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pakiboy
2008-09-08, 10:09 PM
Just to tell u all, this job is the one with the gun! Lets start.

thes are some bullets (like stars) that Gunslingers us for There guns (obviously)

The bullets O.o (http://strategywiki.org/wiki/MapleStory/Pirate_Guide/Equipment)

The skill build has ben tested Many times in KMS

First off u will need to get to lvl 10 w/ 20 Dex, str should be the same as ur lvl.

You will go to Nautilus Port. (map below)

http://media.strategywiki.org/images/9/90/MS_Nautilus_Port.png


Talk to the NPC at the dock to be a Pirate!


(Number of skill points) (Skill name) (Total number of skill points)

Job Advancement: 1 Double Barrel Shot (1)

Level 11: 3 Double Barrel Shot (4)

Level 12: 3 Double Barrel Shot (7)

Level 13: 3 Double Barrel Shot (10)

Level 14: 3 Double Barrel Shot (14)

Level 15: 3 Double Barrel Shot (17)

Level 16: 3 Double Barrel Shot (20)(MAX)

Level 17: 3 Dash (3)

Level 18: 3 Dash (6)

Level 19: 3 Dash (9)

Level 20: 2 Dash (10)(MAX), 1 Quick Motion (2)

Level 21: 3 Quick Motion (5)

Level 22: 3 Quick Motion (8)

Level 23: 3 Quick Motion (11)

Level 24: 3 Quick Motion (14)

Level 25: 3 Quick Motion(17)

Level 26: 3 Quick Motion (20)(MAX)

Level 27: 3 Somersault kick (3)

Level 28: 3 Somersault Kick (6)

Level 29: 3 Somersault Kick (9)

Level 30: 3 Somersault Kick (12)

___________________________

The primary skill for Gunslingers is of course Double Barrel Shot. Maxing that out as soon as possible is a must. Somersault Kick is usable, but the damage with a gun is terrible. Quick motion is maxed out after Dash because Gunslingers don't need as much accuracy as Infighters. Dash is there for moving.

Lvl 30-70

(Number of skill points) (Skill name) (Total number of skill points)


19 Gun Mastery (19)

6 Gun Booster (6)

20 Invisible Shot (20) (MAX)

5 Float (5)

20 Backstep Shot (20) (MAX)

20 Fake Shot (20) (MAX)

20 Throwing Bomb (20) (MAX)

11 Gun Booster (17)


(Level) (Number of skill points) (Skill name) (Total number of skill points)


Job Advancement: 1 Gun Mastery (1)

Level 31: 3 Gun Mastery (4)

Level 32: 3 Gun Mastery (7)

Level 33: 3 Gun Mastery (10)

Level 34: 3 Gun Mastery (13)

Level 35: 3 Gun Mastery (16)

Level 36: 3 Gun Mastery (19)

Level 37: 3 Gun Booster (3)

Level 38: 3 Gun Booster (6)

Level 39: 3 Invisible Shot (3)

Level 40: 3 Invisible Shot (6)

Level 41: 3 Invisible Shot (9)

Level 42: 3 Invisible Shot (12)

Level 43: 3 Invisible Shot (15)

Level 44: 3 Invisible Shot (18)

Level 45: 2 Invisible Shot (20) (MAX), 1 Float (1)

Level 46: 3 Float (4)

Level 47: 1 Float (5), 2 Backstep Shot (2)

Level 48: 3 Backstep Shot (5)

Level 49: 3 Backstep Shot (8)

Level 50: 3 Backstep Shot (11)

Level 51: 3 Backstep Shot (14)

Level 52: 3 Backstep Shot (17)

Level 53: 1 Backstep Shot (20) (MAX)

Level 54: 3 Fake Shot (3)

Level 55: 3 Fake Shot (6)

Level 56: 3 Fake Shot (9)

Level 57: 3 Fake Shot (12)

Level 58: 3 Fake Shot (15)

Level 59: 3 Fake Shot (18)

Level 60: 2 Fake Shot (20) (MAX), 1 Throwing Bomb (1)

Level 61: 3 Throwing Bomb (4)

Level 62: 3 Throwing Bomb (7)

Level 63: 3 Throwing Bomb (10)

Level 64: 3 Throwing Bomb (13)

Level 65: 3 Throwing Bomb (16)

Level 66: 3 Throwing Bomb (19)

Level 67: 1 Throwing Bomb (20) (MAX), 2 Gun Booster (8)

Level 68: 3 Gun Booster (11)

Level 69: 3 Gun Booster (14)

Level 70: 3 Gun Booster (17)

Reasoning: First you put 19 SP into Gun Mastery because the only difference between 19 and 20 is 1 accuracy. You then put 6 SP into Gun Booster to make your weapon faster. You then max out Invisible Shot because it will allow your character to fight up to 3 monsters fairly efficiently. You put 5 SP into Float as a prerequisite to Withdraw Shot. You then max out Withdraw Shot because it has the highest attack against one monster. Then max out Fake Shot because it has the ability to stun monsters and then Throwing Bomb because it will let you fight big mobs fairly well. You then put points into Gun Booster until it is at level 17.


More as i test out skills threw 70-120!

Credits to me and strategywiki!

JoeTang
2008-09-08, 10:16 PM
1 Point in Mastery gives 10 more Max Bullet Capacity. Ever wonder why Assassins max Claw Mastery?

You also have one too many First Job Skill Points.

Dusk
2008-09-08, 10:20 PM
We already have a sticky for this, but your input is nice.

Not sure why you'd skip 1 on mastery, 5 on float, and 3 on gun booster to max Throwing Bomb. If you really want Throwing Bomb, I'd take the points out of Booster.

VictorGS
2008-09-08, 10:25 PM
I don't know much about Gunslingers. I just think that Throwing Bomb is pretty useless. You can max Float, Gun Mastery and Gun Booster.


Took from Shrapnel (blitzkrieg) of AiKMS:
20 Invisible Shot (Max)
20 Gun Mastery (Max)
20 Backstep Shot (Max)
20 Fake Shot (Max)
20 Gun Booster (Max)
10 Float (Max)
11 Throwing Bomb

Also, I think that you should get Invisible Shot at 30, just one skill point. It's a great mobbing skill. :]

Russt
2008-09-09, 12:10 AM
Not at level 1. Double Fire outdamages it.

Takebacker
2008-09-09, 05:07 PM
Not at level 1. Double Fire outdamages it.

Mob skill vs. single target skill. O_o

You'll want mobbing as a GS, trust me. I got 1 point in SSkick because i wanted to mob THAT badly. (it's actually not that bad even with 20 str, it does the trick for small weak mobs but nothing you'd be training on)

Daniel
2008-09-09, 06:27 PM
Sorry but, throwing bomb is useless. DO NOT WANT.

Throwing bomb is weak, highly inefficient, takes long to attack and so on... wow, I could continue the list of all cons about throwing bomb till infinity.

Instead of maxing throwing bomb, change it to max float, max gun booster, max mastery. And you use Backstep shot (or withdraw shot as you call it) more for the movement than for the damage. The damage of backstep shot doesnt help much at training. The movement with backstep shot is the reason why you max it.

Takebacker
2008-09-09, 06:30 PM
Sorry but, throwing bomb is useless. DO NOT WANT.

Throwing bomb is weak, highly inefficient, takes long to attack and so on... wow, I could continue the list of all cons about throwing bomb till infinity.

Instead of maxing throwing bomb, change it to max float, max gun booster, max mastery. And you use Backstep shot (or withdraw shot as you call it) more for the movement than for the damage. The damage of backstep shot doesnt help much at training. The movement with backstep shot is the reason why you max it.

Damage IS pretty sexy though. 5k at high 6x? Hell yeah.

Daniel
2008-09-09, 06:36 PM
Damage IS pretty sexy though. 5k at high 6x? Hell yeah.

So far I never hit 5k once :f6:
average damage with backstep shot is 3k on roids & neohuroids (the mobs in magatia I train on)

But then again, my equips are pumpernickel for gMS standards xd

Oh and, I forgot. Max mastery is a MUST because you need every single point mastery to have a more stable damage. Without max mastery the damage is just "omg unstable ;;"

Takebacker
2008-09-09, 06:44 PM
So far I never hit 5k once :f6:
average damage with backstep shot is 3k on roids & neohuroids (the mobs in magatia I train on)

But then again, my equips are pumpernickel for gMS standards xd

Oh and, I forgot. Max mastery is a MUST because you need every single point mastery to have a more stable damage. Without max mastery the damage is just "omg unstable ;;"

Coulda swore i saw a 5k in here somewhere. (http://www.youtube.com/watch?v=ti0cqhH4uYk&)

Though she's godly, and she's 71. That was my mistake. xD

blitzkrieg
2008-09-09, 06:52 PM
Unfortunately I can't watch that video because I'm in my college's computer lab.. But I'd just like to say that Throwing Bomb really is terrible. TERRIBLE. If I remember correctly, I still hit EXTREMELY low numbers with it at level 93.. And even if it was maxed, I don't think it would make much of a difference. The amount of damage it does compared to the time & effort it takes to use it makes it not worth using when you've got other skills that would give you better DPM. I just can't see any real reason to want to max it.

Acim
2008-09-10, 05:26 AM
A few errors as mentioned by JoeTang, but the rest seems good. Simple, but good.