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Sign
2008-09-30, 06:07 PM
Welcome to
Sign's Super Nerdy Guide on the Cognitive Substrates of Quitting MS!
a lighthearted cognitive perspective

/kwɪt/ transitive verb.
1. to stop, cease, or discontinue
2. to depart from; leave (a place or person)
...
quit. (n.d.). Dictionary.com Unabridged (v 1.1). Retrieved September 29, 2008, from Dictionary.com website: http://dictionary.reference.com/browse/quit

Hi there! Everyone's heard of “quitting Maple.” Buddies quit, newbies quit, hackers quit, Tiger quit; some of them don't come back, and some come back many times. This is a guide for anyone who has ever wondered what mental states associated with quitting MapleStory might be.
MapleStory is a game, just like Southperry is a forum. Whether you want to increase your time playing MapleStory or reduce it, depends completely on where your personal priorities lie. This guide doesn't seek to convince anyone into quitting MapleStory, nor does it seek to document the physical/emotional process. However, Sign writes from the point of view of one of those who has. This guide merely seeks to explore the cognitive substrates of the process. Eclectically, yes, and with horrible methodology. Someone help it!
Table of Contents
What is quitting MapleStory? Most definitions of quitting Broad categories of beliefs about quitting Why? Why play MapleStory? Why would you want to quit MapleStory? What do you need to quit MapleStory? Factors: the player MS Identity: what's your playing style? MS Identity: how long you've been playing Mental and emotional maturity Why do YOU want to quit? Thoughts on relevance So how should we think about quitting MapleStory?


1. What is quitting Maplestory?
1.1. Most definitions of quitting
1.2. Broad categories of beliefs about quitting1.What is quitting MapleStory? If you've ever played Maple, there's ALWAYS someone “quitting.” What on earth is that? Good question, you tell me! In this guide, we'll use “quitting” to mean “stopping, ceasing, or discontinuing,” in the sense of “forever.” Forever, did you say, can I hold you to your word? Ah, that's alright. We know no one can resist Maple (:.

1.1.Most definitions of quitting probably fall into a continuum between two main ideas:
i) NO MAPLE: going from any level of playing to no MS involvement, comparable to before they started playing MapleStory.
ii) LESS MAPLE: going from a more intense playing style to a less intense style.

1.2.Broad categories of beliefs about quitting – here's a quick generalisation table. Also this table is completely unsubstantiated by RANDOMISED CONTROLLED DOUBLEBLINDED TRIALS. Do tell us if you find one of those lying around ):
Type of player|Notion of quitting|“Quitting is...|Attitude to quitting|
Never quit, don't want to|A moment when a player ceases to play MapleStory completely.|...when a player decides to give away their hard-earned items or accounts to friends or strangers and withdraws from the game.”|“Quitting should be delayed as long as possible.”|
Never quit, want to|A hazy process when a player ceases to play MapleStory in the near/distant future.|...when a player interests themselves in other things.”|“I want to quit MapleStory, but not right now.”|
Quit, never went back|A moment in time when a player ceases to play MapleStory.|...anywhere from the natural end to a transient gaming experience, to a non-emotional/short-lived event.”|“I was never really a MS player anyway.”|
Quit, went back at least once|A series of withdrawals from MapleStory. A player takes on of the identity of a non-player during these times.*|...an emotional, dramatic and sometimes traumatic time, during which social networks may be in upheaval.”|“I don't want to quit MapleStory, but I have to.”/”I want to quit MapleStory, but I can't.”|* distinguishing a player who reduces their playing time unconsciously from one who does so deliberately. Therefore, what on earth are frylock and meatwad? What does that have to do with the price of fish?

tl;dr: Every man and his dog has their own belief about what quitting actually is.

2.1 Why play MapleStory?
2.2. Why would you want to quit MapleStory?2.1. Why play MapleStory? This depends on time and, of course, level! Here are some answers you might think of:
* It looks and sounds pretty
* The quests are fun
* I can level/make money faster than ANYONE else!
* Friends are everything!
* I take pride in the char I've created
* I can play anything I like, and I like MapleStory!
* I want to give something back to the community
* I'm going to play something regardless. It might as well be MapleStory.
Oh, bless! How sweet. You can probably think of millions more.

2.2.So why would you want to quit MapleStory? Oh we don't know, we're sure! Most people cite reasons that fall into two main categories, quitting out of necessity, and quitting deliberately.
Quitting out of necessity||Quitting deliberately|
* lack of time||* reasons you brooded over for ages, eg, “I hate Nexon!”|
* physical reasons, eg RSI||* there was something you wanted to prove to someone, either:
* emotional reasons, eg depression||a) in real life, eg, “I can quit perfectly fine!”, or..|
||b) in game, eg, “xAznNinja238x offended me so bad, that I want to make a statement about how offended I feel, and I'll do that by quitting, because then I can also make him feel bad for making me quit.”|

We've just listed the very broadest ideas here. Regardless, there are a variety of reasons why we play and not play MapleStory, and it's the balance of priorities of those reasons, for and against, that determines whether or not we decide to quit.

3. What do you need to quit MapleStory?
3.1. Factors: the player
3.1.1. MS Identity: what's your playing style?
3.1.2. MS Identity: how long you've been playing
3.1.3. Mental and emotional maturity
3.2. Why do YOU want to quit? Thoughts on relevance3. What do you need to quit MapleStory? Good question. In this section we'll go quickly over the cognitive substrates you sorta need in order to quit MapleStory. Depending on your various definitions of “quitting,” the process could change quite dramatically across the scale. So there you go – it depends. Wait...we're not ACTUALLY cheating. It depends because behaviour change needs you to know firstly (and pretty certainly) where you are right now on the continuum, and secondly where you want to get to.

3.1. Factors: the player. Section 3.1 is all about the player-related factors that contribute to the quitting process. Only player-related? Well, Sign isn't QUITE nerdy enough that she can talk about non-player factors in the quitting process today. But we can talk about player factors. MapleStory identity makes up a big chunk of these, and so does players' maturity itself. (Itself? Themselves? Do multiple players have multiple maturities? What trifles! Onward!)

3.1.1. MS identity: Intensity of playing style (Kolo and Baur, 2004) Playing Maple isn't a simple binary state. If you play MapleStory, it doesn't mean that 100% of your time is devoted to it; and, if you haven't played it for the last 4 months, it doesn't necessarily mean that you're no longer a MapleStory player. Oh no. You can't escape that easily! Based on Kolo and Baur (2004), players of UltimaOnline differed widely in regards to their time spent on it. Let's have a chat about the categories they used as applied to MapleStory. These categories depended on how often, and how long each player spent at a time on the game.

Hooray! Now you can categorise yourself as one of the following types of players. Go on, have a ball.
Player type|Frequency|Duration|Kolo and Baur example|
Moderate player|You don't play that often in the week, eg, less than 5 sessions a week.|Each time you play for just a short while, eg less than 3 hours per session.|One player played 2 sessions, each session lasting 2 hours.|
Frequent player|You have lots of Maple sessions, eg more than 5 per week.|Each time you only play for a short time, eg less than 3 hours per session.|One player played 21 times a week, each session lasting 2 hours. Another played 12 times a week, each session lasting 1 hour.|
Tenacious player|You don't play that often, eg, less than 3 sessions a week.|However, when you do, you play for a long time, eg more than 45 minutes.|One player played once a week, but their session lasted 10 hours.|
Heavy player|You play MS lots of times in a week, eg more than 3 sessions a week|And, each session lasts a long time.|One player played 7 sessions a week, 12 hours each session. Another player played 20 times a week for 4 hours each time. (We'd like to admit we've had our share of 14-16 hour sessions too.)|
Kolo, C. and Baur, T. 2004. Living a virtual life: Social dynamics of online gaming. Game Studies: Int. J. Comput. Game Res. 4, 1. http://www.gamestudies.org. Accessed Nov. 2005.

In general, if your playing style is more intense, you generally tend to be situated further away from the NO MAPLE definition of quitting. However this doesn't necessarily mean it's going to be harder to quit – it's never quite that simple, is it? Even people with the same intensity of playing style will have different degrees of identity projection. no matter where you are!

3.1.2. MS Identity: How long you've been playing MapleStory. Simple: if you play MapleStory for longer, you'll get more of a chance to incorporate it into your personal identity. As with the intensity of playing style, it doesn't mean that “longer you've played ALWAYS= harder to quit” - it's just more likely. Sometimes it can mean you identify with your character. Sign remembers a time when she couldn't remember herself for her character. Ah, what conundrums of MapleStory!

3.1.3. Mental and emotional maturity
(But first, A note about addiction. We might as well say it – we're treading on thin ice even using the word “quitting,” because there's a great deal of hoohah and controversy in the literature about whether online games such as MapleStory are REALLY addictions, as you might call gambling or drugs “addictions.” Don't you just love academia? The good thing is that doesn't change the fact that quitting players still have to undergo a process that's vaguely similar to someone emerging from any other addiction. Even if we can't actually call it one.)
Mental and emotional maturity. Quitting by way of cognitive therapy is a really, really, annoyingly conscious process. Some might argue you can't really pull it off unless you've a psychologist hanging about you. (This guide isn't a psychologist.) The process involves higher-level reasoning and cognitive abilities such as self-awareness, organisation, as well as a rock-solid schema of what you think you're trying to do. It's also handy to be able to stomach delayed reinforcement, that is, “If you can wait 5 minutes we will give you five pieces of chocolate; if you can't wait that long, you can only have one” type thing. The things on this list aren't everything, but if the person's got them, it'll certainly make quitting a lot easier.

3.2. Why do YOU want to quit? This goes for you and anyone else who says they want to quit. It's no use us telling you, or you telling them, what's important. The person's got to be convinced, and we're too ethical/lazy to convince others of our own reasons. If you're trying to quit and you do a thorough job with your reasons, they'll be a solid backbone for any limitations you set out to sabotage yourself with. Without a strong conviction of your reason for quitting, even you won't believe yourself. No, we don't think there are necessarily better or worse reasons for quitting, everyone's reasons are valid. But whatever the reason , be convinced of it! If you're less than completely sure, you'll probably un-quit at some point.

Here are some examples! If your main reason for quitting is someone else wanting you to quit, then you might have to value that person's opinion especially much. Makes sense, doesn't it? Here's a more complex example. If your main reason for quitting is that you don't like Nexon, then to be successful you'll have to be absolutely convinced not only of your own dislike, but also convinced that you can't play a game whose company you dislike. But remember! It's totally possible to believe that you utterly despise Nexon AND that you can still play MapleStory! It's these sorts of conflicting beliefs that mean someone has every intention of quitting, and then realises they don't really want to.

4. So how should we view quitting? Firstly, thanks, you're a champ for reading this far. If you like the amount of time you're spending on MapleStory, quitting is not for you. If you think you're managing your time perfectly, this section is not for you. If you don't think you have enough reasons to quit, this section is not for you, yet, either. But if you've managed to find your reasons for and against quitting MapleStory and you still want to go ahead with it, then you can start thinking about strategies to quit. Hooray!

NB: Actual strategies are beyond the scope of this guide. Suggestions for future guides include strategies for time management/awareness, training efficiency, and physical changes quitters can make to their lifestyle... And remember, Sign's always happy to make more suggestions if anyone wants to expand on this subject! We'd do it ourselves – but we wouldn't want to spoil your fun :D


Thanks for visiting! This Super Nerdy Guide on the Cognitive Substrates of Quitting MS was brought to you and Southperry.net by Sign and her associated personalities!

randompeep
2008-09-30, 09:52 PM
Read the rules? ;) (yes I "ctrl-f"ed)

KajitiSouls
2008-09-30, 10:15 PM
Just so randompeep doesn't sound creepy, I would vouch for her statement and say you didn't read the rules either =P (or if you really did, the moderators could use less confusing management)

Your guide seems professionally done, but whether you gave it much thought is disputable, given the length of some of the topics in this guide. Not to mention, it's got an atmosphere of being somewhat relaxed because you actively apply the stereotype of nerdiness. Not saying it's bad, but it could alienate some prospective readers. Avoid bias if you can xD

One thing I feel should absolutely be said is that you should tell people this guide explains WHAT quitting is, not HOW to do it. You only distinguish this difference at the last possible paragraph. Some people in the crowd get jumpy and make assumptions. They're bad people, but it's hard to stop such stupidity.

Sign
2008-09-30, 10:36 PM
Thanks for your feedback guys :) Yes, I did prevent disqualification, but I didn't particularly like the sentence that prevented it, so I then removed it with the first edit I made. I had the impression that Fiel would remove the sentence before approving the guide based on
"I will remove this sentence in your final submission. Failure to include this sentence will result in an immediate discard with no notification from me about the discard.", but everyone seems to think this doesn't apply. I don't mind if it gets discarded, for the record! EDIT: I put it back in, alas for continuity lol.

Your guide seems professionally done, but whether you gave it much thought is disputable, given the length of some of the topics in this guide. Not to mention, it's got an atmosphere of being somewhat relaxed because you actively apply the stereotype of nerdiness. Not saying it's bad, but it could alienate some prospective readers. Avoid bias if you can xD

One thing I feel should absolutely be said is that you should tell people this guide explains WHAT quitting is, not HOW to do it. You only distinguish this difference at the last possible paragraph. Some people in the crowd get jumpy and make assumptions. They're bad people, but it's hard to stop such stupidity.Yep. In true article style I decided it was not possible to write a guide merely on "Quitting MapleStory" as I had intended originally. This is hopefully conveyed by the title, which is specifically "What Is Quitting MS" (as in, the definition) rather than "How to quit MS" or "Quitting MS". I also put in a disclaimer ("The Short Answer") which explicitly states that I just wanted to explore the cognitive substrates of the process. Do you think this is insufficient? I tried to be pretty obvious, but maybe it's not enough.

As to much thought, nope it hasn't been given much thought. I wrote it in about 8 hours. I wish I had the time and resources to give it more, because I certainly have plenty to say about it! However the reason I wrote this is that there does not exist ANY literature on quitting (within MapleStory community) at all as far as I can tell. Hopefully this is a lighthearted invitation for someone else (with more time and resources) to write a far more thorough guide!

I don't really mind that the fact that I'm a psych grad doesn't come through in this. There is far too much to say about the field that if I tried to say everything that I thought was relevant, there would never be a guide, regardless.

EDIT: This post is YET another invitation for people to write a more comprehensive guide about quitting :) Please?

KajitiSouls
2008-09-30, 11:01 PM
I don't know if there really is a good way to quit MS once you really get into it =/ Based on what I know about psych, there probably is no straight way to beat the feelings and urges to come back once it's ingrained.

Also, "cognitive processes" does not equate to "WHAT, not HOW to quit MS" in super layman terms, because that flew over my head.

Sign
2008-09-30, 11:13 PM
I don't know if there really is a good way to quit MS once you really get into it =/ Based on what I know about psych, there probably is no straight way to beat the feelings and urges to come back once it's ingrained.

Also, "cognitive processes" does not equate to "WHAT, not HOW to quit MS" in super layman terms, because that flew over my head. This is quite true. I guess I'm coming from a postmodern perspective where "What is X" creates multiple definitions. I was trying to address some of these definitions, through psychological reality and basically "What people think X is." I guess I was also trying to answer "What is the mental state needed for X." This is intrinsically linked with "What is X" but I suppose it does deviate a bit. Maybe that's what I should change it to. "The cognitive substrates of Quitting Maplestory" isn't quite as snappy!

I won't go in great detail into what I know about psychology here. Suffice it to say that behavioural psychology would certainly disagree with what you just said, and probably cognitive and cbt as well. I'm pretty sure psychodynamic theory has its own opinion (although I don't know what exactly it would say here), and systems/family approach its own opinion again.

However, I played MS for at least 2 years before I quit (in the guide it hints that I used to be a very hardcore player), and I would definitely say I've successfully quit MS, in the sense that I have no interest in playing it and certainly haven't played it for a long time. So I would respectfully disagree with you that it's impossible to quit. Perhaps another day someone (or myself) can make a guide about what exactly one can do to quit.

It's interesting that you think that you can't quit. I didn't leave much room for people to believe that quitting wasn't possible, did I? Although, see the first table on beliefs - there are a few unspoken beliefs about the impossibility of quitting in there. I must say I haven't explored the psychological perceptions as much as I could have, have I?

KajitiSouls
2008-09-30, 11:53 PM
I never said it was impossible to quit. I just said it can get pretty hard after certain points. A metaphor to which I can compare my meaning is the fact (rather the stereotypical picture) that many Americans are trying to fight obesity. Some expect an easy solution, but generally all of the "good" ones out there require quite a bit of effort and commitment.


Anyways, good luck with the event. Judgement day is nigh xD

Sign
2008-10-01, 07:52 AM
I never said it was impossible to quit. I just said it can get pretty hard after certain points. A metaphor to which I can compare my meaning is the fact (rather the stereotypical picture) that many Americans are trying to fight obesity. Some expect an easy solution, but generally all of the "good" ones out there require quite a bit of effort and commitment.


Anyways, good luck with the event. Judgement day is nigh xD I see what you mean. However, coming from a therapy perspective (non-psychology), I do believe there's always an option for change! The effort and commitment you speak of seems to be something almost not worth overcoming, but I guess this is why I felt compelled to write this guide. I would humbly suggest that there are things you can do to change your own thinking and behaviour, others' thinking and behaviour, the environment around you, and your lifestyle, to make behaviour/mentality change not as difficult to overcome as you might think just from looking at popular notions of addiction.

I personally went through a great deal of excitement and in fact a period of maturity and realisation during my quitting process, and I guess I'd like to extend that to others to show that quitting doesn't have to be painful and effortful, and perhaps that's why I wrote the guide, rather than any particular desire to win the competition. This is a topic I have been thinking about for a good year and a bit, and will probably be thinking about long after the MapleGuides competition is over (although I don't know about the motivation to write more, haha - maybe that's the reason why I took the opportunity to enter the event).

I see that you've entered a most comprehensive guide yourself in the event - even better luck to you!! I hope you win!!

chrome
2008-10-01, 09:11 AM
I'm Ben, and I approve of this message.

...I...think. :f6:

k brb i go phys exam

Corn
2008-10-01, 05:03 PM
Gah, when I thought I would make it into the top three, this comes at the last minute >.>.

Anyways, it has an impressive first impression, but I suppose you could include more content and make it more colorful =D. I also love your in-text citations.

Bacon
2008-10-01, 05:24 PM
I'm Bacon, and I approve of this message.


I only wish you never quit...

Katie
2008-10-01, 05:34 PM
I'm Bacon, and I approve of this message.


I only wish you never quit...

I know I'm gonna regret saying this... but um... I agree with the piggy.

*DO NOT USE THIS STATEMENT AGAINST ME IN THE FUTURE. KTHNX*

bubbles
2008-10-02, 02:36 AM
I think that even though you are not playing the game, talking about the game and coming to forums like this means you didn't really quit.
Not to offend you or anything but that's my two cents.

Sign
2008-10-02, 03:17 AM
Much love to Ben and Claw and Katie and Bacon! :) You guys are awesome, and none of you needed to comment in this thread to be. <3s.


I think that even though you are not playing the game, talking about the game and coming to forums like this means you didn't really quit.
Not to offend you or anything but that's my two cents. I know exactly what you mean, and thanks for your thoughts. This is a very, very important thing to grasp, and I'm glad you've raised the issue, because I had completely forgotten about it. I may incorporate it into my guide someday, although I'm really tired at the moment and might forget lol.

This is the unspoken belief of my guide: Successfully quitting Maplestory doesn't mean that I avoid it like the plague. It means it has no power over me any longer, whether it makes me avoid it or be attracted to it. People can play Maplestory and not be addicted to it; people can not play Maplestory and still be addicted to it. This is why it is so important that I am talking about cognitive, psychological substrates here, and why I endeavoured to change the title of my guide to match this concept (Thanks Fiel :)) I don't try to make my posts long or my words complicated. This is what I wanted to talk about.

In any case, if you'll kindly stalk my posts, you'll see that I post on this forum in the non-Maplestory sections. I came to Southperry because I was interested in the community that had sprung up during my time with MS. (There is a huge elephant in the living room, a can of worms that I'm avoiding because I don't want to make this post too long; anyway, it's not the important point.)

It's my hope that you'll understand that if I come to this forum (just as I also visit a number of others, by and large NOT Maplestory forums), I'm interested in the online community of the forum, and the vagaries of the forum's philosophy, not Maplestory itself. What am I waiting for by being on this forum? Certainly nothing to do with Maplestory, apologies to all my MS-loving friends here!

I think anyone who's met me on IRC or elsewhere on the forums will concur that I have no interest in MS, although honestly I won't be offended if someone thinks I do, lol.

I don't think there is any possible way I can benefit from Maplestory anymore. The most I might do is flatter myself and think that others can benefit from my experiences. To be perfectly honest, when the event began, I struggled to find a topic I could honestly interest myself in that concerned Maplestory, but clearly there's ways of talking without thinking! Really the driving force behind why I wrote this guide was so I could participate in a "!!!forum event!!!," and maybe to challenge my writing repertoire by trying a really different style and genre (I've never written in the "a guide to XYZ" genre before). After all, I'm a Fiel fan, a peace-and-joy-and-love-and-happiness fan, a speech-language-therapy fan and a writing fan - ultimately not a Maplestory fan. I hope humbly that such a person may exist on these forums without unsettling the waters too much :).

EDIT: Many apologies for making this post so long. I'm not very good at being succinct.

Acim
2008-10-02, 05:23 AM
Nice guide. I'm a heavy/frequent player, according to you. olawd. :(

KajitiSouls
2008-10-02, 11:38 AM
I think anyone who's met me on IRC or elsewhere on the forums will concur that I have no interest in MS, although honestly I won't be offended if someone thinks I do, lol.
Lurking on MS forums where MS is involved might mean that you liked your days on MS back then, and that the majority of it wasn't bad experiences. It doesn't reflect that you have interest in playing it now. That's my views anyways, since in 2.5 years of playing, I know a few friends who have done a good job of permanently quitting, but they still lurk on MS forums. While I haven't quit yet (I don't plan to anytime soon, short of "acts of fate"), I know I'd certainly come back to the forums for the community and the friends I've made.


I don't think there is any possible way I can benefit from Maplestory anymore. The most I might do is flatter myself and think that others can benefit from my experiences. To be perfectly honest, when the event began, I struggled to find a topic I could honestly interest myself in that concerned Maplestory, but clearly there's ways of talking without thinking! Really the driving force behind why I wrote this guide was so I could participate in a "!!!forum event!!!," and maybe to challenge my writing repertoire by trying a really different style and genre (I've never written in the "a guide to XYZ" genre before). After all, I'm a Fiel fan, a peace-and-joy-and-love-and-happiness fan, a speech-language-therapy fan and a writing fan - ultimately not a Maplestory fan. I hope humbly that such a person may exist on these forums without unsettling the waters too much :).
tbh, I wrote my guide to challenge myself as well xD I'll know I've improved in my writing skill for macro-sized content when I've managed to place in the top 3. (I'm mostly fine writing the small stuff.) My teachers and such say I have poor organization and rambling streaks of words. I know it's not exactly formal, but it's a competition, and I'm mostly seeing if I've gotten my points across on the wordier parts of my guide. I also respect Fiel, so I figured I could do a little contribution like this if I am going to be a cheap ass xD

Kurtle
2008-11-02, 02:06 PM
Greatest guide I believe I have ever seen.:redface:

Kranzorbaken
2008-11-10, 09:42 PM
I know I'm gonna regret saying this... but um... I agree with the piggy.

*DO NOT USE THIS STATEMENT AGAINST ME IN THE FUTURE. KTHNX*


Haha ty for the siggy person that agrees with bacon the fat piggy.

Dusk
2008-11-11, 01:37 PM
Nice guide. I have to ask, why are you so interested in psychology? Is it just a hobby, or a profession, or are you a student studying it?

I don't know where I belong in this guide. I've quit multiple times, but in the back of my mind I want to come back, even though I'm bored to tears with this game and I have much better things to do in college, and I've been threatening to with the imminent release of Pirates by making a character, but it's so hard to, because every time I do, I have to reacquaint myself with the community, and mourn the loss of my old friends that I never got a chance to get contact info for. I think this requires a new section.