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View Full Version : The City of Lights



NoWaizMatt
2008-09-21, 07:55 AM
Yay, another MapleAddition from Mr. Matt =D!

The City of Lights
The city of lights is a new, high tech, neon filled city. The technology here is so advanced...not even New Leaf City can compare. With huge skyscrapers from one end of the city to the other, neon signs everywhere you looks, gorgeous fountains that light up, reflection pools, a metro, and everything you need for the dream city, The City of Lights has it all.

The origin of the city comes from people immigrating from Ossyria. A particular group of people, the Odans, were very intelligent. They had created some of the leading Science experiments for Orbis, Ludibrium, and even Aqua Road. Eventually, other people started to lag behind. Jealous, leaders of Ossyria kicked them out of the continent. They decided to immigrate to a new island off the coast of Masteria. On this island they started to construct a city. Day by day, more Odans came, more people converted to become Odans, and the city became incredibly large. Pamphlets were sent out to everyone around the world, urging them to come to the city. Few came, but it still ran as a city.

About 300 years after the original Odans came, a new batch decided to perk up the city. They built a new section, the Shining Light, which was a park. This park had everything, from fun activities to monsters you can train on. Upset at the popularity, several Ossyrians posed as immigrants. They came over and took residence in the park. Later that year, they began their attack. Summoning monsters and throwing bombs, the park was completely destroyed. But, before they could continue their attack, they were stopped and killed, and now the park is known as the Shining Ruins.

Closer into the city you get to Downtown, known as the Shining Sky. Everything in the city has "shining" in it's name due to the spectacular appearance of the city. The Shining Sky has dozens of tall skyscrapers which make perfect shopping and training areas. In the Shining Sky, you can buy almost every weapon in the game, and forge high leveled ones. There are even new weapons, armors, and items available to be bought.

On the outer edge of the city is the Shining Outskirts, where most of the Odans take residence. Just beyond the Outkirts is the Shining Cave, in which a terrible beast resides. You are allowed to take it down, but you must have completed several tasks for the Odans in order to prove your bravery. The Shining Outskirts is easily the toughest place in the city. It's a rural area with many high leveled monsters, ranging from 110 to 180, which is the boss.

The Shining Cave is pretty much a complex puzzle. You form in parties of no more then 30 people. There are 5 main corridors. There is one for each party. After each corridor, there are 6 more portals, one for each member. Each member of each party must get to room 20, which is accessed once solving the puzzle. To solve the puzzle, you must use a Math formula. In each room there are 5 doors. The door will take you to another random room. After exploring each door, you must figure the pattern. The pattern randomizes with each new group of 30 people that enter. Figuring the pattern will allow you to arrive at room 20.

The City of Lights is accessed only through the Odan secretary of Ossyria. At Orbis, Ludibrium, and El Nath, there are people standing right next to the Free Market entrance. He will ask you if you would like to visit the city for a fee of 50,000 mesos. If you say yes, you will be immediately teleported to the city.

The Monsters
There are a bunch of different monsters in The City of Lights.

Odan Slime
Level: 25
HP: 650
MP: 350
Appearance: A black, human shaped slime that sports a long beard.
W. Attack: 80
W. Defense: 120
M. Attack: 80
M. Defense: 120
Speed: 40
Exp: 40
Attacks: Has a physical attack and a long ranged magical attack.

Mutant Fish
Level: 28
HP: 350
MP: 950
Appearance: A fish that comes from the pond of the Shining Ruins. An orange fish that is about the size of a human. It's fins touch the ground and are used to walk, as its tail sags on the ground.
W. Attack: 250
W. Def: 550
M. Attack: 350
M. Def: 550
Speed: -100
Attacks: Has a very strong physical attack and an extremely short range magical attack.
Exp: 120
Note: Do not attempt to mess with these as a lower level, as you will probably be instant killed.

Bomb
Level: 32
HP: 1100
MP: 0
Appearance: A stationary, black bomb that explodes once killed. Incredibly strong attack.
W. Attack: 0
W. Defense: 850
M. Attack: 500
M. Defense: 850
Attacks: No physical attacks. Once it's killed, will explode for a very strong attack.
Exp: 0

Mecha-Bat
Level: 35
HP: 1500
MP: 150
Appearance: A stirge that has had a mechanical makeover.
W. Attack: 100
W. Defense: 50
M. Attack: 130
M. Defense: 50
Attacks: Has a long ranged magical attack and a short ranged physical attack.
Exp: 103

Oracle
Level: 38
HP: 1850
MP: 450
Appearance: A fairly large horse-like monster. It has a horse's body and carries a spear. The top half of the horse is an angelic body. Has wings. The whole body is almost completely angelic white.
W. Attack: 130
W. Defense: 150
M. Attack: 200
M. Defense: 90
Attacks: Stabs with spear at close range and will throw spear at long range.
Exp: 127
Note: This monster is meant to have an angelic appearance. Think of it as a faun but with an angel as the head instead of a human.

Bronze Giant
Level: 40
HP: 12,200
MP: 120
Appearance: A giant, human like creature. Instead of being a human, though, it seems much more robotic. Has a body shape of a human, but it's whole body is crafted of robotic parts.
W. Attack: 450
W. Defense: 1100
M. Attack: 450
M. Defense: 1700
Attacks: Both very powerful Magic and Physical attacks. When provoked, will cause an earthquake that is very powerful.
Note: It's a mini boss-like monster. It must be defeated in the Shining Cave.
Exp: 800

Shining Slime
Level: 42
HP: 1890
MP: 0
Appearance: A normal shaped slime, but coated with shiny, silver pain.
W. Attack: 110
W. Defense: 60
M. Attack: 0
M. Defense: 60
Attacks: No notable attacks.
Exp: 107

Downtown Cab
Level: 45
HP: 2000
MP: 100
Appearance: A yellow and blue taxi cab with facial features that of a human.
W. Attack: 115
W. Defense: 150
M. Attack: 0
M. Defense: 150
Attacks: No Notable attacks.
Exp: 110

Nightstant
Level: 57
HP: 4600
MP: 600
Appearance: A silhouette-like creature. Shaped like a human, but much wider and taller.
W. Attack: 170
W. Defense: 30
M. Attack: 460
M. Defense: 30
Attacks: A fairly high touch damage attack, and when provoked, has an unavoidable magic attack that hits for extremely high damage.
Exp: 1,020
Note: This monster better be taken care of in one hit, because it hits extremely high. If you can one hit it, it's sought after by many people for its high experience.

Chrome Lily
Level: 62
HP: 5200
MP: 0
Appearance: A Mighty Maple Eater that has been given a chrome makeover.
W. Attack: 140
W. Defense: 130
M. Attack: 0
M. Defense: 130
Attacks: No notable attacks.
Exp: 210

Bronze Dragon
Level: 66
HP: 26,210
MP: 4,000
Appearance: A giant dragon colored bronze.
W. Attack: 1,400
W. Defense: 800
M. Attack: 1,400
M. Defense: 800
Attacks: High touch damage and an avoidable magical attack. Long range magical and long range physical.
Note: Stationary monster, will only Magical Attack when provoked. Must be beaten to complete Shining Cave.
Exp: 960

Shining Knight
Level: 70
HP: 2,176,320
MP: 3,000
Appearance: A giant knight in chrome armor. The armor appears to be made of a bunch of different mechanical parts. Has vicious red eyes and a bunch of shining buttons.
W. Attack: 250
W. Defense: 450
M. Attack: 300
M. Defense: 500
Attacks: Has a long ranged and touch physical attacks, and a long ranged magic attack. Has ability to heal itself and summon Nightstants.
Note: This is the boss for the Shining Sky.
Exp: 50,000

Water Giant
Level: 77
HP: 9,700
MP: 1,700
Appearance: A giant slime-looking creature made of murky water. Shaped like a yeti, except much taller.
W. Attack: 310
W. Defense: 210
M. Attack: 280
M. Defense: 370
Attacks: Touch physical attack and will shoot water for a long ranged magic attack.
Exp: 1,500

Bombed Statue
Level: 80
HP: 12,600
MP: 0
Appearance: A statue of an elder warrior. Most of the image is faded, and chunks are missing. Appears to have been burned severely.
W. Attack: 300
W. Defense: 250
M. Attack: 0
M. Defense: 99999999
Attacks: No notable attacks.
Note: All magical attacks do 1 damage to it.
Exp: 2000

Wisdom Statue
Level: 80
HP: 12,600
MP: 5,000
Appearance: A statue of an elder warrior. Most of the image is faded, and chunks are missing. Appears to have been burned severely.
W. Attack: 0
W. Defense: 999999999
M. Attack: 300
M. Defense: 250
Attacks: Long ranged physical attack when provoked.
Note: All physical attacks do 1 damage to it.
Exp: 2000

Ancient Fish
Level: 87
HP: 15,000
MP: 0
Appearance: An ancient fish that has developed the ability to walk on land. Resembles a coelacanth.
W. Attack: 320
W. Defense: 400
M. Attack: 0
M. Defense: 400
Attacks: Has no notable attacks.
Exp: 2400

Silver Giant
Level: 90
HP: 35,120
MP: 2,000
Appearance: A giant, human like creature. Instead of being a human, though, it seems much more robotic. Has a body shape of a human, but it's whole body is crafted of robotic parts.
W. Attack: 1,100
W. Defense: 800
M. Attack: 1,100
M. Defense: 800
Attacks: Has a long ranged physical attack and magical attack.
Note: Must be beaten to complete Shining Cave.
Exp: 1120

Cryptkeeper
Level: 96
HP: 27,126
MP: 1,900
Appearance: A frail, old man in an overcoat...carrying a book with a strange mark on the front.
W. Attack: 370
W. Defense: 400
M. Attack: 580
M. Defense: 400
Attacks: Has a touch damage physical attack and an extremely powerful magical attack.
Exp: 2800

Risen Dead
Level: 103
HP: 36,200
MP: 0
Appearance: A skeleton of a human that slowly trudges in a continuous path...
W. Attack: 400
W. Defense: 300
M. Attack: 0
M. Defense: 500
Attacks: Has no notable attacks.
Note: It's undead, so holy attacks are affective.
Exp: 3000

Shining Corpse
Level: 110
HP: 42,900
MP: 0
Appearance: A skeleton of a human painted chrome. It slowly trudges in a continuous path.
W. Attack: 440
W. Defense: 370
M. Attack: 0
M. Defense: 580
Attacks: Has no notable attacks.
Note: It's undead, so holy attacks are affective.
Exp: 3600

Outskirt Dweller
Level: 110
HP: 40,120
MP: 4,200
Appearance: A mischievous bandit on the Outskirts.
W. Attack: 420
W. Defense: 320
M. Attack: 450
M. Defense: 320
Attacks: Has a short ranged magical attack. Can stun.
Exp: 3300

Outskirt Raven
Level: 116
HP: 43,700
MP: 6000
Appearance: A giant bird that flies around the Outskirts. So large...attacks rarely miss.
W. attack: 120
W. Defense: 680
M. Attack: 490
M. Defense: 680
Attacks: Has a long ranged physical attack.
Exp: 3900

Unholy Light
Level: 123
HP: 12,000
MP: 0
Appearance: A giant column of light...with a dark aura around it. "It's harmless..."
W. Attack: 1000
W. Defense: 0
M. Attack: 0
M. Defense: 0
Attacks: No notable attacks.
Note: Summons Ruinaster when killed.
Exp 0

Montshell
Level: 125
HP: 50,760
MP: 1,500
Appearance: A crab like monster that dwells in the outskirts.
W, Attack: 520
W. Defense: 600
M. Attack: 520
M. Defense: 600
Attacks: Has a short ranged magical attack.
Exp: 4200

Silver Dragon
Level: 128
HP: 88,200
MP: 10,000
Appearance: A giant dragon colored silver.
W. Attack: 1,900
W. Defense: 1,100
M. ATtack: 1,100
M. Defense: 1,100
Attacks: High touch damage and an avoidable magical attack. Long range magical and long range physical.
Note: Stationary monster and will only attack when provoked. W. attack only used when it has 3000 HP left. Must be beaten to complete the Shining Cave.
Exp: 1300

Ruinaster
Level: 135
HP: 150,000,000
MP: 80,000
Appearance: A giant, dark Magician with a book at hand. The book lights up, and the magician is huge. Black overcoat, pale, white skin, and blue, glowing eyes. Has a staff similar to a Doomsday Staff.
W. Attack: 800
W. Defense: 1,400
M. Attack: 1000
M. Defense: 1,400
Attacks: has a variety of attacks. Only will touch damage for physical. Summons lightning bolts to cause 1/1. Casts a blast of fire in a straight line, but is avoidable. Brings down meteors to stun. Uses an ice attack to freeze.
Note: This is the boss of the Shining Ruins. He will teleport around. His height is about the same as Zakum's. Will summon Risen Dead and Cryptkeepers.
Exp: 2,300,000

Lightning Thief
Level: 138
HP: 62,000
MP: 14,000
Appearance: A human like character with a mask over his face, a dark coat, and blue, glowing hands.
W. Attack: 600
W. Defense: 590
M. Attack: 800
M. Defense: 590
Attacks: Has a short range magical attack that hits with a low rate.
Exp: 5200

Sealed Door
Level: 140
HP: 550,000,000
MP: 0
Appearance: A giant, beautifully crafted door guarding the entrance to the Shining Cave.
W. Attack: 0
W. Defense: 1,600
M. Attack: 0
M. Defense: 1,600
Attacks: None
Exp: 0

Gold Giant
Level: 145
HP: 110,560
MP: 50,000
Appearance: A giant, human like creature. Instead of being a human, though, it seems much more robotic. Has a body shape of a human, but it's whole body is crafted of robotic parts.
W. Attack: 1,800
W. Defense: 1,400
M. Attack: 2,000
M. Defense: 1,400
Attacks: Long ranged, low accuracy magical attack that only hits when provoked. Touch damage physical attack.
Note: Must be beaten to complete the Shining Cave.
Exp: 2000

Shining Soldier
Level: 150
HP: 96,120
MP: 0
Appearance: A majestic soldier covered in chrome, robotic armor.
W. Attack: 850
W. Defense: 1000
M. Attack: 0
M. Defense: 1000
Attacks: No notable attack.
Exp: 7,200

Gold Dragon
Level: 160
HP: 150,650
MP: 100,000
Appearance: A giant dragon colored gold.
W. Attack: 2,000
W. Defense: 1,800
M. Attack: 2,000
M. Defense: 1,800
Attacks: Long ranged, low accuracy magical attack that only goes off when provoked.
Note:Stationary monster and will only attack when provoked. Must be beaten to complete the Shining Cave.
Exp: 2500

Shining General
Level: 168
HP: 50,000,000
MP: 0
Appearance: A human like character with extremely strong attacks.
W. Attack: 1,200
W. Defense: 1000
M. Attack: 1,200
M. Defense: 1000
Attacks: Will shoot off missiles and guns for long ranged magical attacks. May also summon Shining Soldiers
Note: Must be beaten to complete Shining Cave. Last monster before the Shining Dragon.
Exp: 3,000,000

Shining Dragon's Left Head
Level: 180
HP: 780,000,000
MP: 1,000,000
Appearance: A giant, chrome head of a robotic dragon.
W. Attack: 1,300
W. Defense: 1000
M. Attack: 1,300
M. Defense: 1000
Attacks: Will 1/1, send a breath of fire forward for high magical damage, will slam it's head into the platform for physical damage, and will shoot ice out of its mouth for a stun.
Exp: 9,000,000

Shining Dragon's Right Head
Level: 180
HP: 780,000,000
MP: 1,000,000
Appearance: A giant, chrome head of a robotic dragon.
W. Attack: 1,300
W. Defense: 1000
M. Attack: 1,300
M. Defense: 1000
Attacks: Will 1/1, send a breath of fire forward for high magical damage, will slam it's head into the platform for physical damage, and will shoot ice out of its mouth for a stun.
Exp: 9,000,000

Shining Dragon's Feet
Level: 180
HP: 500,000,000
MP: 100
Appearance: Robotic feet of a dragon. Huge.
W. Attack: 1,200
W. Defense: 1000
M. Attack: 1,500
M. Defense: 1000
Attacks: Has mostly physical attacks. Will use a mobbing kick for high damage and huge knockback. When it is about to die, will use tidal wave, potentially killing a lot of people.
Exp: 7,500,000

Shining Dragon's Chest
Level: 180
HP: 1,200,000,000
MP: 50,000,000
Appearance: A giant robotic chest of a dragon.
W. Attack: 1,600
W. Defense: 1,300
M. Attack: 1,800
M. Defense: 1,200
Attacks: Will 1/1, send fire and ice forward, and stun. Will also cast a poison mist. Will summon any of the giants and dragons. Will also heal the other body parts. Will summon lightning to strike one party member and stun them +1/1 them. Will also cast seduce. May summon Lightning Thief.
Exp: 12,000,000

Shining Dragon's Tail
Level: 180
HP: 550,000,000
MP: 0
Appearance: A robotic tail of a dragon.
W. Attack: 1,500 (2000)
W. Defense: 2,000
M. Attack: 0
M. Defense: 2,000
Attacks: Physcial attacks only. When about to die...will add element of fire to the tail for extra damage. Will also rapidly begin to twirl around and slam into the ground.
Exp: 7,500,000

Maps


The Shining Sky: Entrance to the City
NPCs: Odan Secretary

The Shining Sky: The Shining Sky
NPCs: Tia-Quest Giver
Leila-General Information
Todd-Weapon Seller
Odan Monk-Armor Seller
Gachapon
Corey-Quest Giver
Odan Priest-Shining Cave signup.

The Shining Sky: Tower Mall
NPCs: Zan-Hair Stylist
Annetta-Hair Style Assisstant
David-Plastic Surgeon
Uni-Doctor without a License
Abe-Lens Master
John-Lens Broker

The Shining Sky: Metro Station I
Odan Slime x12

The Shining Sky: Metro Station II
Odan Slime x12
Oracle x4

The Shining Sky: Capital Hall
Oracle x6
Mecha-Bat x8

The Shining Sky: Skyscraper Block I
Downtown Cab x3
Odan Slime x8

The Shining Sky: Skyscraper Block II
Downtown Cab x3
Odan Slime x8

The Shining Sky: Skyscraper Headquarters
Odan Slime x16

The Shining Sky: Back Alley I
Oracle x2
Nightstant x6

The Shining Sky: Back Alley II
Oracle x2
Nightstant x6

Hidden Street: Nightstant Hall
Nightstant x15

Hidden Street: Bat Hideout
Mecha-Bat x15

The Shining Sky: Entrance to the Skyscraper
Odan Slime x6
Oracle x3

The Shining Sky: Skyscraper I
Oracle x6
Chrome Lily x12

The Shining Sky: Skyscraper II
Shining Slime x4
Chrome Lily x6
Oracle x3

The Shining Sky: Meeting Room
Shining Slime x8
Nightstant x6

The Shining Sky: Shining Garden
Chrome Lily x15

The Shining Sky: Shining Headquarters
Shining Slime x12
Chrome Lily x6

The Shining Sky: The Shining Room
Chrome Lily x2
Shining Knight x1


The Shining Ruins: Entrance to the Ruins
NPCs: Anne-Quest giver
Odan Priest-Quest giver
Joseph-Ruinaster Quest giver

The Shining Ruins: Mutant Fish Territory I
Mutant Fish x6

The Shining Ruins: Mutant Fish Territory II
Mutant Fish x4
Bomb x2

The Shining Ruins: Mutant Fish Territory III
Mutant Fish x6
Bomb x1

The Shining Ruins: The Cemetery Gate
Ancient Fish x6
Nightstant x2

The Shining Ruins: Left Cemetery
Cryptkeeper x1

The Shining Ruins: Right Cemetery
Cryptkeeper x1

The Shining Ruins: Under the Cemetery
Risen Dead x7
Shining Corpse x7

The Shining Ruins: Tunnel under the Lake
Ancient Fish x3
Water Giant x12

The Shining Ruins: Murky Depths
Water Giant x16

The Shining Ruins: Area of Pray
Cryptykeeper x6

The Shining Ruins: Area of Grief
Risen Dead x6

The Shining Ruins: Area of Fear
Shining Corpse x6

The Shining Ruins: The Dark Tunnel I
Cryptkeeper x4
Shining Corpse x6

The Shining Ruins: The Dark Tunnel II
Cryptkeeper x4
Shining Corpse x6

The Shining Ruins: Mysterious Grave
Shining Corpse x15
Risen Dead x15

The Shining Ruins: Murky Cave
Ancient Fish x7
Bomb x10

The Shining Ruins: The Other Side of the Cemetery
Water Giant x12
Cryptkeeper x6

The Shining Ruins: Destroyed Gazebo
Shining Corpse x15

The Shining Ruins: Bombed Wall I
Bomb x15

The Shining Ruins: Bombed Wall II
Bomb x15

The Shining Ruins: Ruinaster's Minions
Risen Dead x15
Shining Corpse x15

The Shining Ruins: Keeper of the Crypt
Cryptkeeper x15

The Shining Ruins: Holy Field
NPCs: Fetae-Gives you access to the sanctuary
Gaborel: Pot Seller
Fortde: Forges items for 120+
Archeologist: Refines items dropped by Ruinaster

The Shining Ruins: Sanctuary Entrance I
Bombed Statue x1
Wisdom Statue x1

The Shining Ruins: Sanctuary Entrance II
Bombed Statue x1
Wisdom Statue x1

The Shining Ruins: Disturbed Balance
Cryptkeeper x25

The Shining Ruins: Sanctuary Gate
Bombed Statue x10
Wisdom Statue x10

The Shining Ruins: Sanctuary
Unholy Light x1
Ruinaster x1


Note: For Shining Cave, in each of the Passages, you must enter a portal. The Portal will either take you to another passage or back to the Passageway. You must figure the pattern to be able to make it through.

The Shining Outskirts: Residential
NPCs: Odan Arch-Bishop-Sign up for Shining Cave
Elean-Quest Giver
Jondo-Pot Seller
Domingo-Sells level 100+ equips
Imingo-Sells level 100+ armors
Ohdek-Quest Giver
Samsan-Quest Giver
Corey-Taxi Cab
John-Quest Giver (His quests allows you to teleport to the Shining Cave)

The Shining Outskirts: Neighborhood I
Nightstant x1
Bomb x4

The Shining Outskirts: Neighborhood II
Outskirt Dweller x8
Outskirt Raven x1

The Shining Outskirts: Construction Site
Bomb x26

The Shining Outskirts: Barren Desert
Outskirt Raven x1
Outskirt Dweller x4

The Shining Outskirts: Bird's Nest
Outskirt Raven x4

The Shining Outskirts: Lonely Bard
NPCs: John The Bard-Quest Giver

The Shining Outskirts: Stormy Desert
Lightning Thief x4
Outskirt Dweller x4

The Shining Outskirs: Higher and Higher
Outskirt Raven x2
Lightning Thief x4

The Shining Outskirts: Desert of Chrome
Montshell x6
Shining Soldier x1

The Shining Outskirts: Crab Desert
Montshell x13

The Shining Outskirts: Oasis
NPCs: Scott-Quest Giver
Amalia-Quest Giver
Garret Stone-Misc. Info
Odan Apprentice-Quest Giver

The Shining Outskirts: Body of Chrome
Shining Soldier x10

The Shining Outskirts: Adrenaline Rush
Shining Soldier x6
Montshell x14

The Shining Outskirts: Lightning City
Lightning Thief x16

The Shining Outskirts: Close to the Cave

The Shining Outskirts: In Front of the Cave
NPCs-Odan King: Gives Access to Cave

The Shining Cave: Majestic Door
Sealed Door x1

The Shining Cave: Passageway

The Shining Cave: Bronze Passage I

The Shining Cave: Bronze Passage IA

The Shining Cave: Bronze Passgae IB

The Shining Cave: Bronze Passage IC

The Shining Cave: Bronze Passage ID

The Shining Cave: Bronze Passage IE

The Shining Cave: Bronze Passage IF

The Shining Cave: Tomb of the Bronze Giant
Bronze Giant x1

The Shining Cave: Bronze Passage II

The Shining Cave: Bronze Passage IIA

The Shining Cave: Bronze Passage IIB

The Shining Cave: Bronze Passage IIC

The Shining Cave: Bronze Passage IID

The Shining Cave: Bronze Passage IIE

The Shining Cave: Bronze Passage IIF

The Shining Cave: Bronze Throne

The Shining Cave: Lair of the Bronze Dragon
Bronze Dragon x1

The Shining Cave: Silver Passage I

The Shining Cave: Silver Passage IA

The Shining Cave: Silver Passage IB

The Shining Cave: Silver Passage IC

The Shining Cave: Silver Passage ID

The Shining Cave: Silver Passage IE

The Shining Cave: Silver Passage IF

The Shining Cave: Tomb of the Silver Giant
Silver Giant x1

The Shining Cave: Silver Passage II

The Shining Cave: Silver Passage IIA

The Shining Cave: Silver Passage IIB

The Shining Cave: Silver Passage IIC

The Shining Cave: Silver Passage IID

The Shining Cave: Silver Passage IIE

The Shining Cave: Silver Passage IIF

The Shining Cave: Silver Throne

The Shining Cave: Lair of the Silver Dragon
Silver Dragon x1

The Shining Cave: Gold Passage I

The Shining Cave: Gold Passage IA

The Shining Cave: Gold Passage IB

The Shining Cave: Gold Passage IC

The Shining Cave: Gold Passage ID

The Shining Cave: Gold Passage IE

The Shining Cave: Gold Passage IF

The Shining Cave: Tomb of the Gold Giant
Gold Giant x1

The Shining Cave: Gold Passage II

The Shining Cave: Gold Passage IIA

The Shining Cave: Gold Passage IIB

The Shining Cave: Gold Passage IIC

The Shining Cave: Gold Passage IID

The Shining Cave: Gold Passage IIE

The Shining Cave: Gold Passage IIF

The Shining Cave: Gold Throne

The Shining Cave: Lair of the Gold Dragon
Gold Dragon x1

The Shining Cave: Holy Passage I

The Shining Cave: Holy Passage IA

The Shining Cave: Holy Passage IB

The Shining Cave: Holy Passage IC

The Shining Cave: Holy Passage ID

The Shining Cave: Holy Passage IE

The Shining Cave: Holy Passage IF

The Shining Cave: Light Passage I

The Shining Cave: Light Passage IA

The Shining Cave: Light Passage IB

The Shining Cave: Light Passage IC

The Shining Cave: Light Passage ID

The Shining Cave: Light Passage IE

The Shining Cave: Light Passage IF

The Shining Cave: Entrance to the Lair of the Shining Dragon
Shining General x1

The Shining Cave: Lair of the Shining Dragon
Shining Dragon x1

Items
Note: Etc. common drops are not listed.


Shining Bone-Collect these to forge some new shining armor!
Shining Collar-Collect these to forge some new shining armor!
Contained Light-Drop in the Sanctuary to summon Ruinaster.
Shining Meat-Used to summon the feared Shining Dragon.
Shining Ore-Used to forge some new shining armor!
Chrome Lily Petal-Used to forge some new shining armor!
Nightstant Bat-Used to forge some new shining weapons!
Mecha-Bat Chip-Used to forge some new shining Weapons!
Oracle Horn-Used to forge some new shining weapons!
Dead Remains-Used to get into the shining cave.
Lightning Dagger-Used to forge some new shining weapons!
Crow's Foot-used to forge some new, shining weapons!
Shining Dragon's CPU-Used to forge some new, shining armors and weapons.


Shining Claw:

Level Requirement: 30
STR: 0
DEX: 0
INT: 0
LUK: 0

W. Attack: 19 (14-24)
7 Slots
Disc: A claw that seems to glitter in the sun.
To Forge: 600 Crow's Foot, 300 Lightning Daggers

Glistening Claw:

Level Requirement: 70
STR: 0
DEX: 0
INT: 0
LUK: 0

W. Attack: 36 (31-41)
7 Slots
Disc: A claw that seems to glitter in the sun.
To Forge: 1200 Crow's Foot, 600 Lightning Daggers, 1,500 Oracle Horns, 5 Shining Dragon's CPU.

Chrome Sword (2-h)

Level Requirement: 120
STR: 0
DEX: 0
INT: 0
LUK: 0

W. Attack: 113 (108-118)
7 slots
Disc: A sword forged with a furious flame.
To Forge: 1500 Lightning Daggers, 10 Shining Dragon's CPU

Glistening Gloves

Level Requirement: 100
STR: 0
DEX: 0
INT: 0
LUK: 0

W. Attack: 3
5 Slots
Disc: Gloves made of shiny metal.
To Forge: 1 Shining Dragon's CPU, 1 Lightning Dagger. 100 Crows Feet, 2000 Nightstant Bat, 2000 Mecha-Bat Chips.

Dragon Skin Robe

Level Requirement: 150
STR: 0
DEX: 0
INT: 0
LUK: 0

W. Attack: 5
M. Attack: 5
W. Defense: 250
M. Defense: 250
Avoidability: +50
Accuracy: +50
Speed: +10
Jump: +10
STR: +15
DEX: +15
INT: +15
LUK: +15
Slots: 1
Disc: A steel robe dropped by the Shining Dragon. May be worn by all classes and all genders.
Note: To upgrade, you must use Shining Dragon's CPU + Shining Dragon Spirit. Shining Dragon Spirit upgrades as follows:

STR: +10
DEX: +10
INT: +10
LUK: +10
W. Attack: +2
M. Attack: +2
W. Defense: +200
M. Defense: +200
Avoidability: +20
Accuracy: +20

Shining Knight's Armor

Level Requirement: 50

STR: 0
DEX: 0
INT: 0
LUK: 0

STR: +5
DEX: +5
INT: +5
LUK: +5
Slots: 10
Dropped by the Shining Knight (2% chance)

Mask of the Spellcaster (Face Accessory)

Level Requirement: 110
STR: 0
DEX: 0
INT: 0
LUK: 0

W. Defense: +15
M. Defense: +15
STR: +10
DEX: +10
INT: +10
LUK: +10
Slots: 10
Dropped by Ruinaster





This is all for now. I'm slowly running out of monster ideas, so PM me if you want to send some ideas. Also, I'm looking for a monster sketcher, if possible.

JezzaRules
2008-09-26, 12:01 AM
Interesting place =). Any area boss here?
Anyway I'm not a good monster sketcher, basically I splinch mobs body parts to form new monsters (like I did with the Brown Tree Monkey in Raveolria)

NoWaizMatt
2008-09-26, 04:37 PM
Hehe, finished the monsters.

JezzaRules
2008-09-26, 07:33 PM
Whoa... your areas monster level range is quite vast. To top it off, it's stronger than Time Temple not to mention my next expansion area.

NoWaizMatt
2008-09-26, 08:37 PM
Hehe. It's wide for one main reason: training. There is not one area in maple (yet) that has training applicable for all levels. Or even areas fun for all levels. My city takes into consideration the maple population as a whole, so it allows for a wide range of levels.

NoWaizMatt
2008-09-26, 09:50 PM
Added in maps for the Shining Sky.

NoWaizMatt
2008-10-04, 09:36 AM
Completed the Ruins maps.

randompeep
2008-10-04, 09:44 AM
Are you planning on making a world map?

NoWaizMatt
2008-10-04, 05:53 PM
The only thing I am good at, digital art wise, is making sigs. So that would probably be a no, unless someone could offer their support and create a world map...

randompeep
2008-10-04, 06:09 PM
It doesn't have to be complex. It could be like Jezza's world map of Raveolria or w/e.

NoWaizMatt
2008-10-05, 10:18 AM
Added the maps for the Shining Outskirts and the Shining Cave, which means all maps are done.

NoWaizMatt
2008-10-07, 07:44 PM
Done!