45, 46, 47, 48, 49) - 44, 50-62 were definitely with 5 int. After that I started wearing NX hat so I can't say for certain.
edit: marked all levels I know I was using the +2 int maple bandana with a *.
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