PDA

View Full Version : [Aran] Big Bang made Smart Knockback god awful useless



bast963
2011-02-11, 10:17 AM
It really is. I look at the KB required for some monsters that Arans will be training on:

Iron Mutae: 900
Captains: 1.3k
Gigantic Spirit Vikings: 1.8k
Red Wyverns: 2.4k

pre-BB
Gallos: 4k
Skeles: 5k

Even with the mobbing reduction, your weakest attack, the first hit of your swing, still does 100%-150% damage (before reduction) normally or by critting, and even with that, I manage to pull like 3.8k minimum on my 122 Aran. This isn't even factoring in how amazing the new mastery formula is, that it goes from 50% minimum real to 90% straight up (my current minimum is 76% because of lvl 1 High Mastery) so it only gets better from there. So long as you're dexless, and your gear doesn't suck, you should be able to KB regular mobs with hideous ease.
and by "not suck" I mean not wear like Eclipse polearm at lvl 112 with 90 base dex and clean, no potential equips everywhere else.

The only, only time SKB would be of any significant use is at bosses, and every, every important boss is immune to it. There is no point in even maxing this piece of garbage after Chaos. The only reason you max it today is because rolling spin sucks so much that it's even worse, and even then, I may just suggest to leave it at 18 and max Final Charge and Booster.

Edit: 75% damage for 2 mobs, 50% for 3 or more, and with 3 or more, I do 2.9k minimum at 0 combo. Mostly because I use warrior elixirs, but I've seen people train with energizers, so that's not much.

Liteness
2011-02-11, 11:12 AM
yep, smart knock back is useless now, it doesn't even work on bosses :D

Takebacker
2011-02-11, 11:14 AM
yep, smart knock back is useless now, it doesn't even work on bosses :D

It never did.

Locked
2011-02-11, 11:17 AM
It never did.

I remember it did in kMST a long time ago. Along with "freezing" bosses.

Liteness
2011-02-11, 11:17 AM
It never did.

yea it did f2 wayyyyyyyy wayyyy back then in kms haha and i know it doesn't f3 was just saying

Takebacker
2011-02-11, 11:18 AM
I remember it did in kMST a long time ago. Along with "freezing" bosses.

I remember when advanced chains pushed monsters too. Or when exploding arrows hit once.

This isn't KMST. >.>

@ above: IT NEVER DID THAT IN GLOBAL MAPLE STORY HOLY F'UCKING S'HIT.

Jellyflower
2011-02-17, 02:26 PM
So SKB doesn't work on mobile bosses like bodyguards, manon, papulatus and such? I never knew.

PirateIzzy
2011-02-17, 02:44 PM
So SKB doesn't work on mobile bosses like bodyguards, manon, papulatus and such? I never knew.

Nope, but even so, it would be useless on them, since BGA and B have knockbacks of 250, Manon 5k, and Pap 10k.

Jellyflower
2011-02-18, 01:44 AM
Nah I was thinking about pink bean and the future empress boss. I'm disappointed now. =/

Now I can happily reset it out with the next SP reset.

Hanabira.Kage
2011-02-18, 02:09 AM
Now I can happily reset it out with the next SP reset.


This.

Yay for maxing Rolling Spin after Chaos. Though I would rather not (to minimise Rolling Spin's damage so that I can abuse it to rack up combos when Recharge is cooling).

Satellite
2011-02-18, 03:08 AM
You ruined my day. I never noticed that before.

BB= nothing but nerf for Aran.

Was there any changes for smart kb in Chaos?

Liteness
2011-02-18, 09:49 AM
Nah I was thinking about pink bean and the future empress boss. I'm disappointed now. =/

Now I can happily reset it out with the next SP reset.

If you can deal enough dmg, you wont even need smart kb.


You ruined my day. I never noticed that before.

BB= nothing but nerf for Aran.

Was there any changes for smart kb in Chaos?

no

Jellyflower
2011-02-18, 10:36 AM
Yea, but I don't think I can ever hit 999,999 at pink bean on an aran. I can't even hit 100k with OS right now with 80k range @ level 180, post-chaos not a problem. (ice, physical resists and 70% PDrate).