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butterfλi
2008-09-03, 12:20 PM
Dexterity and Thieves v1.43
So easy, a caveman could understand it.

Contents

*Note: For easy navigating, use the find function of your browser (ctrl + F) to quickly go to the section you're interested in.

Introduction What this thread is What is dex Update History Disclaimer
Dex Types and Builds I believe in miracles, you dexy thing Normal Dex Low Dex No Dex/DexlessThe Dexless Claw The Low Dex Extreme
Luk vs Weapon Attack Ratio Divide by two, then carry the one...
Scroll Jobs Let me work my magic Scrolling for int and HP washing
Wardrobe Malfunctions Know what clothes are broken before "accidents" happen. Wearing a Two Piece vs One Piece Dark Pirate Top/Bottom vs. Sauna/Bathrobe Dark Pirate Top/Bottom vs. Red Katinas
Funding Show me the mesos! Gachapon Bossing Marketing Self-scrolling Amoria Party Quest "How much mesos would I need?"
Which Build is Best? "You're the king!? Well... I didn't vote for you!"
Frequently Asked Questions
I'm a dexless claw user. But I want to know if I can get more damage by convert to a dex claw? I want to go low dex but I have no/low funding. I don't want to add dex then reset when I have dex equipment because I don't want to spend so much money on resets. How can I do this? What will the future of dexless, low dex, and normal dex thieves look like? When should I switch from an overall to a top/bottom? You didn't discuss anything about stars. What should I know about them? I see other thieves outdamaging me. How can I be as strong as them?
Special Thanks and stuff Legal Frylock and other Meatwads.




1. Introduction


1a. What this thread is
This will, hopefully, serve to some people, namely, new thieves, as guidance to thieves and their dexterity (dex). It will provide an as in-depth as possible answers to common questions that people ask regarding thieves and their relation to their secondary stat: dex.

1b. What is dex
If you ask someone, "what's dex?" and they reply "well, when a man and a woman loves each other very much...", they're probably going to give you the wrong answer. Dex is one of the four ability points (commonly referred to as "stat point" or "stat") and is a required stat of the thief. Each job has two required stats: one primary and one secondary. For thieves, their primary stat is luck (luk). Out of the four stats, luk contributes the most to thieves' damage, as all other jobs have their own respective stat that contributes to their damage. In addition, each class also has a secondary stat. This secondary stat is what's required for all classes to hold their equipment and wear the clothing for their level (warriors are an exception). Ironically, the secondary stat is far more important than the primary stat. Why? Since the primary stat (luk) is the one that contributes the most to damage, any stat you add to dex means you are lessening your luk.

1c. Update History
v1.0 -- The actual written guide.
v1.1 -- Expansion of "Which Build is Best".
v1.2 -- Breaking into specifics of section 6: "Funding".
v1.3 -- Provision of the "Update History" for both users and myself to keep track of this guide's progress.
v1.31 -- Changed "Gashapon" to "Gachapon" to reflect maplestory context. Included the black raggedy cape.
v1.32 -- Noted the expense/costs of gachapon and HP washing.
v1.4 -- Provided specific comparison between top/bottomwear to overalls under "Wardrobe Malfunction".
v1.41 -- General tune up of the Contents and the overall guide (i.e. to make less eye-bleeds.)
v1.42 -- Provided advice for going low dex with no/low funding under "Which build is best?"
v1.43 -- Revision of the [code] tag with [table]s. Addition of Amoria Party Quest.



<Disclaimer>
Before actually getting started, I would like to point out that nothing here said the will of some supernatural powers so you don't have to follow it to the dot; nor am I a super natural power to make you do anything discussed here. Maple story is a "free will" game but a great part of the game today revolves around high damage. The more you advance into the game, the more you see people compare, talk about, or sometimes even challenge each other over the damage they do. It can be hard to keep up with the competition. Hopefully this will make that hardship easier.

Also, in this guide, I will focus heavily on the star-rogue class of the thief job (assassins, hermits, and night lords) rather than the dagger rogues (bandits, chief bandits, and shadowers). However since both branches are of the thief class, how you distribute dex among them remains the same. So this guide will help both bandits and assassins but more on assassin since I have more experience with assassins. If it helps, just replace every word "claw" with the word "dagger" and off we go!




2. Dex Types and Builds
I believe in miracles, you dexy thing.


2a. Normal Dex
The normal dex build is having your base dex (raw dex with any dex bonus from equipment) enough to hold your weapon and wear your clothes along with meeting its level requirement. For thieves, the requirement goes:

Level| Dex Requirement
Level 10 | 25 dex
Level 20 | 40 dex
Level 30 | 60 dex
Level 40 | 80 dex
Level 50 | 90 dex
Level 60 | 100 dex
Level 70 | 110 dex
Level 80 | 120 dex
Level 90 | 130 dex
Level 100 | 140 dex
Level 110 | 150 dex
Level 120 | 160 dex


Plain and simple. This requirement is established by the claw and clothes' requirement so wear such things. To name a few weapons for instance:

|Name of Claw | Level Requirement | Dex Requirement | W.atk
http://i38.tinypic.com/20usdfn.png|Steel Titans | 15 | 30 | +12 (12 to 15)
http://i35.tinypic.com/sx0sgi.png|Bronze Igor | 20 | 40 | +14 (14 to 15)
http://i35.tinypic.com/oiycra.png|Meba | 25 | 50 | +16 (14 to 19)
http://i33.tinypic.com/35mil1l.png|Steel Guards | 30 | 60 | +18 (17 to 21)
http://i36.tinypic.com/1zvy3ia.png|Bronze Guardian | 35 | 70 | +20 (17 to 23)
http://i35.tinypic.com/2eb5s14.png|Steel Avarice | 40 | 80 | +22 (19 to 25)
http://i36.tinypic.com/28wikqo.png|Steel Slain | 50 | 90 | +26 (22 to 30)
http://i36.tinypic.com/2lafnds.png|Bronze Gigantic | 60 | 100 | +30 (27 to 35)
http://i33.tinypic.com/54aexg.png|Dark Scarab | 70 | 110 | +34 (30 to 38)
http://i38.tinypic.com/348n5gz.png|Black Mamba | 80 | 120 | +38 (34 to 45)
http://i38.tinypic.com/2zrg4n6.png|Casters | 90 | 130 | +42 (37 to 47)
http://i37.tinypic.com/10qc3uc.png|Red Craven | 100 | 140 | +46 (42 to 49)
http://i36.tinypic.com/kex43n.png|Dragon Sleeve | 110 | 150 | +50



Knowing this, you should not exceed the dex requirement for your respective level as it is only the secondary stat. It contributes less to your damage than luk will.




2b. Low Dex
This branch of ability point distribution is far more complicated than the normal dex. Something hinted at before (if you read this guide word for word so far) is dex bonus from equipment (topwear, bottomwear, cape, helmet, shoes, gloves, and eye and ear accessory). Low dex means to extract dex from said equipment in order meet a weapon's dex requirement to equip the weapon. Keep in mind that one point you withhold from adding to dex means one point you saved in order to add to luk--your primary damage contributing stat. This is the very idea that gave birth to the low dex build community since Beta Global Maple Story and has been increasingly popular since.


Now, why complicate matter when you can just add ability points into dex and extract luk from equipment instead? There are two reasons for this. The first reason is that some equipment either does not give any luk bonus but gives dex bonus. In order to make use of this amount of dex, you must keep your dex lowered by the same amount of that the equipment is giving.

For example the dark moss shoes (the level 60 thief shoes). It gives 1 dex and 4 luk and has a 100 dex requirement. Since your total dex already meets the 100 dex requirement to wear that shoe, that 1 dex that the shoe is giving is not significantly contributing to your damage if you hold the gigantic (the level 60 claw requiring 100 dex). Instead, to make use of that 1 dex, you can wear the dark scarab (the level 70 claw requiring 110 dex). Your base dex should now be 109 rather than 110. Once you equip the dark moss shoes, it's 1 dex bonus will allow your total dex to be 110, which meets the requirement to equip the dark scarab.

If you read and understood those two indented paragraphs, then congratulations! You have just successfully extracted 1 dex from your equipment and you can understand what it means to be low dex. Now, imagine doing that for every possible equipment that you can extract dex out of. The zakum helmet (http://global.hidden-street.net/items/hatcommon.php#zakumhelmet1) which provides 15 both dex and luk points! Fifteen points that you can have your dex lowered to add to luk. It is the equivalent of three level up ability point bonuses. The more dex you are able to extract, the more your luk is increased. The numbers will really stacks overtime and you will notice a higher damage than the normal dex build.

The second reason to go low dex is much simpler: money. In most case, dex equipment will be significantly cheaper than luk equipment. Why? Because remember: dex is only a secondary stat and contributes less to damage. Thus, less people want equipment that adds dex. As a result, dex equipment are generally cheaper.




2c. No Dex/Dexless
Low dex is informally defined as having your dex base is no high than what is required of you to advance as a thief (25 base dex). Regardless of what your level is, your base dex will remain at 25. This is quite possibly the most complex and most simple dex build of thieves. How can this be? This branch of dex build is broken into two sub-branches. One branch wields the "dexless" claws. The other branch is simply low dex taken to the very extreme.


1. The Dexless Claws
Having to stay as a dexless claw thief, the only claws available to you are the claws that do not require dex to wield. This is what sets dexless claw users different from low dex users. They do not need to extract dex from equipment from their claw, as the claws they use do not require any dex. They aim to extract luk instead. In earlier ages of Global Maple Story, this particular build were extremely rare. Due to the fact that dexless claws did not come along until a few years after Maple Global was went official. The dexless claws of today are the:

|Claw Name | Level Requirement | W.atk
http://i37.tinypic.com/vcw0g4.png|Garnier | 10 | +10 (8 to 12)
http://i36.tinypic.com/10nrt3a.png|Maple Claw | 35 | +20 (17 to 23)
http://i36.tinypic.com/2ykdzjq.png|Maple Kandayo | 43 | +23 (20 to 26)
http://i38.tinypic.com/2u8juj9.png|Neva | 50 | +30
http://i33.tinypic.com/30ab3gl.png|Shinobi Bracer | 55 | +30
http://i36.tinypic.com/b3lmy0.png|Maple Skanda | 64 | +33 (33 to 37)
http://i38.tinypic.com/2w5klqo.png|Raven's Claw | 90 | +40


Being limited only using these claws, this is a unique build. Unless dexless claw users can make up for the loss of attack since they claws are such low level, they are at a disadvantage to those who use the claws that requires dex to wield. But when does this happen? It various and is heavily dependent upon how much attack the dexless claw gives and on what level your thief is. I will enlighten on this topic more under the section 3. "Luk vs Weapon Attack Ratio".



2. The Low Dex Extreme
By definition, people who use claws that requires dex such as the casters, black mamba, dark scarab, etc., while maintaining a base dex of 25 are still considered dexless. On the other hand, some people will argue that these guys are low dex. That's true as well due to the fact of the low dex definition. They are extracting dex from their equipment to wield their claws. I label these players as "extreme" because they have squeezed out so much dex that they exceed what they need and cannot lower their base dex any further.

Wow. That's pretty amazing. How are they getting so much dex? The answer is scrolling. In addition to equipment giving base dex, equipment can also be scrolled to give additional dex. Some of these scrolls are: overall armor for dex, bottomwear for dex, helmet for dex, scroll for shoe jump, earrings for dex, and cape for dex. See the section 4."Scroll Jobs" for more info.




3. Luk vs Weapon Attack Ratio
Divide by two, then carry the one...

First of all, what is weapon attack (watk)? Watk is the attack of your claw. The stars star-rogues throw also provide watk as well as some capes, shoes, and gloves. Your total watk is the sum of all this. Likewise, your total luk is the sum of your base luk along with all the luk bonus given by your equipment. Knowing this, the relationship between luk and watk for thieves is:


Total Luk / Total watk (total luk divided by total watk)

What good is this ratio going to do you? A common question you will see many people ask is "how much luk is equal to one watk?". The thing is, the ratio is dictated by the amount of luk a thief has so as you level, the amount of luk is constantly changing. This ratio will do what it promises you: it will give you the ratio between luk and watk. Now, I will try my best to explain this portion of the guide but you, as a reader will need to have a basic understanding of algebra to understand it. There is no shame in not understanding it the very first time you read it. Math isn't meant to be read. Even as a mathematics major, I didn't understand what all this meant my first time seeing it either.

To prove this mathematically, we would need to use Lucky Seven's unique damage formula. Unlike other classes, an assassin's main skill, Lucky Seven is not dictated by the damage range you see when you open your stat window in game (the default key to open the stat window is "S") but instead, it has its own unique formula:


Maximum damage = (5.0 x LUK/100) x Weapon Atk
Minimum damage = (2.5 x LUK/100) x Weapon Atk

This formula is unique to Lucky Seven and Triple Throw as, all over skills in game incorporates the range you see in your stat window. Knowing this formula, we can use this formula to test the luk vs watk ratio.

Let's take a look at a specific example.


Thief A
has a total luk of : 500
has a total watk of : 90


By the luk vs watk ratio, thief A has a ratio of 5.55luk:1watk. Using the Lucky Seven formula:


Maximum damage = (5.0 x 500/100) x 90 = 2250

Assuming that 5.55luk=1watk, if we subtract 5.5luk and add 1watk...


Maximum damage = (5.0 x 494.5/100) x 91 = 2249.9

There was a percent error of ±0.1 but the two numbers are essentially the same and the ratio holds. For a thief with 500 luk and 90 watk, the ratio of luk to watk is 5.5 luk per watk. You can apply this concept to any thief at any level to find out the ratio of luk to watk. This is very useful when you want to find out if a certain amount of luk will exceed one watk.


Knowing this will help you to determine what kind of upgrade should you purchase at one moment: luk or watk?




4. Scroll Jobs
Let me work my magic.

Now that you know watk is worth significantly worth more than luk, what should you scroll for? First of all, scrolling is a game of chance. To some, it can give a "tremendous buzz", and to others, they can lose everything (isn't it awesome how Maplestory allude to drinking and gambling?). Every scroll has a probably of working; a probability that it will either give you stat bonuses or give you no bonuses, thus causing you to loss money spent on the scroll. Since the primary and secondary stat of the thief is luk and dex, respectively, you should aim for scrolls that gives those specific two stat bonus in addition to scrolls for watk.


Scrolls that give dex bonuses

|10% | 30%|60%|70%|100%
Helm for dex |N/A|+3 dex|N/A|+2 dex|N/A|
Helm for accuracy|+2 dex, +4 accuracy|+2 dex, +4 accuracy|+1 dex, +2 accuracy|+1 dex, +2 accuracy|+1 accuracy|
Overall for dex|+5 dex, +3 accuracy, +1 speed|+5 dex, +3 accuracy, +1 speed|+2 dex, +1 accuracy|+2 dex, +1 accuracy|+1 dex|
Face eqp. for avoidability|+2 dex, +2 avoidability|+2 dex, +2 avoidability|+1 dex, +1 avoidability|+1 dex, +1 avoidability|+1 avoidability|
Bottomwear for dex|N/A|+3 dex|+2 dex|+2 dex|+1 dex|
Shoes for jump|+3 dex, +5 jump, +1 speed|+3 dex, +5 jump, +1 speed|+1 dex, +2 jump|+1 dex, +2 jump|+1 jump|
Cape for dex|+3 dex|+3 dex|+2 dex|+2 dex|+1 dex|
Earrings for dex|N/A|+3 dex|N/A|+2 dex|N/A|



Scrolls that give luk bonuses

|10% | 30%|60%|70%|100%
Earrings for luk|N/A|+3 luk|N/A|+2 luk|N/A|
Overall for luk|+5 luk, +3 avoidablilty, +1 accuracy|+5 luk, +3 avoidablilty, +1 accuracy|+2 luk, +1 avoidablilty|+2 luk, +1 avoidablilty|N/A|
Topwear for luk|+3 luk|+3 luk|+2 luk|+2 luk|+1 luk|
Cape for luk|+3 luk|+3 luk|+2 luk|+2 luk|+1 luk|

Scrolls that give watk bonuses

|10% | 30%|60%|70%|100%
Weapon for att|+5 watk|+5 watk|+2 watk|+2 watk|+1 watk|
Glove for att|+3 watk|+3 watk|+2 watk|+2 watk|+1 wak|

As you can see, there are more scrolls that give dex than luk; this makes low dex advantageous since they are able to extract more dex from equip than a normal can extract luk. There's also rarity that comes into play. Luk scrolls are generally more difficult to acquire; further making low dex advantageous.


4a. Scrolling for int and HP washing
This isn't a very big concern but it's growing to be more and more; it is becoming more preferred to either have equipment that give int bonuses or scroll for them. Simply because upon level ups, that total int you have will dictate approximately how much your MP will boost. Having more MP is ideally for people who aim to HP wash for addition HP.

HP wash requires access to Nexon Cash since it involves buying AP resets from the cash shop. A brief procedure goes like this:

After a level up, add one ability point to your HP
Purchase 1 AP reset from the cash shop
Use it and reset 1 AP from MP and apply that 1 AP to either luk, or dex

This process reduces the amount of your MP by 12 but gives you anywhere between 16-20 HP as a thief. However, there is a requirement to how much MP you must have. In order words, there is a point where you can no longer lower your MP. That amount is dictated by your level and is given by the formula:


14 x (level of your character) + 148

You may repeat the steps as many times as you like for additional HP, as long as you have the minimum amount of MP required. The process of HP washing requires both real life money as well as mesos in game if you wish to purchase equipment that gives INT bonuses. It is by no means a requirement to the game. It's just nicer to have some additional HP.

*Note: HP washing is VERY expensive. One AP reset from the cash shop costs 3,100 Nexon Cash. In short, it means for $3.10, you gain 16-20 HP as a thief.




5. Wardrobe Malfunctions
Know what clothes are broken before "accidents" happen.

Similar to scrolls, you should aim for clothing that gives watk over clothes that give luk and dex bonuses. Like the scrolls for watk, clothing that give watk are scarce as well. Due to that, clothing that give watk bonuses are extremely expensive. It is not recommended to aim for these clothes straight from the start, but rather acquire them as you level up as you have more money in possession.

Clothes that give watk bonuses

| Equipment | Level Requirement | W.atk Boost
http://i33.tinypic.com/29saxl.png| Black raggedy cape | 25 | +1 (0 to 3)
http://i36.tinypic.com/i69swm.png|Facestompers | 50 | +2
http://i38.tinypic.com/28u4pd4.png|Pink adventurer cape | 50 | +2 (0 to 4)
http://i37.tinypic.com/5vrb5l.png|Stormcaster gloves | 50 | +5
http://i33.tinypic.com/nnmtl0.png|Pink gaia cape | 60 | +3 (1 to 5)

With the listed clothes, you should also combine it with the respective scrolls listed previous for addition bonuses (such as scrolling a stormcaster glove with glove for att scrolls).


5a. Wearing a Two Piece vs One Piece
Two piece refers to topwear and bottomwear and one piece refers to an overall. Between these two, which should you wear? It depends on the amount of funding you have. Generally, the cheapest "bang for your buck" is the overalls that give a low dex bonus (overalls that give high amounts of dex will be quite expensive). However, up to a certain point, a well scrolled top and bottom will give you more stat bonus than an overall can. There are two reasons for this.


Thief clothing comes more in top/bottom wear than overalls. In fact, for male thief, there is only one overall they can wear and for female thief, there are only two. You'll also often see many thief wear common equipment such as the sauna robe or the bathrobe. This is because those overalls do not have a dex requirement and are available to wear at low levels. For higher levels, top/bottom wear give a stat bonus as well as being able to scroll for topwear for luk and bottomwear for dex.
The second reason is because with the combination of top/bottom wear, you have more slots available to you. The top provides 7 slots to scroll, and the bottom provides 7 slots to scroll for a total of 14 slots. The overall, as a one piece, simply provides 10 slots--less potential for scrolls.


Here're some specific example of top/bottom vs. overall:

1. Dark Pirate Top/Bottom vs. Sauna/Bathrobes

A look at the level 80 dark pirate top/bottom.

*Note: Note that I chose the pirate clothing instead of any set of clothes. This is because the pirate clothes requires 120 dex to equip. It is 20 dex below the requirement of the level 100 claw, the red craven. The craven is a common claw to scroll due to it's fairly high watk and availability.

Likewise, ideal clothing for the scarab (requiring 110 dex) would be the level 50 red china set (requiring 90 dex). You mainly want to aim for clothes that have lower dex requirement than your weapon so that your clothes will provide additional dex for you to hold your weapon.

| Name | Dex Bonus | Luk Bonus | Slots available
http://i33.tinypic.com/331qct3.png|Dark pirate top | +1 (0-2)|+5 (3-6)|7
http://i36.tinypic.com/2e19e7c.png| Dark pirate pants|+1 (0-3)|+3 (2-4)|7
An average top gives 6 stats total and the bottom gives 4 stats total for a grand total of 10 stats and 14 slots.

A look at the Sauna/Bathrobes (both are common equipment and provide the same AP stat)

*Also note: Robes are considered overall armor--meaning only one can be worn at a time, unlike topwear and bottom which can be worn simultaneously.


Sauna/Bathrobes (both are common equipment and provide the same AP stat)
| Name | Dex Bonus | Luk Bonus | Slots available
http://i34.tinypic.com/1zx1mbs.png|Blue Sauna Robe | +0 |+0 |10
http://i37.tinypic.com/b6viv9.png| Bathrobe for Men|+0 |+0 |10

The sauna robe doesn't look like it has much to promise. However, the primary difference between overall and top/bottomwear is that overalls provide usually provide only one stat (either gives a lot of dex or a lot of luk). There are some overalls that give both luk and dex but people will rarely scroll those kinds of things. Likewise, if you chose to scroll an overall with both dex and luk, it will be most beneficial to you assuming you adjust your stat for it. If you chose to resell, the price would be lower than a pure one stat overall because other people would need to adjust their stat for it. It is an inconvenience.

If a top/bottom cannot provide you with enough dex to hold your claw, a dex overall might be the answer if you do not want to add points into dex. Though the downside is, you're losing potential luk points.

2. Dark Pirate Top/Bottom vs. Katinas/Kattes


Dark Pirate Top/Bottom

Same deal: 10 stats total, 14 slots total.
| Name | Dex Bonus | Luk Bonus | Slots available
http://i33.tinypic.com/331qct3.png|Dark pirate top | +1 (0-2)|+5 (3-6)|7
http://i36.tinypic.com/2e19e7c.png| Dark pirate pants|+1 (0-3)|+3 (2-4)|7


Red Katina

| Name | Dex Bonus | Luk Bonus | Slots available
http://i34.tinypic.com/2wmjgue.png|Red Katina|+3 (3-4)|+7 (6-8)|10

10 stat total, but only 10 slots available. Another downside to a Katina is that it requires 140 dex--the same amount required to hold a craven. This means the you cannot make use of the 3 dex given unless your claw requires more than 140 dex to hold (namely the Dragon sleeves with its 150 dex requirement). Also, it should not be scrolled to give dex, as any dex more than 140, or 150, depending on your claw will be "wasted" dex because dex does not play an important role in damage. It is advisable that Katinas a scrolled with luk bonuses.




6. Funding
Show me the mesos!

With the knowledge about scrolling for dex, luk, and watk, topped off with knowledge about which clothing are more advantageous than others, these comes the biggest issue yet: funding. There are several ways to make money in maple story: hunting, selling, quests, and if you're at a high enough level, hunting a boss for rare drops. Money is an issue to all classes, not just thief. Keep in mind that you do not need all the fancy things mentioned by level 50, 70, or even 120.


Like the real world, "fast" money comes from being in the right business and knowing the right people; people both in the market and on the training grounds.


6a. Gachapon
If you're willing to spend extra real life money, you can also purchase gachapon tickets from the cash shop to use in the gachapon machine in each town. The gachapon is also a game of chance. Sometimes, it will give you something nice, and something it won't. The most popular gachapon machine is the one located in the Mushroom Shine in Zipangu due to the high rates of rare items it gives. As for selling the items, a shop permit from the cash shop will make selling much more convenient, though not absolutely necessary.

*Note: Gachapon Tickets from the cash shop costs 1,000 Nexon Cash. Meaning for $1.00, you can purchase one ticket. It will be expensive if you decide to repetitively buy it.


6b. Bossing
This requires interaction with other players. Namely people you know, your friends, or someone who is willing to work with you. This method is simply kill a boss that has a good list of drops in order to sell that drop and profit off of it. Obviously if you want to be included in slaughtering tough monsters for money, you yourself, must be tough (in other words, high leveled). This deals with "knowing the right people" of your server who normally does boss runs namely Zakum and Horntail. For weaker bosses such as Pianus, or Papulatus, you can either bring a few friends or even kill it yourself for 100% of the profit. The problem with weaker bosses is that their drops are not as sensational.


6c. Marketing
This process requires a shop permit from the cash shop otherwise, it would be incredibly tedious. It also requires an understanding of the prices, and demands of items such as equipment (both unscrolled and scrolled), scrolls, quest items, and much more. With that huge list of things, you can get by by yourself or by knowing people in the market and befriending them. Similar to huge corporations in the real world forming alliances with each other for profiting, marketing, and producing. Everything as a price tag on it; everything has a value. If you know the supply and you know the demand of certain items of one point in given time, you can either acquire a huge supply of them for cheap in order to meet the demands of the consumers.


6d. Self-scrolling
This process is the equivalent of real life gambling. There is no guarantee that you will profit nor a guarantee that you will find yourself broke. You simply take chances in scrolling equipment, either equipment for yourself or for others. The prices of scrolls vs. the prices of already scrolled equipment significantly ranges. The costs to scroll something is worth a fraction of the actual well scrolled item. You take advantage of the cheap scrolls to make and end up with pricey, well scrolled equipment. That is how profit is made with self-scrolling. On the other hand, there involves profit loss if the scrolls fail.


6e. Amoria Party Quest
This process is simple but is requires your character to be married (it costs 20,000 nx cash needed for the cheapest marriage between two opposite gender characters). Because Amoria party quest bonus gives the high-in-demand onxy apple (most wanted for its +100 watk), this will always be an option. With marketing, you must watch the market. Sometimes it will be the buyers' market, but sometimes it will be the sellers' market. Onxy apples are fun to play with, but are also great profit to be sold since zakum and horntail running groups will always be in need of them. If not this group, then the next will. You take advantage of being able to complete the Amoria party quest once every six hours.

Technically, you can party quest as many times as you like, however you are required to have an entry ticket. The quest to obtain this ticket is only doable once every six hours, thus "limiting" you to do it once every six hours. You may obtain an entry ticket early in the morning then when you come back up six hours later, you can just enter the party quest. When you're done, you can redo the quest again thus, being able to party quest two times in a row for more chance of finding apples in bonus. There are no restrictions to the Armoria party quest except for the mentioned quest. You may party quest for as many days as you like for a constant supply of valuable onyx apples.


6f. "How much mesos will I need?"
Setting a certain limit to how much you're going to spend is like setting a limit to your own power. How much you have is how much you are able to spend. Total funding might cost a few million, a few hundred million, or even a few billions! You shouldn't worry about how much you have to start out with. Other people might start out with more than you. Do not let them discourage you. As long as you maintain the discussed methods of making money, your funding should be constantly coming in, thus constant potential for power.




7. Which Build is Best?
"You're the king!? Well... I didn't vote for you!"

This is a question you must determine for yourself because the answer will vary from people to people. I can only provide tips for this question but ultimately, is up to your own equipment, funding, and ambition.


Frequently Asked Questions

Question: I'm a dexless claw user. But I want to know if I can get more damage by convert to a dex claw?
Answer: If you are a dexless thief and want to convert to low dex or low dex extreme, you should consider the most important thing: is the watk boost from the dex claw worth it to compensate for the fact that you need addition dex? You can find this answer for yourself using the luk vs watk ratio (previously discussed and exemplified in section 3."Luk vs. watk Ratio". Or you just plug in numbers with the lucky seven damage formula. Or if you're lazy like me, use a damage calculator (http://sleepywood.net/forum/showthread.php?t=1110031).

Dexless claws are limited by the most important stat of the thief: watk. Claws that require dex will provide more watk because they have a high level requirement, which also gives them a higher base watk. The supply of dexless claws are also limited and/or expensive; dexless thieves holding dexless claws will have to seek another way to obtain additional watk because the claw will no long supply more watk. The ultimate answer however, it still simply "the thief that has more luk and more watk will do more damage", regardless of what claw you hold.

Question: I want to go low dex but I have no/low funding. I don't want to add dex then reset when I have dex equipment because I don't want to spend so much money on resets. How can I do this?
Answer: There are many ways you can do this. One way is you can use dexless claws until you have more funding. Money comes as you level and for starting out, you can use a garnier then proceed to buying crappy maple claws and kandayos (around 25watk). Eventually you can start looking into buy around 40watk nevas, shinobi bracer and skandas once you have more money. As you gain more money overtime, you can slowly buy dex equipment for that dreamy 60atk craven you've been wanting. Another way is using dex and luk equipment interchangeably. For instance if you lack dex for a claw you want to hold, you can use a cape with dex bonuses. When you are able to get more dex from other places like shoes, pants or overalls, the dex you get from the cape will be unneeded and you can switch to wearing a luk cape instead.

Question: What will the future of dexless, low dex, and normal dex thieves look like?
Answer: I don't know. Maple story is an massively multiplayer online (MMO) game. It will always be changing and releasing new content to satisfy its players. The near future seems to favor the dexless community star-rogue community with the "Night Raven Claw" providing 40watk and no dex requirement. At the moment, it is not out. Given enough time, low dex might shine again with the help of the level 120 timeless claw and its level up system. As you can see, the future can sway in any direction. Heck, maybe even a claw requiring 200 dex and give 100watk will be released and put normal dex players in the lead!

Question: When should I switch from an overall to a top/bottom?
Answer: You have to consider why you want to switch. Generally, a top and bottom will provide more stats but an overall will provide more of one stat: either luk or dex. If dex, then you have to consider two things. One, is the dex you get from a bottom enough to compensate for the dex loss from not using the overall anymore? Two, if it is not, can you get the needed dex from other equipment? You can simply add points into dex to make up for the loss but I would recommend avoiding it if you can’t because points in dex means lost points from luk.

Question: You didn't discuss anything about stars. What should I know about them?
Answer: Stars, like all you other equipment, depends on the amount of funding you have. Now, before jumping in and spending everything you have a 20 sets of crystal ilbis, you also have to consider if the watk boost you gain upgrading from one set of stars to another worth it? For instance if you're using Tobis (which gives 23watk) and want to switch to Steelies (which gives 25watk) is that 2watk gain worth the money you're going to spend? Meaning is there something else you can upgrade such as watk from cape or even a new weapon with higher watk that will give you more watk and for a cheaper price?

Also, it is not recommended that you carry two sets of ilbis and 20 sets of subis because you cannot afford 20 sets of ilbis. Instead, buy cheap stars such as tobies and purchase other upgrades.

Question: I see other thieves outdamaging me. How can I be as strong as them?
Answer: Their equipment is probably better than yours because they had more funding and/or know the right people. Do not be discouraged by them. We all have our own limitations as to how far we can upgrade our equipment. Also, know that there are other thieves stronger than the thief that's stronger than you. There's always a bigger fish. As long as you're ambitious enough, you'll eventually become stronger than however you chose to compare yourself to. Or you can just play for your own enjoyment and play at your own pace.



8. Special Thanks and Stuff

Fiel for a public database of images.
hidden-street.net for providing information on scrolls, equipment and reference.
Banditcom for providing a incredible damage calculator (http://sleepywood.net/forum/showthread.php?t=1110031) to the public.
Computar for providing the luk vs watk ratio to the thief community.
iDreami for providing the lucky seven damage formula to the world of Maplestory players.
crimsonsentinel for bringing the lucky seven damage formula to the English community.
Throws for mentioning Amoria Party Quest as a source of money.
Zolene, lastly for the three year old guide (http://www.sleepywood.net/forum/showthread.php?t=301115) that was written in Maple Global's earliest days and concepts that are still applicable today, after countless changes to maple global.
And everyone who pointed out mistakes, notes of things, other ideas that I omitted discussing and for reading.

and Stuff
I hope you've enjoyed reading, and possibly learning as you read this guide to dexterity and thieves, as I enjoyed witting it. If you chose to quote or refer from this guide, I do not take credit for "discovering" anything such as concepts, skillbuilds, etc. However, I would like credit for grunt work in putting everything together in one place. The respective formulas and such, I take no credit for as well. This guide is originally posted on southperry.net.

Corn
2008-09-04, 03:15 PM
Good guide so far! The "dex" part in the beginning made me chuckle :f6:

Saw a couple of things you might want to add/fix, however.

In section 2c part 1 you might want to add the new level 90 raven claw (or w/e) and the garnier. You want might to change the first question of section 7with the addition of the level 90 dexless claw (although I still didn't see any yet)!

Also why do you have section 4a? It has nothing to do with dexerity, lol.

I'm also pretty sure in section 6a it's spelled gashapon, not gachapon. I'm being a bit nitpicking, though XD. You'd want to win though, right?

Kranzorbaken
2008-09-04, 03:54 PM
uhm no its Gacha not gasha.....

butterfλi
2008-09-04, 04:10 PM
In section 2c part 1 you might want to add the new level 90 raven claw (or w/e) and the garnier. You want might to change the first question of section 7with the addition of the level 90 dexless claw (although I still didn't see any yet)!

as far as i know, it isnt out? plus, i don't know anything about it... yet anyway. it might overshadow 60+ atk sleeves and cravens but we havent see anything yet. "raven claw or w/e". see? we dont even know its real name lol.


Also why do you have section 4a? It has nothing to do with dexerity, lol.

no, but it has to do with scrolling for int which is why its under scrolling. its why i barely talked about it. why you have to start early, why you need it for HT, etc. i didnt discuss any of that. ill leave the "guide to hp washing" for another person to make :P


uhm no its Gacha not gasha.....

unless wiki is wrong, which it might be, its gasha
http://en.wikipedia.org/wiki/Gachapon

Corn
2008-09-04, 05:16 PM
as far as i know, it isnt out? plus, i don't know anything about it... yet anyway. it might overshadow 60+ atk sleeves and cravens but we havent see anything yet. "raven claw or w/e". see? we dont even know its real name lol.
Night Raven's Claw
Thief only - Claw
Req Level: 90
Req LUK: 300
WDEF: +5
Weapon Attack: +40
LUK: +2
Faster(3)
7 slots
Taken from Kasuhitomi.

Anyways, it is in the data, Fiel posted it here

http://www.southperry.net/forums/showthread.php?t=2218&highlight=dexless+claw




no, but it has to do with scrolling for int which is why its under scrolling. its why i barely talked about it. why you have to start early, why you need it for HT, etc. i didnt discuss any of that. ill leave the "guide to hp washing" for another person to make :P
O_o. Still...


unless wiki is wrong, which it might be, its gasha
http://en.wikipedia.org/wiki/GachaponThat's the real gashapon, no the maplestory gachapon.

Comments are in bold. I couldn't post in Fiel's data because of some Google Chrome glitch.

TheSmartGuy
2008-09-04, 06:27 PM
Great guide! By the way, Black Raggedy Cape also adds 1 weapon attack (ranges from 0 to 3).

Kranzorbaken
2008-09-04, 06:31 PM
btw it saids gacha in maple so why would you refer to it as anything else.
good guide tho.
oh and read that link about gacha over again it says gashapon or gachapon...
use what maple says.
with a ch not a sh

butterfλi
2008-09-04, 07:07 PM
so i updated and changed a few things (see update history for specifics).

about the raven claw. it does seem like that will change things. however, if level 120 weapons come out, im betting that will beat the raven claw. im also betting that if maplestory survives long enough, level 130 and 140 claws will come out and will beat the raven claw as well. just like how the kandayo beats the gigantic, but is beaten by the scarab. just like how the skanda beats the scarab, but is beaten by the craven. mmo's have to be constantly changing in order to keep the interest of the players.

for this moment in time (september 2008), low dex is winning the race. there is a 67atk 1slot skanda out there, but there's only one of that and one person holding that. one claw cannot revolutionize the dexless community unless there are enough for the majority of the community.

when the raven claw is owned by enough people to change an entire class, i will update the guide to note that. in fact, ill make a note of that now.

thank you everyone for the inputs~

Corn
2008-09-04, 07:10 PM
Perfect. Now all you need are pictures and you'd have a real chance at winning a prize.

butterfλi
2008-09-04, 07:26 PM
What picture can I have? lol

I tried putting in icons of claws and pictures of equips but all that did was made the guide unnecessarily long. maybe ill think of something since there's still about a month before this event ends.

KajitiSouls
2008-09-12, 10:33 PM
Ironically, the secondary stat is far more important than the primary stat. Why? Since the primary stat is the one that contributes the most to damage, any stat that is not in the primary stat means your one-inch maple character is doing slightly lower damage.

This doesn't make sense. Read it, change it, and know what it means next time =P

butterfλi
2008-09-13, 12:11 AM
This doesn't make sense. Read it, change it, and know what it means next time =P

how does it not make sense?

primary stat = luk
secondary stat = dex
the stat that contributes more to damage = luk

any stat that is NOT in luk (meaning its in str, dex or int) means that that stat isnt increasing your damage as much as luk does.

as a thief, str and dex does increase your damage (except for lucky 7 and triple throw) by a very very small amount. int does nothing except give you more mp though.

Greg22
2008-09-13, 06:22 AM
This doesn't make sense. Read it, change it, and know what it means next time =P

Every point out of DEX is a point in to LUK, making you more powerful.
"=P"

Kawasari Mimoto
2008-09-13, 12:43 PM
GJ on guide, now beat me to my "Sin-Hermit training guide", and you rule! (Less work for me as well. ;])

KajitiSouls
2008-09-13, 03:55 PM
Ironically, the secondary stat is far more important than the primary stat. Why? Since the primary stat is the one that contributes the most to damage, any stat that is not in the primary stat means your one-inch maple character is doing slightly lower damage.This doesn't make sense. Read it, change it, and know what it means next time =P

how does it not make sense?

primary stat = luk
secondary stat = dex
the stat that contributes more to damage = luk

any stat that is NOT in luk (meaning its in str, dex or int) means that that stat isnt increasing your damage as much as luk does.

as a thief, str and dex does increase your damage (except for lucky 7 and triple throw) by a very very small amount. int does nothing except give you more mp though.

That took some thinking really. The logic that you went to say that "LUK has the most influence in determining damage" has been done as follows:

--"...the secondary stat is far more important than the primary stat [LUK]."
--"Why" is the secondary stat far more important?
--Because "Any stat that is not in the primary means that [you'll do] slightly lower damage".

Now honestly, that doesn't sound like it's "important" to me. You could have been saying that DEX is important because it contributes less to damage compared to LUK. That, to me, sounds like "hell no that's not good." You even said that LUK is better than DEX before you even said why DEX was supposedly important. That's a pretty bad break. I'm assuming your audience is for the wide masses of MapleStory and those good fellows of sp.net, which will almost certainly include (in the near future) ESL people. (if the target audience for this guide isn't what I assumed, then did I miss something in the event rules?) I myself have rather poor language skills for w/e reason at age 19, and if this got me for a while, then it might do worse for the less fortunate. It's no mistake that Fiel said that good clarity counts.

My suggestion is that you should be more direct, and say that LUK is the important skill rather than DEX being important. I understand what you really meant to say, and it would probably be most appropriate if you said "pay special attention to your secondary stat" instead of saying it's "important". Heck, you could probably get away with saying DEX is "important" while saying LUK is "even more important" (not recommended).


TL;DR, the connotation is way off in this little bit. You should try rewording it so it makes much more sense.

butterfλi
2008-09-13, 04:19 PM
ill agree the wording can be better. but that sentence has a contrast, maybe even a paradox.

it is implied that i said "luk is better". it is also implied that i said "dex is worse". and because dex is worse, it seems strange to say that "dex is far more important".

dex is the stat you manipulate more. because you want to avoid doing things like adding more to dex. it is the 'worse' stat after all. with luk, you just add more and more and more. you dont need to watch for anything.

when i wrote this, i was targeting people who were interested in making low dex but have no idea how to do it. i also assumed i should be able to communicate with them in english but i didnt keep people who spoke little english in mind.

honestly, i had a hard time answering the question: if luk is more important, and dex is less significant, why should people care about dex more than luk?

RoxStarz
2008-09-13, 05:03 PM
I disagree that "low-dex" are the most powerful class right now.If we look at realistic numbers everything points to dexless winning in every phase. If you take a theoretical approach with unlimited white scrolls and terrific luk you might have a case for another class, but even then I doubt it.

When comparing dexless to low dex or normal dex you also have to account for the meso budget. An unfunded dexless is going to be more powerful than an unfunded normal sin, and you can't make an unfunded lowdex sin. So to compare an unfunded dexless to a funded lowdex is an apples to oranges comparison.

If you gave someone 100 mil to make an assassin a dexless would still win out.

Why do dexless sins have such an advantage? I will let you run the numbers to verify this but if you take a lvl 110 normal sin and a lvl 110 dexless sin and calculate off their base luk you will find out that the dexless sins superior luk makes each weapon attack worth about 20% more. It takes the dexless sin 4 w.att to do about 109 dmg while it takes the normal dex 5 w.att to d about 103 dmg. That means if a dexless had an 8 att. wg, the normal dex would need a 10 att to stay even. We all know that the most expensive stat in the game to raise is w.att. So you can easily see the tremendous advantage the dexless has in this arena.

This example doesn't talk about a low dex assassin, but to make a low dex assassin that outdamages a moderately funded dexless requires millions upon millions of mesos.

There does come a point where dexless begins to lose their luster, and it is a good idea to convert to low dex. This point of conversion depends on how powerful your dexless claw is. But that point of conversion is almost always high 3rd job or else 4th job. For the first 100 or so levels dexless easily beats low or normal dex meso for meso hands down. And when it becomes time to convert from dexless to lowdex dexless sins have the best advantage of all. The most likely have their zakum helm now. They may have been able to buy a horntail necklase, and they will have the mesos and items to convert into a very powerful low dex form, or if they got enough stats stay at 25 base dex and get enough dex equips to wear the more powerful claws.

Your guide doesn't do justice to the power of the dexless build. It is cheaper and more powerful than any other sin build out there and the Maple newbies deserve to know that. Also, you need to do a bit more research on your claw. The lvl 90 claw is out, it is just a matter of figuring out how to build it. Hopefully once the Maple community "cracks the code" so to speak we can start pumping those claws out by the boatload. If I knew what monsters and drop combination did give up the claw I would train there exclusively until I got my claw, and I am sure many other dexless sins would be willing to do the same. The 40 base w.att Raven Claw does deserve mention and merit in your discussion.

Kawasari Mimoto
2008-09-13, 05:28 PM
Regarding the above poster, DEXless isn't necessary > all either. Having this new Night Raven claw still doesn't change a thing. As far as the rule of Supply and Demand goes, the Night Raven will not be mass-scrolled any time soon. So DEXless aren't necessarily winning.

Quoting you:


It is cheaper and more powerful than any other sin build out there and the Maple newbies deserve to know that

I completely disagree with the phrase "more powerful", hell, cross that out and shove it up other DEXless' ass. >_> Cheap, yes they are. If you're using 100% scrolls for the majority of your equipment and you're just playing a DEXless completely unfunded and not trying to be the godliest DEXless ever, sure.

At 4th job is when DEXless really starts to lose it's true reasoning/motive. <_< Once people finds a way to mass the Night Ravens, DEXless will win be at a tie to higher-levelled claws, or slightly surpass. But that won't happen until maybe another year. So far, CWK has been released for over a month, and I have yet to see ANY Night Ravens (DEXless) claw in FM, nevertheless pre-scrolled ones that are semi-godly. =/

butterfλi
2008-09-13, 06:05 PM
Rox, you contradicted yourself a bit. You start out saying that "dexless winning in every phase" then go on to acknowledge that "dexless begins to lose their luster". I'm confused on what to debate for on my part lol.

So you know that a dexless starts out cheaper than low dex. I agree. I mentioned it in the 2nd question of the FAQ. Decent kandayos are not only cheaper than a dex claw and it's dex equipment needed, it's also more beneficial because you don't need dex.

So you base your calculations of dexless vs low dex off of level 110. I'm sure you're familiar with the phrase "at later levels, dexless lose". In fact, you even said it yourself that dexless lose their luster. 110, isn't quite there yet. Somewhere in the 140-160 is when you can really see the difference in dexless and low dex. Even at 130, a dexless skanda user can beat low dex. You can see and ask any high leveled NL in here (http://www.southperry.net/forums/showthread.php?t=15) and here (http://sleepywood.net/forum/showthread.php?t=1447143). The dexless all range between levels 30-100. But all the high leveled ones are all low dex.

So you say this guide is biased and it discourages the dexless build. The raven claw looks like a sleeping giant to be honest. But that's all that it is for the moment--sleeping. Until someone figures out how to get it, it doesn't hold any threat to the low dex build.. yet. We might as well consider the level 120 level up timeless claw. Because that'll really give a good push to low dex too even if it's not available yet. That claw is worth discussing, but what's there to discuss if no one has seen, used or mostly importantly, experienced it yet? And I did mention it in the 3rd question of the FAQ.

All the things you say I omitted, I did mention in the FAQ.

Stereo
2008-09-14, 11:35 AM
2 minor errors:
1. Casters level

Casters
Level 80 claw
Required Dex : 130
2. Pink Gaia stats range
1-5 (3 average)

Also Chaos scrolls bear mentioning in the scrolls section, as they can add w.atk to gear other than glove/weapon.


1 watk = 0.01 x total luk
This formula is much simpler. If we take a look at thief A again, 0.01 x 500 luk = 5 luk = 1 watk. This formula is purely dependent upon the amount of luk a thief has; it does not consider the amount of watk. For such extreme cases of luk vs watk, if we take a thief that has 2000watk and 500luk and apply the luk vs watk ratio to it:
500luk / 2000watk = 0.25luk / 1watk
Now, that doesn't make any sense because that's saying 1 luk is equal to 4 watk. This is because the ratio only delivers what is promise; the pure ratio of luk vs watk. The definitive "x luk = 1 watk" is given by 1 watk = 0.01 x total luk.

This entire section makes no sense to me, 0.01*luk is only near 1 w.atk if your total atk is 100, and if you want an accurate estimation you need to be near that 100 atk. This is about right for average midrange Thieves (25 stars, 12 pots, 10 glove, 2 cape, 51 claw) but as you observed, it is incredibly inaccurate when you diverge from there.

If someone has 500 luk and 2000 w.atk, their approximate power is 0.075*luk*atk = 75000. If they increase luk by 1, that rises to 75150. If they increase w.atk by 4, that rises to 75150. Thus 1 luk = 4 atk, as you said.

For that matter, if you have 25 atk and 80 luk (low level typical) that formula would say you need 1 atk = 0.8 luk, however if you actually increase by 1 atk you gain 6 damage, while if you increase by 1 luk you only gain about 2 damage. Which is more like 1:3, in line with 80/25 = 3.2.

butterfλi
2008-09-14, 05:05 PM
@stereo

The source for that came from here.
http://sleepywood.net/forum/showpost.php?p=6990974&postcount=14

The "flaw" (it's not really a flaw, but i cant think of another word) with your example (the 25atk 80 luk) is that the amount of luk is much bigger than watk. say a level 10 thief is withholding from adding to luk and has 25dex and 4luk. they equip a 15atk glove, throw ilbis (+27atk), and using a 19atk garner. 4luk/61atk = 1luk:0.065atk. if you think about it, the formula 0.01xluk is more applicable to cases where watk is more than luk.

yes i did neglect to talk about chaos scrolls. my reason was this: if a person can afford 1 chaos scroll (just one), im 95% sure that they have a very good idea of how marketing works. if they fully understand how to market, im sure they can use the hundreds of millions to guide their way to some extremely well scrolled equips. 1 chaos scroll was worth as much as a 15atk glove in khaini at one point. chaos scrolled things should be one of the last things a thief should look at, if not the last. at that point, they should know enough about the game and build to be discussing chaos scrolling.

Stereo
2008-09-14, 08:53 PM
That post is wrong, plain and simple. I don't know how to describe it easier than to show "normal characters" where it is wrong by more than 400% while the complaints she makes are about issues of less than 1% error.

I don't see how you can reconcile 1 luk : 0.065 atk with 1 atk : 0.04 luk and say that it doesn't matter (that's more than a 38000% error in the 0.01*LUK method).

A level 10 thief with 4 luk and 61 atk will gain 15 times as much damage by adding 1 luck compared to adding 1 w.atk. I've played a pure int washed Assassin, I can empirically state that 1 luk >>>> 1 atk if you have very low luck.

butterfλi
2008-09-14, 09:13 PM
That post is wrong, plain and simple. I don't know how to describe it easier than to show "normal characters" where it is wrong by more than 400% while the complaints she makes are about issues of less than 1% error.

I don't see how you can reconcile 1 luk : 0.065 atk with 1 atk : 0.04 luk and say that it doesn't matter (that's more than a 38000% error in the 0.01*LUK method).

A level 10 thief with 4 luk and 61 atk will gain 15 times as much damage by adding 1 luck compared to adding 1 w.atk. I've played a pure int washed Assassin, I can empirically state that 1 luk >>>> 1 atk if you have very low luck.
i dont understand where you got the 38,000% error from. can you explain that?

1 luk : 0.065 atk vs 1 atk : 0.04 is only a difference of 0.025. which is a only 162.5% (okay that a pretty big difference lol). ill admit that noting the 0.01xluk formula seems to contradict the luk/watk and might lead people to confusion. seeing how the luk/watk already define the watk ratio, and the 0.01xluk is only applicable to extreme cases of high watk vs low luk. would you suggest i remove it completely?

Dusk
2008-09-15, 01:35 AM
The source for that came from here.
http://sleepywood.net/forum/showpost...4&postcount=14


I just skimmed through that thread, and I must say, it is really pineappleing sad how Xaile went on for 3-4 pages worth of posts stating something that is clearly wrong. Are people seriously that bad at math?

Damage = multiplier * w. att * LUK
Damage/multiplier = w.att * LUK

(w. att + 1)*LUK - w. att*LUK = LUK
w. att*(LUK + 1) - w.att*LUK = w. att

Increasing your w. att by 1 will add LUK times a multiplier damage. Increasing your LUK by 1 will add w. att times a multiplier damage.

Let's make a ratio, shall we?

LUK/w.att

This is the easiest formula in MapleStory. Get rid of that 0.01*LUK thing. If people can't add up their weapon attack and divide LUK over it, they probably won't understand the rest of the guide, either.

Russt
2008-09-15, 02:33 AM
seeing how the luk/watk already define the watk ratio, and the 0.01xluk is only applicable to extreme cases of high watk vs low luk. would you suggest i remove it completely?
In extreme cases, nothing makes sense.

E.g. say you have 4 LUK and 60 ATK.
By the formula LUK*ATK/20, your damage range max is 12.
If you increase LUK by 1, that makes your damage range 15.
If you increase ATK by 1, your damage range is 12.2. You need to increase ATK by 15 to make your damage range 15 (the same as 1 LUK).
Thus 1 LUK = 15 ATK.
And hey look. LUK/ATK = 4/60 = 1/15. 1 LUK = 15 ATK.

Oh and in the post you linked:

so a more extreme test for your method is the following:
1000 W.ATK, 500 luk

Normal Method:
1 W.ATK = 5 Luk.

Your proposed Method:
(Total luk) / (Total watk)
500 / 1000 = .5 luk per w.atk?

that seems a bit strange

Yes, it does seem a bit strange.

You know why? 1000 weapon attack is what's "a bit strange". That's all there is to it.

Stereo
2008-09-15, 06:25 PM
i dont understand where you got the 38,000% error from. can you explain that?

1 luk : 0.065 atk vs 1 atk : 0.04 is only a difference of 0.025

1 luk = 0.065 atk
vs
1 atk = 0.04 luk
->
0.04 luk = 1 atk
1 luk = 25 atk

25/0.065 = 384.61 = 38461%



And yeah, if you had 1000 atk and 500 luk, you would gain twice as much damage by increasing your luk. Why? Because as a proportion of your base stats, 1 luk is a bigger change than 1 atk. A 0.001% increase is less than a 0.002% increase.

Sivrat
2008-09-15, 10:17 PM
What i think i hate most about these formulas is it always seems to come out to, in my head at least, and i am no math major, that Total Damage Increase Due to LUK = Total Damage Increase Due to Watk, which doesnt seem to make any goddam sense to me. Everytime i run the numbers i fail at proving this mathmatically, and thats simply because if i tried to show, starting with the example of 500 luk, 90 watk, or hell, to make it simpler, 100watk and 500luk, the trying to convert all my luk into watk like you did for one point comes out to max damage of like 49.75, of course i realize that the ratio changes everytime i change the luk, so i realize where im wrong, but it still always bugs me.

Also, you might want to mention in the comparing Top/bottom to overalls that 10/30% overall add 5, whereas top/bottom add 3 each(both have 60/70 that add 2). And that means that any thief overall(such as female avenger, or the Bosshunter one) has a higher potential stat outcome then anything, because you may get +50 added to overall ( 10 * 5 ) whereas with top and bottom you can only get + 42 ( 7 * 14 ) added, the only benefit to top/bottom is that generally, they turn out better on average due to the extra slots, and the fact that people dont try to land 10/30s on every slot, making the top/bottom catch up in number of slots. Also note that there are no 10/60s for Top/Bottom dex, or luk, meaning more likely self scrolling will go disaterously. This also makes it more likely someone will have white scrolled and overall then top/bottom. And besides, the difference between Sauna/Bathrobe and Pirate top/bottom is also due to the fact that pirate gear has stat requirements, whereas sauna's do not, which is primarily why dexless uses them. And why lowdex if they get top/bottom go for some much lower level bottoms, at least, such as Brown China bottoms.

butterfλi
2008-09-15, 10:41 PM
im trying to keep the comparisons realistic. a (legit) 50 dex/luk robe is very unlikely. also the 14 slots of the top/bottom is actually split into 7/7. if you blow the top or bottom up, you still have the other 7 slots. whereas the overall, once its blown, its blown. there are a handful of items that have straight all 4, 5 or 6 30%'s and its because they have 7 slots that keep them alive.

by realistic i mean scrollings like landing a 30% on the first 1, 2 or 3 slots, then 60/70% the rest of the slots--not things to their max potential like a 50 dex robe.

Sivrat
2008-09-15, 11:16 PM
im trying to keep the comparisons realistic. a (legit) 50 dex/luk robe is very unlikely. also the 14 slots of the top/bottom is actually split into 7/7. if you blow the top or bottom up, you still have the other 7 slots. whereas the overall, once its blown, its blown. there are a handful of items that have straight all 4, 5 or 6 30%'s and its because they have 7 slots that keep them alive.

by realistic i mean scrollings like landing a 30% on the first 1, 2 or 3 slots, then 60/70% the rest of the slots--not things to their max potential like a 50 dex robe.

I know, i was just posing potentials... Also it should be factored in that Reg Dex/ Low dex (except in near extreme cases) on the bonus past level 120ish(depeneding on build and party members) on Maple Warrior, as it only boosts base stats. So a dexless NL gets a larger boost then regular dex, or low dex, all things depending.

And Top/Bottom have a higher likelyhood of breaking, given that most people wont be risking their overall with a 70, when 60s are roughly same price(for dex, at least) and there are no 60s for top/bottom. But all in all your correct in your assumptions, Top/Bottom is typically better then overalls.

butterfλi
2008-09-19, 12:35 PM
okay, so this section of the guide im not sure if its entirely correct and i have no way of finding out except for to ask people who know or if they've seen it in game.

Scrolls that give dex bonuses

|10% | 30%|60%|70%|100%
Helm for dex |N/A|+3 dex|N/A|+2 dex|N/A|
Helm for accuracy|+2 dex, +4 accuracy|+2 dex, +4 accuracy|+1 dex, +2 accuracy|+1 dex, +2 accuracy|+1 accuracy|
Overall for dex|+5 dex, +3 accuracy, +1 speed|+5 dex, +3 accuracy, +1 speed|+2 dex, +1 accuracy|+2 dex, +1 accuracy|+1 dex|
Face eqp. for avoidability|+2 dex, +2 avoidability|+2 dex, +2 avoidability|+1 dex, +1 avoidability|+1 dex, +1 avoidability|+1 avoidability|
Bottomwear for dex|N/A|+3 dex|+2 dex|+2 dex|+1 dex|
Shoes for jump|+3 dex, +5 jump, +1 speed|+3 dex, +5 jump, +1 speed|+1 dex, +2 jump|+1 dex, +2 jump|+1 jump|
Cape for dex|+3 dex|+3 dex|+2 dex|+2 dex|+1 dex|
Earrings for dex|N/A|+3 dex|N/A|+2 dex|N/A|



Scrolls that give luk bonuses

|10% | 30%|60%|70%|100%
Earrings for luk|N/A|+3 luk|N/A|+2 luk|N/A|
Overall for luk|+5 luk, +3 avoidablilty, +1 accuracy|+5 luk, +3 avoidablilty, +1 accuracy|+2 luk, +1 avoidablilty|+2 luk, +1 avoidablilty|N/A|
Topwear for luk|+3 luk|+3 luk|+2 luk|+2 luk|+1 luk|
Cape for luk|+3 luk|+3 luk|+2 luk|+2 luk|+1 luk|

Scrolls that give watk bonuses

|10% | 30%|60%|70%|100%
Weapon for att|+5 watk|+5 watk|+2 watk|+2 watk|+1 watk|
Glove for att|+3 watk|+3 watk|+2 watk|+2 watk|+1 wak|

hidden-street is good but isnt perfect. if these are any errors and if someone who likes to waste time correcting things, id appreciate it if you can point out anything thats wrong about these tables.

like "hey bottomwear for dex 60% doesnt exist" or "topwear for luk 30% actually adds 5 luk", etc.

'Lexy
2008-09-19, 06:27 PM
okay, so this section of the guide im not sure if its entirely correct and i have no way of finding out except for to ask people who know or if they've seen it in game.

Scrolls that give dex bonuses

|10% | 30%|60%|70%|100%
Helm for dex |N/A|+3 dex|N/A|+2 dex|N/A|
Helm for accuracy|+2 dex, +4 accuracy|+2 dex, +4 accuracy|+1 dex, +2 accuracy|+1 dex, +2 accuracy|+1 accuracy|
Overall for dex|+5 dex, +3 accuracy, +1 speed|+5 dex, +3 accuracy, +1 speed|+2 dex, +1 accuracy|+2 dex, +1 accuracy|+1 dex|
Face eqp. for avoidability|+2 dex, +2 avoidability|+2 dex, +2 avoidability|+1 dex, +1 avoidability|+1 dex, +1 avoidability|+1 avoidability|
Bottomwear for dex|N/A|+3 dex|+2 dex|+2 dex|+1 dex|
Shoes for jump|+3 dex, +5 jump, +1 speed|+3 dex, +5 jump, +1 speed|+1 dex, +2 jump|+1 dex, +2 jump|+1 jump|
Cape for dex|+3 dex|+3 dex|+2 dex|+2 dex|+1 dex|
Earrings for dex|N/A|+3 dex|N/A|+2 dex|N/A|



Scrolls that give luk bonuses

|10% | 30%|60%|70%|100%
Earrings for luk|N/A|+3 luk|N/A|+2 luk|N/A|
Overall for luk|+5 luk, +3 avoidablilty, +1 accuracy|+5 luk, +3 avoidablilty, +1 accuracy|+2 luk, +1 avoidablilty|+2 luk, +1 avoidablilty|N/A|
Topwear for luk|+3 luk|+3 luk|+2 luk|+2 luk|+1 luk|
Cape for luk|+3 luk|+3 luk|+2 luk|+2 luk|+1 luk|

Scrolls that give watk bonuses

|10% | 30%|60%|70%|100%
Weapon for att|+5 watk|+5 watk|+2 watk|+2 watk|+1 watk|
Glove for att|+3 watk|+3 watk|+2 watk|+2 watk|+1 wak|

hidden-street is good but isnt perfect. if these are any errors and if someone who likes to waste time correcting things, id appreciate it if you can point out anything thats wrong about these tables.

like "hey bottomwear for dex 60% doesnt exist" or "topwear for luk 30% actually adds 5 luk", etc.

There are two bottom dex scroll sets. One has ACC/speed as the secondary stats, and the other one has only speed (though more speed than the first scroll set) as the secondary stat.

Throes
2008-09-19, 09:05 PM
On a completely different note than what everyone else is posting...

Something I see missing from a lot of "how to make meso" guides is getting married and doing APQ on a regular basis. Now it does cost quite a bit of real-life money ($20-25) but over time, if you APQ regularly, it will make you much more money than $25 worth of gach would (on average... of course if you get lucky and get a 5 atk cape or a white scroll that's different.) I have three characters who APQ on a regular basis and I have literally made hundreds of millions just from selling apples. (Over the span of a year or so, but you get the picture.)

Let's say you APQ twice a day, 5 days a week. Let's also say that you get one apple from the bonus every other PQ. At the end of the week, you have 5 apples. In Broa right now, apples sell at around 3m apiece, and voila you've made youself 15m in a week. As long as you don't marry someone who will divorce you (i.e. marry a friend, a mule, or an IRL significant other) it is a very steady, reliable source of income. The only drawback to APQing regularly is that it might be out of the way (if you train in Ludi or Aqua, for example) and that apple dry spells are quite frustrating if you happen to fall into them.

If I were going to spend 25 real dollars to fund my character in MS, I would absolutely choose to get married instead of choosing to get 25 gach tickets.

butterfλi
2008-09-19, 11:42 PM
APQ
yes we all seem to neglect apq as a sounrce of easy money... including myself lol. anyway it is now mentioned with credit to you for bringing it up.


There are two bottom dex scroll sets. One has ACC/speed as the secondary stats, and the other one has only speed (though more speed than the first scroll set) as the secondary stat.

lol talk about redundancy. so they look like:

|10/30%|60/70%
bottomwear for dex (1)|+3 dex, +2 acc, +?? speed|+2 dex, +1 acc, +?? speed
bottomwear for dex (2)|+3 dex, +2 speed|+2 dex, +1 speed


something like that?

Beaner
2008-09-20, 12:00 AM
as far as i know, it isnt out? plus, i don't know anything about it... yet anyway. it might overshadow 60+ atk sleeves and cravens but we havent see anything yet. "raven claw or w/e". see? we dont even know its real name lol.



helping out. here is evidence they exist.

http://i82.photobucket.com/albums/j255/carlos90_photos/MapleStory2008-09-1919-06-44-04.jpg

butterfλi
2008-09-20, 12:28 AM
helping out. here is evidence they exist.


yeah a saw a bunch of them in this thread
http://www.southperry.net/forums/showthread.php?p=67354#post67354

and i reworded some things to suit it more. i still dont know its average, lowest, perfect attack on it so thats why i havent added it.

RoxStarz
2008-09-20, 01:38 PM
Sorry it has taken me so long to get back to responding to this post. Here is the specific part of your guide that I consider incorrect.

Question: I'm a dexless claw user. But I want to know if I can get more damage by convert to a dex claw?
Answer: If you are a dexless thief and want to convert to low dex or low dex extreme, you should consider the most important thing: is the watk boost from the dex claw worth it to compensate for the fact that you need addition dex? You can find this answer for yourself using the luk vs watk ratio (previously discussed and exemplified in section 3."Luk vs. watk Ratio". Or you just plug in numbers with the lucky seven damage formula. Or if you're lazy like me, use a damage calculator.

Until more dexless claws are released to the game, the state of maple global at the moment favors low dex players. Dexless claws are limited by the most important stat of the thief: watk. Claws that require dex will provide more watk because they have a high level requirement, which also gives them a higher base watk. The supply of dexless claws are also limited; there can only be so much to scroll and fail or scroll and finish that the supply of the most important dexless claw (the skanda, night raven claw) will run out; thus dexless thieves holding dexless claws will have to seek another way to obtain additional watk because the claw will no long supply more watk. The ultimate answer however, it still simply "the thief that has more luk and more watk will do more damage".

I don't even know where to begin here, but lets go back to the mythical lvl 110. Why do I choose lvl 110? Because it is currently the last lvl that a normal build Hermit would add dex to be able to wear a claw. From that point on it would be all put into luk, the same as the dexless user would.

At lvl 110 the dexless would have 542 luk and the normal dex would have 125 less luk, as it takes 150 dex to equip the dragon sleve. So 417 luk. Now we plug these numbers into the dmg formula. Maximum damage = (5.0 x LUK/100) x Weapon Atk

(5.0 x 542/100) x 4 = 108.4
(5.0 x 417/100) x 5 = 104.25

You can double check my math, but if I did it right, I have very clearly shown that a dexless sin needs about 80% as much W.ATT at lvl 110 as a normal sin to do about the same amount of dmg.

"Until more dexless claws are released to the game, the state of maple global at the moment favors low dex players."

OK, lets get to your low dex favored players. Unless you are talking about the 25 dex, dragon sleve weilding, low dex assassin I believe that your statement is misleading. It costs millions and millions of mesos to buy or scroll decent dex equips. If you are comparing a low dex character that cost 1 billion mesos to build compared to a dexless assassin that cost 20 million to build, then yes I agree that the low dex will be a bit stronger. If you give the dexless 1 billion mesos to spend on upgrading w.att you will find that spending the money on more w.att is a better investment than spending it on dex.

When does a dexless player lose its luster? We have already decided it isnt before lvl 100, so we won't discuss that scenario. Dexless is a paradox, it is cheap to be insanely powerful in the early lvls, and then it becomes extremely expensive to become insanely powerful in the higher lvls. When you get to lvl 110, 120, or so if you can't afford to buy powerful stars, capes, gloves, et cetera, you will be better off converting to a low dex build. And the dexless is set up very well to convert to a premium low dex build, because the dexless will know exactly how much dex it will have to add.

We all know that everyone agrees 25 dex with equips to allow the most powerful claws is the ultimate combination. For a rich dexless it won't require any a.p resets to achieve that situation, for any other build it will require a.p resets.

Also, on the note of the dexless Raven claw. It is from an exchange quest. It isn't going away. It is starting to show up, and dexless sins with a bit of determination should be able to get their own for free. You need to throw any build or accomplishment list before May of 2008 out the window because with the release of the Maple Skanda, and now the Raven Claws, it has altered the whole assassin landscape.

Also, there are a ton of event claws out there, and more will be coming next May. It may get harder to find them come Febuary and March, but right now I am still holding onto my inventory of Skandas cuz the price is too low to sell still.



Rox, you contradicted yourself a bit. You start out saying that "dexless winning in every phase" then go on to acknowledge that "dexless begins to lose their luster". I'm confused on what to debate for on my part lol.

So you know that a dexless starts out cheaper than low dex. I agree. I mentioned it in the 2nd question of the FAQ. Decent kandayos are not only cheaper than a dex claw and it's dex equipment needed, it's also more beneficial because you don't need dex.

So you base your calculations of dexless vs low dex off of level 110. I'm sure you're familiar with the phrase "at later levels, dexless lose". In fact, you even said it yourself that dexless lose their luster. 110, isn't quite there yet. Somewhere in the 140-160 is when you can really see the difference in dexless and low dex. Even at 130, a dexless skanda user can beat low dex. You can see and ask any high leveled NL in here (http://www.southperry.net/forums/showthread.php?t=15) and here (http://sleepywood.net/forum/showthread.php?t=1447143). The dexless all range between levels 30-100. But all the high leveled ones are all low dex.

So you say this guide is biased and it discourages the dexless build. The raven claw looks like a sleeping giant to be honest. But that's all that it is for the moment--sleeping. Until someone figures out how to get it, it doesn't hold any threat to the low dex build.. yet. We might as well consider the level 120 level up timeless claw. Because that'll really give a good push to low dex too even if it's not available yet. That claw is worth discussing, but what's there to discuss if no one has seen, used or mostly importantly, experienced it yet? And I did mention it in the 3rd question of the FAQ.

All the things you say I omitted, I did mention in the FAQ.


P.S. I am not trying to get in an arguement with you. I am just trying to educate you on the dexless build and throw out some ideas so that you can make a quality guide.

Nikkey
2008-09-20, 02:07 PM
I just skimmed through that thread, and I must say, it is really pineappleing sad how Xaile went on for 3-4 pages worth of posts stating something that is clearly wrong. Are people seriously that bad at math?

Damage = multiplier * w. att * LUK
Damage/multiplier = w.att * LUK

(w. att + 1)*LUK - w. att*LUK = LUK
w. att*(LUK + 1) - w.att*LUK = w. att

Increasing your w. att by 1 will add LUK times a multiplier damage. Increasing your LUK by 1 will add w. att times a multiplier damage.

Let's make a ratio, shall we?

LUK/w.att

This is the easiest formula in MapleStory. Get rid of that 0.01*LUK thing. If people can't add up their weapon attack and divide LUK over it, they probably won't understand the rest of the guide, either.

Simplifyyyyy:

Your damage is a product of two values: x * y

x = weapon attack (low when compared to B at high levels)

y = stats (very high at high levels)

If you increase y, you will be adding little damage because it is being multiplied by a small number. If you increase x, you will be multiplying it by the higher number.

butterfλi
2008-09-21, 01:10 PM
@rox


i eliminated the things that were biased in the part you quoted. i also included the ravens claw into the guide since more people are learning how to get it. one last thing i wanna point out is that in it doesnt matter if it costs billions be hold a 60atk night ravens claw. when you get to a high enough level, the issue of money is almost irrelevant. because people are willing to pay anything to get what they want. even magicians: they pay max mesos for an elemental weapon. if a person can make one billion mesos, they can repeat what they did to make another billion. so for both a 60atk raven, or a 60atk scarab, it will cost billions. except that the 60atk raven will deal better damage.

kingdj333
2009-02-20, 09:26 PM
I like this guild although it has me thorn between low-dex and dexless...
I think low-dex win no matter what and only two reasons..
1. Dex also boosts your atk range, but not as much as luk.
2. They too can equip skandas and other dexless claws
I don't know why people leave out the second reason, but it's true. They may not be aiming for them but it's possible.

I'm to lazy to do the math but can someone do this one:
Low-Dex | Dexless
Luk=200 | Luk= 300
Dex= 25 (+100) | Dex= 25
W.atk= 55 Skanda | W.atk= 55 skanda

What's their damage range?

RoxStarz
2009-02-21, 12:17 PM
I like this guild although it has me thorn between low-dex and dexless...
I think low-dex win no matter what and only two reasons..
1. Dex also boosts your atk range, but not as much as luk.
2. They too can equip skandas and other dexless claws
I don't know why people leave out the second reason, but it's true. They may not be aiming for them but it's possible.

I'm to lazy to do the math but can someone do this one:
Low-Dex | Dexless
Luk=200 | Luk= 300
Dex= 25 (+100) | Dex= 25
W.atk= 55 Skanda | W.atk= 55 skanda

What's their damage range?

Can I ask you a few questions? I know that dex boosts your attack range, but does it boost the attack of Lucky Seven or Triple Throw? I will answer for you. No it doesn't. Attack range is irrelevant when deciding how much dmg Triple Throw or Lucky Seven does. The dmg formula is totally based on luk and w. att.

Regarding your second point. low dex can equip Skandas and other dexless claws. This in no way, shape, or form, helps a low dex beat a dexless in dmg. Why is this? Because the dex that the low dex has is "wasted" wearing a dexless claw. The dexless assassin is maxing out availble luk to make the most of that claw.

Lets do the math on your little scenario. Here is the formula. We will go with max dmg. Min dmg is the same except the 5.0 * luk is 2.5 *luk

Lucky Seven (Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]

Here are the min max for the low dex Thief
Min 284
Max 466

Here are the min max for the dexless
Min 336
Max 609

Kawasari Mimoto
2009-02-21, 01:04 PM
Not to bash on completely DEX-less Skanda-user NLs here, but as strong as they start (which, I admit), their pride and arrogance dies out after 150. I don't really see any DEXless Skanda-wearing Night Lords in Scania, at all. Not any that are surprisingly high levelled anyways.

These days, most Night Lords are DEXless (as in 25 base DEX wearing a high levelled claw with DEX gear) because it gives more Weapon Attack. I haven't done the math since I'm lazy and don't feel like using formulas, but I believe that you're better off with a 80 attack Craven and using DEX gear than say ...some 5X attack Skanda anyways. Depending on your total LUK / Weapon Attack (or was it the other around), that determines how much LUK = a single weapon attack for your NL. But theoretically, as you get higher-levelled, you need more LUK to equal a single weapon attack anyways. This, is where DEXless Skandas are flawed.

Stereo
2009-02-21, 09:00 PM
I like this guild although it has me thorn between low-dex and dexless...
I think low-dex win no matter what and only two reasons..
1. Dex also boosts your atk range, but not as much as luk.
2. They too can equip skandas and other dexless claws
I don't know why people leave out the second reason, but it's true. They may not be aiming for them but it's possible.

I'm to lazy to do the math but can someone do this one:
Low-Dex | Dexless
Luk=200 | Luk= 300
Dex= 25 (+100) | Dex= 25
W.atk= 55 Skanda | W.atk= 55 skanda

What's their damage range?

Lowdex - 520-1040
Dexless - 780-1560

L7 is completely independent of dex, 50% more luk = 50% more damage.



@ 4th job the reason normal dex is kinda ok is well... gear adds lots of dex.
If you have a scrolled Zakum Helmet and HT pendant and scrolled shoes and face, as much as ~70 extra dex. None of that can be traded for luk gear. So take that out of the luk difference, and you end up with only losing 55 luk, and being bumped up to a 50+ atk clean claw (10 over the best dexless's avg, 16 over the common Skanda).
KMS is pointing toward adding more dex/luk gear (belt, medal, rings) which could add another 10-15 dex, even, again untradeable to luk.

Gaining 10 atk is worth 55 luk in a lot of cases.

Morgana
2009-02-21, 11:01 PM
Just found this guide and I want to say, it's amazing. Very clean and chock full of content. I know little about thieves, but this was a very informative guide and I am impressed with the organization. I know I will take away some lessons for renovating my old LUK guide for magicians on HiddenStreet. =D

Maybe you could add more information about which equips are cheaper to scroll for which stat? (Earring DEX vs Earring LUK, and overalls, and so on.) I like how you mainly leave people to draw their own conclusions about equips and prices and so on, which is more resistant to change upon Nexon's whims, but a bit more guidance for the newer user might be nice...?

butterfλi
2009-02-22, 01:18 AM
Unique stat builds are more practiced by people who had a taste of the game. To new people, you can tell them to follow it like some sort of guide but they wouldn't really understand why aside from that it "does more damage".

This guide was suitable for its time back in September but it's nearly half a year since then, with new updates might make it not as good as it was. I don't know new or what the market is on things are now; I stopped playing gMS around August.