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2008-09-16, 02:03 PM
I'm a level 160 Viper in Keyaki, JMS and I've been working on a guide based on what I've experienced so far. I'm not 100% accurate on all of this, but please bear with me. You may not agree with any part of my guide, but if you have any suggestions, please tell me and I'll think it over and possibly add it. Also, if you have any questions about Brawlers, Marauders or Buccaneers, please feel free to ask.
Links
Ask A Pirate Thread (http://www.southperry.net/showthread.php?t=2822)
Pirate Flaunting Thread (http://www.southperry.net/showthread.php?t=5619)
Pirate Training Guide (http://www.southperry.net/showthread.php?t=10528)
How to Get Your Fourth Job Skills (http://www.southperry.net/showthread.php?t=6313)
Pirate Skill Tables (http://www.southperry.net/showthread.php?t=6)
Pirate Damage Range Thread (http://www.southperry.net/showthread.php?t=6626)
Bribery's Gunslinger Guide (http://www.southperry.net/showthread.php?t=112&page=1)
Reflexx's Gunslinger Guide (http://www.southperry.net/showthread.php?t=19331&page=1)
Doxinator's Thunder Breaker Guide (http://www.southperry.net/showthread.php?t=13464&page=1)
Skill Tables
Quick Motion
Description: Increases your accuracy and avoidability.
Max Level: 20
1 +1 ACC +1 Avoid
2 +2 ACC +2 Avoid
3 +3 ACC +3 Avoid
4 +4 ACC +4 Avoid
5 +5 ACC +5 Avoid
6 +6 ACC +6 Avoid
7 +7 ACC +7 Avoid
8 +8 ACC +8 Avoid
9 +9 ACC +9 Avoid
10 +10 ACC +10 Avoid
11 +11 ACC +11 Avoid
12 +12 ACC +12 Avoid
13 +13 ACC +13 Avoid
14 +14 ACC +14 Avoid
15 +15 ACC +15 Avoid
16 +16 ACC +16 Avoid
17 +17 ACC +17 Avoid
18 +18 ACC +18 Avoid
19 +19 ACC +19 Avoid
20 +20 ACC +20 Avoid
Flast Fist
Description: Quickly attacks the enemy with fists by using MP.
Max Level: 20
1 MP - 6 156% Damage 75% Range
2 MP - 6 162% Damage 75% Range
3 MP - 6 168% Damage 75% Range
4 MP - 6 174% Damage 75% Range
5 MP - 7 180% Damage 75% Range
6 MP - 7 186% Damage 75% Range
7 MP - 7 192% Damage 75% Range
8 MP - 8 198% Damage 75% Range
9 MP - 8 204% Damage 75% Range
10 MP - 9 210% Damage 75% Range
11 MP - 9 216% Damage 75% Range
12 MP - 10 222% Damage 75% Range
13 MP - 10 228% Damage 75% Range
14 MP - 11 234% Damage 75% Range
15 MP - 11 240% Damage 75% Range
16 MP - 12 246% Damage 75% Range
17 MP - 12 252% Damage 75% Range
18 MP - 13 258% Damage 75% Range
19 MP - 13 264% Damage 75% Range
20 MP - 14 270% Damage 75% Range
Somersault Kick
Description: Attacks multiple nearby enemies with legs by jumping and spinning backwards.
Max Level: 20
1 MP - 8 114% Damage 3 Enemies 80% Range
2 MP - 8 118% Damage 3 Enemies 80% Range
3 MP - 8 122% Damage 3 Enemies 80% Range
4 MP - 8 126% Damage 3 Enemies 80% Range
5 MP - 9 130% Damage 3 Enemies 80% Range
6 MP - 9 134% Damage 4 Enemies 80% Range
7 MP - 9 138% Damage 4 Enemies 80% Range
8 MP - 10 142% Damage 4 Enemies 80% Range
9 MP - 10 146% Damage 4 Enemies 80% Range
10 MP - 11 150% Damage 4 Enemies 80% Range
11 MP - 11 154% Damage 5 Enemies 80% Range
12 MP - 12 158% Damage 5 Enemies 80% Range
13 MP - 12 162% Damage 5 Enemies 80% Range
14 MP - 13 166% Damage 5 Enemies 80% Range
15 MP - 13 170% Damage 5 Enemies 80% Range
16 MP - 14 174% Damage 6 Enemies 80% Range
17 MP - 14 178% Damage 6 Enemies 80% Range
18 MP - 15 182% Damage 6 Enemies 80% Range
19 MP - 15 186% Damage 6 Enemies 80% Range
20 MP - 16 190% Damage 6 Enemies 80% Range
Double Fire
Double Fire
Description: Attacks the enemy by firing two rounds at once. [Requires a gun to be equipped]
Max Level: 20
1 MP - 4 61% Damage 215 range
2 MP - 4 62% Damage 215 range
3 MP - 4 63% Damage 230 range
4 MP - 4 64% Damage 230 range
5 MP - 5 65% Damage 245 range
6 MP - 5 66% Damage 245 range
7 MP - 5 67% Damage 260 range
8 MP - 5 68% Damage 260 range
9 MP - 5 69% Damage 275 range
10 MP - 5 70% Damage 275 range
11 MP - 6 71% Damage 290 range
12 MP - 6 72% Damage 290 range
13 MP - 6 73% Damage 305 range
14 MP - 6 74% Damage 305 range
15 MP - 6 75% Damage 320 range
16 MP - 7 76% Damage 320 range
17 MP - 7 77% Damage 335 range
18 MP - 7 78% Damage 335 range
19 MP - 7 79% Damage 350 range
20 MP - 7 80% Damage 350 range
Dash
Dash
Description: Momentarily increases speed and jump by double-tapping either the left or the right directional key.
Comment: This move disables itself if you stand still for too long.
Max Level: 10
1 MP - 14 Speed +12 Jump +1 4 seconds
2 MP - 13 Speed +14 Jump +2 4 seconds
3 MP - 12 Speed +16 Jump +3 8 seconds
4 MP - 11 Speed +18 Jump +4 8 seconds
5 MP - 10 Speed +20 Jump +5 12 seconds
6 MP - 9 Speed +22 Jump +6 12 seconds
7 MP - 8 Speed +24 Jump +7 16 seconds
8 MP - 7 Speed +26 Jump +8 16 seconds
9 MP - 6 Speed +28 Jump +9 20 seconds
10 MP - 5 Speed +30 Jump +10 20 seconds
Improving Max HP Increase
Description: Increases your Max HP more when leveling up and using AP on Max HP.
Max level: 10
1 +3 HP after leveling +2 HP per point
2 +6 HP after leveling +4 HP per point
3 +9 HP after leveling +6 HP per point
4 +12 HP after leveling +8 HP per point
5 +15 HP after leveling +10 HP per point
6 +18 HP after leveling +12 HP per point
7 +21 HP after leveling +14 HP per point
8 +24 HP after leveling +16 HP per point
9 +27 HP after leveling +18 HP per point
10 +30 HP after leveling +20 HP per point
Knuckle Mastery
Description: Increases the mastery and accuracy of Knuckle weapons. Only applied when holding Knuckles.
Max Level: 20
1 Mastery 15% ACC +1
2 Mastery 15% ACC +2
3 Mastery 20% ACC +3
4 Mastery 20% ACC +4
5 Mastery 25% ACC +5
6 Mastery 25% ACC +6
7 Mastery 30% ACC +7
8 Mastery 30% ACC +8
9 Mastery 35% ACC +9
10 Mastery 35% ACC +10
11 Mastery 40% ACC +11
12 Mastery 40% ACC +12
13 Mastery 45% ACC +13
14 Mastery 45% ACC +14
15 Mastery 50% ACC +15
16 Mastery 50% ACC +16
17 Mastery 55% ACC +17
18 Mastery 55% ACC +18
19 Mastery 60% ACC +19
20 Mastery 60% ACC +20
Knuckle Booster
Description: Temporarily increases Knuckles' attack speeds by one level by using HP and MP. It can only be activated while holding Knuckles.
Pre-requisite: Knuckle Mastery Level 5
Max Level: 20
1 MP - 29 HP - 29 10 seconds
2 MP - 28 HP - 28 20 seconds
3 MP - 27 HP - 27 30 seconds
4 MP - 26 HP - 26 40 seconds
5 MP - 25 HP - 25 50 seconds
6 MP - 24 HP - 24 60 seconds
7 MP - 23 HP - 23 70 seconds
8 MP - 22 HP - 22 80 seconds
9 MP - 21 HP - 21 90 seconds
10 MP - 20 HP - 20 100 seconds
11 MP - 19 HP - 19 110 seconds
12 MP - 18 HP - 18 120 seconds
13 MP - 17 HP - 17 130 seconds
14 MP - 16 HP - 16 140 seconds
15 MP - 15 HP - 15 150 seconds
16 MP - 14 HP - 14 160 seconds
17 MP - 13 HP - 13 170 seconds
18 MP - 12 HP - 12 180 seconds
19 MP - 11 HP - 11 190 seconds
20 MP - 10 HP - 10 200 seconds
Backspin Blow
Description: Stuns and damages multiple enemies behind you by quickly sliding backwards with an elbow. [Strikes 3 enemies] [1 second stun]
Max Level: 20
1 MP - 12 88% Damage 140% Range
2 MP - 12 96% Damage 140% Range
3 MP - 14 104% Damage 140% Range
4 MP - 14 112% Damage 140% Range
5 MP - 16 120% Damage 140% Range
6 MP - 17 128% Damage 140% Range
7 MP - 18 136% Damage 140% Range
8 MP - 18 144% Damage 140% Range
9 MP - 20 152% Damage 140% Range
10 MP - 20 160% Damage 140% Range
11 MP - 22 168% Damage 140% Range
12 MP - 22 176% Damage 140% Range
13 MP - 24 184% Damage 140% Range
14 MP - 24 192% Damage 140% Range
15 MP - 26 200% Damage 140% Range
16 MP - 26 208% Damage 140% Range
17 MP - 28 216% Damage 140% Range
18 MP - 28 224% Damage 140% Range
19 MP - 30 232% Damage 140% Range
20 MP - 30 240% Damage 140% Range
Double Upper
Description: Stuns and damages the enemy by rapidly punching the enemy twice. [1 second stun]
Max Level: 20
1 MP - 15 100% Damage
2 MP - 15 110% Damage
3 MP - 15 120% Damage
4 MP - 15 130% Damage
5 MP - 15 140% Damage
6 MP - 20 150% Damage
7 MP - 20 160% Damage
8 MP - 20 170% Damage
9 MP - 20 180% Damage
10 MP - 20 190% Damage
11 MP - 25 200% Damage
12 MP - 25 210% Damage
13 MP - 25 220% Damage
14 MP - 25 230% Damage
15 MP - 25 240% Damage
16 MP - 30 250% Damage
17 MP - 30 260% Damage
18 MP - 30 270% Damage
19 MP - 30 280% Damage
20 MP - 30 290% Damage
Corkscrew Blow
Description: Rushes forward and punches multiple enemies in front. [Attacks 3 enemies]
Max Level: 20
1 MP - 20 135% Damage 100% Range
2 MP - 20 150% Damage 100% Range
3 MP - 20 165% Damage 110% Range
4 MP - 20 180% Damage 110% Range
5 MP - 24 195% Damage 120% Range
6 MP - 24 210% Damage 120% Range
7 MP - 24 225% Damage 130% Range
8 MP - 24 240% Damage 130% Range
9 MP - 28 255% Damage 140% Range
10 MP - 28 270% Damage 140% Range
11 MP - 28 285% Damage 150% Range
12 MP - 28 300% Damage 150% Range
13 MP - 32 315% Damage 160% Range
14 MP - 32 330% Damage 160% Range
15 MP - 32 345% Damage 170% Range
16 MP - 32 360% Damage 170% Range
17 MP - 36 375% Damage 180% Range
18 MP - 36 390% Damage 180% Range
19 MP - 36 405% Damage 190% Range
20 MP - 36 420% Damage 200% Range
MP Recovery
Description: Consume 10% of your maximum HP. A percentage of the HP consumed is regenerated into MP
Max Level: 10
1 Recover 55% of lost HP into MP 70 seconds cooldown
2 Recover 60% of lost HP into MP 65 seconds cooldown
3 Recover 65% of lost HP into MP 60 seconds cooldown
4 Recover 70% of lost HP into MP 55 seconds cooldown
5 Recover 75% of lost HP into MP 50 seconds cooldown
6 Recover 80% of lost HP into MP 45 seconds cooldown
7 Recover 85% of lost HP into MP 40 seconds cooldown
8 Recover 90% of lost HP into MP 35 seconds cooldown
9 Recover 95% of lost HP into MP 30 seconds cooldown
10 Recover 100% of lost HP into MP 25 seconds cooldown
Oak Barrel
Description: Disguise yourself by putting on an oak barrel to move without taking damage from monsters. The disguise may be revealed by the more intelligent monsters. When flat on the ground, it's hard to tell apart from a real oak barrel, so the probability of being found out is lowered.
Max Level: 10
1 Recover 55% of lost HP into MP 70 seconds cooldown
2 Recover 60% of lost HP into MP 65 seconds cooldown
3 Recover 65% of lost HP into MP 60 seconds cooldown
4 Recover 70% of lost HP into MP 55 seconds cooldown
5 Recover 75% of lost HP into MP 50 seconds cooldown
6 Recover 80% of lost HP into MP 45 seconds cooldown
7 Recover 85% of lost HP into MP 40 seconds cooldown
8 Recover 90% of lost HP into MP 35 seconds cooldown
9 Recover 95% of lost HP into MP 30 seconds cooldown
10 Recover 100% of lost HP into MP 25 seconds cooldown
Stun Mastery
Description: When attacking a stunned enemy, there is a chance of a critical attack activating.
Max Level: 20
1 Probability 22% Damage 3%
2 Probability 24% Damage 6%
3 Probability 26% Damage 9%
4 Probability 28% Damage 12%
5 Probability 30% Damage 15%
6 Probability 32% Damage 18%
7 Probability 34% Damage 21%
8 Probability 36% Damage 24%
9 Probability 38% Damage 27%
10 Probability 40% Damage 30%
11 Probability 42% Damage 33%
12 Probability 44% Damage 36%
13 Probability 46% Damage 39%
14 Probability 48% Damage 42%
15 Probability 50% Damage 45%
16 Probability 52% Damage 48%
17 Probability 54% Damage 51%
18 Probability 56% Damage 54%
19 Probability 58% Damage 57%
20 Probability 60% Damage 60%
Energy Charge
Description: Whenever you attack, a certain amount of energy is charged. When full, the Body Attack effect and Stance effect are automatically activated, and you can use energy-consuming skills.
Max Level: 40
1 Duration 31 seconds Evasion +1 ACC +1 75% Charge Rate Damage +5% Attack +0 Probability 11%
2 Duration 31 seconds Evasion +1 ACC +1 78% Charge Rate Damage +10% Attack +0 Probability 12%
3 Duration 32 seconds Evasion +2 ACC +2 81% Charge Rate Damage +15% Attack +0 Probability 13%
4 Duration 32 seconds Evasion +2 ACC +2 84% Charge Rate Damage +20% Attack +11 Probability 14%
5 Duration 33 seconds Evasion +3 ACC +3 87% Charge Rate Damage +25% Attack +11 Probability 15%
6 Duration 33 seconds Evasion +3 ACC +3 90% Charge Rate Damage +30% Attack +11 Probability 16%
7 Duration 34 seconds Evasion +4 ACC +4 93% Charge Rate Damage +35% Attack +11 Probability 17%
8 Duration 34 seconds Evasion +4 ACC +4 96% Charge Rate Damage +40% Attack +12 Probability 18%
9 Duration 35 seconds Evasion +5 ACC +5 99% Charge Rate Damage +45% Attack +12 Probability 19%
10 Duration 35 seconds Evasion +5 ACC +5 102% Charge Rate Damage +50% Attack +12 Probability 20%
11 Duration 36 seconds Evasion +6 ACC +6 105% Charge Rate Damage +55% Attack +12 Probability 21%
12 Duration 36 seconds Evasion +6 ACC +6 108% Charge Rate Damage +60% Attack +13 Probability 22%
13 Duration 37 seconds Evasion +7 ACC +7 111% Charge Rate Damage +65% Attack +13 Probability 23%
14 Duration 37 seconds Evasion +7 ACC +7 114% Charge Rate Damage +70% Attack +13 Probability 24%
15 Duration 38 seconds Evasion +8 ACC +8 117% Charge Rate Damage +75% Attack +13 Probability 25%
16 Duration 38 seconds Evasion +8 ACC +8 120% Charge Rate Damage +80% Attack +14 Probability 26%
17 Duration 39 seconds Evasion +9 ACC +9 123% Charge Rate Damage +85% Attack +14 Probability 27%
18 Duration 39 seconds Evasion +9 ACC +9 126% Charge Rate Damage +90% Attack +14 Probability 28%
19 Duration 40 seconds Evasion +10 ACC +10 129% Charge Rate Damage +95% Attack +14 Probability 29%
20 Duration 40 seconds Evasion +10 ACC +10 132% Charge Rate Damage +100% Attack +15 Probability 30%
21 Duration 41 seconds Evasion +11 ACC +11 135% Charge Rate Damage +105% Attack +15 Probability 31%
22 Duration 41 seconds Evasion +11 ACC +11 138% Charge Rate Damage +110% Attack +15 Probability 32%
23 Duration 42 seconds Evasion +12 ACC +12 141% Charge Rate Damage +115% Attack +15 Probability 33%
24 Duration 42 seconds Evasion +12 ACC +12 144% Charge Rate Damage +120% Attack +16 Probability 34%
25 Duration 43 seconds Evasion +13 ACC +13 147% Charge Rate Damage +125% Attack +16 Probability 35%
26 Duration 43 seconds Evasion +13 ACC +13 150% Charge Rate Damage +130% Attack +16 Probability 36%
27 Duration 44 seconds Evasion +14 ACC +14 153% Charge Rate Damage +135% Attack +16 Probability 37%
28 Duration 44 seconds Evasion +14 ACC +14 156% Charge Rate Damage +140% Attack +17 Probability 38%
29 Duration 45 seconds Evasion +15 ACC +15 159% Charge Rate Damage +145% Attack +17 Probability 39%
30 Duration 45 seconds Evasion +15 ACC +15 162% Charge Rate Damage +150% Attack +17 Probability 40%
31 Duration 46 seconds Evasion +16 ACC +16 165% Charge Rate Damage +155% Attack +17 Probability 41%
32 Duration 46 seconds Evasion +16 ACC +16 168% Charge Rate Damage +160% Attack +18 Probability 42%
33 Duration 47 seconds Evasion +17 ACC +17 171% Charge Rate Damage +165% Attack +18 Probability 43%
34 Duration 47 seconds Evasion +17 ACC +17 174% Charge Rate Damage +170% Attack +18 Probability 44%
35 Duration 48 seconds Evasion +18 ACC +18 177% Charge Rate Damage +175% Attack +18 Probability 45%
36 Duration 48 seconds Evasion +18 ACC +18 180% Charge Rate Damage +180% Attack +19 Probability 46%
37 Duration 49 seconds Evasion +19 ACC +19 183% Charge Rate Damage +185% Attack +19 Probability 47%
38 Duration 49 seconds Evasion +19 ACC +19 186% Charge Rate Damage +190% Attack +19 Probability 48%
39 Duration 50 seconds Evasion +20 ACC +20 189% Charge Rate Damage +195% Attack +19 Probability 49%
40 Duration 50 seconds Evasion +20 ACC +20 192% Charge Rate Damage +200% Attack +20 Probability 50%
Energy Blast
Description: Attacks multiple nearby enemies by blowing up energy. It can only be used while the energy is completely charged.
Pre-requisite: Energy Charge Level 1
Max Level: 30
1 Damage 246% 2 Enemies 100% Range
2 Damage 252% 2 Enemies 100% Range
3 Damage 258% 2 Enemies 100% Range
4 Damage 264% 2 Enemies 100% Range
5 Damage 270% 2 Enemies 100% Range
6 Damage 276% 2 Enemies 100% Range
7 Damage 282% 2 Enemies 100% Range
8 Damage 288% 2 Enemies 100% Range
9 Damage 294% 2 Enemies 100% Range
10 Damage 300% 2 Enemies 100% Range
11 Damage 306% 3 Enemies 100% Range
12 Damage 312% 3 Enemies 100% Range
13 Damage 318% 3 Enemies 100% Range
14 Damage 324% 3 Enemies 100% Range
15 Damage 330% 3 Enemies 100% Range
16 Damage 336% 3 Enemies 100% Range
17 Damage 342% 3 Enemies 100% Range
18 Damage 348% 3 Enemies 100% Range
19 Damage 354% 3 Enemies 100% Range
20 Damage 360% 3 Enemies 100% Range
21 Damage 366% 4 Enemies 100% Range
22 Damage 372% 4 Enemies 100% Range
23 Damage 378% 4 Enemies 100% Range
24 Damage 384% 4 Enemies 100% Range
25 Damage 390% 4 Enemies 100% Range
26 Damage 396% 4 Enemies 100% Range
27 Damage 402% 4 Enemies 100% Range
28 Damage 408% 4 Enemies 100% Range
29 Damage 414% 4 Enemies 100% Range
30 Damage 420% 4 Enemies 100% Range
Energy Drain
Description: By using energy, changes a part of the enemy's HP into your HP. It can only be used while the energy is completely charged.
Pre-requisite: Energy Charge Level 1
Max Level: 20
1 Damage 265% 11% of damage converted to HP 200% Range
2 Damage 270% 11% of damage converted to HP 200% Range
3 Damage 275% 12% of damage converted to HP 200% Range
4 Damage 280% 12% of damage converted to HP 200% Range
5 Damage 285% 13% of damage converted to HP 200% Range
6 Damage 290% 13% of damage converted to HP 200% Range
7 Damage 295% 14% of damage converted to HP 200% Range
8 Damage 300% 14% of damage converted to HP 200% Range
9 Damage 305% 15% of damage converted to HP 200% Range
10 Damage 310% 15% of damage converted to HP 200% Range
11 Damage 315% 16% of damage converted to HP 200% Range
12 Damage 320% 16% of damage converted to HP 200% Range
13 Damage 325% 17% of damage converted to HP 200% Range
14 Damage 330% 17% of damage converted to HP 200% Range
15 Damage 335% 18% of damage converted to HP 200% Range
16 Damage 340% 18% of damage converted to HP 200% Range
17 Damage 345% 19% of damage converted to HP 200% Range
18 Damage 350% 19% of damage converted to HP 200% Range
19 Damage 355% 20% of damage converted to HP 200% Range
20 Damage 360% 20% of damage converted to HP 200% Range
Transform
Description: Changes into the Transformed state for 120 seconds.
Skill Limitations: Shockwave, Knuckle Booster, Energy Buster, Energy Drain, Maple Hero, Hero's Will, Wind Booster, Time Leap
Max Level: 20
1 MP - 22 STR +1 Physical Defense +2 Magical Defense +2 Speed +40 Jump +20 550 second cooldown
2 MP - 24 STR +2 Physical Defense +4 Magical Defense +4 Speed +40 Jump +20 540 second cooldown
3 MP - 26 STR +3 Physical Defense +6 Magical Defense +6 Speed +40 Jump +20 530 second cooldown
4 MP - 28 STR +4 Physical Defense +8 Magical Defense +8 Speed +40 Jump +20 520 second cooldown
5 MP - 30 STR +5 Physical Defense +10 Magical Defense +10 Speed +40 Jump +20 510 second cooldown
6 MP - 32 STR +6 Physical Defense +12 Magical Defense +12 Speed +40 Jump +20 500 second cooldown
7 MP - 34 STR +7 Physical Defense +14 Magical Defense +14 Speed +40 Jump +20 490 second cooldown
8 MP - 36 STR +8 Physical Defense +16 Magical Defense +16 Speed +40 Jump +20 480 second cooldown
9 MP - 38 STR +9 Physical Defense +18 Magical Defense +18 Speed +40 Jump +20 470 second cooldown
10 MP - 40 STR +10 Physical Defense +20 Magical Defense +20 Speed +40 Jump +20 460 second cooldown
11 MP - 42 STR +11 Physical Defense +22 Magical Defense +22 Speed +40 Jump +20 450 second cooldown
12 MP - 44 STR +12 Physical Defense +24 Magical Defense +24 Speed +40 Jump +20 440 second cooldown
13 MP - 46 STR +13 Physical Defense +26 Magical Defense +26 Speed +40 Jump +20 430 second cooldown
14 MP - 48 STR +14 Physical Defense +28 Magical Defense +28 Speed +40 Jump +20 420 second cooldown
15 MP - 50 STR +15 Physical Defense +30 Magical Defense +30 Speed +40 Jump +20 410 second cooldown
16 MP - 52 STR +16 Physical Defense +32 Magical Defense +32 Speed +40 Jump +20 400 second cooldown
17 MP - 54 STR +17 Physical Defense +34 Magical Defense +34 Speed +40 Jump +20 390 second cooldown
18 MP - 56 STR +18 Physical Defense +36 Magical Defense +36 Speed +40 Jump +20 380 second cooldown
19 MP - 58 STR +19 Physical Defense +38 Magical Defense +38 Speed +40 Jump +20 370 second cooldown
20 MP - 60 STR +20 Physical Defense +40 Magical Defense +40 Speed +40 Jump +20 360 second cooldown
Shockwave
Description: Damages multiple enemies by powerfully slamming the ground. Only usable while Transformed or Super Transformed.
Pre-requisite: Transform Level 1
Max Level: 30
1 MP - 18 265% Damage 4 Enemies 330% Range
2 MP - 18 280% Damage 4 Enemies 330% Range
3 MP - 18 295% Damage 4 Enemies 330% Range
4 MP - 18 310% Damage 4 Enemies 330% Range
5 MP - 18 325% Damage 4 Enemies 330% Range
6 MP - 22 340% Damage 4 Enemies 330% Range
7 MP - 22 355% Damage 4 Enemies 330% Range
8 MP - 22 370% Damage 4 Enemies 330% Range
9 MP - 22 385% Damage 4 Enemies 330% Range
10 MP - 22 400% Damage 4 Enemies 330% Range
11 MP - 26 415% Damage 5 Enemies 330% Range
12 MP - 26 430% Damage 5 Enemies 330% Range
13 MP - 26 445% Damage 5 Enemies 330% Range
14 MP - 26 460% Damage 5 Enemies 330% Range
15 MP - 26 475% Damage 5 Enemies 330% Range
16 MP - 30 490% Damage 5 Enemies 330% Range
17 MP - 30 505% Damage 5 Enemies 330% Range
18 MP - 30 520% Damage 5 Enemies 330% Range
19 MP - 30 535% Damage 5 Enemies 330% Range
20 MP - 30 550% Damage 5 Enemies 330% Range
21 MP - 34 565% Damage 6 Enemies 330% Range
22 MP - 34 580% Damage 6 Enemies 330% Range
23 MP - 34 595% Damage 6 Enemies 330% Range
24 MP - 34 610% Damage 6 Enemies 330% Range
25 MP - 34 625% Damage 6 Enemies 330% Range
26 MP - 38 640% Damage 6 Enemies 330% Range
27 MP - 38 655% Damage 6 Enemies 330% Range
28 MP - 38 670% Damage 6 Enemies 330% Range
29 MP - 38 685% Damage 6 Enemies 330% Range
30 MP - 38 700% Damage 6 Enemies 330% Range
Dragon Strike
Description: Calls forth a dragon asleep deep underground to damage multiple enemies.
Animation: Effect
Max Level: 30
1 MP - 21 275% Damage 4 Enemies 400% Range
2 MP - 21 290% Damage 4 Enemies 400% Range
3 MP - 22 305% Damage 4 Enemies 400% Range
4 MP - 22 320% Damage 4 Enemies 400% Range
5 MP - 23 335% Damage 4 Enemies 400% Range
6 MP - 23 350% Damage 4 Enemies 400% Range
7 MP - 24 365% Damage 4 Enemies 400% Range
8 MP - 24 380% Damage 4 Enemies 400% Range
9 MP - 25 395% Damage 4 Enemies 400% Range
10 MP - 25 410% Damage 4 Enemies 400% Range
11 MP - 26 475% Damage 5 Enemies 400% Range
12 MP - 26 490% Damage 5 Enemies 400% Range
13 MP - 27 505% Damage 5 Enemies 400% Range
14 MP - 27 520% Damage 5 Enemies 400% Range
15 MP - 28 535% Damage 5 Enemies 400% Range
16 MP - 28 550% Damage 5 Enemies 400% Range
17 MP - 29 565% Damage 5 Enemies 400% Range
18 MP - 29 580% Damage 5 Enemies 400% Range
19 MP - 30 595% Damage 5 Enemies 400% Range
20 MP - 30 610% Damage 5 Enemies 400% Range
21 MP - 31 675% Damage 6 Enemies 400% Range
22 MP - 31 690% Damage 6 Enemies 400% Range
23 MP - 32 705% Damage 6 Enemies 400% Range
24 MP - 32 720% Damage 6 Enemies 400% Range
25 MP - 33 735% Damage 6 Enemies 400% Range
26 MP - 33 750% Damage 6 Enemies 400% Range
27 MP - 34 765% Damage 6 Enemies 400% Range
28 MP - 34 780% Damage 6 Enemies 400% Range
29 MP - 35 795% Damage 6 Enemies 400% Range
30 MP - 35 810% Damage 6 Enemies 400% Range
Barrage
Description: Rapidly attacks a close-by enemy 6 times.
Max Level: 30
1 MP - 21 94% Damage
2 MP - 21 98% Damage
3 MP - 22 102% Damage
4 MP - 22 106% Damage
5 MP - 23 110% Damage
6 MP - 23 114% Damage
7 MP - 24 118% Damage
8 MP - 24 122% Damage
9 MP - 25 126% Damage
10 MP - 25 130% Damage
11 MP - 26 144% Damage
12 MP - 26 148% Damage
13 MP - 27 152% Damage
14 MP - 27 156% Damage
15 MP - 28 160% Damage
16 MP - 28 164% Damage
17 MP - 29 168% Damage
18 MP - 29 172% Damage
19 MP - 30 176% Damage
20 MP - 30 180% Damage
21 MP - 31 194% Damage
22 MP - 31 198% Damage
23 MP - 32 202% Damage
24 MP - 32 206% Damage
25 MP - 33 210% Damage
26 MP - 33 214% Damage
27 MP - 34 218% Damage
28 MP - 34 222% Damage
29 MP - 35 226% Damage
30 MP - 35 230% Damage
Speed Infusion
Description: By using HP and MP, increases the attack speed of a weapon one level. It can be used along with the normal booster, and the entire party is affected.
Pre-requisite: Knuckle Booster Level 20
Animations: Effect, affected
Max Level: 20
1 MP - 78 HP - 78 +1 boost 110 Seconds 250% Range
2 MP - 76 HP - 76 +1 boost 120 Seconds 250% Range
3 MP - 74 HP - 74 +1 boost 130 Seconds 250% Range
4 MP - 72 HP - 72 +1 boost 140 Seconds 250% Range
5 MP - 70 HP - 70 +1 boost 150 Seconds 250% Range
6 MP - 68 HP - 68 +1 boost 160 Seconds 250% Range
7 MP - 66 HP - 66 +1 boost 170 Seconds 250% Range
8 MP - 64 HP - 64 +1 boost 180 Seconds 250% Range
9 MP - 62 HP - 62 +1 boost 190 Seconds 250% Range
10 MP - 60 HP - 60 +1 boost 200 Seconds 250% Range
11 MP - 58 HP - 58 +2 boost 210 Seconds 250% Range
12 MP - 56 HP - 56 +2 boost 220 Seconds 250% Range
13 MP - 54 HP - 54 +2 boost 230 Seconds 250% Range
14 MP - 52 HP - 52 +2 boost 240 Seconds 250% Range
15 MP - 50 HP - 50 +2 boost 250 Seconds 250% Range
16 MP - 48 HP - 48 +2 boost 260 Seconds 250% Range
17 MP - 46 HP - 46 +2 boost 270 Seconds 250% Range
18 MP - 44 HP - 44 +2 boost 280 Seconds 250% Range
19 MP - 42 HP - 42 +2 boost 290 Seconds 250% Range
20 MP - 40 HP - 40 +2 boost 300 Seconds 250% Range
Energy Orb
Description: Concentrates a part of the charged energy to attack the enemy. If there are other enemies near the monster hit with Energy Orb, the Energy Orb is chained to give extra damage. It can only be used when energy is charged.
Pre-requisite: Energy Charge Level 1
Animation: Effect
Max Level: 30
1 Damage 300% 2 Enemies 200% range
2 Damage 320% 2 Enemies 200% range
3 Damage 340% 2 Enemies 200% range
4 Damage 360% 2 Enemies 200% range
5 Damage 380% 2 Enemies 200% range
6 Damage 400% 2 Enemies 200% range
7 Damage 420% 3 Enemies 200% range
8 Damage 440% 3 Enemies 200% range
9 Damage 460% 3 Enemies 200% range
10 Damage 480% 3 Enemies 200% range
11 Damage 510% 3 Enemies 200% range
12 Damage 530% 3 Enemies 200% range
13 Damage 550% 4 Enemies 200% range
14 Damage 570% 4 Enemies 200% range
15 Damage 590% 4 Enemies 200% range
16 Damage 610% 4 Enemies 200% range
17 Damage 630% 4 Enemies 200% range
18 Damage 650% 4 Enemies 200% range
19 Damage 670% 5 Enemies 200% range
20 Damage 690% 5 Enemies 200% range
21 Damage 720% 5 Enemies 200% range
22 Damage 740% 5 Enemies 200% range
23 Damage 760% 5 Enemies 200% range
24 Damage 780% 5 Enemies 200% range
25 Damage 800% 6 Enemies 200% range
26 Damage 820% 6 Enemies 200% range
27 Damage 840% 6 Enemies 200% range
28 Damage 860% 6 Enemies 200% range
29 Damage 880% 6 Enemies 200% range
30 Damage 900% 6 Enemies 200% range
Super Transform
Description: Change into the Super Transformed state for 120 seconds.
Skill Limitations: Shockwave, Demolition, Snatch, Knuckle Booster, Energy Buster, Energy Drain, Maple Hero, Hero's Will, Wind Booster, Time Leap.
Pre-requisite: Transform Level 20
Animations: Walk, stand
Max Level: 30
1 MP - 22 STR +21 Physical Defense +41 Magical Defense +41 Speed +40 Jump +20 430 second cooldown
2 MP - 24 STR +21 Physical Defense +42 Magical Defense +42 Speed +40 Jump +20 420 second cooldown
3 MP - 26 STR +22 Physical Defense +43 Magical Defense +43 Speed +40 Jump +20 410 second cooldown
4 MP - 28 STR +22 Physical Defense +44 Magical Defense +44 Speed +40 Jump +20 400 second cooldown
5 MP - 30 STR +23 Physical Defense +45 Magical Defense +45 Speed +40 Jump +20 390 second cooldown
6 MP - 32 STR +23 Physical Defense +46 Magical Defense +46 Speed +40 Jump +20 380 second cooldown
7 MP - 34 STR +24 Physical Defense +47 Magical Defense +47 Speed +40 Jump +20 370 second cooldown
8 MP - 36 STR +24 Physical Defense +48 Magical Defense +48 Speed +40 Jump +20 360 second cooldown
9 MP - 38 STR +25 Physical Defense +49 Magical Defense +49 Speed +40 Jump +20 350 second cooldown
10 MP - 40 STR +25 Physical Defense +50 Magical Defense +50 Speed +40 Jump +20 340 second cooldown
11 MP - 42 STR +26 Physical Defense +51 Magical Defense +51 Speed +40 Jump +20 330 second cooldown
12 MP - 44 STR +26 Physical Defense +52 Magical Defense +52 Speed +40 Jump +20 320 second cooldown
13 MP - 46 STR +27 Physical Defense +53 Magical Defense +53 Speed +40 Jump +20 310 second cooldown
14 MP - 48 STR +27 Physical Defense +54 Magical Defense +54 Speed +40 Jump +20 300 second cooldown
15 MP - 50 STR +28 Physical Defense +55 Magical Defense +55 Speed +40 Jump +20 290 second cooldown
16 MP - 52 STR +28 Physical Defense +56 Magical Defense +56 Speed +40 Jump +20 280 second cooldown
17 MP - 54 STR +29 Physical Defense +57 Magical Defense +57 Speed +40 Jump +20 270 second cooldown
18 MP - 56 STR +29 Physical Defense +58 Magical Defense +58 Speed +40 Jump +20 260 second cooldown
19 MP - 58 STR +30 Physical Defense +59 Magical Defense +59 Speed +40 Jump +20 250 second cooldown
20 MP - 60 STR +30 Physical Defense +60 Magical Defense +60 Speed +40 Jump +20 240 second cooldown
Demolition
Description: Attacks an enemy too quickly to be seen to inflict huge damage. It can only be used while Super Transformed. [Attacks an enemy 8 times]
Pre-requisite: Super Transform Level 1
Animation: Effect
Max Level: 30
1 MP - 20 90% Damage 300% Range
2 MP - 20 100% Damage 300% Range
3 MP - 20 110% Damage 300% Range
4 MP - 20 120% Damage 300% Range
5 MP - 20 130% Damage 300% Range
6 MP - 20 140% Damage 300% Range
7 MP - 20 150% Damage 300% Range
8 MP - 20 160% Damage 300% Range
9 MP - 20 170% Damage 300% Range
10 MP - 35 180% Damage 300% Range
11 MP - 35 200% Damage 300% Range
12 MP - 35 210% Damage 300% Range
13 MP - 35 220% Damage 300% Range
14 MP - 35 230% Damage 300% Range
15 MP - 35 240% Damage 300% Range
16 MP - 35 250% Damage 300% Range
17 MP - 35 260% Damage 300% Range
18 MP - 35 270% Damage 300% Range
19 MP - 35 280% Damage 300% Range
20 MP - 35 290% Damage 300% Range
21 MP - 50 310% Damage 300% Range
22 MP - 50 320% Damage 300% Range
23 MP - 50 330% Damage 300% Range
24 MP - 50 340% Damage 300% Range
25 MP - 50 350% Damage 300% Range
26 MP - 50 360% Damage 300% Range
27 MP - 50 370% Damage 300% Range
28 MP - 50 380% Damage 300% Range
29 MP - 50 390% Damage 300% Range
30 MP - 50 400% Damage 300% Range
Snatch
Description: Damages a far-away enemy and drags it to you. It can only be used while Super Transformed. [1 second stun]
Pre-requisite: Super Transform Level 1
Animation: Effect
Max Level: 30
1 MP - 11 210% Damage 2 Enemies 300% Range
2 MP - 12 220% Damage 2 Enemies 300% Range
3 MP - 13 230% Damage 2 Enemies 300% Range
4 MP - 14 240% Damage 2 Enemies 300% Range
5 MP - 15 250% Damage 2 Enemies 300% Range
6 MP - 16 260% Damage 2 Enemies 300% Range
7 MP - 17 270% Damage 3 Enemies 300% Range
8 MP - 18 280% Damage 3 Enemies 300% Range
9 MP - 19 290% Damage 3 Enemies 300% Range
10 MP - 20 300% Damage 3 Enemies 300% Range
11 MP - 21 360% Damage 3 Enemies 300% Range
12 MP - 22 370% Damage 3 Enemies 300% Range
13 MP - 23 380% Damage 4 Enemies 300% Range
14 MP - 24 390% Damage 4 Enemies 300% Range
15 MP - 25 400% Damage 4 Enemies 300% Range
16 MP - 26 410% Damage 4 Enemies 300% Range
17 MP - 27 420% Damage 4 Enemies 300% Range
18 MP - 28 430% Damage 4 Enemies 300% Range
19 MP - 29 440% Damage 5 Enemies 300% Range
20 MP - 30 450% Damage 5 Enemies 300% Range
21 MP - 31 510% Damage 5 Enemies 300% Range
22 MP - 32 520% Damage 5 Enemies 300% Range
23 MP - 33 530% Damage 5 Enemies 300% Range
24 MP - 34 540% Damage 5 Enemies 300% Range
25 MP - 35 550% Damage 6 Enemies 300% Range
26 MP - 36 560% Damage 6 Enemies 300% Range
27 MP - 37 570% Damage 6 Enemies 300% Range
28 MP - 38 580% Damage 6 Enemies 300% Range
29 MP - 39 590% Damage 6 Enemies 300% Range
30 MP - 40 600% Damage 6 Enemies 300% Range
Time Leap
Description: Resets all re-use delays for yourself and your party members. However, it cannot reset your or your party member's Time Leap skill.
Animations: Effect, affected
Max Level: 30
1 MP - 195 49 minute cooldown 400% Range
2 MP - 190 48 minute cooldown 400% Range
3 MP - 185 47 minute cooldown 400% Range
4 MP - 180 46 minute cooldown 400% Range
5 MP - 175 45 minute cooldown 400% Range
6 MP - 170 44 minute cooldown 400% Range
7 MP - 165 43 minute cooldown 400% Range
8 MP - 160 42 minute cooldown 400% Range
9 MP - 155 41 minute cooldown 400% Range
10 MP - 150 40 minute cooldown 400% Range
11 MP - 145 39 minute cooldown 400% Range
12 MP - 140 38 minute cooldown 400% Range
13 MP - 135 37 minute cooldown 400% Range
14 MP - 130 36 minute cooldown 400% Range
15 MP - 125 35 minute cooldown 400% Range
16 MP - 120 34 minute cooldown 400% Range
17 MP - 115 33 minute cooldown 400% Range
18 MP - 110 32 minute cooldown 400% Range
19 MP - 105 31 minute cooldown 400% Range
20 MP - 100 30 minute cooldown 400% Range
21 MP - 95 29 minute cooldown 400% Range
22 MP - 90 28 minute cooldown 400% Range
23 MP - 85 27 minute cooldown 400% Range
24 MP - 80 26 minute cooldown 400% Range
25 MP - 75 25 minute cooldown 400% Range
26 MP - 70 24 minute cooldown 400% Range
27 MP - 65 23 minute cooldown 400% Range
28 MP - 60 22 minute cooldown 400% Range
29 MP - 55 21 minute cooldown 400% Range
30 MP - 50 20 minute cooldown 400% Range
The basic Pirate:
The basic Pirate is level 10 with 20 DEX. This may come as a bit of a slap in the face for a future infighter, seeing how our DEX is usually the numeric value of our level or less, but it's actually a lot different than that. To become a pirate, go to Nautilus Port, enter the ship, go into the portal with the up arrow on top of the doorway, then go all of the way to the left and enter the far left portal. Once there, talk to Kyrin and she'll advance you as a Pirate.
Level 10: +1 SommerSault Kick
Level 11: +3 SommerSault Kick
Level 12: +3 SommerSault Kick
Level 13: +3 SommerSault Kick
Level 14: +3 SommerSault Kick
Level 15: +3 SommerSault Kick
Level 16: +3 SommerSault Kick
Level 17: +1 SommerSault Kick (Max) +2 Bullet Time
Level 18: +3 Bullet Time
Level 19: +3 Bullet Time
Level 20: +3 Bullet Time
Level 21: +3 Bullet Time
Level 22: +3 Bullet Time
Level 23: +3 Bullet Time (Max)
Level 24: +3 Flash Fist
Level 25: +3 Flash Fist
Level 26: +3 Flash Fist
Level 27: +3 Flash Fist
Level 28: +3 Flash Fist
Level 29: +3 Flash Fist
Level 30: +2 Flash Fist (Max) +1 Double Fire
Review:
Max SommerSault Kick
Max Bullet Time
Max Flash Fist
1 Double Fire
Why you shouldn't max Dash:
People think that Infighters need max Dash in 1st job. Wrong. They don't get speed and power in 1st Job; Infighters are not Captain Falcon from SSBM. Infighters really only start to gain movement speed in 3rd job, where they get a haste effect from Transformation.
1. Most Infighters we've talked to chose to get 0 Dash, and this is why:
From 2nd job onward, an Infighter constantly alternates between CorkScrew Punch and Backspin Blow while training. That means you'll be changing directions almost constantly, since CorkScrew Punch attacks in front of you and Backspin attacks behind you. Infighters turn a lot to focus attacks in one direction . When you change directions, Dash automatically turns off. If you accidentally double-tap an arrow key while training, Dash would activate, waste a little of your MP, and then turn off right when you turn the other way.
2. The other risk of getting Dash as an Infighter is that accidental taps of the arrow key will cause you to run right into monsters and large mobs where you'll receive unnecessary touch dmg. Infighters already get a haste effect from Transformation in 3rd job, so until then Infighters can just get speed equips. Dash for Infighters, in all honesty, is useless, and sometimes dangerous. You should get 1 Double Fire instead of 1 Dash at the end of 1st Job, because in some instances, Dash can literally hurt you.
Granted, some will still want to use Dash for traveling purposes, which I (Takeback3r) agree with. Again, Dash is not recommended for Infighters, but if you really feel the pro's outweigh the con's, you can max it instead and leave Bullet Time at 11. We just wanted people to know that it can interrupt your fighting style. [i]Taken from TakeBack3r and KazootheBat's Misconception thread
Even at level 100, I'm still using seven different attacking skills to bring up my damage per minute output; as seen here : http://i13.photobucket.com/albums/a291/TLoZ_Link/Maple0132.jpg
The Path of a Brawler:
Head back over to Nautilus Port and talk to Kyrin. She'll give you two options; One for Brawler and one for Gunslinger. Choose "Brawler" and then talk to Kyrin again. Click the very bottom option. She'll warp you to a map with small Octopi that you must kill. Here's the catch: You must use Flash Fist to kill them. Sommer Sault Kick will only "MISS" on them. Once you've collected all 15 items from those octopi, talk to Kyrin again. She'll warp you back to Nautilus Port (inside her room, of course). Talk to her once again and she'll advance you to Brawler. Congratulations!
Level 30: +1 Max HP Increase
Level 31: +3 Max HP Increase
Level 32: +3 Max HP Increase
Level 33: +3 Max HP Increase (Max)
Level 34: +1 Backspin Blow, +1 CorkScrew Punch, +1 Mastery
Level 35: +3 Mastery
Level 36: +1 Mastery +2 Booster
Level 37: +3 Booster
Level 38: +1 Booster (6) +2 Mastery
Level 39: +3 Mastery
Level 40: +3 Mastery
Level 41: +3 Mastery
Level 42: +3 Mastery (19)
Level 43: +3 CorkScrew Punch
Level 44: +3 CorkScrew Punch
Level 45: +3 CorkScrew Punch
Level 46: +3 CorkScrew Punch
Level 47: +3 CorkScrew Punch
Level 48: +3 CorkScrew Punch
Level 49: +1 CorkScrew Punch (Max) + 2 Double Uppercut
Level 50: +3 Double Uppercut
Level 51: +3 Double Uppercut
Level 52: +3 Double Uppercut
Level 53: +3 Double Uppercut
Level 54: +3 Double Uppercut
Level 55: +3 Double Uppercut (Max)
Level 56: +3 Backspin Blow
Level 57: +3 Backspin Blow
Level 58: +3 Backspin Blow
Level 59: +3 Backspin Blow
Level 60: +3 Backspin Blow
Level 61: +3 Backspin Blow
Level 62: +1 Backspin Blow (Max) +2 Booster
Level 63: +2 Booster +1 MP Recovery
Level 64: +2 Booster +1 MP Recovery
Level 65: +2 Booster +1 MP Recovery
Level 66: +2 Booster +1 MP Recovery
Level 67: +2 Booster +1 MP Recovery
Level 68: +2 Booster (Max) +1 MP Recovery
Level 69: +3 MP Recovery
Level 70: +1 MP Recovery (Max), +1 Mastery (Max), +1 Oak Barrel
Review:
Max HP Recovery
Max Mastery
Max Booster
Max Backspin Blow
Max Double Uppercut
Max CorkScrew Punch
Max MP Recovery
1 Oak Barrel
Reasons for this build:
HP increase first is a given. You want to have the most HP as possible, so you max out HP Increase as early as possible. Next, you want to get Mastery to help out your damage per minute. Also, when maxing out Mastery, you want to get one in CorkScrew Punch and one in Backspin Blow for building mobs and stunning. All of you people who have played a 4th job Warrior with Rush know how much Rush can speed up your training. Also, while maxing Mastery, you want to put six points into booster to further increase your attacking speed, thus increasing your training speed. Then, after you've maxed out Mastery, you want to work on your attacking skills, so your training will be further sped up. Once you have maxed your attacking skills, you want to finish maxing Booster or start working on MP Recovery. MP recovery is great, because it saves money on MP potions. Who doesn't want an extra bit of cash in their pockets? Once you have maxed the above skills, you have one point left over, so stick that into Oak Barrel!
The Powerful Marauder
If you've made it to level 70 on another character, you know how this goes! Once you get to level 70, head off to El Nath. Once there, go to the Chief's Residence, where the third Job instructors are. Talk to Pedro and he'll tell you to head back to Kyrin in Nautilus Port to gather the Necklace of Strength. Head back to Kyrin and talk to her for your next assignment. She'll tell you that you must defeat her clone in order to past the test to prove yourself worthy of the Necklace of Strength. Go to the Cave of Evil Eye III and talk to the Door of Demension. This will transport you to another map where you head toward the battle with the fake Kyrin. Defeat the clone and collect the rubble piece that the fake Kyrin drops. Take that back to Kyrin and she'll reward you with the Necklace of Strength. Head back to Pedro in El Nath and give him the Necklace of Strength. He'll then tell you that you must pass one final test; the knowledge test. Head to Sharp Cliff II and go in the wooden door on the top right part of the map. Walk down and talk to the large stone to begin your knowledge test. Once you have obtained the Necklace of Wisdom, head back to Pedro and give him the necklace. Congratulations! You are now a Marauder!
Third Job Questions and Answers
CHARACTER Related
Q: In 1st job adv. which of following is WRONG requirement?
A: Thief - 20 LUK or more
Q: When you hit by monster, which of following not fully explained?
A: Weaken - slow down moving speed.
Q: For the 1st job adv. Which job fully states the job adv. requirement?
A: Bowman - 25 DEX
Q: In MS, what EXP needed to level up from Lv1 to Lv2?
A: 15 EXP
QUEST Related
Q: Which of following quests can be repeated?
A: Arwen and the Glass Shoe.
Q: Which of following are not 2nd job adv.
A: Mage
Q: Which of following highest level quest?
A: Alcaster and the Dark Crystal
Q: Which of following items is not required in Manji’s quest?
A: Fairy Wing
MONSTER Related
Q: Which monster will be seem during the ship trip to Orbis/Ellinia?
A: Crimson Barlog
Q: Amount of monsters that are higher level than Crimson Barlog?
A: 0 (For Now)
Q: Victoria doesn’t have which following monsters?
A: Sentinel
Q: Maple Island doesn’t have which following monsters?
A: Pig
Q: Green Mushroom, Tree Stump, Bubbling, Axe Stump, Octopus, which is highest level of all?
A: Axe Stump
Q: El Nath doesn’t have which following monsters?
A: Dark Ligator (or anything related to alligator ^^ )
Q: Which of following monsters can fly?
A: Malady
TOWN/NPC Related
Q: Victoria doesn’t have which town?
A: South Perry or Amherst (NOTE: NOT Perion, Ellinia, Henesys, Kerning City, Lith Harbor, or Sleepywood)
Q: Which is first NPC you meet in Maple Island?
A: Heena
Q: Which NPC is not seemed in El Nath?
A: Sophia
Q: Which NPC is not seemed in El Nath snowfield?
A: Elma, the Housekeeper
Q: In Victoria Road, which NPC is not seemed in Perion?
A: Francois
Q: In Victoria Road, which NPC is not seemed in Henesys?
A: Teo
Q: In Victoria Road, which NPC is not seemed in Ellinia?
A: Neve
Q: In Victoria Road, which NPC is not seemed in Kerning City?
A: Luke
Q: Which NPC is not related to pets?
A: Vicious
Q: In Kerning City, who is the father of Alex, the run way kid?
A: Chief Stan
Q: In El Nath, which NPC is not belong to Alpha Platoon’s Network of Communication?
A: Peter
Q: What is the item you get after you give 30 Dark Marbles to instructor in 2nd job adv.
A: Proof of Hero
Q: In Henesys, what is the item Maya asked for in quest Maya and the Weird Medicine?
A: Weird Medicine
Q: Which of following NPC is not related to item synthesis/refine?
A: Shane
Q: Which NPC is not seemed in Maple Island?
A: Teo
ITEM Related
Q: Which of following monsters got CORRECT item corresponding to the monster?
A: Stirge - Stirge’s wing
Q: Which of following monsters got WRONG item corresponding to the monster?
A: Nependeath - Nependeath’s leaf
Q: Which of following potions got CORRECT info. ?
A: Pizza - Recover 400 HP
Q: Which of following potions got WRONG info. ?
A: Sunrise Dew - Recover 3000 MP
Q: In GM Event, how many FRUIT CAKE you can get as reward ?
A: 5"
Note: I have constructed five different builds for people to choose from. Also note that they're ONLY blue-prints. You can change your build and bend it in any way you wish. You can take points away from Shockwave and add them to Oak Barrel or MP Recovery or whatever pleases you the most. Do not follow any of my guide strictly!
The Transform and Shockwave Build
Level 70: +1 Stun Mastery
Level 71: +1 Stun Mastery, +1 Transformation, +1 Shockwave
Level 72: +2 Stun Mastery, +1 Shockwave
Level 73: +2 Stun Mastery, +1 Shockwave
Level 74: +2 Stun Mastery, +1 Shockwave
Level 75: +2 Stun Mastery, +1 Shockwave
Level 76: +2 Stun Mastery, +1 Shockwave
Level 77: +2 Stun Mastery, +1 Shockwave
Level 78: +2 Stun Mastery, +1 Shockwave
Level 79: +2 Stun Mastery, +1 Shockwave
Level 80: +2 Stun Mastery (Max), +1 Shockwave
Level 81: +2 Energy Charge, +1 Shockwave
Level 82: +2 Energy Charge, +1 Shockwave
Level 83: +2 Energy Charge, +1 Shockwave
Level 84: +2 Energy Charge, +1 Shockwave
Level 85: +2 Energy Charge, +1 Shockwave
Level 86: +2 Energy Charge, +1 Shockwave
Level 87: +2 Energy Charge, +1 Shockwave
Level 88: +2 Energy Charge, +1 Shockwave
Level 89: +2 Energy Charge, +1 Shockwave
Level 90: +2 Energy Charge, +1 Shockwave
Level 91: +2 Energy Charge, +1 Shockwave(Level 21)
Level 92: +2 Energy Charge, +1 Energy Buster
Level 93: +2 Energy Charge, +1 Energy Buster
Level 94: +2 Energy Charge, +1 Energy Buster
Level 95: +2 Energy Charge, +1 Energy Buster
Level 96: +2 Energy Charge, +1 Energy Buster
Level 97: +2 Energy Charge, +1 Energy Buster
Level 98: +2 Energy Charge, +1 Energy Buster
Level 99: +2 Energy Charge, +1 Energy Buster
Level 100: +2 Energy Charge(Max), +1 Energy Buster
Level 101: +2 Energy Buster, +1 Shockwave
Level 102: +2 Energy Buster, +1 Shockwave
Level 103: +2 Energy Buster, +1 Shockwave
Level 104: +2 Energy Buster(15), +1 Shockwave
Level 105: +2 Energy Buster, +1 Shockwave
Level 106: +2 Energy Buster, +1 Shockwave
Level 107: +2 Energy Buster, +1 Shockwave
Level 108: +2 Energy Buster, +1 Shockwave
Level 109: +2 Energy Buster, +1 Shockwave(Max)
Level 110: +3 Energy Buster (Max)
Level 111: +3 Transformation
Level 112: +3 Transformation
Level 113: +3 Transformation
Level 114: +3 Transformation
Level 115: +3 Transformation
Level 116: +3 Transformation
Level 117: +1 Transformation (Max), +2 Energy Drain
Level 118: +3 Energy Drain
Level 119: +3 Energy Drain
Level 120: +3 Energy Drain
Review:
Max Stun Mastery
Max Energy Charge
Max Energy Buster
Max Transformation
Max Shockwave
11 Energy Drain
Reasons for this build:
Well, of course, you want to get Stun Mastery first if you want to see criticals. When you execute your Backspin Blow and Double Uppercut techniques, you stun monsters. While those monsters are stunned, you can attack once more and hit a critical. Note : the chance of hitting a critical for Buccaneers is 60%, which is higher than any other class, but the damage is added on, not multiplied like normal criticals. Next, you get one point in Transformation and work on Shock Wave. Shock Wave is a very useful skill when it comes to mobs. It is very powerful (even more so than CorkScrew Punch) and it's fun to use. Once you've finished maxing Stun Mastery, you want to work on Energy Charge. Energy Charge has a master level of 40, so it may take a while to max this one out. This skill gives you a percent chance of not being knocked back, similar to a 4th job warrior's Power Stance, +20 weapon attack, +200% Power Guard-type damage (note: you don't get reduced damage! You take 100% of the damage dealt by the monster, yet you reflect a portion of it back), and +20 accuracy and avoid ability. When Shock Wave is level 21, which is when it hits 6 monsters, you want to start working on another mob skill, Energy Buster. Energy Buster, at max level, is stronger than CorkScrew Punch and it is useful throughout third and fourth job. Once you've maxed out Energy Charge, continue working on Energy Buster and Shock Wave until both are maxed. Once you've maxed those, begin working on Transformation to lower the cool down time of the skill. Transformation, at max, will give you +40 Speed and +20 Jump, which is similar to haste. After all of the above have been maxed, put the rest of your points into Energy Drain to finish off your build.
Energy Build
Level 70: +1 Stun Mastery
Level 71: +3 Stun Mastery
Level 72: +3 Stun Mastery
Level 73: +3 Stun Mastery
Level 74: +3 Stun Mastery
Level 75: +3 Stun Mastery
Level 76: +3 Stun Mastery
Level 77: +1 Stun Mastery (Max), +2 Energy Charge
Level 78: +2 Energy Charge, +1 Energy Drain
Level 79: +2 Energy Charge, +1 Energy Buster
Level 80: +2 Energy Charge, +1 Energy Buster
Level 81: +2 Energy Charge, +1 Energy Buster
Level 82: +2 Energy Charge, +1 Energy Buster
Level 83: +2 Energy Charge, +1 Energy Buster
Level 84: +2 Energy Charge, +1 Energy Buster
Level 85: +2 Energy Charge, +1 Energy Buster
Level 86: +2 Energy Charge, +1 Energy Buster
Level 87: +2 Energy Charge, +1 Energy Buster
Level 88: +2 Energy Charge, +1 Energy Buster
Level 89: +2 Energy Charge, +1 Energy Buster
Level 90: +2 Energy Charge, +1 Energy Buster
Level 91: +2 Energy Charge, +1 Energy Buster
Level 92: +2 Energy Charge, +1 Energy Buster
Level 93: +2 Energy Charge, +1 Energy Buster
Level 94: +2 Energy Charge, +1 Energy Buster
Level 95: +2 Energy Charge, +1 Energy Buster
Level 96: +2 Energy Charge (Max), +1 Energy Buster
Level 97: +2 Energy Buster, +1 Energy Drain
Level 98: +2 Energy Buster, +1 Energy Drain
Level 99: +2 Energy Buster, +1 Energy Drain
Level 100: +2 Energy Buster, +1 Energy Drain
Level 101: +2 Energy Buster, +1 Energy Drain
Level 102: +2 Energy Buster (Max), +1 Energy Drain
Level 103: +1 Energy Drain, +1 Transform, +1 Shockwave
Level 104: +2 Energy Drain, +1 Shockwave
Level 105: +1 Energy Drain (11), +2 Shockwave
Level 106: +2 Shockwave, +1 Transform
Level 107: +2 Shockwave, +1 Transform
Level 108: +2 Shockwave, +1 Transform
Level 109: +2 Shockwave, +1 Transform
Level 110: +2 Shockwave, +1 Transform
Level 111: +2 Shockwave, +1 Transform
Level 112: +2 Shockwave, +1 Transform
Level 113: +2 Shockwave, +1 Transform
Level 114: +2 Shockwave, +1 Transform
Level 115: +2 Shockwave, +1 Transform
Level 116: +2 Shockwave, +1 Transform
Level 117: +2 Shockwave, +1 Transform
Level 118: +2 Shockwave (Max), +1 Transform
Level 119: +3 Transform
Level 120: +3 Transform (Max)
Review:
Max Stun Mastery
Max Energy Charge
Max Energy Buster
Max Transformation
Max Shockwave
11 Energy Drain
Reasons for this build
In this build, just like the Transform build, I suggest maxing Stun Mastery first. Some people argue that Stun Mastery isn't that useful for third job, but I disagree. Any damage you can get will help you out immensely. It also depends where you train. Not everyone will train at Crimson Wood Keep, since not every version has it, so some people will need Stun Mastery to kill off enemies faster. Then, you will get Energy Charge and Energy Buster. This will help you train a lot faster. Any mob techniques will speed up your training. Also, since you're most likely going to train in a crowded area, Energy Charge will be charged very quick. Also, get Energy Drain for the ability to attack very fast and regenerate your HP very fast without using Mana or potions. After Energy Charge is maxed, finish off Energy Buster and Energy Drain. Then, once those are maxed, max out Shockwave and Transform. Shockwave is more important than Transform, so getting Transform to level 1 and then working on Shockwave would be a good idea, but go ahead and max out Transform with Shockwave for a faster cooldown time.
Energy Build #2 (Max Energy Drain)
Level 70: +1 Energy Charge
Level 71: +3 Energy Charge
Level 72: +2 Energy Blast, +1 Energy Drain
Level 73: +2 Energy Blast, +1 Energy Charge
Level 74: +2 Energy Blast, +1 Energy Charge
Level 75: +2 Energy Blast, +1 Energy Charge
Level 76: +2 Energy Blast, +1 Energy Charge
Level 77: +2 Energy Blast, +1 Energy Charge
Level 78: +2 Energy Blast, +1 Energy Charge
Level 79: +2 Energy Blast, +1 Energy Charge
Level 80: +2 Energy Blast, +1 Energy Charge
Level 81: +2 Energy Blast, +1 Energy Charge
Level 82: +1 Energy Blast (21), +2 Energy Charge
Level 83: +2 Energy Charge, +1 Stun Mastery
Level 84: +2 Energy Charge, +1 Stun Mastery
Level 85: +2 Energy Charge, +1 Stun Mastery
Level 86: +2 Energy Charge, +1 Stun Mastery
Level 87: +2 Energy Charge, +1 Stun Mastery
Level 88: +2 Energy Charge, +1 Stun Mastery
Level 89: +2 Energy Charge, +1 Stun Mastery
Level 90: +2 Energy Charge, +1 Stun Mastery
Level 91: +2 Energy Charge, +1 Stun Mastery
Level 92: +2 Energy Charge, +1 Stun Mastery
Level 93: +2 Energy Charge, +1 Stun Mastery
Level 94: +2 Energy Charge, +1 Stun Mastery
Level 95: +1 Energy Charge (Max), +2 Stun Mastery
Level 96: +2 Stun Mastery, +1 Energy Drain
Level 97: +2 Stun Mastery, +1 Energy Drain
Level 98: +2 Stun Mastery (Max), +1 Energy Drain
Level 99: +2 Energy Drain, +1 Energy Blast
Level 100: +2 Energy Drain, +1 Energy Blast
Level 101: +2 Energy Drain, +1 Energy Blast
Level 102: +2 Energy Drain, +1 Energy Blast
Level 103: +2 Energy Drain, +1 Energy Blast
Level 104: +2 Energy Drain, +1 Energy Blast
Level 105: +2 Energy Drain, +1 Energy Blast
Level 106: +2 Energy Drain (Max), +1 Energy Blast
Level 107: +1 Energy Blast (Max), +1 Transform, +1 Shockwave
Level 108: +2 Transform, +1 Shockwave
Level 109: +2 Transform, +1 Shockwave
Level 110: +2 Transform, +1 Shockwave
Level 111: +2 Transform, +1 Shockwave
Level 112: +2 Transform, +1 Shockwave
Level 113: +2 Transform, +1 Shockwave
Level 114: +2 Transform, +1 Shockwave
Level 115: +2 Transform, +1 Shockwave
Level 116: +2 Transform, +1 Shockwave
Level 117: +1 Transform (Max), +2 Shockwave
Level 118: +3 Shockwave
Level 119: +3 Shockwave
Level 120: +3 Shockwave (21)
Review:
Max Stun Mastery
Max Energy Charge
Max Energy Buster
Max Transformation
21 Shockwave
Max Energy Drain
Reasons for this build:
Well, there have been many disputes over whether or not Stun Mastery was good to start out with first, so I've made a build that starts it later on. Anyway, get four points into Energy Charge to get the +11 weapon attack. Then, get Energy Blast to level 21 (four targets) and then continue to max Energy Charge. While maxing Energy Charge, go ahead and pump points into Stun Mastery, since it'll start to become a bit handy. Then, work on Energy Drain, since that'll help you save a lot of potions, as you'll begin to face enemies that deal a large amount of damage to you per hit. As you're putting points into Energy Drain, go ahead and finish off Energy Blast. Finally, work on Transform and Shockwave to finish off your build. I've decided to go ahead and put it as two into Transfrom and one into Shockwave every level to speed up the cool down time of Transform.
Energy Build #3 (Max Shockwave, Stun Mastery Later)
Level 70: +1 Energy Charge
Level 71: +3 Energy Charge
Level 72: +2 Energy Charge, +1 Energy Blast
Level 73: +2 Energy Charge, +1 Energy Blast
Level 74: +2 Energy Charge, +1 Energy Blast
Level 75: +2 Energy Charge, +1 Energy Blast
Level 76: +2 Energy Charge, +1 Energy Blast
Level 77: +2 Energy Charge, +1 Energy Blast
Level 78: +2 Energy Charge, +1 Energy Blast
Level 79: +2 Energy Charge, +1 Energy Blast
Level 80: +2 Energy Charge, +1 Energy Blast
Level 81: +2 Energy Charge, +1 Energy Blast
Level 82: +2 Energy Charge, +1 Energy Blast
Level 83: +2 Energy Charge, +1 Energy Blast
Level 84: +2 Energy Charge, +1 Energy Blast
Level 85: +2 Energy Charge, +1 Energy Blast
Level 86: +2 Energy Charge, +1 Energy Blast
Level 87: +2 Energy Charge, +1 Energy Blast
Level 88: +2 Energy Charge, +1 Energy Blast
Level 89: +2 Energy Charge (MAX), +1 Energy Blast
Level 90: +3 Energy Blast (21)
Level 91: +2 Energy Drain, +1 Energy Blast
Level 92: +2 Energy Drain, +1 Energy Blast
Level 93: +2 Energy Drain, +1 Energy Blast
Level 94: +2 Energy Drain, +1 Energy Blast
Level 95: +2 Energy Drain, +1 Energy Blast
Level 96: +1 Energy Drain (11), +2 Energy Blast
Level 97: +1 Transform, +2 Shockwave
Level 98: +2 Shockwave, +1 Energy Blast
Level 99: +2 Shockwave, +1 Energy Blast (MAX)
Level 100: +2 Shockwave, +1 Transform
Level 101: +2 Shockwave, +1 Transform
Level 102: +2 Shockwave, +1 Transform
Level 103: +2 Shockwave, +1 Transform
Level 104: +2 Shockwave, +1 Transform
Level 105: +2 Shockwave, +1 Transform
Level 106: +2 Shockwave, +1 Transform
Level 107: +2 Shockwave, +1 Transform
Level 108: +2 Shockwave, +1 Transform
Level 109: +2 Shockwave, +1 Transform
Level 110: +2 Shockwave, +1 Transform
Level 111: +2 Shockwave (Max), +1 Transform
Level 112: +2 Transform, +1 Stun Mastery
Level 113: +2 Transform, +1 Stun Mastery
Level 114: +2 Transform, +1 Stun Mastery
Level 115: +1 Transform (Max), +2 Stun Mastery
Level 116: +3 Stun Mastery
Level 117: +3 Stun Mastery
Level 118: +3 Stun Mastery
Level 119: +3 Stun Mastery
Level 120: +3 Stun Mastery (Max)
Review:
Max Stun Mastery
Max Energy Charge
Max Energy Buster
Max Transformation
Max Shockwave
11 Energy Drain
Reasons for this build:
Ever since the new skill updates arrived, going with Energy Charge and the other Energy skills is a priority. With the new ability to spam Energy Blast, it'll be much easier to take down your enemies with an Energy build than any other builds. Work on maxing out Energy Charge and add in some Energy Blast along with it so you can kill your enemies while also getting a nice +20 weapon attack boost. Once you've maxed Energy Charge, put some points into Energy Drain so you can start leeching HP from monsters as you deal damage, thus saving up on HP potions and saving money. 11 points into Drain is efficient enough for training. It gets the job done and still saves plenty of potions and money. Anything more is just extra attack, which you don't really need. In the late 90s and early 100s, you'll begin training at Himes and maps similar to it. Go ahead and start working on Shockwave and Transform, as they'll help you out greatly at those maps, since Shockwave has high attack and can hit 6 enemies in its path. Be careful, though! Shockwave doesn't have invulnerability frames, so you'll be taking damage! Once Shockwave and Transform are maxed, finish off your build by maxing Stun Mastery as you finish off your third job leveling and head into fourth job.
Energy Build #4
Level 70: +1 Energy Charge
Level 71: +3 Energy Charge
Level 72: +1 Energy Charge, +1 Energy Blast, +1 Energy Drain
Level 73: +1 Energy Charge, +2 Energy Blast
Level 74: +1 Energy Charge, +2 Energy Blast
Level 75: +1 Energy Charge, +2 Energy Blast
Level 76: +1 Energy Charge, +2 Energy Blast
Level 77: +1 Energy Charge, +2 Energy Blast
Level 78: +1 Energy Charge, +2 Energy Blast
Level 79: +1 Energy Charge, +2 Energy Blast
Level 80: +1 Energy Charge, +2 Energy Blast
Level 81: +1 Energy Charge, +2 Energy Blast
Level 82: +1 Energy Charge, +2 Energy Blast
Level 83: +1 Energy Charge, +2 Energy Blast
Level 84: +1 Energy Charge, +2 Energy Blast
Level 85: +1 Energy Charge, +2 Energy Blast
Level 86: +1 Energy Charge, +2 Energy Blast
Level 87: +2 Energy Charge, +1 Energy Blast(MAX)
Level 88: +2 Energy Charge, +1 Energy Drain
Level 89: +2 Energy Charge, +1 Energy Drain
Level 90: +2 Energy Charge, +1 Energy Drain
Level 91: +2 Energy Charge, +1 Energy Drain
Level 92: +2 Energy Charge, +1 Energy Drain
Level 93: +2 Energy Charge, +1 Energy Drain
Level 94: +2 Energy Charge, +1 Energy Drain
Level 95: +2 Energy Charge, +1 Energy Drain
Level 96: +2 Energy Charge, +1 Energy Drain
Level 97: +1 Energy Charge(MAX), +2 Energy Drain
Level 98: +3 Energy Drain
Level 99: +3 Energy Drain
Level 100: +2 Energy Drain(MAX), +1 Stun Mastery
Level 101: +3 Stun Mastery
Level 102: +3 Stun Mastery
Level 103: +3 Stun Mastery
Level 104: +3 Stun Mastery
Level 105: +3 Stun Mastery
Level 106: +3 Stun Mastery
Level 107: +1 Stun Mastery(MAX), +2 Transform
Level 108: +3 Transform
Level 109: +3 Transform
Level 110: +3 Transform
Level 111: +3 Transform
Level 112: +3 Transform
Level 113: +3 Transform(MAX)
Level 114: +3 ShockWave or something else
Level 115: +3 ShockWave or something else
Level 116: +3 ShockWave or something else
Level 117: +3 ShockWave or something else
Level 118: +3 ShockWave or something else
Level 119: +3 ShockWave or something else
Level 120: +3 ShockWave or something else
Review
Max Energy Blast
Max Energy Charge
Max Energy Drain
Max Stun Mastery
Max Transform
21 ShockWave or free points
Reasonings for this build
After the skill updates that have been released and the skill updates that are soon to come out to all versions, the Energy skills will be the best skills in the third job skill inventory. Get Energy Charge to 4 points for the +11 weapon attack that it gives and then begin working on Energy Blast, but give a point to Energy Drain, as it will serve some use. Proceed to put points into Energy Charge while you work on maxing out Energy Blast, since Energy Charge takes up 40 skill points by itself. Energy Blast, after the first round of skill updates, has come to be insanely fast. You can spam it at about the same speed as Flast Fist! Not only that, but once the next round of skill updates are released in every version, Energy Blast will be able to stun, which will be incredible! Especially with Stun Mastery, since that'll be almost like constant criticals while training, which is what you really can't pull off very well at the moment. After you've max Energy Blast, continue to work toward maxing Energy Charge, as it'll serve much more use at max level, as it'll speed up the time it takes to charge, as well as increasing the benefits it gives. While you're at it, continue adding points to Energy Drain, as that'll help save a lot of HP potions if you use it correctly. Once you've maxed those, work on Stun Mastery, since as I said above, it will be very effective with training once the newer skill updates come out! After Stun Mastery, get max Transform, as you'll need to max it for Super Transform in fourth job. Finish off your build with 21 points into ShockWave or by putting those points into skills you may have wanted to max earlier in second job or whatever, like Oak Barrel, for instance.
I will NOT be writing a fourth job build! Fourth job is strictly dependant on what skill books you're able to afford, find, or whatever. However, I will state that your main attacking skills, which you will want to max first, will be Dragon Strike and Barrage. However, I will not put anything in stone, as there are many controversial arguements about what build is best, so I'll leave that up for the player to decide!
How to Get Your Fourth Job Skills!
Core Skills:
Once you advance to Buccaneer via Samuel, he'll give you four core skills and the Maple Hero skill book. The four core skills are Dragon Strike, Rapid Fists, Energy Orb and Wind Booster.
Super Transform:
Head over to Kyrin in Nautilus port. Once there, speak to her and she'll tell you to speak to her again. Chose the bottom most option and she'll warp you to a secret map. Once there, Super Kyrin will appear and begin attacking you. You must survive for two minutes to pass the test. Once two minutes have passed, a blue message will appear in your chat box that'll tell you to go back to Kyrin. Enter the portal on the right side of the map to go back to Kyrin. Talk to Kyrin and she'll give you Super Transform.
Demolition and Snatch:
Demolition and Snatch have similar quests. I'm not sure which is which, since they're both relatively the samething. Talk to Kyrin once you've recieved Super Transform and she'll send you on two quests. You must defeat 150 Blue and Red Dragon Turtles and collect 50 Skins and 50 Stone Hearts to complete the quests. Once you've finished, head back to Kyrin and she'll reward you with Demolition and Snatch!
Time Leap:
Head over to Rolonay to begin the quest. He'll tell you to go to Papulatus and defeat him. Head over to Papulatus with a party and take down Papulatus. Papulatus' second form will drop a silver key, which is needed for the quest. Pick it up and you'll get a "quest complete." Head back to Rolonay and turn in the quest. He'll then tell you to head back to Papulatus. Defeat Papulatus one more time. Then, once Papulatus is defeated, try entering the door to Papulatus one more time. It will send you into the Papulatus map, but there will be a Papulatus NPC that you will need to talk to a few times. Once you can no longer keep turning in quest to him, talk to him and select the bottom option. He'll send you to Nautilus Port for you to talk to Rolonay. Once you talk to Rolonay, he'll give you the skill book for Time Leap!
Credits
Credits go to myself, ShiKage, for writing this guide, to Fiel for making the skill tables and to whomever for writing the section for the 3rd job Q&A.
Anyone who wishes to use this guide or ANY part of it elsewhere must ask me for permission first!
Links
Ask A Pirate Thread (http://www.southperry.net/showthread.php?t=2822)
Pirate Flaunting Thread (http://www.southperry.net/showthread.php?t=5619)
Pirate Training Guide (http://www.southperry.net/showthread.php?t=10528)
How to Get Your Fourth Job Skills (http://www.southperry.net/showthread.php?t=6313)
Pirate Skill Tables (http://www.southperry.net/showthread.php?t=6)
Pirate Damage Range Thread (http://www.southperry.net/showthread.php?t=6626)
Bribery's Gunslinger Guide (http://www.southperry.net/showthread.php?t=112&page=1)
Reflexx's Gunslinger Guide (http://www.southperry.net/showthread.php?t=19331&page=1)
Doxinator's Thunder Breaker Guide (http://www.southperry.net/showthread.php?t=13464&page=1)
Skill Tables
Quick Motion
Description: Increases your accuracy and avoidability.
Max Level: 20
1 +1 ACC +1 Avoid
2 +2 ACC +2 Avoid
3 +3 ACC +3 Avoid
4 +4 ACC +4 Avoid
5 +5 ACC +5 Avoid
6 +6 ACC +6 Avoid
7 +7 ACC +7 Avoid
8 +8 ACC +8 Avoid
9 +9 ACC +9 Avoid
10 +10 ACC +10 Avoid
11 +11 ACC +11 Avoid
12 +12 ACC +12 Avoid
13 +13 ACC +13 Avoid
14 +14 ACC +14 Avoid
15 +15 ACC +15 Avoid
16 +16 ACC +16 Avoid
17 +17 ACC +17 Avoid
18 +18 ACC +18 Avoid
19 +19 ACC +19 Avoid
20 +20 ACC +20 Avoid
Flast Fist
Description: Quickly attacks the enemy with fists by using MP.
Max Level: 20
1 MP - 6 156% Damage 75% Range
2 MP - 6 162% Damage 75% Range
3 MP - 6 168% Damage 75% Range
4 MP - 6 174% Damage 75% Range
5 MP - 7 180% Damage 75% Range
6 MP - 7 186% Damage 75% Range
7 MP - 7 192% Damage 75% Range
8 MP - 8 198% Damage 75% Range
9 MP - 8 204% Damage 75% Range
10 MP - 9 210% Damage 75% Range
11 MP - 9 216% Damage 75% Range
12 MP - 10 222% Damage 75% Range
13 MP - 10 228% Damage 75% Range
14 MP - 11 234% Damage 75% Range
15 MP - 11 240% Damage 75% Range
16 MP - 12 246% Damage 75% Range
17 MP - 12 252% Damage 75% Range
18 MP - 13 258% Damage 75% Range
19 MP - 13 264% Damage 75% Range
20 MP - 14 270% Damage 75% Range
Somersault Kick
Description: Attacks multiple nearby enemies with legs by jumping and spinning backwards.
Max Level: 20
1 MP - 8 114% Damage 3 Enemies 80% Range
2 MP - 8 118% Damage 3 Enemies 80% Range
3 MP - 8 122% Damage 3 Enemies 80% Range
4 MP - 8 126% Damage 3 Enemies 80% Range
5 MP - 9 130% Damage 3 Enemies 80% Range
6 MP - 9 134% Damage 4 Enemies 80% Range
7 MP - 9 138% Damage 4 Enemies 80% Range
8 MP - 10 142% Damage 4 Enemies 80% Range
9 MP - 10 146% Damage 4 Enemies 80% Range
10 MP - 11 150% Damage 4 Enemies 80% Range
11 MP - 11 154% Damage 5 Enemies 80% Range
12 MP - 12 158% Damage 5 Enemies 80% Range
13 MP - 12 162% Damage 5 Enemies 80% Range
14 MP - 13 166% Damage 5 Enemies 80% Range
15 MP - 13 170% Damage 5 Enemies 80% Range
16 MP - 14 174% Damage 6 Enemies 80% Range
17 MP - 14 178% Damage 6 Enemies 80% Range
18 MP - 15 182% Damage 6 Enemies 80% Range
19 MP - 15 186% Damage 6 Enemies 80% Range
20 MP - 16 190% Damage 6 Enemies 80% Range
Double Fire
Double Fire
Description: Attacks the enemy by firing two rounds at once. [Requires a gun to be equipped]
Max Level: 20
1 MP - 4 61% Damage 215 range
2 MP - 4 62% Damage 215 range
3 MP - 4 63% Damage 230 range
4 MP - 4 64% Damage 230 range
5 MP - 5 65% Damage 245 range
6 MP - 5 66% Damage 245 range
7 MP - 5 67% Damage 260 range
8 MP - 5 68% Damage 260 range
9 MP - 5 69% Damage 275 range
10 MP - 5 70% Damage 275 range
11 MP - 6 71% Damage 290 range
12 MP - 6 72% Damage 290 range
13 MP - 6 73% Damage 305 range
14 MP - 6 74% Damage 305 range
15 MP - 6 75% Damage 320 range
16 MP - 7 76% Damage 320 range
17 MP - 7 77% Damage 335 range
18 MP - 7 78% Damage 335 range
19 MP - 7 79% Damage 350 range
20 MP - 7 80% Damage 350 range
Dash
Dash
Description: Momentarily increases speed and jump by double-tapping either the left or the right directional key.
Comment: This move disables itself if you stand still for too long.
Max Level: 10
1 MP - 14 Speed +12 Jump +1 4 seconds
2 MP - 13 Speed +14 Jump +2 4 seconds
3 MP - 12 Speed +16 Jump +3 8 seconds
4 MP - 11 Speed +18 Jump +4 8 seconds
5 MP - 10 Speed +20 Jump +5 12 seconds
6 MP - 9 Speed +22 Jump +6 12 seconds
7 MP - 8 Speed +24 Jump +7 16 seconds
8 MP - 7 Speed +26 Jump +8 16 seconds
9 MP - 6 Speed +28 Jump +9 20 seconds
10 MP - 5 Speed +30 Jump +10 20 seconds
Improving Max HP Increase
Description: Increases your Max HP more when leveling up and using AP on Max HP.
Max level: 10
1 +3 HP after leveling +2 HP per point
2 +6 HP after leveling +4 HP per point
3 +9 HP after leveling +6 HP per point
4 +12 HP after leveling +8 HP per point
5 +15 HP after leveling +10 HP per point
6 +18 HP after leveling +12 HP per point
7 +21 HP after leveling +14 HP per point
8 +24 HP after leveling +16 HP per point
9 +27 HP after leveling +18 HP per point
10 +30 HP after leveling +20 HP per point
Knuckle Mastery
Description: Increases the mastery and accuracy of Knuckle weapons. Only applied when holding Knuckles.
Max Level: 20
1 Mastery 15% ACC +1
2 Mastery 15% ACC +2
3 Mastery 20% ACC +3
4 Mastery 20% ACC +4
5 Mastery 25% ACC +5
6 Mastery 25% ACC +6
7 Mastery 30% ACC +7
8 Mastery 30% ACC +8
9 Mastery 35% ACC +9
10 Mastery 35% ACC +10
11 Mastery 40% ACC +11
12 Mastery 40% ACC +12
13 Mastery 45% ACC +13
14 Mastery 45% ACC +14
15 Mastery 50% ACC +15
16 Mastery 50% ACC +16
17 Mastery 55% ACC +17
18 Mastery 55% ACC +18
19 Mastery 60% ACC +19
20 Mastery 60% ACC +20
Knuckle Booster
Description: Temporarily increases Knuckles' attack speeds by one level by using HP and MP. It can only be activated while holding Knuckles.
Pre-requisite: Knuckle Mastery Level 5
Max Level: 20
1 MP - 29 HP - 29 10 seconds
2 MP - 28 HP - 28 20 seconds
3 MP - 27 HP - 27 30 seconds
4 MP - 26 HP - 26 40 seconds
5 MP - 25 HP - 25 50 seconds
6 MP - 24 HP - 24 60 seconds
7 MP - 23 HP - 23 70 seconds
8 MP - 22 HP - 22 80 seconds
9 MP - 21 HP - 21 90 seconds
10 MP - 20 HP - 20 100 seconds
11 MP - 19 HP - 19 110 seconds
12 MP - 18 HP - 18 120 seconds
13 MP - 17 HP - 17 130 seconds
14 MP - 16 HP - 16 140 seconds
15 MP - 15 HP - 15 150 seconds
16 MP - 14 HP - 14 160 seconds
17 MP - 13 HP - 13 170 seconds
18 MP - 12 HP - 12 180 seconds
19 MP - 11 HP - 11 190 seconds
20 MP - 10 HP - 10 200 seconds
Backspin Blow
Description: Stuns and damages multiple enemies behind you by quickly sliding backwards with an elbow. [Strikes 3 enemies] [1 second stun]
Max Level: 20
1 MP - 12 88% Damage 140% Range
2 MP - 12 96% Damage 140% Range
3 MP - 14 104% Damage 140% Range
4 MP - 14 112% Damage 140% Range
5 MP - 16 120% Damage 140% Range
6 MP - 17 128% Damage 140% Range
7 MP - 18 136% Damage 140% Range
8 MP - 18 144% Damage 140% Range
9 MP - 20 152% Damage 140% Range
10 MP - 20 160% Damage 140% Range
11 MP - 22 168% Damage 140% Range
12 MP - 22 176% Damage 140% Range
13 MP - 24 184% Damage 140% Range
14 MP - 24 192% Damage 140% Range
15 MP - 26 200% Damage 140% Range
16 MP - 26 208% Damage 140% Range
17 MP - 28 216% Damage 140% Range
18 MP - 28 224% Damage 140% Range
19 MP - 30 232% Damage 140% Range
20 MP - 30 240% Damage 140% Range
Double Upper
Description: Stuns and damages the enemy by rapidly punching the enemy twice. [1 second stun]
Max Level: 20
1 MP - 15 100% Damage
2 MP - 15 110% Damage
3 MP - 15 120% Damage
4 MP - 15 130% Damage
5 MP - 15 140% Damage
6 MP - 20 150% Damage
7 MP - 20 160% Damage
8 MP - 20 170% Damage
9 MP - 20 180% Damage
10 MP - 20 190% Damage
11 MP - 25 200% Damage
12 MP - 25 210% Damage
13 MP - 25 220% Damage
14 MP - 25 230% Damage
15 MP - 25 240% Damage
16 MP - 30 250% Damage
17 MP - 30 260% Damage
18 MP - 30 270% Damage
19 MP - 30 280% Damage
20 MP - 30 290% Damage
Corkscrew Blow
Description: Rushes forward and punches multiple enemies in front. [Attacks 3 enemies]
Max Level: 20
1 MP - 20 135% Damage 100% Range
2 MP - 20 150% Damage 100% Range
3 MP - 20 165% Damage 110% Range
4 MP - 20 180% Damage 110% Range
5 MP - 24 195% Damage 120% Range
6 MP - 24 210% Damage 120% Range
7 MP - 24 225% Damage 130% Range
8 MP - 24 240% Damage 130% Range
9 MP - 28 255% Damage 140% Range
10 MP - 28 270% Damage 140% Range
11 MP - 28 285% Damage 150% Range
12 MP - 28 300% Damage 150% Range
13 MP - 32 315% Damage 160% Range
14 MP - 32 330% Damage 160% Range
15 MP - 32 345% Damage 170% Range
16 MP - 32 360% Damage 170% Range
17 MP - 36 375% Damage 180% Range
18 MP - 36 390% Damage 180% Range
19 MP - 36 405% Damage 190% Range
20 MP - 36 420% Damage 200% Range
MP Recovery
Description: Consume 10% of your maximum HP. A percentage of the HP consumed is regenerated into MP
Max Level: 10
1 Recover 55% of lost HP into MP 70 seconds cooldown
2 Recover 60% of lost HP into MP 65 seconds cooldown
3 Recover 65% of lost HP into MP 60 seconds cooldown
4 Recover 70% of lost HP into MP 55 seconds cooldown
5 Recover 75% of lost HP into MP 50 seconds cooldown
6 Recover 80% of lost HP into MP 45 seconds cooldown
7 Recover 85% of lost HP into MP 40 seconds cooldown
8 Recover 90% of lost HP into MP 35 seconds cooldown
9 Recover 95% of lost HP into MP 30 seconds cooldown
10 Recover 100% of lost HP into MP 25 seconds cooldown
Oak Barrel
Description: Disguise yourself by putting on an oak barrel to move without taking damage from monsters. The disguise may be revealed by the more intelligent monsters. When flat on the ground, it's hard to tell apart from a real oak barrel, so the probability of being found out is lowered.
Max Level: 10
1 Recover 55% of lost HP into MP 70 seconds cooldown
2 Recover 60% of lost HP into MP 65 seconds cooldown
3 Recover 65% of lost HP into MP 60 seconds cooldown
4 Recover 70% of lost HP into MP 55 seconds cooldown
5 Recover 75% of lost HP into MP 50 seconds cooldown
6 Recover 80% of lost HP into MP 45 seconds cooldown
7 Recover 85% of lost HP into MP 40 seconds cooldown
8 Recover 90% of lost HP into MP 35 seconds cooldown
9 Recover 95% of lost HP into MP 30 seconds cooldown
10 Recover 100% of lost HP into MP 25 seconds cooldown
Stun Mastery
Description: When attacking a stunned enemy, there is a chance of a critical attack activating.
Max Level: 20
1 Probability 22% Damage 3%
2 Probability 24% Damage 6%
3 Probability 26% Damage 9%
4 Probability 28% Damage 12%
5 Probability 30% Damage 15%
6 Probability 32% Damage 18%
7 Probability 34% Damage 21%
8 Probability 36% Damage 24%
9 Probability 38% Damage 27%
10 Probability 40% Damage 30%
11 Probability 42% Damage 33%
12 Probability 44% Damage 36%
13 Probability 46% Damage 39%
14 Probability 48% Damage 42%
15 Probability 50% Damage 45%
16 Probability 52% Damage 48%
17 Probability 54% Damage 51%
18 Probability 56% Damage 54%
19 Probability 58% Damage 57%
20 Probability 60% Damage 60%
Energy Charge
Description: Whenever you attack, a certain amount of energy is charged. When full, the Body Attack effect and Stance effect are automatically activated, and you can use energy-consuming skills.
Max Level: 40
1 Duration 31 seconds Evasion +1 ACC +1 75% Charge Rate Damage +5% Attack +0 Probability 11%
2 Duration 31 seconds Evasion +1 ACC +1 78% Charge Rate Damage +10% Attack +0 Probability 12%
3 Duration 32 seconds Evasion +2 ACC +2 81% Charge Rate Damage +15% Attack +0 Probability 13%
4 Duration 32 seconds Evasion +2 ACC +2 84% Charge Rate Damage +20% Attack +11 Probability 14%
5 Duration 33 seconds Evasion +3 ACC +3 87% Charge Rate Damage +25% Attack +11 Probability 15%
6 Duration 33 seconds Evasion +3 ACC +3 90% Charge Rate Damage +30% Attack +11 Probability 16%
7 Duration 34 seconds Evasion +4 ACC +4 93% Charge Rate Damage +35% Attack +11 Probability 17%
8 Duration 34 seconds Evasion +4 ACC +4 96% Charge Rate Damage +40% Attack +12 Probability 18%
9 Duration 35 seconds Evasion +5 ACC +5 99% Charge Rate Damage +45% Attack +12 Probability 19%
10 Duration 35 seconds Evasion +5 ACC +5 102% Charge Rate Damage +50% Attack +12 Probability 20%
11 Duration 36 seconds Evasion +6 ACC +6 105% Charge Rate Damage +55% Attack +12 Probability 21%
12 Duration 36 seconds Evasion +6 ACC +6 108% Charge Rate Damage +60% Attack +13 Probability 22%
13 Duration 37 seconds Evasion +7 ACC +7 111% Charge Rate Damage +65% Attack +13 Probability 23%
14 Duration 37 seconds Evasion +7 ACC +7 114% Charge Rate Damage +70% Attack +13 Probability 24%
15 Duration 38 seconds Evasion +8 ACC +8 117% Charge Rate Damage +75% Attack +13 Probability 25%
16 Duration 38 seconds Evasion +8 ACC +8 120% Charge Rate Damage +80% Attack +14 Probability 26%
17 Duration 39 seconds Evasion +9 ACC +9 123% Charge Rate Damage +85% Attack +14 Probability 27%
18 Duration 39 seconds Evasion +9 ACC +9 126% Charge Rate Damage +90% Attack +14 Probability 28%
19 Duration 40 seconds Evasion +10 ACC +10 129% Charge Rate Damage +95% Attack +14 Probability 29%
20 Duration 40 seconds Evasion +10 ACC +10 132% Charge Rate Damage +100% Attack +15 Probability 30%
21 Duration 41 seconds Evasion +11 ACC +11 135% Charge Rate Damage +105% Attack +15 Probability 31%
22 Duration 41 seconds Evasion +11 ACC +11 138% Charge Rate Damage +110% Attack +15 Probability 32%
23 Duration 42 seconds Evasion +12 ACC +12 141% Charge Rate Damage +115% Attack +15 Probability 33%
24 Duration 42 seconds Evasion +12 ACC +12 144% Charge Rate Damage +120% Attack +16 Probability 34%
25 Duration 43 seconds Evasion +13 ACC +13 147% Charge Rate Damage +125% Attack +16 Probability 35%
26 Duration 43 seconds Evasion +13 ACC +13 150% Charge Rate Damage +130% Attack +16 Probability 36%
27 Duration 44 seconds Evasion +14 ACC +14 153% Charge Rate Damage +135% Attack +16 Probability 37%
28 Duration 44 seconds Evasion +14 ACC +14 156% Charge Rate Damage +140% Attack +17 Probability 38%
29 Duration 45 seconds Evasion +15 ACC +15 159% Charge Rate Damage +145% Attack +17 Probability 39%
30 Duration 45 seconds Evasion +15 ACC +15 162% Charge Rate Damage +150% Attack +17 Probability 40%
31 Duration 46 seconds Evasion +16 ACC +16 165% Charge Rate Damage +155% Attack +17 Probability 41%
32 Duration 46 seconds Evasion +16 ACC +16 168% Charge Rate Damage +160% Attack +18 Probability 42%
33 Duration 47 seconds Evasion +17 ACC +17 171% Charge Rate Damage +165% Attack +18 Probability 43%
34 Duration 47 seconds Evasion +17 ACC +17 174% Charge Rate Damage +170% Attack +18 Probability 44%
35 Duration 48 seconds Evasion +18 ACC +18 177% Charge Rate Damage +175% Attack +18 Probability 45%
36 Duration 48 seconds Evasion +18 ACC +18 180% Charge Rate Damage +180% Attack +19 Probability 46%
37 Duration 49 seconds Evasion +19 ACC +19 183% Charge Rate Damage +185% Attack +19 Probability 47%
38 Duration 49 seconds Evasion +19 ACC +19 186% Charge Rate Damage +190% Attack +19 Probability 48%
39 Duration 50 seconds Evasion +20 ACC +20 189% Charge Rate Damage +195% Attack +19 Probability 49%
40 Duration 50 seconds Evasion +20 ACC +20 192% Charge Rate Damage +200% Attack +20 Probability 50%
Energy Blast
Description: Attacks multiple nearby enemies by blowing up energy. It can only be used while the energy is completely charged.
Pre-requisite: Energy Charge Level 1
Max Level: 30
1 Damage 246% 2 Enemies 100% Range
2 Damage 252% 2 Enemies 100% Range
3 Damage 258% 2 Enemies 100% Range
4 Damage 264% 2 Enemies 100% Range
5 Damage 270% 2 Enemies 100% Range
6 Damage 276% 2 Enemies 100% Range
7 Damage 282% 2 Enemies 100% Range
8 Damage 288% 2 Enemies 100% Range
9 Damage 294% 2 Enemies 100% Range
10 Damage 300% 2 Enemies 100% Range
11 Damage 306% 3 Enemies 100% Range
12 Damage 312% 3 Enemies 100% Range
13 Damage 318% 3 Enemies 100% Range
14 Damage 324% 3 Enemies 100% Range
15 Damage 330% 3 Enemies 100% Range
16 Damage 336% 3 Enemies 100% Range
17 Damage 342% 3 Enemies 100% Range
18 Damage 348% 3 Enemies 100% Range
19 Damage 354% 3 Enemies 100% Range
20 Damage 360% 3 Enemies 100% Range
21 Damage 366% 4 Enemies 100% Range
22 Damage 372% 4 Enemies 100% Range
23 Damage 378% 4 Enemies 100% Range
24 Damage 384% 4 Enemies 100% Range
25 Damage 390% 4 Enemies 100% Range
26 Damage 396% 4 Enemies 100% Range
27 Damage 402% 4 Enemies 100% Range
28 Damage 408% 4 Enemies 100% Range
29 Damage 414% 4 Enemies 100% Range
30 Damage 420% 4 Enemies 100% Range
Energy Drain
Description: By using energy, changes a part of the enemy's HP into your HP. It can only be used while the energy is completely charged.
Pre-requisite: Energy Charge Level 1
Max Level: 20
1 Damage 265% 11% of damage converted to HP 200% Range
2 Damage 270% 11% of damage converted to HP 200% Range
3 Damage 275% 12% of damage converted to HP 200% Range
4 Damage 280% 12% of damage converted to HP 200% Range
5 Damage 285% 13% of damage converted to HP 200% Range
6 Damage 290% 13% of damage converted to HP 200% Range
7 Damage 295% 14% of damage converted to HP 200% Range
8 Damage 300% 14% of damage converted to HP 200% Range
9 Damage 305% 15% of damage converted to HP 200% Range
10 Damage 310% 15% of damage converted to HP 200% Range
11 Damage 315% 16% of damage converted to HP 200% Range
12 Damage 320% 16% of damage converted to HP 200% Range
13 Damage 325% 17% of damage converted to HP 200% Range
14 Damage 330% 17% of damage converted to HP 200% Range
15 Damage 335% 18% of damage converted to HP 200% Range
16 Damage 340% 18% of damage converted to HP 200% Range
17 Damage 345% 19% of damage converted to HP 200% Range
18 Damage 350% 19% of damage converted to HP 200% Range
19 Damage 355% 20% of damage converted to HP 200% Range
20 Damage 360% 20% of damage converted to HP 200% Range
Transform
Description: Changes into the Transformed state for 120 seconds.
Skill Limitations: Shockwave, Knuckle Booster, Energy Buster, Energy Drain, Maple Hero, Hero's Will, Wind Booster, Time Leap
Max Level: 20
1 MP - 22 STR +1 Physical Defense +2 Magical Defense +2 Speed +40 Jump +20 550 second cooldown
2 MP - 24 STR +2 Physical Defense +4 Magical Defense +4 Speed +40 Jump +20 540 second cooldown
3 MP - 26 STR +3 Physical Defense +6 Magical Defense +6 Speed +40 Jump +20 530 second cooldown
4 MP - 28 STR +4 Physical Defense +8 Magical Defense +8 Speed +40 Jump +20 520 second cooldown
5 MP - 30 STR +5 Physical Defense +10 Magical Defense +10 Speed +40 Jump +20 510 second cooldown
6 MP - 32 STR +6 Physical Defense +12 Magical Defense +12 Speed +40 Jump +20 500 second cooldown
7 MP - 34 STR +7 Physical Defense +14 Magical Defense +14 Speed +40 Jump +20 490 second cooldown
8 MP - 36 STR +8 Physical Defense +16 Magical Defense +16 Speed +40 Jump +20 480 second cooldown
9 MP - 38 STR +9 Physical Defense +18 Magical Defense +18 Speed +40 Jump +20 470 second cooldown
10 MP - 40 STR +10 Physical Defense +20 Magical Defense +20 Speed +40 Jump +20 460 second cooldown
11 MP - 42 STR +11 Physical Defense +22 Magical Defense +22 Speed +40 Jump +20 450 second cooldown
12 MP - 44 STR +12 Physical Defense +24 Magical Defense +24 Speed +40 Jump +20 440 second cooldown
13 MP - 46 STR +13 Physical Defense +26 Magical Defense +26 Speed +40 Jump +20 430 second cooldown
14 MP - 48 STR +14 Physical Defense +28 Magical Defense +28 Speed +40 Jump +20 420 second cooldown
15 MP - 50 STR +15 Physical Defense +30 Magical Defense +30 Speed +40 Jump +20 410 second cooldown
16 MP - 52 STR +16 Physical Defense +32 Magical Defense +32 Speed +40 Jump +20 400 second cooldown
17 MP - 54 STR +17 Physical Defense +34 Magical Defense +34 Speed +40 Jump +20 390 second cooldown
18 MP - 56 STR +18 Physical Defense +36 Magical Defense +36 Speed +40 Jump +20 380 second cooldown
19 MP - 58 STR +19 Physical Defense +38 Magical Defense +38 Speed +40 Jump +20 370 second cooldown
20 MP - 60 STR +20 Physical Defense +40 Magical Defense +40 Speed +40 Jump +20 360 second cooldown
Shockwave
Description: Damages multiple enemies by powerfully slamming the ground. Only usable while Transformed or Super Transformed.
Pre-requisite: Transform Level 1
Max Level: 30
1 MP - 18 265% Damage 4 Enemies 330% Range
2 MP - 18 280% Damage 4 Enemies 330% Range
3 MP - 18 295% Damage 4 Enemies 330% Range
4 MP - 18 310% Damage 4 Enemies 330% Range
5 MP - 18 325% Damage 4 Enemies 330% Range
6 MP - 22 340% Damage 4 Enemies 330% Range
7 MP - 22 355% Damage 4 Enemies 330% Range
8 MP - 22 370% Damage 4 Enemies 330% Range
9 MP - 22 385% Damage 4 Enemies 330% Range
10 MP - 22 400% Damage 4 Enemies 330% Range
11 MP - 26 415% Damage 5 Enemies 330% Range
12 MP - 26 430% Damage 5 Enemies 330% Range
13 MP - 26 445% Damage 5 Enemies 330% Range
14 MP - 26 460% Damage 5 Enemies 330% Range
15 MP - 26 475% Damage 5 Enemies 330% Range
16 MP - 30 490% Damage 5 Enemies 330% Range
17 MP - 30 505% Damage 5 Enemies 330% Range
18 MP - 30 520% Damage 5 Enemies 330% Range
19 MP - 30 535% Damage 5 Enemies 330% Range
20 MP - 30 550% Damage 5 Enemies 330% Range
21 MP - 34 565% Damage 6 Enemies 330% Range
22 MP - 34 580% Damage 6 Enemies 330% Range
23 MP - 34 595% Damage 6 Enemies 330% Range
24 MP - 34 610% Damage 6 Enemies 330% Range
25 MP - 34 625% Damage 6 Enemies 330% Range
26 MP - 38 640% Damage 6 Enemies 330% Range
27 MP - 38 655% Damage 6 Enemies 330% Range
28 MP - 38 670% Damage 6 Enemies 330% Range
29 MP - 38 685% Damage 6 Enemies 330% Range
30 MP - 38 700% Damage 6 Enemies 330% Range
Dragon Strike
Description: Calls forth a dragon asleep deep underground to damage multiple enemies.
Animation: Effect
Max Level: 30
1 MP - 21 275% Damage 4 Enemies 400% Range
2 MP - 21 290% Damage 4 Enemies 400% Range
3 MP - 22 305% Damage 4 Enemies 400% Range
4 MP - 22 320% Damage 4 Enemies 400% Range
5 MP - 23 335% Damage 4 Enemies 400% Range
6 MP - 23 350% Damage 4 Enemies 400% Range
7 MP - 24 365% Damage 4 Enemies 400% Range
8 MP - 24 380% Damage 4 Enemies 400% Range
9 MP - 25 395% Damage 4 Enemies 400% Range
10 MP - 25 410% Damage 4 Enemies 400% Range
11 MP - 26 475% Damage 5 Enemies 400% Range
12 MP - 26 490% Damage 5 Enemies 400% Range
13 MP - 27 505% Damage 5 Enemies 400% Range
14 MP - 27 520% Damage 5 Enemies 400% Range
15 MP - 28 535% Damage 5 Enemies 400% Range
16 MP - 28 550% Damage 5 Enemies 400% Range
17 MP - 29 565% Damage 5 Enemies 400% Range
18 MP - 29 580% Damage 5 Enemies 400% Range
19 MP - 30 595% Damage 5 Enemies 400% Range
20 MP - 30 610% Damage 5 Enemies 400% Range
21 MP - 31 675% Damage 6 Enemies 400% Range
22 MP - 31 690% Damage 6 Enemies 400% Range
23 MP - 32 705% Damage 6 Enemies 400% Range
24 MP - 32 720% Damage 6 Enemies 400% Range
25 MP - 33 735% Damage 6 Enemies 400% Range
26 MP - 33 750% Damage 6 Enemies 400% Range
27 MP - 34 765% Damage 6 Enemies 400% Range
28 MP - 34 780% Damage 6 Enemies 400% Range
29 MP - 35 795% Damage 6 Enemies 400% Range
30 MP - 35 810% Damage 6 Enemies 400% Range
Barrage
Description: Rapidly attacks a close-by enemy 6 times.
Max Level: 30
1 MP - 21 94% Damage
2 MP - 21 98% Damage
3 MP - 22 102% Damage
4 MP - 22 106% Damage
5 MP - 23 110% Damage
6 MP - 23 114% Damage
7 MP - 24 118% Damage
8 MP - 24 122% Damage
9 MP - 25 126% Damage
10 MP - 25 130% Damage
11 MP - 26 144% Damage
12 MP - 26 148% Damage
13 MP - 27 152% Damage
14 MP - 27 156% Damage
15 MP - 28 160% Damage
16 MP - 28 164% Damage
17 MP - 29 168% Damage
18 MP - 29 172% Damage
19 MP - 30 176% Damage
20 MP - 30 180% Damage
21 MP - 31 194% Damage
22 MP - 31 198% Damage
23 MP - 32 202% Damage
24 MP - 32 206% Damage
25 MP - 33 210% Damage
26 MP - 33 214% Damage
27 MP - 34 218% Damage
28 MP - 34 222% Damage
29 MP - 35 226% Damage
30 MP - 35 230% Damage
Speed Infusion
Description: By using HP and MP, increases the attack speed of a weapon one level. It can be used along with the normal booster, and the entire party is affected.
Pre-requisite: Knuckle Booster Level 20
Animations: Effect, affected
Max Level: 20
1 MP - 78 HP - 78 +1 boost 110 Seconds 250% Range
2 MP - 76 HP - 76 +1 boost 120 Seconds 250% Range
3 MP - 74 HP - 74 +1 boost 130 Seconds 250% Range
4 MP - 72 HP - 72 +1 boost 140 Seconds 250% Range
5 MP - 70 HP - 70 +1 boost 150 Seconds 250% Range
6 MP - 68 HP - 68 +1 boost 160 Seconds 250% Range
7 MP - 66 HP - 66 +1 boost 170 Seconds 250% Range
8 MP - 64 HP - 64 +1 boost 180 Seconds 250% Range
9 MP - 62 HP - 62 +1 boost 190 Seconds 250% Range
10 MP - 60 HP - 60 +1 boost 200 Seconds 250% Range
11 MP - 58 HP - 58 +2 boost 210 Seconds 250% Range
12 MP - 56 HP - 56 +2 boost 220 Seconds 250% Range
13 MP - 54 HP - 54 +2 boost 230 Seconds 250% Range
14 MP - 52 HP - 52 +2 boost 240 Seconds 250% Range
15 MP - 50 HP - 50 +2 boost 250 Seconds 250% Range
16 MP - 48 HP - 48 +2 boost 260 Seconds 250% Range
17 MP - 46 HP - 46 +2 boost 270 Seconds 250% Range
18 MP - 44 HP - 44 +2 boost 280 Seconds 250% Range
19 MP - 42 HP - 42 +2 boost 290 Seconds 250% Range
20 MP - 40 HP - 40 +2 boost 300 Seconds 250% Range
Energy Orb
Description: Concentrates a part of the charged energy to attack the enemy. If there are other enemies near the monster hit with Energy Orb, the Energy Orb is chained to give extra damage. It can only be used when energy is charged.
Pre-requisite: Energy Charge Level 1
Animation: Effect
Max Level: 30
1 Damage 300% 2 Enemies 200% range
2 Damage 320% 2 Enemies 200% range
3 Damage 340% 2 Enemies 200% range
4 Damage 360% 2 Enemies 200% range
5 Damage 380% 2 Enemies 200% range
6 Damage 400% 2 Enemies 200% range
7 Damage 420% 3 Enemies 200% range
8 Damage 440% 3 Enemies 200% range
9 Damage 460% 3 Enemies 200% range
10 Damage 480% 3 Enemies 200% range
11 Damage 510% 3 Enemies 200% range
12 Damage 530% 3 Enemies 200% range
13 Damage 550% 4 Enemies 200% range
14 Damage 570% 4 Enemies 200% range
15 Damage 590% 4 Enemies 200% range
16 Damage 610% 4 Enemies 200% range
17 Damage 630% 4 Enemies 200% range
18 Damage 650% 4 Enemies 200% range
19 Damage 670% 5 Enemies 200% range
20 Damage 690% 5 Enemies 200% range
21 Damage 720% 5 Enemies 200% range
22 Damage 740% 5 Enemies 200% range
23 Damage 760% 5 Enemies 200% range
24 Damage 780% 5 Enemies 200% range
25 Damage 800% 6 Enemies 200% range
26 Damage 820% 6 Enemies 200% range
27 Damage 840% 6 Enemies 200% range
28 Damage 860% 6 Enemies 200% range
29 Damage 880% 6 Enemies 200% range
30 Damage 900% 6 Enemies 200% range
Super Transform
Description: Change into the Super Transformed state for 120 seconds.
Skill Limitations: Shockwave, Demolition, Snatch, Knuckle Booster, Energy Buster, Energy Drain, Maple Hero, Hero's Will, Wind Booster, Time Leap.
Pre-requisite: Transform Level 20
Animations: Walk, stand
Max Level: 30
1 MP - 22 STR +21 Physical Defense +41 Magical Defense +41 Speed +40 Jump +20 430 second cooldown
2 MP - 24 STR +21 Physical Defense +42 Magical Defense +42 Speed +40 Jump +20 420 second cooldown
3 MP - 26 STR +22 Physical Defense +43 Magical Defense +43 Speed +40 Jump +20 410 second cooldown
4 MP - 28 STR +22 Physical Defense +44 Magical Defense +44 Speed +40 Jump +20 400 second cooldown
5 MP - 30 STR +23 Physical Defense +45 Magical Defense +45 Speed +40 Jump +20 390 second cooldown
6 MP - 32 STR +23 Physical Defense +46 Magical Defense +46 Speed +40 Jump +20 380 second cooldown
7 MP - 34 STR +24 Physical Defense +47 Magical Defense +47 Speed +40 Jump +20 370 second cooldown
8 MP - 36 STR +24 Physical Defense +48 Magical Defense +48 Speed +40 Jump +20 360 second cooldown
9 MP - 38 STR +25 Physical Defense +49 Magical Defense +49 Speed +40 Jump +20 350 second cooldown
10 MP - 40 STR +25 Physical Defense +50 Magical Defense +50 Speed +40 Jump +20 340 second cooldown
11 MP - 42 STR +26 Physical Defense +51 Magical Defense +51 Speed +40 Jump +20 330 second cooldown
12 MP - 44 STR +26 Physical Defense +52 Magical Defense +52 Speed +40 Jump +20 320 second cooldown
13 MP - 46 STR +27 Physical Defense +53 Magical Defense +53 Speed +40 Jump +20 310 second cooldown
14 MP - 48 STR +27 Physical Defense +54 Magical Defense +54 Speed +40 Jump +20 300 second cooldown
15 MP - 50 STR +28 Physical Defense +55 Magical Defense +55 Speed +40 Jump +20 290 second cooldown
16 MP - 52 STR +28 Physical Defense +56 Magical Defense +56 Speed +40 Jump +20 280 second cooldown
17 MP - 54 STR +29 Physical Defense +57 Magical Defense +57 Speed +40 Jump +20 270 second cooldown
18 MP - 56 STR +29 Physical Defense +58 Magical Defense +58 Speed +40 Jump +20 260 second cooldown
19 MP - 58 STR +30 Physical Defense +59 Magical Defense +59 Speed +40 Jump +20 250 second cooldown
20 MP - 60 STR +30 Physical Defense +60 Magical Defense +60 Speed +40 Jump +20 240 second cooldown
Demolition
Description: Attacks an enemy too quickly to be seen to inflict huge damage. It can only be used while Super Transformed. [Attacks an enemy 8 times]
Pre-requisite: Super Transform Level 1
Animation: Effect
Max Level: 30
1 MP - 20 90% Damage 300% Range
2 MP - 20 100% Damage 300% Range
3 MP - 20 110% Damage 300% Range
4 MP - 20 120% Damage 300% Range
5 MP - 20 130% Damage 300% Range
6 MP - 20 140% Damage 300% Range
7 MP - 20 150% Damage 300% Range
8 MP - 20 160% Damage 300% Range
9 MP - 20 170% Damage 300% Range
10 MP - 35 180% Damage 300% Range
11 MP - 35 200% Damage 300% Range
12 MP - 35 210% Damage 300% Range
13 MP - 35 220% Damage 300% Range
14 MP - 35 230% Damage 300% Range
15 MP - 35 240% Damage 300% Range
16 MP - 35 250% Damage 300% Range
17 MP - 35 260% Damage 300% Range
18 MP - 35 270% Damage 300% Range
19 MP - 35 280% Damage 300% Range
20 MP - 35 290% Damage 300% Range
21 MP - 50 310% Damage 300% Range
22 MP - 50 320% Damage 300% Range
23 MP - 50 330% Damage 300% Range
24 MP - 50 340% Damage 300% Range
25 MP - 50 350% Damage 300% Range
26 MP - 50 360% Damage 300% Range
27 MP - 50 370% Damage 300% Range
28 MP - 50 380% Damage 300% Range
29 MP - 50 390% Damage 300% Range
30 MP - 50 400% Damage 300% Range
Snatch
Description: Damages a far-away enemy and drags it to you. It can only be used while Super Transformed. [1 second stun]
Pre-requisite: Super Transform Level 1
Animation: Effect
Max Level: 30
1 MP - 11 210% Damage 2 Enemies 300% Range
2 MP - 12 220% Damage 2 Enemies 300% Range
3 MP - 13 230% Damage 2 Enemies 300% Range
4 MP - 14 240% Damage 2 Enemies 300% Range
5 MP - 15 250% Damage 2 Enemies 300% Range
6 MP - 16 260% Damage 2 Enemies 300% Range
7 MP - 17 270% Damage 3 Enemies 300% Range
8 MP - 18 280% Damage 3 Enemies 300% Range
9 MP - 19 290% Damage 3 Enemies 300% Range
10 MP - 20 300% Damage 3 Enemies 300% Range
11 MP - 21 360% Damage 3 Enemies 300% Range
12 MP - 22 370% Damage 3 Enemies 300% Range
13 MP - 23 380% Damage 4 Enemies 300% Range
14 MP - 24 390% Damage 4 Enemies 300% Range
15 MP - 25 400% Damage 4 Enemies 300% Range
16 MP - 26 410% Damage 4 Enemies 300% Range
17 MP - 27 420% Damage 4 Enemies 300% Range
18 MP - 28 430% Damage 4 Enemies 300% Range
19 MP - 29 440% Damage 5 Enemies 300% Range
20 MP - 30 450% Damage 5 Enemies 300% Range
21 MP - 31 510% Damage 5 Enemies 300% Range
22 MP - 32 520% Damage 5 Enemies 300% Range
23 MP - 33 530% Damage 5 Enemies 300% Range
24 MP - 34 540% Damage 5 Enemies 300% Range
25 MP - 35 550% Damage 6 Enemies 300% Range
26 MP - 36 560% Damage 6 Enemies 300% Range
27 MP - 37 570% Damage 6 Enemies 300% Range
28 MP - 38 580% Damage 6 Enemies 300% Range
29 MP - 39 590% Damage 6 Enemies 300% Range
30 MP - 40 600% Damage 6 Enemies 300% Range
Time Leap
Description: Resets all re-use delays for yourself and your party members. However, it cannot reset your or your party member's Time Leap skill.
Animations: Effect, affected
Max Level: 30
1 MP - 195 49 minute cooldown 400% Range
2 MP - 190 48 minute cooldown 400% Range
3 MP - 185 47 minute cooldown 400% Range
4 MP - 180 46 minute cooldown 400% Range
5 MP - 175 45 minute cooldown 400% Range
6 MP - 170 44 minute cooldown 400% Range
7 MP - 165 43 minute cooldown 400% Range
8 MP - 160 42 minute cooldown 400% Range
9 MP - 155 41 minute cooldown 400% Range
10 MP - 150 40 minute cooldown 400% Range
11 MP - 145 39 minute cooldown 400% Range
12 MP - 140 38 minute cooldown 400% Range
13 MP - 135 37 minute cooldown 400% Range
14 MP - 130 36 minute cooldown 400% Range
15 MP - 125 35 minute cooldown 400% Range
16 MP - 120 34 minute cooldown 400% Range
17 MP - 115 33 minute cooldown 400% Range
18 MP - 110 32 minute cooldown 400% Range
19 MP - 105 31 minute cooldown 400% Range
20 MP - 100 30 minute cooldown 400% Range
21 MP - 95 29 minute cooldown 400% Range
22 MP - 90 28 minute cooldown 400% Range
23 MP - 85 27 minute cooldown 400% Range
24 MP - 80 26 minute cooldown 400% Range
25 MP - 75 25 minute cooldown 400% Range
26 MP - 70 24 minute cooldown 400% Range
27 MP - 65 23 minute cooldown 400% Range
28 MP - 60 22 minute cooldown 400% Range
29 MP - 55 21 minute cooldown 400% Range
30 MP - 50 20 minute cooldown 400% Range
The basic Pirate:
The basic Pirate is level 10 with 20 DEX. This may come as a bit of a slap in the face for a future infighter, seeing how our DEX is usually the numeric value of our level or less, but it's actually a lot different than that. To become a pirate, go to Nautilus Port, enter the ship, go into the portal with the up arrow on top of the doorway, then go all of the way to the left and enter the far left portal. Once there, talk to Kyrin and she'll advance you as a Pirate.
Level 10: +1 SommerSault Kick
Level 11: +3 SommerSault Kick
Level 12: +3 SommerSault Kick
Level 13: +3 SommerSault Kick
Level 14: +3 SommerSault Kick
Level 15: +3 SommerSault Kick
Level 16: +3 SommerSault Kick
Level 17: +1 SommerSault Kick (Max) +2 Bullet Time
Level 18: +3 Bullet Time
Level 19: +3 Bullet Time
Level 20: +3 Bullet Time
Level 21: +3 Bullet Time
Level 22: +3 Bullet Time
Level 23: +3 Bullet Time (Max)
Level 24: +3 Flash Fist
Level 25: +3 Flash Fist
Level 26: +3 Flash Fist
Level 27: +3 Flash Fist
Level 28: +3 Flash Fist
Level 29: +3 Flash Fist
Level 30: +2 Flash Fist (Max) +1 Double Fire
Review:
Max SommerSault Kick
Max Bullet Time
Max Flash Fist
1 Double Fire
Why you shouldn't max Dash:
People think that Infighters need max Dash in 1st job. Wrong. They don't get speed and power in 1st Job; Infighters are not Captain Falcon from SSBM. Infighters really only start to gain movement speed in 3rd job, where they get a haste effect from Transformation.
1. Most Infighters we've talked to chose to get 0 Dash, and this is why:
From 2nd job onward, an Infighter constantly alternates between CorkScrew Punch and Backspin Blow while training. That means you'll be changing directions almost constantly, since CorkScrew Punch attacks in front of you and Backspin attacks behind you. Infighters turn a lot to focus attacks in one direction . When you change directions, Dash automatically turns off. If you accidentally double-tap an arrow key while training, Dash would activate, waste a little of your MP, and then turn off right when you turn the other way.
2. The other risk of getting Dash as an Infighter is that accidental taps of the arrow key will cause you to run right into monsters and large mobs where you'll receive unnecessary touch dmg. Infighters already get a haste effect from Transformation in 3rd job, so until then Infighters can just get speed equips. Dash for Infighters, in all honesty, is useless, and sometimes dangerous. You should get 1 Double Fire instead of 1 Dash at the end of 1st Job, because in some instances, Dash can literally hurt you.
Granted, some will still want to use Dash for traveling purposes, which I (Takeback3r) agree with. Again, Dash is not recommended for Infighters, but if you really feel the pro's outweigh the con's, you can max it instead and leave Bullet Time at 11. We just wanted people to know that it can interrupt your fighting style. [i]Taken from TakeBack3r and KazootheBat's Misconception thread
Even at level 100, I'm still using seven different attacking skills to bring up my damage per minute output; as seen here : http://i13.photobucket.com/albums/a291/TLoZ_Link/Maple0132.jpg
The Path of a Brawler:
Head back over to Nautilus Port and talk to Kyrin. She'll give you two options; One for Brawler and one for Gunslinger. Choose "Brawler" and then talk to Kyrin again. Click the very bottom option. She'll warp you to a map with small Octopi that you must kill. Here's the catch: You must use Flash Fist to kill them. Sommer Sault Kick will only "MISS" on them. Once you've collected all 15 items from those octopi, talk to Kyrin again. She'll warp you back to Nautilus Port (inside her room, of course). Talk to her once again and she'll advance you to Brawler. Congratulations!
Level 30: +1 Max HP Increase
Level 31: +3 Max HP Increase
Level 32: +3 Max HP Increase
Level 33: +3 Max HP Increase (Max)
Level 34: +1 Backspin Blow, +1 CorkScrew Punch, +1 Mastery
Level 35: +3 Mastery
Level 36: +1 Mastery +2 Booster
Level 37: +3 Booster
Level 38: +1 Booster (6) +2 Mastery
Level 39: +3 Mastery
Level 40: +3 Mastery
Level 41: +3 Mastery
Level 42: +3 Mastery (19)
Level 43: +3 CorkScrew Punch
Level 44: +3 CorkScrew Punch
Level 45: +3 CorkScrew Punch
Level 46: +3 CorkScrew Punch
Level 47: +3 CorkScrew Punch
Level 48: +3 CorkScrew Punch
Level 49: +1 CorkScrew Punch (Max) + 2 Double Uppercut
Level 50: +3 Double Uppercut
Level 51: +3 Double Uppercut
Level 52: +3 Double Uppercut
Level 53: +3 Double Uppercut
Level 54: +3 Double Uppercut
Level 55: +3 Double Uppercut (Max)
Level 56: +3 Backspin Blow
Level 57: +3 Backspin Blow
Level 58: +3 Backspin Blow
Level 59: +3 Backspin Blow
Level 60: +3 Backspin Blow
Level 61: +3 Backspin Blow
Level 62: +1 Backspin Blow (Max) +2 Booster
Level 63: +2 Booster +1 MP Recovery
Level 64: +2 Booster +1 MP Recovery
Level 65: +2 Booster +1 MP Recovery
Level 66: +2 Booster +1 MP Recovery
Level 67: +2 Booster +1 MP Recovery
Level 68: +2 Booster (Max) +1 MP Recovery
Level 69: +3 MP Recovery
Level 70: +1 MP Recovery (Max), +1 Mastery (Max), +1 Oak Barrel
Review:
Max HP Recovery
Max Mastery
Max Booster
Max Backspin Blow
Max Double Uppercut
Max CorkScrew Punch
Max MP Recovery
1 Oak Barrel
Reasons for this build:
HP increase first is a given. You want to have the most HP as possible, so you max out HP Increase as early as possible. Next, you want to get Mastery to help out your damage per minute. Also, when maxing out Mastery, you want to get one in CorkScrew Punch and one in Backspin Blow for building mobs and stunning. All of you people who have played a 4th job Warrior with Rush know how much Rush can speed up your training. Also, while maxing Mastery, you want to put six points into booster to further increase your attacking speed, thus increasing your training speed. Then, after you've maxed out Mastery, you want to work on your attacking skills, so your training will be further sped up. Once you have maxed your attacking skills, you want to finish maxing Booster or start working on MP Recovery. MP recovery is great, because it saves money on MP potions. Who doesn't want an extra bit of cash in their pockets? Once you have maxed the above skills, you have one point left over, so stick that into Oak Barrel!
The Powerful Marauder
If you've made it to level 70 on another character, you know how this goes! Once you get to level 70, head off to El Nath. Once there, go to the Chief's Residence, where the third Job instructors are. Talk to Pedro and he'll tell you to head back to Kyrin in Nautilus Port to gather the Necklace of Strength. Head back to Kyrin and talk to her for your next assignment. She'll tell you that you must defeat her clone in order to past the test to prove yourself worthy of the Necklace of Strength. Go to the Cave of Evil Eye III and talk to the Door of Demension. This will transport you to another map where you head toward the battle with the fake Kyrin. Defeat the clone and collect the rubble piece that the fake Kyrin drops. Take that back to Kyrin and she'll reward you with the Necklace of Strength. Head back to Pedro in El Nath and give him the Necklace of Strength. He'll then tell you that you must pass one final test; the knowledge test. Head to Sharp Cliff II and go in the wooden door on the top right part of the map. Walk down and talk to the large stone to begin your knowledge test. Once you have obtained the Necklace of Wisdom, head back to Pedro and give him the necklace. Congratulations! You are now a Marauder!
Third Job Questions and Answers
CHARACTER Related
Q: In 1st job adv. which of following is WRONG requirement?
A: Thief - 20 LUK or more
Q: When you hit by monster, which of following not fully explained?
A: Weaken - slow down moving speed.
Q: For the 1st job adv. Which job fully states the job adv. requirement?
A: Bowman - 25 DEX
Q: In MS, what EXP needed to level up from Lv1 to Lv2?
A: 15 EXP
QUEST Related
Q: Which of following quests can be repeated?
A: Arwen and the Glass Shoe.
Q: Which of following are not 2nd job adv.
A: Mage
Q: Which of following highest level quest?
A: Alcaster and the Dark Crystal
Q: Which of following items is not required in Manji’s quest?
A: Fairy Wing
MONSTER Related
Q: Which monster will be seem during the ship trip to Orbis/Ellinia?
A: Crimson Barlog
Q: Amount of monsters that are higher level than Crimson Barlog?
A: 0 (For Now)
Q: Victoria doesn’t have which following monsters?
A: Sentinel
Q: Maple Island doesn’t have which following monsters?
A: Pig
Q: Green Mushroom, Tree Stump, Bubbling, Axe Stump, Octopus, which is highest level of all?
A: Axe Stump
Q: El Nath doesn’t have which following monsters?
A: Dark Ligator (or anything related to alligator ^^ )
Q: Which of following monsters can fly?
A: Malady
TOWN/NPC Related
Q: Victoria doesn’t have which town?
A: South Perry or Amherst (NOTE: NOT Perion, Ellinia, Henesys, Kerning City, Lith Harbor, or Sleepywood)
Q: Which is first NPC you meet in Maple Island?
A: Heena
Q: Which NPC is not seemed in El Nath?
A: Sophia
Q: Which NPC is not seemed in El Nath snowfield?
A: Elma, the Housekeeper
Q: In Victoria Road, which NPC is not seemed in Perion?
A: Francois
Q: In Victoria Road, which NPC is not seemed in Henesys?
A: Teo
Q: In Victoria Road, which NPC is not seemed in Ellinia?
A: Neve
Q: In Victoria Road, which NPC is not seemed in Kerning City?
A: Luke
Q: Which NPC is not related to pets?
A: Vicious
Q: In Kerning City, who is the father of Alex, the run way kid?
A: Chief Stan
Q: In El Nath, which NPC is not belong to Alpha Platoon’s Network of Communication?
A: Peter
Q: What is the item you get after you give 30 Dark Marbles to instructor in 2nd job adv.
A: Proof of Hero
Q: In Henesys, what is the item Maya asked for in quest Maya and the Weird Medicine?
A: Weird Medicine
Q: Which of following NPC is not related to item synthesis/refine?
A: Shane
Q: Which NPC is not seemed in Maple Island?
A: Teo
ITEM Related
Q: Which of following monsters got CORRECT item corresponding to the monster?
A: Stirge - Stirge’s wing
Q: Which of following monsters got WRONG item corresponding to the monster?
A: Nependeath - Nependeath’s leaf
Q: Which of following potions got CORRECT info. ?
A: Pizza - Recover 400 HP
Q: Which of following potions got WRONG info. ?
A: Sunrise Dew - Recover 3000 MP
Q: In GM Event, how many FRUIT CAKE you can get as reward ?
A: 5"
Note: I have constructed five different builds for people to choose from. Also note that they're ONLY blue-prints. You can change your build and bend it in any way you wish. You can take points away from Shockwave and add them to Oak Barrel or MP Recovery or whatever pleases you the most. Do not follow any of my guide strictly!
The Transform and Shockwave Build
Level 70: +1 Stun Mastery
Level 71: +1 Stun Mastery, +1 Transformation, +1 Shockwave
Level 72: +2 Stun Mastery, +1 Shockwave
Level 73: +2 Stun Mastery, +1 Shockwave
Level 74: +2 Stun Mastery, +1 Shockwave
Level 75: +2 Stun Mastery, +1 Shockwave
Level 76: +2 Stun Mastery, +1 Shockwave
Level 77: +2 Stun Mastery, +1 Shockwave
Level 78: +2 Stun Mastery, +1 Shockwave
Level 79: +2 Stun Mastery, +1 Shockwave
Level 80: +2 Stun Mastery (Max), +1 Shockwave
Level 81: +2 Energy Charge, +1 Shockwave
Level 82: +2 Energy Charge, +1 Shockwave
Level 83: +2 Energy Charge, +1 Shockwave
Level 84: +2 Energy Charge, +1 Shockwave
Level 85: +2 Energy Charge, +1 Shockwave
Level 86: +2 Energy Charge, +1 Shockwave
Level 87: +2 Energy Charge, +1 Shockwave
Level 88: +2 Energy Charge, +1 Shockwave
Level 89: +2 Energy Charge, +1 Shockwave
Level 90: +2 Energy Charge, +1 Shockwave
Level 91: +2 Energy Charge, +1 Shockwave(Level 21)
Level 92: +2 Energy Charge, +1 Energy Buster
Level 93: +2 Energy Charge, +1 Energy Buster
Level 94: +2 Energy Charge, +1 Energy Buster
Level 95: +2 Energy Charge, +1 Energy Buster
Level 96: +2 Energy Charge, +1 Energy Buster
Level 97: +2 Energy Charge, +1 Energy Buster
Level 98: +2 Energy Charge, +1 Energy Buster
Level 99: +2 Energy Charge, +1 Energy Buster
Level 100: +2 Energy Charge(Max), +1 Energy Buster
Level 101: +2 Energy Buster, +1 Shockwave
Level 102: +2 Energy Buster, +1 Shockwave
Level 103: +2 Energy Buster, +1 Shockwave
Level 104: +2 Energy Buster(15), +1 Shockwave
Level 105: +2 Energy Buster, +1 Shockwave
Level 106: +2 Energy Buster, +1 Shockwave
Level 107: +2 Energy Buster, +1 Shockwave
Level 108: +2 Energy Buster, +1 Shockwave
Level 109: +2 Energy Buster, +1 Shockwave(Max)
Level 110: +3 Energy Buster (Max)
Level 111: +3 Transformation
Level 112: +3 Transformation
Level 113: +3 Transformation
Level 114: +3 Transformation
Level 115: +3 Transformation
Level 116: +3 Transformation
Level 117: +1 Transformation (Max), +2 Energy Drain
Level 118: +3 Energy Drain
Level 119: +3 Energy Drain
Level 120: +3 Energy Drain
Review:
Max Stun Mastery
Max Energy Charge
Max Energy Buster
Max Transformation
Max Shockwave
11 Energy Drain
Reasons for this build:
Well, of course, you want to get Stun Mastery first if you want to see criticals. When you execute your Backspin Blow and Double Uppercut techniques, you stun monsters. While those monsters are stunned, you can attack once more and hit a critical. Note : the chance of hitting a critical for Buccaneers is 60%, which is higher than any other class, but the damage is added on, not multiplied like normal criticals. Next, you get one point in Transformation and work on Shock Wave. Shock Wave is a very useful skill when it comes to mobs. It is very powerful (even more so than CorkScrew Punch) and it's fun to use. Once you've finished maxing Stun Mastery, you want to work on Energy Charge. Energy Charge has a master level of 40, so it may take a while to max this one out. This skill gives you a percent chance of not being knocked back, similar to a 4th job warrior's Power Stance, +20 weapon attack, +200% Power Guard-type damage (note: you don't get reduced damage! You take 100% of the damage dealt by the monster, yet you reflect a portion of it back), and +20 accuracy and avoid ability. When Shock Wave is level 21, which is when it hits 6 monsters, you want to start working on another mob skill, Energy Buster. Energy Buster, at max level, is stronger than CorkScrew Punch and it is useful throughout third and fourth job. Once you've maxed out Energy Charge, continue working on Energy Buster and Shock Wave until both are maxed. Once you've maxed those, begin working on Transformation to lower the cool down time of the skill. Transformation, at max, will give you +40 Speed and +20 Jump, which is similar to haste. After all of the above have been maxed, put the rest of your points into Energy Drain to finish off your build.
Energy Build
Level 70: +1 Stun Mastery
Level 71: +3 Stun Mastery
Level 72: +3 Stun Mastery
Level 73: +3 Stun Mastery
Level 74: +3 Stun Mastery
Level 75: +3 Stun Mastery
Level 76: +3 Stun Mastery
Level 77: +1 Stun Mastery (Max), +2 Energy Charge
Level 78: +2 Energy Charge, +1 Energy Drain
Level 79: +2 Energy Charge, +1 Energy Buster
Level 80: +2 Energy Charge, +1 Energy Buster
Level 81: +2 Energy Charge, +1 Energy Buster
Level 82: +2 Energy Charge, +1 Energy Buster
Level 83: +2 Energy Charge, +1 Energy Buster
Level 84: +2 Energy Charge, +1 Energy Buster
Level 85: +2 Energy Charge, +1 Energy Buster
Level 86: +2 Energy Charge, +1 Energy Buster
Level 87: +2 Energy Charge, +1 Energy Buster
Level 88: +2 Energy Charge, +1 Energy Buster
Level 89: +2 Energy Charge, +1 Energy Buster
Level 90: +2 Energy Charge, +1 Energy Buster
Level 91: +2 Energy Charge, +1 Energy Buster
Level 92: +2 Energy Charge, +1 Energy Buster
Level 93: +2 Energy Charge, +1 Energy Buster
Level 94: +2 Energy Charge, +1 Energy Buster
Level 95: +2 Energy Charge, +1 Energy Buster
Level 96: +2 Energy Charge (Max), +1 Energy Buster
Level 97: +2 Energy Buster, +1 Energy Drain
Level 98: +2 Energy Buster, +1 Energy Drain
Level 99: +2 Energy Buster, +1 Energy Drain
Level 100: +2 Energy Buster, +1 Energy Drain
Level 101: +2 Energy Buster, +1 Energy Drain
Level 102: +2 Energy Buster (Max), +1 Energy Drain
Level 103: +1 Energy Drain, +1 Transform, +1 Shockwave
Level 104: +2 Energy Drain, +1 Shockwave
Level 105: +1 Energy Drain (11), +2 Shockwave
Level 106: +2 Shockwave, +1 Transform
Level 107: +2 Shockwave, +1 Transform
Level 108: +2 Shockwave, +1 Transform
Level 109: +2 Shockwave, +1 Transform
Level 110: +2 Shockwave, +1 Transform
Level 111: +2 Shockwave, +1 Transform
Level 112: +2 Shockwave, +1 Transform
Level 113: +2 Shockwave, +1 Transform
Level 114: +2 Shockwave, +1 Transform
Level 115: +2 Shockwave, +1 Transform
Level 116: +2 Shockwave, +1 Transform
Level 117: +2 Shockwave, +1 Transform
Level 118: +2 Shockwave (Max), +1 Transform
Level 119: +3 Transform
Level 120: +3 Transform (Max)
Review:
Max Stun Mastery
Max Energy Charge
Max Energy Buster
Max Transformation
Max Shockwave
11 Energy Drain
Reasons for this build
In this build, just like the Transform build, I suggest maxing Stun Mastery first. Some people argue that Stun Mastery isn't that useful for third job, but I disagree. Any damage you can get will help you out immensely. It also depends where you train. Not everyone will train at Crimson Wood Keep, since not every version has it, so some people will need Stun Mastery to kill off enemies faster. Then, you will get Energy Charge and Energy Buster. This will help you train a lot faster. Any mob techniques will speed up your training. Also, since you're most likely going to train in a crowded area, Energy Charge will be charged very quick. Also, get Energy Drain for the ability to attack very fast and regenerate your HP very fast without using Mana or potions. After Energy Charge is maxed, finish off Energy Buster and Energy Drain. Then, once those are maxed, max out Shockwave and Transform. Shockwave is more important than Transform, so getting Transform to level 1 and then working on Shockwave would be a good idea, but go ahead and max out Transform with Shockwave for a faster cooldown time.
Energy Build #2 (Max Energy Drain)
Level 70: +1 Energy Charge
Level 71: +3 Energy Charge
Level 72: +2 Energy Blast, +1 Energy Drain
Level 73: +2 Energy Blast, +1 Energy Charge
Level 74: +2 Energy Blast, +1 Energy Charge
Level 75: +2 Energy Blast, +1 Energy Charge
Level 76: +2 Energy Blast, +1 Energy Charge
Level 77: +2 Energy Blast, +1 Energy Charge
Level 78: +2 Energy Blast, +1 Energy Charge
Level 79: +2 Energy Blast, +1 Energy Charge
Level 80: +2 Energy Blast, +1 Energy Charge
Level 81: +2 Energy Blast, +1 Energy Charge
Level 82: +1 Energy Blast (21), +2 Energy Charge
Level 83: +2 Energy Charge, +1 Stun Mastery
Level 84: +2 Energy Charge, +1 Stun Mastery
Level 85: +2 Energy Charge, +1 Stun Mastery
Level 86: +2 Energy Charge, +1 Stun Mastery
Level 87: +2 Energy Charge, +1 Stun Mastery
Level 88: +2 Energy Charge, +1 Stun Mastery
Level 89: +2 Energy Charge, +1 Stun Mastery
Level 90: +2 Energy Charge, +1 Stun Mastery
Level 91: +2 Energy Charge, +1 Stun Mastery
Level 92: +2 Energy Charge, +1 Stun Mastery
Level 93: +2 Energy Charge, +1 Stun Mastery
Level 94: +2 Energy Charge, +1 Stun Mastery
Level 95: +1 Energy Charge (Max), +2 Stun Mastery
Level 96: +2 Stun Mastery, +1 Energy Drain
Level 97: +2 Stun Mastery, +1 Energy Drain
Level 98: +2 Stun Mastery (Max), +1 Energy Drain
Level 99: +2 Energy Drain, +1 Energy Blast
Level 100: +2 Energy Drain, +1 Energy Blast
Level 101: +2 Energy Drain, +1 Energy Blast
Level 102: +2 Energy Drain, +1 Energy Blast
Level 103: +2 Energy Drain, +1 Energy Blast
Level 104: +2 Energy Drain, +1 Energy Blast
Level 105: +2 Energy Drain, +1 Energy Blast
Level 106: +2 Energy Drain (Max), +1 Energy Blast
Level 107: +1 Energy Blast (Max), +1 Transform, +1 Shockwave
Level 108: +2 Transform, +1 Shockwave
Level 109: +2 Transform, +1 Shockwave
Level 110: +2 Transform, +1 Shockwave
Level 111: +2 Transform, +1 Shockwave
Level 112: +2 Transform, +1 Shockwave
Level 113: +2 Transform, +1 Shockwave
Level 114: +2 Transform, +1 Shockwave
Level 115: +2 Transform, +1 Shockwave
Level 116: +2 Transform, +1 Shockwave
Level 117: +1 Transform (Max), +2 Shockwave
Level 118: +3 Shockwave
Level 119: +3 Shockwave
Level 120: +3 Shockwave (21)
Review:
Max Stun Mastery
Max Energy Charge
Max Energy Buster
Max Transformation
21 Shockwave
Max Energy Drain
Reasons for this build:
Well, there have been many disputes over whether or not Stun Mastery was good to start out with first, so I've made a build that starts it later on. Anyway, get four points into Energy Charge to get the +11 weapon attack. Then, get Energy Blast to level 21 (four targets) and then continue to max Energy Charge. While maxing Energy Charge, go ahead and pump points into Stun Mastery, since it'll start to become a bit handy. Then, work on Energy Drain, since that'll help you save a lot of potions, as you'll begin to face enemies that deal a large amount of damage to you per hit. As you're putting points into Energy Drain, go ahead and finish off Energy Blast. Finally, work on Transform and Shockwave to finish off your build. I've decided to go ahead and put it as two into Transfrom and one into Shockwave every level to speed up the cool down time of Transform.
Energy Build #3 (Max Shockwave, Stun Mastery Later)
Level 70: +1 Energy Charge
Level 71: +3 Energy Charge
Level 72: +2 Energy Charge, +1 Energy Blast
Level 73: +2 Energy Charge, +1 Energy Blast
Level 74: +2 Energy Charge, +1 Energy Blast
Level 75: +2 Energy Charge, +1 Energy Blast
Level 76: +2 Energy Charge, +1 Energy Blast
Level 77: +2 Energy Charge, +1 Energy Blast
Level 78: +2 Energy Charge, +1 Energy Blast
Level 79: +2 Energy Charge, +1 Energy Blast
Level 80: +2 Energy Charge, +1 Energy Blast
Level 81: +2 Energy Charge, +1 Energy Blast
Level 82: +2 Energy Charge, +1 Energy Blast
Level 83: +2 Energy Charge, +1 Energy Blast
Level 84: +2 Energy Charge, +1 Energy Blast
Level 85: +2 Energy Charge, +1 Energy Blast
Level 86: +2 Energy Charge, +1 Energy Blast
Level 87: +2 Energy Charge, +1 Energy Blast
Level 88: +2 Energy Charge, +1 Energy Blast
Level 89: +2 Energy Charge (MAX), +1 Energy Blast
Level 90: +3 Energy Blast (21)
Level 91: +2 Energy Drain, +1 Energy Blast
Level 92: +2 Energy Drain, +1 Energy Blast
Level 93: +2 Energy Drain, +1 Energy Blast
Level 94: +2 Energy Drain, +1 Energy Blast
Level 95: +2 Energy Drain, +1 Energy Blast
Level 96: +1 Energy Drain (11), +2 Energy Blast
Level 97: +1 Transform, +2 Shockwave
Level 98: +2 Shockwave, +1 Energy Blast
Level 99: +2 Shockwave, +1 Energy Blast (MAX)
Level 100: +2 Shockwave, +1 Transform
Level 101: +2 Shockwave, +1 Transform
Level 102: +2 Shockwave, +1 Transform
Level 103: +2 Shockwave, +1 Transform
Level 104: +2 Shockwave, +1 Transform
Level 105: +2 Shockwave, +1 Transform
Level 106: +2 Shockwave, +1 Transform
Level 107: +2 Shockwave, +1 Transform
Level 108: +2 Shockwave, +1 Transform
Level 109: +2 Shockwave, +1 Transform
Level 110: +2 Shockwave, +1 Transform
Level 111: +2 Shockwave (Max), +1 Transform
Level 112: +2 Transform, +1 Stun Mastery
Level 113: +2 Transform, +1 Stun Mastery
Level 114: +2 Transform, +1 Stun Mastery
Level 115: +1 Transform (Max), +2 Stun Mastery
Level 116: +3 Stun Mastery
Level 117: +3 Stun Mastery
Level 118: +3 Stun Mastery
Level 119: +3 Stun Mastery
Level 120: +3 Stun Mastery (Max)
Review:
Max Stun Mastery
Max Energy Charge
Max Energy Buster
Max Transformation
Max Shockwave
11 Energy Drain
Reasons for this build:
Ever since the new skill updates arrived, going with Energy Charge and the other Energy skills is a priority. With the new ability to spam Energy Blast, it'll be much easier to take down your enemies with an Energy build than any other builds. Work on maxing out Energy Charge and add in some Energy Blast along with it so you can kill your enemies while also getting a nice +20 weapon attack boost. Once you've maxed Energy Charge, put some points into Energy Drain so you can start leeching HP from monsters as you deal damage, thus saving up on HP potions and saving money. 11 points into Drain is efficient enough for training. It gets the job done and still saves plenty of potions and money. Anything more is just extra attack, which you don't really need. In the late 90s and early 100s, you'll begin training at Himes and maps similar to it. Go ahead and start working on Shockwave and Transform, as they'll help you out greatly at those maps, since Shockwave has high attack and can hit 6 enemies in its path. Be careful, though! Shockwave doesn't have invulnerability frames, so you'll be taking damage! Once Shockwave and Transform are maxed, finish off your build by maxing Stun Mastery as you finish off your third job leveling and head into fourth job.
Energy Build #4
Level 70: +1 Energy Charge
Level 71: +3 Energy Charge
Level 72: +1 Energy Charge, +1 Energy Blast, +1 Energy Drain
Level 73: +1 Energy Charge, +2 Energy Blast
Level 74: +1 Energy Charge, +2 Energy Blast
Level 75: +1 Energy Charge, +2 Energy Blast
Level 76: +1 Energy Charge, +2 Energy Blast
Level 77: +1 Energy Charge, +2 Energy Blast
Level 78: +1 Energy Charge, +2 Energy Blast
Level 79: +1 Energy Charge, +2 Energy Blast
Level 80: +1 Energy Charge, +2 Energy Blast
Level 81: +1 Energy Charge, +2 Energy Blast
Level 82: +1 Energy Charge, +2 Energy Blast
Level 83: +1 Energy Charge, +2 Energy Blast
Level 84: +1 Energy Charge, +2 Energy Blast
Level 85: +1 Energy Charge, +2 Energy Blast
Level 86: +1 Energy Charge, +2 Energy Blast
Level 87: +2 Energy Charge, +1 Energy Blast(MAX)
Level 88: +2 Energy Charge, +1 Energy Drain
Level 89: +2 Energy Charge, +1 Energy Drain
Level 90: +2 Energy Charge, +1 Energy Drain
Level 91: +2 Energy Charge, +1 Energy Drain
Level 92: +2 Energy Charge, +1 Energy Drain
Level 93: +2 Energy Charge, +1 Energy Drain
Level 94: +2 Energy Charge, +1 Energy Drain
Level 95: +2 Energy Charge, +1 Energy Drain
Level 96: +2 Energy Charge, +1 Energy Drain
Level 97: +1 Energy Charge(MAX), +2 Energy Drain
Level 98: +3 Energy Drain
Level 99: +3 Energy Drain
Level 100: +2 Energy Drain(MAX), +1 Stun Mastery
Level 101: +3 Stun Mastery
Level 102: +3 Stun Mastery
Level 103: +3 Stun Mastery
Level 104: +3 Stun Mastery
Level 105: +3 Stun Mastery
Level 106: +3 Stun Mastery
Level 107: +1 Stun Mastery(MAX), +2 Transform
Level 108: +3 Transform
Level 109: +3 Transform
Level 110: +3 Transform
Level 111: +3 Transform
Level 112: +3 Transform
Level 113: +3 Transform(MAX)
Level 114: +3 ShockWave or something else
Level 115: +3 ShockWave or something else
Level 116: +3 ShockWave or something else
Level 117: +3 ShockWave or something else
Level 118: +3 ShockWave or something else
Level 119: +3 ShockWave or something else
Level 120: +3 ShockWave or something else
Review
Max Energy Blast
Max Energy Charge
Max Energy Drain
Max Stun Mastery
Max Transform
21 ShockWave or free points
Reasonings for this build
After the skill updates that have been released and the skill updates that are soon to come out to all versions, the Energy skills will be the best skills in the third job skill inventory. Get Energy Charge to 4 points for the +11 weapon attack that it gives and then begin working on Energy Blast, but give a point to Energy Drain, as it will serve some use. Proceed to put points into Energy Charge while you work on maxing out Energy Blast, since Energy Charge takes up 40 skill points by itself. Energy Blast, after the first round of skill updates, has come to be insanely fast. You can spam it at about the same speed as Flast Fist! Not only that, but once the next round of skill updates are released in every version, Energy Blast will be able to stun, which will be incredible! Especially with Stun Mastery, since that'll be almost like constant criticals while training, which is what you really can't pull off very well at the moment. After you've max Energy Blast, continue to work toward maxing Energy Charge, as it'll serve much more use at max level, as it'll speed up the time it takes to charge, as well as increasing the benefits it gives. While you're at it, continue adding points to Energy Drain, as that'll help save a lot of HP potions if you use it correctly. Once you've maxed those, work on Stun Mastery, since as I said above, it will be very effective with training once the newer skill updates come out! After Stun Mastery, get max Transform, as you'll need to max it for Super Transform in fourth job. Finish off your build with 21 points into ShockWave or by putting those points into skills you may have wanted to max earlier in second job or whatever, like Oak Barrel, for instance.
I will NOT be writing a fourth job build! Fourth job is strictly dependant on what skill books you're able to afford, find, or whatever. However, I will state that your main attacking skills, which you will want to max first, will be Dragon Strike and Barrage. However, I will not put anything in stone, as there are many controversial arguements about what build is best, so I'll leave that up for the player to decide!
How to Get Your Fourth Job Skills!
Core Skills:
Once you advance to Buccaneer via Samuel, he'll give you four core skills and the Maple Hero skill book. The four core skills are Dragon Strike, Rapid Fists, Energy Orb and Wind Booster.
Super Transform:
Head over to Kyrin in Nautilus port. Once there, speak to her and she'll tell you to speak to her again. Chose the bottom most option and she'll warp you to a secret map. Once there, Super Kyrin will appear and begin attacking you. You must survive for two minutes to pass the test. Once two minutes have passed, a blue message will appear in your chat box that'll tell you to go back to Kyrin. Enter the portal on the right side of the map to go back to Kyrin. Talk to Kyrin and she'll give you Super Transform.
Demolition and Snatch:
Demolition and Snatch have similar quests. I'm not sure which is which, since they're both relatively the samething. Talk to Kyrin once you've recieved Super Transform and she'll send you on two quests. You must defeat 150 Blue and Red Dragon Turtles and collect 50 Skins and 50 Stone Hearts to complete the quests. Once you've finished, head back to Kyrin and she'll reward you with Demolition and Snatch!
Time Leap:
Head over to Rolonay to begin the quest. He'll tell you to go to Papulatus and defeat him. Head over to Papulatus with a party and take down Papulatus. Papulatus' second form will drop a silver key, which is needed for the quest. Pick it up and you'll get a "quest complete." Head back to Rolonay and turn in the quest. He'll then tell you to head back to Papulatus. Defeat Papulatus one more time. Then, once Papulatus is defeated, try entering the door to Papulatus one more time. It will send you into the Papulatus map, but there will be a Papulatus NPC that you will need to talk to a few times. Once you can no longer keep turning in quest to him, talk to him and select the bottom option. He'll send you to Nautilus Port for you to talk to Rolonay. Once you talk to Rolonay, he'll give you the skill book for Time Leap!
Credits
Credits go to myself, ShiKage, for writing this guide, to Fiel for making the skill tables and to whomever for writing the section for the 3rd job Q&A.
Anyone who wishes to use this guide or ANY part of it elsewhere must ask me for permission first!