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Thunda
2008-09-03, 02:25 AM
A Manual for the Buff Inclined - Cleric Guide Levels 1-70
Thunda - Last Updated - 9/3/08

This guide is incomplete. Please mind the frylocks and the meatwads on your way in.

This is intended for anyone here that may want to learn more about being a cleric.
I hope you enjoy reading this guide, although it might be a bit dry.

Table of Contents:
-- A1. Your Roll
-- A2. Adding AP
-- A3. Starting out: Levels 1-8
-- A4. Skill Builds (8-30)
-- A5. Training Places (8-30)
-- A6. 2nd Job Advancement
-- A7. Skill Builds (30-70)
-- A8. Training Places (30-70)
-- B1. Skills Guide
-- B2. Skill Usage Guide
-- B3. Maps to Train At
-- C1. Usage
-- C2. Thanks

Hint: Use Search (Ctrl+F) and enter the letter name to skip to sections.

************************************************** ******************************
A1. Your Roll
************************************************** ******************************

For the regular users of this guide, you would probably want a normal LUK character.

STR: 4
DEX: 4
INT: ANY
LUK: ANY

Roll until you get the above. It might take a while, but this will increase your damage later on,
when you are paying crazy amounts for equips that boost your power by just a bit more.

For the ones that want to attempt a LUKless, you need all 4s except on INT,
or very close to it, and then reset or leave as is.

************************************************** ******************************
A2. Adding AP
************************************************** ******************************

For normal LUK, +4 int, +1 luk every level up.

For LUKless, it's obvious. +5 int every level up.


************************************************** ******************************
A3. Starting out: Levels 1-8
************************************************** ******************************

From level 1 to 7, you will be spending your time on Maple Island.

As you are very weak, it is preferable to train on snails, as the offer the best EXP/HP ratio.
Do not do any of the quests that involve other monsters.

Pio's recycling quest will help you with a dandy chair that you might find useful if you're
unfunded. Rain's Maple Quiz is also additional EXP at little cost.

When you are level 7 get to about 70%, and then talk to Shank at Southperry, pay her
150 mesos, and head off to Victoria Island.

When you are on Victoria Island, you can talk to Olaf, and take his short quiz. When you
are done, take the quest "Path of Magician".

Pay 100 mesos to get to Ellinia. At the very top, there is a portal that leads into the job
advancement chambers. Just talk to Grendel the Very Old, and finish the quest. You should
be leveled up to level 8 now, and ready to take the job advancement. You definitely will
meet the requirements, and you will become a Magician!

************************************************** ******************************
A4. Skill Builds (8-30)
************************************************** ******************************

Level 8: 1 Energy Bolt (1)
Level 9: 3 Improving MP recovery (3)
Level 10: 2 Improving MP recovery (5), 1 Improving Max MP (1)
Level 11: 3 Improving Max MP (4)
Level 12: 3 Improving Max MP (7)
Level 13: 3 Improving Max MP (10 - maxed)
Level 14: 2 MP Recovery (7), 1 Magic Claw (1)
Level 15: 2 MP Recovery (9), 1 Magic Claw (2)
Level 16: 2 MP Recovery (11), 1 Magic Claw (3)
Level 17: 2 MP Recovery (13), 1 Magic Claw (4)
Level 18: 2 MP Recovery (15), 1 Magic Claw (5)
Level 19: 1 MP Recovery (16 - maxed), 2 Magic Claw (7)
Level 20: 3 Magic Claw (10)
Level 21: 3 Magic Claw (13)
Level 22: 3 Magic Claw (16)
Level 23: 3 Magic Claw (19)
Level 24: 1 Magic Claw (20 - maxed), 2 Magic Guard (2)
Level 25: 3 Magic Guard (5)
Level 26: 3 Magic Guard (8)
Level 27: 3 Magic Guard (11)
Level 28: 3 Magic Guard (14)
Level 29: 3 Magic Guard (17)
Level 30: 3 Magic Guard (20 - maxed)

If you are slightly richer and are saving more money than you need, add some Magic Claw
before MP recovery.

Note: Never add more than one point in Energy Bolt. Never get Magic Armor. Magic Claw
and Magic Guard are much more useful.

************************************************** ******************************
A5. Training Places (8-30)
************************************************** ******************************

For training places, you generally want to train where you can kill the monster in one hit.

So, from what I remember:

8-13 - snails. Sorry there isn't a better way, but this will help you in the future with your stats.
14-18 - slimes at slime tree (tree dungeons)
19-23 - pig beach - pigs and ribbon pigs
24-30 - ant tunnel - horny mushrooms

These are general guidelines - if you are underpowered at a certain area, go back to an easier
area; if you are overpowered, move on.

************************************************** ******************************
A6. 2nd Job Advancement
************************************************** ******************************

For the second job advancement, you will need to talk to Grendel again. After you talk to Grendel,
proceed north (through top entrance of Ellinia) and keep going until you reach a map with many trees.
Go all the way up, and at the top is an NPC. Click, and you will be taken inside. Be sure to have about
100 mana elixirs and 100 white potions.

When you have gathered the marbles up, talk to the NPC, and he will give you a medal. Take this
back to Grendel, and you will become a Cleric. Congratulations!

************************************************** ******************************
A7. Skill Builds (30-70)
************************************************** ******************************

There are two distinct paths you can follow now. If you like training by yourself, not with other people,
follow the Solo build. For all the others, I recommend to Party build.

It is all the same until level 40.

Lvl 30 - 1 Teleport (1)
Lvl 31 - 3 Heal (3)
Lvl 32 - 3 Heal (6)
Lvl 33 - 3 Heal (9)
Lvl 34 - 3 Heal (12)
Lvl 35 - 3 Heal (15)
Lvl 36 - 3 Heal (18)
Lvl 37 - 3 Heal (21)
Lvl 38 - 3 Heal (24)
Lvl 39 - 3 Heal (27)
Lvl 40 - 3 Heal (30)

---

*Solo Build*

Level 41: 3 MP Eater (3)
Level 42: 3 MP Eater (6)
Level 43: 3 MP Eater (9)
Level 44: 3 MP Eater (12)
Level 45: 3 MP Eater (15)
Level 46: 3 MP Eater (18)
Level 47: 2 MP Eater (20 - maxed), 1 Teleport (2)
Level 48: 3 Teleport (5)
Level 49: 3 Teleport (8)
Level 50: 3 Teleport (11)
Level 51: 3 Teleport (14)
Level 52: 3 Teleport (17)
Level 53: 3 Teleport (20 - maxed)
Level 54: 3 Invincible (3)
Level 55: 2 Invincible (5), 1 Bless (1)
Level 56: 3 Bless (4)
Level 57: 3 Bless (7)
Level 58: 3 Bless (10)
Level 59: 3 Bless (13)
Level 60: 3 Bless (16)
Level 61: 3 Bless (19)
Level 62: 1 Bless (20 - maxed), 2 Invincible (7)
Level 63: 3 Invincible (10)
Level 64: 3 Invincible (13)
Level 65: 3 Invincible (16)
Level 66: 3 Invincible (19)
Level 67: 1 Invincible (maxed), 2 Holy Arrow (2)
Level 68: 3 Holy Arrow (5)
Level 69: 3 Holy Arrow (8)
Level 70: 3 Holy Arrow (11)

*Party Build*

Lvl 41 - 3 Invincible (3)
Lvl 42 - 2 Invincible (5), 1 Bless (1)
Lvl 43 - 3 Bless (4)
Lvl 44 - 3 Bless (7)
Lvl 45 - 3 Bless (10)
Lvl 46 - 3 Bless (13)
Lvl 47 - 3 Bless (16)
Lvl 48 - 3 Bless (19)
Lvl 49 - 1 Bless (20 - maxed), 2 Invincible (7)
Lvl 50 - 3 Invincible (10)
Lvl 51 - 3 Invincible (13)
Lvl 52 - 3 Invincible (16)
Lvl 53 - 3 Invincible (19)
Lvl 54 - 1 Invincible (20 - maxed), 2 MP Eater (2)
Lvl 55 - 3 MP Eater (5)
Lvl 56 - 3 MP Eater (8)
Lvl 57 - 3 MP Eater (11)
Lvl 58 - 3 MP Eater (14)
Lvl 59 - 3 MP Eater (17)
Lvl 60 - 3 MP Eater (20 - maxed)
Lvl 61 - 3 Teleport (4)
Lvl 62 - 3 Teleport (7)
Lvl 63 - 3 Teleport (10)
Lvl 64 - 3 Teleport (13)
Lvl 65 - 3 Teleport (16)
Lvl 66 - 3 Teleport (19)
Lvl 67 - 1 Teleport (20 - maxed), 2 Holy Arrow (2)
Lvl 68 - 3 Holy Arrow (5)
Lvl 69 - 3 Holy Arrow (8)
Lvl 70 - 3 Holy Arrow (11)

---

Now, some people may wonder why not holy arrow. There was a huge debate about this several months
ago, but the training maps for priests and clerics are now more mob oriented than they have in the past.
One of the best training maps is at Dreamy Ghosts, where you will leech from 75 on to when you can kill
them efficiently. This map requires you to mob all of the monsters to an attacker, who kills them for you.
Heal is best for mobbing these. Also, hoodoos and voodoos in the Haunted House spawn in groups of 4 for
you to heal, rather than to holy arrow. For these reasons, a cleric should not max holy arrow, and instead
should max something more useful: MP eater.

************************************************** ******************************
A8. Training Places (30-70)
************************************************** ******************************

30-35 - Your heal is still an inefficient weapon; stick with your claw and continue at the horny mushrooms.

35-40 - At this point, you are a bit stronger - you can try Ludi PQ, although it might be hard to get in. You
can also continue at ant tunnel, now moving on to zombie mushrooms, or you can go to the subway and train
on jr. wraiths.

40-45 - Continue with the junior wraiths or move to the small chronos in ludi

45-50 - I trained at Zombie Lupins at this point. They are a great source of curse dolls and pure mesos.
Cursed dolls are in high demand, and if you have a shop, you can sell them overnight for great profit.

50-55 - OPQ is extremely fast, but you can be banned for it, so you should not OPQ. LMPQ is a nice alternative,
although they favor attackers more than clerics usually. You can continue at zombie lupins or move on to wraiths.

55-60 - Wraiths are still very good here, and although coolie zombies in el nath might be too hard for you still,
you should still try it out. They are also a good source of mesos.

60-65 - Here's where things get interesting- if you have good (high level) friends that are willing to help you,
you can try to train at voodoos or hoodoos at the halloween mansion; they are great EXP, and if you have
KSers, ask your friends to help. Otherwise, continue at wraiths and/or coolies.

65-70 - Finish off at Voodoos/Hoodoos, or if too crowded, go to Coolies.

************************************************** ******************************
B1. Skills Guide
************************************************** ******************************

*First Job Skills*

Improving MP Recovery

This skills is very different from warriors' "improving HP recovery". For the warriors, their MP recovers at
a set amount, as defined by the level of the skill. The healing boost becomes irrelevant as the warrior
reaches higher levels. Unlike warriors, the value of MP that you recover goes up by level, and activates
even if you are attacking something. This makes it a very useful skill to have, although the next skill
should be maxed first...

Improving Max MP Increase

This skill both increases the amount of MP you gain per level-up, as well as increases the amount
of MP you gain when you add AP into MP, The second is useless, but the first is extremely
important. If this skill is not maxed, you will be missing out on 20MP a level. By the time you are
level 70, this is a 1400 MP gap.

Magic Guard

Magic guard is a skill that is rather useless at the beginning, but so important in the future. When you
are training on monsters that would kill you in one hit but for this guard, this skill is a life-saver.
However, since it is not as important in first job, it should be maxed last.

Magic Armor

Magic armor is nice to have at the beginning, but after a few more levels, it becomes useless. At its
max level, it shields 40 weapon defense. As spearmen receive iron will, and clerics receive
bless, this boost is marginal. Even if those skills were not taken into account, Magic Armor would
only help decrease physical attacks by monsters (not magic ones, which become more and more
common as you progress through levels) by about 20HP. As you have no points to spare, go with
Magic Guard.

Energy Bolt

There is only one point in Energy Bolt because it helps you get through the insane levels at the
beginning without having to use your sword or wand to whack, and to unlock Magic Claw. Its primary
disadvantages are not being able to go through walls, and lower attack. (Its basic attack is 55, as
opposed to Magic Claw's basic attack of 40x2 = 80)

Magic Claw

This is your primary attacking skill until at least late in your level 3x. Without this, you will be wandering
around aimlessly, and leveling very slowly.

*Second Job Skills*

Heal

One of your new attacks, it eliminates having to use HP pots until third job. This skill is essential for a
cleric, more important than any other it will receive in second job.

Bless

In a party, it will be assumed that you can give the accuracy boost by this skill, which its primary role,
at times aiding the accuracy of low-DEX or no-DEX warriors, who hit high damage, and therefore are
better training partners.

Invincible

This is a crucial skill later on. When training your priest at higher level monsters and bossing, you will
realize that your HP is insufficient at times. A 30% reduction in damage is a godsend. For example, it
reduces Dreamy Ghosts' damage from 1900 to about 1300-1400. The HP difference is equivalent to
about at least 40 levels worth of HP gain. This is a must-have, but since it is not essential in second
job, it is suggested that this should be maxed later on.

Teleport

Teleport allows you to become the fastest second job around, with even level 1 teleport being faster
than max haste. Also, some party quests and maps require, or heavily favor those that have
teleport. For example, there is a stage in Ludi PQ where it is required to have at least one cleric or
wizard with teleport to complete. In Orbis PQ, the Lobby is made much easier with teleport. At the
beginning, it is recommended that you add teleport. When you max it later, after the essentials, teleport
will be cheap, at a cost of only 13MP, and you will wonder what you ever did without it.

MP Eater

MP eater facilitates cheaper training. I estimate I have saved more than a few million mesos worth of
mana potions with this skill maxed. With max MP eater, I trained at voodoos without using a single
potion for 5 levels.

Holy Arrow

Although its merits are widely debated, holy arrow is somewhat useless for the current training maps
that have been released, which favor mob skills such as heal and shining ray, a skill you receive in
third job. This is the only skill you should not max; however, with the remaining 11 extra points you
have to distribute after maxing all essential skills, this is the only skill to put points into beside
equally useless first job skills.

************************************************** ******************************
B2. Skill Usage Guide
************************************************** ******************************

*Energy Bolt*

Energy bolt is a skill that is used at the very beginning of the game, being replaced by Magic
Claw before level 20. When you use it, you generally want to avoid steep edges, as it will hit
the wall and stop. As it is highly unstable, it is recommended that you train only on lower level
monsters with it.

*Magic Claw*

Training with magic claw is easy. The claw goes through walls, and has a decent range, so just
attack anything around with it. Its damage is very stable when maxed.

*Heal*

I did not actually use this skill to attack monsters during serious training until about level 45. When
healing yourself, make sure you stay at least two or three hits away from dying, more if you lag a lot.
When healing party members, always heal them if they are not at full HP.

*Holy Arrow*

I have never actually used this skill to train, but I suspect it would be very similar to Magic Claw.

************************************************** ******************************
B3. Maps to Train At
************************************************** ******************************

Victoria Road: Dungeon, Southern Forest I (Slimes)
How to get there (http://global.hidden-street.net/maps/vielliniasouth.php)

This is a great training place for slimes. Just go up and down the platforms, killing slimes as you go.

Hidden Street: The Pig Beach (Pigs/Ribbon Pigs)
How to get there (http://global.hidden-street.net/maps/vilithharbor.php)

This is a long, mostly flat training map. If there is no one else on the map, just cycle through the map,
going in a counter-clockwise direction. Be sure to watch out for the iron hog - if it is present, you
should just leave. If there is no map without an iron hog, just try to avoid it. This is extremely expensive
for someone who is unfunded, so if you are having meso problems when buying pots to train here, you
should go back to the slime tree (above).

Dungeon: Ant Tunnel I (Horned Mushroom, Zombie Mushroom)
How to get there (http://global.hidden-street.net/maps/visleepywoodanttunnel.php)

The top map for this map is crowded with Horned Mushrooms. If your damage is consistently lower than
500, you should stick to the top section, out of the three distinct sections of the map. Zombie mushrooms
are good for training just before level 40. If you are on a crowded server with all maps taken, you can try
the following map.

Victoria Road: Dungeon, Southern Forest IV (Green Mushroom, Horned Mushroom)
How to get there (http://global.hidden-street.net/maps/vielliniasouth.php)

If you can't find an open Ant Tunnel I map, this map is almost as good. Because it requires climbing,
and green mushrooms are mixed with horned mushrooms, this is a slightly slower map. Avoid the
bottom where there is blue mushrooms and slimes, but training here is the same as training at the
slime tree. Go up and down and claw everything.

Kerning City: Subway Line 1 Area 2 (Jr. Wraith)
How to get there (http://global.hidden-street.net/maps/vikerningcity.php)

This is a decent training map for Jr. Wraiths. But there is a better map located at the Haunted House.

Phantom Forest: Hollowed Ground (Jr. Wraith)
How to get there (http://global.hidden-street.net/maps/msphantomforest.php)

This map is better for Jr. Wraiths. It is completely flat, ideal for mobbing. Practice healing these by healing,
making sure to hit each and every one. Lure to one end of the map, and heal them all. Collect the drops,
and repeat. There might occasionally be a Headless Horseman here, but the greater EXP rate you get here
offsets the risk of finding one and dying from it.

Hidden Street: Tree Dungeon, Monkey Forest I (Zombie Lupins)
Hidden Street: Tree Dungeon, Monkey Forest II (Zombie Lupins)
How to get there (http://global.hidden-street.net/maps/vielliniasouth.php)

Both these maps are perfect for healing Zombie Lupins. Instead of magic clawing them, heal them when
your heal range can reach 2 or more of them. Collect the dolls and the mesos; the dolls tend to sell for
a lot of mesos. This is also great EXP.

Kerning City - Line 1 Area 4 (Wraiths)
How to get there (http://global.hidden-street.net/maps/vikerningcity.php)

Follow the directions (credit to SilverMech of Sleepywood for the diagram), and heal the Wraiths. This map
requires the use of teleport. This is pretty good experience, but preferably you should have a pet with
meso magnet and item pouch to pick up the drops, because you won't have much time for that here.

SilverMech's guide (of Sleepywood) here (http://www.sleepywood.net/forum/showthread.php?t=1032372)

El Nath: Forest of Dead Trees I (Coolies)
El Nath: Forest of Dead Trees II (Coolies)
El Nath: Forest of Dead Trees III (Coolies)
El Nath: Forest of Dead Trees IV (Coolies)
How to get there (http://global.hidden-street.net/maps/oselnathdungeon.php)

These maps are where you will find Coolie Zombies, source of zombie teeth (exchange quest items) and
mesos. The EXP may not be as great as you can earn from other areas (in particular Voodoos and Hoodoos),
but these maps are rarely crowded anymore. It is suggested that you use map 4, as it is most efficient.
Mob the coolies with your heal, and dispatch them. Repeat with the top platform.

Haunted House: Sophilia's Bedroom [3] (Voodoos)
How to get there (http://global.hidden-street.net/maps/msphantomforest.php)

This map is one of three Sophilia's Bedrooms, but reading from the link should get you to this map. This map
is at times very crowded, as voodoos are very good experience. Mob all of the voodoos that spawn and
heal to death. If you have teleport maxed, use it to get around the map to reach the voodoo that is separate
from all the others sometimes, and lure it towards the main mob. This makes for the most boring training
that you have had in a while, but also one of the fastest.

Haunted House: Vanity Room [3] (Hoodoos)
How to get there (http://global.hidden-street.net/maps/msphantomforest.php)

This map is also one of three Vanity Rooms. This map is even more crowded than Sophilia's Bedrooms, as
it has one key advantage - the monsters spawn closer together, resulting in less time required to mob them.
Mob all of these, and as in Sophilia's Bedroom, heal to death. Teleport is also nice to use here, although not
as crucial. Having a pet with meso magnet or item pouch is also very useful here.


************************************************** ******************************
C1. Usage
************************************************** ******************************

This guide may not be reposted to other websites, except with the author's express permission.
Websites that are allowed to show this guide:

www.bellardia.com
www.mapletip.com
www.southperry.net

This guide has previously been cross-posted to, but these sites have removed the guide or have gone under.

www.infinityms.org
www.maplegeek.com

************************************************** ******************************
C2. Thanks
************************************************** ******************************

Thanks for reading my guide. I hope it is informative and useful.

Any comments or suggestions are welcome.

~Steven ("Thunda")

butterfλi
2008-09-04, 03:05 PM
May I suggest using pictures, and captions for some eye candy?



http://img182.imageshack.us/img182/3686/cleric002gq9.gif Heal
One of your new attacks, it eliminates having to use HP pots until third job. This skill is essential for
a cleric, more important than any other it will receive in second job

http://img247.imageshack.us/img247/6665/cleric003bg6.gif Invincible
This is a crucial skill later on. When training your priest at higher level monsters and bossing, you will
realize that your HP is insufficient at times. A 30% reduction in damage is a godsend. For example, it
reduces Dreamy Ghosts' damage from 1900 to about 1300-1400. The HP difference is equivalent to
about at least 40 levels worth of HP gain. This is a must-have, but since it is not essential in second
job, it is suggested that this should be maxed later on.

Birdie
2008-09-04, 06:23 PM
One quick thing I noticed is on the adding ap section it says add 4 int/1 luk per level. It might be helpful to word it more like "Luk stays equal to your level, all other ap into int" or something similar since people start out with different amounts of int/luk.


Edit: Opps forgot to say that the training section is kinda hard to read, adding *'s around the map name might be helpful to break up the wall of text like you did for the skill usage section.

Dusk
2008-09-04, 10:51 PM
I see a lot more Heal->Teleport->MP eater->Bless->Invincible->HA than your listed builds.

Invincible is pretty much useless in 2nd job, with monsters typically doing a whopping 300-400 damage. Maxing teleport saves a lot more MP than MP eater, and Bless isn't too useful in 2nd job except in CPQ.

Blankout
2008-09-04, 10:53 PM
I see a lot more Heal->Teleport->MP eater->Bless->Invincible->HA than your listed builds.

Invincible is pretty much useless in 2nd job, with monsters typically doing a whopping 300-400 damage. Maxing teleport saves a lot more MP than MP eater, and Bless isn't too useful in 2nd job except in CPQ.

Based on what Dusk said, I think you should include more builds so people who read the guide have more options.