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Bws2cool
2008-07-06, 10:06 AM
What are the differences?

Infighter = Bandit?
Gunslinger = Assassin?

I am lost so please help me ;P

I heard:
Infighter = More STR
Gunslinger = More DEX

I need to know what I am doing before I mess up my char >_>

Viper
2008-07-06, 10:16 AM
Infighter - Like a warrior/bandit mixed. High HP due to Improving max HP during 2nd job, fast attacks during 4th like demolition in S. Transformed state. To wear equips dex = to level and more str is correct.

Gun Slinger - Archer / Sin can't say why cause i haven't been looking into gun slingers much, but Str = to level and more dex.

Hazzy
2008-07-06, 10:26 AM
Both classes are strategic. They have countless methods, when their skills are maxed, of taking out mobs, opposed to a Dragon Knight, which spams three skills; Crusher, Rush, and that one Force-Swing skill.

I would read over the skills here (http://www.southperry.net/forums/showthread.php?t=6) to get an idea how the jobs can work, then watch videos to get an idea of how they're used. This (http://www.southperry.net/forums/showthread.php?t=112) is a guide to Gunslingers. At the bottom is a nifty list of Videos. For the ones that require GOM, just google it and open the links in IE. (I think)
This (http://www.southperry.net/forums/showthread.php?t=79) is really the best Infighter thread I've seen. There's also a Infighter Build (http://www.southperry.net/forums/showthread.php?t=25) to look at.



However, if you're just curious as to how AP works, I'll quote Fiel.

You need 20 DEX at level 10 to advance to Pirate

Gunslingers need STR = Level for their equips
Infighters need DEX = Level for their equips

Infighter: Primary (STR), Secondary (DEX)
Gunslinger: Primary (DEX), Secondary (STR)

Source (http://www.southperry.net/forums/showthread.php?t=6)

Bws2cool
2008-07-06, 10:48 AM
I am going to be a Gunslinger.

Infighter doesnt seem like me ._.

Hazzy
2008-07-06, 10:59 AM
Esplain please? D:

Bribery
2008-07-06, 11:09 AM
Infighters are like Bandits and Warriors. They have Warrior-like HP but they also have many attacks that have delays and invincibility during casting, much like a Shadower's Boomerang Step. They have two party skills in 4th job, Wind Booster and Time Leap. Wind Booster increases the attacking speed of all party members while Time Leap resets cooldowns. They're also really flashy with their (Super) Transform ability. Due to their sheer power, party skills, and flashiness, Infighters are a lot more popular than Gunslingers.

Gunslingers are like Sins and Archers except they don't have any form of critical. They can stun and freeze mobs and their attacks are the fastest in the game. They get their own version of Flash Jump in second job and they get to ride a Battleship in 4th :f2: However, their raw damage is really low, quite possibly lower than mages. They also don't have a "Soul Bullet" like Archers and Soul Arrow so they run out of bullets quite quickly, especially with Rapid Fire (their version of Hurricane). The biggest problem with Gunslingers are that they don't have a single party skill. That, plus low HP (the same as Archers/Thieves), make them unwelcome at Horntail and Zakum.

Bws2cool
2008-07-06, 11:10 AM
I dont like up-close phisical combat o_o

Exept Islanders and Beginners lol xD

Kigaz
2008-07-11, 11:58 PM
i like infighters a lot tbh
idk what it is about them, i just hope they have transparent knuckles cuz some of the knuckles are ugly ;(

Calvinist
2008-07-12, 12:22 AM
what skill gives them invincibility like boomerang step??

[+]Panasonic[-]
2008-07-12, 01:13 AM
Infighters have a lot of useful skills and gunslingers are fast. I don't know which to choose, but gunslinger sounds slightly funner.

xDae
2008-07-12, 01:15 AM
@^ During Fist, Demoliton, Screw Punch and Backspin Blow animations, you wont be damaged, unless its from an auto-aggro magic attack (like newties)

Acim
2008-07-12, 03:11 PM
I like Infighters, even though I'm sticking with my dit, but it's a personal opinion.

Infighters are melee, gunslingers are ranged. It reminds me quite a lot of the thief class, ranged and melee characters, and similiar skills and builds in the first job.

Cardboardsnail
2008-07-12, 08:00 PM
Infighters have stats like warriors
They're fux strong

Gunslingers have stats like bowmen
They're weak but very fast

DrRusty
2008-07-12, 08:04 PM
Infighters are like Bandits and Warriors. They have Warrior-like HP but they also have many attacks that have delays and invincibility during casting, much like a Shadower's Boomerang Step. They have two party skills in 4th job, Wind Booster and Time Leap. Wind Booster increases the attacking speed of all party members while Time Leap resets cooldowns. They're also really flashy with their (Super) Transform ability. Due to their sheer power, party skills, and flashiness, Infighters are a lot more popular than Gunslingers.

Gunslingers are like Sins and Archers except they don't have any form of critical. They can stun and freeze mobs and their attacks are the fastest in the game. They get their own version of Flash Jump in second job and they get to ride a Battleship in 4th :f2: However, their raw damage is really low, quite possibly lower than mages. They also don't have a "Soul Bullet" like Archers and Soul Arrow so they run out of bullets quite quickly, especially with Rapid Fire (their version of Hurricane). The biggest problem with Gunslingers are that they don't have a single party skill. That, plus low HP (the same as Archers/Thieves), make them unwelcome at Horntail and Zakum.

I highlighted the part thats not correct above gunslingers. Their damage to single targets is exceptionally well, comparable to a bowmaster. Havent you seen that video of a lvl 15x BM vs a 15x captain?

Bribery
2008-07-12, 08:13 PM
I highlighted the part thats not correct above gunslingers. Their damage to single targets is exceptionally well, comparable to a bowmaster. Havent you seen that video of a lvl 15x BM vs a 15x captain?

I have, I posted that video :P

I meant prior to 4th job with that comment. Their RAW damage isn't very impressive at all. Hopefully the speed makes up for it.

Eneko
2008-07-13, 12:32 AM
alot of people are gunna be the infighter cause the transform skill. lol we need more gunslingers.

Loose
2008-07-13, 12:38 AM
I'd be a Gunslinger, but they're ranged. I can't stand having to punch or whack monsters for low damage. I prefer melee, monster in my face.

Worthyness
2008-07-13, 12:44 AM
i plan on having a gunslinger eventually(-has one of every class at 2nd job-)

But my main focus will be the infighter. Why? I have high level range characters already, i don't need another one just yet. A change of pace you know?

Holypie
2008-07-13, 10:06 AM
i'm making an gunslinger. i don't mind the low dmg, cuz i have a luk mage. the playstyle is probably in the 1st job, like a super fast sin so i can play it i hope

Eneko
2008-07-14, 12:58 AM
yea, im just making an infighter because i want to use the transform skill and look pimp:excellent:

xDae
2008-07-14, 01:11 AM
yea, im just making an infighter because i want to use the transform skill and look pimp:excellent:

Cant argue with that logic

I became a Hermit because of Flash Jump

Eneko
2008-07-14, 01:21 AM
the skills are very flashy also. If i manage to get past lv50 then i might stick to my infighter. Because 2 vipers with time leap i assume is good.:excellent: I wounder if they got any more ideas for classes.

Rayquaza2233
2008-07-14, 07:09 AM
I'd rather be a Gunslinger, I really suck at close combat, that's why the only melee class I'd have is a bandit, and even so, I'm a sindit. xD

Greg22
2008-07-14, 07:25 AM
Seriously, everyone wants to become an infighter so they can pretend to be some kind of super naruto ninja warrior who can turn in to a Super Saiyan and make a macro that says WHATS PWR LEVEL and another one that says OVER 9000 and then you'll transform and everyone goes ahahahaa very clever.

Gunslingers? wats a gunslinger?

Deity
2008-07-14, 10:41 AM
Omg I'm totally doing that >:D

Anyway....from what I can see, even a decent Gunslinger is gonna have sucky DPS boss-wise, but it looks like with good gear they could probably train fairly well. The problem being, of course, bullet shortage. Even if they held a lot, you're gonna be recharging a lot.

Worthyness
2008-07-14, 12:51 PM
I would totally have made a gunslinger first except for the fact that:
1. not too many bullets are going to be out, and since they're level limited... I'll wait for them to flood the market

2. Little bit tired of the long range thing (access to ranger and almost nightlord)

3. I've always wanted a punchy class =P

Loose
2008-07-14, 02:32 PM
3. I've always wanted a punchy class =P
Straight's sound effect, I love it!

Hazzy
2008-07-14, 03:16 PM
Gunslingers? wats a gunslinger?


http://www.freewebs.com/jack_sparrow_fan/chibi%20jack%20sparrow%20by%20evilchibiminion.jpg

Mark
2008-07-14, 10:11 PM
Seriously, everyone wants to become an infighter so they can pretend to be some kind of super naruto ninja warrior who can turn in to a Super Saiyan and make a macro that says WHATS PWR LEVEL and another one that says OVER 9000 and then you'll transform and everyone goes ahahahaa very clever.

This roughly translates to: "Oh noes, Nexon made a class that pwns Shadowers"

Hahaha.

Devil
2008-07-15, 08:33 AM
This roughly translates to: "Oh noes, Nexon made a class that pwns Shadowers"

Hahaha.I've said it again, but I'll say it again here:
"Nexon made a class that pwns Night Lords, Shadowers, Hero's, Dark Knights, Paladins, Bowmasters, Marksmen, Arch Mages and Bishops"

Really, in -EVERY- way they pwn each class, especially when 6 Vipers party together, noone and nothing can beat them in dps & usefullness...

xDae
2008-07-15, 09:12 AM
I've said it again, but I'll say it again here:
"Nexon made a class that pwns Night Lords, Shadowers, Hero's, Dark Knights, Paladins, Bowmasters, Marksmen, Arch Mages and Bishops"

Really, in -EVERY- way they pwn each class, especially when 6 Vipers party together, noone and nothing can beat them in dps & usefullness...

- NLs still win at bossing because Vipers cannot crit on bosses.
- Bishops are still needed for Res, HS, and Healing
- DrKs are still needed for HB, even though Vipers have plenty of HP
- MM and BM are needed for SE for NLs. I suppose Vipers could crit on bosses with SE, but itll be less frequent and less damage than a NL
- 1 Shadower with a decent Smokescreen + 2~3 Vipers with Time Leap = Alot of godmode for bossing

DrRusty
2008-07-15, 09:35 AM
This roughly translates to: "Oh noes, Nexon made a class that pwns Shadowers"

Hahaha.

woah woah woah there. Sorry if i fail to see how a viper is better than a shadower. The only thing a viper is good for is single target damage; which we already have NLs and BMs for that. Training wise they're terrible. Up until 4th job their training is horrible, and even their single target dps sucks. Also, they practically have to be on top of a monster to attack it, yet they don't have any skill to reduce damage.

As alot of people know; I have a bishop as my main char. Also, as alot of people think, bishops are "the best class" in the game thus far, but even bishops have their weaknesses, which are the holy element, and single target dps.

Every class has a weakness, and that includes vipers (already mentioned it). Warriors are limited by range and accuracy, Ranged classes are limited by hp, Mages are limited by their element and single target damage, but what about shadowers? None of those apply to them. Bstep has as much range as lucky7, but it hits 4x as many monsters, stuns, and makes u invincible when u cast it. They have the best defense skill in the game, and the highest avoid. Not to mention they have the highest damage single target attack for 4th job (assassinate). I guess a NL could outdmg assassinate if they could do 99,999 x 6 oO. Hell, I solo'd manon this morning and only got hit 5 times, stunned once, and dispelled twice. Thats with lvl 1 bstep and fake. Thats the reason I picked a shadower, is because they really are the most versatile class in MS.

Sorry everyone for turning this into a shadower vs viper thread =X'

One thing i will say in viper's defense is that time leap and wind booster kick ass. Kind of sucks though how we won't have either of those skills maxed until we see 15x pirates. Fist, Super transform, and demolition need to come first.

xDae
2008-07-15, 09:45 AM
One thing i will say in viper's defense is that time leap and wind booster kick ass. Kind of sucks though how we won't have either of those skills maxed until we see 15x pirates. Fist, Super transform, and demolition need to come first.

I would read my build, and any other Viper build:

Basic Viper Start -

120: +1 Fist(1), +1 Wind Booster(1), +1 Dragon Strike(1)
121: +1 Fist(2), +1 Time Leap(1), +1 Wind Booster(2)
122: +1 Super Transform(1), +1 Demolition(1), +1 Snatch(1)
123: +3 Wind Booster(5)
124: +3 Wind Booster(8)
125: +3 Wind Booster(11)
126: +3 Fist(5)
127: +3 Fist(8)
128: +3 Fist(11)

DrRusty
2008-07-15, 09:52 AM
I would read my build, and any other Viper build:

Basic Viper Start -

120: +1 Fist(1), +1 Wind Booster(1), +1 Dragon Strike(1)
121: +1 Fist(2), +1 Time Leap(1), +1 Wind Booster(2)
122: +1 Super Transform(1), +1 Demolition(1), +1 Snatch(1)
123: +3 Wind Booster(5)
124: +3 Wind Booster(8)
125: +3 Wind Booster(11)
126: +3 Fist(5)
127: +3 Fist(8)
128: +3 Fist(11)

I have read these builds, but i said we won't see either of these skills MAXED. Atleast not for a while. Having windbooster at lvl 11 early though does sound good, since any higher only increases time.

Devil keeps talking about a 6 viper party for continuous Super transform for all 6 members, but wouldnt that require all 6 members to have max time leap + max super transform?

xDae
2008-07-15, 10:06 AM
I have read these builds, but i said we won't see either of these skills MAXED. Atleast not for a while. Having windbooster at lvl 11 early though does sound good, since any higher only increases time.

Devil keeps talking about a 6 viper party for continuous Super transform for all 6 members, but wouldnt that require all 6 members to have max time leap + max super transform?

I see what you mean. But you dont max Wind Booster, ever. Its not worth it. But max Time Leap does take a backseat to other skills, yea

Mark
2008-07-15, 10:08 AM
Lol, way to go overboard.

I just love to bust Greg's balls.

DrRusty
2008-07-15, 10:16 AM
Lol, way to go overboard.

I just love to bust Greg's balls.

well in my own personal completely unbiased opinion, shadowers are sex :f3:

But even though, I'll probably join the 99% of MSers and make an infighter as well, and just use my bishop to leach him.

Bribery
2008-07-15, 11:21 AM
I've said it again, but I'll say it again here:
"Nexon made a class that pwns Night Lords, Shadowers, Hero's, Dark Knights, Paladins, Bowmasters, Marksmen, Arch Mages and Bishops"

Really, in -EVERY- way they pwn each class, especially when 6 Vipers party together, noone and nothing can beat them in dps & usefullness...

Night Lords with SE + Apples have better DPS than Vipers.
Bowmen are needed for SE
Dark Knights are needed for HB, which is irreplaceable
Bishops are needed for Resurrection (irreplaceable), Heal, HS, and Bless
Arch Mages will be needed for Pink Bean
Shadowers are the best seduce mules for Horntail. No one can match their avoid and Smokescreen is always nice to have
Paladins...ok Vipers pwn Paladins

A six Viper party is not indestructible. Some magic attacks can still hit and with no one to heal them, they're not going to last very long against larger bosses like Horntail.

Bishops are still the best overall class, and the most boring :f3:

Hazzy
2008-07-15, 01:50 PM
Night Lords with SE + Apples have better DPS than Vipers.
Bowmen are needed for SE
Dark Knights are needed for HB, which is irreplaceable
Bishops are needed for Resurrection (irreplaceable), Heal, HS, and Bless
Arch Mages will be needed for Pink Bean
Shadowers are the best seduce mules for Horntail. No one can match their avoid and Smokescreen is always nice to have
Paladins...ok Vipers pwn Paladins

A six Viper party is not indestructible. Some magic attacks can still hit and with no one to heal them, they're not going to last very long against larger bosses like Horntail.

Bishops are still the best overall class, and the most boring :f3:

Vipers don't need HB, which is epic. Sharp Eyes, if it stacks, makes their crit a 75% chance of 200%, which rocks. Demolition hits it 8 times? That means the average hit has six crits. .__. Smexy?
I'd like to see a damage comparison between NLs with Apples and SE versus Vipers with Apples and SE. Only weakness to Vipers is massive touch damage kills them. :[

DrRusty
2008-07-15, 01:53 PM
Vipers don't need HB, which is epic. Sharp Eyes, if it stacks, makes their crit a 75% chance of 200%, which rocks. Demolition hits it 8 times? That means the average hit has six crits. .__. Smexy?
I'd like to see a damage comparison between NLs with Apples and SE versus Vipers with Apples and SE. Only weakness to Vipers is massive touch damage kills them. :[

I'd just like to see a comparison of max triple throw vs max super transform + demolition vs advance combo + brandish vs SoA. I think someone should make a thread about this.

Isnt this thread supposed to be gunslingers vs infighters though? not infighters vs everyone else? lol

I thought a monster had to be stunned for infighters to crit without SE? Which means they would only get SE crit on boss monsters.

xDae
2008-07-15, 01:54 PM
Vipers don't need HB, which is epic. Sharp Eyes, if it stacks, makes their crit a 75% chance of 200%, which rocks. Demolition hits it 8 times? That means the average hit has six crits. .__. Smexy?
I'd like to see a damage comparison between NLs with Apples and SE versus Vipers with Apples and SE. Only weakness to Vipers is massive touch damage kills them. :[

Vipers cant crit on bosses without SE

And even if they have SE, the chance to crit and the damage from that crit is based solely on the lvl of SE, and would not stack with Stun Mastery.....at least I think so

EndlessAxis
2008-07-17, 08:01 PM
Its pretty obvious that Infighters Are the Damage Dealers whilst Gunslingers are the mobile bombers..they summon staitonary thingies , bomb from above.glide down and shoot..very tactical ..so yeah xD theres no really whos better..infighters are more of a RAW class and gunslingers are ...fully loaded tons of tricks in their pockets kinda class..however! their true potential lies in PARTYING EACH OTHER! its just awesome how the two classes compliment each other

Colyo
2008-07-24, 01:38 PM
^^^

Agreed. If they party and stick together, a practical killzone circle of doom forges around them. The outer layer falls victim to airstrike and gunslingers homed monsters and summons, while the inner layer is constantly frozen and stunned abd recieving epic damage from both chars devastating attacks. Throw WB in there and the chars wouldnt even half to stop moving they would just mow through everything mercilessly.

On a side note, advanced homing brings captain bossing damage up to par easily.

xDae
2008-07-24, 01:51 PM
If they party and stick together, a practical killzone circle of doom forges around them.

Go team Pirate! :glitter:


On a side note, advanced homing brings captain bossing damage up to par easily.

If they make it a party skill again, I could see Captains being brought to bosses

Worthyness
2008-07-24, 01:59 PM
In my opinion, that homing thing as a party skill would rock 0_o

It is extremely different than the conventional party skill and it increases damage. I see no problem with that 0_o

I mean, this is their only skill that could work as a party skill. Other classes without party skills don't even have the oportunity to convert one of their active skills into a party skill (with the exception of maple warrior on everyone)

I would definitly have made a gunslinger for that reason =P

Aside from all my other reasons... But that's just me being a hypocrite =D

Colyo
2008-07-24, 05:49 PM
Unfortunately probobly not going to happen, but they would make good attackers with it on either way. They'd make good boss soloists anyway xD Especially pap, with airstrike to deal with pesky bombs.

Takebacker
2008-07-24, 07:49 PM
Unfortunately probobly not going to happen, but they would make good attackers with it on either way. They'd make good boss soloists anyway xD Especially pap, with airstrike to deal with pesky bombs.

I'm wondering if they can even KB pap with rapid fire, not like they would use it as often as cannon though.

Colyo
2008-07-24, 11:57 PM
Pah. KBing it takes the fun out of the battle!

QuickDraw
2008-07-27, 12:46 AM
Ummm a while back in this thread someone asked if they came out with invisible knuckles and I just wanted to say, they did.

ItzTaylor
2008-07-28, 12:45 PM
I'm becoming a Gunslinger. As a shadower, I like having variety of attacks, and don't look too much at damage. I've always wanted summons, and a full map attack too :D
I love the whole battleship thing too.

(Although I have to say guns on your maplestory character look pretty dumb.)

EndlessAxis
2008-07-29, 09:26 PM
I'm becoming a Gunslinger. As a shadower, I like having variety of attacks, and don't look too much at damage. I've always wanted summons, and a full map attack too :D
I love the whole battleship thing too.

(Although I have to say guns on your maplestory character look pretty dumb.)

ya know they both have a variety of attacks,just infighters MUST make constant combo's and gunslingers are more like..using skills to grab the mobs and get a nice sniping spot to destroy them ( 1st to 3rd job )
in 4th job their just..all over the place O_O

JezzaRules
2008-07-31, 02:01 AM
Infighters:
Advantages
-VERY high hp, as good as warriors in fact.
-Very decent damage
-Versatile (Like a bandit crossed with a warrior)

Disadvantages
-Crappy Range, worse than fighters and pages, not so sure about bandit tho...

Gunslingers
Advantages
-Very long ranged, better than bowmans and sins
-Can use elemental attacks at 3rd job

Disadvantages
-Crappy damage, worse than assassins.
-Very Expensive Class (bullet are kinda rare, the high level 1s)

Note: Don't judge me too harsly, neva played a pirate before, I've only SEEN how it is played.

blitzkrieg
2008-07-31, 02:56 AM
A Gunslinger's damage isn't as "crappy" as everyone says it is, at least not after reaching third job. First off, Triple Fire's damage is REALLY good. I could do up to 10k in one hit at level 81 with pretty bad equips. Not sure how that measures up in comparison to a Hermit's damage, but I'd still say it's pretty damn good. Also, Valkyries have summons to assist them in attacking, raising the DPS even higher. We're a really strong class, but because we don't have the flashy damage per hit that Infighters have, the class' potential is completely ignored.

Worthyness
2008-07-31, 12:39 PM
Can Infighters jump attack like bandits and warriors can? 0_o

It would make sense to me... But since i can't try it =P

xDae
2008-07-31, 12:58 PM
Can Infighters jump attack like bandits and warriors can? 0_o

It would make sense to me... But since i can't try it =P

I have no idea, but I would assume the following skills cant be used while you are jumping: Screw Punch, Backspin Blow, Dragon Strike, Fist...Demolition...wow basically every Infighter skill.

Any KMS players care to let us know?

QuickDraw
2008-07-31, 04:50 PM
Let me just say that bullets are not very rare. Every time I log on to kMS one of my friends has bullets they have found and give them to me. I myself have found bullets easily. Especially lvl 50 bullets currently:f7:. Also bullets are alot and I mean alot cheaper then stars are. I see the lvl 70 bullets going for like 100k mesos.

Spadow
2008-07-31, 06:10 PM
I have no idea, but I would assume the following skills cant be used while you are jumping: Screw Punch, Backspin Blow, Dragon Strike, Fist...Demolition...wow basically every Infighter skill.

Any KMS players care to let us know?

I can jump attack with Screw Punch and Shockwave, no idea about Backspin Blow.
@QuickDraw: Prices vary with different World Servers.

IsaacGS
2008-07-31, 07:31 PM
I can jump attack with Screw Punch and Shockwave, no idea about Backspin Blow.
@QuickDraw: Prices vary with different World Servers.
If Backspin Blow is the skill we've been calling "Elbow" in KMS, then you can't jump with it. However I was able to jump attack with all other 1/2nd job skills.

odin
2008-08-22, 03:02 PM
lol at DaRusty yeah this thread turned inot a infighter vs all ....
Ive played Vipers and Captain on a Pserver but since all the skills arent in the data i couldnt try its full potential but still for me
Vipers: seem pretty versatile very good dmg good hp flashy and entertaining only downside is that you waste a lot of pots and party skils
Captains: are pretty funny and look cool but low hp and not the highest dmg dealing class

xDae
2008-08-22, 03:13 PM
lol at DaRusty yeah this thread turned inot a infighter vs all ....
Ive played Vipers and Captain on a Pserver but since all the skills arent in the data i couldnt try its full potential but still for me
Vipers: seem pretty versatile very good dmg good hp flashy and entertaining only downside is that you waste a lot of pots and party skils
Captains: are pretty funny and look cool but low hp and not the highest dmg dealing class
How do you waste Party Skills :f6:

Acim
2008-09-08, 05:27 AM
Disadvantages
-Crappy damage, worse than assassins.
-Very Expensive Class (bullet are kinda rare, the high level 1s)


I would just like to point out how stupid those two items are. First off, niether assassins or GSs have crappy damage. Yes, 50% of the Maple population plays assassins because they suck and we like sucking. It's not about the damage you see in a single hit, but the fact that gunslingers and assassins can deal rapid damage, meaning in the end they dish out more damage per minute than most other classes. Secondly, how do you know bullets are a rare drop? Eternal Bullet drops from Pap. That drop rate has a chance of being high. We haven't even gotten pirates yet, or for that matter seen the drop rates of bullets, so how can you assume that they're expensive?

K, endrant. Sorry for the bump, but this topic is like 10th on the list of threads, it wouldn't be too bad to bring it up top :(

Dusk
2008-09-08, 07:40 AM
Infighters:
Advantages
-VERY high hp, as good as warriors in fact.
-Very decent damage
-Versatile (Like a bandit crossed with a warrior)

Disadvantages
-Crappy Range, worse than fighters and pages, not so sure about bandit tho...

Gunslingers
Advantages
-Very long ranged, better than bowmans and sins
-Can use elemental attacks at 3rd job

Disadvantages
-Crappy damage, worse than assassins.
-Very Expensive Class (bullet are kinda rare, the high level 1s)

Note: Don't judge me too harsly, neva played a pirate before, I've only SEEN how it is played.

None of your points make any sense. Infighters have less HP than warriors, the HP difference should be 3-4k at endgame levels. Decent damage can only be so decent; decent means it's not that great but it's not bad. And they don't have crappy range, most of their skills have more range than Bandits, and a lot of their 4th job skills are on the level of Boomerang Step in range.

I don't know exactly how much range Gunslingers have, so I won't debate you on that. It could be the same as bowmen, it could be the same as assassins, or it could be slightly more or less than either. And the last two points...what the hell? Assassins are one of the strongest classes in MapleStory (in terms of single-target damage, anyway). And those bullets are cheap, and they're pretty common. Weak classes are never expensive, by the way. They're not all that bad.

It's fine if you haven't played a Pirate before. Most of us haven't. But at least do your research.

Beserker101
2008-09-08, 08:30 AM
I've begun thinking about making a gunslinger, but after my infighter. I'll wait for gunslinger items (weapons, bullets, scrolls, etc) to have made it into the economy at a higher rate. Until that happens, I will just work on my infighter, I like close range classes mostly anyways.