View Full Version : um, Wind booster anyone?
So yeah, just thought about it. Will wind booster even affect weapons like RK? If so, we could have some ridiculous heor/viper parties. Anyone have any info on this? I wanna know if brandish can become even faster.
butterfλi
2008-09-02, 04:10 PM
The NLs have been contemplating on how wind booster would make their triple throw faster. So I assume it should work for rk-using brandish heroes.
Kawasari Mimoto
2008-09-02, 04:13 PM
Isn't there a LIMIT in terms of throwing-star speed? I heard Fast vs Faster speed with any claw with Claw Booster = same result. If not, then it's certainly not very noticeable.. unless Wind Booster lets you go beyond the limit or something.
RFSurg
2008-09-02, 04:18 PM
From the speed differneces I'm not sure anything with fast(4) or faster speed benefits from wind booster.
Booster with a fast (4) weapon is the same attack speed as booster with a faster(3) weapon for claws with TT and swords with brandish. Booster being -2 speed and wind booster being -2 speed drops those speeds to 0 and -1. Unless the speed value changes at 0 or -1 there won't be any speed increases for RK heroes and NLs.
I say all of that without having seen any videos of wind booster.
I think DS will be the same speed as red katana's with windbooster. I would've cared and such and done research, but I quit. :wink:
RFSurg
2008-09-02, 04:22 PM
I think DS will be the same speed as red katana's with windbooster. I would've cared and such and done research, but I quit. :wink:
That should be true with 11+ Wind booster and if Wind booster doesn't make RKs any faster.
DrRusty
2008-09-02, 04:36 PM
I really think they need to remove the speed limitations on weapons once pirates come out. How completely useless will windbooster be for anyone except warriors -_-".
SUPER SUPER FAST ASSASSINATE PLZ WITH DAMAGE CAP REMOVED TOO XD
KaidaTan
2008-09-02, 04:42 PM
Well lets see...
Heroes - I think that Brandish with a 1h sword is already at the speed limit. 2h Sword users will get a boost though.
Paladins - Same as above
DKs - They get the full +2, lucky them!
Mages/Bishops - Unknown. If it actually works on them, it'll work to full effect and help them both quite a bit.
Bowmasters - Hurricane is a constant speed. No help here.
Marksmen - Won't help with Pierce, but Strafe will be boosted very nicely. I think their shots/minute will go as high as NLs.
Shadowers - Prolly will help, but not with things that have a delay (BStep) or things that require you to cast non-attacking speed based skills (Assassinate, you have to cast DS).
Night Lords - Already discussed. Likely won't help at all.
Captains - Same as Night Lords/Bowmasters.
Nikkey
2008-09-02, 04:43 PM
I tested the speed with several skills for fast (4) and faster (3) weapons. The fact that fastest (1) is just as fast as fastest(2) would most likely state that fast(4) would be obsolete and a waste, while normal(6) swords would be the best to get.
so, this is another trip on the failboat for Nexon then? (although, as an axe hero, i will enjoy being nice and speedy with the lvl 100+ axes <3)
Nikkey
2008-09-02, 05:34 PM
so, this is another trip on the failboat for Nexon then? (although, as an axe hero, i will enjoy being nice and speedy with the lvl 100+ axes <3)
Trip on the failboat? How often would you party a viper? Besides, it's actually equalizing characters (Dark Knights, marksmen, magicians).
Takebacker
2008-09-02, 05:37 PM
Well lets see...
Heroes - I think that Brandish with a 1h sword is already at the speed limit. 2h Sword users will get a boost though.
Paladins - Same as above
DKs - They get the full +2, lucky them!
Mages/Bishops - Unknown. If it actually works on them, it'll work to full effect and help them both quite a bit.
Bowmasters - Hurricane is a constant speed. No help here.
Marksmen - Won't help with Pierce, but Strafe will be boosted very nicely. I think their shots/minute will go as high as NLs.
Shadowers - Prolly will help, but not with things that have a delay (BStep) or things that require you to cast non-attacking speed based skills (Assassinate, you have to cast DS).
Night Lords - Already discussed. Likely won't help at all.
Captains - Same as Night Lords/Bowmasters.
Wind booster works for mages and bishops.
fataldeath
2008-09-02, 05:49 PM
so from a DK point of perspective, once we have vipers we wont just be HB/seduce mules and will be decent attackers?
considering DK fastest (endgame) weapon is normal (6) and since booster(-2) + wind booster(-2) = fastest (2) and The fact that fastest (1) is just as fast as fastest(2)
even if crushers speed is beat by brandish, its all good for us Drks?
Arbazo
2008-09-02, 06:47 PM
so from a DK point of perspective, once we have vipers we wont just be HB/seduce mules and will be decent attackers?
considering DK fastest (endgame) weapon is normal (6) and since booster(-2) + wind booster(-2) = fastest (2) and The fact that fastest (1) is just as fast as fastest(2)
even if crushers speed is beat by brandish, its all good for us Drks?
I would have sworn on it that weapon booster from 2nd job only lowers the speed count by 1 ( 6 -> 5).
Sinnuendo
2008-09-02, 06:57 PM
Marksmen - Won't help with Pierce, but Strafe will be boosted very nicely. I think their shots/minute will go as high as NLs.
Probably not, since Strafe is 4 shots and TT is 6, PLUS the xbow shot animation is longer than any of the throwing animations. It'll probably only be lacking by a few shots/minute though.
Wind booster works for mages and bishops.
But is it just for normal attacks, or does it affect spells too?
Baklava
2008-09-02, 07:04 PM
Well lets see...
Heroes - I think that Brandish with a 1h sword is already at the speed limit. 2h Sword users will get a boost though.
Paladins - Same as above
DKs - They get the full +2, lucky them!
Mages/Bishops - Unknown. If it actually works on them, it'll work to full effect and help them both quite a bit.
Bowmasters - Hurricane is a constant speed. No help here.
Marksmen - Won't help with Pierce, but Strafe will be boosted very nicely. I think their shots/minute will go as high as NLs.
Shadowers - Prolly will help, but not with things that have a delay (BStep) or things that require you to cast non-attacking speed based skills (Assassinate, you have to cast DS).
Night Lords - Already discussed. Likely won't help at all.
Captains - Same as Night Lords/Bowmasters.
Shadower's savage blow will be freaking speed demon with wind booster.
For a captain, triple fire, BS cannon, and BS torpedo are affected by wind booster. Those skills act almost exactly like Strafe and Iron Arrow.
It's only rapid fire that isn't affected by booster, and most captains will be using BS cannon more anyway.
DrRusty
2008-09-02, 07:11 PM
Shadower's savage blow will be freaking speed demon with wind booster.
For a captain, triple fire, BS cannon, and BS torpedo are affected by wind booster. Those skills act almost exactly like Strafe and Iron Arrow.
It's only rapid fire that isn't affected by booster, and most captains will be using BS cannon more anyway.
With normal booster, savage blow is already maxed out in speed unless you're using a kebob. It will be uneffected by wind booster.
Trip on the failboat? How often would you party a viper? Besides, it's actually equalizing characters (Dark Knights, marksmen, magicians).
I'm not entirely sure where the idea of balancing classes out makes sense. ok, it's nice that DrKs can attack a bit faster, but once again, axe saders get owned, same sas BW WKs (assuming nobody is using an RK).
this makes being 1h almost useless (in that a DS will have the same speed as an STS), and well rangers and marksmen will be even more ridiculously powerful. Claws aren't so much an issue, since they're already super fast. I just fail to see where the "balance" you speak of comes into play
Russt
2008-09-02, 08:09 PM
Marksmen aren't ridiculously powerful. In terms of STDPS (which is where attacking speed matters the most) they're actually pretty low.
Nikkey
2008-09-02, 11:49 PM
I'm not entirely sure where the idea of balancing classes out makes sense. ok, it's nice that DrKs can attack a bit faster, but once again, axe saders get owned, same sas BW WKs (assuming nobody is using an RK).
this makes being 1h almost useless (in that a DS will have the same speed as an STS), and well rangers and marksmen will be even more ridiculously powerful. Claws aren't so much an issue, since they're already super fast. I just fail to see where the "balance" you speak of comes into play
Rangers won't get more power, hurricane's better than strafe anyday. Marksmen != powerful. 1h is not useless, it's still as convenient for everyday training unless you assume you're going to get max windbooster everywhere. Same goes for STS.
As for Axes and BWs, I'm aware that this won't help these by a lot, but it will increase their damage at least.
JoeTang
2008-09-03, 12:38 AM
Most attacks appear to be capped at 100apm, but Final Attack isn't, so it would aid any Crusader or White Knight in Third Job, for whatever reason they're in such a situation.
Most 1H Swords are Fast (5). With Booster, they do 92 APM. The only high level sword that's Fast (4) is a Red Katana. They are not maxed out.
Retalion
2008-09-03, 12:54 AM
What Im curious about is if Wind booster is a good enough party skill for people to make "Wind Booster mules" like hb and hs mules. It'd be great if they "fixed" the skill so every class would benefit from it but that's probably asking too much.
KatanaKiwi
2008-09-06, 08:31 AM
for sword users point of view:
I alsway thought 2nd job booster was -2 speed but whatever, it doesnt matter,
why would you care about the amount of advantage gained if (assuming 2nd job booster does indeed do -2)
2h user using Normal (6)
1h user using Fast (5)
becomes
2h user using fastest (2)
1h user using fastest (1)
fastest 2 and 1 have the same speed so the end result is the same...
the only problem for 1h users is that 1h sword+ shield is more expensive but you also have the advantage of fast speed during solo training..
and for rigbol users they would be overpowered in general by normal speed 2h sword users assuming that the normal 2h sword users capped their dex lower then the rigbol users.. but then again, rigbol users have fast speed during solo training so..
the only thing i personally dislike is the idea that i wont have to use my red katana that often no more.. cause with wind booster my sparta will have the same speed.. but then again my sparta gives more atk so it would also be a boost.. the only "negative" thing would be the fact that 2h sword users would do equal damage overtime then me...
AND if 2nd job booster does only -1 speed then that would only mean that 1h sword users still would have an advantage over 2h users with their fast (5) weapons..
Could anybody confirm the below stated:
- 2nd job booster gives -2 or -1 speed level?
- fastest (2) and fastest (1) are the same atks per minute?
- fastest (2) is faster then faster (3)?
Nikkey
2008-09-21, 10:07 AM
Could anybody confirm the below stated:
- 2nd job booster gives -2 or -1 speed level?
- fastest (2) and fastest (1) are the same atks per minute?
- fastest (2) is faster then faster (3)?
1: -2
2: yes
3: yes
Russt
2008-09-21, 10:13 AM
Well technically, it seems there is no fastest (1). All speeds are capped at (2).
solid_ice8
2008-09-21, 12:17 PM
lol
too bad no fastest (1)
maybe they haven't implanted it yet, since pirates aren't released even though it's in DB
0mgP1r4tes
2008-09-21, 12:25 PM
Maybe thats whats taking them so long. They are trying to figure out how these new skills will impact the game (such as possibly raising the speed / animation limit, etc)
Gunslingers, Marksmen, and Dark Knights are the ones who get the greatest help from Wind Booster (not counting the Viper himself)
Have you seen Battleship Cannon? Pretty quick already. Add a +2 Wind Booster to that. Now how much does that skill dish out in terms of damage?
Its all moot, since this will really only matter in boss runs. Training will be solo or with a bishop.
to DeeD: not all people hate parties with other classes, "efficient" or not. not to mention the idea of having a "wind booster mule" with which I can play with when i'm bored.
to DevilsSunrise: Thanks for clearing that all up.
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