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View Full Version : Requesting a Third Job Chief Bandit build (Post Big Bang, of course)



Link
2010-11-26, 09:50 PM
I started up a Chief Bandit yesterday and I'm nearing third job (currently level 61), but I have no freaking clue on how to build a third job Chief Bandit. D:

Help, please. :D

Worthyness
2010-11-26, 10:00 PM
my guess would be something along the lines of:

max SP first or max BoT first

with the +1 assualter and +3 chakra, +1 meso guard as mandatory somewhere. I'd get 1 FJ just for mobilities sake, but that's optional.

Everything else is up to you really. I think CB builds are pretty flexible in 3rd job o_O

Rayquaza2233
2010-11-26, 10:04 PM
Well, you'd want 1 assaulter, 3 chakra, 1 MG ASAP. You'd probably want to max BoT first. For further assistance, check this (http://www.southperry.net/showthread.php?t=34294) thread from twoish weeks ago.

Dusk
2010-11-26, 10:05 PM
Best I can do with only pre-BB experience + post-BB info, no experience:

1 Assaulter
1 Flash Jump
3 Chakra
1 Meso Guard
Max Band of Thieves
Max Shadow Partner
3 Meso Explosion
Max Pickpocket
Max Meso Explosion
Max Flash Jump
Max Meso Guard
Max Shield Mastery
18 Dark Flare

JoeTang
2010-11-26, 10:18 PM
I'd say 1 Assaulter, max Band of Thieves, max Shadow Partner, then some Flash Jump (req. 5 Assaulter) if you're training on big maps. Then get a mix of Pick Pocket (req. 3 Meso Explosion) and Meso Explosion. Enough Pick Pocket to a point where you're liking the amount of coins dropping that you can use ME every now and then (maybe even max Pick Pocket with 3 ME). Dropping coins yourself is not cost-effective, and I don't think you should be blowing up the money monsters normally drop because that's definitely not cost-effective.

Meso Explosion training requires Shadow Partner and Pick Pocket to achieve enough coins to be effective, so you're basically required to go Band of Thieves first unless you want to drop coins, which is slower than Steal training.

If you want to save on some potions, get 1 Meso Guard early, but it should never be a life or death situation without Meso Guard in 3rd job. Dark Flare isn't particularly useful since monsters miss you so often, leave it for last.
Brings you to about 5 Assaulter, 1 Flash Jump if you want to eat the mana cost for 1 Flash Jump, maxed Band of Thieves, maxed Shadow Partner, maxed Pick Pocket, maxed Meso Explosion, 3 Chakra, 1 Meso Guard at around 97? So you can choose to max either Flash Jump or Assaulter next. Flash Jump saves on mana costs. Assaulter just hurts monsters a bit more as you use it to position yourself. Mobs at that level range don't particularly suite Assaulter much in the training style other than to position yourself, particularly to go up platforms, and Flash Jump usually suits itself better for positioning. Meso Guard can come earlier if you want to save some more potions. Left over points can go into maxing Chakra to save a bit of potions for its ridiculously long cast time, Dark Flare for some very miniscule DPS at bosses, or some Shield Mastery for some epic defense, although 1300% of some bosses damage may be more worthwhile than the defense. Get at least 1 Shield Mastery so you can have +skills or Combat Orders affect it.


@ Dusk you forgot maxed Assaulter? It's pretty important.

Hanabira.Kage
2010-11-26, 10:21 PM
Wrote this up some time ago:

Chief Bandit
Lv Skill
70 +1 Assaulter (1)
71 +3 Chakra (3)
72 +1 Meso Guard (1), +2 Band of Thieves (2)
73 +3 Band of Thieves (5)
74 +3 Band of Thieves (8)
75 +3 Band of Thieves (11)
76 +3 Band of Thieves (14)
77 +3 Band of Thieves (17)
78 +3 Band of Thieves (20 - MAXED)
79 +3 Shadow Partner (3)
80 +3 Shadow Partner (6)
81 +3 Shadow Partner (9)
82 +3 Shadow Partner (12)
83 +3 Shadow Partner (15)
84 +3 Shadow Partner (18)
85 +2 Shadow Partner (20 - MAXED), +1 Meso Explosion (1)
86 +2 Meso Explosion (3), +1 Pickpocket (1)
87 +3 Pickpocket (4)
88 +3 Pickpocket (7)
89 +3 Pickpocket (10 - MAXED)
90 +3 Meso Explosion (6)
91 +3 Meso Explosion (9)
92 +3 Meso Explosion (12)
93 +3 Meso Explosion (15)
94 +3 Meso Explosion (18)
95 +2 Meso Explosion (20 - MAXED), +1 Assaulter (2)
96 +3 Assaulter (5)
97 +1 Flash Jump (1), +2 Assaulter (7)
98 +3 Assaulter (10)
99 +3 Assaulter (13)
100 +3 Assaulter (16)
101 +3 Assaulter (19)
102 +1 Assaulter (20 - MAXED), +2 Flash Jump (3)
103 +3 Flash Jump (6)
104 +3 Flash Jump (9)
105 +3 Flash Jump (12)
106 +3 Flash Jump (15)
107 +3 Flash Jump (18)
108 +2 Flash Jump (20 - MAXED), +1 Meso Guard (2)
109 +3 Meso Guard (5)
110 +3 Meso Guard (8)
111 +2 Meso Guard (10 - MAXED), +1 Shadow Mirror (1)
112 +3 Shadow Mirror (4)
113 +3 Shadow Mirror (7)
114 +3 Shadow Mirror (10)
115 +3 Shadow Mirror (13)
116 +3 Shadow Mirror (16)
117 +3 Shadow Mirror (19)
118 +1 Shadow Mirror (20 - MAXED), +2 Chakra (5)
119 +3 Chakra (8)
120 +2 Chakra (10 - MAXED), +1 Extra SP

Note: Assaulter may be maxed out before Meso Explosion instead.
Note2: It's recommended for the extra SP to be added to Shield Mastery.

Rayquaza2233
2010-11-26, 10:33 PM
I'd rather max shield mastery (or 8 points, whatever the number's supposed to be) over Chakra. Shield mastery doesn't have to be activated to help you out, unlike Chakra. Outside of dojo, how often are you going to be using Chakra?

Hanabira.Kage
2010-11-26, 10:43 PM
I'd rather max shield mastery (or 8 points, whatever the number's supposed to be) over Chakra. Shield mastery doesn't have to be activated to help you out, unlike Chakra. Outside of dojo, how often are you going to be using Chakra?


The thing is, Chief Bandits don't really have that much defence to begin with. That would make Shield Mastery's bonus rather minimal.

Link
2010-11-26, 10:43 PM
I'd rather max shield mastery (or 8 points, whatever the number's supposed to be) over Chakra. Shield mastery doesn't have to be activated to help you out, unlike Chakra. Outside of dojo, how often are you going to be using Chakra?

I used it quite a bit in KMST, actually. Despite the slowness of the skill, it saves a lot of potions. I used it quite a bit in the Shadower build I had from KMST. Defense doesn't really mean shiet... I don't know which way to go there.

JoeTang
2010-11-26, 11:02 PM
Chakra is way too slow. I was using it a lot in GMST and then I just stopped because it wasted so much time when I could just pot. Only practical use I really had for it was in Dojo.

My GMST Shadower has over 1000 base defense. Maxed Shield Mastery should be somewhere around the area of +5% damage reduction.