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Acim
2008-09-14, 10:10 AM
A Guide To The Dexless Sin!

Scrolled for LUK
With Funding

Introduction: I know, it sucks. So help improve it. I'm just trying to help.

Table of Contents!

To skip to a section, press CTRL + F and search for the "code" on the right of the section name.

1. FAQ - ACIM01
2. Beginner - ACIM02
3. Being a Thief - ACIM03
Why be a thief? - ACIM04
SP Allocation - ACIM05
AP Allocation - ACIM06
Training - ACIM07
4. Job Advancement: Assassin - ACIM08
5. Being an Assassin - ACIM09
SP Allocation - ACIM10
AP Allocation - ACIM11
Training - ACIM12
6. Job Advancement: Hermit - ACIM13
7. Being a Hermit - ACIM14
SP Allocation - ACIM15
AP Allocation - ACIM16
Training - ACIM17
8. Job Advancement: Night Lord - ACIM18
9. Being a Night Lord - ACIM19
SP Allocation - ACIM20
AP Allocation - ACIM21
Training - ACIM22
10. Equips - ACIM23
11. SECTION TO COME: Calculations/Formulas - ACIM24
12. Skill Tables and Locations - ACIM25
Skill Tables - ACIM26
Skill Book Locations - ACIM27
13. under Construction: Assassins and Bossing - ACIM28
14. Credits/Legal Crap - ACIM29
15. Contact Me! - ACIM30

FAQ - ACIM01
First off, welcome to my guide! I hope it can evolve into something great.

1. Why be DEXless?
Lucky 7 and Triple Throw are based on LUK and weapon attack. So even though a normal DEX sin could wear a claw with more ATT, the LUK you gain from lost points in DEX is usually enough to surpass them. Unless their claw is so much better than yours, then you need to get a better claw. More on DEXless vs Low DEX vs Normal DEX in the calculations/formulas section.

2. How expensive are DEXless sins scrolled for LUK?
Incredibly. You can survive and do fine damage with average equips, but to be
decent you'll have to have more than maxed at mesos (2,147,483,647 mesos). This is
because ilbis, crystal ilbis, hwabis/balanced fury stars, LUK PACs, zhelms, well-scrolled
Skandas, Facestompers, good ATT gloves, LUK saunas, and ANYTHING else for sins are
incredibly expensive.

3. What is HP washing?
What is your mom? (More on this later)

4. Why not scroll for DEX? What about accuracy!?
One point in LUK adds 0.5 ACC. One point in DEX adds 0.8 ACC. You'll still have PLENTY
of ACC if you only have 25 DEX.

Beginner - ACIM02
Starting off your assassin!

First of all, thieves need 25 DEX to advance. I know for a fact that equip DEX
doesn't count towards that. So if you have 20 DEX and a 5 DEX glove, you still need
5 DEX more. First, name your character and check to see if you can use that name.

Then comes the stat roll. Click the dice to randomly roll new stats. Your starting stats
should be:

STR: 4
DEX: any
INT: 4
LUK: any

Of course, if you get 5 str or 5 int, it's okay. But you want to shoot for 4, which is
the lowest you can go. Then adjust the hair, eyes, and such and click OK, and log in
on your new assassin. ;x

Do all quests on Maple Island while you can, and readjust your keys to something that
you feel comfortable with. You should train on those Leattys and Drum Bunnies until 2
or 3. Then move to snails til around 6 or 7. Continue to Shrooms and Blue Snails until
10. You should get 25 DEX first since it will improve your damage. Then put the rest
into LUK.

You should leave the island by going to Southperry and talking to Shanks at the right
of the map. Pay 150 mesos to leave. There are 2 simple quests you can do on Victoria
Island for an easy 365 or 360 EXP, so it's possible to leave the island 360 EXP less than level
10. The two quests? Simple. Once you're in Victoria, talk to Olaf and do his quiz. Then
choose the job you want (Thief). Go back to the left of Lith harbor, and talk to the
guy next to Jane. Go to Kerning City. Now, find the Jazz fusion bar near the taxi
and press up underneath the sign to enter. Go to the bottom and talk to the Dark Lord.
He will give you 300 EXP for completing the quest which should level you to 10. Then
become a thief. :D omggratz nub

Being a Thief - ACIM03

So, now you're a thief! Congrats. Mighty accomplishment, huh? Only 190 more levels to go
until your "leet". Put on your new claw and go buy some subis from the potion shop.

Why be a thief? - ACIM04

Now that you're a thief, you should know a bit more about the advantages and
disadvantages of your class. I'll list some of which here:

PROS!
An average Night Lord with an ATT potion and Sharp Eyes can do more DPM than any other average class.
Night Lords are very wanted in boss runs, pretty much essential.
Assassins are very speedy and mobile
Assassins are powerful and easily get into parties
Can KS, meaning you won't ever be KSed
Don't like Cash shop weapons? We have a TRANSPARENT CLAW!
1 W. att = huge damage bonus
Ranged (could be either disadvantage or advantage)
Tons of avoid and accuracy
SEXY clothing even without NX

CONS?
Assassins can get boring - Lucky 7 is their main attack skill until level 120!
EXPENSIVE
No good mob attack
Terrible HP - requires tons of HP washing
Very common, you can't ever be unique as a NL
Whacking with claw = 1 damage usually

Overall, assassins are a strong mobile class, good for soloing and partying, but not mobbing.
They require much NX (HP washing) and mesos to be successful.

SP Allocation - ACIM05

Okay, now your a thief. You need to know where to put the SP you earn each level up!
Here are a few options:

This build is the normal build, but to a thief, first job builds don't matter much as long
as you max out the essential skills.

Build A:

Lv. 10: lucky seven (1)
Lv. 11: nimble body (3)
Lv. 12: keen eyes (3)
Lv. 13: keen eyes (6)
Lv. 14: keen eyes (8) (max) lucky seven (2)
Lv. 15: lucky seven (5)
Lv. 16: lucky seven (8)
Lv. 17: lucky seven (11)
Lv. 18: lucky seven (14)
Lv. 19: lucky seven (17)
Lv. 20: lucky seven (20) (max)
Lv. 21: Disorder (3)
Lv. 22: Dark Sight (3)
Lv. 23: Dark Sight (6)
Lv. 24: Dark Sight (9)
Lv. 25: Dark Sight (12)
Lv. 26: Dark Sight (15)
Lv. 27: Dark Sight (18)
Lv. 28: Dark Sight (20) (MAX), Nimble Body (4)
Lv. 29: Nimble Body (7)
Lv. 30: Nimble Body (10)

Ending stats:
Nimble Body (10)
Keen Eyes (8)
Disorder (3)
Dark Sight (20)
Double Stab (0)
Lucky 7 (20)

Another build. This one is for those who have enough money to spend pots and want
to be more powerful earlier on. I used this, but it isn't the best.

Build B:

Lv. 10: Lucky 7 (1)
Lv. 11: Lucky 7 (3)
Lv. 12: Lucky 7 (3)
Lv. 13: Lucky 7 (3)
Lv. 14: Lucky 7 (3)
Lv. 15: Lucky 7 (3)
Lv. 16: Lucky 7 (3)
Lv. 17: Lucky 7 (1) (MAXED) Nimble Body (2)
Lv. 18: Nimble Body (1), Keen Eyes (2)
Lv. 19: Keen Eyes (3)
Lv. 20: Keen Eyes (3) (MAXED)
Lv. 21: Disorder (3)
Lv. 22: Dark Sight (3)
Lv. 23: Dark Sight (3)
Lv. 24: Dark Sight (3)
Lv. 25: Dark Sight (3)
Lv. 26: Dark Sight (3)
Lv. 27: Dark Sight (3)
Lv. 28: Dark Sight (2) (MAXED), Nimble Body (1)
Lv. 29: Nimble Body (3)
Lv. 30: Nimble Body (3)

Ending stats:
Nimble Body (10)
Keen Eyes (8)
Disorder (3)
Dark Sight (20)
Double Stab (0)
Lucky 7 (20)

As you can see, each build ends with the same skills, just one chooses Lucky 7 first for
damage. I'll explain each build now, you silly pumpkins.

Build a: Your first point goes into Lucky 7 for an attacking skill, then 3 into Nimble Body to unlock Keen eyes. Max Keen eyes to max out your range with throwing stars. This is an essential skill. Max Lucky 7 next for damage. Then 3 points into Disorder to unlock Dark Sight and max out Dark Sight. This way, there is no speed reduction so you can use haste and Dark Sight effiently. Put the rest of your points in Nimble Body. This is useless, I feel, because thieve's LUK gives em enough ACC and Avoid. Anyone can disprove me on this, go ahead.

Build B: You first max Lucky 7. This will give you great damage but will also eat up MP potions.
Then put 3 into Nimble Body to unlock Keen Eyes, which you max to give you awesome range.
By level 20, you're a great assassin, with a huge range and decent damage. Next, put 3 points
into Disorder to unlock Dark Sight. You then max Dark Sight so there's no speed decrease.
Put your remaining points in Nimble Body.

For skill descriptions, please see section 12 - Skill Tables and Locations.

AP Allocation - ACIM06

Okay, AP is used to put points into DEX, INT, STR, LUK, HP and MP. Too bad you can't put
points into EXP. Anyways, your DEXLESS. Meaning as low DEX as you can go. So you don't
really have to worry about an AP build, just dump everything in LUK.

But, if you really want a build:

Level 10: +5 LUK
Level 11: +5 LUK
Level 12: +5 LUK
Level 13: +5 LUK
Level 14: +5 LUK
Level 15: +5 LUK
Level 16: +5 LUK
Level 17: +5 LUK
Level 18: +5 LUK
Level 19: +5 LUK
Level 20: +5 LUK
Level 21: +5 LUK
Level 22: +5 LUK
Level 23: +5 LUK
Level 24: +5 LUK
Level 25: +5 LUK
Level 26: +5 LUK
Level 27: +5 LUK
Level 28: +5 LUK
Level 29: +5 LUK
Level 30: +5 LUK

Training How-To! - ACIM07

So, you have all those skills you wanna use. But you can't put points into them! OH NO0EZ
ACIM PLZ HELP WUT 2 DO? Well, you have to level dumbass to get points to use.
Here are some locations you can be training (I'll assume you have a decent level of mesos,
since this guide is for the slightly to fully funded people.):

Levels 10 through 20: I trained at Caution: Falling Down. As soon as I made my thief
advancement and transferred my 11 attack WG and ilbis and 23 att Garnier, I went straight
to... THE POTION SHOP. To train at Caution: Falling Down, you'll need LOTS of potions. And
if your lazy, town return scrolls. Once you've loaded up on your gear and potions, go to
the map left of Kerning City. Go left until you come to the big steel structure thing. Climb
to the top of it, using the dangling cords as ropes, and jump onto the sign thing (I don't
know what it's called >.>) on the top platform. From here, you can snipe green mushrooms, but
that's not what we're here for. Press up in the middle to enter a hidden map full of Blue
Mushrooms and Octopi. (What's the plural of octopus?) If you have good damage, and followed
the B build to be even stronger, try the top platform. Here are some hints to this map:

- The very top and very bottom platforms are safe places where no monsters go
- The sign on the third platform down (that has monsters on it) is a safe place as well
- From the "safe sign", you can snipe octopi if you are weaker
- On the third platform down, the blue mushrooms won't go past a certain point, so
if you're having trouble with them, stay beyond that point.

If the spawn is getting bad on your level, rotate to the other level and kill there for a bit.

Levels 20 through 30: It gets to be humdrum and boring in these levels. The best place,
for me, was Excavation Site 3. It's a long way from Perion, so stock up on tons of pots and a
few Return to Town scrolls. Remember to have plenty of stars as well. Venture to the portal
near the dead tree on the right side of Perion and enter it. You'll be at Perion Street Corner.
Go into the portal on the right side of that map to enter East Rocky Mountain 1. Keep going
right and enter the portal on the right side of THAT MAP to get to Rocky Road 1. Enter the right
portal (again) to get to Rocky Road 2. From rocky road 2, go to the right portal, AGAIN, to
get to Rocky Road 3. Now, finally not a right portal, go up the rope and enter the portal
at the top there. You'll be in Excavation Site 1. Find the portal at the top right and enter
it. In Excavation site 2 now, enter the top right portal in that map as well. FINALLY, you'll
be in your new home for 10 levels, Excavation Site 3. This place has a nice spawn of Wooden
Masks (500 HP and 42 EXP) and Rocky Masks (600 HP for 45 EXP). If you followed build B you
should have no problem here. Also, these drop many scrolls ranging from 2m to 5m (in Scania),
so be sure to check everything you pick up or don't pick up. Here are some tips on this map:

- The wooden staircase in the middle of the map provides a safe resting place on it's
top stair.
- The beam, reachable by a rope on the right of the map, is a safe spot as well.
- A third safe spot is the beam and platform up at the top of the map, the one with
a portal on it.
- From the top stair on the "staircase", you can snipe Rocky Masks on that platform.

Be sure to circle the map to maximize spawn. The bottom has the best spawn, with the top in a close
second. The middle is only good for sniping, seeing as it spawns 2 to 4 monsters at once. Ick.

End training section. And thief section. WOOT!

Job Advancement: Assassin - ACIM08

Yes! You're level 30! You've put all AP into LUK and all SP into essential skills. You're
set to become an assassin. Go back to Kerning City and enter the JAzz fusion bar, like when
you were a beginner. Talk to the Dark Lord again, who will give you a letter from him
if you have ETC room. Now, exit and go to the map rght of Kerning. Continue to go right and
enter that portal. Find the wooden and steel structure and climb atop it. At the top right edge
of the structure, you'll find the job instructor. Talk to him and give him the letter. He'll
put you in a map full of powered-down Cold Eyes and Blue Mushrooms. Kill anything and everything.
When something drops a Dark Marble, pick it up. Your goal is to get 30. Safe resting places
are the top, right next to the NPC. Once you have 30 Dark Marbles, talk to the instructor again.
He'll give you some gay necklace thing. Bring it back to the Dark Lord, who will ask what
job you would like, Bandit or Assassin. Since this guide is for assassin, we're going to choose
Assassin. If you choose bandit, gtf0zors dis guid plz. But in all seriousness, I have a bandit.
But this guide is for assassins. So choose assassin.

Being an Assassin! - ACIM09

Congratulations! You are an assassin and ready to continue with this super sexy guide here.
After you have advanced, you'll be wondering what to do with yourself. Well, read on, little
thingy!

SP Allocation/Distributation - ACIM10

-can't think of introduction- Here's the typical assassin build:

Claw Mastery (3)
Critical Throw (30) (MAX)
Claw Mastery (2)
Claw Booster (6)
Haste (20) (MAX)
Endure (3)
Drain (30) (MAX)
Claw Mastery (17) (MAX)
Endure (2)

Okay, this build is simple. Put 3 in Claw Mastery to unlock Critical Throw. Max Critical Throw,
it will greatly improve your DPM. Then put 2 more in Claw Mastery for booster. Level 6 booster
lasts a minute and also improves your DPM, if using a Fast or normal claw. (Faster will not
improve.) Then max haste, your ultimate party skill that allows you to go fast and jump high.
Put 3 in Endure next for Drain, and max drain so you can do slightly more damage AND regain
HP while attacking. Then max Claw Mastery, since it adds to the max amount of stars you can hold.
Lucky 7 comes with mastery, so there's no other point in maxing mastery. Then put 2 in Endure
for lulz. Now you have some remaining points. Since there isn't much else, you could put it into
Endure or some first job skill for fun. I recommend putting it in Endure, since if you AFK
on a ladder it's slightly useful.

AP Allocation - ACIM11

You're dexless. I've said this before. So, stupid, put everything into LUK.

Training liekomgwut - ACIM12

Yup, back to the fun of the grind. Now you're an assassin, it's time to start acting like one.
Let's kill some thingys!

Levels 30 through 50: Carnival PQ! omgyus! Seriously, Carnival PQ is great. If you
win and get over 500 CP, you get 30k EXP. Each PQ is ten minutes, and the goal is to get
more CP than the other team by killing more monsters. You get EXP from the monsters and
from winning/losing as well, plus it's so easy to get into a PQ. You can summon monsters,
use skills, and inflict statuses to help your team win. It's great EXP and pure fun. If you
have two computers and another account in your server above level 30, you can get a team member on your mule account (above level 30) and your assassin's account and PQ against each other. Then have your mule expell the member of their party, and you can just win without worrying about stuns and stuff! If you AREN'T CPQing, you could train from 30 to 40 on Jr Wraiths next to the Haunted Mansion in NLC, and 40 to 50 on Straw Target Dummies (STDs olawd) in the map next to Mu Lung.

Levels 50 through 60: STDs! As in, Straw Target Dummies. They're in the map right of
Mu Lung and are great EXP, even at level 60. Each individual Dummy is 135 EXP, which isn't
great, but with the amount you kill, the EXP per hour greatly exceeds other training spots.
(Sort of like damage. Damage per minute and EXP per hour is what matters more.) You could
also try Gryphons in New Leaf City (NLC). Also try Ludi Maze PQ in... Ludibrium. Another option is FoG.

Levels 60 through 70: You could continue STDs, but they get really slow. Instead, go
to the Haunted Mansion and find yourself a voodoo map. Seriously, these things are awesome.
I believe they have one of the best HP to EXP ratios in the game, 4700 HP for 335 EXP, and they
spawn in a small, flat, one level map. Pure joy. If you can't find a voodoo map, look for a hoodoo
map. They both have the same stats but one map (can't remember which) is larger than the other
by a little bit. These maps are most often empty on weekday mornings. Also, I can usually find
a few right after school (about 3:30 PM EST) when the PSTers aren't out yet. An alternative
to hoodoos/voodoos are Kappas, a.k.a. Water Goblins in Zipangu. Go one map past Night in the
Forest (look on hidden-street.net for maps) to find them. They do have a magic attack, but
they're like Gryphons, except more HP, they don't fly, and the map is much better. But be careful
not to go one map to far, the next map over is Himes, which will one hit KO you at your level. You could go to FoG, aka Forest of Golem, a whole multi-platform map full of 210 EXP and 220 EXP golems.

Job Advancement: Hermit - ACIM13

Congratulations on level 70. This job advancement is longer than the second. Good luck!

First, go to El Nath and enter the building way up top there, and speak to the Thief instructor.
Say that you want to take the third job advancement (click that option). Go back to
Kerning City and speak with the Dark Lord a final time. Woot. He will tell you to defeat his
evil clone thing in Monkey Swamp 2. Go there and click on the Door of Dimensions. Walk through
the tunnel and enter the portal. There you will find the Dark Lord's clone. Don't worry about him,
you have plenty of time to kill him. He's easy. He summons Tauromacis, but they're no problem.
Instead of going after Tauros, make sure you kill the Dark Lord first. He will drop a Black Charm.
Pick it up and bring it back to the Dark Lord. He'll give you the Necklace of Strength. Bring that
back to the Thief instructor (Arec, I believe) in El Nath. He'll tell you to get your ass to
the Holy Ground at the Snowfield and talk to the stone. Make sure you bring a REFINED DARK CRYSTAL
(not Black, DARK). Go East from El Nath until you get to Cold Field 2. Then take the upper
portal and keep going up until you get to Ice Valley 2. Take the tunnel thing (talk to the NPC)
to the level 50+ area and go up and up until you reach Sharp Cliff II. Then go up until you
see a wooden door on the right. Enter it and drop down to the Holy Stone. The Holy Stone will
ask you 5 easy questions. If you like cheating, the answers to the questions are here (http://global.hidden-street.net/characters/3rdjobquestions.php)/
You'll be given the Necklace of Wisdom. Bring it to the thief instructor in El Nath, and ta-da!
You're a hermit! Congratulations!

Note: If you get a question wrong on the quiz, you'll have to start over with another crystal.
So, in this case, it's good to cheat.

Being a Hermit Thing! - ACIM14

Congratulations on becoming a hermit. Now, I'm sure you wanna go kill monsters with your new skills.
No, first you need to put SP into your new skills.

SP Allocation - ACIM15

Here's a typical hermit build:

Shadow Partner (30 MAX)
Avenger (5)
Flash Jump (20 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)

Some people prefer to add 1 to Avenger first, then max Shadow Partner, then add 4 Avenger
instead of 5, like so:

Avenger (1)
Shadow Partner (30 MAX)
Avenger (4)
Flash Jump (20 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)

Good luck leveling.

Note: Shadow Partner uses up a Summoning Rock per use. So now you have another thing to stock
up on. If you have done Alcaster's level 55 quest, you can buy them for 5k each in El Nath.
If you haven't, find some in the FM for 5.5k to 6k each.

AP Allocation - ACIM16

Once again, everything into LUK. Don't be an idiot. Thank you and have a good day.

Training - ACIM17

Yup, more fun grinding. Ugh. Just keep pushing yourself, try as hard as you can! :D

Levels 70 to 80: Good luck. These are hermit hell levels. I think. MAybe it's 80-90, I don't know. Anyways, leveling places! you can continue with voodoos/hoodoos. Forest of Golem is also good if you have a person on each leveling, constantly killing. You can try Death Teddies in Ludi, but they kill your money and potions. Water Goblins are still good as well. If you are godleh have high level friends then you can try Himes. You must have high level friends and a few points in Avenger. Very pot burning but you can get up to a level per hour. A priest usually mobs the himes, then you do a few Avengers on them, then a DK, hero, priest or whatever finishes them off. You have to be in their party, and you will gain some EXP from the kill. Another option for godly-ish hermits is Jr Newties. At Destroyed Dragon Nest, there is a sniping spot from which you can kill two newties that spawn with ease. This is also good for EXP, but there will be lots of KSing from mages and other classes, so have some high level friends.

Levels 80 to 90: Sniping at Jr. Newties and Himes parties are still good. Other places are Wolf Spiders, which drop ilbis, in NLC. You could also try Squids in Aqua Road, Kentaurus, Spirit Vikings or Death Teddies. If you party with a priest with Holy Symbol and a DK with Hyper body, your % per hour can greatly increase.

Levels 90 to 100: You can continue at Newties/Himes. Wolf Spiders and Spirit Vikings are good as well. Bains in the Showa Armory and Black/Red Kentaurus are good, and you can now kill Gobies in the same map as Squids (open the "houses" and tons of gobies will come swarming out).

Levels 100 to 110: Congratulations on 100. You've come a long way, dexless thing! Continue with the same spots as levels 90 through 100, except Kentaurus are now gettings low, so you can move to Dual Birks instead. You don't have to leech at himes anymore, if you can get a party. Also, instead of squids you can kill gobies/bone fish. You can also go to Grim Phantom Watches.

Levels 110 to 120: Almost a Night Lord! Keep going! You can continue spots from level 110, but feel free to stop sniping on the Jr Newties map and move around, killing other things. Be cautious though.

Job Advancement: Night Lord - ACIM18

BIG CONGO-RATS on 120! Now you can finally be a superdeedooper night lord. I'll explain this
advancement in steps, like MapleSEA did (http://www.maplesea.com/intro/news/game_news234.aspx).

1. Talk to the third job instructor in El Nath to get a recommendation letter.
2. Go to Leafre and talk to the Fourth Job instructor for your class there.
3. Now, you need a Heroic Star and Heroic Pendant. You can hunt Manon and Griffey, respectively, for those items. Or you can take the easy way, and go to Eos Tower's 44th Floor and buy a Secret Scroll for 10m mesos. Then go to Chief Tatamo in Leafre to exchange the scroll for Heroic Star and Pendant.
4. After you receive the required items, talk to your 4th job instructor (Hellin for thieves) to advance.

Congratulations! You're now a Night Lord. You are given 3 "core skills", Maple Hero, 3 SP and 5 AP.

Being a Night Lord - ACIM19

Not much to say here. Big congratulations on night lord and continue on to the other sections!

SP Allocation - ACIM20
Complete credits to megami of Basil. Every skill build here is from her guide.

For those able to obtain Triple Throw


Maple warrior adds a % of your stats.
So lets say you have 800 Luk , with lvl 9 or 10 maple warior it will add + 5% more of the stats so you will have +40 luk with the buff This is the build I tried to do since I find Maple warrior more useful than Venom and Ninja Storm.

Level 120: Triple Throw (1), Shadow Claw (1), Maple Warrior (1)
Level 121: Triple Throw (3), Shadow Claw (1), Maple Warrior (1) Venom (1)
Level 122: Triple Throw (6), Shadow Claw (1), Maple Warrior (1) Venom (1)
Level 123: Triple Throw (9), Shadow Claw (1), Maple Warrior (1) Venom (1)

- If you have obtained Triple Throw Mastery book 20 -
Level 124: Triple Throw (12), Shadow Claw (1), Maple Warrior (1) Venom (1)
Level 125: Triple Throw (15), Shadow Claw (1), Maple Warrior (1) Venom (1)
Level 126: Triple Throw (18), Shadow Claw (1), Maple Warrior(1) Venom (1)
Level 127: Triple Throw (20), Shadow Claw (1), Maple Warrior(2) Venom (1)
Level 128: Triple Throw (20), Shadow Claw (1), Maple Warrior(6) Venom (1)
Level 129: Triple Throw (20), Shadow Claw (1), Maple Warrior(9) Venom (1)
Level 129: Triple Throw (20), Shadow Claw (1), Maple Warrior (9) Venom (4)
Level 130: Triple Throw (20), Shadow Claw (1), Maple Warrior (9) Venom (4) Ninja Storm (3)
Level 131: Triple Throw (20), Shadow Claw (1), Maple Warrior (9) Venom (4) Ninja Storm (6)

Etc..


This is a good build for those who train and newties and skeles often.
I would assume you would also be getting ninja storm because the quest item for Ninja Storm comes from zakum, If not just modify your build till you have it

Level 120: Triple Throw (1), Shadow Claw (1), Venom (1)
Level 121: Triple Throw (3), Shadow Claw (1), Venom (1) Ninja storm (1)
Level 122: Triple Throw (6), Shadow Claw (1), Venom (1) Ninja storm (1)
Level 123: Triple Throw (9), Shadow Claw (1), Venom (1) Ninja storm (1)

- If you have obtained Triple Throw Mastery book 20 -
Level 124: Triple Throw (12), Shadow Claw (1), Venom (1) Ninja storm (1)
Level 125: Triple Throw (15), Shadow Claw (1), Venom (1) Ninja storm (1)
Level 126: Triple Throw (18), Shadow Claw (1), Venom (1) Ninja storm (1)
Level 127: Triple Throw (20), Shadow Claw (1), Venom (2) Ninja storm (1)
Level 128: Triple Throw (20), Shadow Claw (1), Venom (6) Ninja storm (1)
Level 129: Triple Throw (20), Shadow Claw (1), Venom (9) Ninja storm (1)
Level 130: Triple Throw (20), Shadow Claw (1), Venom (10) Ninja storm (1)Maple Warrior (2)
Level 131: Triple Throw (20), Shadow Claw (1), Venom (12) Ninja storm (1) Maple Warrior (5)



Some people are not able to zakum, you have to do a build that doesn't include zakum-related skills (Triple Throw and Ninja Storm)
Level 120: Shadow Claw (1), Venom (1), Maple Warrior (1)
Level 121: Shadow Claw (1), Venom (1), Maple Warrior (3), Fake (1)
Level 122: Shadow Claw (1), Venom (1), Maple Warrior (6), Fake (1)
Level 123: Shadow Claw (1), Venom (1), Maple Warrior (9), Fake (1)
Level 124: Shadow Claw (1), Venom (3), Maple Warrior (10), Fake (1)
Level 125: Shadow Claw (1), Venom (6), Maple Warrior (10), Fake (1)
Level 126: Shadow Claw (1), Venom (9), Maple Warrior (10), Fake (1)
Level 127: Shadow Claw (1), Venom (12), Maple Warrior (10), Fake (1)

Out of all skills that are not from zakum, Maple warrior and Venom are the most useful, Fake is useful but does not aid on attacks.



Usually done with people who train at bosses and uses apples training on himes.
Level 120: Triple Throw (2), Shadow Claw (1)
Level 121: Triple Throw (4), Shadow Claw (1), Ninja storm (1)
Level 122: Triple Throw (7), Shadow Claw (1), Ninja storm (1)
Level 123: Triple Throw (10), Shadow Claw (1), Ninja storm (1)
Level 124: Triple Throw (13), Shadow Claw (1), Ninja storm (1)
Level 125: Triple Throw (16), Shadow Claw (1), Ninja storm (1)
Level 126: Triple Throw (19), Shadow Claw (1), Ninja storm (1)
Level 127: Triple Throw (20), Shadow Claw (1), Ninja storm (1), Maple Warrior (2)
Level 128: Triple Throw (20), Shadow Claw (1), Ninja storm (1), Maple Warrior (5)
Level 129: Triple Throw (20), Shadow Claw (1), Ninja storm (1), Maple Warrior (8)
Level 130: Triple Throw (20), Shadow Claw (1), Ninja storm (3), Maple Warrior (9) [Level 9 Maple Warrior adds the same stats as lvl 10 MW, only the duration differs]
Level 131: Triple Throw (20), Shadow Claw (1), Ninja storm (6), Maple Warrior (9)
Level 132: Triple Throw (20), Shadow Claw (1), Ninja storm (9), Maple Warrior (9)

Maple Warrior for more Luk and Ninja Storm to KB and stun monsters when maxed its helpful at bossing (Anego/Pianus/etc etc)

AP Allocation - ACIM21

once again, everything into LUK. Go go go! :D

Training - ACIM22

Ah, yes. Training. Due to GMS's limited high level training spots, this section is broken up into
two level sets. Since 130 through 140 is pretty much the same as 190 to 200. Let's continue.

Levels 120 through 130: Try Dark Wyverns. Jr. Newties, Nest Golems are also good here.
Try Skelegons and Skelesaurus as well. Good luck leveling.

Levels 130 through 200!: These next few lines will last you til the max level, level 200.
If you make it to level 200, big congratulations. Very few do. (Get hte Red Draco if you do!) So,
where to train? Continue at Jr Newties and NEst Golems. Dark Wyverns are still good, as are
Skelegons and Skelesaurus. you can also do Anego/Female boss solos. In Showa's Parlor, stay behind the sofa thing and snipe Anego (the female boss). Typically, you pin her up against the wall and keep attacking constantly to make sure she doesn't get time to use her magic attack.

Equips Guide - ACIM23

Here we are, a complete equips plan for your Night Lord. Based on your fundings, you may go
ahead or stay behind this list.


Levels 10-20: At this time, I had ilbis. You should also get a 10+ att WG, and a good claw.
you could get a decently scrolled iTCG claw for level 12 or whatever, or scroll a good Garnier,
but remember that a Garnier is the slowest claw in the game.

Levels 20-30: Stick with your level 10-20 stuff.

Levels 30-40: Stick with your level 10-20 stuff. At level 35, get a good Maple Claw. Also purchase
a good Sauna Robe scrolled for LUK at level 30. Get a CPQ pendant.

Levels 40-50: At 50, get a Zakum Helmet, Deputy Star Pendant, and good LUK PAC or Pink Gaia Cape. You can also get Facestompers (clean, who needs DEX?) and a good Maple Kandayo/Neva.

Levels 50-60: Stick with your 40 through 50 gear. Get a good Shinobi Bracer. For funded people, get Crystal Ilbis.

Levels 60-70: Get a good Skanda. Most likely, you'll be with this for a LONG TIME. So if you
can find a 55ish attack Skanda, get it. They are well worth maxed out

Levels 70-80: If you can find some, get Balanced Fury stars, best stars in the game. Nothing else worth upgrading.

Levels 80-90: Stick to your 70-80 gear.

Levels 90-100: If you can get one, the Raven's Claw thing (I'll look up the name later) is currently
the best DEXless claw in the game. A faster speed, 40 attack, 7 slots, and combined with Balanced Fury stars is insane damage. Since this is currently the best claw, if you have enough money you have permission from me to white scroll + 10% it to perfection. (Or use the rare GM scrolls. They're becoming more common and people have been GM scrolling one handed swords already.) Perfection being 75 ATTACK! Pure godliness.

Levels 100-110: Nothing new here. Stick with 90-100 stuff.

Levels 110-120: Still nothing new.

Levels 120-130: At 120, get a Horntail pendant and scroll it with one egg (until Nexon allows us to scroll it with 3 eggs). This is BETTER than a second Zakum Helmet.

Stuff for no specific Level: LUK Earrings, an upgraded (13+ att) glove

End game equips should be (for SUPER DEE DOOPER POOPER FUNDED):

Hat: Zakum Helmet http://sauna.gibbed.us/images/items/01002430.png
Eye: If they come out with face/eye LUK scrolls, a good LUK face/eye equip.http://i151.photobucket.com/albums/s128/acim7/ratnose.gif
Earrings: 10+ LUKhttp://i151.photobucket.com/albums/s128/acim7/gold.gif
Cape: Atleast 3 ATT 8 LUK PAC. NOTE FROM GummyBear: A 4 ATT 2 LUK PAC is better (and maybe cheaper!) http://sauna.gibbed.us/images/items/01102041.png
Top: ----
Bottom: ----
Overall: A sauna robe scrolled for LUK. Aim for 25+ LUK. http://sauna.gibbed.us/images/items/01050018.png
Pendant: Horntail Necklace scrolled with as many eggs as possible http://sauna.gibbed.us/images/items/01122000.png
Weapon: Skanda/Raven's Claw or something, scrolled to perfection (sounds like a chef cooking)http://i151.photobucket.com/albums/s128/acim7/skanda.gif
Gloves: Preferably 13+ ATT. Shoot for 15 ATT.http://sauna.gibbed.us/images/items/01082149.png
Shoes: Facestompershttp://i151.photobucket.com/albums/s128/acim7/facestompers.png
stars: Ilbis and Crystal Ilbis. http://i151.photobucket.com/albums/s128/acim7/cyrstal.png

Things that will never happen: A Choas scrolled Facestomper/Pink Gaia Cape/Glove.

Note: It is advised to skip some claws to save for the next one, as they are expensive. So, if
you have a good Maple Kandayo, don't get a Neva/Bracer and save for a Black Hole/Skanda instead.


This section is being improved.

Levels 10-20: Get Ilbis and a 10+ att WG. For a claw, use an iTCG claw or a scrolled Garnier. Note that Garnier's are the slowest claw in the game.

Level 30: Be sure to grab a LUK Sauna. You can get a 21ish LUK Sauna, and improve later. At level 35, get a decent Maple Claw.

Level 40: Get a Maple Kandayo at 43. Save for a Skanda, though.

Level 50: Here's some big upgrades. Get a Zakum Helmet, and a Deputy Star pendant. I'm assuming you've made some money as well as spent it. If you want, buy a Neva or Shinobi Bracer, but save save save for a good Skanda! IF YOU CAN, get Crystal Ilbis. Facestompers too. And of course, a PAC/PGC scrolled for LUK.

Level 60s: At level 64, get a Skanda. Well scrolled. Around 48 to 50 attack. If you're well funded by now, get 55 or more ATT. This will be your claw forever, unless Nexon releases more Dexless claws/you get a level 90 dexless claw from Crimsonwood Keep.

Level 70: Get Balanced Fury stars if they get available. These will be really expensive, and are currently nearly impossible to get.

Level 90: This is where the Raven's Claw thing is available. Probably out of your budget. But just noting.

Level 120: Horntail Pendants are also probably out of the budget, just noting it.

Things to upgrade whenever: Get LUK earrings and a better glove/claw/anything when you can.

Hat: Zakum Helmethttp://sauna.gibbed.us/images/items/01002430.png
Eye:
Earrings: Any LUK earring. Probably 10 LUK or so.http://i151.photobucket.com/albums/s128/acim7/gold.gif
Cape: Atleast 3 ATT 8 LUK PAC. GummyBear says 4 ATT 2 LUK is better. http://sauna.gibbed.us/images/items/01102041.png
Top: ----
Bottom: ----
Overall: A sauna robe scrolled for LUK. Aim for 25+ LUK.http://sauna.gibbed.us/images/items/01050018.png
Pendant: Deputy Star or Horntail Necklacehttp://i151.photobucket.com/albums/s128/acim7/deputy.gif
Weapon: Skanda/Raven's Claw or somethinghttp://i151.photobucket.com/albums/s128/acim7/skanda.gif
Gloves: Preferably 13+ ATThttp://sauna.gibbed.us/images/items/01082149.png
Shoes: Facestompershttp://i151.photobucket.com/albums/s128/acim7/facestompers.png
Stars: Ilbis or Crystal Ilbis http://i151.photobucket.com/albums/s128/acim7/cyrstal.png



Level 10: Still get ilbis and a 10 attack WG. This should use up a lot of money.

Level 30: LUK Sauna. Any LUK will do. Make it cheap because you aren't very funded. At 35 get a Maple Claw and 100% it.

Level 40: At level 43 get a Kandayo and 100% it

Level 50: Get a zhelm (assuming you've gained some more money). If you still can, get a PAC, maybe with SOME LUK on it. Facestompers are OUT OF YOUR BUDGET, but you can get them when you have enough money. Get a Shinobi Bracer as Skandas are too expensive for you. Deputy Star Pendant if you can.

This is pretty much all we can do with upgrading/equips. In the end, you should have...

Hat: Zakum Helmethttp://sauna.gibbed.us/images/items/01002430.png
Eye:
Earrings: Can't afford.
Cape: Clean PAC, maybe a few LUK on it.http://sauna.gibbed.us/images/items/01102041.png
Top: ----
Bottom: ----
Overall: A sauna robe scrolled for LUK. http://sauna.gibbed.us/images/items/01050018.png
Pendant: A necklace from CPQ (Spiegelmann) or a Deputy Star.http://i151.photobucket.com/albums/s128/acim7/deputy.gif
Weapon: A skanda if you can. Otherwise stick with a Shinobi Bracer.http://i151.photobucket.com/albums/s128/acim7/skanda.gif
Gloves: 10 ATT WG or more if you can afford it.http://sauna.gibbed.us/images/items/01082149.png
Shoes: Any. Facestompers if you can.http://i151.photobucket.com/albums/s128/acim7/facestompers.png
Stars: ilbis or crystal ilbis if you get more money. http://i151.photobucket.com/albums/s128/acim7/cyrstal.png


When you get enough money to upgrade, do it. Since ATT > LUK in terms of damage, ATT should be your first priority. Upgrades include a Horntail Pendant, better PAC, better glove/claw, LUK earrings, Facestompers, better stars, etc.



I'll just list the equips. There's no level limit you should be getting these things. Especially since you have very minimal funding. Here are the equips list. Remember to upgrade when you can.

Hat: 3 LUK Brown Bamboo Hathttp://sauna.gibbed.us/images/items/01002026.png
Eye:
Earrings: Clean earrings for looks and a bit of DEF.http://sauna.gibbed.us/images/items/01032017.png
Cape: Maybe a LUK scrolled cape or clean PAC. LUK YACs are cheap too.http://sauna.gibbed.us/images/items/01102040.png
Top: ----
Bottom: ----
Overall: Sauna scrolled with a FEW LUK. Or just a top/bottom.http://sauna.gibbed.us/images/items/01050018.png
Pendant: Get a necklace from CPQ.http://i151.photobucket.com/albums/s128/acim7/CPQ.gif
Weapon: Any clean dexless claw. You can 100% it.http://sauna.gibbed.us/images/items/01472032.png
Shoes: Anything.http://sauna.gibbed.us/images/items/01072239.png
Gloves: Clean gloves, or a few attack if you can.http://sauna.gibbed.us/images/items/01082002.png

For stars, get anything you can afford. If you have enough, get a few ilbis/steelies. If not, get LOTS of tobis.http://sauna.gibbed.us/images/items/02070004.png




Calculations/Formulas - ACIM24

Under construction. If Stereo/Devil/Devil's Sunrise/someone could post calculations here it would be extremely helpful.


Maximum Damage for one star = (((5.0*LUK)/100)*Weapon ATT)*damage percentage)
Minimum Damage for one star = (((2.5*LUK)/100)*Weapon ATT)*damage percentage)

Remember that Lucky 7 has it's own mastery so Claw Mastery in second job will not affect it.


I shouldn't say typical. Typical FUNDED DEXLESS level 100 hermit. The equips of which should be:

15 LUK, 15 STR, 15 DEX, 15 INT Zhelm
5 All stat Deputy Star
20ish LUK Sauna
Facestompers
13 ATT SCG/BWG
53~55 ATT/8 LUK Skanda
Ilbis
2 ATT 8 LUK PAC

Hopefully I'm not missing something. Now, adding in the bonus of equips and assuming a 53 ATT/8 LUK Skanda and 20 LUK Sauna and all formentioned equips, the stats would be as follows:

STR: 24
DEX: 45
LUK: 543
ATT: 97

Completely unbuffed, the range would be 1090~1963. With a faster claw (or fast + booster), this would give us a MINIMUM of 532,980 DPM. Maximum is 2,014,020, meaning average would be 1,154,700. Add in an apple, since some people use those, and it bumps the average DPM to 2,346,300, minimum to 1,082,880 and maximum to 4,091,220.




Skill Tables and Locations - ACIM25

Credits to Hidden-Street.net for the Skill tables (that's not advertisement, kthxbai) and megami from basil (Still not advertisement) for the skill tables/locations.

Skill Tables - ACIM26

From Hidden Street.


Nimble Body Master Level: 20
Type: Passive
Description: Increases accuracy and avoidability.
Level 1: Accuracy +1, avoidability +1
Level 2: Accuracy +2, avoidability +2
Level 3: Accuracy +3, avoidability +3
Level 4: Accuracy +4, avoidability +4
Level 5: Accuracy +5, avoidability +5
Level 6: Accuracy +6, avoidability +6
Level 7: Accuracy +7, avoidability +7
Level 8: Accuracy +8, avoidability +8
Level 9: Accuracy +9, avoidability +9
Level 10: Accuracy +10, avoidability +10
Level 11: Accuracy +11, avoidability +11
Level 12: Accuracy +12, avoidability +12
Level 13: Accuracy +13, avoidability +13
Level 14: Accuracy +14, avoidability +14
Level 15: Accuracy +15, avoidability +15
Level 16: Accuracy +16, avoidability +16
Level 17: Accuracy +17, avoidability +17
Level 18: Accuracy +18, avoidability +18
Level 19: Accuracy +19, avoidability +19
Level 20: Accuracy +20, avoidability +20

Keen Eyes Master Level: 8
Type: Passive Pre-requisite: Nimble Body Lv. 3
Description: Increases the range of attack using throwing weapons such as throwing stars & knives.
Level 1: Range of attack for throwing weapon: +25
Level 2: Range of attack for throwing weapon: +50
Level 3: Range of attack for throwing weapon: +75
Level 4: Range of attack for throwing weapon: +100
Level 5: Range of attack for throwing weapon: +125
Level 6: Range of attack for throwing weapon: +150
Level 7: Range of attack for throwing weapon: +175
Level 8: Range of attack for throwing weapon: +200

Disorder Master Level: 20
Type: Supportive
Description: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder", however.
Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds
Level 2: MP -5; Enemy's weapon attack -2, weapon def. -2 for 9 seconds
Level 3: MP -5; Enemy's weapon attack -3, weapon def. -3 for 11 seconds
Level 4: MP -5; Enemy's weapon attack -4, weapon def. -4 for 13 seconds
Level 5: MP -5; Enemy's weapon attack -5, weapon def. -5 for 15 seconds
Level 6: MP -6; Enemy's weapon attack -6, weapon def. -6 for 20 seconds
Level 7: MP -6; Enemy's weapon attack -7, weapon def. -7 for 22 seconds
Level 8: MP -6; Enemy's weapon attack -8, weapon def. -8 for 24 seconds
Level 9: MP -7; Enemy's weapon attack -9, weapon def. -9 for 29 seconds
Level 10: MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 seconds
Level 11: MP -7; Enemy's weapon attack -11, weapon def. -11 for 33 seconds
Level 12: MP -8; Enemy's weapon attack -12, weapon def. -12 for 38 seconds
Level 13: MP -8; Enemy's weapon attack -13, weapon def. -13 for 40 seconds
Level 14: MP -8; Enemy's weapon attack -14, weapon def. -14 for 42 seconds
Level 15: MP -9; Enemy's weapon attack -15, weapon def. -15 for 47 seconds
Level 16: MP -9; Enemy's weapon attack -16, weapon def. -16 for 49 seconds
Level 17: MP -9; Enemy's weapon attack -17, weapon def. -17 for 51 seconds
Level 18: MP -10; Enemy's weapon attack -18, weapon def. -18 for 56 seconds
Level 19: MP -10; Enemy's weapon attack -19, weapon def. -19 for 58 seconds
Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds

Dark Sight Master Level: 20
Type: Supportive Pre-requisite: Disorder Lv. 3
Description: Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
Level 1: MP -24; Disappear for 10 seconds, speed -30
Level 2: MP -23; Disappear for 20 seconds, speed -28
Level 3: MP -22; Disappear for 30 seconds, speed -26
Level 4: MP -21; Disappear for 40 seconds, speed -24
Level 5: MP -20; Disappear for 50 seconds, speed -22
Level 6: MP -19; Disappear for 60 seconds, speed -20
Level 7: MP -18; Disappear for 70 seconds, speed -18
Level 8: MP -17; Disappear for 80 seconds, speed -16
Level 9: MP -16; Disappear for 90 seconds, speed -14
Level 10: MP -15; Disappear for 100 seconds, speed -12
Level 11: MP -14; Disappear for 110 seconds, speed -10
Level 12: MP -13; Disappear for 120 seconds, speed -8
Level 13: MP -12; Disappear for 130 seconds, speed -7
Level 14: MP -11; Disappear for 140 seconds, speed -6
Level 15: MP -10; Disappear for 150 seconds, speed -5
Level 16: MP -9; Disappear for 160 seconds, speed -4
Level 17: MP -8; Disappear for 170 seconds, speed -3
Level 18: MP -7; Disappear for 180 seconds, speed -2
Level 19: MP -6; Disappear for 190 seconds, speed -1
Level 20: MP -5; Disappear for 200 seconds, regular moving speed

Double Stab Master Level: 20
Type: Active
Description: Use MP to quickly stab an enemy twice at once using a dagger.
Level 1: MP -6; Damage 65% x 2 Hits
Level 2: MP -6; Damage 68% x 2 Hits
Level 3: MP -6; Damage 71% x 2 Hits
Level 4: MP -6; Damage 74% x 2 Hits
Level 5: MP -7; Damage 78% x 2 Hits
Level 6: MP -7; Damage 81% x 2 Hits
Level 7: MP -7; Damage 84% x 2 Hits
Level 8: MP -8 Damage 88% x 2 Hits
Level 9: MP -8 Damage 91% x 2 Hits
Level 10: MP -9; Damage 95% x 2 Hits
Level 11: MP -9; Damage 98% x 2 Hits
Level 12: MP -10; Damage 102% x 2 Hits
Level 13: MP -10; Damage 105% x 2 Hits
Level 14: MP -11; Damage 109% x 2 Hits
Level 15: MP -11; Damage 112% x 2 Hits
Level 16: MP -12; Damage 116% x 2 Hits
Level 17: MP -12; Damage 119% x 2 Hits
Level 18: MP -13; Damage 123% x 2 Hits
Level 19: MP -13; Damage 126% x 2 Hits
Level 20: MP -14; Damage 130% x 2 Hits

Lucky Seven Master Level: 20
Type: Active
Description: Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery.
Level 1: MP -8; Damage 58% x 2 Hits
Level 2: MP -8; Damage 62% x 2 Hits
Level 3: MP -8; Damage 66% x 2 Hits
Level 4: MP -8; Damage 70% x 2 Hits
Level 5: MP -9; Damage 76% x 2 Hits
Level 6: MP -9; Damage 80% x 2 Hits
Level 7: MP -9; Damage 84% x 2 Hits
Level 8: MP -10; Damage 90% x 2 Hits
Level 9: MP -10; Damage 94% x 2 Hits
Level 10: MP -11; Damage 100% x 2 Hits
Level 11: MP -11; Damage 104% x 2 Hits
Level 12: MP -12; Damage 110% x 2 Hits
Level 13: MP -12; Damage 114% x 2 Hits
Level 14: MP -13; Damage 120% x 2 Hits
Level 15: MP -13; Damage 124% x 2 Hits
Level 16: MP -14; Damage 130% x 2 Hits
Level 17: MP -14; Damage 134% x 2 Hits
Level 18: MP -15; Damage 140% x 2 Hits
Level 19: MP -15; Damage 144% x 2 Hits
Level 19: MP -16; Damage 150% x 2 Hits

Claw Mastery Master Level: 20
Type: Passive
Description: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
Level 1: Claw mastery 15%, accuracy +1, maximum number +10
Level 2: Claw mastery 15%, accuracy +2, maximum number +20
Level 3: Claw mastery 20%, accuracy +3, maximum number +30
Level 4: Claw mastery 20%, accuracy +4, maximum number +40
Level 5: Claw mastery 25%, accuracy +5, maximum number +50
Level 6: Claw mastery 25%, accuracy +6, maximum number +60
Level 7: Claw mastery 30%, accuracy +7, maximum number +70
Level 8: Claw mastery 30%, accuracy +8, maximum number +80
Level 9: Claw mastery 35%, accuracy +9, maximum number +90
Level 10: Claw mastery 35%, accuracy +10, maximum number +100
Level 11: Claw mastery 40%, accuracy +11, maximum number +110
Level 12: Claw mastery 40%, accuracy +12, maximum number +120
Level 13: Claw mastery 45%, accuracy +13, maximum number +130
Level 14: Claw mastery 45%, accuracy +14, maximum number +140
Level 15: Claw mastery 50%, accuracy +15, maximum number +150
Level 16: Claw mastery 50%, accuracy +16, maximum number +160
Level 17: Claw mastery 55%, accuracy +17, maximum number +170
Level 18: Claw mastery 55%, accuracy +18, maximum number +180
Level 19: Claw mastery 60%, accuracy +19, maximum number +190
Level 20: Claw mastery 60%, accuracy +20, maximum number +200

Critical Throw Master Level: 30
Type: Passive
Pre-requisite: Claw Mastery Lv. 3
Description: Enables the character to make a critical attack with throwing stars on a certain success rate.
Level 1: 21% success rate, critical damage 113%
Level 2: 22% success rate, critical damage 116%
Level 3: 23% success rate, critical damage 119%
Level 4: 24% success rate, critical damage 122%
Level 5: 25% success rate, critical damage 125%
Level 6: 26% success rate, critical damage 128%
Level 7: 27% success rate, critical damage 131%
Level 8: 28% success rate, critical damage 134%
Level 9: 29% success rate, critical damage 137%
Level 10: 30% success rate, critical damage 140%
Level 11: 31% success rate, critical damage 143%
Level 12: 32% success rate, critical damage 146%
Level 13: 33% success rate, critical damage 149%
Level 14: 34% success rate, critical damage 152%
Level 15: 35% success rate, critical damage 155%
Level 16: 36% success rate, critical damage 158%
Level 17: 37% success rate, critical damage 161%
Level 18: 38% success rate, critical damage 164%
Level 19: 39% success rate, critical damage 167%
Level 20: 40% success rate, critical damage 170%
Level 21: 41% success rate, critical damage 173%
Level 22: 42% success rate, critical damage 176%
Level 23: 43% success rate, critical damage 179%
Level 24: 44% success rate, critical damage 182%
Level 25: 45% success rate, critical damage 185%
Level 26: 46% success rate, critical damage 188%
Level 27: 47% success rate, critical damage 191%
Level 28: 48% success rate, critical damage 194%
Level 29: 49% success rate, critical damage 197%
Level 30: 50% success rate, critical damage 200%

Endure Master Level: 20
Type: Passive
Description: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.
Level 1: Additional recovery of HP +3, MP +1 every 29 seconds
Level 2: Additional recovery of HP +6, MP +2 every 28 seconds
Level 3: Additional recovery of HP +9, MP +3 every 27 seconds
Level 4: Additional recovery of HP +12, MP +4 every 26 seconds
Level 5: Additional recovery of HP +15, MP +5 every 25 seconds
Level 6: Additional recovery of HP +18, MP +6 every 24 seconds
Level 7: Additional recovery of HP +21, MP +7 every 23 seconds
Level 8: Additional recovery of HP +24, MP +8 every 22 seconds
Level 9: Additional recovery of HP +27, MP +9 every 21 seconds
Level 10: Additional recovery of HP +30, MP +10 every 20 seconds
Level 11: Additional recovery of HP +33, MP +11 every 19 seconds
Level 12: Additional recovery of HP +36, MP +12 every 18 seconds
Level 13: Additional recovery of HP +39, MP +13 every 17 seconds
Level 14: Additional recovery of HP +42, MP +14 every 16 seconds
Level 15: Additional recovery of HP +45, MP +15 every 15 seconds
Level 16: Additional recovery of HP +48, MP +16 every 14 seconds
Level 17: Additional recovery of HP +51, MP +17 every 13 seconds
Level 18: Additional recovery of HP +54, MP +18 every 12 seconds
Level 19: Additional recovery of HP +57, MP +19 every 11 seconds
Level 20: Additional recovery of HP +60, MP +20 every 10 seconds

Claw Booster Master Level: 20
Type: Supportive Pre-requisite Claw Mastery Lv. 5
Description: Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
Level 1: HP -29, MP -29; Improves claw speed for 10 seconds
Level 2: HP -28, MP -28; Improves claw speed for 20 seconds
Level 3: HP -27, MP -27; Improves claw speed for 30 seconds
Level 4: HP -26, MP -26; Improves claw speed for 40 seconds
Level 5: HP -25, MP -25; Improves claw speed for 50 seconds
Level 6: HP -24, MP -24; Improves claw speed for 60 seconds
Level 7: HP -23, MP -23; Improves claw speed for 70 seconds
Level 8: HP -22, MP -22; Improves claw speed for 80 seconds
Level 9: HP -21, MP -21; Improves claw speed for 90 seconds
Level 10: HP -20, MP -20; Improves claw speed for 100 seconds
Level 11: HP -19, MP -19; Improves claw speed for 110 seconds
Level 12: HP -18, MP -18; Improves claw speed for 120 seconds
Level 13: HP -17, MP -17; Improves claw speed for 130 seconds
Level 14: HP -16, MP -16; Improves claw speed for 140 seconds
Level 15: HP -15, MP -15; Improves claw speed for 150 seconds
Level 16: HP -14, MP -14; Improves claw speed for 160 seconds
Level 17: HP -13, MP -13; Improves claw speed for 170 seconds
Level 18: HP -12, MP -12; Improves claw speed for 180 seconds
Level 19: HP -11, MP -11; Improves claw speed for 190 seconds
Level 20: HP -10, MP -10; Improves claw speed for 200 seconds

Haste Master Level: 20
Type: Supportive
Description: Temporarily improves the speed and jumping ability of every member of the party.
Level 1: MP -15; Speed +2, jump +1 for 10 seconds
Level 2: MP -15; Speed +4, jump +2 for 20 seconds
Level 3: MP -15; Speed +6, jump +3 for 30 seconds
Level 4: MP -15; Speed +8, jump +4 for 40 seconds
Level 5: MP -15; Speed +10, jump +5 for 50 seconds
Level 6: MP -15; Speed +12, jump +6 for 60 seconds
Level 7: MP -15; Speed +14, jump +7 for 70 seconds
Level 8: MP -15; Speed +16, jump +8 for 80 seconds
Level 9: MP -15; Speed +18, jump +9 for 90 seconds
Level 10: MP -15; Speed +20, jump +10 for 100 seconds
Level 11: MP -30; Speed +22, jump +11 for 110 seconds
Level 12: MP -30; Speed +24, jump +12 for 120 seconds
Level 13: MP -30; Speed +26, jump +13 for 130 seconds
Level 14: MP -30; Speed +28, jump +14 for 140 seconds
Level 15: MP -30; Speed +30, jump +15 for 150 seconds
Level 16: MP -30; Speed +32, jump +16 for 160 seconds
Level 17: MP -30; Speed +34, jump +17 for 170 seconds
Level 18: MP -30; Speed +36, jump +18 for 180 seconds
Level 19: MP -30; Speed +38, jump +19 for 190 seconds
Level 20: MP -30; Speed +40, jump +20 for 200 seconds

Drain Master Level: 30
Type: Active Pre-requisite: Endure Lv. 3
Description: Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.
Level 1: MP -12; Damage 102%, absorbing 16% of the damage
Level 2: MP -12; Damage 104%, absorbing 17% of the damage
Level 3: MP -12; Damage 106%, absorbing 18% of the damage
Level 4: MP -12; Damage 108%, absorbing 19% of the damage
Level 5: MP -12; Damage 110%, absorbing 20% of the damage
Level 6: MP -12; Damage 112%, absorbing 21% of the damage
Level 7: MP -12; Damage 114%, absorbing 22% of the damage
Level 8: MP -12; Damage 116%, absorbing 23% of the damage
Level 9: MP -12; Damage 118%, absorbing 24% of the damage
Level 10: MP -12; Damage 120%, absorbing 25% of the damage
Level 11: MP -12; Damage 122%, absorbing 26% of the damage
Level 12: MP -12; Damage 124%, absorbing 27% of the damage
Level 13: MP -12; Damage 126%, absorbing 28% of the damage
Level 14: MP -12; Damage 128%, absorbing 29% of the damage
Level 15: MP -12; Damage 130%, absorbing 30% of the damage
Level 16: MP -24; Damage 132%, absorbing 31% of the damage
Level 17: MP -24; Damage 134%, absorbing 32% of the damage
Level 18: MP -24; Damage 136%, absorbing 33% of the damage
Level 19: MP -24; Damage 138%, absorbing 34% of the damage
Level 20: MP -24; Damage 140%, absorbing 35% of the damage
Level 21: MP -24; Damage 142%, absorbing 36% of the damage
Level 22: MP -24; Damage 144%, absorbing 37% of the damage
Level 23: MP -24; Damage 146%, absorbing 38% of the damage
Level 24: MP -24; Damage 148%, absorbing 39% of the damage
Level 25: MP -24; Damage 150%, absorbing 40% of the damage
Level 26: MP -24; Damage 152%, absorbing 41% of the damage
Level 27: MP -24; Damage 154%, absorbing 42% of the damage
Level 28: MP -24; Damage 156%, absorbing 43% of the damage
Level 29: MP -24; Damage 158%, absorbing 44% of the damage
Level 30: MP -24; Damage 160%, absorbing 45% of the damage

Alchemist Master Level: 20
Type: Passive
Description: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.
Level 1: Recovery rate 103%, duration of effect 103%
Level 2: Recovery rate 106%, duration of effect 106%
Level 3: Recovery rate 109%, duration of effect 109%
Level 4: Recovery rate 112%, duration of effect 112%
Level 5: Recovery rate 115%, duration of effect 115%
Level 6: Recovery rate 118%, duration of effect 118%
Level 7: Recovery rate 121%, duration of effect 121%
Level 8: Recovery rate 124%, duration of effect 124%
Level 9: Recovery rate 127%, duration of effect 127%
Level 10: Recovery rate 130%, duration of effect 130%
Level 11: Recovery rate 132%, duration of effect 132%
Level 12: Recovery rate 134%, duration of effect 134%
Level 13: Recovery rate 136%, duration of effect 136%
Level 14: Recovery rate 138%, duration of effect 138%
Level 15: Recovery rate 140%, duration of effect 140%
Level 16: Recovery rate 142%, duration of effect 142%
Level 17: Recovery rate 144%, duration of effect 144%
Level 18: Recovery rate 146%, duration of effect 146%
Level 19: Recovery rate 148%, duration of effect 148%
Level 20: Recovery rate 150%, duration of effect 150%

Meso UP Master Level: 20
Type: Support
Description: For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill.
Level 1: MP -45; Drop rate +3% for 25 seconds
Level 2: MP -45; Drop rate +6% for 30 seconds
Level 3: MP -45; Drop rate +9% for 35 seconds
Level 4: MP -45; Drop rate +12% for 40 seconds
Level 5: MP -45; Drop rate +15% for 45 seconds
Level 6: MP -50; Drop rate +18% for 50 seconds
Level 7: MP -50; Drop rate +21% for 55 seconds
Level 8: MP -50; Drop rate +24% for 60 seconds
Level 9: MP -50; Drop rate +27% for 65 seconds
Level 10: MP -50; Drop rate +30% for 70 seconds
Level 11: MP -55; Drop rate +32% for 75 seconds
Level 12: MP -55; Drop rate +34% for 80 seconds
Level 13: MP -55; Drop rate +36% for 85 seconds
Level 14: MP -55; Drop rate +38% for 90 seconds
Level 15: MP -55; Drop rate +40% for 95 seconds
Level 16: MP -60; Drop rate +42% for 100 seconds
Level 17: MP -60; Drop rate +44% for 105 seconds
Level 18: MP -60; Drop rate +46% for 110 seconds
Level 19: MP -60; Drop rate +48% for 115 seconds
Level 20: MP -60; Drop rate +50% for 120 seconds

Shadow Partner Master Level: 30
Type: Support Pre-requisite: Consume 1 Summoning Rock
Description: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time.
Level 1: MP -200; Normal attack 20%, summoned with basic attack 21% for 60 seconds
Level 2: MP -195; Normal attack 24%, summoned with basic attack 21% for 60 seconds
Level 3: MP -190; Normal attack 28%, summoned with basic attack 21% for 60 seconds
Level 4: MP -185; Normal attack 31%, summoned with basic attack 21% for 60 seconds
Level 5: MP -180; Normal attack 34%, summoned with basic attack 21% for 60 seconds
Level 6: MP -175; Normal attack 37%, summoned with basic attack 21% for 60 seconds
Level 7: MP -170; Normal attack 40%, summoned with basic attack 21% for 60 seconds
Level 8: MP -165; Normal attack 43%, summoned with basic attack 22% for 60 seconds
Level 9: MP -160; Normal attack 46%, summoned with basic attack 23% for 60 seconds
Level 10: MP -155; Normal attack 49%, summoned with basic attack 24% for 60 seconds
Level 11: MP -150; Normal attack 52%, summoned with basic attack 25% for 120 seconds
Level 12: MP -145; Normal attack 54%, summoned with basic attack 26% for 120 seconds
Level 13: MP -140; Normal attack 56%, summoned with basic attack 27% for 120 seconds
Level 14: MP -135; Normal attack 58%, summoned with basic attack 28% for 120 seconds
Level 15: MP -130; Normal attack 60%, summoned with basic attack 29% for 120 seconds
Level 16: MP -125; Normal attack 62%, summoned with basic attack 30% for 120 seconds
Level 17: MP -120; Normal attack 64%, summoned with basic attack 31% for 120 seconds
Level 18: MP -115; Normal attack 66%, summoned with basic attack 32% for 120 seconds
Level 19: MP -110; Normal attack 68%, summoned with basic attack 33% for 120 seconds
Level 20: MP -105; Normal attack 70%, summoned with basic attack 34% for 120 seconds
Level 21: MP -100; Normal attack 71%, summoned with basic attack 35% for 180 seconds
Level 22: MP -95; Normal attack 72%, summoned with basic attack 36% for 180 seconds
Level 23: MP -90; Normal attack 73%, summoned with basic attack 37% for 180 seconds
Level 24: MP -85; Normal attack 74%, summoned with basic attack 38% for 180 seconds
Level 25: MP -80; Normal attack 75%, summoned with basic attack 40% for 180 seconds
Level 26: MP -75; Normal attack 76%, summoned with basic attack 42% for 180 seconds
Level 27: MP -70; Normal attack 77%, summoned with basic attack 44% for 180 seconds
Level 28: MP -65; Normal attack 78%, summoned with basic attack 46% for 180 seconds
Level 29: MP -60; Normal attack 79%, summoned with basic attack 48% for 180 seconds
Level 30: MP -55; Normal attack 80%, summoned with basic attack 50% for 180 seconds

Shadow Web Master Level: 20
Type: Support
Description: Makes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move.
Level 1: MP -10; Holds the enemies with 42% success rate for 5 seconds
Level 2: MP -10; Holds the enemies with 44% success rate for 5 seconds
Level 3: MP -10; Holds the enemies with 46% success rate for 5 seconds
Level 4: MP -10; Holds the enemies with 48% success rate for 5 seconds
Level 5: MP -10; Holds the enemies with 50% success rate for 5 seconds
Level 6: MP -10; Holds the enemies with 52% success rate for 6 seconds
Level 7: MP -14; Holds the enemies with 54% success rate for 6 seconds
Level 8: MP -14; Holds the enemies with 56% success rate for 6 seconds
Level 9: MP -14; Holds the enemies with 58% success rate for 6 seconds
Level 10: MP -14; Holds the enemies with 60% success rate for 6 seconds
Level 11: MP -18; Holds the enemies with 62% success rate for 7 seconds
Level 12: MP -18; Holds the enemies with 64% success rate for 7 seconds
Level 13: MP -18; Holds the enemies with 66% success rate for 7 seconds
Level 14: MP -18; Holds the enemies with 68% success rate for 7 seconds
Level 15: MP -18; Holds the enemies with 70% success rate for 7 seconds
Level 16: MP -22; Holds the enemies with 72% success rate for 8 seconds
Level 17: MP -22; Holds the enemies with 74% success rate for 8 seconds
Level 18: MP -22; Holds the enemies with 76% success rate for 8 seconds
Level 19: MP -22; Holds the enemies with 78% success rate for 8 seconds
Level 20: MP -22; Holds the enemies with 80% success rate for 8 seconds

Shadow Meso Master Level: 30
Type: Active Pre-requisite: Meso UP Lv 5
Description: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up."
Level 1: Uses min. 50 mesos, max. 220 mesos; Basic attack +50% with 1% success rate
Level 2: Uses min. 60 mesos, max. 240 mesos; Basic attack +50% with 1% success rate
Level 3: Uses min. 70 mesos, max. 260 mesos; Basic attack +50% with 1% success rate
Level 4: Uses min. 80 mesos, max. 280 mesos; Basic attack +50% with 2% success rate
Level 5: Uses min. 90 mesos, max. 300 mesos; Basic attack +50% with 2% success rate
Level 6: Uses min. 100 mesos, max. 320 mesos; Basic attack +50% with 2% success rate
Level 7: Uses min. 110 mesos, max. 340 mesos; Basic attack +50% with 3% success rate
Level 8: Uses min. 120 mesos, max. 360 mesos; Basic attack +50% with 3% success rate
Level 9: Uses min. 130 mesos, max. 380 mesos; Basic attack +50% with 3% success rate
Level 10: Uses min. 140 mesos, max. 400 mesos; Basic attack +50% with 4% success rate
Level 11: Uses min. 150 mesos, max. 420 mesos; Basic attack +50% with 4% success rate
Level 12: Uses min. 160 mesos, max. 440 mesos; Basic attack +50% with 4% success rate
Level 13: Uses min. 170 mesos, max. 460 mesos; Basic attack +50% with 5% success rate
Level 14: Uses min. 180 mesos, max. 480 mesos; Basic attack +50% with 5% success rate
Level 15: Uses min. 190 mesos, max. 500 mesos; Basic attack +50% with 5% success rate
Level 16: Uses min. 200 mesos, max. 520 mesos; Basic attack +50% with 6% success rate
Level 17: Uses min. 210 mesos, max. 540 mesos; Basic attack +50% with 6% success rate
Level 18: Uses min. 220 mesos, max. 560 mesos; Basic attack +50% with 6% success rate
Level 19: Uses min. 230 mesos, max. 580 mesos; Basic attack +50% with 7% success rate
Level 20: Uses min. 240 mesos, max. 600 mesos; Basic attack +50% with 7% success rate
Level 21: Uses min. 250 mesos, max. 620 mesos; Basic attack +50% with 7% success rate
Level 22: Uses min. 260 mesos, max. 640 mesos; Basic attack +50% with 8% success rate
Level 23: Uses min. 270 mesos, max. 660 mesos; Basic attack +50% with 8% success rate
Level 24: Uses min. 280 mesos, max. 680 mesos; Basic attack +50% with 8% success rate
Level 25: Uses min. 290 mesos, max. 700 mesos; Basic attack +50% with 9% success rate
Level 26: Uses min. 300 mesos, max. 720 mesos; Basic attack +50% with 9% success rate
Level 27: Uses min. 310 mesos, max. 740 mesos; Basic attack +50% with 9% success rate
Level 28: Uses min. 320 mesos, max. 760 mesos; Basic attack +50% with 10% success rate
Level 29: Uses min. 330 mesos, max. 780 mesos; Basic attack +50% with 10% success rate
Level 30: Uses min. 340 mesos, max. 800 mesos; Basic attack +50% with 10% success rate

Avenger Master Level: 30
Type: Active
Description: Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.
Level 1: MP -16; Basic attack 65%, uses 3 throwing stars to attack up to 4 enemies
Level 2: MP -16; Basic attack 70%, uses 3 throwing stars to attack up to 4 enemies
Level 3: MP -16; Basic attack 75%, uses 3 throwing stars to attack up to 4 enemies
Level 4: MP -16; Basic attack 80%, uses 3 throwing stars to attack up to 4 enemies
Level 5: MP -16; Basic attack 85%, uses 3 throwing stars to attack up to 4 enemies
Level 6: MP -16; Basic attack 90%, uses 3 throwing stars to attack up to 4 enemies
Level 7: MP -16; Basic attack 95%, uses 3 throwing stars to attack up to 4 enemies
Level 8: MP -16; Basic attack 100%, uses 3 throwing stars to attack up to 4 enemies
Level 9: MP -16; Basic attack 105%, uses 3 throwing stars to attack up to 4 enemies
Level 10: MP -16; Basic attack 110%, uses 3 throwing stars to attack up to 4 enemies
Level 11: MP -23; Basic attack 114%, uses 3 throwing stars to attack up to 5 enemies
Level 12: MP -23; Basic attack 118%, uses 3 throwing stars to attack up to 5 enemies
Level 13: MP -23; Basic attack 122%, uses 3 throwing stars to attack up to 5 enemies
Level 14: MP -23; Basic attack 126%, uses 3 throwing stars to attack up to 5 enemies
Level 15: MP -23; Basic attack 130%, uses 3 throwing stars to attack up to 5 enemies
Level 16: MP -23; Basic attack 134%, uses 3 throwing stars to attack up to 5 enemies
Level 17: MP -23; Basic attack 138%, uses 3 throwing stars to attack up to 5 enemies
Level 18: MP -23; Basic attack 142%, uses 3 throwing stars to attack up to 5 enemies
Level 19: MP -23; Basic attack 146%, uses 3 throwing stars to attack up to 5 enemies
Level 20: MP -23; Basic attack 150%, uses 3 throwing stars to attack up to 5 enemies
Level 21: MP -30; Basic attack 153%, uses 3 throwing stars to attack up to 6 enemies
Level 22: MP -30; Basic attack 156%, uses 3 throwing stars to attack up to 6 enemies
Level 23: MP -30; Basic attack 159%, uses 3 throwing stars to attack up to 6 enemies
Level 24: MP -30; Basic attack 162%, uses 3 throwing stars to attack up to 6 enemies
Level 25: MP -30; Basic attack 165%, uses 3 throwing stars to attack up to 6 enemies
Level 26: MP -30; Basic attack 168%, uses 3 throwing stars to attack up to 6 enemies
Level 27: MP -30; Basic attack 171%, uses 3 throwing stars to attack up to 6 enemies
Level 28: MP -30; Basic attack 174%, uses 3 throwing stars to attack up to 6 enemies
Level 29: MP -30; Basic attack 177%, uses 3 throwing stars to attack up to 6 enemies
Level 30: MP -30; Basic attack 180%, uses 3 throwing stars to attack up to 6 enemies

Flash Jump Master Level: 20
Type: Support Pre-requisite: Avenger Lv 5
Description: While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump.
Level 1: MP -60; Jumps a certain distance
Level 2: MP -57; Jumps a certain distance
Level 3: MP -54; Jumps a certain distance
Level 4: MP -51; Jumps a certain distance
Level 5: MP -48; Jumps a certain distance
Level 6: MP -45; Jumps a certain distance
Level 7: MP -42; Jumps a certain distance
Level 8: MP -39; Jumps a certain distance
Level 9: MP -36; Jumps a certain distance
Level 10: MP -33; Jumps a certain distance
Level 11: MP -31; Jumps a certain distance
Level 12: MP -29; Jumps a certain distance
Level 13: MP -27; Jumps a certain distance
Level 14: MP -25; Jumps a certain distance
Level 15: MP -23; Jumps a certain distance
Level 16: MP -21; Jumps a certain distance
Level 17: MP -19; Jumps a certain distance
Level 18: MP -17; Jumps a certain distance
Level 19: MP -15; Jumps a certain distance
Level 20: MP -13; Jumps a certain distance


Maple Warrior Master Level: 20
Type: Supportive
Description: Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats + 1%
Level 2: MP -10, for 60 secs, all stats + 1%
Level 3: MP -10, for 90 secs, all stats + 2%
Level 4: MP -10, for 120 secs, all stats + 2%
Level 5: MP -10, for 150 secs, all stats + 3%
Level 6: MP -20, for 180 secs, all stats + 3%
Level 7: MP -20, for 210 secs, all stats + 4%
Level 8: MP -20, for 240 secs, all stats + 4%
Level 9: MP -20, for 270 secs, all stats + 5%
Level 10: MP -20, for 300 secs, all stats + 5%
Level 11: MP -30, for 330 secs, all stats + 6%
Level 12: MP -30, for 360 secs, all stats + 6%
Level 13: MP -30, for 390 secs, all stats + 7%
Level 14: MP -30, for 420 secs, all stats + 7%
Level 15: MP -30, for 450 secs, all stats + 8%
Level 16: MP -40, for 480 secs, all stats + 8%
Level 17: MP -40, for 510 secs, all stats + 9%
Level 18: MP -40, for 540 secs, all stats + 9%
Level 19: MP -40, for 570 secs, all stats + 10%
Level 20: MP -40, for 600 secs, all stats + 10%

Shadow Shifter (Fake) Master Level: 30
Type: Passive
Description: With great reflexes, enables one to avoid the monster's attack.
Level 1: Avoid enemy's attack with success rate 1%
Level 2: Avoid enemy's attack with success rate 2%
Level 3: Avoid enemy's attack with success rate 3%
Level 4: Avoid enemy's attack with success rate 4%
Level 5: Avoid enemy's attack with success rate 5%
Level 6: Avoid enemy's attack with success rate 6%
Level 7: Avoid enemy's attack with success rate 7%
Level 8: Avoid enemy's attack with success rate 8%
Level 9: Avoid enemy's attack with success rate 9%
Level 10: Avoid enemy's attack with success rate 10%
Level 11: Avoid enemy's attack with success rate 11%
Level 12: Avoid enemy's attack with success rate 12%
Level 13: Avoid enemy's attack with success rate 13%
Level 14: Avoid enemy's attack with success rate 14%
Level 15: Avoid enemy's attack with success rate 15%
Level 16: Avoid enemy's attack with success rate 16%
Level 17: Avoid enemy's attack with success rate 17%
Level 18: Avoid enemy's attack with success rate 18%
Level 19: Avoid enemy's attack with success rate 19%
Level 20: Avoid enemy's attack with success rate 20%
Level 21: Avoid enemy's attack with success rate 21%
Level 22: Avoid enemy's attack with success rate 22%
Level 23: Avoid enemy's attack with success rate 23%
Level 24: Avoid enemy's attack with success rate 24%
Level 25: Avoid enemy's attack with success rate 25%
Level 26: Avoid enemy's attack with success rate 26%
Level 27: Avoid enemy's attack with success rate 27%
Level 28: Avoid enemy's attack with success rate 28%
Level 29: Avoid enemy's attack with success rate 29%
Level 30: Avoid enemy's attack with success rate 30%

Taunt Master Level: 30
Type: Active Pre-requisite: Shadow Shifter Lv. 10
Description: Provokes a monster, which will cause its defense in general to increase. As a result, the EXP earned will increase, as well as the success rate for items to be dropped down from the monsters.
Level 1: MP -21, increases 11% of enemy's def, EXP, item drop rate.
Level 2: MP -22, increases 12% of enemy's def, EXP, item drop rate.
Level 3: MP -23, increases 13% of enemy's def, EXP, item drop rate.
Level 4: MP -24, increases 14% of enemy's def, EXP, item drop rate.
Level 5: MP -25, increases 15% of enemy's def, EXP, item drop rate.
Level 6: MP -26, increases 16% of enemy's def, EXP, item drop rate.
Level 7: MP -27, increases 17% of enemy's def, EXP, item drop rate.
Level 8: MP -28, increases 18% of enemy's def, EXP, item drop rate.
Level 9: MP -29, increases 19% of enemy's def, EXP, item drop rate.
Level 10: MP -30, increases 20% of enemy's def, EXP, item drop rate.
Level 11: MP -31, increases 21% of enemy's def, EXP, item drop rate.
Level 12: MP -32, increases 22% of enemy's def, EXP, item drop rate.
Level 13: MP -33, increases 23% of enemy's def, EXP, item drop rate.
Level 14: MP -34, increases 24% of enemy's def, EXP, item drop rate.
Level 15: MP -35, increases 25% of enemy's def, EXP, item drop rate.
Level 16: MP -36, increases 26% of enemy's def, EXP, item drop rate.
Level 17: MP -37, increases 27% of enemy's def, EXP, item drop rate.
Level 18: MP -38, increases 28% of enemy's def, EXP, item drop rate.
Level 19: MP -39, increases 29% of enemy's def, EXP, item drop rate.
Level 20: MP -40, increases 30% of enemy's def, EXP, item drop rate.
Level 21: MP -41, increases 31% of enemy's def, EXP, item drop rate.
Level 22: MP -42, increases 32% of enemy's def, EXP, item drop rate.
Level 23: MP -43, increases 33% of enemy's def, EXP, item drop rate.
Level 24: MP -44, increases 34% of enemy's def, EXP, item drop rate.
Level 25: MP -45, increases 35% of enemy's def, EXP, item drop rate.
Level 26: MP -44, increases 36% of enemy's def, EXP, item drop rate.
Level 27: MP -43, increases 37% of enemy's def, EXP, item drop rate.
Level 28: MP -42, increases 38% of enemy's def, EXP, item drop rate.
Level 29: MP -41, increases 39% of enemy's def, EXP, item drop rate.
Level 30: MP -40, increases 40% of enemy's def, EXP, item drop rate.

Ninja Ambush Master Level: 30
Type: Active Pre-requisite: Shadow Shifter Lv. 5
Description: For a set period of time, a group of ninjas hiding around the bushes will periodically ambush up to 6 monsters at once.
Level 1: MP -16, Damage 62%, for 4 secs, attack range 110%
Level 2: MP -16, Damage 64%, for 4 secs, attack range 110%
Level 3: MP -16, Damage 66%, for 4 secs, attack range 110%
Level 4: MP -16, Damage 68%, for 4 secs, attack range 120%
Level 5: MP -16, Damage 70%, for 4 secs, attack range 120%
Level 6: MP -16, Damage 72%, for 4 secs, attack range 120%
Level 7: MP -16, Damage 74%, for 4 secs, attack range 130%
Level 8: MP -16, Damage 76%, for 4 secs, attack range 130%
Level 9: MP -16, Damage 78%, for 4 secs, attack range 130%
Level 10: MP -16, Damage 80%, for 4 secs, attack range 140%
Level 11: MP -32, Damage 81%, for 8 secs, attack range 140%
Level 12: MP -32, Damage 82%, for 8 secs, attack range 140%
Level 13: MP -32, Damage 83%, for 8 secs, attack range 150%
Level 14: MP -32, Damage 84%, for 8 secs, attack range 150%
Level 15: MP -32, Damage 85%, for 8 secs, attack range 150%
Level 16: MP -32, Damage 86%, for 8 secs, attack range 160%
Level 17: MP -32, Damage 87%, for 8 secs, attack range 160%
Level 18: MP -32, Damage 88%, for 8 secs, attack range 160%
Level 19: MP -32, Damage 89%, for 8 secs, attack range 170%
Level 20: MP -32, Damage 90%, for 8 secs, attack range 170%
Level 21: MP -48, Damage 91%, for 12 secs, attack range 170%
Level 22: MP -48, Damage 92%, for 12 secs, attack range 180%
Level 23: MP -48, Damage 93%, for 12 secs, attack range 180%
Level 24: MP -48, Damage 94%, for 12 secs, attack range 180%
Level 25: MP -48, Damage 95%, for 12 secs, attack range 190%
Level 26: MP -48, Damage 96%, for 12 secs, attack range 190%
Level 27: MP -48, Damage 97%, for 12 secs, attack range 190%
Level 28: MP -48, Damage 98%, for 12 secs, attack range 200%
Level 29: MP -48, Damage 99%, for 12 secs, attack range 200%
Level 30: MP -43, Damage 100%, for 12 secs, attack range 200%

Venom Master Level: 30
Type: Passive
Description: Throws a throwing star that's been smeared with poison. With a given success rate, the monster that's been struck will be poisoned. It can be used against one monster up to 3 times.
Level 1: Attack 31, for 2 secs, success rate 12%
Level 2: Attack 32, for 2 secs, success rate 12%
Level 3: Attack 33, for 2 secs, success rate 12%
Level 4: Attack 34, for 2 secs, success rate 14%
Level 5: Attack 35, for 2 secs, success rate 14%
Level 6: Attack 36, for 2 secs, success rate 14%
Level 7: Attack 37, for 2 secs, success rate 16%
Level 8: Attack 38, for 2 secs, success rate 16%
Level 9: Attack 39, for 2 secs, success rate 16%
Level 10: Attack 40, for 2 secs, success rate 18%
Level 11: Attack 41, for 3 secs, success rate 18%
Level 12: Attack 42, for 3 secs, success rate 18%
Level 13: Attack 43, for 3 secs, success rate 20%
Level 14: Attack 44, for 3 secs, success rate 20%
Level 15: Attack 45, for 3 secs, success rate 20%
Level 16: Attack 46, for 3 secs, success rate 22%
Level 17: Attack 47, for 3 secs, success rate 22%
Level 18: Attack 48, for 3 secs, success rate 22%
Level 19: Attack 49, for 3 secs, success rate 24%
Level 20: Attack 50, for 3 secs, success rate 24%
Level 21: Attack 51, for 4 secs, success rate 24%
Level 22: Attack 52, for 4 secs, success rate 26%
Level 23: Attack 53, for 4 secs, success rate 26%
Level 24: Attack 54, for 4 secs, success rate 26%
Level 25: Attack 55, for 4 secs, success rate 28%
Level 26: Attack 56, for 4 secs, success rate 28%
Level 27: Attack 57, for 4 secs, success rate 28%
Level 28: Attack 58, for 4 secs, success rate 30%
Level 29: Attack 59, for 4 secs, success rate 30%
Level 30: Attack 60, for 4 secs, success rate 30%

Shadow Stars Master Level: 30
Type: Active
Description: Attacks a monster using 200 stars out of the currently equipped star. Allows an infinite number of stars to be thrown for a short period of time.
Level 1: MP -15, for 62 secs
Level 2: MP -15, for 64 secs
Level 3: MP -15, for 66 secs
Level 4: MP -15, for 68 secs
Level 5: MP -15, for 70 secs
Level 6: MP -15, for 72 secs
Level 7: MP -15, for 74 secs
Level 8: MP -15, for 76 secs
Level 9: MP -15, for 78 secs
Level 10: MP -15, for 80 secs
Level 11: MP -20, for 82 secs
Level 12: MP -20, for 84 secs
Level 13: MP -20, for 86 secs
Level 14: MP -20, for 88 secs
Level 15: MP -20, for 90 secs
Level 16: MP -20, for 92 secs
Level 17: MP -20, for 94 secs
Level 18: MP -20, for 96 secs
Level 19: MP -20, for 98 secs
Level 20: MP -20, for 100 secs
Level 21: MP -25, for 102 secs
Level 22: MP -25, for 104 secs
Level 23: MP -25, for 106 secs
Level 24: MP -25, for 108 secs
Level 25: MP -25, for 110 secs
Level 26: MP -25, for 112 secs
Level 27: MP -25, for 114 secs
Level 28: MP -25, for 116 secs
Level 29: MP -25, for 118 secs
Level 30: MP -25, for 120 secs

Triple Throw Master Level: 30
Type: Active
Description: Attacks monsters with 3 stars instantly, inflicting an enormous damage to the monster.
Level 1: MP -11, Damage 102%
Level 2: MP -11, Damage 104%
Level 3: MP -11, Damage 106%
Level 4: MP -12, Damage 108%
Level 5: MP -12, Damage 110%
Level 6: MP -12, Damage 112%
Level 7: MP -13, Damage 114%
Level 8: MP -13, Damage 116%
Level 9: MP -13, Damage 118%
Level 10: MP -14, Damage 120%
Level 11: MP -14, Damage 122%
Level 12: MP -14, Damage 124%
Level 13: MP -15, Damage 126%
Level 14: MP -15, Damage 128%
Level 15: MP -15, Damage 130%
Level 16: MP -16, Damage 132%
Level 17: MP -16, Damage 134%
Level 18: MP -16, Damage 136%
Level 19: MP -17, Damage 138%
Level 20: MP -17, Damage 140%
Level 21: MP -17, Damage 141%
Level 22: MP -18, Damage 142%
Level 23: MP -18, Damage 143%
Level 24: MP -18, Damage 144%
Level 25: MP -19, Damage 145%
Level 26: MP -19, Damage 146%
Level 27: MP -19, Damage 147%
Level 28: MP -20, Damage 148%
Level 29: MP -20, Damage 149%
Level 30: MP -20, Damage 150%

Ninja Storm Master Level: 30
Type: Active
Description: Pushes off the surrounding monsters by summoning ninjas.
Level 1: MP -16, Damage 42%, with success rate 42%, Push enemies 100
Level 2: MP -16, Damage 44%, with success rate 44%, Push enemies 100
Level 3: MP -16, Damage 46%, with success rate 46%, Push enemies 100
Level 4: MP -16, Damage 48%, with success rate 48%, Push enemies 100
Level 5: MP -16, Damage 50%, with success rate 50%, Push enemies 100
Level 6: MP -16, Damage 52%, with success rate 52%, Push enemies 100
Level 7: MP -16, Damage 54%, with success rate 54%, Push enemies 100
Level 8: MP -16, Damage 56%, with success rate 56%, Push enemies 100
Level 9: MP -16, Damage 58%, with success rate 58%, Push enemies 100
Level 10: MP -16, Damage 60%, with success rate 60%, Push enemies 100
Level 11: MP -24, Damage 61%, with success rate 62%, Push enemies 200
Level 12: MP -24, Damage 62%, with success rate 64%, Push enemies 200
Level 13: MP -24, Damage 63%, with success rate 66%, Push enemies 200
Level 14: MP -24, Damage 64%, with success rate 68%, Push enemies 200
Level 15: MP -24, Damage 65%, with success rate 70%, Push enemies 200
Level 16: MP -24, Damage 66%, with success rate 72%, Push enemies 200
Level 17: MP -24, Damage 67%, with success rate 74%, Push enemies 200
Level 18: MP -24, Damage 68%, with success rate 76%, Push enemies 200
Level 19: MP -24, Damage 69%, with success rate 78%, Push enemies 200
Level 20: MP -24, Damage 70%, with success rate 80%, Push enemies 200
Level 21: MP -30, Damage 71%, with success rate 82%, Push enemies 300
Level 22: MP -30, Damage 72%, with success rate 84%, Push enemies 300
Level 23: MP -30, Damage 73%, with success rate 86%, Push enemies 300
Level 24: MP -30, Damage 74%, with success rate 88%, Push enemies 300
Level 25: MP -30, Damage 75%, with success rate 90%, Push enemies 300
Level 26: MP -29, Damage 76%, with success rate 92%, Push enemies 300
Level 27: MP -28, Damage 77%, with success rate 94%, Push enemies 300
Level 28: MP -27, Damage 78%, with success rate 96%, Push enemies 300
Level 29: MP -26, Damage 79%, with success rate 98%, Push enemies 300
Level 30: MP -25, Damage 80%, with success rate 100%, Push enemies 300

Awakening Master Level: 1
Type: Supportive
Description: Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes
Level 1: MP - 30 escape from abnormal condition



Skill Book Locations (Night Lord) - ACIM27

Credits to megami of Basil.


Skillbook - Zakum (Untradable)
Level 20 Mastery - Zakum
Level 30 Mastery - Horntail


Skillbook - This is one of the default Night Lord skills, No skillbook necessary
Level 20 Mastery - Papulatus
Level 30 Mastery - Zakum


Skillbook - This is one of the default Night Lord skills, No skillbook necessary
Level 20 Mastery - Dropped by Rexton
Level 30 Mastery - Papulatus



Skillbook - Sealed Letter Quest
Level 20 Mastery - Dropped by Skelegon and Skelosaurus
Level 30 Mastery - Guild PQ

Sealed Letter Quest for Ninja Storm Skill: (from sleepywood)
1. Find the "Unknown Letter" storybook from Dual Ghost Pirates.
2. Now travel to Ludi : Cloud Balcony (Go to Terrace Hall and continue going left until you reach it).
3. Once you get there, use "The Sealed Letter" and you will be transported to another map. Someone there will refer you to Orbis to find a marble. Click on the orb in the Maple Leaf on the roof of the Guild Palace.
4. After your done, travel back to the Cloud Balcony
5. You will be told to hunt for three items to hunt for 3 items: Blue Tornado (Boogies from 1st body Zakum), Dark Hole (Thanatos), and Griffey Wind (Griffey)
6. Once you collect all the required items, travel to Leafre
7. Talk to your 4th job instructor to finish.


Skillbook - This is one of the default Night Lord skills, No skillbook necessary
Level 20 Mastery - Dropped by Dark Wyvern and Pianus
Level 30 Mastery - Dropped by Right Pianus


Skillbook - El Nath PQ (Untradable)
Level 20 Mastery - Dropped by Manon, Nest Golem
Level 30 Mastery - Guild PQ Bonus

Skillbook - Ninja Ambush Quest
Level 20 Mastery - Dropped by Vikings, Rissel Squids
Level 30 Mastery - Guild PQ Bonus

Ninja Ambush Quest: (from Sleepywood)
1. Talk to the 4th job instructor to begin the quest
2. Head to Kerning and talk to your 2nd job instructor
3. Keep talking to him. he'll give you a quest to defeat 6 ninjas
4. Talk to him once again to enter an arena. Defeat the 6 ninjas in the arena before the 20 minute timer runs out. If you die or don't defeat all 6 ninjas, you must restart the quest.
5. Once you finish, head out of the arena.
6. Talk to the 3rd instructor to finish and receive your skillbook

Assassins/Hermits/Night Lords and Bossing - ACIM28
Under construction
So, we all know assassins/hermits/NLs are basically necessary in boss runs. Let's go over some bosses you will encounter in MapleStory here. Of course, this is only up to date for the "major" bosses, and only for patch v0.60.

Mushmom

Mushmom is a very easy boss. She spawns every 45 minutes to an hour in Someone Else's House near Henesys. She drops DEF scrolls occasionally, and can drop ilbis, very rarely. Most assassins can solo her around level 45.

Zombie Mushmom

The evil clone of mushmom. Still pretty easy. You should start soloing around 55~60. She/he
drops 60% weapon scrolls and has a slightly higher drop rate of ilbis than Mushmom. Spawns every hour or so at the Grave of Mushmom near Ant Tunnel Park.

Blue Mushmom "Mushdad"

Worthless boss, for me atleast. Spawns every TWO DAYS at some map near Zipangu, has super high avoid, and drops worthless stuff. Hardly drops anything, usually.

Jr Balrog

Spawning every four hours at some Sanctuary map deep in the Ant Tunnel Dungeon, Jr Balrog
was THE boss back in Beta. (Good ol' beta.) He's not so great any more, level 70~80s can solo
him and he doesn't drop anything worthwhile, mainly crappy level 70 weapons.

Crimson Balrog

Have you ever taken a ship to Ossyria/Ellinia and started hearing scary music? Then these freaky... THINGS come from this ship of bones and descend upon you. And tada, you die. Those are Crimson Balrogs. Most people around 90 can solo them, but they aren't so great for hermits. Oftentimes, people level up to 100 at Balrogs. It's almost a tradition. They spawn occasionally on the ship from Ellinia to Ossyria or vice versa. They won't come inside, so if you run inside, don't count on seeing them. They drop some 10% scrolls, none of which are worth that much.

Pianus
Pianus is a fish living deep in the Aqua Road dungeon. There are two versions of him -- right and left. You may be lucky enough to see both at once. The left Pianus has 24m HP and gives 900k EXP. He spawns every 36 hours. The right Pianus has 30m HP, gives 1.3m EXP and spawns every 24 hours. They both spawn in the Cave of Pianus. (http://global.hidden-street.net/maps/aqaquadungeon.php#thecaveofpianus) To get there, make your way to the Grave of A Wrecked Ship in Aqua then take the giant hole beneath the entryway to said map. You'll be in The Dangerous Cave. From there, go to the right portal and there's Pianus.

Lefty Pianus does 3600 damage with his magic attack, average, and 4200 touch damage. Right does about 4800 with magic and 5300 with physical damage. Left pianus attacks slow, but right pianus spams tons of skills. They both drop level 20/30 skill books, such as Sharp Eyes, Smokescreen, Rush, BB, and MR. They also drop elixirs, which you will get most of the time.

Both Pianuses summon bombs that have 10k HP. They also do 10k damage if they explode. They explode if they have 1 to 5k HP left, so make sure you can hit 10k before going after the bombs. Pianuses skills include a skill in which it heals a portion of it's own HP (and the bombs). I believe it heals around 30k each time. Left pianus uses seal and dispel, which is unaviodable. Right pianus may dispel/seal occasionally. Also, it has super m. def and w. def. This will annoy you, because if they use this (look for the sign on it's head with a weapon/staff) you will be hitting 1s on it, with an occasional glimpse of normal damage. Super W DEF blocks weapon attacks, such as hermit's stars and warriors weapons and archer's arrows, whereas Super M. DEF blocks magic attacks such as magicians using their skills.

Credits to KajitiSouls for this information. :D

Papulatus

Summoned in a special map in the Ludi Dungeon by dropping a Piece of Crack (lolz) on a special spot, Papulatus is very often soloed. You can kill him twice a day. First, you kill the time sphere to make Pap appear. Then shoot away! When he goes into his clock, you can't hurt him. Eventually, he'll die. Then you'll see his stupid blue ghosty form running around in a flying chair. Ugh. Pin him to the wall and keep shooting. Eventually he'll die as well, and you get the drops. Drops usually include some level 90+ equips. Occasionally you'll get an expensive (sort of) skillbook like Brandish for heros.

ZAKUM
Zakum is one of the two major major bosses of GMS today. After doing the chain of quests/stages, you can enter Zakum's Altar with a party. I'm not sure how the runs go, but I believe you start of running to the right side. Someone will drop and Eye of Fire on the altar. Zakum will be summoned and you kill away. First, kill his arms on the right side. Run over to the left side (never Flash Jump in here) and kill the rest of the arms. Some people prefer the leave the arm right below the top left arm for a bit. This arm just curses you, so you can go AFK to take a potty break. When ready, you'll kill the final arm. Then you can start hurting Zakum's body. His body has 3 forms. First form has a (I believe) green HP bar. After the first form, a second will appear, slightly more cracked than the first. This has a yellow HP bar. Finally, the final form with a red HP bar will appear. After that, you've killed him! Zakum Helmets are sold to players for around 50m and his drops are worth a pretty penny too. You will get a share of the profit made from his drops. It's best to go with people you know so you don't get scammed.

HORNTAIL
The second major major boss and the strongest in GMS at the moment, Horntail is a three headed dragon with tons of status coniditions to cast, tons of HP to down, and tons of damage to dish onto you. I don't know much about this boss, but I know it's drops are worth considerably more than Zakum's, with Horntail pendants selling for 700m. This boss is also done in a group run, and each participant who doesn't die gets a share of the profit. Like Zakum.




Credits/Legal Crap - ACIM29

Erm, yeah. Legal crap first. If you wanna take my guide and post it somewhere else, PM me for
permission and wait until I say yes or no. And if I say you can put it somewhere, be sure to give me credit.

Speaking of credit, let's give credit now! Credits go to:

Me, for writing the guide
Hidden-street.net, for maps and 3rd job question answers. And skill locations/tables
This dude's guide (http://www.neoseeker.com/resourcelink.html?rlid=133274&rid=124371) for letting my copy the first job skill build (one of them, other one is mine!)
My friends, and guild Literacy for support through good times and bad. I love you Literacy, too bad you all died.
TheSmartGuy and AkemiMegami/megami from Basil. Yes, lolzors.
this (http://www.maplesea.com/intro/news/game_news234.aspx) for a fourth job guide.
Nexon for MapleStory
This sexy thread (http://www.southperry.net/forums/showthread.php?t=178) for SOME hermit training spots.
Devil's Sunrise, Stereo, Devil, and probably some other people I can't remember for calculations
Fiel for SouthPerry <3
And of course, KajitiSouls/butterfli for the Pianus information.
GummyBear and RoxStarz for other information where they are mentioned.
Sauna.gibbed.us for images.

Shoutouts to:

Alex/'Lexy for inspiring me with his sexyness. I mean guides.
GMSInfighter for hating me being an awesome friend.

Yay. /end guide

Leave comments and suggestions, thanks for reading! This is my third guide, unless you count crappily written tutorials for other things sent through PM. Feel free to criticize my skill builds and typos and calculations, that's what your here for! :D

Flame shield! Activate!

Thanks again for reading.

To prove I read the rules: My frylock is a meatwad. What?

And Fiel, I was a bit confused by the RPGW. I think I followed it, but whatever.

Contact Information - ACIM30

Why would you want to contact me? I don't know. But if you do, send me a PM or post here. I don't like giving out my e-mail or phone number or anything on the internet to lurking policemen and pedophiles, so just send me a PM or post here if you have a question, comment, or correction. Especially Fiel. Tell me if I didn't do something right! D:


You could also whisper me in the game, I'm usually on my character zAutumn in Scania. If I don't respond, I'm probably AFK in a shop. Which I am most of the time. After pirates are released, I'm making one of them. A gunslinger. and I'm STICKING TO HIM.

butterfλi
2008-09-15, 09:10 PM
You have a lot of controversial topics in here that I think will misguide people.


1. Why be DEXless?
Lucky 7 and Triple Throw are based on LUK. More LUK = more damage.
Lucky and TT are also based on watk which is worth much more than luk. Going by your logic:

more luk = more damage
more watk = more damage
watk > luk
damage gain from watk > damage gain from luk

Some people might ask "the dragon sleeve claw has 50atk but the skanda only has 34atk. isnt the sleeve better?".


PROS!
Can KS, meaning you won't ever be KSed
ksing is not something a class does but the jackass who plays the class. its like saying "you're black! no one's gonna pick a fight with you". also: 4th job magicians.



Build A:

Lv. 10: Nimble Body (1)
Lv. 11: Nimble Body (2), Keen Eyes (1)
Lv. 12: Keen Eyes (3)
Lv. 13: Keen Eyes (3)
Lv. 14: Keen Eyes (1) (MAXED), Disorder (2)
Lv. 15: Disorder (1), Dark Sight (2)
Lv. 16: Dark Sight (3)
Lv. 17: Dark Sight (3)
Lv. 18: Dark Sight (3)
Lv. 19: Dark Sight (3)
Lv. 20: Dark Sight (3)
Lv. 21: Dark Sight (3)(Dark Sight is now Maxed)
Lv. 22: Lucky Seven (1), Nimble Body (2)
Lv. 23: Nimble Body (3)
Lv. 24: Nimble Body (2), Lucky Seven (1)
Lv. 25: Lucky Seven (3)
Lv. 26: Lucky Seven (3)
Lv. 27: Lucky Seven (3)
Lv. 28: Lucky Seven (3)
Lv. 29: Lucky Seven (3)
Lv. 30: Lucky Seven (3) (MAXED)
you want at least a level 1 lucky 7 by level 10 or 11. getting to level 22 by throwing single stars is gonna be a pain. maxed dark sight isnt very needed because what's the most dangerous monster you're gonna be playing at level 1x? since you know this isnt a very good build, you should revise it and redirect people to a better build. -guide- them.


Pianus
Pianus, the big fish deep in Aqua Road's dungeon that reminds most people of penis....
is it really necessary to point this out? it doesnt actually contribute to dexlessness in anyway

I think some thing you can do is just show people the "other side" of things. It'll clear their confusion and avoid biases. But if you find another way to approach it and it works, go for it.

GMSInfighter
2008-09-15, 10:37 PM
"3. What is HP washing?
What is your mom? (More on this later)"

Kind of inappropriate Ian Tsk tsk...

Great guide, Acim left for a camp in New Hampshire till Friday or Sunday, So PM your questions and opinions on this thread to him if you have something to ask/say.

Thanks :3

KajitiSouls
2008-09-15, 11:24 PM
Pianus
Pianus, the big fish deep in Aqua Road's dungeon that reminds most people of penis....
I need some more information on this boss, his drops, his spawn, solo levels, etc. All I
know about him is that I saw KamxD solo him around level 140.

There's a lefty Pianus and a right Pianus =O

HP: 24m/30m
Exp: 900k/1.3m
Spawn Times: 36 hours/24 hours
Magic Damage: ~3600/~4800
Touch Damage: ~4200/~5300
Attacking Speed: Slow/Spammy
Drops: Level 20 Skills/Level 30 Skills. Both drop the skills are SE, SS, Rush, BB, MR. All other drops are the same otherwise, as far as I can tell. Oh, and more often than not you'll get two elixirs drops =P
Summons: Both summon bombs that do 10k damage if they a'splode. They only a'splode if they have anywhere between 1-5000 HP left, so make sure to do over 10k damage to ensure survival.
Heal Skill: Self/Self + Bombs
Dispel and Seal: Cannot avoid/Only if you're hugging Pianus, or really close.
Super wdef and Super mdef: No difference. Be prepared to be annoyed if they constantly super wdef though.

Blankout
2008-09-15, 11:32 PM
The thing that kind of irks me about this guide, is that it treats the reader as a newbie to MS, yet it's a guide for funded players that want to make dexless sins. And if you're funded...97.6% of the time (yeah I made that up) you're not new to the game.

Great guide otherwise. Lemme see if I can find spelling mistakes... :f3:

Slashermills2
2008-09-16, 01:57 AM
Uh I'd suggest that instead of wasting points into shadow meso put them into Booster/Dark sight

Corn
2008-09-16, 03:11 PM
I find that a little bit of color and pictures will brighten it up.
Even smileys would do :glitter:.

TheSmartGuy
2008-09-16, 09:17 PM
Why is this guide in the GameFAQs format? Are you... cheating? (dun dun dunnn)

Lol just kidding. But seriously, what's with the weird format?

Dusk
2008-09-16, 10:12 PM
Most of the content in here is irrelevant to being a dexless sin and more to do with being a sin in general. If you want to write a guide for dexless sins, you don't really need to make a section for skill builds and training spots, unless they are for some reason different than what other sins would train on.

'Lexy
2008-09-17, 02:15 AM
Alex/'Lexy for inspiring me with his sexyness. I mean guides.

PINEAPPLE YEAH PINEAPPLE PINEAPPLE PUMPERNICKELING PINAPPLING PINEAPPLE PINEAPPLE

Good guide, Lan.
I didn't read it, but it looks nice, to say the least.

God, if I had a topic to write about, my guide'd've been up on the first.
L>Topics, I want that donator status...

Throes
2008-09-17, 10:25 PM
Most of the content in here is irrelevant to being a dexless sin and more to do with being a sin in general. If you want to write a guide for dexless sins, you don't really need to make a section for skill builds and training spots, unless they are for some reason different than what other sins would train on.
I felt the same way. My main is a dexless hermit and I was kind of hoping to see some sort of comparisons between dexless/lowdex/regular sins in terms of damage, (L7, avenger, TT) or perhaps a "what to buy" guide (maybe a list for heavily funded people and a list for less funded/dirt poor people?)

Also, I think that the very first question posed in your guide (why be dexless?) deserves more than a one-sentence answer. IMO, the answer to that question should be at the core of any dexless guide.

Acim
2008-09-19, 02:25 PM
I'm back. Thanks for the suggestions, and I will update it when I find time. Which *should* be later tonight.

Just to answer a few comments, first off, butterfli. The pianus thing wasn't necessary, I thought guides needed a bit of humor but it will be removed. Also, the first FAQ (about why to be dexless) will be updated, and will speak more in terms of dexless vs. low dex vs. normal dex.

Acim
2008-09-20, 07:18 AM
Why is this guide in the GameFAQs format? Are you... cheating? (dun dun dunnn)

Lol just kidding. But seriously, what's with the weird format?

No, I'm not cheating. O_O And what wierd format? I organized it. =\

Anyway, updated Pianus info, giving credits to KajitiSouls of course. I added a lucky 7 formula (anyone have more?) and changed the number 1 FAQ.

Of course, FAQ #1 still needs editting and I still need comparisons which I'm working on right now.

RoxStarz
2008-09-20, 09:31 PM
Here's a typical hermit build:

Shadow Partner (30 MAX)
Avenger (5)
Flash Jump (20 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)

Some people prefer to add 1 to Avenger first, then max Shadow Partner, then add 4 Avenger
instead of 5, like so:

Avenger (1)
Shadow Partner (30 MAX)
Avenger (4)
Flash Jump (20 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)


I don't know how high you have gotten your character, but I would like to suggest an alternate build that I would guess most Hermits follow.

Avenger (1)
Shadow Partner (30 MAX)
Avenger (5) - You have to have 5 avenger to get FJ.
Flash Jump (1)
Avenger (30)
Flash Jump (20)
and then go on from there. Avenger is a critical and awesome skill for Hermits. It is used all the time in training. Once you get 6 hit Avenger you can clean house at the Wolf Spider Caverns.

There is also a little trick you can do to get a few skills earlier and still not miss out on maxing Avenger at the earliest possible time.

70 - 1 Avenger
71 - 3 Shadow Partner
72 - 3 (6) Shadow partner
73 - 3 (9) Shadow Partner
74 - 3 (12) Shadow Partner
75 - 3 (15) Shadow Partner
76 - 3 (18) Shadow Partner
77 - 3 (21) Shadow Partner - Gratz on 3 min sp.
78 - 3 (24) Shadow Partner
79 - 3 (27) Shadow Partner
80 - 3 (30) MAX Shadow Partner
81 - 3 (4) Avenger
81 - 1 (5) Avenger 1 Flash Jump 1 - Free Point. Put this point into whatever you want.
82 - 3 (8) Avenger
83 - 3 (11) Avenger. You just went from 4 enemies to 5 enemies.
84 - 1 (12) Avenger. 2 - Free Point. Put these points wherever you want.
85 - 3 (15) Avenger
86 - 3 (18) Avenger
87 - 3 (21) Avenger. You just hit 6 hit Avenger. The two free points you used at lvl 84 wouldn't make you get to 3 hit avenger any sooner.
88 - 3 (24) Avenger
89 - 3 (27) Avenger
90 - 3 (30) Max Avenger

It is true that you could have taken the free point at 81 and the two free points and 84 and got to max Avenger one lvl sooner, but this is a breathe of fresh air alternative that gives you 3 skill points to try out on other skills while not hurting your Avenger progression by very much.

On another note. Flash Jump is cool, but Avenger is essential. I would highly recommend maxing Avenger first.

Kawasari Mimoto
2008-09-20, 09:36 PM
Build A should have at least 1 point into Lucky Seven imo (asap). I'll rate everything else tomorrow or something, rather lazy right now.

'Lexy
2008-09-20, 09:51 PM
You should put the "ACIM-#s" in white text.
That way, people don't have to see the tags, but they can still quickly go to where they need to go.

I did so with my DK guide, though I think everybody who reads my guide skips the Ctrl-F option and goes straight through.

Acim
2008-09-22, 03:46 PM
-Fixed all of the errors that came when transferring from Notepad to forums
-Changed all ACIM## codes to white for less puking.
-Added "Typical" Level 100 Hermit calculations, feel free to correct.

To do:

-Fix all errors in format that came from Notepad
-Compare assassins to other classes in terms of damage
-Better FAQs/pros and cons
-Fix Build A for first job/third job
-Make better equips guide + more calculations
-Add pictures (Will do after homework)

Slow and steady wins the race? =\ Off to do homework.

Slashermills2
2008-09-22, 09:57 PM
You still IGNORED MY POST...
WHY THE FUCK would you get SHADOW MESO? Its USELESS and shit -_-
Why would you get that POS skill instead of maxing Booster and Getting DS maxed for better Travel? you realize at maxed Booster is Faster than at 18

KajitiSouls
2008-09-22, 10:34 PM
Pianus
Pianus is a fish living deep in the Aqua Road dungeon. There are two versions of him -- right and left. You may be lucky enough to see both at once. The left Pianus has 24m HP and gives 900k EXP. He spawns every 36 hours. The right Pianus has 30m HP, gives 1.3m EXP and spawns every 24 hours. They both spawn in the Cave of Pianus. To get there, make your way to the Grave of A Wrecked Ship in Aqua then take the giant hole beneath the entryway to said map. You'll be in The Dangerous Cave. From there, go to the right portal and there's Pianus.

Lefty Pianus does 3600 damage with his magic attack, average, and 4200 touch damage. Right does about 4800 with magic and 5300 with physical damage. Left pianus attacks slow, but right pianus spams tons of skills. They both drop level 20/30 skill books, such as Sharp Eyes, Smokescreen, Rush, BB, and MR. They also drop elixirs, which you will get most of the time.

Both Pianuses summon bombs that have 10k HP. They also do 10k damage if they explode. They explode if they have 1 to 5k HP left, so make sure you can hit 10k before going after the bombs. Pianuses skills include a skill in which it heals a portion of it's own HP (and the bombs). I believe it heals around 30k each time. It's seal and dispel skills can only be avoided if you're really close to Pianus. Also, it has super m. def and w. def. This will annoy you, because if they use this (look for the sign on it's head with a weapon/staff) you will be hitting 1s on it, with an occasional glimpse of normal damage. Super W DEF blocks weapon attacks, such as hermit's stars and warriors weapons and archer's arrows, whereas Super M. DEF blocks magic attacks such as magicians using their skills.

Credits to KajitiSouls for this information. :D


There's a lefty Pianus and a right Pianus =O

HP: 24m/30m
Exp: 900k/1.3m
Spawn Times: 36 hours/24 hours
Magic Damage: ~3600/~4800
Touch Damage: ~4200/~5300
Attacking Speed: Slow/Spammy
Drops: Level 20 Skills/Level 30 Skills. Both drop the skills are SE, SS, Rush, BB, MR. All other drops are the same otherwise, as far as I can tell. Oh, and more often than not you'll get two elixirs drops =P
Summons: Both summon bombs that do 10k damage if they a'splode. They only a'splode if they have anywhere between 1-5000 HP left, so make sure to do over 10k damage to ensure survival.
Heal Skill: Self/Self + Bombs
Dispel and Seal: Cannot avoid/Only if you're hugging Pianus, or really close.
Super wdef and Super mdef: No difference. Be prepared to be annoyed if they constantly super wdef though.

Err, there seems to be a misunderstanding in the last bit. I meant that Righty Pianus will only dispel/seal you if you're very close or hugging it.

Pianus also drops Dragon Pulse. That's the one skill I forgot xD

Acim
2008-09-23, 05:24 AM
Err, there seems to be a misunderstanding in the last bit. I meant that Righty Pianus will only dispel/seal you if you're very close or hugging it.

Pianus also drops Dragon Pulse. That's the one skill I forgot xD

I need a bit more explaination. :(

So, right pianus only dispels/seals if you close to it, and left Pianus is unavoidable?

butterfλi
2008-09-23, 05:53 AM
I need a bit more explaination. :(

So, right pianus only dispels/seals if you close to it, and left Pianus is unavoidable?

Only left pianus dispels and seal you regardless (some say the right one does too but its very very rare). The way you "avoid" getting dispelled is by constantly hugging it ie constantly taking damage.

KajitiSouls
2008-09-23, 10:56 AM
Only left pianus dispels and seal you regardless (some say the right one does too but its very very rare). The way you "avoid" getting dispelled is by constantly hugging it ie constantly taking damage.

To my knowledge, constantly invoking "invincibility" of any form does not allow you to avoid non-damaging status infliction skills. I don't think lefty Pianus' seal/dispel is avoidable unless you were on the far left side of it? (I've never tried that lol) (Same thing can be said for Papulatus' stun, dispel and slow, unless you're outside the casting range) Righty Pianus' seal/dispel only happens if you're next to it or hugging it. So the rarity of that happening depends on how much you like to be hugging it!

butterfλi
2008-09-23, 11:23 AM
To my knowledge, constantly invoking "invincibility" of any form does not allow you to avoid non-damaging status infliction skills. I don't think lefty Pianus' seal/dispel is avoidable unless you were on the far left side of it? (I've never tried that lol) (Same thing can be said for Papulatus' stun, dispel and slow, unless you're outside the casting range) Righty Pianus' seal/dispel only happens if you're next to it or hugging it. So the rarity of that happening depends on how much you like to be hugging it!

i dont know about seal but i know that for stun and dispel, if you're in "invincible mode", you will not be affected by it.

you can see how hugging griffrey works
http://www.youtube.com/watch?v=jLjT9v7h6cw

when i dont hug griffrey, its constantly dispelling. but when i hug, im perfectly "safe" from dispels and stuns.

you can also see a paladin here hugging pianus and not getting sealed/stunned/dispel/etc
http://www.youtube.com/watch?v=VIx3fsskg28

KajitiSouls
2008-09-23, 11:52 AM
i dont know about seal but i know that for stun and dispel, if you're in "invincible mode", you will not be affected by it.

you can see how hugging griffrey works
http://www.youtube.com/watch?v=jLjT9v7h6cw

when i dont hug griffrey, its constantly dispelling. but when i hug, im perfectly "safe" from dispels and stuns.

Well duh, Griffey's status infliction attacks have damage included, and since those have to hit you for the status inflictions to work, of course you're immune. All status inflictions that have damage included have to hit you for damage or else they don't work. This includes Zakum's sealing lightning AoE.

If you can name an example that defies this, then I'll shut up.


you can also see a paladin here hugging pianus and not getting sealed/stunned/dispel/etc
http://www.youtube.com/watch?v=VIx3fsskg28

Ooh, interesting xD I learned something new today xD

But I still won't hug lefty Pianus when its alone because that seriously hurts way more.

1:52, 3:20, 4:18 the Paladin gets dispelled. The bump damage continues nonstop.

4:25 the Paladin gets sealed. Hmm...

Before you decide to reply without evidence, I would like to say all those times were when he was hugging Lefty Pianus.

butterfλi
2008-09-23, 01:37 PM
hmm. i dont know much about pianus since its never alive for me to kill lol. so i cant say anything about first hand experience with pianus since i have very little of it. i assumed that seal, dispel, stun, 1/1 etc is the same for all bosses.. because it would make sense. why would they make status infliction different from bosses to bosses? i really didnt expect that to be the case lol.

Slashermills2
2008-09-23, 07:27 PM
You still IGNORED MY POST...
WHY THE pineapple would you get SHADOW MESO? Its USELESS and pumpernickel -_-
Why would you get that POS skill instead of maxing Booster and Getting DS maxed for better Travel? you realize at maxed Booster is Faster than at 18

AGAIN MAXED BOOSTER gives you an INCREASED SPEED... why the pineapple would you NOT want that? why the hell would you want Shadow meso which is USELESS 100% useless
you ignored my post 2 times -_-

Corn
2008-09-23, 07:28 PM
Maxed booster is not faster than level 18 booster -_-. It only lasts longer.

Acim
2008-09-23, 07:31 PM
AGAIN MAXED BOOSTER gives you an INCREASED SPEED... why the pineapple would you NOT want that? why the hell would you want Shadow meso which is USELESS 100% useless
you ignored my post 2 times -_-

First of all, it does not give you increased speed, it adds a whole 20 seconds to max booster. Also, you need those points in Shadow Meso to unlock a different skill, I believe. Third and finally, someone suggested a better hermit build which I will add in as another option and edit the original.

I currently have loads of homework. I hope I can clean this up before the event ends.

Acim
2008-09-23, 07:45 PM
-Fixed Pianus info
-Fixed first job Build A

To do:

-Compare assassins to other classes in terms of damage
-Better FAQs/pros and cons
-Fix Build A for third job
-Make better equips guide + more calculations
-Add pictures


Comments on the Build A, anyone? I wanna know if I improved.

EDIT: Double post. Darn. =\

GummyBear
2008-09-24, 12:55 AM
IMO Dexless thieve needs a different strategy when it comes to gears. If you're out to get good gears, make sure you get the best attack gears, and dont worry too much about the lucks on them. Dont settle for 3 attk 8 lucks PAC when there's a 4 attk 2 lucks PAC available.

Also, I think the max DS build (A) is probably the best way to go nowaday. Another thing, dont bother with 1 avenger max SP as the last 5 points of SP gives 2% damage boost each, rather than 1% for the first 25 points.

RoxStarz
2008-09-24, 09:47 AM
IMO Dexless thieve needs a different strategy when it comes to gears. If you're out to get good gears, make sure you get the best attack gears, and dont worry too much about the lucks on them. Dont settle for 3 attk 8 lucks PAC when there's a 4 attk 2 lucks PAC available.

Also, I think the max DS build (A) is probably the best way to go nowaday. Another thing, dont bother with 1 avenger max SP as the last 5 points of SP gives 2% damage boost each, rather than 1% for the first 25 points.

One avenger gives you the ability to aggro groups of monsters. It is a worthwhile investment to put your 1st sp into it. You aren't going to really use shadow partner until its maxed anyways, and putting that 1 sp into avenger won't change how soon you go from 1 min to 2 min to 3 min shadow partner. The bump points are 11 and 21. The 1 extra skill point into shadow partner would put you at 10 shadow partner then 13 shadow partner, 19 shadow partner then 22 shadow partner. 2% more dmg later in the build progression for a skill that you aren't going to use until its maxed anyways is hardly enough reason to not get 1 avenger.

Acim
2008-09-24, 04:15 PM
-Fixed Pianus info
-Fixed first job Build A
-Made better Equips guide, still improving

To do:

-Compare assassins to other classes in terms of damage
-Better FAQs/pros and cons
-Fix Build A for third job
-more calculations
-Add pictures

Comments on the Build A, anyone? I wanna know if I improved. Also, tell me if the equips guide is any better.

KajitiSouls
2008-09-24, 06:03 PM
-Fixed Pianus info

No you didn't? Sorry for being a thorn in the side xD Butterfli and I came to an agreement about what's correct ... I hope.

Only left pianus dispels and seal you regardless (some say the right one does too but its very very rare). The way you "avoid" getting dispelled is by constantly hugging it ie constantly taking damage.


To my knowledge, constantly invoking "invincibility" of any form does not allow you to avoid non-damaging status infliction skills. I don't think lefty Pianus' seal/dispel is avoidable unless you were on the far left side of it? (I've never tried that lol) (Same thing can be said for Papulatus' stun, dispel and slow, unless you're outside the casting range) Righty Pianus' seal/dispel only happens if you're next to it or hugging it. So the rarity of that happening depends on how much you like to be hugging it!


i dont know about seal but i know that for stun and dispel, if you're in "invincible mode", you will not be affected by it.

you can see how hugging griffrey works
http://www.youtube.com/watch?v=jLjT9v7h6cw

when i dont hug griffrey, its constantly dispelling. but when i hug, im perfectly "safe" from dispels and stuns.

you can also see a paladin here hugging pianus and not getting sealed/stunned/dispel/etc
http://www.youtube.com/watch?v=VIx3fsskg28


Well duh, Griffey's status infliction attacks have damage included, and since those have to hit you for the status inflictions to work, of course you're immune. All status inflictions that have damage included have to hit you for damage or else they don't work. This includes Zakum's sealing lightning AoE.

If you can name an example that defies this, then I'll shut up.



Ooh, interesting xD I learned something new today xD

But I still won't hug lefty Pianus when its alone because that seriously hurts way more.

1:52, 3:20, 4:18 the Paladin gets dispelled. The bump damage continues nonstop.

4:25 the Paladin gets sealed. Hmm...

Before you decide to reply without evidence, I would like to say all those times were when he was hugging Lefty Pianus.


hmm. i dont know much about pianus since its never alive for me to kill lol. so i cant say anything about first hand experience with pianus since i have very little of it. i assumed that seal, dispel, stun, 1/1 etc is the same for all bosses.. because it would make sense. why would they make status infliction different from bosses to bosses? i really didnt expect that to be the case lol.
What you said here is correct:

I need a bit more explaination. :(

So, right pianus only dispels/seals if you close to it, and left Pianus is unavoidable?






Comments on the Build A, anyone? I wanna know if I improved. Also, tell me if the equips guide is any better.

EDIT: nvm

Acim
2008-09-24, 06:49 PM
EDIT: nvm

Hate to be a thorn in your side, but I can't understand all this! :( Is the thing in my guide correct or what you quoted? So many opinions. I'll resort to youtube videos.

GummyBear
2008-09-24, 07:44 PM
One avenger gives you the ability to aggro groups of monsters. It is a worthwhile investment to put your 1st sp into it. You aren't going to really use shadow partner until its maxed anyways, and putting that 1 sp into avenger won't change how soon you go from 1 min to 2 min to 3 min shadow partner. The bump points are 11 and 21. The 1 extra skill point into shadow partner would put you at 10 shadow partner then 13 shadow partner, 19 shadow partner then 22 shadow partner. 2% more dmg later in the build progression for a skill that you aren't going to use until its maxed anyways is hardly enough reason to not get 1 avenger.

I dont know about you, but I used 21 SP at viking/dt before. Now, there're better training grounds, so I dont see the need to group monsters together in places like hoodoo etc. Also, mobbing IMO is a joke for early hermithood. We have nothing but L7 for attack, and mobbing a group of strong monsters (for that level) like viking without proper sniping spots is IMO not a good idea until at least you have maxed SP. Otherwise, mobbing a 1-2hko monsters is a waste, since you can probably kill them faster without mobbing.

The thing with SP is that if you're going pure SP, at level 78, you're doing 1% more damage than those with 1 avenger. At level 79, you're doing 2% more damage, and I dont know about you, but IMO, that's alot, especially for a dexless sin. Further more, from what I can see, avenger is mostly just for show in the first 10 hermit levels. I cant really find a situation where 1 avenger stands out.

Edit:

As for early sin build, I would just max L7 ASAP as a dexless sin. The reason for that is you generally have enough money for pots nowaday. Back in the old days, where L7 was in its old format, I survived unfunded going L7 first easily. We all know L7 relies on luck and weapon attack, and it has its own mastery, something no other class has. Only mages come close with their m-claw. You need to capitalize on that benefit ASAP especially for dexless as you can get amazing damages very early. After that, I would go for keen eyes (extending the range), and then max DS and then Nimble body to 10 (not including any prereqs).

KajitiSouls
2008-09-24, 08:41 PM
Hate to be a thorn in your side, but I can't understand all this! :( Is the thing in my guide correct or what you quoted? So many opinions. I'll resort to youtube videos.

Srryz xD I'll try to make it a bit simpler...

http://www.youtube.com/watch?v=VIx3fsskg28


1:52, 3:20, 4:18 the Paladin gets dispelled. The bump damage continues nonstop.

4:25 the Paladin gets sealed. Hmm...

Hope that's good enough to get the point across xD

Acim
2008-09-25, 05:41 AM
K, thanks for the info. Updating~

By the way, added some equip picutres from the Sauna. Still adding more.

RoxStarz
2008-09-26, 09:25 AM
[QUOTE=GummyBear;70272]I dont know about you, but I used 21 SP at viking/dt before. Now, there're better training grounds, so I dont see the need to group monsters together in places like hoodoo etc. Also, mobbing IMO is a joke for early hermithood. We have nothing but L7 for attack, and mobbing a group of strong monsters (for that level) like viking without proper sniping spots is IMO not a good idea until at least you have maxed SP. Otherwise, mobbing a 1-2hko monsters is a waste, since you can probably kill them faster without mobbing.

The thing with SP is that if you're going pure SP, at level 78, you're doing 1% more damage than those with 1 avenger. At level 79, you're doing 2% more damage, and I dont know about you, but IMO, that's alot, especially for a dexless sin. Further more, from what I can see, avenger is mostly just for show in the first 10 hermit levels. I cant really find a situation where 1 avenger stands out.

QUOTE]

I started using SP for training when it was lvl 21 (3 min shadow partner). Before that is was pretty much useless and used more for show.

I used Avenger all the time when it was lvl 1. It definitely wasn't the greatest of skills at lvl 1, but it could do two things that l7 couldn't do. It could aggro 4 enemies at once and it could go through terrain.

If you found a monster that you couldnt hit with L7 and it wasn't interested in coming towards you, you could use your lvl 1 avenger to aggro it and its on its way.

I used Avenger all the time to aggro several enemies and get them coming towards me in a train like manner, and I could sit in the corner and cut them down one at a time while they continued their trek towards me.

When it comes to 1% more dmg, or a new skill that provides new abilities that you wouldn't have otherwise, I would again choose to go 1 avenger right off the bat in building a Hermit.

GummyBear
2008-09-26, 09:46 AM
I guess it all comes down to play style and preferences. For me, I stayed at zombie, and I never find avenger any useful. When I could, I moved onto Viking. Back then, there's the left/right hitbox glitch and avenger was really good, but now, there're options like hoodoo/voodoo, FOG, etc that you hardly need to use avenger, and thus I would opt for 1% increase in damage at level 78 and 2% at level 79 just to get out of the "hell levels" ASAP. Beside, during that time, dexless hermit are still somewhat at their peak of their power, so I'd prefer to not waste time on avenger when I could L7 for more damage.

RoxStarz
2008-09-26, 02:52 PM
I guess it all comes down to play style and preferences. For me, I stayed at zombie, and I never find avenger any useful. When I could, I moved onto Viking. Back then, there's the left/right hitbox glitch and avenger was really good, but now, there're options like hoodoo/voodoo, FOG, etc that you hardly need to use avenger, and thus I would opt for 1% increase in damage at level 78 and 2% at level 79 just to get out of the "hell levels" ASAP. Beside, during that time, dexless hermit are still somewhat at their peak of their power, so I'd prefer to not waste time on avenger when I could L7 for more damage.

just for your info dexless can't viking because they can't hit them until the mid 80's.

I don't gauge how effective my attack is by dmg, but by how many hits it takes to kill an enemy. Do you really think 1% dmg is going to turn a monster that was a 2hko into a 1hko? I found that the best thing lvl 21 avenger did was bring stability to those monters that you almost 1hko. The avenger adds enough umph to get over the hump and make a consistent 1hko. An extra 1 or 2 % on that attack isn't going to make any difference.

Maybe you didn't use Avenger much, but then again, how long were you in your 70's? I was lvl 7x for along long time. I found many places to use it. I even used it on voodoo/hoodoo. Why did I use it there? When they spawn you can shoot one avenger and it aggroes all 4 voodoo or hoodoo, and they start to slowly walk toward you. You can then just sit there and blast away. Much less running and more efficient killing.

From what I can gather is you never used 1 avenger going through your 7x levels so you don't know how useful it could have been to you. It was a nice skill to have and was well worth the 1% or 2% less dmg that l7 did.

Acim
2008-09-27, 05:21 PM
Updating some more. Should I add a motivation section?

EDIT: pineapple. pineapple pineapple pineappleity pineapple. I wrote up a whole new section, put it tons of pictures, etc. Then accidentally closed the tab. Goodbye goodness.

Did:
-Added pictures for Equips guide

To do:

-Compare assassins to other classes in terms of damage
-Better FAQs/pros and cons
-Fix Build A for third job
-more calculations
-Add more pictures?

Corn
2008-09-27, 08:19 PM
-Color your text to make it prettier?

0mgP1r4tes
2008-09-27, 10:44 PM
Uh....
"Showdown" = Taunt now


Things that will never happen: A Choas scrolled Facestomper/Pink Gaia Cape/Glove.

http://i55.photobucket.com/albums/g138/sofabolous/Maple0007.jpg

and

http://i35.tinypic.com/168sn6b.jpg

and

http://i37.tinypic.com/2cgg0uo.jpg

I think Ive made my point


Zakum is one of the two major major bosses of GMS today. After doing the chain of quests/stages, you can enter Zakum's Altar with a party. I'm not sure how the runs go, but I believe you start of running to the right side. Someone will drop and Eye of Fire on the altar. Zakum will be summoned and you kill away. First, kill his arms on the right side. Run over to the left side (never Flash Jump in here) and kill the rest of the arms. Some people prefer the leave the arm right below the top left arm for a bit. This arm just curses you, so you can go AFK to take a potty break. When ready, you'll kill the final arm. Then you can start hurting Zakum's body. His body has 3 forms. First form has a (I believe) green HP bar. After the first form, a second will appear, slightly more cracked than the first. This has a yellow HP bar. Finally, the final form with a red HP bar will appear. After that, you've killed him! Zakum Helmets are sold to players for around 50m and his drops are worth a pretty penny too. You will get a share of the profit made from his drops. It's best to go with people you know so you don't get scammed.
Its not really a chain of quests, its only two
Most smart squads will start on the left side and kill the curse arm, so the attacking party Bishop can Gen arms. Then go right side and kill the healing arm (work bottom to top) go back over to left side and kill top arm. Save the bottom right arm til everyone alt tabs. Come back and finish the Rock off
Drops are crap. The skillbooks he drops are worthless, and he hardly drops equips


First of all, it does not give you increased speed, it adds a whole 20 seconds to max booster. Also, you need those points in Shadow Meso to unlock a different skill, I believe. Third and finally, someone suggested a better hermit build which I will add in as another option and edit the original.
Wrrrrroooooooooonnnnnnnnnnnnnnnnngggggggggggggg. I dont have a single point in Shadow Meso, yet I have access to every Thief / Assassin / Hermit / Nightlord skill in the game (except Double Stab and Shadow Meso).

Why is an Assassin telling people how to make a Hermit / Nightlord?

Maxed Booster synches with maxed Haste, which means you can put them on a macro together (as they run out at the same time)


Most of the content in here is irrelevant to being a dexless sin and more to do with being a sin in general. If you want to write a guide for dexless sins, you don't really need to make a section for skill builds and training spots, unless they are for some reason different than what other sins would train on.
AGREED

Seriously, its filler.....its all filler.


Erm, yeah. Legal crap first. If you wanna take my guide and post it somewhere else, PM me for
permission and wait until I say yes or no. And if I say you can put it somewhere, be sure to give me credit.

Give you credit for what? Collecting info from other people and sites? I dont even get it.....you took almost more than half your guide from other peple and places. Hell I could take builds and comments from tons of people, put it together and credit them, and call it a guide. This isnt a guide, its a collection of info from TONS of different people

Skill lists are from Hidden-Street.net
Skill builds.... same as being any kind of Sin. What does it have to do with being dexless?
Bossing Section.... most of the correct info was from people who corrected you. And again, it has nothing to do with being dexless?
Pros and Cons.....same for any Sin, what does it have to do with being dexless?
Damage Calcs... nothing new there, maybe post why dexless > normal dex? Show evidence?
Nightlord skillbook locations and builds......once again, not even yours. And once again, what does it have to do with being dexless?

So take out all that crap that you didnt even do, and all the stuff that doesnt have to do with being dexless....and you are left with less than half of what you have now

Funny how my Infighter guide, which is one of the most complete Infighter guides that has been made thus far (compared to SP.net, Basil, SW.net, MapleTip.com, etc etc you get my point), wasnt accepted....but this was.....hmmmmm

0mgP1r4tes
2008-09-27, 11:03 PM
uh......whoops

butterfλi
2008-09-27, 11:16 PM
so i just read your section about bosses and you need a lot of work on that. different classes are need to apply different techniques to killing papulatus. pap solo is generally done only with mid to high level 4th jobbers or later 3rd jobber with apples. you cant just say "pin it to wall and mindlessly kill" because you'll surely die. NLs make use of dark sight for 2nd body, flash jump for 4k bombs if they dont have enough hp, etc.

zakum--saying "im not sure how zakum works" discredits you. if people know you dont know what youre talking about, why would they listen to you? whats worse is that you go on to say "i think you do it like this...". at that point, you are misinforming people.

you should either research how particular bosses work, or remove that boss section completely. because "how to kill boss" is not very relevant to dex and star thieves.

0mgP1r4tes
2008-09-27, 11:27 PM
so i just read your section about bosses and you need a lot of work on that. different classes are need to apply different techniques to killing papulatus. pap solo is generally done only with mid to high level 4th jobbers or later 3rd jobber with apples. you cant just say "pin it to wall and mindlessly kill" because you'll surely die. NLs make use of dark sight for 2nd body, flash jump for 4k bombs if they dont have enough hp, etc.

zakum--saying "im not sure how zakum works" discredits you. if people know you dont know what youre talking about, why would they listen to you? whats worse is that you go on to say "i think you do it like this...". at that point, you are misinforming people.

you should either research how particular bosses work, or remove that boss section completely. because "how to kill boss" is not very relevant to dex and star thieves.
Part of my point I made above, half of this stuff has nothing to do with being dexless. And an Assassin is giving advice on bossing and Hermit / Nightlord skills? He probably hasnt even gone to any of these bosses, much less on a Hermit / Nightlord

GummyBear
2008-09-29, 02:31 AM
just for your info dexless can't viking because they can't hit them until the mid 80's.

I wasnt dexless. Just pointed out my training areas back then, and I am comparing that to now.


I don't gauge how effective my attack is by dmg, but by how many hits it takes to kill an enemy. Do you really think 1% dmg is going to turn a monster that was a 2hko into a 1hko? I found that the best thing lvl 21 avenger did was bring stability to those monters that you almost 1hko. The avenger adds enough umph to get over the hump and make a consistent 1hko. An extra 1 or 2 % on that attack isn't going to make any difference.

It depends on where you're training. I've seen 7x does 1-2hko at voodoo IIRC, and IMO, the extra 1-2% gives you more 1hko chances. By the time you had 21 avenger, you would've already maxed out SP...


Maybe you didn't use Avenger much, but then again, how long were you in your 70's? I was lvl 7x for along long time. I found many places to use it. I even used it on voodoo/hoodoo. Why did I use it there? When they spawn you can shoot one avenger and it aggroes all 4 voodoo or hoodoo, and they start to slowly walk toward you. You can then just sit there and blast away. Much less running and more efficient killing.

On the contrary, I use avenger alot more than you think. I used to train at places like DT, viking, where avenger helps heap in mob gathering. But nowaday, there're better training grounds.


From what I can gather is you never used 1 avenger going through your 7x levels so you don't know how useful it could have been to you. It was a nice skill to have and was well worth the 1% or 2% less dmg that l7 did.

You're assuming too much. Either way, there's no right or wrong, it came down to personal preferences. But yeah, I got 13 FJs before I got SP, simply because I was bored with MS and I wanted to hunt bosses (MM and Jr Rog), so yeah, I walk around with 5 avengers first. If you like avenger that much, go for it, or if you're into damage, which is probably the reason why you're building a dexless sin in the first place, then go for max SP. There's no right or wrong. :f3:

0mgP1r4tes
2008-09-29, 02:49 AM
There's no right or wrong. :f3:
But there is efficent and being inefficent. Some people dont just "screw around in MS and boss" like you did. Some want to hit 120 asap. Speaking from experience, FJ and Avenger should in no way take priority over getting a 3minute Shadow Partner. Once you get that 180 second SP, get a decnt FJ for mobility and Avenger for mobbing

And I just looked at your training spots for 70~80. Newties? Are you kidding me? The sheer level difference would kill your damage.

butterfλi
2008-09-29, 03:57 AM
Once you get that 180 second SP, get a decnt FJ for mobility and Avenger for mobbing

you shouldnt even do that. its like crusader with their level 21(?) combo. just because they first get 5 orbs, doesnt mean damage is very good. 1 avenger or 5 avenger and 1 FJ is fine but no more in those two skills until sp is maxed. at 7x, im sure you still miss newties lol.

GummyBear
2008-09-29, 07:32 AM
But there is efficent and being inefficent. Some people dont just "screw around in MS and boss" like you did. Some want to hit 120 asap. Speaking from experience, FJ and Avenger should in no way take priority over getting a 3minute Shadow Partner. Once you get that 180 second SP, get a decnt FJ for mobility and Avenger for mobbing

If you're going to quote me, at least quote my points I tried to make. We were talking about 1 avenger max SP vs max SP 1 avenger. You quoted an insignificant reply to an insignificant point, and yet missed out on the whole discussion between myself and Roxstarz, which made your reply pretty off.


And I just looked at your training spots for 70~80. Newties? Are you kidding me? The sheer level difference would kill your damage.

I am not the topic starter, so if you're referring to his point, then make it clear and separate. Otherwise, quote the section I said so.

0mgP1r4tes
2008-09-29, 01:05 PM
If you're going to quote me, at least quote my points I tried to make. We were talking about 1 avenger max SP vs max SP 1 avenger. You quoted an insignificant reply to an insignificant point, and yet missed out on the whole discussion between myself and Roxstarz, which made your reply pretty off.
I said speaking from experience. I was referring to my own time as a Hermit. Everyone has their own way. I was in no way referring to your guys' discussion. I was simply stating what I did and what worked for me


I am not the topic starter, so if you're referring to his point, then make it clear and separate. Otherwise, quote the section I said so.
Did you post training areas for 70 to 80? No you didnt. If you cant figure out that I was referring to the topic starter, then there is no hope for you

Acim
2008-09-29, 03:41 PM
Uh....
"Showdown" = Taunt now

Okay, thank you for that information. I will update when I get back.

http://i55.photobucket.com/albums/g138/sofabolous/Maple0007.jpg

and

http://i35.tinypic.com/168sn6b.jpg

and

http://i37.tinypic.com/2cgg0uo.jpg

I think Ive made my point

"Never happen" was an exaggeration. It's very unlikely the average person, even with 2b + fundings will be able to create/afford one of those. If it was really going to "never happen", I wouldn't have put it in. I guess it was silly of me to say Never going to happen, maybe I will change that.


Its not really a chain of quests, its only two
Most smart squads will start on the left side and kill the curse arm, so the attacking party Bishop can Gen arms. Then go right side and kill the healing arm (work bottom to top) go back over to left side and kill top arm. Save the bottom right arm til everyone alt tabs. Come back and finish the Rock off
Drops are crap. The skillbooks he drops are worthless, and he hardly drops equips

Thanks for the information, again. I'll update that as well. But I just wanted to note that in most guilds I see and most people I talk to, you still get a decent amount of pay for Zakuming. If I'm not mistaken, members of KoM and other Zakuming guilds these days (referring to Scania at least) are getting upwards of 75m per run. For less than half an hour of work, that isn't bad.


Wrrrrroooooooooonnnnnnnnnnnnnnnnngggggggggggggg. I dont have a single point in Shadow Meso, yet I have access to every Thief / Assassin / Hermit / Nightlord skill in the game (except Double Stab and Shadow Meso).

Why is an Assassin telling people how to make a Hermit / Nightlord?

Maxed Booster synches with maxed Haste, which means you can put them on a macro together (as they run out at the same time)

Again, thanks for the info. The guide isn't great, I understand that, but by the time I fix it all up maybe someone will be helped from it.

On another note, my main is an assassin. It doesn't mean I haven't played a hermit/night lord, so stop assuming. In fact, I have experienced a dexless Night Lord, although I have only ever trained a dexless up to level 110ish, which explains my lack of knowledge of Night Lord skills. (I ended up trying all other classes before coming back to assassins, by which time I'd relealized my character was horrible and remade it.)

AGREED

Seriously, its filler.....its all filler.

A dexless sin is still a sin. If it was only about being dexless, this guide would consist of an equips guide, and a short, simple AP allocation section. Maybe some calculations, and maybe a training places guide.

Give you credit for what? Collecting info from other people and sites? I dont even get it.....you took almost more than half your guide from other peple and places. Hell I could take builds and comments from tons of people, put it together and credit them, and call it a guide. This isnt a guide, its a collection of info from TONS of different people

Skill lists are from Hidden-Street.net
Skill builds.... same as being any kind of Sin. What does it have to do with being dexless?
Bossing Section.... most of the correct info was from people who corrected you. And again, it has nothing to do with being dexless?
Pros and Cons.....same for any Sin, what does it have to do with being dexless?
Damage Calcs... nothing new there, maybe post why dexless > normal dex? Show evidence?
Nightlord skillbook locations and builds......once again, not even yours. And once again, what does it have to do with being dexless?

So take out all that crap that you didnt even do, and all the stuff that doesnt have to do with being dexless....and you are left with less than half of what you have now

It is a guide. Guides GUIDE you. This may not guide people very well yet, but it's still a guide. Not to mention, not everything was taken from the places you listed. Especially the bossing section. If I am correct, only ONE SECTION had info taken from someone else. Soon to be two, thanks for the Zakum information. Even then, I still wrote up the dang thing. Now, let's look at your infighter guide, shall we? I see you took information from people. So, take out everything that you learned from another source, like you told me to, and you're left with basically nothing, as am I. Everyone learns from something. Especially infighters, any person who plays only GMS has no experience with an infighter, so they couldn't have just magically learned all the skills and such without looking them up. I find some of your "flames" to be quite hypocritical.

Funny how my Infighter guide, which is one of the most complete Infighter guides that has been made thus far (compared to SP.net, Basil, SW.net, MapleTip.com, etc etc you get my point), wasnt accepted....but this was.....hmmmmm

Okay, you're infighter guide is so awesome. Wahoo. So you come to the worst guide on SP and decide to flame it for everything that it has wrong? I don't mind you giving me the information. What I mind is you using offensive/foul language to tell me things that you could have said otherwise. Let's take an example. "Why is an Assassin telling people how to make a Hermit / Nightlord?" Okay, so that wasn't so hurtful. But it was assuming and accusing. You could have simply said "Maybe you should get a little more experience with Night Lords/Hermits before making a guide."

In short, thanks for the information, but ease up on the anger in the comments. O_o

I'm out tonight, can't work on this. (For people to know, this guide was created not to win the contest but to help people, so I don't care whether or not it's done by the date. Which it will not be.) Just wanted to respond to you, Dae. Answers in the quote....

0mgP1r4tes
2008-09-29, 03:50 PM
I wasnt saying that attackers arent paid well, Im responding to when you said "his drops are worth a pretty penny too". They arent. If you are lucky enough to get a Craven or Pinaka, yea then thats alot of mesos right there. But the majority of what he drops is worthless, mainly because Zakum has been made into a business and is killed many times a day.

Attackers are mainly paid off of money from the buyers

Kawasari Mimoto
2008-09-29, 03:56 PM
Regarding some things on here, I want to say that ...most Zakum drops aren't worth very much, unless you consider 5m on average = a lot, then sure. Cravens are worth ranging from 50m+ to... 220m+, even more possibly, depending on your server.

Acim
2008-09-29, 03:56 PM
I wasnt saying that attackers arent paid well, Im responding to when you said "his drops are worth a pretty penny too". They arent. If you are lucky enough to get a Craven or Pinka, yea then thats alot of mesos right there. But the majority of what he drops is worthless, mainly because Zakum has been made into a business and is killed many times a day.

Attackers are mainly paid off of money from the buyers

Oh, well then. Sorry for the misunderstanding. I'll need to change that too then. Thanks.

butterfλi
2008-09-29, 06:26 PM
A dexless sin is still a sin. If it was only about being dexless, this guide would consist of an equips guide, and a short, simple AP allocation section. Maybe some calculations, and maybe a training places guide.

you shouldve titled your guide "guide for the sin" and then talk about "dexless sin" as a subsection because "dexless sin" is a branch of "sin", not the other way around. its not easy to make a guide about dexless sins. you can probably say all you need to say in about 2 paragraphs. ive gave thought to this before i wrote my dex guide (http://www.southperry.net/forums/showthread.php?t=3191) which is why i decided to expand it to low/no dex, how to scroll for needed equipment, and how to raise money to be no/low dex.

the important things to note are relevancy, cohesion, and accuracy in both title, topic, and subject. good writing is treated as a work of art, like a song or a painting. including things that arent relevant to a work of writing is like adding a note that throws a song out of beat, or a smudge that ruins a painting.

GummyBear
2008-09-29, 07:27 PM
I said speaking from experience. I was referring to my own time as a Hermit. Everyone has their own way. I was in no way referring to your guys' discussion. I was simply stating what I did and what worked for me

And the point of quoting my sentence is?


Did you post training areas for 70 to 80? No you didnt. If you cant figure out that I was referring to the topic starter, then there is no hope for you

If you cant bother to make your post clear, then dont even try to sound smart covering it. Try reading your post again, and the way you present it, and then perhaps you may learn a thing or two about stating a point and who it was supposed to refer to.

RoxStarz
2008-09-29, 11:13 PM
I wasnt dexless. Just pointed out my training areas back then, and I am comparing that to now.

This is a dexless sin guide ;) Just letting you know that Dexless Sins can't hit Vikings at 80. Many people don't know that. That is one of the few times that Dexless Sins lack of accuracy holds them back, not that it really holds them back because Wolf Spiders is a much better place to hunt for Ilbis anyways.




It depends on where you're training. I've seen 7x does 1-2hko at voodoo IIRC, and IMO, the extra 1-2% gives you more 1hko chances. By the time you had 21 avenger, you would've already maxed out SP...


OK, I am not sure what you mean by these comments. I don't understand where 21 avenger and maxed sp comes into play, because I am clearly advocating 1 avenger and max sp.

That is exactly what it is too, your opinion. That extra 1-2% damage doesn't really give you that much extra chance to ohko. Dexless Sins already have enough Juice in their hit that they should be doing enough dmg to almost ohko a voodoo every time. Simply turning on shadow partner should be enough to get over the hump and make a consistent ohko. When you are getting a consistent ohko every time that 1-2% extra dmg won't make a difference. Maybe I need to pull out some math, but I will save that for another rebuttal.

On another note, it took me 6 months to get through the 7x's. It was nice having that extra skill. If I would have found a certain place that didn't need it and grinded constantly until I maxed sp, never went anywhere else, never explored, etc etc, then I can see passing up avenger. But as it is, you can get another skill practically painlessly without waiting 10 more lvls, and that other skill has practical game value even though it doesn't do a ton of dmg at lvl 1. Don't underestimate Avengers ability to go through stuff.



On the contrary, I use avenger alot more than you think. I used to train at places like DT, viking, where avenger helps heap in mob gathering. But nowaday, there're better training grounds.

What lvl are you? Maxed avenger and maxed sp is an awesome skill. I use Avenger all the time in training (except boss hunting). When you can gather a spawn together avenger does more dmg than lucky 7. And if you know how to do it you can hunt for ilbi at Wolf Spider almost exclusively using Avenger.



You're assuming too much. Either way, there's no right or wrong, it came down to personal preferences. But yeah, I got 13 FJs before I got SP, simply because I was bored with MS and I wanted to hunt bosses (MM and Jr Rog), so yeah, I walk around with 5 avengers first. If you like avenger that much, go for it, or if you're into damage, which is probably the reason why you're building a dexless sin in the first place, then go for max SP. There's no right or wrong. :f3:

Maybe I am, and your right, it all comes down to personal preference. There are efficient builds and inefficient builds though. All I can do is cringe at your getting 13 fj first. Getting one avenger hardly even affects your dmg at all.

I actually didn't get a dexless sin for the reasons you stated. I didn't know anything about Maple Story two years ago when I started playing and it is kind of the build that I ended up with talking to the friends that got me started playing the game. If you want to know how clueless I was I was almost lvl 30 when I figured out you could jump shoot to avoid punching the enemies....

GummyBear
2008-09-30, 12:26 AM
This is a dexless sin guide ;)

Forgot that (not so) tiny detail, my bad. Nowaday, as stated before, there're much better training grounds than Viking.


OK, I am not sure what you mean by these comments. I don't understand where 21 avenger and maxed sp comes into play, because I am clearly advocating 1 avenger and max sp.

Perhaps it's a mistype from a point you made. You did type 21avenger, but meh, typo I guess.


Maybe I am, and your right, it all comes down to personal preference. There are efficient builds and inefficient builds though. All I can do is cringe at your getting 13 fj first. Getting one avenger hardly even affects your dmg at all.

Let see, I quit for a long long while due to work, hobby and other interests. Then I came back every blue moon messing around for a bit, hence the 5 avenger FJ build. It 's good enough for me to scan all 20 rog channels, then log off. Much later, I got back to it again, training at viking (during the left/right glitch), which avenger is just plain awesome. 5 avenger 21 sp was pretty good at viking then, coz of mobbing. Nowaday, I am hibernating at 105.

I guess it concludes to if the only thing you want is power, get SP first. I find that build suits dexless more.

RoxStarz
2008-10-01, 07:05 PM
Perhaps it's a mistype from a point you made. You did type 21avenger, but meh, typo I guess.


Ya, if I typed 21 avenger it would be a typo.



Let see, I quit for a long long while due to work, hobby and other interests. Then I came back every blue moon messing around for a bit, hence the 5 avenger FJ build. It 's good enough for me to scan all 20 rog channels, then log off. Much later, I got back to it again, training at viking (during the left/right glitch), which avenger is just plain awesome. 5 avenger 21 sp was pretty good at viking then, coz of mobbing. Nowaday, I am hibernating at 105.

I guess it concludes to if the only thing you want is power, get SP first. I find that build suits dexless more.

I will readily admit that max flash jump is a great skill. But more important than "having more power" is effective training. Getting Shadow Partner to 21 (three min), and then max shadow partner is the skill that will allow any Hermit to attack the higher lvl monsters. Who wants to sit at hoodoo/voodoo for 5 more lvls than they have to? Once you got decent shadow partner you can attack the monsters that give 1200 and 1300 xp. The "Power build' has its advantages, and I grant the "twink around" build has its advantages too, but it will be longer to lvl if you choose the "twink around" build.