View Full Version : The True Range of Fire Demon
Harrisonized
2008-09-09, 06:04 AM
Fire Demon is widely accepted as having a larger range than Explosion. However, my data proves otherwise.
According to Fiel's Skill Tables (and Skill Tables everywhere else), Fire Demon has 300% range. I think this is misleading, because it makes Explosion, which has 200% range seem a lot shorter, when really, Explosion has a farther range than Fire Demon.
http://img.photobucket.com/albums/v132/Paulos2005/fourthjobs/firedemongh5.pngFire Demon
Description:Engulf the enemies with a pillar of fire: they will be constantly damaged by the heat and become weak to Ice elemental attacks.
Elemental Attribute: Fire
Animation: Fire Demon (http://img.photobucket.com/albums/v132/Paulos2005/fourthjobs/firedemonrq4.gif)
Max Level: 30
Level 01: MP - 15 (30) / Attack power 62 (84) / 10 seconds / 15% Mastery / 2 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 02: MP - 15 (30) / Attack power 64 (86) / 10 seconds / 15% Mastery / 2 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 03: MP - 15 (30) / Attack power 66 (89) / 10 seconds / 15% Mastery / 2 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 04: MP - 15 (30) / Attack power 68 (92) / 10 seconds / 20% Mastery / 2 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 05: MP - 15 (30) / Attack power 70 (95) / 10 seconds / 20% Mastery / 2 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 06: MP - 15 (30) / Attack power 72 (97) / 10 seconds / 20% Mastery / 2 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 07: MP - 18 (36) / Attack power 74 (100) / 10 seconds / 25% Mastery / 3 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 08: MP - 18 (36) / Attack power 76 (103) / 10 seconds / 25% Mastery / 3 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 09: MP - 18 (36) / Attack power 78 (105) / 10 seconds / 25% Mastery / 3 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 10: MP - 18 (36) / Attack power 80 (108) / 10 seconds / 30% Mastery / 3 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 11: MP - 18 (36) / Attack power 82 (111) / 10 seconds / 30% Mastery / 3 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 12: MP - 18 (36) / Attack power 84 (113) / 10 seconds / 30% Mastery / 3 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 13: MP - 21 (42) / Attack power 86 (116) / 10 seconds / 35% Mastery / 4 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 14: MP - 21 (42) / Attack power 88 (119) / 10 seconds / 35% Mastery / 4 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 15: MP - 21 (42) / Attack power 90 (122) / 10 seconds / 35% Mastery / 4 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 16: MP - 21 (42) / Attack power 92 (124) / 15 seconds / 40% Mastery / 4 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 17: MP - 21 (42) / Attack power 94 (127) / 15 seconds / 40% Mastery / 4 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 18: MP - 21 (42) / Attack power 96 (130) / 15 seconds / 40% Mastery / 4 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 19: MP - 31 (62) / Attack power 98 (132) / 15 seconds / 45% Mastery / 5 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 20: MP - 31 (62) / Attack power 100 (135) / 15 seconds / 45% Mastery / 5 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 21: MP - 31 (62) / Attack power 102 (138) / 15 seconds / 45% Mastery / 5 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 22: MP - 31 (62) / Attack power 104 (140) / 15 seconds / 50% Mastery / 5 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 23: MP - 31 (62) / Attack power 106 (143) / 15 seconds / 50% Mastery / 5 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 24: MP - 31 (62) / Attack power 108 (146) / 15 seconds / 50% Mastery / 5 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 25: MP - 34 (68) / Attack power 110 (149) / 15 seconds / 55% Mastery / 6 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 26: MP - 34 (68) / Attack power 112 (151) / 15 seconds / 55% Mastery / 6 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 27: MP - 34 (68) / Attack power 114 (154) / 15 seconds / 55% Mastery / 6 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 28: MP - 34 (68) / Attack power 116 (157) / 15 seconds / 60% Mastery / 6 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 29: MP - 34 (68) / Attack power 118 (159) / 15 seconds / 60% Mastery / 6 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Level 30: MP - 34 (68) / Attack power 120 (162) / 15 seconds / 60% Mastery / 6 enemies / 300% Range (http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg)
Explosion has 200% range. Notice I can still hit both when standing on one side.
http://img377.imageshack.us/img377/1822/maple0026mq4.jpg
http://img377.imageshack.us/img377/7813/maple0027ep3.jpg
http://img144.imageshack.us/img144/2342/maple0028et5.jpg
When using Fire Demon from one side of the two Leps, if Fire Demon's range is better than Explosion's, I should be able to hit both. However, I find that I cannot hit both Leps with Fire Demon.
When standing on one side of the Lep, I hit the one closest to me.
http://img293.imageshack.us/img293/9328/maple0013or7.jpg
http://img293.imageshack.us/img293/2598/maple0014dx2.jpg
When standing on top of the lep, I hit the one farther from me.
http://img143.imageshack.us/img143/7327/maple0023ro3.jpg
Thus, Fire Demon has a smaller range than Explosion. It's interesting how the skill has been out for so long and yet it is still widely believed today to have a larger range than Explosion.
I'm just talking about range (look at the title, hint, hint), not how the skill is used!
Devil
2008-09-09, 06:56 AM
Hmmmm, 2 things:
- Explosion has a 400% range, 200% on each side, not 100% :)
- Fire Deamon has excactly the same range as Boomerang Step - 300%
Harrisonized
2008-09-09, 07:04 AM
- Explosion has a 400% range, 200% on each side, not 100% :)
- Fire Deamon has excactly the same range as Boomerang Step - 300%
Explosion is 100% range on each side.
You can tell because teleport is 150 distance points. When you teleport, you move 150 distance points. You take off 20 (for your character) when disappearing from one side, and you take off another 20 (for your cahracter) when reappearing from the other side. That means you'll move a total of 110 distance points with teleport. That lands you just right in the middle of the outer bound of explosion.
Another way to test this is when you have a low leveled explosion, it will be extremely evident. It tells you 110% range, but it gives you 10% on each side. Because of that, you KNOW that the range on each side is the skill - 100%. The 100% accounts for yourself. (IDK why they note the character as 100% when they should note the character as 20% for accuracy.)
And no... BStep doesn't have 300% range unless it says so on the skill itself. If you read 300% range from a skill table, you can't use that as a basis for the range. Explosion actually does say 200% range on its skill description.
Edit for clarity. When a skill table says 300% range, it means 200 distance. 100% range is used to account for your character.
Devil
2008-09-09, 07:12 AM
Explosion is 100% range on each side.
You can tell because teleport is 150 distance points. When you teleport, you move 150 distance points. You take off 20 (for your character) when disappearing from one side, and you take off another 20 (for your cahracter) when reappearing from the other side. That means you'll move a total of 110 distance points with teleport. That lands you just right in the middle of the outer bound of explosion.
Another way to test this is when you have a low leveled explosion, it will be extremely evident. It tells you 110% range, but it gives you 10% on each side. Because of that, you KNOW that the range on each side is the skill - 100%. The 100% accounts for yourself. (IDK why they note the character as 100% when they should note the character as 20% for accuracy.)
And no... BStep doesn't have 300% range unless it says so on the skill itself. If you read 300% range from a skill table, you can't use that as a basis for the range. Explosion actually does say 200% range on its skill description.Uhm no, that's not correct...
- Maple has a resolution of 800(Wide) x 600(Height)
- When you stand in the middle of your screen there are 400 pixels left AND right of you.
- Maxed Explosion/Ice Strike has a range of 200 pixels left AND right of you.
- 4th job Ultimates have a range of 400 pixels left AND right of you (400+400=800 = whole screen).
Harrisonized
2008-09-09, 07:16 AM
- Maple has a resolution of 800(Wide) x 600(Height)
- When you stand in the middle of your screen there are 400 pixels left AND right of you.
- Maxed Explosion/Ice Strike has a range of 200 pixels left AND right of you.
- 4th job Ultimates have a range of 400 pixels left AND right of you (400+400=800 = whole screen).
Distance isn't calculated as Pixels. Maple uses its own distance system. Even gravity is involved when calculating distance. For example, teleport goes down farther than it goes up.
I already talked about Explosion and Ice Strike's range. It's not 200 on each side. I'll say it again. It's not 200 on each side. The reasoning behind that is that in low levels of explosion, it tells you 110% range, when it's actually 10% on each side. You have to subtract 100% to account for yourself.
Fourth job Ultimates again, don't have 400% range. It's simply not on the skill description. Fourth Job Ultimates hit 300 distance points on each side of you. The 100% again, is to account for your own character. 400% signifies that its 300 distance points on either side of you, which is why it's entered in the skill tables that way. Now you know its 300 distance points, because Explosion covers about 2/3rd of the screen. 200 distance points covering 2/3rd of the screen means that the screen is calculated as 300 distance points.
I edited my first post for clarity.
Chompy
2008-09-09, 08:44 AM
Harrison Imma just say some crap and ignore what you are actually saying.
Just like everyone else:glitter:
But really...
YA for range testing!
Now tell me about my SR.:f3:
butterfλi
2008-09-09, 03:09 PM
Ice/Fire demon has a further in-front-of-you range than explosion/ice strike. Behind, above, and below, explosion/ice strike wins. You don't need to get complicated with numbers to know that. The demon is the same range as all your "ranged" spells (magic claw, bolt, fire arrow, compo, cold beam, paralyze, etc). All those spells will hit near the edge of your screen assuming your character is standing in the center.
I'd like to see explosion/ice strike hit pap's first form when he's pinned in the corner from the red circle. Because ice/fire demon certainly can.
http://i33.tinypic.com/rmociv.jpg
Hi Froz, I jacked your pic.
Cyanne
2008-09-09, 05:32 PM
Did anyone really ever say fire demon's range was bigger than explosion's? Skill descriptions are usually wrong anyways, so you can't trust them. Also, fire demon has much better range upwards than downwards, from where you're standing.
http://img.photobucket.com/albums/v132/Paulos2005/Explosion.jpg
http://img.photobucket.com/albums/v132/Paulos2005/FireDemon.jpg
Looking at where your standing in your picture, it would not be difficult to superimpose my pink boxes on your picture. It's quite simple to see that you are out of range for your first shot on the Leprechaun with Fire Demon. Since the circle coming off of Fire Demon is quite large and is drawn over your character, it's easy to assume that Fire Demon's range is smaller than it really is.
Maplestory defines pixels as the distance by creating two points - one to the left and above you, and one to the bottom and to the right of you - to create a box. The reason why Teleport is different up and downwards is because it is not dependent on a box, but rather a simple "distance" value marked in the WZ files. This distance value is then reinterpreted based upon which way you are teleporting. Gravity is not an issue when calculating the two (x, y) coordinates defined in the WZ files.
Explosion has a box that is sized 400 x 300 (200 to the left and right, 150 top and bottom - your character in the center). Since Maplestory likes to use the X range to one side of your character, this is why it says "200% range" for Explosion. However, since the X range for Fire Demon for one side of the character is 300% range, thus it's defined so in the Fourth Job Skill Tables.
If you just want to go by which skill has a larger AoE, then Explosion wins hands down.
Explosion's AoE = 400 pixels * 300 pixels = 120,000 pixels
Fire Demon's AoE = 300 pixels * 100 pixels = 30,000 pixels
If you'd like to see the WZ files for reference, I can supply them.
JoeTang
2008-09-09, 05:59 PM
I'd find this funny if it weren't so pathetic.
Anyways. Maybe I'm interpreting the data wrong, but the Demon's Ranges are listed as
lt.x -300
lt.y -100
rb.x -15
rb.y 0
Thus, would it not start 15 pixels in front of the centre of your character, instead of 15 pixels behind (what your image shows), assuming that the centre of your character is where the ranges are all respective of? This would account for the discrepency that Harrisonized finds.
Something like...
http://img84.imageshack.us/img84/3803/exidie9.png
butterfλi
2008-09-09, 07:12 PM
i realized something after making my previous post.
if harrisonized is saying that explosion's total range is bigger than fire demon, then yes.
http://i35.tinypic.com/b7fmno.jpg
however, the fact the fire demon's range is smaller is somewhat... insignificant because both skills are unique for their own thing. fire demon can "stun" monsters in far front of you, but explosion can attack above, below, and behind you. though not many f/p use explosion in the 4th job.
GMSInfighter
2008-09-09, 07:18 PM
You should have a macro with Fire demon in it say "HADOUKEN!"
Lol :3
Russt
2008-09-09, 08:04 PM
I already talked about Explosion and Ice Strike's range. It's not 200 on each side. I'll say it again. It's not 200 on each side. The reasoning behind that is that in low levels of explosion, it tells you 110% range, when it's actually 10% on each side. You have to subtract 100% to account for yourself.
I edited my first post for clarity.
So you're saying you have to literally be standing on top of the monster to hit it with low level Ice Strike?
That's "10% range" for you.
Distance is in pixels. Think about it. Ultimates have 400 horizontal and 300 vertical range on both sides. That makes a 800x600 hitbox. What's Maple's resolution? 800x600.
Stereo
2008-09-09, 08:51 PM
10% range is 1/2 the width of the character according to what you said, and I'm pretty sure low level Explosion is a lot better than that, as you don't have to literally stand on a monster to hit it.
It just seems bad because 110% is still not very good.
Harrisonized
2008-09-09, 09:07 PM
if harrisonized is saying that explosion's total range is bigger than fire demon, then yes.
however, the fact the fire demon's range is smaller is somewhat... insignificant because both skills are unique for their own thing. fire demon can "stun" monsters in far front of you, but explosion can attack above, below, and behind you. though not many f/p use explosion in the 4th job.
Yes, that's what I'm saying. Fire Demon has better range than Explosion. I am saying this because every time someone suggests a skill build, they use "Fire Demon has a larger range than Explosion, so Lv 7 will help you mist in your lower levels." It annoys me to see this misconception.
And although you are right about the different uses of the skill, I've heard this from people. Which one is the better finisher when misting, Fire Demon or Explosion? and I would hear "Fire Demon, because it's got a larger range."
In no way am I talking about it's useage in the game.
So you're saying you have to literally be standing on top of the monster to hit it with low level Ice Strike?
That's "10% range" for you.
Yes. That's pretty much what I have observed. Otherwise, Explosions range wouldn't even double itself from Lv 1 to maxed, and we all know that's not the case.
Maplestory defines pixels as the distance by creating two points - one to the left and above you, and one to the bottom and to the right of you - to create a box. The reason why Teleport is different up and downwards is because it is not dependent on a box, but rather a simple "distance" value marked in the WZ files. This distance value is then reinterpreted based upon which way you are teleporting. Gravity is not an issue when calculating the two (x, y) coordinates defined in the WZ files.
When drawing random boxes on my desktop, I find that I can always pull my mouse horizontally left to form a straight line. And Maple can probably calculate it by having the same X coordinate but two different Y coordinates. So why does Teleport move more down than up? (Which, by the way, pretty much follows the same curve as Explosion, moving more down than up.)
And this:
Teleport distance cracked! (http://sleepywood.net/forum/showthread.php?p=8720762)
Specifically, posts 9, 11, and 15.
FrozNlite
2008-09-09, 09:29 PM
i realized something after making my previous post.
if harrisonized is saying that explosion's total range is bigger than fire demon, then yes.
http://i35.tinypic.com/b7fmno.jpg
however, the fact the fire demon's range is smaller is somewhat... insignificant because both skills are unique for their own thing. fire demon can "stun" monsters in far front of you, but explosion can attack above, below, and behind you. though not many f/p use explosion in the 4th job.
No reason to use Explosion when the same desired results from Explosion can be done by simply turning around and casting Fire Demon behind you. And while that only covers the horizontal plane, vertical usually isn't of concern unless you're training, and considering Meteor Shower is Explosion range x 2....yea, I think that's enough to prove the obvious of why Explosion isn't used in 4th job.
By the way Harrisonized, I tested the ranges myself with Thanatos down in Ludi by slowing them and sealing. Then I teleported back and continuously cast Fire Demon until it just hit them, which I followed with an immediate Explosion. The KB from Fire Demon reset the Thanatos back in the same place it was before it slightly moved in the time between the FD and Explosion casts.
The result? Fire Demon hit easily, Explosion didn't come close. Test this out for yourself because it's hard to explain without a video, and I'm way too busy to do that now. But Fire Demon's horizontal range is definitely greater than that of Explosion's, even though the area covered by Explosion is far greater than that of Fire Demon.
butterfλi
2008-09-09, 09:30 PM
Yes, that's what I'm saying. Fire Demon has better range than Explosion. I am saying this because every time someone suggests a skill build, they use "Fire Demon has a larger range than Explosion, so Lv 7 will help you mist in your lower levels." It annoys me to see this misconception.
And although you are right about the different uses of the skill, I've heard this from people. Which one is the better finisher when misting, Fire Demon or Explosion? and I would hear "Fire Demon, because it's got a larger range."
If you want mist+mob finisher combo, I'd have to say that fire demon is the way to go. Explosion casts like 2 or 3 times slower than fire demon. The only reason I see FP use explosion is to make use of its awesome vertical ranges (downwards). Upwards, fire demon hits a little higher than your character's head so in some cracks, fire demon is more preferred than explosion as well.
I think casting fire demon, then turn around and cast fire demon again to hit behind you is faster than using one explosion to hit both front and back and the same.
Harrisonized
2008-09-09, 09:35 PM
No reason to use Explosion when the same desired results from Explosion can be done by simply turning around and casting Fire Demon behind you. And while that only covers the horizontal plane, vertical usually isn't of concern unless you're training, and considering Meteor Shower is Explosion range x 2....yea, I think that's enough to prove the obvious of why Explosion isn't used in 4th job.
By the way Harrisonized, I tested the ranges myself with Thanatos down in Ludi by slowing them and sealing. Then I teleported back and continuously cast Fire Demon until it just hit them, which I followed with an immediate Explosion. The KB from Fire Demon reset the Thanatos back in the same place it was before it slightly moved in the time between the FD and Explosion casts.
The result? Fire Demon hit easily, Explosion didn't come close. Test this out for yourself because it's hard to explain without a video, and I'm way too busy to do that now. But Fire Demon's horizontal range is definitely greater than that of Explosion's, even though the area covered by Explosion is far greater than that of Fire Demon.
Eh, didn't I prove in the screenshots in the first post that Explosion hits further horizontally than Explosion?
If you want mist+mob finisher combo, I'd have to say that fire demon is the way to go. Explosion casts like 2 or 3 times slower than fire demon. The only reason I see FP use explosion is to make use of its awesome vertical ranges (downwards). Upwards, fire demon hits a little higher than your character's head so in some cracks, fire demon is more preferred than explosion as well.
I think casting fire demon, then turn around and cast fire demon again to hit behind you is faster than using one explosion to hit both front and back and the same.
Explosion casts 42 times in a minute with a fast (4) staff. I don't know how fast Fire Demon casts, but it would have to be faster than 84 to be 'faster' than Explosion.
And a bit off topic: I just found out that "Fiel" is no longer censored on Sleepywood. O.o
randompeep
2008-09-09, 09:42 PM
^
And yet Fiel and others have posts to the contrary....
eh, CWK is still a glitchy area. (The Leps are one such example) That could be a bug no one found yet.
Harrisonized
2008-09-09, 09:49 PM
I edited first post again. Sorry for my misconceptions about distance points. Dumping the distance point part completely now makes my first post make sense. :f6:
Cyanne
2008-09-09, 09:51 PM
Even if fire demon's range is smaller than explosion's, it still has better range since its range is much more useful. I'd take something that hits in a straight line over something I'd have to stand in a mob to use effectively anyday. Also, fire demon is a lot faster than explosion, so you can just cast fire demon to both sides in about the same time it takes to cast one explosion.
JoeTang
2008-09-09, 11:12 PM
Fire Demon casts at 83.3 cpm. So yes, it is "faster" than Explosion.
butterfλi
2008-09-09, 11:14 PM
Explosion casts 42 times in a minute with a fast (4) staff. I don't know how fast Fire Demon casts, but it would have to be faster than 84 to be 'faster' than Explosion.
http://www.southperry.net/forums/showthread.php?t=3217
Fire Demon takes 720 milliseconds to cast.
Explosion takes 1500 milliseconds to cast with a fast (4) weapon.
720 x 2 = 1440ms < 1500ms
Two fire demons casts faster than one explosion. And you have even have 60 milliseconds to turn around to cast in both directions :wink:
Besides, if you want to compare casting fire demon in both directions vs explosion, it would be something like this (approximately).
http://i33.tinypic.com/33mlok2.jpg
Can't you telecast Fire Demon too for an extra benefit? I'm not so sure you can telecast Explosion.
Russt
2008-09-09, 11:22 PM
^ That pic is very slightly misleading, because Explosion has larger vertical range which is not shown, but we are discussing horizontal range.
I think there's a bit of a misunderstanding here. Measuring from one edge of the hitbox to the other, Explosion has more range. Measuring from your character to the edge of the hitbox, Demon has more range.
It's sort of like sight vs hearing. In general, you can see things farther than you can hear them (fun fact - you can see the light of a candle from 20 miles away if it's pitch-black and there's nothing in the way) but you can only see in one direction at a time, while you can hear all around you.
JoeTang
2008-09-09, 11:38 PM
You can telecast Explosion. It's just slow. Very slow. Might was well stand in place and shoot Fire Demon if you want that effect.
Cyanne
2008-09-09, 11:43 PM
You can't teleport during explosion's charge-up time, which is one reason explosion is a really annoying skill.
Harrisonized
2008-09-09, 11:45 PM
Can't you telecast Fire Demon too for an extra benefit? I'm not so sure you can telecast Explosion.
You can telecast Explosion before the animation finishes, but it does about 2/3rd of its animation until you can teleport. As for Fire Demon, you can teleport pretty much as soon as you cast it.
However, their use in misting is VERY different. At spiders, which pretty much has more slopes (LOL, its almost all slopes), I use Explosion much more than I would use Fire Demon. I wouldn't telecast Explosion either. Rather, I would jumpcast it.
In short:
I would telecast Fire Demon
I would jumpcast Explosion
I wouldn't telecast Explosion or jumpcast Fire Demon.
Fire Demon takes 720 milliseconds to cast.
Explosion takes 1500 milliseconds to cast with a fast (4) weapon.
720 x 2 = 1440ms < 1500ms
Two fire demons casts faster than one explosion. And you have even have 60 milliseconds to turn around to cast in both directions :wink:
Ooo, I didn't know it casted faster. So far, all I've seen are numbers, the 42ish for Explosion and 83ish for Fire Demon. xD
May I ask how you tested that speed? So far all I've seen is frames per second and cast time with (minutes/[cast time]) as the times per minute.
Oh, by the way. Even if Fire demon is casted twice...
Explosion's AoE = 400 pixels * 300 pixels = 120,000 pixels
Fire Demon's AoE = 300 pixels * 100 pixels = 30,000 pixels
Still not enough to match Explosion's range.
A new question: How did you get the pixel height? And how much is it oriented on each side of your character?
butterfλi
2008-09-09, 11:54 PM
LazyBui is the one credited for the casting per minute/casting speed information. The link I left in my post lead to his thread.
Harrisonized
2008-09-09, 11:57 PM
LazyBui is the one credited for the casting per minute/casting speed information. The link I left in my post lead to his thread.
Hmm... interesting. I have never seen that thread. xD
All I've seen is JoeTang's data and the one on MSEA forums. xP
Thanks. :f2:
And a bit off topic: I just found out that "Fiel" is no longer censored on Sleepywood. O.o
Never mind. I could only see it because nobody else could...
http://img379.imageshack.us/img379/2797/58037503gt4.jpg
Sighs.
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