Miek
2011-01-08, 06:15 PM
New class i thought of offfff, Enjoy it! LOL spent a whole day on itttttttttttt omgggahhhh
the Dancer
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Dancerpromocopy.png
Job Advancement City : New Leaf City
There are 2 types
Dancer -> Figurant -> Coryphee -> Soloist
Weapon: Fan
PRO: Strong support
CON: Weak in damage
Dancer -> Acrobat -> Breakdancer -> Break Boy/Break Girl
Weapon: Shin Guard
PRO: Great speed and range as a melee
CON: No party buffs at all
I put in damage in the animations to show roughly how much damage each skill does
(think that exactly 100~100 is the damage range)
1st Job
-Leap Boost: Jump + 123
-Max HP + 10%
-Defense Up + 200 DEF
Skills:
Heel Smash: A striking blow dealt to one enemy
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/HeelSmash.gif
Fleeting Dance: Ascend and kick multiple times damaging up to 6 mobs
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/FleetingDance.gif
Figurant
Figurant (2nd Job)
-Fan Mastery
-Fan Booster
-Final Attack: Fan
-Double Jump : Can jump twice
Skills:
Twirl Step: Gather enemies in the spin, and strike with fan up to 6 monsters
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/TwirlStep.gif
Butterfly Twist: Jump and Rapidly spin to deal 5 hits to one enemy (can be used in midair 3 times repetitively to get more height), has barely any cooldown, so you can use it quickly
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/ButterflyTwist.gif
First Aid: Heal all allies, the further away the the ally is, the less the heal power
Formula:
Level 1 First Aid: Level of character *1
Level 10 (MAX) First Aid: Level of character *10 (EX: level 40 would heal 400)
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/FirstAid.gif
Quick Dash: Quickly dash for greater mobility
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/QuickDash.gif
Coryphee (3rd Job)
-Evasion Boost: 30% chance to evade attacks
-Jump Mastery: Hold the jump button to jump higher (Max Jump= 140)
Skills:
Crescent Slash: Fan enemies with a vicious slash up to 6 enemies, this skill can be used very fast over and over
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/CresentSlash.gif
Quick Dash Mastery: Dash through up to 10 enemies to 100% Stun them and deal 100% damage
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/QuickDashMastery.gif
Whirlwind: Summon a whirlwind to follow you around dealing damage (buffs allies) 180 seconds
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Whirlwind.gif
Corps de Ballet: Summon a dancer to help fight, attacks every 3 seconds (60 minute), the dancer will stay near the area you ahve summoned it (much like corsair's octopus)
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/CorpsdeBallet.gif
Graceful Number: Perform a dance to periodically heal allies HP/MP within a certain range
-Takes 5 seconds to prepare
-Press the skill to activate, and every 5 seconds you must input a command (either up, down, left, or right) to continue, input the wrong command to cancel the skill
-Costs 10 MP per 5 seconds
-Dancer takes ½ Damage while in Graceful Number
-If dance is knocked back the skill ends
-Stance becomes in effect as this is activated
Heal Formula:
Level 1: Level of character *1
Level 20 (MAX): Level of character *20 (EX: level 100 would heal 2000 per 2.5 seconds)
MP Heal Formula:
Level 1: Level of character *0.1
Level 20 (MAX): Level of character *2 (EX: level 100 would heal 200 MP per 2.5 seconds)
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/GracefulNumber.gif
Soloist(4th Job)
-Mesmerize: Each attack has a 50% chance to slow enemies by 30 for 60 seconds
-Captivate: Each attack has a 20% chance to lower enemy ACC for 60 seconds
-MP Drain: Each attack has a 50% chance to drain 10% of damage as MP
-Corps de Ballet Plus: Able to summon 3 dancers for 120 seconds
- Maple Warrior
-Maple Hero
Skills:
Endless Waltz: Hold the skill to consistently deal damage with minimal knock back, has a mid length range
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/EndlessWaltz.gif
Restoration: Revive a fallen party member (only 1) Cooldown: 30 minute
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Restoration.gif
Graceful Solo: Similar to Graceful Dance, but effects the whole map
-Takes 5 seconds to prepare
-Must input a series of 5 buttons to continue the dance every 5 seconds, if incorrect the dance stops
-100% knock back prevention
-Damages monsters
-Only monsters/allies within 400% range (Genesis/Meteo/Blizzard range) will receive 100% effects of Graceful Solo, everything else outside the range will receive 50% effect
-Immune to Seal/Stun
-Every 10 seconds casts recovery from status effects
-Grants +100% defense to all allies
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/GracefulSolo.gif
Acrobat
Acrobat (2nd Job)
-Shin Guard Mastery
-Shin Guard Booster
-Final Attack: Shin Guard
-Speed Boost: Brings speed pass limit, to 160
Skills:
Sprint: Double tap left or right to run at 180 Speed
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Sprint.gif
Slide Tackle: While sprinting, slide tackle into 6 enemies
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/SlideTackle.gif
L-Kick: While sprinting, do a handstand L Kick to hurt 1 enemy, and again from recovering from the position
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/LKick.gif
Stomp: Stomp the ground to damage 1 monster (it is long ranged as well)
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Stomp.gif
Breakdancer(3rd Job)
-Evasion Boost: 30% chance to evade attacks
-Jump Mastery: Hold the jump button to jump higher (Max Jump= 140)
Skills:
Airflare Kick: Do aerial flares to pull in enemies and deal a finish blow, and leaves you in the L Kick position
-Cooldown: 10 seconds
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/AirflareKick.gif
Flaming Sommersault: While in L-Kick, press this to knock any opponent (great range) and stun them 100% while setting yourself at a far distance, also deals DoT for 100% damage at 5 seconds.
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/FlamingSommersault.gif
Rolling Helicopter: While sprinting, hold the button to roll and gather enemies, let go of left or right to perform the Helicopter
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/RollingHelicopter.gif
Dance Duo: Summon a helping dancer to help attack for 120 seconds
-Summons a back up dancer; it does not work like Shadow partner
-When you attack with any skill the back up dancer will copy you identically
-So basically the back up dancer will cover more range for you
-Back up dancers’ damage is 50%
In-depth explanation:
Scenario 1:
While in this mode and you approach a snail with your own character, and use attack, you will hit the snail and your back up dancer will hit any monster near him as well at the exact same time.
Scenario 2:
You fight a huge monster, like a Zakum, when you attack, you AND your back up dancer will hit Zakum because both of you are in range to hit him.
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Backup.gif
Break Boy/Break Girl(4th Job)
-Burn: Each attack has a 20% chance to inflict burn DoT, 50% damage a second for 5 seconds
-Captivate: Each attack has a 20% chance to lower enemy ACC for 60 seconds
-HP Drain: Each attack has a 50% chance to drain 1% of damage as MP
-Max HP Plus: Max HP +30% (50% in total with Max HP)
- Maple Warrior
-Maple Hero
Skills:
Dance Trio: Summon an additional dancer to help attack for 180 seconds
-Creates 2 copies of yourself
-Summons one in the front of and back, covering even more ground
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Trio.gif
Formation Change: Allows you to place a back up dancer either in the back or the front, two in the front or two in the back
- Back up dancers’ damage is 75%
-You may also adjust the length of separation between every one of them, allowing for more concentrated attacks
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/FormationChange.gif
Flaming Aura: Summons an aura to envelope you, and your dancers as well dealing damage
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/FlamingAura.gif
Windmill Flare: Instantly travel towards the nearest monster (like archer arrow shot range) and constantly damage them with the Windmill technique by holding down the button
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/WindmillFlare.gif
hope u guyss enjoyed itt.. spent literally a whole day working on this LOL jeez
the Dancer
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Dancerpromocopy.png
Job Advancement City : New Leaf City
There are 2 types
Dancer -> Figurant -> Coryphee -> Soloist
Weapon: Fan
PRO: Strong support
CON: Weak in damage
Dancer -> Acrobat -> Breakdancer -> Break Boy/Break Girl
Weapon: Shin Guard
PRO: Great speed and range as a melee
CON: No party buffs at all
I put in damage in the animations to show roughly how much damage each skill does
(think that exactly 100~100 is the damage range)
1st Job
-Leap Boost: Jump + 123
-Max HP + 10%
-Defense Up + 200 DEF
Skills:
Heel Smash: A striking blow dealt to one enemy
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/HeelSmash.gif
Fleeting Dance: Ascend and kick multiple times damaging up to 6 mobs
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/FleetingDance.gif
Figurant
Figurant (2nd Job)
-Fan Mastery
-Fan Booster
-Final Attack: Fan
-Double Jump : Can jump twice
Skills:
Twirl Step: Gather enemies in the spin, and strike with fan up to 6 monsters
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/TwirlStep.gif
Butterfly Twist: Jump and Rapidly spin to deal 5 hits to one enemy (can be used in midair 3 times repetitively to get more height), has barely any cooldown, so you can use it quickly
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/ButterflyTwist.gif
First Aid: Heal all allies, the further away the the ally is, the less the heal power
Formula:
Level 1 First Aid: Level of character *1
Level 10 (MAX) First Aid: Level of character *10 (EX: level 40 would heal 400)
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/FirstAid.gif
Quick Dash: Quickly dash for greater mobility
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/QuickDash.gif
Coryphee (3rd Job)
-Evasion Boost: 30% chance to evade attacks
-Jump Mastery: Hold the jump button to jump higher (Max Jump= 140)
Skills:
Crescent Slash: Fan enemies with a vicious slash up to 6 enemies, this skill can be used very fast over and over
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/CresentSlash.gif
Quick Dash Mastery: Dash through up to 10 enemies to 100% Stun them and deal 100% damage
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/QuickDashMastery.gif
Whirlwind: Summon a whirlwind to follow you around dealing damage (buffs allies) 180 seconds
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Whirlwind.gif
Corps de Ballet: Summon a dancer to help fight, attacks every 3 seconds (60 minute), the dancer will stay near the area you ahve summoned it (much like corsair's octopus)
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/CorpsdeBallet.gif
Graceful Number: Perform a dance to periodically heal allies HP/MP within a certain range
-Takes 5 seconds to prepare
-Press the skill to activate, and every 5 seconds you must input a command (either up, down, left, or right) to continue, input the wrong command to cancel the skill
-Costs 10 MP per 5 seconds
-Dancer takes ½ Damage while in Graceful Number
-If dance is knocked back the skill ends
-Stance becomes in effect as this is activated
Heal Formula:
Level 1: Level of character *1
Level 20 (MAX): Level of character *20 (EX: level 100 would heal 2000 per 2.5 seconds)
MP Heal Formula:
Level 1: Level of character *0.1
Level 20 (MAX): Level of character *2 (EX: level 100 would heal 200 MP per 2.5 seconds)
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/GracefulNumber.gif
Soloist(4th Job)
-Mesmerize: Each attack has a 50% chance to slow enemies by 30 for 60 seconds
-Captivate: Each attack has a 20% chance to lower enemy ACC for 60 seconds
-MP Drain: Each attack has a 50% chance to drain 10% of damage as MP
-Corps de Ballet Plus: Able to summon 3 dancers for 120 seconds
- Maple Warrior
-Maple Hero
Skills:
Endless Waltz: Hold the skill to consistently deal damage with minimal knock back, has a mid length range
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/EndlessWaltz.gif
Restoration: Revive a fallen party member (only 1) Cooldown: 30 minute
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Restoration.gif
Graceful Solo: Similar to Graceful Dance, but effects the whole map
-Takes 5 seconds to prepare
-Must input a series of 5 buttons to continue the dance every 5 seconds, if incorrect the dance stops
-100% knock back prevention
-Damages monsters
-Only monsters/allies within 400% range (Genesis/Meteo/Blizzard range) will receive 100% effects of Graceful Solo, everything else outside the range will receive 50% effect
-Immune to Seal/Stun
-Every 10 seconds casts recovery from status effects
-Grants +100% defense to all allies
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/GracefulSolo.gif
Acrobat
Acrobat (2nd Job)
-Shin Guard Mastery
-Shin Guard Booster
-Final Attack: Shin Guard
-Speed Boost: Brings speed pass limit, to 160
Skills:
Sprint: Double tap left or right to run at 180 Speed
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Sprint.gif
Slide Tackle: While sprinting, slide tackle into 6 enemies
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/SlideTackle.gif
L-Kick: While sprinting, do a handstand L Kick to hurt 1 enemy, and again from recovering from the position
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/LKick.gif
Stomp: Stomp the ground to damage 1 monster (it is long ranged as well)
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Stomp.gif
Breakdancer(3rd Job)
-Evasion Boost: 30% chance to evade attacks
-Jump Mastery: Hold the jump button to jump higher (Max Jump= 140)
Skills:
Airflare Kick: Do aerial flares to pull in enemies and deal a finish blow, and leaves you in the L Kick position
-Cooldown: 10 seconds
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/AirflareKick.gif
Flaming Sommersault: While in L-Kick, press this to knock any opponent (great range) and stun them 100% while setting yourself at a far distance, also deals DoT for 100% damage at 5 seconds.
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/FlamingSommersault.gif
Rolling Helicopter: While sprinting, hold the button to roll and gather enemies, let go of left or right to perform the Helicopter
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/RollingHelicopter.gif
Dance Duo: Summon a helping dancer to help attack for 120 seconds
-Summons a back up dancer; it does not work like Shadow partner
-When you attack with any skill the back up dancer will copy you identically
-So basically the back up dancer will cover more range for you
-Back up dancers’ damage is 50%
In-depth explanation:
Scenario 1:
While in this mode and you approach a snail with your own character, and use attack, you will hit the snail and your back up dancer will hit any monster near him as well at the exact same time.
Scenario 2:
You fight a huge monster, like a Zakum, when you attack, you AND your back up dancer will hit Zakum because both of you are in range to hit him.
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Backup.gif
Break Boy/Break Girl(4th Job)
-Burn: Each attack has a 20% chance to inflict burn DoT, 50% damage a second for 5 seconds
-Captivate: Each attack has a 20% chance to lower enemy ACC for 60 seconds
-HP Drain: Each attack has a 50% chance to drain 1% of damage as MP
-Max HP Plus: Max HP +30% (50% in total with Max HP)
- Maple Warrior
-Maple Hero
Skills:
Dance Trio: Summon an additional dancer to help attack for 180 seconds
-Creates 2 copies of yourself
-Summons one in the front of and back, covering even more ground
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/Trio.gif
Formation Change: Allows you to place a back up dancer either in the back or the front, two in the front or two in the back
- Back up dancers’ damage is 75%
-You may also adjust the length of separation between every one of them, allowing for more concentrated attacks
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/FormationChange.gif
Flaming Aura: Summons an aura to envelope you, and your dancers as well dealing damage
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/FlamingAura.gif
Windmill Flare: Instantly travel towards the nearest monster (like archer arrow shot range) and constantly damage them with the Windmill technique by holding down the button
http://img.photobucket.com/albums/v499/eternalkhmer233/MAplestory%20Classes/WindmillFlare.gif
hope u guyss enjoyed itt.. spent literally a whole day working on this LOL jeez