Thomas
2008-09-06, 08:22 AM
Hello, this Guide is for every Cleric that has problems deciding his/her Skill Build, finding a certain training spot, and more problems that you will find as you follow your path to becoming a Bishop.
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~> This Guide is still heavily under construction <~
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Table of content:
- Introduction to the guide
A0. Introduction to the Skills.
A1. Skill Builds as a Cleric
A2. Skill Builds as a Priest
A3. Skill Builds as a Bishop
B0. Introduction to training.
B1. Training as a Cleric
B2. Training as a Priest
B3. Training as a Bishop
C0. Introduction to your Equipment.
C1. Equips for a Cleric
C2. Equips for a Priest
C3. Equips for a Bishop
D0. Help along the way.
D1. Job advancements
D2. Gaining 4th job skills
D3. The Lukless/Luk build debate
E0. Notice's
E1. Thanks and Credits
E2. Frylocks and Meatwads
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A0. Introduction to the Skills.
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As you make your way to becoming a Bishop, you will have to choose for certain skills, while leaving others. Here you will see the skills you can get, with a small description. (pictures to be added!)
Magician Skills:
Energy Bolt: Attacks a single monster, with a single hit.
Level 1: MP -6, basic attack 20, mastery 15%
Level 2: MP -6, basic attack 21, mastery 15%
Level 3: MP -6, basic attack 22, mastery 20%
Level 4: MP -6, basic attack 23, mastery 20%
Level 5: MP -7, basic attack 26, mastery 25%
Level 6: MP -7, basic attack 27, mastery 25%
Level 7: MP -7, basic attack 28, mastery 30%
Level 8: MP -8, basic attack 31, mastery 30%
Level 9: MP -8, basic attack 33, mastery 35%
Level 10: MP -9, basic attack 35, mastery 35%
Level 11: MP -9, basic attack 36, mastery 40%
Level 12: MP -10, basic attack 39, mastery 40%
Level 13: MP -10, basic attack 40, mastery 45%
Level 14: MP -11, basic attack 43, mastery 45%
Level 15: MP -11, basic attack 44, mastery 50%
Level 16: MP -12, basic attack 47, mastery 50%
Level 17: MP -12, basic attack 48, mastery 55%
Level 18: MP -13, basic attack 51, mastery 55%
Level 19: MP -13, basic attack 52, mastery 60%
Level 20: MP -14, basic attack 55, mastery 60%
Magic Claw: Attacks a single monster, with 2 hits. (requires level 1 Energy Bolt)
Level 1: MP -10, basic attack 11, mastery 15%
Level 2: MP -10, basic attack 12, mastery 15%
Level 3: MP -10, basic attack 13, mastery 20%
Level 4: MP -10, basic attack 14, mastery 20%
Level 5: MP -11, basic attack 16, mastery 25%
Level 6: MP -11, basic attack 17, mastery 25%
Level 7: MP -11, basic attack 18, mastery 30%
Level 8: MP -12, basic attack 20, mastery 30%
Level 9: MP -12, basic attack 21, mastery 35%
Level 10: MP -13, basic attack 23, mastery 35%
Level 11: MP -13, basic attack 24, mastery 40%
Level 12: MP -14, basic attack 26, mastery 40%
Level 13: MP -14, basic attack 27, mastery 45%
Level 14: MP -15, basic attack 29, mastery 45%
Level 15: MP -15, basic attack 30, mastery 50%
Level 16: MP -16, basic attack 32, mastery 50%
Level 17: MP -17, basic attack 34, mastery 55%
Level 18: MP -18, basic attack 36, mastery 55%
Level 19: MP -19, basic attack 38, mastery 60%
Level 20: MP -20, basic attack 40, mastery 60%
Improved Mp Recovery: Enables you to recover more Mp every 10 seconds, based on skill level, and character level.
Level 1: Recovers more Mp
Level 2: Recovers more Mp
Level 3: Recovers more Mp
Level 4: Recovers more Mp
Level 5: Recovers more Mp
Level 6: Recovers more Mp
Level 7: Recovers more Mp
Level 8: Recovers more Mp
Level 9: Recovers more Mp
Level 10: Recovers more Mp
Level 11: Recovers more Mp
Level 12: Recovers more Mp
Level 13: Recovers more Mp
Level 14: Recovers more Mp
Level 15: Recovers more Mp
Level 16: Recovers more Mp
Improved MaxMp Increase: Increases your Mp more on each level up, and if AP points are applied to Mp. (requires level 5 Improved Mp Recovery)
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP
Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP
Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP
Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP
Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP
Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP
Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Magic Guard: Protects the player by replacing the damage taken with Mp instead of Hp.
Level 1: MP -6; Replace 11% of HP damage as MP for 111 sec.
Level 2: MP -6; Replace 14% of HP damage as MP for 132 sec.
Level 3: MP -6; Replace 17% of HP damage as MP for 153 sec.
Level 4: MP -6; Replace 20% of HP damage as MP for 174 sec.
Level 5: MP -6; Replace 23% of HP damage as MP for 195 sec.
Level 6: MP -8; Replace 30% of HP damage as MP for 246 sec.
Level 7: MP -8; Replace 33% of HP damage as MP for 267 sec.
Level 8: MP -8; Replace 36% of HP damage as MP for 288 sec.
Level 9: MP -8; Replace 39% of HP damage as MP for 309 sec.
Level 10: MP -8; Replace 42% of HP damage as MP for 330 sec.
Level 11: MP -10; Replace 49% of HP damage as MP for 381 sec.
Level 12: MP -10; Replace 52% of HP damage as MP for 402 sec.
Level 13: MP -10; Replace 55% of HP damage as MP for 423 sec.
Level 14: MP -10; Replace 58% of HP damage as MP for 444 sec.
Level 15: MP -10; Replace 61% of HP damage as MP for 465 sec.
Level 16: MP -12; Replace 68% of HP damage as MP for 516 sec.
Level 17: MP -12; Replace 71% of HP damage as MP for 537 sec.
Level 18: MP -12; Replace 74% of HP damage as MP for 558 sec.
Level 19: MP -12; Replace 77% of HP damage as MP for 579 sec.
Level 20: MP -12; Replace 80% of HP damage as MP for 600 sec.
Magic Armor: Improves your weapon defense for a certain time.(requires level 3 Magic Guard)
Level 1: MP -8; weapon def. +2 for 54 sec.
Level 2: MP -8; weapon def. +4 for 68 sec.
Level 3: MP -8; weapon def. +6 for 82 sec.
Level 4: MP -8; weapon def. +8 for 96 sec.
Level 5: MP -8; weapon def. +10 for 110 sec.
Level 6: MP -10; weapon def. +12 for 144 sec.
Level 7: MP -10; weapon def. +14 for 158 sec.
Level 8: MP -10; weapon def. +16 for 172 sec.
Level 9: MP -10; weapon def. +18 for 186 sec.
Level 10: MP -10; weapon def. +20 for 200 sec.
Level 11: MP -13; weapon def. +22 for 244 sec.
Level 12: MP -13; weapon def. +24 for 258 sec.
Level 13: MP -13; weapon def. +26 for 272 sec.
Level 14: MP -13; weapon def. +28 for 286 sec.
Level 15: MP -13; weapon def. +30 for 300 sec.
Level 16: MP -16; weapon def. +32 for 344 sec.
Level 17: MP -16; weapon def. +34 for 358 sec.
Level 18: MP -16; weapon def. +36 for 372 sec.
Level 19: MP -16; weapon def. +38 for 386 sec.
Level 20: MP -16; weapon def. +40 for 400 sec.
The common AND recommended build is:
Level 8: +1 Energy Bolt (1)
Level 9: +3 Improved Mp Recovery (3)
Level 10: +2 Improved Mp Recovery (5) +1 Improved MaxMp Increase (1)
Level 11: +3 Improved MaxMp Increase (4)
Level 12: +3 Improved MaxMp Increase (7)
Level 13: +3 Improved MaxMp Increase (max)
Level 14: +3 Magic Claw (3)
Level 15: +3 Magic Claw (6)
Level 16: +3 Magic Claw (9)
Level 17: +3 Magic Claw (12)
Level 18: +3 Magic Claw (15)
Level 19: +3 Magic Claw (18)
Level 20: +2 Magic Claw (max) +1 Improved Mp Recovery (6)
Level 21: +3 Improved Mp Recovery (9)
Level 22: +3 Improved Mp Recovery (12)
Level 23: +3 Improved Mp Recovery (15)
Level 24: +1 Improved Mp Recovery (max) +2 Magic Guard (2)
Level 25: +3 Magic Guard (5)
Level 26: +3 Magic Guard (8)
Level 27: +3 Magic Guard (11)
Level 28: +3 Magic Guard (14)
Level 29: +3 Magic Guard (17)
Level 30: +3 Magic Guard (max)
For now I'll leave the alternative first job builds for what they are. I will add them later after I finished more of my Guide.
Cleric Skills:
Heal: Recover Hp of you and your party members, or deal damage to undeads. Attacks/Heals upto 6 monsters/people.
Level 1: MP -12, Recovery rate 10%
Level 2: MP -12, Recovery rate 20%
Level 3: MP -12, Recovery rate 30%
Level 4: MP -12, Recovery rate 40%
Level 5: MP -12, Recovery rate 50%
Level 6: MP -12, Recovery rate 60%
Level 7: MP -12, Recovery rate 70%
Level 8: MP -12, Recovery rate 80%
Level 9: MP -12, Recovery rate 90%
Level 10: MP -12, Recovery rate 100%
Level 11: MP -12, Recovery rate 110%
Level 12: MP -12, Recovery rate 120%
Level 13: MP -12, Recovery rate 130%
Level 14: MP -12, Recovery rate 140%
Level 15: MP -12, Recovery rate 150%
Level 16: MP -24, Recovery rate 160%
Level 17: MP -24, Recovery rate 170%
Level 18: MP -24, Recovery rate 180%
Level 19: MP -24, Recovery rate 190%
Level 20: MP -24, Recovery rate 200%
Level 21: MP -24, Recovery rate 210%
Level 22: MP -24, Recovery rate 220%
Level 23: MP -24, Recovery rate 230%
Level 24: MP -24, Recovery rate 240%
Level 25: MP -24, Recovery rate 250%
Level 26: MP -24, Recovery rate 260%
Level 27: MP -24, Recovery rate 270%
Level 28: MP -24, Recovery rate 280%
Level 29: MP -24, Recovery rate 290%
Level 30: MP -24, Recovery rate 300%
Invincible: Lowers the weapon damage taken by percent. (requires level 5 Heal)
Level 1: MP 15; weapon damage -11% for 15 seconds
Level 2: MP 15; weapon damage -12% for 30 seconds
Level 3: MP 15; weapon damage -13% for 45 seconds
Level 4: MP 15; weapon damage -14% for 60 seconds
Level 5: MP 15; weapon damage -15% for 75 seconds
Level 6: MP 15; weapon damage -16% for 90 seconds
Level 7: MP 15; weapon damage -17% for 105 seconds
Level 8: MP 15; weapon damage -18% for 120 seconds
Level 9: MP 15; weapon damage -19% for 135 seconds
Level 10: MP 15; weapon damage -20% for 150 seconds
Level 11: MP 30; weapon damage -21% for 165 seconds
Level 12: MP 30; weapon damage -22% for 180 seconds
Level 13: MP 30; weapon damage -23% for 195 seconds
Level 14: MP 30; weapon damage -24% for 210 seconds
Level 15: MP 30; weapon damage -25% for 225 seconds
Level 16: MP 30; weapon damage -26% for 240 seconds
Level 17: MP 30; weapon damage -27% for 255 seconds
Level 18: MP 30; weapon damage -28% for 270 seconds
Level 19: MP 30; weapon damage -29% for 285 seconds
Level 20: MP 30; weapon damage -30% for 300 seconds
Bless: Raises the parties Accuracy, Avoidability, Weapon and Magic Defense for a certain amount of time.(requires level 5 Invincible)
Level 1: MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 sec.
Level 2: MP -12; +2 on accuracy, avoidability, weapon and magic def. for 20 sec.
Level 3: MP -12; +3 on accuracy, avoidability, weapon and magic def. for 30 sec.
Level 4: MP -12; +4 on accuracy, avoidability, weapon and magic def. for 40 sec.
Level 5: MP -12; +5 on accuracy, avoidability, weapon and magic def. for 50 sec.
Level 6: MP -12; +6 on accuracy, avoidability, weapon and magic def. for 60 sec.
Level 7: MP -12; +7 on accuracy, avoidability, weapon and magic def. for 70 sec.
Level 8: MP -12; +8 on accuracy, avoidability, weapon and magic def. for 80 sec.
Level 9: MP -12; +9 on accuracy, avoidability, weapon and magic def. for 90 sec.
Level 10: MP -12; +10 on accuracy, avoidability, weapon and magic def. for 100 sec.
Level 11: MP -24; +11 on accuracy, avoidability, weapon and magic def. for 110 sec.
Level 12: MP -24; +12 on accuracy, avoidability, weapon and magic def. for 120 sec.
Level 13: MP -24; +13 on accuracy, avoidability, weapon and magic def. for 130 sec.
Level 14: MP -24; +14 on accuracy, avoidability, weapon and magic def. for 140 sec.
Level 15: MP -24; +15 on accuracy, avoidability, weapon and magic def. for 150 sec.
Level 16: MP -24; +16 on accuracy, avoidability, weapon and magic def. for 160 sec.
Level 17: MP -24; +17 on accuracy, avoidability, weapon and magic def. for 170 sec.
Level 18: MP -24; +18 on accuracy, avoidability, weapon and magic def. for 180 sec.
Level 19: MP -24; +19 on accuracy, avoidability, weapon and magic def. for 190 sec.
Level 20: MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 sec.
Holy Arrow: Attacks a single monster with a Holy Arrow.
Level 1: MP -12; Basic attack 22, mastery 15%
Level 2: MP -12; Basic attack 24, mastery 15%
Level 3: MP -12; Basic attack 26, mastery 15%
Level 4: MP -12; Basic attack 28, mastery 20%
Level 5: MP -12; Basic attack 30, mastery 20%
Level 6: MP -12; Basic attack 32, mastery 20%
Level 7: MP -12; Basic attack 34, mastery 25%
Level 8: MP -12; Basic attack 36, mastery 25%
Level 9: MP -12; Basic attack 38, mastery 25%
Level 10: MP -12; Basic attack 40, mastery 30%
Level 11: MP -12; Basic attack 42, mastery 30%
Level 12: MP -12; Basic attack 44, mastery 30%
Level 13: MP -12; Basic attack 46, mastery 35%
Level 14: MP -12; Basic attack 48, mastery 35%
Level 15: MP -12; Basic attack 50, mastery 35%
Level 16: MP -24; Basic attack 52, mastery 40%
Level 17: MP -24; Basic attack 54, mastery 40%
Level 18: MP -24; Basic attack 56, mastery 40%
Level 19: MP -24; Basic attack 58, mastery 45%
Level 20: MP -24; Basic attack 60, mastery 45%
Level 21: MP -24; Basic attack 62, mastery 45%
Level 22: MP -24; Basic attack 64, mastery 50%
Level 23: MP -24; Basic attack 66, mastery 50%
Level 24: MP -24; Basic attack 68, mastery 50%
Level 25: MP -24; Basic attack 70, mastery 55%
Level 26: MP -24; Basic attack 72, mastery 55%
Level 27: MP -24; Basic attack 74, mastery 55%
Level 28: MP -24; Basic attack 76, mastery 60%
Level 29: MP -24; Basic attack 78, mastery 60%
Level 30: MP -24; Basic attack 80, mastery 60%
Mp Eater: Enables you to absorb a monsters Mp with a certain succes rate.
Level 1: For every attack, 11% Success rate, absorb 21% of the enemy's MaxMP.
Level 2: For every attack, 12% Success rate, absorb 22% of the enemy's MaxMP.
Level 3: For every attack, 13% Success rate, absorb 23% of the enemy's MaxMP.
Level 4: For every attack, 14% Success rate, absorb 24% of the enemy's MaxMP.
Level 5: For every attack, 15% Success rate, absorb 25% of the enemy's MaxMP.
Level 6: For every attack, 16% Success rate, absorb 26% of the enemy's MaxMP.
Level 7: For every attack, 17% Success rate, absorb 27% of the enemy's MaxMP.
Level 8: For every attack, 18% Success rate, absorb 28% of the enemy's MaxMP.
Level 9: For every attack, 19% Success rate, absorb 29% of the enemy's MaxMP.
Level 10: For every attack, 20% Success rate, absorb 30% of the enemy's MaxMP.
Level 11: For every attack, 21% Success rate, absorb 31% of the enemy's MaxMP.
Level 12: For every attack, 22% Success rate, absorb 32% of the enemy's MaxMP.
Level 13: For every attack, 23% Success rate, absorb 33% of the enemy's MaxMP.
Level 14: For every attack, 24% Success rate, absorb 34% of the enemy's MaxMP.
Level 15: For every attack, 25% Success rate, absorb 35% of the enemy's MaxMP.
Level 16: For every attack, 26% Success rate, absorb 36% of the enemy's MaxMP.
Level 17: For every attack, 27% Success rate, absorb 37% of the enemy's MaxMP.
Level 18: For every attack, 28% Success rate, absorb 38% of the enemy's MaxMP.
Level 19: For every attack, 29% Success rate, absorb 39% of the enemy's MaxMP.
Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.
Teleport: Enables you to teleport short distances.
Level 1: MP -60; teleport, with 130 in distance
Level 2: MP -57; teleport, with 130 in distance
Level 3: MP -54; teleport, with 130 in distance
Level 4: MP -51; teleport, with 130 in distance
Level 5: MP -48; teleport, with 130 in distance
Level 6: MP -45; teleport, with 130 in distance
Level 7: MP -42; teleport, with 130 in distance
Level 8: MP -39; teleport, with 130 in distance
Level 9: MP -36; teleport, with 130 in distance
Level 10: MP -33; teleport, with 130 in distance
Level 11: MP -31; teleport, with 132 in distance
Level 12: MP -29; teleport, with 134 in distance
Level 13: MP -27; teleport, with 136 in distance
Level 14: MP -25; teleport, with 138 in distance
Level 15: MP -23; teleport, with 140 in distance
Level 16: MP -21; teleport, with 142 in distance
Level 17: MP -19; teleport, with 144 in distance
Level 18: MP -17; teleport, with 146 in distance
Level 19: MP -15; teleport, with 148 in distance
Level 20: MP -13; teleport, with 150 in distance
Priest Skills:
Dispel: Cure all party members from certain Status Effects, or Dispel monsters from certain buffs.
Level 1: Use MP 15, Area Affected: 110%, Dispel Rate: 34%
Level 2: Use MP 15, Area Affected: 120%, Dispel Rate: 38%
Level 3: Use MP 15, Area Affected: 130%, Dispel Rate: 42%
Level 4: Use MP 15, Area Affected: 140%, Dispel Rate: 46%
Level 5: Use MP 15, Area Affected: 150%, Dispel Rate: 50%
Level 6: Use MP 15, Area Affected: 160%, Dispel Rate: 54%
Level 7: Use MP 15, Area Affected: 170%, Dispel Rate: 58%
Level 8: Use MP 15, Area Affected: 180%, Dispel Rate: 62%
Level 9: Use MP 15, Area Affected: 190%, Dispel Rate: 66%
Level 10: Use MP 15, Area Affected: 200%, Dispel Rate: 70%
Level 11: Use MP 20, Area Affected: 210%, Dispel Rate: 73%
Level 12: Use MP 20, Area Affected: 220%, Dispel Rate: 76%
Level 13: Use MP 20, Area Affected: 230%, Dispel Rate: 79%
Level 14: Use MP 20, Area Affected: 240%, Dispel Rate: 82%
Level 15: Use MP 20, Area Affected: 250%, Dispel Rate: 85%
Level 16: Use MP 20, Area Affected: 260%, Dispel Rate: 88%
Level 17: Use MP 20, Area Affected: 270%, Dispel Rate: 91%
Level 18: Use MP 20, Area Affected: 280%, Dispel Rate: 94%
Level 19: Use MP 20, Area Affected: 290%, Dispel Rate: 97%
Level 20: Use MP 20, Area Affected: 300%, Dispel Rate: 100%
Holy Symbol: Raises the exp gain from monsters for you and your party. Only works fully when there are more then 2 party members around. (requires level 3 Dispel)
Level 1: MP - 51; For 32 sec., all members of the party gain 102% EXP
Level 2: MP - 52; For 35 sec., all members of the party gain 104% EXP
Level 3: MP - 53; For 38 sec., all members of the party gain 106% EXP
Level 4: MP - 54; For 41 sec., all members of the party gain 108% EXP
Level 5: MP - 55; For 44 sec., all members of the party gain 110% EXP
Level 6: MP - 56; For 47 sec., all members of the party gain 112% EXP
Level 7: MP - 57; For 50 sec., all members of the party gain 114% EXP
Level 8: MP - 58; For 53 sec., all members of the party gain 116% EXP
Level 9: MP - 59; For 56 sec., all members of the party gain 118% EXP
Level 10: MP - 60; For 59 sec., all members of the party gain 120% EXP
Level 11: MP - 61; For 62 sec., all members of the party gain 122% EXP
Level 12: MP - 62; For 65 sec., all members of the party gain 124% EXP
Level 13: MP - 63; For 68 sec., all members of the party gain 126% EXP
Level 14: MP - 64; For 71 sec., all members of the party gain 128% EXP
Level 15: MP - 65; For 74 sec., all members of the party gain 130% EXP
Level 16: MP - 66; For 77 sec., all members of the party gain 132% EXP
Level 17: MP - 67; For 80 sec., all members of the party gain 134% EXP
Level 18: MP - 68; For 83 sec., all members of the party gain 136% EXP
Level 19: MP - 69; For 86 sec., all members of the party gain 138% EXP
Level 20: MP - 70; For 90 sec., all members of the party gain 140% EXP
Level 21: MP - 71; For 93 sec., all members of the party gain 141% EXP
Level 22: MP - 72; For 96 sec., all members of the party gain 142% EXP
Level 23: MP - 73; For 99 sec., all members of the party gain 143% EXP
Level 24: MP - 74; For 102 sec., all members of the party gain 144% EXP
Level 25: MP - 75; For 105 sec., all members of the party gain 145% EXP
Level 26: MP - 76; For 108 sec., all members of the party gain 146% EXP
Level 27: MP - 77; For 111 sec., all members of the party gain 147% EXP
Level 28: MP - 78; For 114 sec., all members of the party gain 148% EXP
Level 29: MP - 79; For 117 sec., all members of the party gain 149% EXP
Level 30: MP - 80; For 120 sec., all members of the party gain 150% EXP
Elemental Resistance: Lowers the damage taken from element based magic attacks.
Level 1: 12% increase in tolerance against element-based spell attacks.
Level 2: 14% increase in tolerance against element-based spell attacks.
Level 3: 16% increase in tolerance against element-based spell attacks.
Level 4: 18% increase in tolerance against element-based spell attacks.
Level 5: 20% increase in tolerance against element-based spell attacks.
Level 6: 22% increase in tolerance against element-based spell attacks.
Level 7: 24% increase in tolerance against element-based spell attacks.
Level 8: 26% increase in tolerance against element-based spell attacks.
Level 9: 28% increase in tolerance against element-based spell attacks.
Level 10: 30% increase in tolerance against element-based spell attacks.
Level 11: 32% increase in tolerance against element-based spell attacks.
Level 12: 34% increase in tolerance against element-based spell attacks.
Level 13: 36% increase in tolerance against element-based spell attacks.
Level 14: 38% increase in tolerance against element-based spell attacks.
Level 15: 40% increase in tolerance against element-based spell attacks.
Level 16: 42% increase in tolerance against element-based spell attacks.
Level 17: 44% increase in tolerance against element-based spell attacks.
Level 18: 46% increase in tolerance against element-based spell attacks.
Level 19: 48% increase in tolerance against element-based spell attacks.
Level 20: 50% increase in tolerance against element-based spell attacks.
Shining Ray: Attacks up to 6 monsters with a holy based spell.
Level 1: MP - 21, Attack 60, Mastery 15%
Level 2: MP - 22, Attack 62, Mastery 15%
Level 3: MP - 23, Attack 64, Mastery 15%
Level 4: MP - 24, Attack 66, Mastery 20%
Level 5: MP - 25, Attack 68, Mastery 20%
Level 6: MP - 26, Attack 70, Mastery 20%
Level 7: MP - 27, Attack 72, Mastery 25%
Level 8: MP - 28, Attack 74, Mastery 25%
Level 9: MP - 29, Attack 76, Mastery 25%
Level 10: MP - 30, Attack 78, Mastery 30%
Level 11: MP - 31, Attack 80, Mastery 30%
Level 12: MP - 32, Attack 82, Mastery 30%
Level 13: MP - 33, Attack 84, Mastery 35%
Level 14: MP - 34, Attack 86, Mastery 35%
Level 15: MP - 35, Attack 88, Mastery 35%
Level 16: MP - 36, Attack 90, Mastery 40%
Level 17: MP - 37, Attack 92, Mastery 40%
Level 18: MP - 38, Attack 93, Mastery 40%
Level 19: MP - 39, Attack 94, Mastery 45%
Level 20: MP - 40, Attack 95, Mastery 45%
Level 21: MP - 41, Attack 96, Mastery 45%
Level 22: MP - 42, Attack 97, Mastery 50%
Level 23: MP - 43, Attack 98, Mastery 50%
Level 24: MP - 44, Attack 99, Mastery 50%
Level 25: MP - 45, Attack 100, Mastery 55%: Uses 45 MP
Level 26: MP - 46, Attack 101, Mastery 55%
Level 27: MP - 47, Attack 102, Mastery 55%
Level 28: MP - 48, Attack 103, Mastery 60%
Level 29: MP - 49, Attack 104, Mastery 60%
Level 30: MP - 50, Attack 105, Mastery 60%
Mystic Door: Creates a portal to the nearest town for the entire party. (requires 3 Dispel) (consumes 1 Magic Rock each time casted)
Level 1: MP -80, use 1 Magic Rock, Portal works for 30 sec.
Level 2: MP -77, use 1 Magic Rock, Portal works for 40 sec.
Level 3: MP -74, use 1 Magic Rock, Portal works for 50 sec.
Level 4: MP -71, use 1 Magic Rock, Portal works for 60 sec.
Level 5: MP -68, use 1 Magic Rock, Portal works for 70 sec.
Level 6: MP -65, use 1 Magic Rock, Portal works for 80 sec.
Level 7: MP -62, use 1 Magic Rock, Portal works for 90 sec.
Level 8: MP -59, use 1 Magic Rock, Portal works for 100 sec.
Level 9: MP -56, use 1 Magic Rock, Portal works for 110 sec.
Level 10: MP -53, use 1 Magic Rock, Portal works for 120 sec.
Level 11: MP -51, use 1 Magic Rock, Portal works for 126 sec.
Level 12: MP -49, use 1 Magic Rock, Portal works for 132 sec.
Level 13: MP -47, use 1 Magic Rock, Portal works for 138 sec.
Level 14: MP -45, use 1 Magic Rock, Portal works for 144 sec.
Level 15: MP -43, use 1 Magic Rock, Portal works for 150 sec.
Level 16: MP -41, use 1 Magic Rock, Portal works for 156 sec.
Level 17: MP -39, use 1 Magic Rock, Portal works for 162 sec.
Level 18: MP -37, use 1 Magic Rock, Portal works for 168 sec.
Level 19: MP -35, use 1 Magic Rock, Portal works for 174 sec.
Level 20: MP -33, use 1 Magic Rock, Portal works for 180 sec.
Summon Dragon: Temporarily summons a dragon to help you in battle. Attacks 1 monster each time it attacks. (consumes 1 Summon Rock each time summoned)
Level 1: MP - 32, use 1 Summoning Rock; For 10 sec., summon the dragon with Attack 64
Level 2: MP - 34, use 1 Summoning Rock; For 15 sec., summon the dragon with Attack 68
Level 3: MP - 36, use 1 Summoning Rock; For 20 sec., summon the dragon with Attack 72
Level 4: MP - 38, use 1 Summoning Rock; For 25 sec., summon the dragon with Attack 76
Level 5: MP - 40, use 1 Summoning Rock; For 30 sec., summon the dragon with Attack 80
Level 6: MP - 42, use 1 Summoning Rock; For 35 sec., summon the dragon with Attack 84
Level 7: MP - 44, use 1 Summoning Rock; For 40 sec., summon the dragon with Attack 88
Level 8: MP - 46, use 1 Summoning Rock; For 45 sec., summon the dragon with Attack 92
Level 9: MP - 48, use 1 Summoning Rock; For 50 sec., summon the dragon with Attack 96
Level 10: MP - 50, use 1 Summoning Rock; For 55 sec., summon the dragon with Attack 100
Level 11: MP - 52, use 1 Summoning Rock; For 60 sec., summon the dragon with Attack 104
Level 12: MP - 54, use 1 Summoning Rock; For 65 sec., summon the dragon with Attack 108
Level 13: MP - 56, use 1 Summoning Rock; For 70 sec., summon the dragon with Attack 112
Level 14: MP - 58, use 1 Summoning Rock; For 75 sec., summon the dragon with Attack 116
Level 15: MP - 60, use 1 Summoning Rock; For 80 sec., summon the dragon with Attack 120
Level 16: MP - 62, use 1 Summoning Rock; For 84 sec., summon the dragon with Attack 122
Level 17: MP - 64, use 1 Summoning Rock; For 88 sec., summon the dragon with Attack 124
Level 18: MP - 66, use 1 Summoning Rock; For 92 sec., summon the dragon with Attack 126
Level 19: MP - 68, use 1 Summoning Rock; For 96 sec., summon the dragon with Attack 128
Level 20: MP - 70, use 1 Summoning Rock; For 100 sec., summon the dragon with Attack 130
Level 21: MP - 71, use 1 Summoning Rock; For 104 sec., summon the dragon with Attack 132
Level 22: MP - 72, use 1 Summoning Rock; For 108 sec., summon the dragon with Attack 134
Level 23: MP - 73, use 1 Summoning Rock; For 112 sec., summon the dragon with Attack 136
Level 24: MP - 74, use 1 Summoning Rock; For 116 sec., summon the dragon with Attack 138
Level 25: MP - 75, use 1 Summoning Rock; For 120 sec., summon the dragon with Attack 140
Level 26: MP - 76, use 1 Summoning Rock; For 124 sec., summon the dragon with Attack 142
Level 27: MP - 77, use 1 Summoning Rock; For 128 sec., summon the dragon with Attack 144
Level 28: MP - 78, use 1 Summoning Rock; For 132 sec., summon the dragon with Attack 146
Level 29: MP - 79, use 1 Summoning Rock; For 136 sec., summon the dragon with Attack 148
Level 30: MP - 80, use 1 Summoning Rock; For 140 sec., summon the dragon with Attack 150
Doom: Turns up to 6 monsters into Snails for a certain amount of time.
(consumes 1 Magic Rock each time casted)
Level 1: MP - 88, use 1 Magic Rock; Changes for 5 sec., with 52% success rate
Level 2: MP - 86, use 1 Magic Rock; Changes for 6 sec., with 54% success rate
Level 3: MP - 84, use 1 Magic Rock; Changes for 6 sec., with 56% success rate
Level 4: MP - 82, use 1 Magic Rock; Changes for 7 sec., with 58% success rate
Level 5: MP - 80, use 1 Magic Rock; Changes for 7 sec., with 60% success rate
Level 6: MP - 78, use 1 Magic Rock; Changes for 8 sec., with 62% success rate
Level 7: MP - 76, use 1 Magic Rock; Changes for 8 sec., with 64% success rate
Level 8: MP - 74, use 1 Magic Rock; Changes for 9 sec., with 66% success rate
Level 9: MP - 72, use 1 Magic Rock; Changes for 9 sec., with 68% success rate
Level 10: MP - 70, use 1 Magic Rock; Changes for 10 sec., with 70% success rate
Level 11: MP - 68, use 1 Magic Rock; Changes for 10 sec., with 71% success rate
Level 12: MP - 66, use 1 Magic Rock; Changes for 11 sec., with 72% success rate
Level 13: MP - 64, use 1 Magic Rock; Changes for 11 sec., with 73% success rate
Level 14: MP - 62, use 1 Magic Rock; Changes for 12 sec., with 74% success rate
Level 15: MP - 60, use 1 Magic Rock; Changes for 12 sec., with 75% success rate
Level 16: MP - 58, use 1 Magic Rock; Changes for 13 sec., with 76% success rate
Level 17: MP - 56, use 1 Magic Rock; Changes for 13 sec., with 77% success rate
Level 18: MP - 54, use 1 Magic Rock; Changes for 14 sec., with 78% success rate
Level 19: MP - 52, use 1 Magic Rock; Changes for 14 sec., with 79% success rate
Level 20: MP - 50, use 1 Magic Rock; Changes for 15 sec., with 80% success rate
Level 21: MP - 48, use 1 Magic Rock; Changes for 15 sec., with 81% success rate
Level 22: MP - 46, use 1 Magic Rock; Changes for 16 sec., with 82% success rate
Level 23: MP - 44, use 1 Magic Rock; Changes for 16 sec., with 83% success rate
Level 24: MP - 42, use 1 Magic Rock; Changes for 17 sec., with 84% success rate
Level 25: MP - 40, use 1 Magic Rock; Changes for 17 sec., with 85% success rate
Level 26: MP - 38, use 1 Magic Rock; Changes for 18 sec., with 86% success rate
Level 27: MP - 36, use 1 Magic Rock; Changes for 18 sec., with 87% success rate
Level 28: MP - 34, use 1 Magic Rock; Changes for 19 sec., with 88% success rate
Level 29: MP - 32, use 1 Magic Rock; Changes for 19 sec., with 89% success rate
Level 30: MP - 30, use 1 Magic Rock; Changes for 20 sec., with 90% success rate
Bishop Skills:
Genesis: Hits up to 15 monsters with incredible, holy based- damage.Level 1: MP - 2100 , Basic attack 430
Level 2: MP - 2200 , Basic attack 440
Level 3: MP - 2300 , Basic attack 450
Level 4: MP - 2400 , Basic attack 460
Level 5: MP - 2500 , Basic attack 470
Level 6: MP - 2600 , Basic attack 480
Level 7: MP - 2700 , Basic attack 490
Level 8: MP - 2800 , Basic attack 500
Level 9: MP - 2900 , Basic attack 510
Level 10: MP - 3000 , Basic attack 520
Level 11: MP - 3100 , Basic attack 530
Level 12: MP - 3200 , Basic attack 540
Level 13: MP - 3300 , Basic attack 550
Level 14: MP - 3400 , Basic attack 560
Level 15: MP - 3500 , Basic attack 570
Level 16: MP - 3600 , Basic attack 580
Level 17: MP - 3700 , Basic attack 590
Level 18: MP - 3800 , Basic attack 600
Level 19: MP - 3900 , Basic attack 610
Level 20: MP - 4000 , Basic attack 620
Level 21: MP - 3950 , Basic attack 625
Level 22: MP - 3900 , Basic attack 630
Level 23: MP - 3850 , Basic attack 635
Level 24: MP - 3800 , Basic attack 640
Level 25: MP - 3750 , Basic attack 645
Level 26: MP - 3700 , Basic attack 650
Level 27: MP - 3650 , Basic attack 655
Level 28: MP - 3600 , Basic attack 660
Level 29: MP - 3550 , Basic attack 665
Level 30: MP - 3500 , Basic attack 670
Angel Ray: Hits 1 monster with holy based damage.
Level 1: MP - 16 , Basic attack 123, Mastery 15%
Level 2: MP - 16 , Basic attack 126, Mastery 15%
Level 3: MP - 16 , Basic attack 129, Mastery 15%
Level 4: MP - 16 , Basic attack 132, Mastery 20%
Level 5: MP - 16 , Basic attack 135, Mastery 20%
Level 6: MP - 16 , Basic attack 138, Mastery 20%
Level 7: MP - 16 , Basic attack 141, Mastery 25%
Level 8: MP - 16 , Basic attack 144, Mastery 25%
Level 9: MP - 16 , Basic attack 147, Mastery 25%
Level 10: MP - 16 , Basic attack 150, Mastery 30%
Level 11: MP - 24 , Basic attack 154, Mastery 30%
Level 12: MP - 24 , Basic attack 158, Mastery 30%
Level 13: MP - 24 , Basic attack 162, Mastery 35%
Level 14: MP - 24 , Basic attack 166, Mastery 35%
Level 15: MP - 24 , Basic attack 170, Mastery 35%
Level 16: MP - 24 , Basic attack 174, Mastery 40%
Level 17: MP - 24 , Basic attack 178, Mastery 40%
Level 18: MP - 24 , Basic attack 182, Mastery 40%
Level 19: MP - 24 , Basic attack 186, Mastery 45%
Level 20: MP - 24 , Basic attack 190, Mastery 45%
Level 21: MP - 30 , Basic attack 195, Mastery 45%
Level 22: MP - 30 , Basic attack 200, Mastery 50%
Level 23: MP - 30 , Basic attack 205, Mastery 50%
Level 24: MP - 30 , Basic attack 210, Mastery 50%
Level 25: MP - 30 , Basic attack 215, Mastery 55%
Level 26: MP - 29 , Basic attack 220, Mastery 55%
Level 27: MP - 28 , Basic attack 225, Mastery 55%
Level 28: MP - 27 , Basic attack 230, Mastery 60%
Level 29: MP - 26 , Basic attack 235, Mastery 60%
Level 30: MP - 25 , Basic attack 240, Mastery 60%
Bahamut: Summons a Holy Dragon for a cerain amount of time, attacks up to 3 Monsters. (requires level 15 Summon Dragon)
Level 1: MP - 13 , Basic attack 113, for 15secs
Level 2: MP - 16 , Basic attack 116, for 20secs
Level 3: MP - 19 , Basic attack 119, for 25secs
Level 4: MP - 22 , Basic attack 122, for 30secs
Level 5: MP - 25 , Basic attack 125, for 35secs
Level 6: MP - 28 , Basic attack 128, for 40secs
Level 7: MP - 31 , Basic attack 131, for 45secs
Level 8: MP - 34 , Basic attack 134, for 50secs
Level 9: MP - 37 , Basic attack 137, for 55secs
Level 10: MP - 40 , Basic attack 140, for 60secs
Level 11: MP - 43 , Basic attack 144, for 65secs
Level 12: MP - 46 , Basic attack 148, for 70secs
Level 13: MP - 49 , Basic attack 152, for 75secs
Level 14: MP - 52 , Basic attack 156, for 80secs
Level 15: MP - 55 , Basic attack 160, for 85secs
Level 16: MP - 58 , Basic attack 164, for 90secs
Level 17: MP - 61 , Basic attack 168, for 95secs
Level 18: MP - 64 , Basic attack 172, for 100secs
Level 19: MP - 67 , Basic attack 176, for 105secs
Level 20: MP - 70 , Basic attack 180, for 110secs
Level 21: MP - 73 , Basic attack 185, for 115secs
Level 22: MP - 76 , Basic attack 190, for 120secs
Level 23: MP - 79 , Basic attack 195, for 125secs
Level 24: MP - 82 , Basic attack 200, for 130secs
Level 25: MP - 85 , Basic attack 205, for 135secs
Level 26: MP - 88 , Basic attack 210, for 140secs
Level 27: MP - 91 , Basic attack 215, for 145secs
Level 28: MP - 94 , Basic attack 220, for 150secs
Level 29: MP - 97 , Basic attack 225, for 155secs
Level 30: MP - 100 , Basic attack 230, for 160secs
Resurrection: Revives all party members in range, has a large cooldown.
Level 1: MP - 85 , Terms between skills : 57Minutes
Level 2: MP - 80 , Terms between skills : 54Minutes
Level 3: MP - 75 , Terms between skills : 51Minutes
Level 4: MP - 70 , Terms between skills : 48Minutes
Level 5: MP - 65 , Terms between skills : 45Minutes
Level 6: MP - 60 , Terms between skills : 42Minutes
Level 7: MP - 55 , Terms between skills : 39Minutes
Level 8: MP - 50 , Terms between skills : 36Minutes
Level 9: MP - 45 , Terms between skills : 33Minutes
Level 10: MP - 40 , Terms between skills : 30Minutes
Holy Shield: Protects the party from being inflicted with poison, darkness, seal, blind and slow. Has a small cooldown.
Level 1: MP - 12 , for 11secs.
Level 2: MP - 14 , for 12secs.
Level 3: MP - 16 , for 13secs.
Level 4: MP - 18 , for 14secs.
Level 5: MP - 20 , for 15secs.
Level 6: MP - 22 , for 16secs.
Level 7: MP - 24 , for 17secs.
Level 8: MP - 26 , for 18secs.
Level 9: MP - 28 , for 19secs.
Level 10: MP - 30 , for 20secs.
Level 11: MP - 22 , for 21secs.
Level 12: MP - 24 , for 22secs.
Level 13: MP - 26 , for 23secs.
Level 14: MP - 28 , for 24secs.
Level 15: MP - 30 , for 25secs.
Level 16: MP - 32 , for 26secs.
Level 17: MP - 34 , for 27secs.
Level 18: MP - 36 , for 28secs.
Level 19: MP - 38 , for 29secs.
Level 20: MP - 40 , for 30secs.
Level 21: MP - 31 , for 31secs.
Level 22: MP - 32 , for 32secs.
Level 23: MP - 33 , for 33secs.
Level 24: MP - 34 , for 34secs.
Level 25: MP - 35 , for 35secs.
Level 26: MP - 36 , for 36secs.
Level 27: MP - 37 , for 37secs.
Level 28: MP - 38 , for 38secs.
Level 29: MP - 39 , for 39secs.
Level 30: MP - 40 , for 40secs.
Big Bang: Charge-up skill, does powerfull neutral based damage up to 6 monsters.
Level 1: MP - 25 , Max attack 160, Mastery 35
Level 2: MP - 25 , Max attack 170, Mastery 35
Level 3: MP - 25 , Max attack 180, Mastery 35
Level 4: MP - 25 , Max attack 190, Mastery 40
Level 5: MP - 25 , Max attack 200, Mastery 40
Level 6: MP - 25 , Max attack 210, Mastery 40
Level 7: MP - 25 , Max attack 220, Mastery 45
Level 8: MP - 25 , Max attack 230, Mastery 45
Level 9: MP - 25 , Max attack 240, Mastery 45
Level 10: MP - 25 , Max attack 250, Mastery 50
Level 11: MP - 40 , Max attack 260, Mastery 50
Level 12: MP - 40 , Max attack 270, Mastery 50
Level 13: MP - 40 , Max attack 280, Mastery 55
Level 14: MP - 40 , Max attack 290, Mastery 55
Level 15: MP - 40 , Max attack 300, Mastery 55
Level 16: MP - 40 , Max attack 310, Mastery 60
Level 17: MP - 40 , Max attack 320, Mastery 60
Level 18: MP - 40 , Max attack 330, Mastery 60
Level 19: MP - 40 , Max attack 340, Mastery 65
Level 20: MP - 40 , Max attack 350, Mastery 65
Level 21: MP - 55 , Max attack 360, Mastery 65
Level 22: MP - 55 , Max attack 370, Mastery 70
Level 23: MP - 55 , Max attack 380, Mastery 70
Level 24: MP - 55 , Max attack 390, Mastery 70
Level 25: MP - 55 , Max attack 400, Mastery 75
Level 26: MP - 54 , Max attack 410, Mastery 75
Level 27: MP - 53 , Max attack 420, Mastery 75
Level 28: MP - 52 , Max attack 430, Mastery 80
Level 29: MP - 51 , Max attack 440, Mastery 80
Level 30: MP - 50 , Max attack 450, Mastery 80
Infinity: Temporarily consume no Mp at all. Ten minute cooldown.
Level 1: For 11secs, Mana is left intacted.
Level 2: For 12secs, Mana is left intacted.
Level 3: For 13secs, Mana is left intacted.
Level 4: For 14secs, Mana is left intacted.
Level 5: For 15secs, Mana is left intacted.
Level 6: For 16secs, Mana is left intacted.
Level 7: For 17secs, Mana is left intacted.
Level 8: For 18secs, Mana is left intacted.
Level 9: For 19secs, Mana is left intacted.
Level 10: For 20secs, Mana is left intacted.
Level 11: For 21secs, Mana is left intacted.
Level 12: For 22secs, Mana is left intacted.
Level 13: For 23secs, Mana is left intacted.
Level 14: For 24secs, Mana is left intacted.
Level 15: For 25secs, Mana is left intacted.
Level 16: For 26secs, Mana is left intacted.
Level 17: For 27secs, Mana is left intacted.
Level 18: For 28secs, Mana is left intacted.
Level 19: For 29secs, Mana is left intacted.
Level 20: For 30secs, Mana is left intacted.
Level 21: For 31secs, Mana is left intacted.
Level 22: For 32secs, Mana is left intacted.
Level 23: For 33secs, Mana is left intacted.
Level 24: For 34secs, Mana is left intacted.
Level 25: For 35secs, Mana is left intacted.
Level 26: For 36secs, Mana is left intacted.
Level 27: For 37secs, Mana is left intacted.
Level 28: For 38secs, Mana is left intacted.
Level 29: For 39secs, Mana is left intacted.
Level 30: For 40secs, Mana is left intacted.
Mana Reflection: Magic damage received, will also be done to the Monster that casted it, this skill is percent based.
Level 1: MP - 26, success rate 31%, Return 55%of magic damage, 10secs
Level 2: MP - 27, success rate 32%, Return 60%of magic damage, 20secs
Level 3: MP - 28, success rate 33%, Return 65%of magic damage, 30secs
Level 4: MP - 29, success rate 34%, Return 70%of magic damage, 40secs
Level 5: MP - 30, success rate 35%, Return 75%of magic damage, 50secs
Level 6: MP - 31, success rate 36%, Return 80%of magic damage, 60secs
Level 7: MP - 32, success rate 37%, Return 85%of magic damage, 70secs
Level 8: MP - 33, success rate 38%, Return 90%of magic damage, 80secs
Level 9: MP - 34, success rate 39%, Return 95%of magic damage, 90secs
Level 10: MP - 35, success rate 40%, Return 100%of magic damage, 100secs
Level 11: MP - 36, success rate 41%, Return 105%of magic damage, 110secs
Level 12: MP - 37, success rate 42%, Return 110%of magic damage, 120secs
Level 13: MP - 38, success rate 43%, Return 115%of magic damage, 130secs
Level 14: MP - 39, success rate 44%, Return 120%of magic damage, 140secs
Level 15: MP - 40, success rate 45%, Return 125%of magic damage, 150secs
Level 16: MP - 41, success rate 46%, Return 130%of magic damage, 160secs
Level 17: MP - 42, success rate 47%, Return 135%of magic damage, 170secs
Level 18: MP - 43, success rate 48%, Return 140%of magic damage, 180secs
Level 19: MP - 44, success rate 49%, Return 145%of magic damage, 190secs
Level 20: MP - 45, success rate 50%, Return 150%of magic damage, 200secs
Level 21: MP - 46, success rate 51%, Return 155%of magic damage, 205secs
Level 22: MP - 47, success rate 52%, Return 160%of magic damage, 210secs
Level 23: MP - 48, success rate 53%, Return 165%of magic damage, 215secs
Level 24: MP - 49, success rate 54%, Return 170%of magic damage, 220secs
Level 25: MP - 50, success rate 55%, Return 175%of magic damage, 225secs
Level 26: MP - 49, success rate 56%, Return 180%of magic damage, 230secs
Level 27: MP - 48, success rate 57%, Return 185%of magic damage, 235secs
Level 28: MP - 47, success rate 58%, Return 190%of magic damage, 240secs
Level 29: MP - 46, success rate 59%, Return 195%of magic damage,245secs
Level 30: MP - 45, success rate 60%, Return 200%of magic damage, 250secs
Maple Warrior: Increase base STR, DEX, INT and LUK by percent for the entire party.
Level 1: MP - 10 , for 30secs , all stats + 1% .
Level 2: MP - 10 , for 60secs , all stats + 1% .
Level 3: MP - 10 , for 90secs , all stats + 2% .
Level 4: MP - 10 , for 120secs , all stats + 2% .
Level 5: MP - 10 , for 150secs , all stats + 3% .
Level 6: MP - 20 , for 180secs , all stats + 3% .
Level 7: MP - 20 , for 210secs , all stats + 4% .
Level 8: MP - 20 , for 240secs , all stats + 4% .
Level 9: MP - 20 , for 270secs , all stats + 5% .
Level 10: MP - 20 , for 300secs , all stats + 5% .
Level 11: MP - 30 , for 330secs , all stats + 6% .
Level 12: MP - 30 , for 360secs , all stats + 6% .
Level 13: MP - 30 , for 390secs , all stats + 7% .
Level 14: MP - 30 , for 420secs , all stats + 7% .
Level 15: MP - 30 , for 450secs , all stats + 8% .
Level 16: MP - 40 , for 480secs , all stats + 8% .
Level 17: MP - 40 , for 510secs , all stats + 9% .
Level 18: MP - 40 , for 540secs , all stats + 9% .
Level 19: MP - 40 , for 570secs , all stats + 10% .
Level 20: MP - 40 , for 600secs , all stats + 10% .
Hero's Will: For now it's only use is in HornTail, where it can cancel the 'Seduce' status.
Level 1: MP - 30 escape from abnormal condition
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A1. Skill Builds as a Cleric
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Good, now that you know what skills there are as a Cleric, lets take a closer look at them.
First, there is Heal. No doubt about this one, its one of the main reasons people choose to become this class. Heal allows you to heal everyone in the entire party, including yourself, and even does damage to undead monsters! Highly instable damage that is... nevertheless this is THE skill you HAVE to get as a Cleric.
Second, we have Invincible, a great skill that reduces damage by percent. Will save your life alot later on. Again, no doubt about this one, you will have to take this if you want to get the most out of your Cleric.
Third, we have Bless. Now this is interesting. This skill is mostly liked by warriors and for only 1 out of the 4 stats it gives a bonus. Accuracy is of the utmost importance to Warriors as it will determine wether or not they can hit a monster. Even though this skill will not prove very usefull during 2nd job, you are definetly gonna need this later on. Even if you wont train with Warriors alot during 4th job, its still gonna prove it's use in Boss Battles such as Pianus, Papulatus, Zakum and HornTail. There isn't much of a choise because you basicly have to take this skill if you want to prove yourself usefull in these bosses later on.
Fourth, there is Mp Eater. A good skill that will make your Mp Potion Cost cut down to pretty much 0, if used in combination with Heal. Also sucks out the Mp of the monster, making some of them unable to attack you after a while... However, more information about this and some other skills later.
Fifth, there is Teleport. Gives most of it use allready at level 1, there are some extra things you need to know though. A higher level of this skill is needed for a certain stage in GuildPQ. Teleport also remains a great Mp drainer at lower levels, while maxed you can keep spamming this without using too much Mp. Great for traveling too, espescially when maxed because those last levels give you just that little extra range needed to reach those platforms you just couldn't reach before. At least 1 point in this for sure at an early level, we'll see if we max this later on.
Last, but definetly not least, or is it? This skill has been discussed ALOT and the discussion is still going on. What you need to know about this skill, is that it will never speed your training up. This skill is purely to give you some extra ability's and training spots. More training spots, but not better one's. The common build as of now, will ditch this skill! By not maxing this skill you have enough points left to max all of your other 2nd job skills and even have some left.
The skills I want to give some extra attention are these:
-Teleport
-Mp Eater
-Holy Arrow
As a Cleric you gain (3x40+1=) 121 Points to spend on your skills.
After Heal, Invincible and Bless you have (121-30-20-20=) 51 points left to spend. People that really want to max out Holy Arrow, will have 21 points left after that. The big Question then is: will I leave Mp Eater or Teleport at level 1? The answer: Mp Eater. Teleport will save you alot more Mp then a maxed Mp Eater will give you back. Allmost all of the monsters in MapleStory have low base mp (exception for Crimsonwood Keep, and Boss Monsters). Teleport will also give you some other advantages in GuildPQ, traveling, and reaching Platforms that give you extremely usefull shortcuts you can't reach at level 1.
Once again I'd like to recommend people that really want Holy Arrow, to think things over once or twice again. Holy Arrow will be completely overpowered by Shining Ray in 3rd job. Holy Arrow does indeed have more range then Shining Ray, but in 4th job you gain Angel Ray. Angel Ray is basicly the same skill as Holy Arrow, but much, MUCH more powerfull. You will have to take this skill in 4th job anyway, and before 4th job there are enough alternatives to train and have fun that are faster, and commonly seen as better, then with Holy Arrow. Mp Eater has the advantage over Holy Arrow because it will assist you your entire way up to level 200. It's also a passive skill so it will auto trigger without having you to even think about it. With the new hype at Crimsonwood Keep to give normal monster a pumpernickelload of Mp (Firebrand 2nd form has over 10k mp) this skill might prove itsself even more usefull in the future.
For more information on the Holy Arrow debate Id like to point to this thread: http://www.sleepywood.net/forum/showthread.php?t=1151751
Common AND recommended Skill Build for Cleric:
Level 30: +1 Heal (1) / +1 Teleport (1)
Level 31: +2 Heal (3) +1 Teleport (1) / +3 Heal (3)
Level 32: +3 Heal (6)
Level 33: +3 Heal (9)
Level 34: +3 Heal (12)
Level 35: +3 Heal (15)
Level 36: +3 Heal (18)
Level 37: +3 Heal (21)
Level 38: +3 Heal (24)
Level 39: +3 Heal (27)
Level 40: +3 Heal (max)
------------------------------------
Now you can max either Invincible, Bless or Teleport. The order does NOT matter, each has its con's and pro's. At level 60 you will allways have the same no matter what. Order given now is: Teleport, Invincible, Bless.
Be aware that you can allways replace each one with one other. For example: You can choose to max Bless first. Make sure you get 5 points in Invincible to unlock Bless and then max out Bless. You can do Teleport after and Invincible last if you wish too. The pro's and con's of each will be explained after the build.
Its recommended to max one skill at a time and to not switch between them.
------------------------------------
Level 41: +1 Mp Eater (1) +2 Teleport (3)
Level 42: +3 Teleport (6)
Level 43: +3 Teleport (9)
Level 44: +3 Teleport (12)
Level 45: +3 Teleport (15)
Level 46: +3 Teleport (18)
Level 47: +2 Teleport (max) +1 Invincible (1)
Level 48: +3 Invincible (4)
Level 49: +3 Invincible (7)
Level 50: +3 Invincible (10)
Level 51: +3 Invincible (13)
Level 52: +3 Invincible (16)
Level 53: +3 Invincible (19)
Level 54: +1 Invincible (max) +2 Bless (2)
Level 55: +3 Bless (5)
Level 56: +3 Bless (8)
Level 57: +3 Bless (11)
Level 58: +3 Bless (14)
Level 59: +3 Bless (17)
Level 60: +3 Bless (max)
Level 61: +3 Mp Eater (4)
Level 62: +3 Mp Eater (7)
Level 63: +3 Mp Eater (10)
Level 64: +3 Mp Eater (13)
Level 65: +3 Mp Eater (16)
Level 66: +3 Mp Eater (19)
Level 67: +1 Mp Eater (max) +2 Holy Arrow (2)
Level 68: +3 Holy Arrow (5)
Level 69: +3 Holy Arrow (8)
Level 70: +3 Holy Arrow (11)
Con's and Pro's to help you decide what skill to get first out of Bless, Invincible and Teleport:
Teleport:
Pro's
-Much less Mp burn
-Travelling will be alot faster
-Unreachable platforms get in your range now
-You can now help more in GuildPQ
Con's
-This won't help your party much
-If you dont GuildPQ/Travel/Train at maps with such platforms alot, this skill won't really help that much this early
Invincible:
Pro's
-Might save your life
-Less pot costs
-Makes you survive higher level monsters earlier
Con's
-Barely needed this early
-Not helping your party much
Bless:
Pro's
-More wanted in parties
-Only party skill out of the three
-Helping everyone slightly
Con's
-Won't really help anyone this early
-Barely any use for yourself now
EDIT:
~Critics and Advice are welcomed~
No idea when this will be updated again, busy in real life ;)
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~> This Guide is still heavily under construction <~
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Table of content:
- Introduction to the guide
A0. Introduction to the Skills.
A1. Skill Builds as a Cleric
A2. Skill Builds as a Priest
A3. Skill Builds as a Bishop
B0. Introduction to training.
B1. Training as a Cleric
B2. Training as a Priest
B3. Training as a Bishop
C0. Introduction to your Equipment.
C1. Equips for a Cleric
C2. Equips for a Priest
C3. Equips for a Bishop
D0. Help along the way.
D1. Job advancements
D2. Gaining 4th job skills
D3. The Lukless/Luk build debate
E0. Notice's
E1. Thanks and Credits
E2. Frylocks and Meatwads
------------------------------------------------
A0. Introduction to the Skills.
------------------------------------------------
As you make your way to becoming a Bishop, you will have to choose for certain skills, while leaving others. Here you will see the skills you can get, with a small description. (pictures to be added!)
Magician Skills:
Energy Bolt: Attacks a single monster, with a single hit.
Level 1: MP -6, basic attack 20, mastery 15%
Level 2: MP -6, basic attack 21, mastery 15%
Level 3: MP -6, basic attack 22, mastery 20%
Level 4: MP -6, basic attack 23, mastery 20%
Level 5: MP -7, basic attack 26, mastery 25%
Level 6: MP -7, basic attack 27, mastery 25%
Level 7: MP -7, basic attack 28, mastery 30%
Level 8: MP -8, basic attack 31, mastery 30%
Level 9: MP -8, basic attack 33, mastery 35%
Level 10: MP -9, basic attack 35, mastery 35%
Level 11: MP -9, basic attack 36, mastery 40%
Level 12: MP -10, basic attack 39, mastery 40%
Level 13: MP -10, basic attack 40, mastery 45%
Level 14: MP -11, basic attack 43, mastery 45%
Level 15: MP -11, basic attack 44, mastery 50%
Level 16: MP -12, basic attack 47, mastery 50%
Level 17: MP -12, basic attack 48, mastery 55%
Level 18: MP -13, basic attack 51, mastery 55%
Level 19: MP -13, basic attack 52, mastery 60%
Level 20: MP -14, basic attack 55, mastery 60%
Magic Claw: Attacks a single monster, with 2 hits. (requires level 1 Energy Bolt)
Level 1: MP -10, basic attack 11, mastery 15%
Level 2: MP -10, basic attack 12, mastery 15%
Level 3: MP -10, basic attack 13, mastery 20%
Level 4: MP -10, basic attack 14, mastery 20%
Level 5: MP -11, basic attack 16, mastery 25%
Level 6: MP -11, basic attack 17, mastery 25%
Level 7: MP -11, basic attack 18, mastery 30%
Level 8: MP -12, basic attack 20, mastery 30%
Level 9: MP -12, basic attack 21, mastery 35%
Level 10: MP -13, basic attack 23, mastery 35%
Level 11: MP -13, basic attack 24, mastery 40%
Level 12: MP -14, basic attack 26, mastery 40%
Level 13: MP -14, basic attack 27, mastery 45%
Level 14: MP -15, basic attack 29, mastery 45%
Level 15: MP -15, basic attack 30, mastery 50%
Level 16: MP -16, basic attack 32, mastery 50%
Level 17: MP -17, basic attack 34, mastery 55%
Level 18: MP -18, basic attack 36, mastery 55%
Level 19: MP -19, basic attack 38, mastery 60%
Level 20: MP -20, basic attack 40, mastery 60%
Improved Mp Recovery: Enables you to recover more Mp every 10 seconds, based on skill level, and character level.
Level 1: Recovers more Mp
Level 2: Recovers more Mp
Level 3: Recovers more Mp
Level 4: Recovers more Mp
Level 5: Recovers more Mp
Level 6: Recovers more Mp
Level 7: Recovers more Mp
Level 8: Recovers more Mp
Level 9: Recovers more Mp
Level 10: Recovers more Mp
Level 11: Recovers more Mp
Level 12: Recovers more Mp
Level 13: Recovers more Mp
Level 14: Recovers more Mp
Level 15: Recovers more Mp
Level 16: Recovers more Mp
Improved MaxMp Increase: Increases your Mp more on each level up, and if AP points are applied to Mp. (requires level 5 Improved Mp Recovery)
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP
Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP
Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP
Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP
Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP
Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP
Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Magic Guard: Protects the player by replacing the damage taken with Mp instead of Hp.
Level 1: MP -6; Replace 11% of HP damage as MP for 111 sec.
Level 2: MP -6; Replace 14% of HP damage as MP for 132 sec.
Level 3: MP -6; Replace 17% of HP damage as MP for 153 sec.
Level 4: MP -6; Replace 20% of HP damage as MP for 174 sec.
Level 5: MP -6; Replace 23% of HP damage as MP for 195 sec.
Level 6: MP -8; Replace 30% of HP damage as MP for 246 sec.
Level 7: MP -8; Replace 33% of HP damage as MP for 267 sec.
Level 8: MP -8; Replace 36% of HP damage as MP for 288 sec.
Level 9: MP -8; Replace 39% of HP damage as MP for 309 sec.
Level 10: MP -8; Replace 42% of HP damage as MP for 330 sec.
Level 11: MP -10; Replace 49% of HP damage as MP for 381 sec.
Level 12: MP -10; Replace 52% of HP damage as MP for 402 sec.
Level 13: MP -10; Replace 55% of HP damage as MP for 423 sec.
Level 14: MP -10; Replace 58% of HP damage as MP for 444 sec.
Level 15: MP -10; Replace 61% of HP damage as MP for 465 sec.
Level 16: MP -12; Replace 68% of HP damage as MP for 516 sec.
Level 17: MP -12; Replace 71% of HP damage as MP for 537 sec.
Level 18: MP -12; Replace 74% of HP damage as MP for 558 sec.
Level 19: MP -12; Replace 77% of HP damage as MP for 579 sec.
Level 20: MP -12; Replace 80% of HP damage as MP for 600 sec.
Magic Armor: Improves your weapon defense for a certain time.(requires level 3 Magic Guard)
Level 1: MP -8; weapon def. +2 for 54 sec.
Level 2: MP -8; weapon def. +4 for 68 sec.
Level 3: MP -8; weapon def. +6 for 82 sec.
Level 4: MP -8; weapon def. +8 for 96 sec.
Level 5: MP -8; weapon def. +10 for 110 sec.
Level 6: MP -10; weapon def. +12 for 144 sec.
Level 7: MP -10; weapon def. +14 for 158 sec.
Level 8: MP -10; weapon def. +16 for 172 sec.
Level 9: MP -10; weapon def. +18 for 186 sec.
Level 10: MP -10; weapon def. +20 for 200 sec.
Level 11: MP -13; weapon def. +22 for 244 sec.
Level 12: MP -13; weapon def. +24 for 258 sec.
Level 13: MP -13; weapon def. +26 for 272 sec.
Level 14: MP -13; weapon def. +28 for 286 sec.
Level 15: MP -13; weapon def. +30 for 300 sec.
Level 16: MP -16; weapon def. +32 for 344 sec.
Level 17: MP -16; weapon def. +34 for 358 sec.
Level 18: MP -16; weapon def. +36 for 372 sec.
Level 19: MP -16; weapon def. +38 for 386 sec.
Level 20: MP -16; weapon def. +40 for 400 sec.
The common AND recommended build is:
Level 8: +1 Energy Bolt (1)
Level 9: +3 Improved Mp Recovery (3)
Level 10: +2 Improved Mp Recovery (5) +1 Improved MaxMp Increase (1)
Level 11: +3 Improved MaxMp Increase (4)
Level 12: +3 Improved MaxMp Increase (7)
Level 13: +3 Improved MaxMp Increase (max)
Level 14: +3 Magic Claw (3)
Level 15: +3 Magic Claw (6)
Level 16: +3 Magic Claw (9)
Level 17: +3 Magic Claw (12)
Level 18: +3 Magic Claw (15)
Level 19: +3 Magic Claw (18)
Level 20: +2 Magic Claw (max) +1 Improved Mp Recovery (6)
Level 21: +3 Improved Mp Recovery (9)
Level 22: +3 Improved Mp Recovery (12)
Level 23: +3 Improved Mp Recovery (15)
Level 24: +1 Improved Mp Recovery (max) +2 Magic Guard (2)
Level 25: +3 Magic Guard (5)
Level 26: +3 Magic Guard (8)
Level 27: +3 Magic Guard (11)
Level 28: +3 Magic Guard (14)
Level 29: +3 Magic Guard (17)
Level 30: +3 Magic Guard (max)
For now I'll leave the alternative first job builds for what they are. I will add them later after I finished more of my Guide.
Cleric Skills:
Heal: Recover Hp of you and your party members, or deal damage to undeads. Attacks/Heals upto 6 monsters/people.
Level 1: MP -12, Recovery rate 10%
Level 2: MP -12, Recovery rate 20%
Level 3: MP -12, Recovery rate 30%
Level 4: MP -12, Recovery rate 40%
Level 5: MP -12, Recovery rate 50%
Level 6: MP -12, Recovery rate 60%
Level 7: MP -12, Recovery rate 70%
Level 8: MP -12, Recovery rate 80%
Level 9: MP -12, Recovery rate 90%
Level 10: MP -12, Recovery rate 100%
Level 11: MP -12, Recovery rate 110%
Level 12: MP -12, Recovery rate 120%
Level 13: MP -12, Recovery rate 130%
Level 14: MP -12, Recovery rate 140%
Level 15: MP -12, Recovery rate 150%
Level 16: MP -24, Recovery rate 160%
Level 17: MP -24, Recovery rate 170%
Level 18: MP -24, Recovery rate 180%
Level 19: MP -24, Recovery rate 190%
Level 20: MP -24, Recovery rate 200%
Level 21: MP -24, Recovery rate 210%
Level 22: MP -24, Recovery rate 220%
Level 23: MP -24, Recovery rate 230%
Level 24: MP -24, Recovery rate 240%
Level 25: MP -24, Recovery rate 250%
Level 26: MP -24, Recovery rate 260%
Level 27: MP -24, Recovery rate 270%
Level 28: MP -24, Recovery rate 280%
Level 29: MP -24, Recovery rate 290%
Level 30: MP -24, Recovery rate 300%
Invincible: Lowers the weapon damage taken by percent. (requires level 5 Heal)
Level 1: MP 15; weapon damage -11% for 15 seconds
Level 2: MP 15; weapon damage -12% for 30 seconds
Level 3: MP 15; weapon damage -13% for 45 seconds
Level 4: MP 15; weapon damage -14% for 60 seconds
Level 5: MP 15; weapon damage -15% for 75 seconds
Level 6: MP 15; weapon damage -16% for 90 seconds
Level 7: MP 15; weapon damage -17% for 105 seconds
Level 8: MP 15; weapon damage -18% for 120 seconds
Level 9: MP 15; weapon damage -19% for 135 seconds
Level 10: MP 15; weapon damage -20% for 150 seconds
Level 11: MP 30; weapon damage -21% for 165 seconds
Level 12: MP 30; weapon damage -22% for 180 seconds
Level 13: MP 30; weapon damage -23% for 195 seconds
Level 14: MP 30; weapon damage -24% for 210 seconds
Level 15: MP 30; weapon damage -25% for 225 seconds
Level 16: MP 30; weapon damage -26% for 240 seconds
Level 17: MP 30; weapon damage -27% for 255 seconds
Level 18: MP 30; weapon damage -28% for 270 seconds
Level 19: MP 30; weapon damage -29% for 285 seconds
Level 20: MP 30; weapon damage -30% for 300 seconds
Bless: Raises the parties Accuracy, Avoidability, Weapon and Magic Defense for a certain amount of time.(requires level 5 Invincible)
Level 1: MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 sec.
Level 2: MP -12; +2 on accuracy, avoidability, weapon and magic def. for 20 sec.
Level 3: MP -12; +3 on accuracy, avoidability, weapon and magic def. for 30 sec.
Level 4: MP -12; +4 on accuracy, avoidability, weapon and magic def. for 40 sec.
Level 5: MP -12; +5 on accuracy, avoidability, weapon and magic def. for 50 sec.
Level 6: MP -12; +6 on accuracy, avoidability, weapon and magic def. for 60 sec.
Level 7: MP -12; +7 on accuracy, avoidability, weapon and magic def. for 70 sec.
Level 8: MP -12; +8 on accuracy, avoidability, weapon and magic def. for 80 sec.
Level 9: MP -12; +9 on accuracy, avoidability, weapon and magic def. for 90 sec.
Level 10: MP -12; +10 on accuracy, avoidability, weapon and magic def. for 100 sec.
Level 11: MP -24; +11 on accuracy, avoidability, weapon and magic def. for 110 sec.
Level 12: MP -24; +12 on accuracy, avoidability, weapon and magic def. for 120 sec.
Level 13: MP -24; +13 on accuracy, avoidability, weapon and magic def. for 130 sec.
Level 14: MP -24; +14 on accuracy, avoidability, weapon and magic def. for 140 sec.
Level 15: MP -24; +15 on accuracy, avoidability, weapon and magic def. for 150 sec.
Level 16: MP -24; +16 on accuracy, avoidability, weapon and magic def. for 160 sec.
Level 17: MP -24; +17 on accuracy, avoidability, weapon and magic def. for 170 sec.
Level 18: MP -24; +18 on accuracy, avoidability, weapon and magic def. for 180 sec.
Level 19: MP -24; +19 on accuracy, avoidability, weapon and magic def. for 190 sec.
Level 20: MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 sec.
Holy Arrow: Attacks a single monster with a Holy Arrow.
Level 1: MP -12; Basic attack 22, mastery 15%
Level 2: MP -12; Basic attack 24, mastery 15%
Level 3: MP -12; Basic attack 26, mastery 15%
Level 4: MP -12; Basic attack 28, mastery 20%
Level 5: MP -12; Basic attack 30, mastery 20%
Level 6: MP -12; Basic attack 32, mastery 20%
Level 7: MP -12; Basic attack 34, mastery 25%
Level 8: MP -12; Basic attack 36, mastery 25%
Level 9: MP -12; Basic attack 38, mastery 25%
Level 10: MP -12; Basic attack 40, mastery 30%
Level 11: MP -12; Basic attack 42, mastery 30%
Level 12: MP -12; Basic attack 44, mastery 30%
Level 13: MP -12; Basic attack 46, mastery 35%
Level 14: MP -12; Basic attack 48, mastery 35%
Level 15: MP -12; Basic attack 50, mastery 35%
Level 16: MP -24; Basic attack 52, mastery 40%
Level 17: MP -24; Basic attack 54, mastery 40%
Level 18: MP -24; Basic attack 56, mastery 40%
Level 19: MP -24; Basic attack 58, mastery 45%
Level 20: MP -24; Basic attack 60, mastery 45%
Level 21: MP -24; Basic attack 62, mastery 45%
Level 22: MP -24; Basic attack 64, mastery 50%
Level 23: MP -24; Basic attack 66, mastery 50%
Level 24: MP -24; Basic attack 68, mastery 50%
Level 25: MP -24; Basic attack 70, mastery 55%
Level 26: MP -24; Basic attack 72, mastery 55%
Level 27: MP -24; Basic attack 74, mastery 55%
Level 28: MP -24; Basic attack 76, mastery 60%
Level 29: MP -24; Basic attack 78, mastery 60%
Level 30: MP -24; Basic attack 80, mastery 60%
Mp Eater: Enables you to absorb a monsters Mp with a certain succes rate.
Level 1: For every attack, 11% Success rate, absorb 21% of the enemy's MaxMP.
Level 2: For every attack, 12% Success rate, absorb 22% of the enemy's MaxMP.
Level 3: For every attack, 13% Success rate, absorb 23% of the enemy's MaxMP.
Level 4: For every attack, 14% Success rate, absorb 24% of the enemy's MaxMP.
Level 5: For every attack, 15% Success rate, absorb 25% of the enemy's MaxMP.
Level 6: For every attack, 16% Success rate, absorb 26% of the enemy's MaxMP.
Level 7: For every attack, 17% Success rate, absorb 27% of the enemy's MaxMP.
Level 8: For every attack, 18% Success rate, absorb 28% of the enemy's MaxMP.
Level 9: For every attack, 19% Success rate, absorb 29% of the enemy's MaxMP.
Level 10: For every attack, 20% Success rate, absorb 30% of the enemy's MaxMP.
Level 11: For every attack, 21% Success rate, absorb 31% of the enemy's MaxMP.
Level 12: For every attack, 22% Success rate, absorb 32% of the enemy's MaxMP.
Level 13: For every attack, 23% Success rate, absorb 33% of the enemy's MaxMP.
Level 14: For every attack, 24% Success rate, absorb 34% of the enemy's MaxMP.
Level 15: For every attack, 25% Success rate, absorb 35% of the enemy's MaxMP.
Level 16: For every attack, 26% Success rate, absorb 36% of the enemy's MaxMP.
Level 17: For every attack, 27% Success rate, absorb 37% of the enemy's MaxMP.
Level 18: For every attack, 28% Success rate, absorb 38% of the enemy's MaxMP.
Level 19: For every attack, 29% Success rate, absorb 39% of the enemy's MaxMP.
Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.
Teleport: Enables you to teleport short distances.
Level 1: MP -60; teleport, with 130 in distance
Level 2: MP -57; teleport, with 130 in distance
Level 3: MP -54; teleport, with 130 in distance
Level 4: MP -51; teleport, with 130 in distance
Level 5: MP -48; teleport, with 130 in distance
Level 6: MP -45; teleport, with 130 in distance
Level 7: MP -42; teleport, with 130 in distance
Level 8: MP -39; teleport, with 130 in distance
Level 9: MP -36; teleport, with 130 in distance
Level 10: MP -33; teleport, with 130 in distance
Level 11: MP -31; teleport, with 132 in distance
Level 12: MP -29; teleport, with 134 in distance
Level 13: MP -27; teleport, with 136 in distance
Level 14: MP -25; teleport, with 138 in distance
Level 15: MP -23; teleport, with 140 in distance
Level 16: MP -21; teleport, with 142 in distance
Level 17: MP -19; teleport, with 144 in distance
Level 18: MP -17; teleport, with 146 in distance
Level 19: MP -15; teleport, with 148 in distance
Level 20: MP -13; teleport, with 150 in distance
Priest Skills:
Dispel: Cure all party members from certain Status Effects, or Dispel monsters from certain buffs.
Level 1: Use MP 15, Area Affected: 110%, Dispel Rate: 34%
Level 2: Use MP 15, Area Affected: 120%, Dispel Rate: 38%
Level 3: Use MP 15, Area Affected: 130%, Dispel Rate: 42%
Level 4: Use MP 15, Area Affected: 140%, Dispel Rate: 46%
Level 5: Use MP 15, Area Affected: 150%, Dispel Rate: 50%
Level 6: Use MP 15, Area Affected: 160%, Dispel Rate: 54%
Level 7: Use MP 15, Area Affected: 170%, Dispel Rate: 58%
Level 8: Use MP 15, Area Affected: 180%, Dispel Rate: 62%
Level 9: Use MP 15, Area Affected: 190%, Dispel Rate: 66%
Level 10: Use MP 15, Area Affected: 200%, Dispel Rate: 70%
Level 11: Use MP 20, Area Affected: 210%, Dispel Rate: 73%
Level 12: Use MP 20, Area Affected: 220%, Dispel Rate: 76%
Level 13: Use MP 20, Area Affected: 230%, Dispel Rate: 79%
Level 14: Use MP 20, Area Affected: 240%, Dispel Rate: 82%
Level 15: Use MP 20, Area Affected: 250%, Dispel Rate: 85%
Level 16: Use MP 20, Area Affected: 260%, Dispel Rate: 88%
Level 17: Use MP 20, Area Affected: 270%, Dispel Rate: 91%
Level 18: Use MP 20, Area Affected: 280%, Dispel Rate: 94%
Level 19: Use MP 20, Area Affected: 290%, Dispel Rate: 97%
Level 20: Use MP 20, Area Affected: 300%, Dispel Rate: 100%
Holy Symbol: Raises the exp gain from monsters for you and your party. Only works fully when there are more then 2 party members around. (requires level 3 Dispel)
Level 1: MP - 51; For 32 sec., all members of the party gain 102% EXP
Level 2: MP - 52; For 35 sec., all members of the party gain 104% EXP
Level 3: MP - 53; For 38 sec., all members of the party gain 106% EXP
Level 4: MP - 54; For 41 sec., all members of the party gain 108% EXP
Level 5: MP - 55; For 44 sec., all members of the party gain 110% EXP
Level 6: MP - 56; For 47 sec., all members of the party gain 112% EXP
Level 7: MP - 57; For 50 sec., all members of the party gain 114% EXP
Level 8: MP - 58; For 53 sec., all members of the party gain 116% EXP
Level 9: MP - 59; For 56 sec., all members of the party gain 118% EXP
Level 10: MP - 60; For 59 sec., all members of the party gain 120% EXP
Level 11: MP - 61; For 62 sec., all members of the party gain 122% EXP
Level 12: MP - 62; For 65 sec., all members of the party gain 124% EXP
Level 13: MP - 63; For 68 sec., all members of the party gain 126% EXP
Level 14: MP - 64; For 71 sec., all members of the party gain 128% EXP
Level 15: MP - 65; For 74 sec., all members of the party gain 130% EXP
Level 16: MP - 66; For 77 sec., all members of the party gain 132% EXP
Level 17: MP - 67; For 80 sec., all members of the party gain 134% EXP
Level 18: MP - 68; For 83 sec., all members of the party gain 136% EXP
Level 19: MP - 69; For 86 sec., all members of the party gain 138% EXP
Level 20: MP - 70; For 90 sec., all members of the party gain 140% EXP
Level 21: MP - 71; For 93 sec., all members of the party gain 141% EXP
Level 22: MP - 72; For 96 sec., all members of the party gain 142% EXP
Level 23: MP - 73; For 99 sec., all members of the party gain 143% EXP
Level 24: MP - 74; For 102 sec., all members of the party gain 144% EXP
Level 25: MP - 75; For 105 sec., all members of the party gain 145% EXP
Level 26: MP - 76; For 108 sec., all members of the party gain 146% EXP
Level 27: MP - 77; For 111 sec., all members of the party gain 147% EXP
Level 28: MP - 78; For 114 sec., all members of the party gain 148% EXP
Level 29: MP - 79; For 117 sec., all members of the party gain 149% EXP
Level 30: MP - 80; For 120 sec., all members of the party gain 150% EXP
Elemental Resistance: Lowers the damage taken from element based magic attacks.
Level 1: 12% increase in tolerance against element-based spell attacks.
Level 2: 14% increase in tolerance against element-based spell attacks.
Level 3: 16% increase in tolerance against element-based spell attacks.
Level 4: 18% increase in tolerance against element-based spell attacks.
Level 5: 20% increase in tolerance against element-based spell attacks.
Level 6: 22% increase in tolerance against element-based spell attacks.
Level 7: 24% increase in tolerance against element-based spell attacks.
Level 8: 26% increase in tolerance against element-based spell attacks.
Level 9: 28% increase in tolerance against element-based spell attacks.
Level 10: 30% increase in tolerance against element-based spell attacks.
Level 11: 32% increase in tolerance against element-based spell attacks.
Level 12: 34% increase in tolerance against element-based spell attacks.
Level 13: 36% increase in tolerance against element-based spell attacks.
Level 14: 38% increase in tolerance against element-based spell attacks.
Level 15: 40% increase in tolerance against element-based spell attacks.
Level 16: 42% increase in tolerance against element-based spell attacks.
Level 17: 44% increase in tolerance against element-based spell attacks.
Level 18: 46% increase in tolerance against element-based spell attacks.
Level 19: 48% increase in tolerance against element-based spell attacks.
Level 20: 50% increase in tolerance against element-based spell attacks.
Shining Ray: Attacks up to 6 monsters with a holy based spell.
Level 1: MP - 21, Attack 60, Mastery 15%
Level 2: MP - 22, Attack 62, Mastery 15%
Level 3: MP - 23, Attack 64, Mastery 15%
Level 4: MP - 24, Attack 66, Mastery 20%
Level 5: MP - 25, Attack 68, Mastery 20%
Level 6: MP - 26, Attack 70, Mastery 20%
Level 7: MP - 27, Attack 72, Mastery 25%
Level 8: MP - 28, Attack 74, Mastery 25%
Level 9: MP - 29, Attack 76, Mastery 25%
Level 10: MP - 30, Attack 78, Mastery 30%
Level 11: MP - 31, Attack 80, Mastery 30%
Level 12: MP - 32, Attack 82, Mastery 30%
Level 13: MP - 33, Attack 84, Mastery 35%
Level 14: MP - 34, Attack 86, Mastery 35%
Level 15: MP - 35, Attack 88, Mastery 35%
Level 16: MP - 36, Attack 90, Mastery 40%
Level 17: MP - 37, Attack 92, Mastery 40%
Level 18: MP - 38, Attack 93, Mastery 40%
Level 19: MP - 39, Attack 94, Mastery 45%
Level 20: MP - 40, Attack 95, Mastery 45%
Level 21: MP - 41, Attack 96, Mastery 45%
Level 22: MP - 42, Attack 97, Mastery 50%
Level 23: MP - 43, Attack 98, Mastery 50%
Level 24: MP - 44, Attack 99, Mastery 50%
Level 25: MP - 45, Attack 100, Mastery 55%: Uses 45 MP
Level 26: MP - 46, Attack 101, Mastery 55%
Level 27: MP - 47, Attack 102, Mastery 55%
Level 28: MP - 48, Attack 103, Mastery 60%
Level 29: MP - 49, Attack 104, Mastery 60%
Level 30: MP - 50, Attack 105, Mastery 60%
Mystic Door: Creates a portal to the nearest town for the entire party. (requires 3 Dispel) (consumes 1 Magic Rock each time casted)
Level 1: MP -80, use 1 Magic Rock, Portal works for 30 sec.
Level 2: MP -77, use 1 Magic Rock, Portal works for 40 sec.
Level 3: MP -74, use 1 Magic Rock, Portal works for 50 sec.
Level 4: MP -71, use 1 Magic Rock, Portal works for 60 sec.
Level 5: MP -68, use 1 Magic Rock, Portal works for 70 sec.
Level 6: MP -65, use 1 Magic Rock, Portal works for 80 sec.
Level 7: MP -62, use 1 Magic Rock, Portal works for 90 sec.
Level 8: MP -59, use 1 Magic Rock, Portal works for 100 sec.
Level 9: MP -56, use 1 Magic Rock, Portal works for 110 sec.
Level 10: MP -53, use 1 Magic Rock, Portal works for 120 sec.
Level 11: MP -51, use 1 Magic Rock, Portal works for 126 sec.
Level 12: MP -49, use 1 Magic Rock, Portal works for 132 sec.
Level 13: MP -47, use 1 Magic Rock, Portal works for 138 sec.
Level 14: MP -45, use 1 Magic Rock, Portal works for 144 sec.
Level 15: MP -43, use 1 Magic Rock, Portal works for 150 sec.
Level 16: MP -41, use 1 Magic Rock, Portal works for 156 sec.
Level 17: MP -39, use 1 Magic Rock, Portal works for 162 sec.
Level 18: MP -37, use 1 Magic Rock, Portal works for 168 sec.
Level 19: MP -35, use 1 Magic Rock, Portal works for 174 sec.
Level 20: MP -33, use 1 Magic Rock, Portal works for 180 sec.
Summon Dragon: Temporarily summons a dragon to help you in battle. Attacks 1 monster each time it attacks. (consumes 1 Summon Rock each time summoned)
Level 1: MP - 32, use 1 Summoning Rock; For 10 sec., summon the dragon with Attack 64
Level 2: MP - 34, use 1 Summoning Rock; For 15 sec., summon the dragon with Attack 68
Level 3: MP - 36, use 1 Summoning Rock; For 20 sec., summon the dragon with Attack 72
Level 4: MP - 38, use 1 Summoning Rock; For 25 sec., summon the dragon with Attack 76
Level 5: MP - 40, use 1 Summoning Rock; For 30 sec., summon the dragon with Attack 80
Level 6: MP - 42, use 1 Summoning Rock; For 35 sec., summon the dragon with Attack 84
Level 7: MP - 44, use 1 Summoning Rock; For 40 sec., summon the dragon with Attack 88
Level 8: MP - 46, use 1 Summoning Rock; For 45 sec., summon the dragon with Attack 92
Level 9: MP - 48, use 1 Summoning Rock; For 50 sec., summon the dragon with Attack 96
Level 10: MP - 50, use 1 Summoning Rock; For 55 sec., summon the dragon with Attack 100
Level 11: MP - 52, use 1 Summoning Rock; For 60 sec., summon the dragon with Attack 104
Level 12: MP - 54, use 1 Summoning Rock; For 65 sec., summon the dragon with Attack 108
Level 13: MP - 56, use 1 Summoning Rock; For 70 sec., summon the dragon with Attack 112
Level 14: MP - 58, use 1 Summoning Rock; For 75 sec., summon the dragon with Attack 116
Level 15: MP - 60, use 1 Summoning Rock; For 80 sec., summon the dragon with Attack 120
Level 16: MP - 62, use 1 Summoning Rock; For 84 sec., summon the dragon with Attack 122
Level 17: MP - 64, use 1 Summoning Rock; For 88 sec., summon the dragon with Attack 124
Level 18: MP - 66, use 1 Summoning Rock; For 92 sec., summon the dragon with Attack 126
Level 19: MP - 68, use 1 Summoning Rock; For 96 sec., summon the dragon with Attack 128
Level 20: MP - 70, use 1 Summoning Rock; For 100 sec., summon the dragon with Attack 130
Level 21: MP - 71, use 1 Summoning Rock; For 104 sec., summon the dragon with Attack 132
Level 22: MP - 72, use 1 Summoning Rock; For 108 sec., summon the dragon with Attack 134
Level 23: MP - 73, use 1 Summoning Rock; For 112 sec., summon the dragon with Attack 136
Level 24: MP - 74, use 1 Summoning Rock; For 116 sec., summon the dragon with Attack 138
Level 25: MP - 75, use 1 Summoning Rock; For 120 sec., summon the dragon with Attack 140
Level 26: MP - 76, use 1 Summoning Rock; For 124 sec., summon the dragon with Attack 142
Level 27: MP - 77, use 1 Summoning Rock; For 128 sec., summon the dragon with Attack 144
Level 28: MP - 78, use 1 Summoning Rock; For 132 sec., summon the dragon with Attack 146
Level 29: MP - 79, use 1 Summoning Rock; For 136 sec., summon the dragon with Attack 148
Level 30: MP - 80, use 1 Summoning Rock; For 140 sec., summon the dragon with Attack 150
Doom: Turns up to 6 monsters into Snails for a certain amount of time.
(consumes 1 Magic Rock each time casted)
Level 1: MP - 88, use 1 Magic Rock; Changes for 5 sec., with 52% success rate
Level 2: MP - 86, use 1 Magic Rock; Changes for 6 sec., with 54% success rate
Level 3: MP - 84, use 1 Magic Rock; Changes for 6 sec., with 56% success rate
Level 4: MP - 82, use 1 Magic Rock; Changes for 7 sec., with 58% success rate
Level 5: MP - 80, use 1 Magic Rock; Changes for 7 sec., with 60% success rate
Level 6: MP - 78, use 1 Magic Rock; Changes for 8 sec., with 62% success rate
Level 7: MP - 76, use 1 Magic Rock; Changes for 8 sec., with 64% success rate
Level 8: MP - 74, use 1 Magic Rock; Changes for 9 sec., with 66% success rate
Level 9: MP - 72, use 1 Magic Rock; Changes for 9 sec., with 68% success rate
Level 10: MP - 70, use 1 Magic Rock; Changes for 10 sec., with 70% success rate
Level 11: MP - 68, use 1 Magic Rock; Changes for 10 sec., with 71% success rate
Level 12: MP - 66, use 1 Magic Rock; Changes for 11 sec., with 72% success rate
Level 13: MP - 64, use 1 Magic Rock; Changes for 11 sec., with 73% success rate
Level 14: MP - 62, use 1 Magic Rock; Changes for 12 sec., with 74% success rate
Level 15: MP - 60, use 1 Magic Rock; Changes for 12 sec., with 75% success rate
Level 16: MP - 58, use 1 Magic Rock; Changes for 13 sec., with 76% success rate
Level 17: MP - 56, use 1 Magic Rock; Changes for 13 sec., with 77% success rate
Level 18: MP - 54, use 1 Magic Rock; Changes for 14 sec., with 78% success rate
Level 19: MP - 52, use 1 Magic Rock; Changes for 14 sec., with 79% success rate
Level 20: MP - 50, use 1 Magic Rock; Changes for 15 sec., with 80% success rate
Level 21: MP - 48, use 1 Magic Rock; Changes for 15 sec., with 81% success rate
Level 22: MP - 46, use 1 Magic Rock; Changes for 16 sec., with 82% success rate
Level 23: MP - 44, use 1 Magic Rock; Changes for 16 sec., with 83% success rate
Level 24: MP - 42, use 1 Magic Rock; Changes for 17 sec., with 84% success rate
Level 25: MP - 40, use 1 Magic Rock; Changes for 17 sec., with 85% success rate
Level 26: MP - 38, use 1 Magic Rock; Changes for 18 sec., with 86% success rate
Level 27: MP - 36, use 1 Magic Rock; Changes for 18 sec., with 87% success rate
Level 28: MP - 34, use 1 Magic Rock; Changes for 19 sec., with 88% success rate
Level 29: MP - 32, use 1 Magic Rock; Changes for 19 sec., with 89% success rate
Level 30: MP - 30, use 1 Magic Rock; Changes for 20 sec., with 90% success rate
Bishop Skills:
Genesis: Hits up to 15 monsters with incredible, holy based- damage.Level 1: MP - 2100 , Basic attack 430
Level 2: MP - 2200 , Basic attack 440
Level 3: MP - 2300 , Basic attack 450
Level 4: MP - 2400 , Basic attack 460
Level 5: MP - 2500 , Basic attack 470
Level 6: MP - 2600 , Basic attack 480
Level 7: MP - 2700 , Basic attack 490
Level 8: MP - 2800 , Basic attack 500
Level 9: MP - 2900 , Basic attack 510
Level 10: MP - 3000 , Basic attack 520
Level 11: MP - 3100 , Basic attack 530
Level 12: MP - 3200 , Basic attack 540
Level 13: MP - 3300 , Basic attack 550
Level 14: MP - 3400 , Basic attack 560
Level 15: MP - 3500 , Basic attack 570
Level 16: MP - 3600 , Basic attack 580
Level 17: MP - 3700 , Basic attack 590
Level 18: MP - 3800 , Basic attack 600
Level 19: MP - 3900 , Basic attack 610
Level 20: MP - 4000 , Basic attack 620
Level 21: MP - 3950 , Basic attack 625
Level 22: MP - 3900 , Basic attack 630
Level 23: MP - 3850 , Basic attack 635
Level 24: MP - 3800 , Basic attack 640
Level 25: MP - 3750 , Basic attack 645
Level 26: MP - 3700 , Basic attack 650
Level 27: MP - 3650 , Basic attack 655
Level 28: MP - 3600 , Basic attack 660
Level 29: MP - 3550 , Basic attack 665
Level 30: MP - 3500 , Basic attack 670
Angel Ray: Hits 1 monster with holy based damage.
Level 1: MP - 16 , Basic attack 123, Mastery 15%
Level 2: MP - 16 , Basic attack 126, Mastery 15%
Level 3: MP - 16 , Basic attack 129, Mastery 15%
Level 4: MP - 16 , Basic attack 132, Mastery 20%
Level 5: MP - 16 , Basic attack 135, Mastery 20%
Level 6: MP - 16 , Basic attack 138, Mastery 20%
Level 7: MP - 16 , Basic attack 141, Mastery 25%
Level 8: MP - 16 , Basic attack 144, Mastery 25%
Level 9: MP - 16 , Basic attack 147, Mastery 25%
Level 10: MP - 16 , Basic attack 150, Mastery 30%
Level 11: MP - 24 , Basic attack 154, Mastery 30%
Level 12: MP - 24 , Basic attack 158, Mastery 30%
Level 13: MP - 24 , Basic attack 162, Mastery 35%
Level 14: MP - 24 , Basic attack 166, Mastery 35%
Level 15: MP - 24 , Basic attack 170, Mastery 35%
Level 16: MP - 24 , Basic attack 174, Mastery 40%
Level 17: MP - 24 , Basic attack 178, Mastery 40%
Level 18: MP - 24 , Basic attack 182, Mastery 40%
Level 19: MP - 24 , Basic attack 186, Mastery 45%
Level 20: MP - 24 , Basic attack 190, Mastery 45%
Level 21: MP - 30 , Basic attack 195, Mastery 45%
Level 22: MP - 30 , Basic attack 200, Mastery 50%
Level 23: MP - 30 , Basic attack 205, Mastery 50%
Level 24: MP - 30 , Basic attack 210, Mastery 50%
Level 25: MP - 30 , Basic attack 215, Mastery 55%
Level 26: MP - 29 , Basic attack 220, Mastery 55%
Level 27: MP - 28 , Basic attack 225, Mastery 55%
Level 28: MP - 27 , Basic attack 230, Mastery 60%
Level 29: MP - 26 , Basic attack 235, Mastery 60%
Level 30: MP - 25 , Basic attack 240, Mastery 60%
Bahamut: Summons a Holy Dragon for a cerain amount of time, attacks up to 3 Monsters. (requires level 15 Summon Dragon)
Level 1: MP - 13 , Basic attack 113, for 15secs
Level 2: MP - 16 , Basic attack 116, for 20secs
Level 3: MP - 19 , Basic attack 119, for 25secs
Level 4: MP - 22 , Basic attack 122, for 30secs
Level 5: MP - 25 , Basic attack 125, for 35secs
Level 6: MP - 28 , Basic attack 128, for 40secs
Level 7: MP - 31 , Basic attack 131, for 45secs
Level 8: MP - 34 , Basic attack 134, for 50secs
Level 9: MP - 37 , Basic attack 137, for 55secs
Level 10: MP - 40 , Basic attack 140, for 60secs
Level 11: MP - 43 , Basic attack 144, for 65secs
Level 12: MP - 46 , Basic attack 148, for 70secs
Level 13: MP - 49 , Basic attack 152, for 75secs
Level 14: MP - 52 , Basic attack 156, for 80secs
Level 15: MP - 55 , Basic attack 160, for 85secs
Level 16: MP - 58 , Basic attack 164, for 90secs
Level 17: MP - 61 , Basic attack 168, for 95secs
Level 18: MP - 64 , Basic attack 172, for 100secs
Level 19: MP - 67 , Basic attack 176, for 105secs
Level 20: MP - 70 , Basic attack 180, for 110secs
Level 21: MP - 73 , Basic attack 185, for 115secs
Level 22: MP - 76 , Basic attack 190, for 120secs
Level 23: MP - 79 , Basic attack 195, for 125secs
Level 24: MP - 82 , Basic attack 200, for 130secs
Level 25: MP - 85 , Basic attack 205, for 135secs
Level 26: MP - 88 , Basic attack 210, for 140secs
Level 27: MP - 91 , Basic attack 215, for 145secs
Level 28: MP - 94 , Basic attack 220, for 150secs
Level 29: MP - 97 , Basic attack 225, for 155secs
Level 30: MP - 100 , Basic attack 230, for 160secs
Resurrection: Revives all party members in range, has a large cooldown.
Level 1: MP - 85 , Terms between skills : 57Minutes
Level 2: MP - 80 , Terms between skills : 54Minutes
Level 3: MP - 75 , Terms between skills : 51Minutes
Level 4: MP - 70 , Terms between skills : 48Minutes
Level 5: MP - 65 , Terms between skills : 45Minutes
Level 6: MP - 60 , Terms between skills : 42Minutes
Level 7: MP - 55 , Terms between skills : 39Minutes
Level 8: MP - 50 , Terms between skills : 36Minutes
Level 9: MP - 45 , Terms between skills : 33Minutes
Level 10: MP - 40 , Terms between skills : 30Minutes
Holy Shield: Protects the party from being inflicted with poison, darkness, seal, blind and slow. Has a small cooldown.
Level 1: MP - 12 , for 11secs.
Level 2: MP - 14 , for 12secs.
Level 3: MP - 16 , for 13secs.
Level 4: MP - 18 , for 14secs.
Level 5: MP - 20 , for 15secs.
Level 6: MP - 22 , for 16secs.
Level 7: MP - 24 , for 17secs.
Level 8: MP - 26 , for 18secs.
Level 9: MP - 28 , for 19secs.
Level 10: MP - 30 , for 20secs.
Level 11: MP - 22 , for 21secs.
Level 12: MP - 24 , for 22secs.
Level 13: MP - 26 , for 23secs.
Level 14: MP - 28 , for 24secs.
Level 15: MP - 30 , for 25secs.
Level 16: MP - 32 , for 26secs.
Level 17: MP - 34 , for 27secs.
Level 18: MP - 36 , for 28secs.
Level 19: MP - 38 , for 29secs.
Level 20: MP - 40 , for 30secs.
Level 21: MP - 31 , for 31secs.
Level 22: MP - 32 , for 32secs.
Level 23: MP - 33 , for 33secs.
Level 24: MP - 34 , for 34secs.
Level 25: MP - 35 , for 35secs.
Level 26: MP - 36 , for 36secs.
Level 27: MP - 37 , for 37secs.
Level 28: MP - 38 , for 38secs.
Level 29: MP - 39 , for 39secs.
Level 30: MP - 40 , for 40secs.
Big Bang: Charge-up skill, does powerfull neutral based damage up to 6 monsters.
Level 1: MP - 25 , Max attack 160, Mastery 35
Level 2: MP - 25 , Max attack 170, Mastery 35
Level 3: MP - 25 , Max attack 180, Mastery 35
Level 4: MP - 25 , Max attack 190, Mastery 40
Level 5: MP - 25 , Max attack 200, Mastery 40
Level 6: MP - 25 , Max attack 210, Mastery 40
Level 7: MP - 25 , Max attack 220, Mastery 45
Level 8: MP - 25 , Max attack 230, Mastery 45
Level 9: MP - 25 , Max attack 240, Mastery 45
Level 10: MP - 25 , Max attack 250, Mastery 50
Level 11: MP - 40 , Max attack 260, Mastery 50
Level 12: MP - 40 , Max attack 270, Mastery 50
Level 13: MP - 40 , Max attack 280, Mastery 55
Level 14: MP - 40 , Max attack 290, Mastery 55
Level 15: MP - 40 , Max attack 300, Mastery 55
Level 16: MP - 40 , Max attack 310, Mastery 60
Level 17: MP - 40 , Max attack 320, Mastery 60
Level 18: MP - 40 , Max attack 330, Mastery 60
Level 19: MP - 40 , Max attack 340, Mastery 65
Level 20: MP - 40 , Max attack 350, Mastery 65
Level 21: MP - 55 , Max attack 360, Mastery 65
Level 22: MP - 55 , Max attack 370, Mastery 70
Level 23: MP - 55 , Max attack 380, Mastery 70
Level 24: MP - 55 , Max attack 390, Mastery 70
Level 25: MP - 55 , Max attack 400, Mastery 75
Level 26: MP - 54 , Max attack 410, Mastery 75
Level 27: MP - 53 , Max attack 420, Mastery 75
Level 28: MP - 52 , Max attack 430, Mastery 80
Level 29: MP - 51 , Max attack 440, Mastery 80
Level 30: MP - 50 , Max attack 450, Mastery 80
Infinity: Temporarily consume no Mp at all. Ten minute cooldown.
Level 1: For 11secs, Mana is left intacted.
Level 2: For 12secs, Mana is left intacted.
Level 3: For 13secs, Mana is left intacted.
Level 4: For 14secs, Mana is left intacted.
Level 5: For 15secs, Mana is left intacted.
Level 6: For 16secs, Mana is left intacted.
Level 7: For 17secs, Mana is left intacted.
Level 8: For 18secs, Mana is left intacted.
Level 9: For 19secs, Mana is left intacted.
Level 10: For 20secs, Mana is left intacted.
Level 11: For 21secs, Mana is left intacted.
Level 12: For 22secs, Mana is left intacted.
Level 13: For 23secs, Mana is left intacted.
Level 14: For 24secs, Mana is left intacted.
Level 15: For 25secs, Mana is left intacted.
Level 16: For 26secs, Mana is left intacted.
Level 17: For 27secs, Mana is left intacted.
Level 18: For 28secs, Mana is left intacted.
Level 19: For 29secs, Mana is left intacted.
Level 20: For 30secs, Mana is left intacted.
Level 21: For 31secs, Mana is left intacted.
Level 22: For 32secs, Mana is left intacted.
Level 23: For 33secs, Mana is left intacted.
Level 24: For 34secs, Mana is left intacted.
Level 25: For 35secs, Mana is left intacted.
Level 26: For 36secs, Mana is left intacted.
Level 27: For 37secs, Mana is left intacted.
Level 28: For 38secs, Mana is left intacted.
Level 29: For 39secs, Mana is left intacted.
Level 30: For 40secs, Mana is left intacted.
Mana Reflection: Magic damage received, will also be done to the Monster that casted it, this skill is percent based.
Level 1: MP - 26, success rate 31%, Return 55%of magic damage, 10secs
Level 2: MP - 27, success rate 32%, Return 60%of magic damage, 20secs
Level 3: MP - 28, success rate 33%, Return 65%of magic damage, 30secs
Level 4: MP - 29, success rate 34%, Return 70%of magic damage, 40secs
Level 5: MP - 30, success rate 35%, Return 75%of magic damage, 50secs
Level 6: MP - 31, success rate 36%, Return 80%of magic damage, 60secs
Level 7: MP - 32, success rate 37%, Return 85%of magic damage, 70secs
Level 8: MP - 33, success rate 38%, Return 90%of magic damage, 80secs
Level 9: MP - 34, success rate 39%, Return 95%of magic damage, 90secs
Level 10: MP - 35, success rate 40%, Return 100%of magic damage, 100secs
Level 11: MP - 36, success rate 41%, Return 105%of magic damage, 110secs
Level 12: MP - 37, success rate 42%, Return 110%of magic damage, 120secs
Level 13: MP - 38, success rate 43%, Return 115%of magic damage, 130secs
Level 14: MP - 39, success rate 44%, Return 120%of magic damage, 140secs
Level 15: MP - 40, success rate 45%, Return 125%of magic damage, 150secs
Level 16: MP - 41, success rate 46%, Return 130%of magic damage, 160secs
Level 17: MP - 42, success rate 47%, Return 135%of magic damage, 170secs
Level 18: MP - 43, success rate 48%, Return 140%of magic damage, 180secs
Level 19: MP - 44, success rate 49%, Return 145%of magic damage, 190secs
Level 20: MP - 45, success rate 50%, Return 150%of magic damage, 200secs
Level 21: MP - 46, success rate 51%, Return 155%of magic damage, 205secs
Level 22: MP - 47, success rate 52%, Return 160%of magic damage, 210secs
Level 23: MP - 48, success rate 53%, Return 165%of magic damage, 215secs
Level 24: MP - 49, success rate 54%, Return 170%of magic damage, 220secs
Level 25: MP - 50, success rate 55%, Return 175%of magic damage, 225secs
Level 26: MP - 49, success rate 56%, Return 180%of magic damage, 230secs
Level 27: MP - 48, success rate 57%, Return 185%of magic damage, 235secs
Level 28: MP - 47, success rate 58%, Return 190%of magic damage, 240secs
Level 29: MP - 46, success rate 59%, Return 195%of magic damage,245secs
Level 30: MP - 45, success rate 60%, Return 200%of magic damage, 250secs
Maple Warrior: Increase base STR, DEX, INT and LUK by percent for the entire party.
Level 1: MP - 10 , for 30secs , all stats + 1% .
Level 2: MP - 10 , for 60secs , all stats + 1% .
Level 3: MP - 10 , for 90secs , all stats + 2% .
Level 4: MP - 10 , for 120secs , all stats + 2% .
Level 5: MP - 10 , for 150secs , all stats + 3% .
Level 6: MP - 20 , for 180secs , all stats + 3% .
Level 7: MP - 20 , for 210secs , all stats + 4% .
Level 8: MP - 20 , for 240secs , all stats + 4% .
Level 9: MP - 20 , for 270secs , all stats + 5% .
Level 10: MP - 20 , for 300secs , all stats + 5% .
Level 11: MP - 30 , for 330secs , all stats + 6% .
Level 12: MP - 30 , for 360secs , all stats + 6% .
Level 13: MP - 30 , for 390secs , all stats + 7% .
Level 14: MP - 30 , for 420secs , all stats + 7% .
Level 15: MP - 30 , for 450secs , all stats + 8% .
Level 16: MP - 40 , for 480secs , all stats + 8% .
Level 17: MP - 40 , for 510secs , all stats + 9% .
Level 18: MP - 40 , for 540secs , all stats + 9% .
Level 19: MP - 40 , for 570secs , all stats + 10% .
Level 20: MP - 40 , for 600secs , all stats + 10% .
Hero's Will: For now it's only use is in HornTail, where it can cancel the 'Seduce' status.
Level 1: MP - 30 escape from abnormal condition
------------------------------------------------
A1. Skill Builds as a Cleric
------------------------------------------------
Good, now that you know what skills there are as a Cleric, lets take a closer look at them.
First, there is Heal. No doubt about this one, its one of the main reasons people choose to become this class. Heal allows you to heal everyone in the entire party, including yourself, and even does damage to undead monsters! Highly instable damage that is... nevertheless this is THE skill you HAVE to get as a Cleric.
Second, we have Invincible, a great skill that reduces damage by percent. Will save your life alot later on. Again, no doubt about this one, you will have to take this if you want to get the most out of your Cleric.
Third, we have Bless. Now this is interesting. This skill is mostly liked by warriors and for only 1 out of the 4 stats it gives a bonus. Accuracy is of the utmost importance to Warriors as it will determine wether or not they can hit a monster. Even though this skill will not prove very usefull during 2nd job, you are definetly gonna need this later on. Even if you wont train with Warriors alot during 4th job, its still gonna prove it's use in Boss Battles such as Pianus, Papulatus, Zakum and HornTail. There isn't much of a choise because you basicly have to take this skill if you want to prove yourself usefull in these bosses later on.
Fourth, there is Mp Eater. A good skill that will make your Mp Potion Cost cut down to pretty much 0, if used in combination with Heal. Also sucks out the Mp of the monster, making some of them unable to attack you after a while... However, more information about this and some other skills later.
Fifth, there is Teleport. Gives most of it use allready at level 1, there are some extra things you need to know though. A higher level of this skill is needed for a certain stage in GuildPQ. Teleport also remains a great Mp drainer at lower levels, while maxed you can keep spamming this without using too much Mp. Great for traveling too, espescially when maxed because those last levels give you just that little extra range needed to reach those platforms you just couldn't reach before. At least 1 point in this for sure at an early level, we'll see if we max this later on.
Last, but definetly not least, or is it? This skill has been discussed ALOT and the discussion is still going on. What you need to know about this skill, is that it will never speed your training up. This skill is purely to give you some extra ability's and training spots. More training spots, but not better one's. The common build as of now, will ditch this skill! By not maxing this skill you have enough points left to max all of your other 2nd job skills and even have some left.
The skills I want to give some extra attention are these:
-Teleport
-Mp Eater
-Holy Arrow
As a Cleric you gain (3x40+1=) 121 Points to spend on your skills.
After Heal, Invincible and Bless you have (121-30-20-20=) 51 points left to spend. People that really want to max out Holy Arrow, will have 21 points left after that. The big Question then is: will I leave Mp Eater or Teleport at level 1? The answer: Mp Eater. Teleport will save you alot more Mp then a maxed Mp Eater will give you back. Allmost all of the monsters in MapleStory have low base mp (exception for Crimsonwood Keep, and Boss Monsters). Teleport will also give you some other advantages in GuildPQ, traveling, and reaching Platforms that give you extremely usefull shortcuts you can't reach at level 1.
Once again I'd like to recommend people that really want Holy Arrow, to think things over once or twice again. Holy Arrow will be completely overpowered by Shining Ray in 3rd job. Holy Arrow does indeed have more range then Shining Ray, but in 4th job you gain Angel Ray. Angel Ray is basicly the same skill as Holy Arrow, but much, MUCH more powerfull. You will have to take this skill in 4th job anyway, and before 4th job there are enough alternatives to train and have fun that are faster, and commonly seen as better, then with Holy Arrow. Mp Eater has the advantage over Holy Arrow because it will assist you your entire way up to level 200. It's also a passive skill so it will auto trigger without having you to even think about it. With the new hype at Crimsonwood Keep to give normal monster a pumpernickelload of Mp (Firebrand 2nd form has over 10k mp) this skill might prove itsself even more usefull in the future.
For more information on the Holy Arrow debate Id like to point to this thread: http://www.sleepywood.net/forum/showthread.php?t=1151751
Common AND recommended Skill Build for Cleric:
Level 30: +1 Heal (1) / +1 Teleport (1)
Level 31: +2 Heal (3) +1 Teleport (1) / +3 Heal (3)
Level 32: +3 Heal (6)
Level 33: +3 Heal (9)
Level 34: +3 Heal (12)
Level 35: +3 Heal (15)
Level 36: +3 Heal (18)
Level 37: +3 Heal (21)
Level 38: +3 Heal (24)
Level 39: +3 Heal (27)
Level 40: +3 Heal (max)
------------------------------------
Now you can max either Invincible, Bless or Teleport. The order does NOT matter, each has its con's and pro's. At level 60 you will allways have the same no matter what. Order given now is: Teleport, Invincible, Bless.
Be aware that you can allways replace each one with one other. For example: You can choose to max Bless first. Make sure you get 5 points in Invincible to unlock Bless and then max out Bless. You can do Teleport after and Invincible last if you wish too. The pro's and con's of each will be explained after the build.
Its recommended to max one skill at a time and to not switch between them.
------------------------------------
Level 41: +1 Mp Eater (1) +2 Teleport (3)
Level 42: +3 Teleport (6)
Level 43: +3 Teleport (9)
Level 44: +3 Teleport (12)
Level 45: +3 Teleport (15)
Level 46: +3 Teleport (18)
Level 47: +2 Teleport (max) +1 Invincible (1)
Level 48: +3 Invincible (4)
Level 49: +3 Invincible (7)
Level 50: +3 Invincible (10)
Level 51: +3 Invincible (13)
Level 52: +3 Invincible (16)
Level 53: +3 Invincible (19)
Level 54: +1 Invincible (max) +2 Bless (2)
Level 55: +3 Bless (5)
Level 56: +3 Bless (8)
Level 57: +3 Bless (11)
Level 58: +3 Bless (14)
Level 59: +3 Bless (17)
Level 60: +3 Bless (max)
Level 61: +3 Mp Eater (4)
Level 62: +3 Mp Eater (7)
Level 63: +3 Mp Eater (10)
Level 64: +3 Mp Eater (13)
Level 65: +3 Mp Eater (16)
Level 66: +3 Mp Eater (19)
Level 67: +1 Mp Eater (max) +2 Holy Arrow (2)
Level 68: +3 Holy Arrow (5)
Level 69: +3 Holy Arrow (8)
Level 70: +3 Holy Arrow (11)
Con's and Pro's to help you decide what skill to get first out of Bless, Invincible and Teleport:
Teleport:
Pro's
-Much less Mp burn
-Travelling will be alot faster
-Unreachable platforms get in your range now
-You can now help more in GuildPQ
Con's
-This won't help your party much
-If you dont GuildPQ/Travel/Train at maps with such platforms alot, this skill won't really help that much this early
Invincible:
Pro's
-Might save your life
-Less pot costs
-Makes you survive higher level monsters earlier
Con's
-Barely needed this early
-Not helping your party much
Bless:
Pro's
-More wanted in parties
-Only party skill out of the three
-Helping everyone slightly
Con's
-Won't really help anyone this early
-Barely any use for yourself now
EDIT:
~Critics and Advice are welcomed~
No idea when this will be updated again, busy in real life ;)