View Full Version : Nerf on Wild Hunters' first job
Sorien
2011-01-18, 02:40 PM
Well, I'm sure everyone has noticed that a lot of the wild hunter skills do significantly more damage than those of Bow Masters and Marksmen, but I think that they would be a lot more balanced if Nexon would just nerf their first job advancement.
The idea I'm proposing is pretty simple actually, and the suggested changes are as follows:
Triple Shot: max level 10, 80% damage per arrow at max.
Jaguar Riding: max level 15, +15% hp while riding the jaguar at max.
Critical Shot: max level 10, +20% critical rate at max level.
Those three changes would significantly nerf Wild Hunters later on, especially when they're taking a ton of touch damage while mowing through mobs with Ricochet and Crossroads. They're single target DPS in first job would be about the same as other bowmen, and later on they'll deal less damage with Vulcan than Bow Masters because they'll be dealing far fewer critical hits. This also solves the issue of them having such a huge buff from only 15 first job points, as many have stated in the past (as it is now, they get 40% hp AND 40% critical rate AND insane mobility from just 15 first job points).
What do the rest of you think, would this be a welcome change for any of you?
Worthyness
2011-01-18, 04:33 PM
Anything to boost the esteem of many archers around the maple world. As long as we can get something "better" than those fricken moving shot punks who KS everyone. This seems to balance things out without over powering them in the long run. AND this may actually give bowmasters a chance to out damage a wild hunter(1v1) with the same base equips.
This solves the imbalance quite well i think. I mean really. Who's idea was it to make a character that could do everything each archer class could do, combine it into something that would not only out damage the base archer class, but also upset it in terms of mobility and survivability?
These changes still give Wild Hunters an edge in terms of mobility and survivability, but to a lesser extent. the same could be said of the crits.
They could also just not make the Hurricane-ripoff be the same damage % as the original Storm of Arrows. I mean, they have the same damage %, but Wild Hunters have an extra edge in the damage formula department.
They could also solve this by also letting the archers of old move while attacking as well (with animations changed properly of course). This at least gives them a chance at mobility. As it is now, archers can't do crap against any and all attackers that move faster than them (even with haste).
Locked
2011-01-18, 04:36 PM
Don't fix what isn't broken.
Solarboy
2011-01-18, 04:40 PM
Their worst time is in 1st job, and you want to make it even worse? No thanks.
aslemn
2011-01-18, 04:43 PM
I don't see a reason to nerf what is average already.
Zelkova
2011-01-18, 04:44 PM
The...HUGE advantage WH's have over any other class is the ability to move and do damage. Im not saying to remove this, this is how the class should be played. I just dont think the skills themselves are at fault.
Alilatias
2011-01-18, 04:47 PM
I think all that needs to be done is to scrap the Hurricane-like skill and give them a single target skill that works more like Strafe. Doing that means they wouldn't benefit as much from Final Attack, which in theory would cut down their DPS considerably.
I have a 9x Wild Hunter myself, and they are terrible at efficiently mobbing anywhere that doesn't consist of one flat platform, and even then the way Dash and Slash and Swipe are designed makes them get hit far more often. Their mobbing skills dish out far more damage, but it seems that their training methods feel far more messier/inefficient than other classes. So messy that I've grown sick of playing my WH and have now gone back to focusing on getting my Ranger to 4th job.
I doubt their 4th job Sonic Roar makes them fare much better in the mobbing department. Their mobility and survivability above the other archers is unfair, yes, which is why I believe that all that needs to be done is to cut their single target DPS so that they end up slightly below the other two archers in that department.
Either that, or give Bowmasters an actual good mob skill in 4th job, since we're already outclassed by both Wild Hunters and Marksmen in both categories.
Sorien
2011-01-18, 05:38 PM
Either that, or give Bowmasters an actual good mob skill in 4th job, since we're already outclassed by both Wild Hunters and Marksmen in both categories.
I can agree with that actually. Maybe give a 10 point skill that gives arrow rain a decent buff in damage, similar to a paladin's Advanced Charged Blow.
Their worst time is in 1st job, and you want to make it even worse? No thanks.
The changes I suggested were mostly oriented toward appeasing the masses, but I do think that Wild Hunters need to have a smaller critical chance so that Vulcan doesn't completely outclass hurricane because of the crossbow's 15% higher damage. Also, I feel that if a Wild Hunter's servivability were to be nerfed, then other archers might not be so butthurt about it; they still have 15% more hp than other archers all the way up to fourth job, and then still have 5% more, but that's nowhere near the advantage of 30% more hp.
I also don't think that their first job is all that bad. Sure they only have a single target skill, but it's not like making it only 240% damage is all that bad when they'll still 1 to 2 hit kill all the monsters they train on.
Worthyness, you brought up some pretty good points, and I think allowing archers to walk with hurricane would help considerably!
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