View Full Version : Warrior attack damage
DrRusty
2008-07-06, 06:58 AM
I'm not sure how the multipliers work for warriors and i was wondering if anyone has the exact % for each warriors attacks?
Example - assaulter is 450% damage
How much % damage are
Brandish in 1 hit with all AC orbs
Crusher 1 hit with lvl 30 berzerk
Paladin with maxed blast and max holy charge
according to hidden-street these are the descriptions
advance combo
Level 30: Damage + 30% , Max Combo counter 5 , Recharge 2 combo counter with success rate 60%.
brandish
Level 30: MP - 25 , Damage 260%, Attack up to 3 enemies.
crusher
Level 30: MP -24; Basic attack 170%, attack 3 enemy 3 times
berzerk
Level 30: When HP falls to 40% and below, damage increases by 200%
divine charge
Level 20: MP - 30 , Damage increases by 140% for 300secs
blast
Level 30: MP - 24 , Damage 550%
Offtopic question: I know this isnt the right section but I feel wierd by making a million threads for every question i have.
Does anyone know how assassinate's damage is calculated?
heres the description
Level 30: MP -40, Attack 120%, for 12 secs, accumulative damage, Critical Damage 250%, for success rate 90%
does that mean for every second it charges it adds another 120% damage per hit?
I remember numbers around this:
5 orb panic 1250%
10 orb panic 1650% (or 1750)
5 orb coma 750%
10 orb coma 1050%
and for brandish (I'm far too lazy to do maths right now really but) I do know that with 10 orb combo your combo multiplyer is x1,9 for 260% (each brandish hit)
so if you're range is 3000 ~ 5000
3000 x 1,9 = ____ x 2,6 = minimum
5000 x 1,9 = ____ x 2,6 = maximum
that's how I calculate my stuff really though it probably doesn't look like it makes any sense right now :f3:
DrRusty
2008-07-07, 04:50 PM
I remember numbers around this:
5 orb panic 1250%
10 orb panic 1650% (or 1750)
5 orb coma 750%
10 orb coma 1050%
and for brandish (I'm far too lazy to do maths right now really but) I do know that with 10 orb combo your combo multiplyer is x1,9 for 260% (each brandish hit)
so if you're range is 3000 ~ 5000
3000 x 1,9 = ____ x 2,6 = minimum
5000 x 1,9 = ____ x 2,6 = maximum
that's how I calculate my stuff really though it probably doesn't look like it makes any sense right now :f3:
well you kind of answered my question lol, but I was kind of more conserned with brandish. Advance combo is 30% and brandish is 260%.
So 290% doesnt sound right for brandish's damage. Is it 30% per orb?
so 290% brandish + 150% orbs = 440% damage per swing? That doesnt make sense to me. If its 440% damage per swing, then why doesnt assaulter outdmg brandish? Thats what I was trying to get at with the thread.
well you kind of answered my question lol, but I was kind of more conserned with brandish. Advance combo is 30% and brandish is 260%.
So 290% doesnt sound right for brandish's damage. Is it 30% per orb?
so 290% brandish + 150% orbs = 440% damage per swing? That doesnt make sense to me. If its 440% damage per swing, then why doesnt assaulter outdmg brandish? Thats what I was trying to get at with the thread.
Uh, I'm not exactly sure really. I do x1,9 then x2,6, and the damage actually works out. Not sure how much % all that mumbo jumbo is, but I do know max AC is 190% passively and that brandish are 260% each hit. Hence the 1,9 and 2,6.
Assaulter is, what again? 500%? That's x5... ehh. I dunno lol. :f4:
DrRusty
2008-07-07, 05:11 PM
Uh, I'm not exactly sure really. I do x1,9 then x2,6, and the damage actually works out. Not sure how much % all that mumbo jumbo is, but I do know max AC is 190% passively and that brandish are 260% each hit. Hence the 1,9 and 2,6.
Assaulter is, what again? 500%? That's x5... ehh. I dunno lol. :f4:
Ya i dunno either lol. Well 260% + 190% = 450%, which is exactly the same % as assaulter's damage. SB is 80% per hit, so why doesnt 6 hits of SB (420%) almost do the same damage as brandish does?
Zaotsu
2008-07-07, 05:18 PM
well you kind of answered my question lol, but I was kind of more conserned with brandish. Advance combo is 30% and brandish is 260%.
So 290% doesnt sound right for brandish's damage. Is it 30% per orb?
so 290% brandish + 150% orbs = 440% damage per swing? That doesnt make sense to me. If its 440% damage per swing, then why doesnt assaulter outdmg brandish? Thats what I was trying to get at with the thread.
The numbers are multiplied, not added. 190% from 10 Orb AC, x 260% Brandish hit (1.9 x 2.6) = 494%
Assaulter is 450% IIRC.
Ya i dunno either lol. Well 260% + 190% = 450%, which is exactly the same % as assaulter's damage. SB is 80% per hit, so why doesnt 6 hits of SB (420%) almost do the same damage as brandish does?
80% times 6 isn't 420%, it's 480%. The reason SB doesn't compare to PS or Brandish, is due to the immense damage reduction that rapes multi-hit characters in the butt. Take how much a Skelegon reduces your damage versus a snail and multiply that by 6, thats how much LESS damage a Shadower will do with SB.
Credit for the stuff goes to Colpo (modular) in his thread here (http://www.southperry.net/forums/showthread.php?t=454)
Ya i dunno either lol. Well 260% + 190% = 450%, which is exactly the same % as assaulter's damage. SB is 80% per hit, so why doesnt 6 hits of SB (420%) almost do the same damage as brandish does?
Well, per hit (per brandish hit, that is) they'll equal an SB total. Only difference being, each actual brandish is 2x260%. Add the passive combo, that's 2x450%.
Let's say... we somehow have a rather weak hero and a strong shadower. They both have the same damage range, at 5000 exact.
Shadower:
xxxx ~ 5000
SB (6x80%) = 6x4000 = 24000 damage.
Hero:
xxxx ~ 5000
Brandish (2x260%) with AC (190%) =
(5000 x 1,9) x 2,6 = 24700 (x2)
Guess shadowers just lose out lolo. I honestly don't really know what I'm talking about considering I hate doing math, so I'm just gonna sit around and wait till someone that knows what they're talking about comes along. :redface:
Edit: Yay person above me knows what he's talking about. 494% it is, I guess.
DrRusty
2008-07-07, 05:27 PM
The numbers are multiplied, not added. 190% from 10 Orb AC, x 260% Brandish hit (1.9 x 2.6) = 494%
Assaulter is 450% IIRC.
80% times 6 isn't 420%, it's 480%. The reason SB doesn't compare to PS or Brandish, is due to the immense damage reduction that rapes multi-hit characters in the butt. Take how much a Skelegon reduces your damage versus a snail and multiply that by 6, thats how much LESS damage a Shadower will do with SB.
Credit for the stuff goes to Colpo (modular) in his thread here (http://www.southperry.net/forums/showthread.php?t=454)
woops sorry i added it up wrong =D
I already knew about the weapon defense thing, but Hero just put a light bulb above my head with the damage range comparison.
Heros by their class, have a higher attack range than bandits do, and thats why their attacks with the same % (well close to it) do more damage.
Stereo
2008-07-07, 06:19 PM
Heros by their class, have a higher attack range than bandits do, and thats why their attacks with the same % (well close to it) do more damage.
The simple answer is that CBs are using a 2nd job skill with no buffs, of course it's weaker than a 4th job attack with 4th job buffs.
An approximately accurate way to get Combo damage is like that:
1st orb gives half the max boost (120% for Combo, 145% for A Combo)
Each additional orb adds 5% (so to max -> +4 orbs with Combo = 140%, +9 orbs with A Combo = 190%)
Blast/Holy Charge is simple 140%*150%(on element weak)*550% = 1155%
per hit, max Berserk/Crusher does 170%*200% = 340% per hit (1020% total)
& of course, Brandish at ~495-505% per hit for 990-1010% total (I've heard anywhere in that range, I'm not sure what's correct).
By nature, number of hits does not affect how much defense reduction goes on - defense is reduced from the base damage, so no matter which skill, the reduction is the same (as a percent of total damage). A 480% skill in 6 hits or a 480% skill in 1 hit will do the same damage.
However, several buff skills affect the base range before defense - including all of a White Knight's charges. So effectively, base range is higher when you cast the Charge, and defense loss is less significant (since it's only multiplied by the attack skill, rather than the total percentage).
Zaotsu
2008-07-07, 06:30 PM
By nature, number of hits does not affect how much defense reduction goes on - defense is reduced from the base damage, so no matter which skill, the reduction is the same (as a percent of total damage). A 480% skill in 6 hits or a 480% skill in 1 hit will do the same damage.
Hmm, I guess that makes more sense... I guess the major factor in the damage differences then is due to the respective ranges of Shadower / Warriors.
Stereo
2008-07-07, 06:36 PM
One thing that confuses a lot of people is that Assaulter ignores weapon defense, so it tends to hit higher damage than SB (even though it's 30% lower), making it look like the 1-hit skill is better. Not sure why the skill description doesn't mention this.
So out of my head I believe it was like this for berserk
example:
dmg range 8200
170% per crusher poke
82 * 170 = max single crusher poke without berserk
outcome of that = 13940 * 2 = 27880 with berserk30 200% dmg.
Dont even know if that was my range but think it was somewhere around there.
RFSurg
2008-07-09, 06:48 AM
An approximately accurate way to get Combo damage is like that:
1st orb gives half the max boost (120% for Combo, 145% for A Combo)
Each additional orb adds 5% (so to max -> +4 orbs with Combo = 140%, +9 orbs with A Combo = 190%)
The first orb for max AC is 150%(the "+30%" is added onto the original 120% from original combo). The pink orbs are 4% each.
JoeTang
2008-07-10, 12:42 AM
http://www.southperry.net/forums/showthread.php?t=454
Although this is the wrong section and you should make a new thread in the Thief Section, Assassinate does 650% at maxed level, not 120%. The skill description is wrong. Every 6 seconds, it will add another 650% until 18 seconds pass, where it will do 2600% per hit I believe. Fiel's 4th Job Skill Tables has the correct values that aren't shown on the in-game skill descriptions.
LazyBui
2008-07-11, 10:49 AM
Out of curiosity, how does charge elemental damage work against elementally strong monsters?
I know for elementally weak, advantage percentage is calculated as (10 + level * 3) / 2 + 100, is elementally strong the inverse of this or just 50% like magicians?
If it's the inverse, White Knights+ are way more adept at fighting things strong to their elements than magicians are, because for say, max Fire Charge, it would be 80% for strong, 120% for neutral, and 180% for weak. That's a hell of a lot better than 50/100/150 or 60/120/180, for that matter.
EDIT: Inverse isn't the word I should've used. I mean to ask if applying the advantage formula would work for disadvantage as well.
Nikkey
2008-07-11, 10:55 AM
Out of curiosity, how does charge elemental damage work against elementally strong monsters?
I know for elementally weak, advantage percentage is calculated as (10 + level * 3) / 2 + 100, is elementally strong the inverse of this or just 50% like magicians?
If it's the inverse, White Knights+ are way more adept at fighting things strong to their elements than magicians are, because for say, max Fire Charge, it would be 80% for strong, 120% for neutral, and 180% for weak. That's a hell of a lot better than 50/100/150 or 60/120/180, for that matter.
95 - (3 * level)/2 disadvantage for all charges but holy, which got 80 - (3 * level) / 2 disadvantage.
so a .5 multiplier when a skill's maxed, and you'll end up losing damage.
LazyBui
2008-07-11, 09:25 PM
Oh, awesome. Thanks.
JoeTang
2008-07-12, 01:17 AM
How did you get 180% for Fire Charge on Weak?
Nikkey
2008-07-12, 01:59 AM
how did you get 180% for fire charge on weak?
1.2*1.5=1.8-
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