Sorien
2011-11-20, 04:49 PM
I saw some maple addition threads and decided that, before changing anything else, Nexon should nerf Potential... a lot.
So, here are my thoughts on how I would do it. Most of these ideas on the changes will depict formulas, and when I say things like "Tier" or "Rarity", I mean a numerical value from 1 to 4 depending on the item. For those who don't know, Tiers go from 1 to 3, basically going off of the job range each item falls into (not counting fourth job), and the levels of Rarity are Rare (1), Epic (2), Unique (3), and Legendary (4).
% Stat: (Tier) + (Rarity - 1).
% All Stat: (Tier) + (Rarity - 2).
% Damage: (Tier) + (Rarity - 2). Only available on weapons.
% Attack: (Tier) + (Rarity - 2). Only available on weapons.
% Boss Damage: (Tier - 1) * (Rarity) + 2. Only available for Tier 2 and Tier 3 weapons. Not available on Off-hand weapons
% PDR Ignore: (Tier - 1) * (Rarity) + 2. Only available for Tier 2 and Tier 3 weapons. Not available on Off-hand Weapons.
# Stat: (Tier) * (Rarity).
# All Stat: (Tier) * (Rarity - 1).
# Attack: (Tier) * (Rarity - 1) + 1.
Those are really the only potential lines I feel need to be nerfed. Oh, and for those who don't feel like calculating what those formulas would end up with, here's a nice calculation of the max possible stats you can get with each of those formulas:
% Stat: (3) + (4 - 1) = 6% stat increase.
% All Stat: (3) + (4 - 2) = 5% all stat increase.
% Damage: (3) + (4 - 2) = 5% damage increase.
% Attack: (3) + (4 - 2) = 5% attack increase.
% Boss Damage: (3 - 1) * (4) + 2 = 10% boss damage.
% PDR Ignore: (3 - 1) * (4) + 2 = 10% PDR ignore.
# Stat: (3) * (4) = 12 point stat increase.
# All Stat: (3) * (4 - 1) = 9 point all stat increase.
# Attack: (3) + (4) = 10 point attack increase.
Now, about Fusion. I personally feel that Fusion should be a viable means of replacing Miracle Cubes. My proposal for buffing Fusion is as follows:
Two Non-Pot items: 50% chance of combining into a Potential item.
One Non-Pot item with a Pot-Item: 75% chance of combining into a Potential item.
Two Pot-Items: 100% chance of combining into a Potential Item.
Two Non-Pot: 95% chance of Rare, 4% chance of Epic, 1% chance of Unique.
One Non-Pot and one Rare: 90% chance of Rare, 7% chance of Epic, 3% chance of Unique.
One Non-Pot and one Epic: 60% chance of Rare, 35% chance of Epic, 5% chance of Unique.
One Non-Pot and one Unique: 50% chance of Rare, 40% chance of Epic, 10% chance of Unique.
One Non-Pot and one Legendary: 40% chance of Rare, 30% chance of Epic, 29% chance of Unique, 1% chance of Legendary.
Two Rare: 85% chance of Rare, 10% chance of Epic, 5% chance of Unique.
One Rare and one Epic: 55% chance of Rare, 40% chance of Epic, 5% chance of Unique.
One Rare and one Unique 35% chance of Rare, 35% chance of Epic, 30% chance of Unique.
One Rare and one Legendary: 34% chance of Rare, 35% chance of Epic, 28% chance of Unique, 2% chance of Legendary.
Two Epic: 90% chance of Epic, 10% chance of Unique.
One Epic and One Unique: 55% chance of Epic, 45% chance of Unique.
One Epic and one Legendary: 50% chance of Epic, 45% chance of Unique, and 5% chance of Legendary.
Two Unique: 95% chance of Unique, 5% chance of Legendary.
One Unique and one Legendary: 40% chance of Unique, 60% chance of Legendary.
Two Legendary: 100% chance of Legendary.
So, here are my thoughts on how I would do it. Most of these ideas on the changes will depict formulas, and when I say things like "Tier" or "Rarity", I mean a numerical value from 1 to 4 depending on the item. For those who don't know, Tiers go from 1 to 3, basically going off of the job range each item falls into (not counting fourth job), and the levels of Rarity are Rare (1), Epic (2), Unique (3), and Legendary (4).
% Stat: (Tier) + (Rarity - 1).
% All Stat: (Tier) + (Rarity - 2).
% Damage: (Tier) + (Rarity - 2). Only available on weapons.
% Attack: (Tier) + (Rarity - 2). Only available on weapons.
% Boss Damage: (Tier - 1) * (Rarity) + 2. Only available for Tier 2 and Tier 3 weapons. Not available on Off-hand weapons
% PDR Ignore: (Tier - 1) * (Rarity) + 2. Only available for Tier 2 and Tier 3 weapons. Not available on Off-hand Weapons.
# Stat: (Tier) * (Rarity).
# All Stat: (Tier) * (Rarity - 1).
# Attack: (Tier) * (Rarity - 1) + 1.
Those are really the only potential lines I feel need to be nerfed. Oh, and for those who don't feel like calculating what those formulas would end up with, here's a nice calculation of the max possible stats you can get with each of those formulas:
% Stat: (3) + (4 - 1) = 6% stat increase.
% All Stat: (3) + (4 - 2) = 5% all stat increase.
% Damage: (3) + (4 - 2) = 5% damage increase.
% Attack: (3) + (4 - 2) = 5% attack increase.
% Boss Damage: (3 - 1) * (4) + 2 = 10% boss damage.
% PDR Ignore: (3 - 1) * (4) + 2 = 10% PDR ignore.
# Stat: (3) * (4) = 12 point stat increase.
# All Stat: (3) * (4 - 1) = 9 point all stat increase.
# Attack: (3) + (4) = 10 point attack increase.
Now, about Fusion. I personally feel that Fusion should be a viable means of replacing Miracle Cubes. My proposal for buffing Fusion is as follows:
Two Non-Pot items: 50% chance of combining into a Potential item.
One Non-Pot item with a Pot-Item: 75% chance of combining into a Potential item.
Two Pot-Items: 100% chance of combining into a Potential Item.
Two Non-Pot: 95% chance of Rare, 4% chance of Epic, 1% chance of Unique.
One Non-Pot and one Rare: 90% chance of Rare, 7% chance of Epic, 3% chance of Unique.
One Non-Pot and one Epic: 60% chance of Rare, 35% chance of Epic, 5% chance of Unique.
One Non-Pot and one Unique: 50% chance of Rare, 40% chance of Epic, 10% chance of Unique.
One Non-Pot and one Legendary: 40% chance of Rare, 30% chance of Epic, 29% chance of Unique, 1% chance of Legendary.
Two Rare: 85% chance of Rare, 10% chance of Epic, 5% chance of Unique.
One Rare and one Epic: 55% chance of Rare, 40% chance of Epic, 5% chance of Unique.
One Rare and one Unique 35% chance of Rare, 35% chance of Epic, 30% chance of Unique.
One Rare and one Legendary: 34% chance of Rare, 35% chance of Epic, 28% chance of Unique, 2% chance of Legendary.
Two Epic: 90% chance of Epic, 10% chance of Unique.
One Epic and One Unique: 55% chance of Epic, 45% chance of Unique.
One Epic and one Legendary: 50% chance of Epic, 45% chance of Unique, and 5% chance of Legendary.
Two Unique: 95% chance of Unique, 5% chance of Legendary.
One Unique and one Legendary: 40% chance of Unique, 60% chance of Legendary.
Two Legendary: 100% chance of Legendary.