pakiboy
2008-09-08, 10:09 PM
Just to tell u all, this job is the one with the gun! Lets start.
thes are some bullets (like stars) that Gunslingers us for There guns (obviously)
The bullets O.o (http://strategywiki.org/wiki/MapleStory/Pirate_Guide/Equipment)
The skill build has ben tested Many times in KMS
First off u will need to get to lvl 10 w/ 20 Dex, str should be the same as ur lvl.
You will go to Nautilus Port. (map below)
http://media.strategywiki.org/images/9/90/MS_Nautilus_Port.png
Talk to the NPC at the dock to be a Pirate!
(Number of skill points) (Skill name) (Total number of skill points)
Job Advancement: 1 Double Barrel Shot (1)
Level 11: 3 Double Barrel Shot (4)
Level 12: 3 Double Barrel Shot (7)
Level 13: 3 Double Barrel Shot (10)
Level 14: 3 Double Barrel Shot (14)
Level 15: 3 Double Barrel Shot (17)
Level 16: 3 Double Barrel Shot (20)(MAX)
Level 17: 3 Dash (3)
Level 18: 3 Dash (6)
Level 19: 3 Dash (9)
Level 20: 2 Dash (10)(MAX), 1 Quick Motion (2)
Level 21: 3 Quick Motion (5)
Level 22: 3 Quick Motion (8)
Level 23: 3 Quick Motion (11)
Level 24: 3 Quick Motion (14)
Level 25: 3 Quick Motion(17)
Level 26: 3 Quick Motion (20)(MAX)
Level 27: 3 Somersault kick (3)
Level 28: 3 Somersault Kick (6)
Level 29: 3 Somersault Kick (9)
Level 30: 3 Somersault Kick (12)
___________________________
The primary skill for Gunslingers is of course Double Barrel Shot. Maxing that out as soon as possible is a must. Somersault Kick is usable, but the damage with a gun is terrible. Quick motion is maxed out after Dash because Gunslingers don't need as much accuracy as Infighters. Dash is there for moving.
Lvl 30-70
(Number of skill points) (Skill name) (Total number of skill points)
19 Gun Mastery (19)
6 Gun Booster (6)
20 Invisible Shot (20) (MAX)
5 Float (5)
20 Backstep Shot (20) (MAX)
20 Fake Shot (20) (MAX)
20 Throwing Bomb (20) (MAX)
11 Gun Booster (17)
(Level) (Number of skill points) (Skill name) (Total number of skill points)
Job Advancement: 1 Gun Mastery (1)
Level 31: 3 Gun Mastery (4)
Level 32: 3 Gun Mastery (7)
Level 33: 3 Gun Mastery (10)
Level 34: 3 Gun Mastery (13)
Level 35: 3 Gun Mastery (16)
Level 36: 3 Gun Mastery (19)
Level 37: 3 Gun Booster (3)
Level 38: 3 Gun Booster (6)
Level 39: 3 Invisible Shot (3)
Level 40: 3 Invisible Shot (6)
Level 41: 3 Invisible Shot (9)
Level 42: 3 Invisible Shot (12)
Level 43: 3 Invisible Shot (15)
Level 44: 3 Invisible Shot (18)
Level 45: 2 Invisible Shot (20) (MAX), 1 Float (1)
Level 46: 3 Float (4)
Level 47: 1 Float (5), 2 Backstep Shot (2)
Level 48: 3 Backstep Shot (5)
Level 49: 3 Backstep Shot (8)
Level 50: 3 Backstep Shot (11)
Level 51: 3 Backstep Shot (14)
Level 52: 3 Backstep Shot (17)
Level 53: 1 Backstep Shot (20) (MAX)
Level 54: 3 Fake Shot (3)
Level 55: 3 Fake Shot (6)
Level 56: 3 Fake Shot (9)
Level 57: 3 Fake Shot (12)
Level 58: 3 Fake Shot (15)
Level 59: 3 Fake Shot (18)
Level 60: 2 Fake Shot (20) (MAX), 1 Throwing Bomb (1)
Level 61: 3 Throwing Bomb (4)
Level 62: 3 Throwing Bomb (7)
Level 63: 3 Throwing Bomb (10)
Level 64: 3 Throwing Bomb (13)
Level 65: 3 Throwing Bomb (16)
Level 66: 3 Throwing Bomb (19)
Level 67: 1 Throwing Bomb (20) (MAX), 2 Gun Booster (8)
Level 68: 3 Gun Booster (11)
Level 69: 3 Gun Booster (14)
Level 70: 3 Gun Booster (17)
Reasoning: First you put 19 SP into Gun Mastery because the only difference between 19 and 20 is 1 accuracy. You then put 6 SP into Gun Booster to make your weapon faster. You then max out Invisible Shot because it will allow your character to fight up to 3 monsters fairly efficiently. You put 5 SP into Float as a prerequisite to Withdraw Shot. You then max out Withdraw Shot because it has the highest attack against one monster. Then max out Fake Shot because it has the ability to stun monsters and then Throwing Bomb because it will let you fight big mobs fairly well. You then put points into Gun Booster until it is at level 17.
More as i test out skills threw 70-120!
Credits to me and strategywiki!
thes are some bullets (like stars) that Gunslingers us for There guns (obviously)
The bullets O.o (http://strategywiki.org/wiki/MapleStory/Pirate_Guide/Equipment)
The skill build has ben tested Many times in KMS
First off u will need to get to lvl 10 w/ 20 Dex, str should be the same as ur lvl.
You will go to Nautilus Port. (map below)
http://media.strategywiki.org/images/9/90/MS_Nautilus_Port.png
Talk to the NPC at the dock to be a Pirate!
(Number of skill points) (Skill name) (Total number of skill points)
Job Advancement: 1 Double Barrel Shot (1)
Level 11: 3 Double Barrel Shot (4)
Level 12: 3 Double Barrel Shot (7)
Level 13: 3 Double Barrel Shot (10)
Level 14: 3 Double Barrel Shot (14)
Level 15: 3 Double Barrel Shot (17)
Level 16: 3 Double Barrel Shot (20)(MAX)
Level 17: 3 Dash (3)
Level 18: 3 Dash (6)
Level 19: 3 Dash (9)
Level 20: 2 Dash (10)(MAX), 1 Quick Motion (2)
Level 21: 3 Quick Motion (5)
Level 22: 3 Quick Motion (8)
Level 23: 3 Quick Motion (11)
Level 24: 3 Quick Motion (14)
Level 25: 3 Quick Motion(17)
Level 26: 3 Quick Motion (20)(MAX)
Level 27: 3 Somersault kick (3)
Level 28: 3 Somersault Kick (6)
Level 29: 3 Somersault Kick (9)
Level 30: 3 Somersault Kick (12)
___________________________
The primary skill for Gunslingers is of course Double Barrel Shot. Maxing that out as soon as possible is a must. Somersault Kick is usable, but the damage with a gun is terrible. Quick motion is maxed out after Dash because Gunslingers don't need as much accuracy as Infighters. Dash is there for moving.
Lvl 30-70
(Number of skill points) (Skill name) (Total number of skill points)
19 Gun Mastery (19)
6 Gun Booster (6)
20 Invisible Shot (20) (MAX)
5 Float (5)
20 Backstep Shot (20) (MAX)
20 Fake Shot (20) (MAX)
20 Throwing Bomb (20) (MAX)
11 Gun Booster (17)
(Level) (Number of skill points) (Skill name) (Total number of skill points)
Job Advancement: 1 Gun Mastery (1)
Level 31: 3 Gun Mastery (4)
Level 32: 3 Gun Mastery (7)
Level 33: 3 Gun Mastery (10)
Level 34: 3 Gun Mastery (13)
Level 35: 3 Gun Mastery (16)
Level 36: 3 Gun Mastery (19)
Level 37: 3 Gun Booster (3)
Level 38: 3 Gun Booster (6)
Level 39: 3 Invisible Shot (3)
Level 40: 3 Invisible Shot (6)
Level 41: 3 Invisible Shot (9)
Level 42: 3 Invisible Shot (12)
Level 43: 3 Invisible Shot (15)
Level 44: 3 Invisible Shot (18)
Level 45: 2 Invisible Shot (20) (MAX), 1 Float (1)
Level 46: 3 Float (4)
Level 47: 1 Float (5), 2 Backstep Shot (2)
Level 48: 3 Backstep Shot (5)
Level 49: 3 Backstep Shot (8)
Level 50: 3 Backstep Shot (11)
Level 51: 3 Backstep Shot (14)
Level 52: 3 Backstep Shot (17)
Level 53: 1 Backstep Shot (20) (MAX)
Level 54: 3 Fake Shot (3)
Level 55: 3 Fake Shot (6)
Level 56: 3 Fake Shot (9)
Level 57: 3 Fake Shot (12)
Level 58: 3 Fake Shot (15)
Level 59: 3 Fake Shot (18)
Level 60: 2 Fake Shot (20) (MAX), 1 Throwing Bomb (1)
Level 61: 3 Throwing Bomb (4)
Level 62: 3 Throwing Bomb (7)
Level 63: 3 Throwing Bomb (10)
Level 64: 3 Throwing Bomb (13)
Level 65: 3 Throwing Bomb (16)
Level 66: 3 Throwing Bomb (19)
Level 67: 1 Throwing Bomb (20) (MAX), 2 Gun Booster (8)
Level 68: 3 Gun Booster (11)
Level 69: 3 Gun Booster (14)
Level 70: 3 Gun Booster (17)
Reasoning: First you put 19 SP into Gun Mastery because the only difference between 19 and 20 is 1 accuracy. You then put 6 SP into Gun Booster to make your weapon faster. You then max out Invisible Shot because it will allow your character to fight up to 3 monsters fairly efficiently. You put 5 SP into Float as a prerequisite to Withdraw Shot. You then max out Withdraw Shot because it has the highest attack against one monster. Then max out Fake Shot because it has the ability to stun monsters and then Throwing Bomb because it will let you fight big mobs fairly well. You then put points into Gun Booster until it is at level 17.
More as i test out skills threw 70-120!
Credits to me and strategywiki!