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View Full Version : Odd Party-Cleric/Priest build I made, opinions/comments please.



Kawasari Mimoto
2008-09-12, 03:38 PM
LUKless Cleric/Priest, but I plan to Kerning PQ, Ariant Coliseum, Monster Carnival and LMPQ most of my way through to 3rd job! From 3rd job is when I party 99.99% of the time. ;] Before you say that I am an idiot for maxing Invincible and not putting any points into Bless, it's because maxed Invincible helps more at Monster Carnival, since I'll be taking a lot of bump-damage. That and the chances of seeing DEXless Warriors there are slim, and there will be mostly DEXless or regular-DEX Sins there, and they sure don't need the extra accuracy. >_> I maxed Tele after I maxed Bless since I'm a party/PQ-Cleric, go figure.

Also, I've had experience of playing a Cleric, I have a lv 5X low-LUK Cleric, and a lv 4X LUKless one (female).



Kuralii [Cleric]

Lv 30: 1 Teleport (1)
Lv 31: 3 Heal (3)
Lv 32: 3 Heal (6)
Lv 33: 3 Heal (9)
Lv 34: 3 Heal (12)
Lv 35: 3 Heal (15) [Lv 16 Heal costs -24 MP, where as Lv 15 Heal costs -12 MP, so I stopped here for a bit1 MP-Eater since it's "Passive", and it restores MP.]
Lv 36: 1 MP Eater (1), 2 Teleport (3) [Wanted a couple points in Tele to use less MP per cast]
Lv 37: 3 Heal (18)
Lv 38: 3 Heal (21)
Lv 39: 3 Heal (24)
Lv 40: 3 Heal (27)
Lv 41: 3 Heal (MAXED)
Lv 42: 3 Invincible (3)
Lv 43: 3 Invincible (6)
Lv 44: 3 Invincible (9)
Lv 45: 3 Invincible (12)
Lv 46: 3 Invincible (15)
Lv 47: 3 Invincible (18)
Lv 48: 2 Invincible (MAXED), 1 Bless (1) [Got maxed Invin ASAP for Monster Carnival and Ludi-Maze PQ]
Lv 49: 3 Bless (4)
Lv 50: 3 Bless (7)
Lv 51: 3 Bless (10)
Lv 52: 3 Bless (13)
Lv 53: 3 Bless (16)
Lv 54: 3 Bless (19)
Lv 55: 1 Bless (MAXED), 2 Teleport (5) [-is a "support" cleric-. Figured I maxed Bless after for PQs.]
Lv 56: 3 Teleport (8)
Lv 57: 3 Teleport (11)
Lv 58: 3 Teleport (14)
Lv 59: 3 Teleport (17)
Lv 60: 3 Teleport (MAXED)
Lv 61: 3 MP Eater (4)
Lv 62: 3 MP Eater (7)
Lv 63: 3 MP Eater (10)
Lv 64: 3 MP Eater (13)
Lv 65: 3 MP Eater (16)
Lv 66: 3 MP Eater (19)
Lv 67: 1 MP Eater (MAXED), 2 Holy Arrow (2)
Lv 68: 3 Holy Arrow (5)
Lv 69: 3 Holy Arrow (8)
Lv 70: 3 Holy Arrow (11) [Maxed HA < Lv 1 Shining Ray, gglol]




This is when things gets a bit weird. I'm doing something completely awkward from the ordinary Priests (yes, I've seen other builds). I wanted at least 1 point in ER since it's Passive and I figured 1 point into it is enough. I also didn't max SR asap after Holy Symbol either, but that's because at 8X-9X, I'll be at Gobies and Himes, spamming Bless and HS, if I SR'ed, it'd only be to lure. Everything else regarding late lv-11 Dispel, Lv 15 Dragon, maxed Mystic Door, or a crap-level Doom is explained later on as you read.


Kuralii [Priest]

Lv 71: 1 Elemental Resistance (1)* [I figured even at lv 1, since it's "Passive", it'll help anyways, though there aren't many monsters that does elem. dmg]
Lv 72: 3 Dispel (3)
Lv 73: 1 Mystic Door (1), 2 Holy Symbol (2)
Lv 74: 3 Holy Symbol (5)
Lv 75: 3 Holy Symbol (8)
Lv 76: 3 Holy Symbol (11)
Lv 77: 3 Holy Symbol (14)
Lv 78: 3 Holy Symbol (17)
Lv 79: 3 Holy Symbol (20)
Lv 80: 3 Holy Symbol (23)
Lv 81: 3 Holy Symbol (26)
Lv 82: 3 Holy Symbol (29)
Lv 83: 1 Holy Symbol (MAXED), 2 Mystic Door (3)
Lv 84: 1 Mystic Door (4), 1 Shining Ray (1), 1 Elemental Resistance (2) [Wanted to get Door to a 60 secs / 1 min timer]
Lv 85: 3 Elemental Resistance (5)
Lv 86: 3 Elemental Resistance (8)
Lv 87: 3 Elemental Resistance (11)
Lv 88: 3 Elemental Resistance (14)
Lv 89: 3 Elemental Resistance (17)
Lv 90: 3 Elemental Resistance (MAXED)
Lv 91: 3 Dispel (6)
Lv 92: 3 Dispel (9)
Lv 93: 1 Dispel (10), 2 Shining Ray (3) [Lv 11 Dispel costs a lot more MP, so I'll put all 3 points into it at once later on. Wanted to work on SR!]
Lv 94: 3 Shining Ray (6)
Lv 95: 3 Shining Ray (9)
Lv 96: 3 Shining Ray (12)
Lv 97: 3 Shining Ray (15)
Lv 98: 3 Shining Ray (18)
Lv 99: 3 Shining Ray (21)
Lv 100: 3 Shining Ray (24)
Lv 101: 3 Shining Ray (27)
Lv 102: 3 Shining Ray (MAXED)
Lv 103: 3 Summon Dragon (3)
Lv 104: 3 Summon Dragon (6)
Lv 105: 3 Summon Dragon (9)
Lv 106: 3 Summon Dragon (12)
Lv 107: 3 Summon Dragon (15) [Only to lv 15 for Bahamut-req]
Lv 108: 3 Mystic Door (7)
Lv 109: 3 Mystic Door (10)
Lv 110: 3 Mystic Door (13)
Lv 111: 3 Mystic Door (16)
Lv 112: 3 Mystic Door (19)
Lv 113: 1 Mystic Door (MAXED), 2 Dispel (12) [Maxed Door for Newties and etc, nothing else better to max]
Lv 114: 3 Dispel (15)
Lv 115: 3 Dispel (18)
Lv 116: 2 Dispel (MAXED), 1 Doom (1)
Lv 117: 3 Doom (4)
Lv 118: 3 Doom (7)
Lv 119: 3 Doom (10)
Lv 120: 3 Doom (13) [Doom has very limited uses, so I chose not to max it]

Kevo
2008-09-13, 12:07 AM
Your builds don't seem odd to me at all :f6:

kIkO
2008-09-13, 12:10 AM
3rd job dragon is good for horntail
your build is fine :)

butterfλi
2008-09-13, 12:18 AM
1 tele (level 30)
max heal (level 40)
max teleport (level 47)
max bless (level 54)
max invincible (level 60)
max eater (level 67)
11 points left over (level 70)

in 2nd job, the thing thatll hurt you most is probably around 300 damage. invincible will knock off like... 100 damage. invincible is crap for 2nd job. max it towards the end.

xLeviathan
2008-09-13, 01:30 AM
I'd say Dispel before Door for bossing purposes.
Other than that, it's pretty interesting, makes a whole lotta' sense (:.

Dusk
2008-09-13, 02:42 AM
Bless is more important than invincible for CPQ. Even with 13x accuracy, my 20 dex fighter still has trouble hitting Master Chronos consistently when Avoid up protectors are used. Bless makes the difference there. Of course, I'd still do Teleport and Heal first, though.

I don't know what server you play on that doesn't have a lot of warriors in CPQ. Pretty much all warriors benefit from Bless, since Avoid up requires very high accuracy to get through. Most warriors have less accuracy than I do and become completely helpless as soon as you put an Avoid Up protector up. And warriors tear through mobs like no other.

PokéJames
2008-09-19, 02:26 PM
Kuralii [Priest]

Lv 71: 1 Elemental Resistance (1)* [I figured even at lv 1, since it's "Passive", it'll help anyways, though there aren't many monsters that does elem. dmg]
Lv 72: 3 Dispel (3)
Lv 73: 1 Mystic Door (1), 2 Holy Symbol (2)
Lv 74: 3 Holy Symbol (5)
Lv 75: 3 Holy Symbol (8)
Lv 76: 3 Holy Symbol (11)
Lv 77: 3 Holy Symbol (14)
Lv 78: 3 Holy Symbol (17)
Lv 79: 3 Holy Symbol (20)
Lv 80: 3 Holy Symbol (23)
Lv 81: 3 Holy Symbol (26)
Lv 82: 3 Holy Symbol (29)
Lv 83: 1 Holy Symbol (MAXED), 2 Mystic Door (3)
Lv 84: 1 Mystic Door (4), 1 Shining Ray (1), 1 Elemental Resistance (2) [Wanted to get Door to a 60 secs / 1 min timer]
Lv 85: 3 Elemental Resistance (5)
Lv 86: 3 Elemental Resistance (8)
Lv 87: 3 Elemental Resistance (11)
Lv 88: 3 Elemental Resistance (14)
Lv 89: 3 Elemental Resistance (17)
Lv 90: 3 Elemental Resistance (MAXED)
Lv 91: 3 Dispel (6)
Lv 92: 3 Dispel (9)
Lv 93: 1 Dispel (10), 2 Shining Ray (3) [Lv 11 Dispel costs a lot more MP, so I'll put all 3 points into it at once later on. Wanted to work on SR!]
Lv 94: 3 Shining Ray (6)
Lv 95: 3 Shining Ray (9)
Lv 96: 3 Shining Ray (12)
Lv 97: 3 Shining Ray (15)
Lv 98: 3 Shining Ray (18)
Lv 99: 3 Shining Ray (21)
Lv 100: 3 Shining Ray (24)
Lv 101: 3 Shining Ray (27)
Lv 102: 3 Shining Ray (MAXED)
Lv 103: 3 Summon Dragon (3)
Lv 104: 3 Summon Dragon (6)
Lv 105: 3 Summon Dragon (9)
Lv 106: 3 Summon Dragon (12)
Lv 107: 3 Summon Dragon (15) [Only to lv 15 for Bahamut-req]
Lv 108: 3 Mystic Door (7)
Lv 109: 3 Mystic Door (10)
Lv 110: 3 Mystic Door (13)
Lv 111: 3 Mystic Door (16)
Lv 112: 3 Mystic Door (19)
Lv 113: 1 Mystic Door (MAXED), 2 Dispel (12) [Maxed Door for Newties and etc, nothing else better to max]
Lv 114: 3 Dispel (15)
Lv 115: 3 Dispel (18)
Lv 116: 2 Dispel (MAXED), 1 Doom (1)
Lv 117: 3 Doom (4)
Lv 118: 3 Doom (7)
Lv 119: 3 Doom (10)
Lv 120: 3 Doom (13) [Doom has very limited uses, so I chose not to max it]

Uhh, I think you're missing level 70. :f6:

Corn
2008-09-19, 03:33 PM
Uhh, I think you're missing level 70. F6

Kasu had level 70 in the first build.

Kawasari Mimoto
2008-09-19, 03:37 PM
Kasu had level 70 in the first build.

Actually, he's right. I'm missing 1 free SP (of 3rd job) at lv 70, so theoretically, I get 4 SPs for that level. xD; Tiny mis-calculation/error on my part, but it's nothing huge.

Stereo
2008-09-19, 04:42 PM
1 tele (level 30)
max heal (level 40)
max teleport (level 47)
max bless (level 54)
max invincible (level 60)
max eater (level 67)
11 points left over (level 70)

in 2nd job, the thing thatll hurt you most is probably around 300 damage. invincible will knock off like... 100 damage. invincible is crap for 2nd job. max it towards the end.
This is the build I like too, invincible doesn't do much until 7x anyway since you hardly ever take touch damage from strong monsters til then (the most likely things are PQ bosses, where you'd try to not stand on them).

TřbiasBlack
2008-09-19, 05:05 PM
thats not an odd priest build at all, its just an "i intend to party forever but also want to zak early on too" build.

now, if you want a TRULY wierd build for a priest...
70-1 SR
71-3 dispel
72-1 door, 1 ER, 1 HS
73-80 is a blur... but ill give you this: by 80, ill have 11 dragon(60 second duration) and 14 HS.
81-85:3 HS
86-1 HS (maxed), SR
87-89:3 dragon.
90-98:3 SR
99-2 SR (max), 1 dragon
100-103: 3 dragon (max)
from there... iuno. im debating between getting either dispel or door, then ER; or getting dispel and ER, then door.

all the same, im not getting doom past anything thats left over at 119/120.