Retalion
2008-07-01, 08:29 PM
August 18, 2010: Took long enough, didn’t it? I’m finally updating my guide. I know I’ve mentioned many times that I was going to update, and then nothing came of it. The game has changed A LOT. When I started, it would take almost an hour to get to level 10. Now it takes 10-15 minutes tops. When this guide was originally written, there were two archer classes. Now there’s 3 (Wind Archers). Well, sorry for the delays, the update is here. Enjoy!
Changes: Moved all old training spots and old information into spoilers. As “useless” as they are, some people might like the nostalgia they bring (myself included).
-Took out first job color scheme (melee vs. bow/crossbow)
-Added in updated training spots (Time Temple hasn’t been implemented yet, cause the patch hit before I could finish)
-Summary version updated
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Hello and welcome to my “Where to level” guide. This was written as Tylx has seemed to move on and though her list provides good places to train in the past and many of those are still good areas, some of the newer good places to train have not been added. This list is a combination of the two: Places that I’ve found good to train at coupled with places that she has included on the list.
In all honesty, I had wanted to post this here a few weeks ago when it was originally finished. However, right before I did post it, I decided to look over WhiteasIce's complete guide and what I noticed was that the places listed here and those found in his guide were VERY similar (even the commentary was similar). This made me hesitant about releasing this as while I did spend a lot of time on it, it was "useless" as it was redundant and releasing it would be hypocritical of me, a person who is often directing others to stickies, guides and search functions. I've had a busy few weeks (my birthday was last week and Im in the process of trying to find a summer job) and after putting it off for so long, Ive decided to pick it up and finally post it here (after seeing 2 threads about a training index on the first page).
A few things to mention before starting:
-While Tylx's guide is very simple and precise to the point and WhiteasIce's is very detailed, I hope this is somewhere in between. If someone wants just a simple guide on where to level, then they can just look at the places. If they want a bit of info on the place, they can open the spoiler and find it. Comments on the format are highly appreciated (both positive and negative). If you find any of the links/pictures are incorrect, please mention it and I will fix it.
-I know there are bunch of "missing guide links" here and that's because I wasnt sure: Do I need to personally ask for permission of each of them to link to their guides? That being said, if you have written a guide here and want to allow its use, posting/PMing me about it would be appreciated. After the posting of this, I intend to PM the owners of the guides for permission to use them but I've been busy so I havent had the time to do that yet.
-This guide is written for a specific group of people and assumes a few things:
1. That you know what an archer is and how to allocate both SP and AP properly (meaning you don’t have points in LUK, didn’t go thrust first and didn’t acquire items like INT overalls and +7’d melee weapons for use during training, etc.)
2. That you understand what equipment a standard archer would have and do whatever it takes to improve your damage (short of things that are against the Terms of Service). This would include simple things such as using a 100%’d dex Sauna/Bath robe, 3 dex green bamboo hat instead of class items that add less stats, despite how bad they look and using the bow suited for your level and things along those lines. In summary, you will be the “average” damage ranged archer with the bare minimum cheap equips (100%’d overall costs less than 400k: 15k for the bathrobe, 350k for 100% overall dex scrolls and Green bamboo hats cost under 100k and are reasonable affordable acquisitions of most archers).
As a last point that serves as a good reminder:
Your equipment does not determine where you should train. Ultimately, your skills determine your damage and where you should train.
Your equips determine the rate of training you have in a given place but it is your skill build that determines where you train, not your equips.
Formalities: Though I have contributed information to this guide, I do not take full credit for it. Many of the places found on this list are found within various guides around this forum. Thanks to everyone who has contributed by suggesting places to train, builds to try and to those who wrote guides for the benefit of fellow archers.
Q&A (If you have a question that isn’t answered by the following, feel free to post and ask)
1. Can I use exchange quests up to 30?
Yes you can. However, it will get slow at around 23 and you will spend a lot of money on it. With the release of MTS, this might not be a problem anymore, but you need A LOT of inventory space for this. Do you have the mules for it (both to store exchanges and pots)? If you have all the resources, then you can, but I would recommend training a bit as the exp starts getting slow close to the end of 1st job.
2. What if no one invites me to CPQ when I’m 30 because I’m “too low leveled?
Train at teddies and try again in an hour or something. Teddies are good exp and there’s an npc to CPQ in Ludibrium. If you don’t want to train, just check every once in a while. CPQ is not just about damage but about strategy as well. If you can show you can be efficient at 30, then people will take you in.
3. I am level _____ and I kill ________ on the list too fast? What should I do? I am level ______ and I kill ___________ on the list too slow? What do I do?
If you kill too fast, then pick monsters of a higher level. It means you’re strong and that you can try the higher leveled monsters on the list. Alternatively, if the monsters are too strong, it doesn’t mean you’re too weak. It just means you’re not ready for them yet. Try training in the spots for lower levels. The structure that spots are listed here in a way that averagely funded characters will be able to train at the given spots. If you’re just starting, you might be skipping bows or armor, making it harder to train at some of the given spots.
4. What’s the difference between training at Straw Target Dummies and Hoodoo/Voodoos?
Straw Target Dummies have A LOT more spawn, meaning that it’s more for mobbing. Hoodoo/Voodoos only have 4 per spawn, meaning you will be killing them one at a time. Additionally, Straw Target Dummies have less hp and exp, meaning that as you get higher leveled, you start over-killing them, making them less efficient
5. I went strafe first. When do I go from Hoodoos/Voodoos to Squids?
I would say when you have 15+ strafe and a bit of puppet. That would mean level 77-78ish. However, I would say you should be 1hkoing hoodoos/voodoos a good amount before going (70-80%ish). Training at squids is NOTHING like training at hoodoo/voodoos. Whereas it would take over 5-6 hits for a hoodoo/voodoo to kill you, a squid would kill you in two. Note: Snipers with 1 blizzard and good equips can possibly go squids as early as 71
6. What’s the difference between rain first and strafe first builds in terms of places to train?
Rain first builds will tend to go to monsters that mob well together (gryphons, pirates, gobies) while strafe first builds go to places where you kill monsters one at a time. In theory, rain first builds kill more monsters (meaning more chances of getting drops perhaps?) while strafe first kills fewer monsters but stronger ones.
7. Gobies or Newties? And when do I switch?
Newties = faster exp but major pot burn/money loss (till you find something). Gobies = decent exp with gain from meso drops alone. If you have the money to spare, Newties would be the way to go. If you don’t, then gobies would be better till you earn enough to spare for them. A good time to switch would be 105, when you can get into Newtie parties and get leech exp though that’s still too early for most. In general somewhere between 105 to110 is good. I went at 111 (when they came out).
8. Why wasn’t _____ training spot included?
It’s perhaps because the place is new or has been overlooked. If you found a good training place that is not on the list, feel free to inform me by posting here or sending me a PM and I will add it to the list (and of course, you will be credited for it).
Summary
Categories: Fastest Training-Self explantatory. Fastest training without considering of meso drain/pot consumption
Most Logical training-Best place to train in terms of exp without paying an arm and leg to obtain
Most enjoying (grind free)-A fun way of leveling. Not always fastest but often more enjoying.
Best leeching-Place to go if you have high level'd friends (or another computer) willing to help you train
Best meso gain without using pots-Place to go if you just got hacked or if you're building up from basically no mesos
Best meso gain with pots-You already have decent equips but need somewhere to go to upgrade to get money to upgrade to even better equips.
Best drop hunting place-Place where you might lose money until you find the "jackpot" drop that will supply money for many levels to come.
10-20 Fastest-Job Related Quests
Most Logical-Job Related Quests
Most enjoying (grind free)-Job Related Quests
Best Leeching-Henesys Party Quest
Best meso gain without pots-Job Related Quests
Best meso gain with pots-Exchange Quests
Best drop hunting place-N/A
20-30 Fastest-Mushroom Dungeon/Mushroom Kingdom Quest Chain (can be done simultaneously)
Most Logical-Mushroom Dungeon/Mushroom Kingdom Quest Chain
Most enjoying (grind free)-Kerning Party Quest
Best Leeching-Ariant PQ free wins
Best meso gain without pots-Exchange Quests
Best meso gain with pots-Exchange Quests
Best drop hunting place-N/A
30-40 Fastest-Scorpions (30-35), Scuba Pepes (35-40)
Most Logical- Scorpions (30-35), Scuba Pepes (35-40)
Most enjoying (grind free)-Carnival Party Quest
Best Leeching-Bigfoot (with PG mule)
Best meso gain without pots-Ant Tunnel I
Best meso gain with pots-Sakura Cellions
Best drop hunting place-N/A
40-50 Fastest-Monkey Forest II (Hunters)/Straw Target Dummies (Crossbowman)Most Logical- Monkey Forest II (Hunters)/Straw Target Dummies (Crossbowman)
Most enjoying (grind free)-Carnival PQ
Best Leeching- Bigfoot (w/ PG mule)
Best meso gain without pots-Sakura Cellions
Best meso gain with pots-Sakura Cellions
Best drop hunting place-Luster Pixies
50-60 Fastest-Windraiders, Roids
Most Logical-Windraiders, Roids
Most enjoying (grind free)-Ludibrium Maze Party Quest
Best Leeching-Bigfoot (w/ pg mule)
Best meso gain without pots-Leprechauns
Best meso gain with pots-Leprechauns
Best drop hunting place-Jr. Yetis/Luster Pixies
60-70 Fastest-Lower Ascent, Neo Huroids
Most Logical-Neo Hu-roids
Most enjoying (grind free)-Ludibrium Maze Party Quest
Bigfoot (w/ PG mule)
Best meso gain without pots-Leprechauns
Best meso gain with pots-Leprechauns
Best drop hunting place-Leprechauns
70-80 Fastest –Lower Ascent (Strafe first) or Twisted Jesters(rain first)
Most Logical-Lower Ascent (strafe first) or Twisted Jesters (rain first)
Most enjoying (grind free)-Pirate Party Quest
Best Leeching-Harps (78+)
Best meso gain without pots-Leprechauns
Best meso gain with pots-Pirates (rain/eruption first), straw target dummies
Best drop hunting place-Leprechauns
80-90 Fastest-Jr. Newties, Galloperas
Most Logical-Gobies
Most enjoying (grind free)-Pirate Party Quest
Best Leeching-Galloperas
Best meso gain without pots-Leprechauns
Best meso gain with pots-Pirates (Both builds. You should have rain by now)
Best drop hunting place-Wolf Spiders
90-100 Fastest-Jr. Newties, Galloperas
Most Logical-Goby Partying
Most enjoying (grind free)-Pirate PQ
Best Leeching-Himes
Best meso gain without pots-Leprechauns
Best meso gain with pots-Pirates
Best drop hunting place-Wolf Spiders
100-110 Fastest-Jr. Newties (solo), Galloperas
Most Logical-Goby Partying
Most enjoying (grind free)-Papulatus
Best Leeching-Skeles
Best meso gain without pots-Leprechauns
Best meso gain with pots-Herb Town Pirates
Best drop hunting place-Wolf Spiders
110-120: Fastest-Jr. Newtie parties (bishop on top, archer bottom)
Most Logical-Jr. Newtie parties (see above)
Most enjoying (grind free)-Papulatus
Best Leeching-Skelegon party with HS
Best meso gain without pots-Leprechaun
Best Meso gain with pots-Herb Town Pirates
Best drop hunting place-Wolf Spiders
120+: Fastest-Skelegon parties with ultimate spammer, HS mule, etc.
Most Logical-Jr. Newtie parties (Bishop on top, archer at bottom)
Most enjoying (grind free)-Zakum, papulatus, anego
Best Leeching-Skelegon parties with non-leeching HS mule (lol SE mule)
Best Meso gain without using pots-Leprechauns
Best Meso gain with using pots-Herb Town Pirates
Best Drop Hunting place-Wolf Spiders
Levels 10-20
- Job related quests
Comments: With all the newly (not so new anymore) implemented job quests, you will easily level all the way up to slightly past 20 doing them. Not only will these quests help you breeze through the early levels, finishing them will give you the Amdusias Hat (12 dex), which has no comparison till the zakum helm at 50. The following quests are grouped together by monster, so you won’t have to kill them multiple times (level requirement beside):
No Monsters: Training Center for Beginner Bowmen (http://global.hidden-street.net/quest/job/training-center-for-beginner-bowmen)
The Lost Letter Commendation (http://global.hidden-street.net/quest/job/the-lost-letter-of-commendation-bowman)
http://global.hidden-street.net/quest/job/the-lost-letter-of-commendation-bowman (10)
The Lost Letter (http://global.hidden-street.net/quest/victoria-island/the-lost-letter )(10)
Whalians and Nautilus (http://global.hidden-street.net/quest/victoria-island/whalians-and-the-nautilus) (10)
Abel’s Glasses Quest (http://global.hidden-street.net/quest/victoria-island/help-me-find-my-glasses) (15)
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0366.jpg
Slime (Location: Slime Tree ( http://global.hidden-street.net/map/mini-map/dungeon-southern-forest-i)): Kill 200 Slimes, Collect 60 Squishy Liquids
Bowman’s First Training Session (http://global.hidden-street.net/quest/job/beginner-bowmans-first-training-session)
Bowman’s Second Training Session (http://global.hidden-street.net/quest/job/beginner-bowmans-second-training-session)
Bowman’s Third Training Session (http://global.hidden-street.net/quest/job/beginner-bowmans-third-training-session)
Regaining Confidence (http://global.hidden-street.net/quest/job/regaining-confidence-bowman)
Using Arrow Blow (http://global.hidden-street.net/quest/job/using-arrow-blow)
Slime’s Weakness (http://global.hidden-street.net/quest/job/slimes-weakness-bowman)
Party training (http://global.hidden-street.net/quest/job/team-training-is-fun-party-bowman)
Hair Coupon Quest (http://global.hidden-street.net/quest/world-tour/beauty-or-beast)
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0373.jpg
Orange Mushroom (Location: Rainforest East of Henesys ( http://global.hidden-street.net/map/mini-map/victoria-road-the-rain-forest-east-of-henesys)) : Kill 30 Orange Mushrooms, Collect 35 Orange Mushroom Caps
Show Me What You’re Made Of 1 (http://global.hidden-street.net/quest/job/show-me-what-youre-made-of-1)
Show Me What You’re Made Of 2 (http://global.hidden-street.net/quest/job/show-me-what-youre-made-of-2)
Solomon’s Bow (http://global.hidden-street.net/quest/job/solomons-bow)
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0287.jpg
Ribbon Pig/Pig (Location: Rainforest East of Henesys ( http://global.hidden-street.net/map/mini-map/victoria-road-the-rain-forest-east-of-henesys), Henesys PQ Bonus): Kill 30 Ribbon pigs, 30 pigs, Collect 50 pig ribbons
The Terrorizing red Ribbon Pigs (http://global.hidden-street.net/quest/victoria-island/the-terrorizing-red-ribbon-pigs ) (12)
That Red Isn’t For Everyone (http://global.hidden-street.net/quest/victoria-island/that-red-isnt-for-everyone) (12)
Nautilus Special Entrée (http://global.hidden-street.net/quest/victoria-island/nautilus-special-entree) (15)
Mrs. Reade’s Request (http://global.hidden-street.net/quest/victoria-island/request-of-mrs-reade) (15)
Beginner Bowman’s Last Training Session (http://global.hidden-street.net/quest/job/beginner-bowmans-last-training-session)
Solomon’s Bow (http://global.hidden-street.net/quest/job/solomons-bow)
Octopus (Location: Hidden Street: Northern Top of Construction Site (http://global.hidden-street.net/map/mini-map/hidden-street-northern-top-of-construction-site)): Kill 30 Octopi
Intimidating Octopuses (http://global.hidden-street.net/quest/victoria-island/intimidating-octopuses) (12)
Solomon’s Bow (http://global.hidden-street.net/quest/job/solomons-bow)
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0376.jpg
Green Mushrooms (Location: Pig Park (http://global.hidden-street.net/map/mini-map/hidden-street-pig-park)): Kill 99 Green mushrooms, Collect 20 Green mushroom caps
I Need an Umbrella (http://global.hidden-street.net/quest/victoria-island/i-need-an-umbrella) (14)
Were You bitten by a green mushroom? (http://global.hidden-street.net/quest/victoria-island/you-were-bitten-by-a-green-mushroom) (14)
Danger Green Mushroom (http://global.hidden-street.net/quest/victoria-island/danger-1-g-mushroom) (15)
Stump (Location: Perion Street Corner (http://global.hidden-street.net/map/mini-map/victoria-road-perion-street-corner)): Kill 50 Stump
Stump Horror Story (http://global.hidden-street.net/quest/victoria-island/stump-horror-story) (10)
Dark Stump (Location: Over the Wall (http://global.hidden-street.net/map/mini-map/hidden-street-over-the-wall)): Kill 40 Dark Stumps, Collect 20 leaves
Why are Dark Stumps so Dark? (http://global.hidden-street.net/quest/victoria-island/why-are-dark-stumps-so-dark) (12)
Preparations for the Traditional Ceremony (http://global.hidden-street.net/quest/victoria-island/preparations-for-the-traditional-ceremony) (12)
Dark Axe Stump (Location: Over the Wall (http://global.hidden-street.net/map/mini-map/hidden-street-over-the-wall)): Kill 10 Dark Axe Stumps
Manji and the Secret Group (http://global.hidden-street.net/quest/victoria-island/manji-and-the-secret-group) (18)
Final Battle with Amdusias (http://global.hidden-street.net/quest/job/the-final-battle-with-amdusias)
-Henesys PQ
Comments: Requires 3 people and gives 1600 exp every 10 minutes
-Has bonus with lots of pigs/ribbon pigs
Old School
-Exchange quests
As good as exchange quests were, they have lost their appeal. Not only would you have to mass buy them, but you would have to waste 20 minutes (10 minute boat ride to, and 10 minutes back) to use them, not to mention all the storage and money needed on the pieces. In those 20 minutes, the above mentioned quests would probably get you further.
-Mushroom Garden
While Mushroom Garden’s map is simple and straightforward, it is simply too big and requires too much climbing to be practical, especially with all the alternatives around. Also, it’s a far walk compared to closer maps listed above.
-Pigs Beach
Unfortunately, 95% of newbies probably don’t even know where this is anymore =(
-Green Mushrooms/Top of HHG1
The top of HHG1 has pigs now, not mushrooms anymore =( Go Pigs Park
Levels 20-30
Previous training places that still work (see above for descriptions)
-Pigs and Ribbon Pigs
- Green Mushrooms
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0384.jpg
-Horny Mushroom/Zombie Mushroom (Locations: Ant Tunnel I ( http://global.hidden-street.net/map/mini-map/dungeon-ant-tunnel-i), Mushroom Dungeon ( http://global.hidden-street.net/map/mini-map/mini-dungeon-cave-of-mushrooms))
Comments: Some training spots don’t change, this is as old school as you’ll get
-Bottom of Ant tunnel 1 has a “sniping spot” for archer that is for the most part safe (see above picture. The only time it is not safe is when a zombie mushroom jumps down from the top every few minutes). Stand there and fire off arrows and they will hit both the bottom and top ledge.
-Ant Tunnel 4 is for taking the whole map. What makes it decent training is that there is no climbing involved (which slows down killing time).
-Kill from top to bottom and when you reach the bottom, you change channels. Changing channels puts you at the top again.
-Since the last version of this guide, a mini dungeon for this spawn has been released, with sniping spots in the top 3 ledges
-make sure not to let the bottom load up with spawn, or you will have troubles clearing it, as there are no sniping spots down there
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0401.jpg
-Kerning PQ
Comments: Not the fastest way to train, especially if you have troubles getting in.
-Party quests in general are good ways to meet new people to train and become friends with
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0314.jpg
-Cico and Cicle (Location: Fish Resting Spot ( http://global.hidden-street.net/map/mini-map/hidden-street-fish-resting-spot))
Comments: Swimming fun! You will almost NEVER get hit, as you will almost never be on the ledges, swim shooting
-hp/exp ratio is drastically lower than the Golden Temple dungeons, but this one has no limit
-Big map with lots of spawn...swimming makes traveling around it reasonable
-Heading all the way to Aqua to train might be a bit far for most people, considering there’s almost nothing else to train on there
-Ariant PQ
Comments: PQs are fun
-You won’t have trouble getting in, as this is competitive rather than teamwork-related
-Exp is not set, but rather dependent on how well you compete
Mushroom Kingdom Quest Chain ( http://global.hidden-street.net/quest/victoria-island/strange-mushrooms)
Comments: starts at level 24 (The 30 minutes in Golden Temple dungeons should bridge the gap between the Amdusias quest chain and this one) by talking to The Rememberer (Left side of town)
-Requires killing Horny Blue Mushrooms, Zombie Mushrooms, and Ariant monsters
-Should get you to roughly level 27 or 28, and gives you free, untimed trip over to Ariant, which can let you train at Sand Rats/Sand Scorpions
http://retalion.files.wordpress.com/2010/08/maple0015.jpg
-Sand Rats/Dark Sand Dwarfs/Sand Scorpions (Location: Sahel Desert 2 ( http://global.hidden-street.net/map/mini-map/sunset-road-sahel-2), Desert of Serenity ( http://global.hidden-street.net/map/mini-map/sunset-road-the-desert-of-serenity), Sahel Desert 1 (http://global.hidden-street.net/map/mini-map/sunset-road-sahel-1))
Comments: Flat maps with lots of spawn.
-Come here when you can kill them in 1-2 hits, as they can overwhelm you easily (leading to lots of bow whacking)
-in that order, when they feel slow, graduate to the next monster and so on
Old School
-Wooden Masks/Rocky Masks
While the first two maps have tonnes of sniping spots, the map is simply too big with too much climbing to be practical. Map 3 is still considerable, but there are better alternatives (see above)
-Desert Rabbits: Mushrooms are probably better, and there are more compact maps with better spawn
-Jr. Cacti: See above
-Trixters
No one wants to go all the way to ludi, let alone walk 16-17 floors to train anymore. Sure you’ll never get hit, but the time you spend getting there is better off training elsewhere
- Wild Boars
Even WITH the method to get rid of Jr. Boogies, the map is simply too big with too much climbing to be practical. Also, the previous “share with others” doesn’t exactly work when there’s no other training there. Bonus marks for being extremely old school...just not enough to get it into the alternatives.
2nd job has training grounds divided into the two jobs: Crossbowman and Hunter. The main difference is in their mobbing attacks. Iron Arrow (Crossbowman attack) is straight while Arrow bomb (Hunter attack) can travel and hit monsters in both vertical and horizontal directions from impact (and also stuns). Iron Arrow will be abbreviated IA and Arrow Bomb will be referred to as just Bomb.
Green = Both Hunter and Crossbowman
Blue = Hunter
Red = Crossbowman
Levels 30-35
1st Job Training areas still worth training at:
-Sand Rats/Dark Sand Dwarfs, Scorpions
-Fish Resting Spot
-Ant Tunnel
Carnival PQ
Comments: A mini-game style PQ that gives really fast exp.
-You don’t use pots in here (as the game has its own form of pots) but you also don’t pick up mesos.
-Despite not picking up mesos, you will make money here by looting the coins dropped by the PQ and exchanging them for necklaces that add +1 to all stats.
-A good way to make new friends/find people to train with for later levels
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0433.jpg
-Sakura Cellions (Location: Purple Plains I)
Comments: Flat map with decent spawn
- Good meso drop rate and has useful etc drop (Cellion tails, which can be traded in for 500 exp…good for training low leveled characters)
-Many people train here so the maps are often crowded. If you can’t get a whole map, sharing/partying is still good exp.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0447.jpg
-Brown and Pink Teddies (Location: Sky Terrace I, Terrace Hall ( http://global.hidden-street.net/map/mini-map/ludibrium-terrace-hall), and Cloud Terrace I ( http://global.hidden-street.net/map/mini-map/ludibrium-cloud-terrace-1))
Comments: Of the teddy maps, Sky Terrace I yielded the best exp (75%/hr at level 30).
-Terrace hall is often crowded and people going by tend to kill some of the spawn so the surrounding maps would be better options.
-Exp drops rapidly as you level here, going from 75% at 30 to 65 at 32 and down to 45 at 34.
-For the most part, teddies don’t mob much and as your bomb/IA will be level 1, it is often faster to kill them with arrow blow/double shot.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0666.jpg
-Royal Cactus (Location: Royal Cactthus Desert-hidden street 4 maps outside the left portal of Ariant.)
Comments: A higher level'd version of the Young Catthus Desert map (has 6 spawn instead of 5) and has a better hp:exp ratio than teddies.
-Map is slightly bigger than the Jr. Cactus one so there will be more moving (though still considerably less movement than at teddies) though the same stand in the middle and fire both ways theory could still work.
Old School
-Kiyos While comparable to Sakura Cellions, it loses out because of the bigger terrain
-Fire boars It’s annoying going up to clear dark axe stumps...the climb from bottom to top seems like an eternity. Awesome spot in beta, not so much 6 or so years later
-Jr. Kitties : Back in the day, each person would take a ledge. Now, you can’t even find enough people to each take a ledge if you go through all the channels. This place goes back to the opening of GMS, but the climbing makes the place impractical
Levels 35-40
Previously trained places still worth training at:
[ COLOR="Lime"]-Carnival PQ
-Brown and Pink Teddies
-Sakura Cellions [/Color]
-Ludibrium PQ
Comments: Not as popular as before as it is slower than Carnival PQ and the rewards are less attractive.
Side Note: People like using summoning bags to kill people who do this PQ so it is advised you stay on the upper ledges.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0280.jpg
-Zombie Lupins (Location: Monkey Forest II (http://global.hidden-street.net/map/mini-map/hidden-street-monkey-forest-ii))
Comments: Hunter only as Bomb’s range is based on splash damage (hits vertically as seen in above picture). IA would only be able to hit one row at a time. (Recommended for late 3x when you have maxed mastery and a decent level of bomb).
-Lupin dolls can be sold for up to 1k each as they’re needed for a quest.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0413.jpg
-Jr. Wraiths (Location: Hollowed Ground (http://global.hidden-street.net/maps/msphantomforest.php#hollowedground))
Comments: More x-bow friendly as the map is flat (meaning IA owns). Hunters can train here too but why would they when they can train at the much friendlier Zombie Lupins?
-A boss that does 2.8k damage (Headless Horseman) spawns here every 12 hours so be careful when training here/expect high levels to come running through killing your spawn once in a while.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0317.jpg
-Scuba Pepes (Location: Orbis Tower B2 (http://global.hidden-street.net/maps/osorbistower.php#orbistowerb2))
Comments: A relatively unknown and empty training ground. I myself didn’t even know of it till my friend told me he could level almost once every two hours there at close to level 50.
-Hp pot usage will be low as you’ll be swim-shooting (like above picture)
-Scuba pepes don’t mob well so you’ll be mostly using DS/AB.
Levels 40-50
Previous Training spots that are still worth a try
-Carnival PQ
-Sakura Cellions
- Ludibrium PQ
--JR. Wraiths
--Zombie Lupins
http://retalion.files.wordpress.com/2010/08/maple0010.jpg
Iron Mutae (Location:Area B-3 ( http://global.hidden-street.net/map/mini-map/alcadno-research-institute-lab-area-b-3))
Comments: Flat map with lots of spawn
-note that only the higher ledges are bow-whack free…The lower ones, while safe trigger bow whacks
http://retalion.files.wordpress.com/2010/08/maple0021.jpg
Iron Mutae (Location:Creeping Evil ( http://global.hidden-street.net/map/mini-map/phantom-forest-creeping-evil))
Comments: Leprechauns drop lots of money and have nice drops (Esther Shield, Steelies)
-Requires no movement (stand in the middle as in image) and has a fast respawn rate
-Watch out for Headless Horseman, which spawns on the map, and the Elder Wraiths that you might run into on the way there
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0426.jpg
-Paper Lantern Ghosts and Dark Cloud Foxes (Location:A night in the Forest (http://global.hidden-street.net/map/mini-map/zipangu-a-night-in-the-forest))
Comments: Again a flat map, making Iron Arrow more useful than bomb.
-Map mobs well in general so both hunters and crossbowmen can train here.
- Flat maps also mean that you use more hp pots (as you have no sniping spots).
-Only come here if Straw Target Dummies are full (as they’re better exp).
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0354.jpg
-Straw Target Dummies (Location:Practice Field Beginner (http://global.hidden-street.net/map/mini-map/mu-lung-practice-field-beginner))
Comments: Beginner map has best spawn. Late 4x is the absolute earliest you can come here and even then, you will run into people trying to ks you (the maps are really crowded). Partying provides better exp.
-If you have a character that has max holy symbol, you can stick it in town and party with someone and just go into town to get HS and come back out (close to 30%/hr up to 70).
Old School
-Star, Lunar and Luster Pixies
These maps will forever have a soft spot in my heart as they allowed me to earn 18 mill in 5 levels to buy Asianic Bows (all of a sudden, I feel old...does anyone else remember when an 83 attack asianic bow would cost close to 20 mill?), but the flat maps yield A LOT more exp. Cloud Park VI would still be worth visiting, especially after the revamp where there is only one short climbing passage.
-Flyeyes Too risky to get to…plus there are better options
-Golem Temple IV
The map was never great, but it was a considerable alternative.
-Jr. Yeti
Only come here for 60% Glove Attacks. That one big climb makes the map pretty unattractive for training
Levels 50-60
Previously mentioned training spots still worth training at:
-
-Straw Target Dummies
- -Paper Lantern Ghosts and Dark Cloud Foxes
- -Monkey Forest II (I would suggest this over Straw Target Dummies as the exp is about the same but ZLupins are A LOT emptier).
-
http://retalion.files.wordpress.com/2010/08/maple0013.jpg
- Roids (Locations: :Lab C1 (http://global.hidden-street.net/map/mini-map/alcadno-research-institute-lab-area-c-1), Roid Dungeon (http://global.hidden-street.net/map/mini-map/hidden-street-critical-error))
Comments: Flat map with ledges to fire from
-Similar to Iron Mutaes, only the higher ones are immune to bow whacking
-Dungeon requires more movement, but has less chance of getting overwhelmed
http://retalion.files.wordpress.com/2010/08/maple0013.jpg
- Windraiders (Locations: :Crossroads (http://global.hidden-street.net/map/mini-map/phantom-forest-crossroads-1), Lower Ascent (http://global.hidden-street.net/map/mini-map/crimsonwood-mountain-lower-ascent))
Comments: Good Hp:Exp Ratio
-Crossroads map for early training, as you stand on a different ledge
-As you level and the spawn is inadequate, move onto Lower Ascent
-Move around lower ascent by using the teleport statue (as seen above) to get to the top and move downwards
-Getting to Windraiders is dangerous (1hko jump quest, elder wraiths)
http://retalion.files.wordpress.com/2010/08/maple0033.jpg
- MP3 (Locations: :Mysterious Path 3 (http://global.hidden-street.net/map/mini-map/singapore-mysterious-path-3))
Comments: I personally do not like this place, as it requires lots of climbing and maneuvering
-Jeep acts as sniping spot
-High spawn
-Potential of finding steelies
Old School
-Zombies These were awesome at the release of GMS, and finding an empty one was a miracle. Now there are ledges there and so many other options that no one trains here anymore, not to mention the 15 minute walk it takes to get there
-Hectors Remember back in the day when people hunted these for 60% Cape Dex and hoped to get an Ancient Scroll or 10% overall dex from their exchange at the cost of slightly slower speed than zombies? They’re even slower than zombies, so stick with the above choices
Levels 60-70
Previously mentioned training spots still worth training at:
- --Straw Target Dummies
-Roids
-Windraiders
Mp3
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0417.jpg
- hoodoo/voodoo (Locations: Sophilla’s Bedroom 3 ( http://global.hidden-street.net/map/mini-map/haunted-house-sophilias-bedroom-3) and Vanity Room 3 ( http://global.hidden-street.net/map/mini-map/haunted-house-vanity-room-3))
Comments: Low spawn, small map, high respawn rate. Exp here is comparable if not better than that at STDs (Straw Target Dummies).
-Similar to STDs, the maps are often very crowded. It is recommended you stay at STD’s till late 6x or even early 7x before coming here.
http://retalion.files.wordpress.com/2010/08/maple0011.jpg
Neo-Huroids (Location: Lab C-2 (http://global.hidden-street.net/map/mini-map/alcadno-research-institute-lab-area-c-2)
Comments: Not necessarily 60-70, but whenever roids feel slow and you feel you are strong enough to take these on
-Map is bigger, but has more spawn
-the same concept regarding ledges and bow whacking applies here as well
Old School
Ludibrium Maze PQ
People only do this PQ to farm for pots these days
Water Goblins
They burn a lot of pots, and don’t give nearly enough exp as other monsters in this range
Skeleton Soldier/Officer Skeleton
Too much climbing to make the potential of scrolls worthwhile
In 3rd job, the places will be colored as follows:
Green = Strafe first build
Blue = Arrow Rain/Arrow Eruption first build
Red = Early Inferno Build
Places where builds do not matter will be in Black. If a place is more ranger/sniper friendly, it will be specified in italics.
Levels 70-80
Previous Training Spots still worth training at:
-Straw Target Dummies
-Roid/Neo Huroid
-Hoodoo/Voodoos
-Windraiders
http://retalion.files.wordpress.com/2010/08/maple0019.jpg
Twisted Jesters (Locations: Jester Chimney ( http://global.hidden-street.net/map/mini-map/haunted-house-chimney-possessed-by-the-clown))
Comments: Jesters have a poor hp/exp ratio (50k/1.3k, compared to 53k/2.1k with Vikings)
-Map is very rain friendly, as it can hit multiple ledges
-much easier to move around in with a level 70 mount
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0402.jpg
Gryphons (Locations: Mountain Cliffs/Highlands ( http://global.hidden-street.net/map/mini-map/masteria-mountain-cliffs))
Comments: I prefer Mountain Cliffs over Highlands as if you fall off of highlands, you end up two maps back and have to walk back.
-Gryphons tend to mob around the tele portals so you can just rain, tele, rain, etc. and just mob them all at the end. The other killing way is seen in the picture, where you clear the mobs around the portal one by one (finishing the mob before you move on).
-Train here until you get 4 or 7 rain (though you can bypass this completely for HT pirates if you have good equips).
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0316.jpg
-Herb Town Pirates (Location:Red Nosed Pirate Den II (http://global.hidden-street.net/map/mini-map/herb-town-red-nose-pirate-den-2))
Comments: Horrible HP/EXP ratio but the amazing spawns makes up for it.
-Rain hits both the middle and bottom ledge so you’ll be hitting many pirates most of the time.
- Training here can start anywhere from 1 rain and last till you go gobies at mid-late 8x.
-Though the pot cost is high (you’re constantly running into them), money here is good as you can make 600k pure mesos in 1 hour (1k/minute). Additionally, if you get lucky, you can find 10% shoe jumps, 10% dagger ATK, blue and green scarabs and kandines.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0304.jpg
-Black Squids (Location:Dangerous Sea Gorge I ( http://global.hidden-street.net/map/mini-map/aqua-road-dangerous-sea-gorge-i))
Comments: If you start black squids early on without hp washing, you should have only a bit of hp to spare for a squid’s bump damage, meaning losing hp cause of water, standing in their 150/second mist or getting hit by their spitting mist could mean the difference between being able to take a hit and not being able to take a hit.
-A Zakum helmet will reduce the spitting damage to 1, making it easier for you to survive.
-It is recommended you bring two types of potions, a smaller healer to bring you back to full after taking small hits/water hp loss and a big healer (barbarian elixirs) for when you run into a squid. Black Squid’s guide:
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0390.jpg
-Mixed Golems/Dark Golems (Location: Forest of Golem (http://global.hidden-street.net/map/mini-map/dungeon-the-forest-of-golem))
Comments: If you went strafe first and want to train here, make sure you have PKB. If you went rain first, just rain away on the fast spawning ledges.
-Usually, these maps will be full enough that you will only get one ledge. That itself is enough for you to get good exp. These drop 60% glove attacks and tobis so making money will be easy if you find drops.
Old School
Dark Kentaurus
As creative as this place was to train in, it was never efficient, unless you were hunting for Red Cravens or something
Levels 80-90
Previous training spots still Trainable at:
-Herb Town Pirates
-Twisted Jesters
--Black Squids
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0407.jpg
-Wolf Spiders (Location:Wolf Spider Cave (http://global.hidden-street.net/map/mini-map/mesogears-wolf-spider-cavern))
Comments: They hurt. You’ll spend lots of money on pots, but finding drops here will make up for it as they drop ilbis, blue scarabs, blue screamers, 10% claw and have the highest meso drops in game.
-Some puppet is required for training here.
-Snipers with blizzard can train here at early 7x. Rangers should hold off till mid 8x where they have a good arsenal of attacking skills.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0306.jpg
-Gobies and Bone Fish (Location:Deep Sea Gorge II (http://global.hidden-street.net/map/mini-map/aqua-road-deep-sea-gorge-ii))
Comments: I personally love training here as it utilizes all skills archers have. I would say it’s best to come here with at least 20 strafe and 21 rain.
-Bone fish will be hard to handle at first so I would recommend letting them mob up in the ledge above bottom and cycling the rest of the map.
-Leech level is 85 but effective partying will probably be around 95 when you have a decent level of hawk.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0128.jpg
-Jr. Newties (Location:Jr. newtie Dungeon (http://global.hidden-street.net/map/mini-map/mini-dungeon-newt-secured-zone))
Comments: Lower leveled archers now have no fear of being chased out, as there are now mini-dungeons
-Getting there is fairly dangerous so the best way is to ask for a door from a priest/bishop friend.
Jr. Newties do close to 2k damage while the big ones (that spawn on the ledges above, below and far right on the middle ledge) do roughly 2.7-2.8k and up to 3k. If you plan on just killing the two that don’t transform in the middle platform, you can come here anytime you have 2k hp.
-If you plan on going here straight from black squids with a strafe first build, rain can be replaced by hawk as rain is never used sniping the middle platform.
http://retalion.files.wordpress.com/2010/08/maple0034.jpg
-Galloperas (Location:Entrance to Spooky World (http://global.hidden-street.net/map/mini-map/malaysia-entrance-to-the-spooky-world))
Comments: Good hp/exp ratio
-Very rain friendly on the bottom…top can be sniped from the right side with bomb
-No mini-dungeons, so constantly crowded
-Nearest town scrolls cannot be used here
Old School
Death Teddies
The map is simply too big. I loved this place back when ludi was the most advanced training spot we had =X
Spirit Vikings
Even with the map revamp, it is too big to train on. Good for ilbi hunting and best option in Ludi, but that’s about it
Leader D/A
Bad hp/exp ratio, and they jump, and the map is wide…it was a stretch to begin with
Blue Kentaurus
No one went early inferno except Copious. Placed here as a remnant of his legacy.
Levels 90-100 (by now you should have both rain and strafe so the coloring will be for the most part taken out)
Previous training spots still worth training at:
-Black Squids
-Gobies
-Galloperas
-Jr. Newties
http://retalion.files.wordpress.com/2010/08/maple0024.jpg
-Typhons (Location:Path of Peril (http://global.hidden-street.net/map/mini-map/crimsonwood-mountain-the-path-of-peril))
Comments: Big map with lots of spawn
-Has the ability to Super Knockback you off the map (back to the jump quest map)
-Stand on the spike (as seen in picture) to avoid the knockback
-changing channels/going into cash shop puts you at the top, which allows you to mob typhons at the top which never flew down
Levels 100-120
Previous Training spots still worth training at:
-Goby Party
-Jr. Newties
-Risell Squid Party
-Galloperas
Typhons
-Jr. Newties Party
Comments: 105 is the leeching level to get exp from BOTH Newties (100 for the small ones only). You’ll still be doing middle until you have 3k hp and can do bottom, where you will kill Transforming Newties.
-Most parties either have 3 attackers (1 top, 1 mid, 1 bottom) or an ultimate spammer (top + mid) and you on the bottom.
Levels 120+
Previous spots still worth training at:
-Gobies
-Jr. Newties
Typhons
Galloperas
- Skelegon/Skelesaurus (Location:Skele Mini Dungeon ( http://global.hidden-street.net/map/mini-map/mini-dungeon-the-restoring-memory))
Comments: Best to stay away from here till you’re 4th job, though many low 4th jobbers don’t have the hp for training at skeles. It is best to have 3.5k to be safe though you can test it out with hyper body when you have 3.4 to find the exact number (as weapon/magic defense varies from person to person). This is currently the best high leveled training place out at the moment. Partying here will usually involve having a bishop spamming ultimates on top while you cycle middle and bottom (or take one and have someone else taking a different ledge).
http://retalion.files.wordpress.com/2010/08/maple0027.jpg
- Crimson Guardians (Location:[ http://global.hidden-street.net/map/mini-map/crimsonwood-mountain-crimsonwood-keep]Crimsonwood Keep[/URL])
Comments: Best to have two people, one on each side
-Using hawk/eagle is important (note that they don’t freeze, so frostprey is useless here)
-Bring all-cures, as they seal you
-Requires A LOT of hp to take their hits (4.3k hp if I remember correctly)
Other:
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0621.jpg
Anego hunting
There are two ways to do it:
1. Pinning it
2. Using the "sniping spot" (as seen. Basically, Anego doesnt come past those stools unless someone pushes it past from the other side.)
There are advantages and disadvantages of both methods:
Advantage of Pinning: Faster (as you will constantly be hitting anego)
Disadvantages of Pinning: Spawn can kill you if you're not careful and you have to be strong enough to be able to keep in the wall and have it not come running out at you.
Advantages of the sniping spot: No chance of death (as it doesnt come past a certain point. The screenshot is a bad example as Im in front of it, but any point behind the sofa is completely safe. Where I am right now is still in range of getting hit if Im unlucky).
Disadvantages of the sniping spot: As SoA is able to push it back, there will be times when you push it "out of range" and have to wait for it to come running back into range again before you can hit it.
Changes: Moved all old training spots and old information into spoilers. As “useless” as they are, some people might like the nostalgia they bring (myself included).
-Took out first job color scheme (melee vs. bow/crossbow)
-Added in updated training spots (Time Temple hasn’t been implemented yet, cause the patch hit before I could finish)
-Summary version updated
-----------------------------------------------------------------------------------------------------------------------------------------
Hello and welcome to my “Where to level” guide. This was written as Tylx has seemed to move on and though her list provides good places to train in the past and many of those are still good areas, some of the newer good places to train have not been added. This list is a combination of the two: Places that I’ve found good to train at coupled with places that she has included on the list.
In all honesty, I had wanted to post this here a few weeks ago when it was originally finished. However, right before I did post it, I decided to look over WhiteasIce's complete guide and what I noticed was that the places listed here and those found in his guide were VERY similar (even the commentary was similar). This made me hesitant about releasing this as while I did spend a lot of time on it, it was "useless" as it was redundant and releasing it would be hypocritical of me, a person who is often directing others to stickies, guides and search functions. I've had a busy few weeks (my birthday was last week and Im in the process of trying to find a summer job) and after putting it off for so long, Ive decided to pick it up and finally post it here (after seeing 2 threads about a training index on the first page).
A few things to mention before starting:
-While Tylx's guide is very simple and precise to the point and WhiteasIce's is very detailed, I hope this is somewhere in between. If someone wants just a simple guide on where to level, then they can just look at the places. If they want a bit of info on the place, they can open the spoiler and find it. Comments on the format are highly appreciated (both positive and negative). If you find any of the links/pictures are incorrect, please mention it and I will fix it.
-I know there are bunch of "missing guide links" here and that's because I wasnt sure: Do I need to personally ask for permission of each of them to link to their guides? That being said, if you have written a guide here and want to allow its use, posting/PMing me about it would be appreciated. After the posting of this, I intend to PM the owners of the guides for permission to use them but I've been busy so I havent had the time to do that yet.
-This guide is written for a specific group of people and assumes a few things:
1. That you know what an archer is and how to allocate both SP and AP properly (meaning you don’t have points in LUK, didn’t go thrust first and didn’t acquire items like INT overalls and +7’d melee weapons for use during training, etc.)
2. That you understand what equipment a standard archer would have and do whatever it takes to improve your damage (short of things that are against the Terms of Service). This would include simple things such as using a 100%’d dex Sauna/Bath robe, 3 dex green bamboo hat instead of class items that add less stats, despite how bad they look and using the bow suited for your level and things along those lines. In summary, you will be the “average” damage ranged archer with the bare minimum cheap equips (100%’d overall costs less than 400k: 15k for the bathrobe, 350k for 100% overall dex scrolls and Green bamboo hats cost under 100k and are reasonable affordable acquisitions of most archers).
As a last point that serves as a good reminder:
Your equipment does not determine where you should train. Ultimately, your skills determine your damage and where you should train.
Your equips determine the rate of training you have in a given place but it is your skill build that determines where you train, not your equips.
Formalities: Though I have contributed information to this guide, I do not take full credit for it. Many of the places found on this list are found within various guides around this forum. Thanks to everyone who has contributed by suggesting places to train, builds to try and to those who wrote guides for the benefit of fellow archers.
Q&A (If you have a question that isn’t answered by the following, feel free to post and ask)
1. Can I use exchange quests up to 30?
Yes you can. However, it will get slow at around 23 and you will spend a lot of money on it. With the release of MTS, this might not be a problem anymore, but you need A LOT of inventory space for this. Do you have the mules for it (both to store exchanges and pots)? If you have all the resources, then you can, but I would recommend training a bit as the exp starts getting slow close to the end of 1st job.
2. What if no one invites me to CPQ when I’m 30 because I’m “too low leveled?
Train at teddies and try again in an hour or something. Teddies are good exp and there’s an npc to CPQ in Ludibrium. If you don’t want to train, just check every once in a while. CPQ is not just about damage but about strategy as well. If you can show you can be efficient at 30, then people will take you in.
3. I am level _____ and I kill ________ on the list too fast? What should I do? I am level ______ and I kill ___________ on the list too slow? What do I do?
If you kill too fast, then pick monsters of a higher level. It means you’re strong and that you can try the higher leveled monsters on the list. Alternatively, if the monsters are too strong, it doesn’t mean you’re too weak. It just means you’re not ready for them yet. Try training in the spots for lower levels. The structure that spots are listed here in a way that averagely funded characters will be able to train at the given spots. If you’re just starting, you might be skipping bows or armor, making it harder to train at some of the given spots.
4. What’s the difference between training at Straw Target Dummies and Hoodoo/Voodoos?
Straw Target Dummies have A LOT more spawn, meaning that it’s more for mobbing. Hoodoo/Voodoos only have 4 per spawn, meaning you will be killing them one at a time. Additionally, Straw Target Dummies have less hp and exp, meaning that as you get higher leveled, you start over-killing them, making them less efficient
5. I went strafe first. When do I go from Hoodoos/Voodoos to Squids?
I would say when you have 15+ strafe and a bit of puppet. That would mean level 77-78ish. However, I would say you should be 1hkoing hoodoos/voodoos a good amount before going (70-80%ish). Training at squids is NOTHING like training at hoodoo/voodoos. Whereas it would take over 5-6 hits for a hoodoo/voodoo to kill you, a squid would kill you in two. Note: Snipers with 1 blizzard and good equips can possibly go squids as early as 71
6. What’s the difference between rain first and strafe first builds in terms of places to train?
Rain first builds will tend to go to monsters that mob well together (gryphons, pirates, gobies) while strafe first builds go to places where you kill monsters one at a time. In theory, rain first builds kill more monsters (meaning more chances of getting drops perhaps?) while strafe first kills fewer monsters but stronger ones.
7. Gobies or Newties? And when do I switch?
Newties = faster exp but major pot burn/money loss (till you find something). Gobies = decent exp with gain from meso drops alone. If you have the money to spare, Newties would be the way to go. If you don’t, then gobies would be better till you earn enough to spare for them. A good time to switch would be 105, when you can get into Newtie parties and get leech exp though that’s still too early for most. In general somewhere between 105 to110 is good. I went at 111 (when they came out).
8. Why wasn’t _____ training spot included?
It’s perhaps because the place is new or has been overlooked. If you found a good training place that is not on the list, feel free to inform me by posting here or sending me a PM and I will add it to the list (and of course, you will be credited for it).
Summary
Categories: Fastest Training-Self explantatory. Fastest training without considering of meso drain/pot consumption
Most Logical training-Best place to train in terms of exp without paying an arm and leg to obtain
Most enjoying (grind free)-A fun way of leveling. Not always fastest but often more enjoying.
Best leeching-Place to go if you have high level'd friends (or another computer) willing to help you train
Best meso gain without using pots-Place to go if you just got hacked or if you're building up from basically no mesos
Best meso gain with pots-You already have decent equips but need somewhere to go to upgrade to get money to upgrade to even better equips.
Best drop hunting place-Place where you might lose money until you find the "jackpot" drop that will supply money for many levels to come.
10-20 Fastest-Job Related Quests
Most Logical-Job Related Quests
Most enjoying (grind free)-Job Related Quests
Best Leeching-Henesys Party Quest
Best meso gain without pots-Job Related Quests
Best meso gain with pots-Exchange Quests
Best drop hunting place-N/A
20-30 Fastest-Mushroom Dungeon/Mushroom Kingdom Quest Chain (can be done simultaneously)
Most Logical-Mushroom Dungeon/Mushroom Kingdom Quest Chain
Most enjoying (grind free)-Kerning Party Quest
Best Leeching-Ariant PQ free wins
Best meso gain without pots-Exchange Quests
Best meso gain with pots-Exchange Quests
Best drop hunting place-N/A
30-40 Fastest-Scorpions (30-35), Scuba Pepes (35-40)
Most Logical- Scorpions (30-35), Scuba Pepes (35-40)
Most enjoying (grind free)-Carnival Party Quest
Best Leeching-Bigfoot (with PG mule)
Best meso gain without pots-Ant Tunnel I
Best meso gain with pots-Sakura Cellions
Best drop hunting place-N/A
40-50 Fastest-Monkey Forest II (Hunters)/Straw Target Dummies (Crossbowman)Most Logical- Monkey Forest II (Hunters)/Straw Target Dummies (Crossbowman)
Most enjoying (grind free)-Carnival PQ
Best Leeching- Bigfoot (w/ PG mule)
Best meso gain without pots-Sakura Cellions
Best meso gain with pots-Sakura Cellions
Best drop hunting place-Luster Pixies
50-60 Fastest-Windraiders, Roids
Most Logical-Windraiders, Roids
Most enjoying (grind free)-Ludibrium Maze Party Quest
Best Leeching-Bigfoot (w/ pg mule)
Best meso gain without pots-Leprechauns
Best meso gain with pots-Leprechauns
Best drop hunting place-Jr. Yetis/Luster Pixies
60-70 Fastest-Lower Ascent, Neo Huroids
Most Logical-Neo Hu-roids
Most enjoying (grind free)-Ludibrium Maze Party Quest
Bigfoot (w/ PG mule)
Best meso gain without pots-Leprechauns
Best meso gain with pots-Leprechauns
Best drop hunting place-Leprechauns
70-80 Fastest –Lower Ascent (Strafe first) or Twisted Jesters(rain first)
Most Logical-Lower Ascent (strafe first) or Twisted Jesters (rain first)
Most enjoying (grind free)-Pirate Party Quest
Best Leeching-Harps (78+)
Best meso gain without pots-Leprechauns
Best meso gain with pots-Pirates (rain/eruption first), straw target dummies
Best drop hunting place-Leprechauns
80-90 Fastest-Jr. Newties, Galloperas
Most Logical-Gobies
Most enjoying (grind free)-Pirate Party Quest
Best Leeching-Galloperas
Best meso gain without pots-Leprechauns
Best meso gain with pots-Pirates (Both builds. You should have rain by now)
Best drop hunting place-Wolf Spiders
90-100 Fastest-Jr. Newties, Galloperas
Most Logical-Goby Partying
Most enjoying (grind free)-Pirate PQ
Best Leeching-Himes
Best meso gain without pots-Leprechauns
Best meso gain with pots-Pirates
Best drop hunting place-Wolf Spiders
100-110 Fastest-Jr. Newties (solo), Galloperas
Most Logical-Goby Partying
Most enjoying (grind free)-Papulatus
Best Leeching-Skeles
Best meso gain without pots-Leprechauns
Best meso gain with pots-Herb Town Pirates
Best drop hunting place-Wolf Spiders
110-120: Fastest-Jr. Newtie parties (bishop on top, archer bottom)
Most Logical-Jr. Newtie parties (see above)
Most enjoying (grind free)-Papulatus
Best Leeching-Skelegon party with HS
Best meso gain without pots-Leprechaun
Best Meso gain with pots-Herb Town Pirates
Best drop hunting place-Wolf Spiders
120+: Fastest-Skelegon parties with ultimate spammer, HS mule, etc.
Most Logical-Jr. Newtie parties (Bishop on top, archer at bottom)
Most enjoying (grind free)-Zakum, papulatus, anego
Best Leeching-Skelegon parties with non-leeching HS mule (lol SE mule)
Best Meso gain without using pots-Leprechauns
Best Meso gain with using pots-Herb Town Pirates
Best Drop Hunting place-Wolf Spiders
Levels 10-20
- Job related quests
Comments: With all the newly (not so new anymore) implemented job quests, you will easily level all the way up to slightly past 20 doing them. Not only will these quests help you breeze through the early levels, finishing them will give you the Amdusias Hat (12 dex), which has no comparison till the zakum helm at 50. The following quests are grouped together by monster, so you won’t have to kill them multiple times (level requirement beside):
No Monsters: Training Center for Beginner Bowmen (http://global.hidden-street.net/quest/job/training-center-for-beginner-bowmen)
The Lost Letter Commendation (http://global.hidden-street.net/quest/job/the-lost-letter-of-commendation-bowman)
http://global.hidden-street.net/quest/job/the-lost-letter-of-commendation-bowman (10)
The Lost Letter (http://global.hidden-street.net/quest/victoria-island/the-lost-letter )(10)
Whalians and Nautilus (http://global.hidden-street.net/quest/victoria-island/whalians-and-the-nautilus) (10)
Abel’s Glasses Quest (http://global.hidden-street.net/quest/victoria-island/help-me-find-my-glasses) (15)
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0366.jpg
Slime (Location: Slime Tree ( http://global.hidden-street.net/map/mini-map/dungeon-southern-forest-i)): Kill 200 Slimes, Collect 60 Squishy Liquids
Bowman’s First Training Session (http://global.hidden-street.net/quest/job/beginner-bowmans-first-training-session)
Bowman’s Second Training Session (http://global.hidden-street.net/quest/job/beginner-bowmans-second-training-session)
Bowman’s Third Training Session (http://global.hidden-street.net/quest/job/beginner-bowmans-third-training-session)
Regaining Confidence (http://global.hidden-street.net/quest/job/regaining-confidence-bowman)
Using Arrow Blow (http://global.hidden-street.net/quest/job/using-arrow-blow)
Slime’s Weakness (http://global.hidden-street.net/quest/job/slimes-weakness-bowman)
Party training (http://global.hidden-street.net/quest/job/team-training-is-fun-party-bowman)
Hair Coupon Quest (http://global.hidden-street.net/quest/world-tour/beauty-or-beast)
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0373.jpg
Orange Mushroom (Location: Rainforest East of Henesys ( http://global.hidden-street.net/map/mini-map/victoria-road-the-rain-forest-east-of-henesys)) : Kill 30 Orange Mushrooms, Collect 35 Orange Mushroom Caps
Show Me What You’re Made Of 1 (http://global.hidden-street.net/quest/job/show-me-what-youre-made-of-1)
Show Me What You’re Made Of 2 (http://global.hidden-street.net/quest/job/show-me-what-youre-made-of-2)
Solomon’s Bow (http://global.hidden-street.net/quest/job/solomons-bow)
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0287.jpg
Ribbon Pig/Pig (Location: Rainforest East of Henesys ( http://global.hidden-street.net/map/mini-map/victoria-road-the-rain-forest-east-of-henesys), Henesys PQ Bonus): Kill 30 Ribbon pigs, 30 pigs, Collect 50 pig ribbons
The Terrorizing red Ribbon Pigs (http://global.hidden-street.net/quest/victoria-island/the-terrorizing-red-ribbon-pigs ) (12)
That Red Isn’t For Everyone (http://global.hidden-street.net/quest/victoria-island/that-red-isnt-for-everyone) (12)
Nautilus Special Entrée (http://global.hidden-street.net/quest/victoria-island/nautilus-special-entree) (15)
Mrs. Reade’s Request (http://global.hidden-street.net/quest/victoria-island/request-of-mrs-reade) (15)
Beginner Bowman’s Last Training Session (http://global.hidden-street.net/quest/job/beginner-bowmans-last-training-session)
Solomon’s Bow (http://global.hidden-street.net/quest/job/solomons-bow)
Octopus (Location: Hidden Street: Northern Top of Construction Site (http://global.hidden-street.net/map/mini-map/hidden-street-northern-top-of-construction-site)): Kill 30 Octopi
Intimidating Octopuses (http://global.hidden-street.net/quest/victoria-island/intimidating-octopuses) (12)
Solomon’s Bow (http://global.hidden-street.net/quest/job/solomons-bow)
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0376.jpg
Green Mushrooms (Location: Pig Park (http://global.hidden-street.net/map/mini-map/hidden-street-pig-park)): Kill 99 Green mushrooms, Collect 20 Green mushroom caps
I Need an Umbrella (http://global.hidden-street.net/quest/victoria-island/i-need-an-umbrella) (14)
Were You bitten by a green mushroom? (http://global.hidden-street.net/quest/victoria-island/you-were-bitten-by-a-green-mushroom) (14)
Danger Green Mushroom (http://global.hidden-street.net/quest/victoria-island/danger-1-g-mushroom) (15)
Stump (Location: Perion Street Corner (http://global.hidden-street.net/map/mini-map/victoria-road-perion-street-corner)): Kill 50 Stump
Stump Horror Story (http://global.hidden-street.net/quest/victoria-island/stump-horror-story) (10)
Dark Stump (Location: Over the Wall (http://global.hidden-street.net/map/mini-map/hidden-street-over-the-wall)): Kill 40 Dark Stumps, Collect 20 leaves
Why are Dark Stumps so Dark? (http://global.hidden-street.net/quest/victoria-island/why-are-dark-stumps-so-dark) (12)
Preparations for the Traditional Ceremony (http://global.hidden-street.net/quest/victoria-island/preparations-for-the-traditional-ceremony) (12)
Dark Axe Stump (Location: Over the Wall (http://global.hidden-street.net/map/mini-map/hidden-street-over-the-wall)): Kill 10 Dark Axe Stumps
Manji and the Secret Group (http://global.hidden-street.net/quest/victoria-island/manji-and-the-secret-group) (18)
Final Battle with Amdusias (http://global.hidden-street.net/quest/job/the-final-battle-with-amdusias)
-Henesys PQ
Comments: Requires 3 people and gives 1600 exp every 10 minutes
-Has bonus with lots of pigs/ribbon pigs
Old School
-Exchange quests
As good as exchange quests were, they have lost their appeal. Not only would you have to mass buy them, but you would have to waste 20 minutes (10 minute boat ride to, and 10 minutes back) to use them, not to mention all the storage and money needed on the pieces. In those 20 minutes, the above mentioned quests would probably get you further.
-Mushroom Garden
While Mushroom Garden’s map is simple and straightforward, it is simply too big and requires too much climbing to be practical, especially with all the alternatives around. Also, it’s a far walk compared to closer maps listed above.
-Pigs Beach
Unfortunately, 95% of newbies probably don’t even know where this is anymore =(
-Green Mushrooms/Top of HHG1
The top of HHG1 has pigs now, not mushrooms anymore =( Go Pigs Park
Levels 20-30
Previous training places that still work (see above for descriptions)
-Pigs and Ribbon Pigs
- Green Mushrooms
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0384.jpg
-Horny Mushroom/Zombie Mushroom (Locations: Ant Tunnel I ( http://global.hidden-street.net/map/mini-map/dungeon-ant-tunnel-i), Mushroom Dungeon ( http://global.hidden-street.net/map/mini-map/mini-dungeon-cave-of-mushrooms))
Comments: Some training spots don’t change, this is as old school as you’ll get
-Bottom of Ant tunnel 1 has a “sniping spot” for archer that is for the most part safe (see above picture. The only time it is not safe is when a zombie mushroom jumps down from the top every few minutes). Stand there and fire off arrows and they will hit both the bottom and top ledge.
-Ant Tunnel 4 is for taking the whole map. What makes it decent training is that there is no climbing involved (which slows down killing time).
-Kill from top to bottom and when you reach the bottom, you change channels. Changing channels puts you at the top again.
-Since the last version of this guide, a mini dungeon for this spawn has been released, with sniping spots in the top 3 ledges
-make sure not to let the bottom load up with spawn, or you will have troubles clearing it, as there are no sniping spots down there
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0401.jpg
-Kerning PQ
Comments: Not the fastest way to train, especially if you have troubles getting in.
-Party quests in general are good ways to meet new people to train and become friends with
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0314.jpg
-Cico and Cicle (Location: Fish Resting Spot ( http://global.hidden-street.net/map/mini-map/hidden-street-fish-resting-spot))
Comments: Swimming fun! You will almost NEVER get hit, as you will almost never be on the ledges, swim shooting
-hp/exp ratio is drastically lower than the Golden Temple dungeons, but this one has no limit
-Big map with lots of spawn...swimming makes traveling around it reasonable
-Heading all the way to Aqua to train might be a bit far for most people, considering there’s almost nothing else to train on there
-Ariant PQ
Comments: PQs are fun
-You won’t have trouble getting in, as this is competitive rather than teamwork-related
-Exp is not set, but rather dependent on how well you compete
Mushroom Kingdom Quest Chain ( http://global.hidden-street.net/quest/victoria-island/strange-mushrooms)
Comments: starts at level 24 (The 30 minutes in Golden Temple dungeons should bridge the gap between the Amdusias quest chain and this one) by talking to The Rememberer (Left side of town)
-Requires killing Horny Blue Mushrooms, Zombie Mushrooms, and Ariant monsters
-Should get you to roughly level 27 or 28, and gives you free, untimed trip over to Ariant, which can let you train at Sand Rats/Sand Scorpions
http://retalion.files.wordpress.com/2010/08/maple0015.jpg
-Sand Rats/Dark Sand Dwarfs/Sand Scorpions (Location: Sahel Desert 2 ( http://global.hidden-street.net/map/mini-map/sunset-road-sahel-2), Desert of Serenity ( http://global.hidden-street.net/map/mini-map/sunset-road-the-desert-of-serenity), Sahel Desert 1 (http://global.hidden-street.net/map/mini-map/sunset-road-sahel-1))
Comments: Flat maps with lots of spawn.
-Come here when you can kill them in 1-2 hits, as they can overwhelm you easily (leading to lots of bow whacking)
-in that order, when they feel slow, graduate to the next monster and so on
Old School
-Wooden Masks/Rocky Masks
While the first two maps have tonnes of sniping spots, the map is simply too big with too much climbing to be practical. Map 3 is still considerable, but there are better alternatives (see above)
-Desert Rabbits: Mushrooms are probably better, and there are more compact maps with better spawn
-Jr. Cacti: See above
-Trixters
No one wants to go all the way to ludi, let alone walk 16-17 floors to train anymore. Sure you’ll never get hit, but the time you spend getting there is better off training elsewhere
- Wild Boars
Even WITH the method to get rid of Jr. Boogies, the map is simply too big with too much climbing to be practical. Also, the previous “share with others” doesn’t exactly work when there’s no other training there. Bonus marks for being extremely old school...just not enough to get it into the alternatives.
2nd job has training grounds divided into the two jobs: Crossbowman and Hunter. The main difference is in their mobbing attacks. Iron Arrow (Crossbowman attack) is straight while Arrow bomb (Hunter attack) can travel and hit monsters in both vertical and horizontal directions from impact (and also stuns). Iron Arrow will be abbreviated IA and Arrow Bomb will be referred to as just Bomb.
Green = Both Hunter and Crossbowman
Blue = Hunter
Red = Crossbowman
Levels 30-35
1st Job Training areas still worth training at:
-Sand Rats/Dark Sand Dwarfs, Scorpions
-Fish Resting Spot
-Ant Tunnel
Carnival PQ
Comments: A mini-game style PQ that gives really fast exp.
-You don’t use pots in here (as the game has its own form of pots) but you also don’t pick up mesos.
-Despite not picking up mesos, you will make money here by looting the coins dropped by the PQ and exchanging them for necklaces that add +1 to all stats.
-A good way to make new friends/find people to train with for later levels
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0433.jpg
-Sakura Cellions (Location: Purple Plains I)
Comments: Flat map with decent spawn
- Good meso drop rate and has useful etc drop (Cellion tails, which can be traded in for 500 exp…good for training low leveled characters)
-Many people train here so the maps are often crowded. If you can’t get a whole map, sharing/partying is still good exp.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0447.jpg
-Brown and Pink Teddies (Location: Sky Terrace I, Terrace Hall ( http://global.hidden-street.net/map/mini-map/ludibrium-terrace-hall), and Cloud Terrace I ( http://global.hidden-street.net/map/mini-map/ludibrium-cloud-terrace-1))
Comments: Of the teddy maps, Sky Terrace I yielded the best exp (75%/hr at level 30).
-Terrace hall is often crowded and people going by tend to kill some of the spawn so the surrounding maps would be better options.
-Exp drops rapidly as you level here, going from 75% at 30 to 65 at 32 and down to 45 at 34.
-For the most part, teddies don’t mob much and as your bomb/IA will be level 1, it is often faster to kill them with arrow blow/double shot.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0666.jpg
-Royal Cactus (Location: Royal Cactthus Desert-hidden street 4 maps outside the left portal of Ariant.)
Comments: A higher level'd version of the Young Catthus Desert map (has 6 spawn instead of 5) and has a better hp:exp ratio than teddies.
-Map is slightly bigger than the Jr. Cactus one so there will be more moving (though still considerably less movement than at teddies) though the same stand in the middle and fire both ways theory could still work.
Old School
-Kiyos While comparable to Sakura Cellions, it loses out because of the bigger terrain
-Fire boars It’s annoying going up to clear dark axe stumps...the climb from bottom to top seems like an eternity. Awesome spot in beta, not so much 6 or so years later
-Jr. Kitties : Back in the day, each person would take a ledge. Now, you can’t even find enough people to each take a ledge if you go through all the channels. This place goes back to the opening of GMS, but the climbing makes the place impractical
Levels 35-40
Previously trained places still worth training at:
[ COLOR="Lime"]-Carnival PQ
-Brown and Pink Teddies
-Sakura Cellions [/Color]
-Ludibrium PQ
Comments: Not as popular as before as it is slower than Carnival PQ and the rewards are less attractive.
Side Note: People like using summoning bags to kill people who do this PQ so it is advised you stay on the upper ledges.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0280.jpg
-Zombie Lupins (Location: Monkey Forest II (http://global.hidden-street.net/map/mini-map/hidden-street-monkey-forest-ii))
Comments: Hunter only as Bomb’s range is based on splash damage (hits vertically as seen in above picture). IA would only be able to hit one row at a time. (Recommended for late 3x when you have maxed mastery and a decent level of bomb).
-Lupin dolls can be sold for up to 1k each as they’re needed for a quest.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0413.jpg
-Jr. Wraiths (Location: Hollowed Ground (http://global.hidden-street.net/maps/msphantomforest.php#hollowedground))
Comments: More x-bow friendly as the map is flat (meaning IA owns). Hunters can train here too but why would they when they can train at the much friendlier Zombie Lupins?
-A boss that does 2.8k damage (Headless Horseman) spawns here every 12 hours so be careful when training here/expect high levels to come running through killing your spawn once in a while.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0317.jpg
-Scuba Pepes (Location: Orbis Tower B2 (http://global.hidden-street.net/maps/osorbistower.php#orbistowerb2))
Comments: A relatively unknown and empty training ground. I myself didn’t even know of it till my friend told me he could level almost once every two hours there at close to level 50.
-Hp pot usage will be low as you’ll be swim-shooting (like above picture)
-Scuba pepes don’t mob well so you’ll be mostly using DS/AB.
Levels 40-50
Previous Training spots that are still worth a try
-Carnival PQ
-Sakura Cellions
- Ludibrium PQ
--JR. Wraiths
--Zombie Lupins
http://retalion.files.wordpress.com/2010/08/maple0010.jpg
Iron Mutae (Location:Area B-3 ( http://global.hidden-street.net/map/mini-map/alcadno-research-institute-lab-area-b-3))
Comments: Flat map with lots of spawn
-note that only the higher ledges are bow-whack free…The lower ones, while safe trigger bow whacks
http://retalion.files.wordpress.com/2010/08/maple0021.jpg
Iron Mutae (Location:Creeping Evil ( http://global.hidden-street.net/map/mini-map/phantom-forest-creeping-evil))
Comments: Leprechauns drop lots of money and have nice drops (Esther Shield, Steelies)
-Requires no movement (stand in the middle as in image) and has a fast respawn rate
-Watch out for Headless Horseman, which spawns on the map, and the Elder Wraiths that you might run into on the way there
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0426.jpg
-Paper Lantern Ghosts and Dark Cloud Foxes (Location:A night in the Forest (http://global.hidden-street.net/map/mini-map/zipangu-a-night-in-the-forest))
Comments: Again a flat map, making Iron Arrow more useful than bomb.
-Map mobs well in general so both hunters and crossbowmen can train here.
- Flat maps also mean that you use more hp pots (as you have no sniping spots).
-Only come here if Straw Target Dummies are full (as they’re better exp).
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0354.jpg
-Straw Target Dummies (Location:Practice Field Beginner (http://global.hidden-street.net/map/mini-map/mu-lung-practice-field-beginner))
Comments: Beginner map has best spawn. Late 4x is the absolute earliest you can come here and even then, you will run into people trying to ks you (the maps are really crowded). Partying provides better exp.
-If you have a character that has max holy symbol, you can stick it in town and party with someone and just go into town to get HS and come back out (close to 30%/hr up to 70).
Old School
-Star, Lunar and Luster Pixies
These maps will forever have a soft spot in my heart as they allowed me to earn 18 mill in 5 levels to buy Asianic Bows (all of a sudden, I feel old...does anyone else remember when an 83 attack asianic bow would cost close to 20 mill?), but the flat maps yield A LOT more exp. Cloud Park VI would still be worth visiting, especially after the revamp where there is only one short climbing passage.
-Flyeyes Too risky to get to…plus there are better options
-Golem Temple IV
The map was never great, but it was a considerable alternative.
-Jr. Yeti
Only come here for 60% Glove Attacks. That one big climb makes the map pretty unattractive for training
Levels 50-60
Previously mentioned training spots still worth training at:
-
-Straw Target Dummies
- -Paper Lantern Ghosts and Dark Cloud Foxes
- -Monkey Forest II (I would suggest this over Straw Target Dummies as the exp is about the same but ZLupins are A LOT emptier).
-
http://retalion.files.wordpress.com/2010/08/maple0013.jpg
- Roids (Locations: :Lab C1 (http://global.hidden-street.net/map/mini-map/alcadno-research-institute-lab-area-c-1), Roid Dungeon (http://global.hidden-street.net/map/mini-map/hidden-street-critical-error))
Comments: Flat map with ledges to fire from
-Similar to Iron Mutaes, only the higher ones are immune to bow whacking
-Dungeon requires more movement, but has less chance of getting overwhelmed
http://retalion.files.wordpress.com/2010/08/maple0013.jpg
- Windraiders (Locations: :Crossroads (http://global.hidden-street.net/map/mini-map/phantom-forest-crossroads-1), Lower Ascent (http://global.hidden-street.net/map/mini-map/crimsonwood-mountain-lower-ascent))
Comments: Good Hp:Exp Ratio
-Crossroads map for early training, as you stand on a different ledge
-As you level and the spawn is inadequate, move onto Lower Ascent
-Move around lower ascent by using the teleport statue (as seen above) to get to the top and move downwards
-Getting to Windraiders is dangerous (1hko jump quest, elder wraiths)
http://retalion.files.wordpress.com/2010/08/maple0033.jpg
- MP3 (Locations: :Mysterious Path 3 (http://global.hidden-street.net/map/mini-map/singapore-mysterious-path-3))
Comments: I personally do not like this place, as it requires lots of climbing and maneuvering
-Jeep acts as sniping spot
-High spawn
-Potential of finding steelies
Old School
-Zombies These were awesome at the release of GMS, and finding an empty one was a miracle. Now there are ledges there and so many other options that no one trains here anymore, not to mention the 15 minute walk it takes to get there
-Hectors Remember back in the day when people hunted these for 60% Cape Dex and hoped to get an Ancient Scroll or 10% overall dex from their exchange at the cost of slightly slower speed than zombies? They’re even slower than zombies, so stick with the above choices
Levels 60-70
Previously mentioned training spots still worth training at:
- --Straw Target Dummies
-Roids
-Windraiders
Mp3
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0417.jpg
- hoodoo/voodoo (Locations: Sophilla’s Bedroom 3 ( http://global.hidden-street.net/map/mini-map/haunted-house-sophilias-bedroom-3) and Vanity Room 3 ( http://global.hidden-street.net/map/mini-map/haunted-house-vanity-room-3))
Comments: Low spawn, small map, high respawn rate. Exp here is comparable if not better than that at STDs (Straw Target Dummies).
-Similar to STDs, the maps are often very crowded. It is recommended you stay at STD’s till late 6x or even early 7x before coming here.
http://retalion.files.wordpress.com/2010/08/maple0011.jpg
Neo-Huroids (Location: Lab C-2 (http://global.hidden-street.net/map/mini-map/alcadno-research-institute-lab-area-c-2)
Comments: Not necessarily 60-70, but whenever roids feel slow and you feel you are strong enough to take these on
-Map is bigger, but has more spawn
-the same concept regarding ledges and bow whacking applies here as well
Old School
Ludibrium Maze PQ
People only do this PQ to farm for pots these days
Water Goblins
They burn a lot of pots, and don’t give nearly enough exp as other monsters in this range
Skeleton Soldier/Officer Skeleton
Too much climbing to make the potential of scrolls worthwhile
In 3rd job, the places will be colored as follows:
Green = Strafe first build
Blue = Arrow Rain/Arrow Eruption first build
Red = Early Inferno Build
Places where builds do not matter will be in Black. If a place is more ranger/sniper friendly, it will be specified in italics.
Levels 70-80
Previous Training Spots still worth training at:
-Straw Target Dummies
-Roid/Neo Huroid
-Hoodoo/Voodoos
-Windraiders
http://retalion.files.wordpress.com/2010/08/maple0019.jpg
Twisted Jesters (Locations: Jester Chimney ( http://global.hidden-street.net/map/mini-map/haunted-house-chimney-possessed-by-the-clown))
Comments: Jesters have a poor hp/exp ratio (50k/1.3k, compared to 53k/2.1k with Vikings)
-Map is very rain friendly, as it can hit multiple ledges
-much easier to move around in with a level 70 mount
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0402.jpg
Gryphons (Locations: Mountain Cliffs/Highlands ( http://global.hidden-street.net/map/mini-map/masteria-mountain-cliffs))
Comments: I prefer Mountain Cliffs over Highlands as if you fall off of highlands, you end up two maps back and have to walk back.
-Gryphons tend to mob around the tele portals so you can just rain, tele, rain, etc. and just mob them all at the end. The other killing way is seen in the picture, where you clear the mobs around the portal one by one (finishing the mob before you move on).
-Train here until you get 4 or 7 rain (though you can bypass this completely for HT pirates if you have good equips).
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0316.jpg
-Herb Town Pirates (Location:Red Nosed Pirate Den II (http://global.hidden-street.net/map/mini-map/herb-town-red-nose-pirate-den-2))
Comments: Horrible HP/EXP ratio but the amazing spawns makes up for it.
-Rain hits both the middle and bottom ledge so you’ll be hitting many pirates most of the time.
- Training here can start anywhere from 1 rain and last till you go gobies at mid-late 8x.
-Though the pot cost is high (you’re constantly running into them), money here is good as you can make 600k pure mesos in 1 hour (1k/minute). Additionally, if you get lucky, you can find 10% shoe jumps, 10% dagger ATK, blue and green scarabs and kandines.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0304.jpg
-Black Squids (Location:Dangerous Sea Gorge I ( http://global.hidden-street.net/map/mini-map/aqua-road-dangerous-sea-gorge-i))
Comments: If you start black squids early on without hp washing, you should have only a bit of hp to spare for a squid’s bump damage, meaning losing hp cause of water, standing in their 150/second mist or getting hit by their spitting mist could mean the difference between being able to take a hit and not being able to take a hit.
-A Zakum helmet will reduce the spitting damage to 1, making it easier for you to survive.
-It is recommended you bring two types of potions, a smaller healer to bring you back to full after taking small hits/water hp loss and a big healer (barbarian elixirs) for when you run into a squid. Black Squid’s guide:
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0390.jpg
-Mixed Golems/Dark Golems (Location: Forest of Golem (http://global.hidden-street.net/map/mini-map/dungeon-the-forest-of-golem))
Comments: If you went strafe first and want to train here, make sure you have PKB. If you went rain first, just rain away on the fast spawning ledges.
-Usually, these maps will be full enough that you will only get one ledge. That itself is enough for you to get good exp. These drop 60% glove attacks and tobis so making money will be easy if you find drops.
Old School
Dark Kentaurus
As creative as this place was to train in, it was never efficient, unless you were hunting for Red Cravens or something
Levels 80-90
Previous training spots still Trainable at:
-Herb Town Pirates
-Twisted Jesters
--Black Squids
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0407.jpg
-Wolf Spiders (Location:Wolf Spider Cave (http://global.hidden-street.net/map/mini-map/mesogears-wolf-spider-cavern))
Comments: They hurt. You’ll spend lots of money on pots, but finding drops here will make up for it as they drop ilbis, blue scarabs, blue screamers, 10% claw and have the highest meso drops in game.
-Some puppet is required for training here.
-Snipers with blizzard can train here at early 7x. Rangers should hold off till mid 8x where they have a good arsenal of attacking skills.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0306.jpg
-Gobies and Bone Fish (Location:Deep Sea Gorge II (http://global.hidden-street.net/map/mini-map/aqua-road-deep-sea-gorge-ii))
Comments: I personally love training here as it utilizes all skills archers have. I would say it’s best to come here with at least 20 strafe and 21 rain.
-Bone fish will be hard to handle at first so I would recommend letting them mob up in the ledge above bottom and cycling the rest of the map.
-Leech level is 85 but effective partying will probably be around 95 when you have a decent level of hawk.
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0128.jpg
-Jr. Newties (Location:Jr. newtie Dungeon (http://global.hidden-street.net/map/mini-map/mini-dungeon-newt-secured-zone))
Comments: Lower leveled archers now have no fear of being chased out, as there are now mini-dungeons
-Getting there is fairly dangerous so the best way is to ask for a door from a priest/bishop friend.
Jr. Newties do close to 2k damage while the big ones (that spawn on the ledges above, below and far right on the middle ledge) do roughly 2.7-2.8k and up to 3k. If you plan on just killing the two that don’t transform in the middle platform, you can come here anytime you have 2k hp.
-If you plan on going here straight from black squids with a strafe first build, rain can be replaced by hawk as rain is never used sniping the middle platform.
http://retalion.files.wordpress.com/2010/08/maple0034.jpg
-Galloperas (Location:Entrance to Spooky World (http://global.hidden-street.net/map/mini-map/malaysia-entrance-to-the-spooky-world))
Comments: Good hp/exp ratio
-Very rain friendly on the bottom…top can be sniped from the right side with bomb
-No mini-dungeons, so constantly crowded
-Nearest town scrolls cannot be used here
Old School
Death Teddies
The map is simply too big. I loved this place back when ludi was the most advanced training spot we had =X
Spirit Vikings
Even with the map revamp, it is too big to train on. Good for ilbi hunting and best option in Ludi, but that’s about it
Leader D/A
Bad hp/exp ratio, and they jump, and the map is wide…it was a stretch to begin with
Blue Kentaurus
No one went early inferno except Copious. Placed here as a remnant of his legacy.
Levels 90-100 (by now you should have both rain and strafe so the coloring will be for the most part taken out)
Previous training spots still worth training at:
-Black Squids
-Gobies
-Galloperas
-Jr. Newties
http://retalion.files.wordpress.com/2010/08/maple0024.jpg
-Typhons (Location:Path of Peril (http://global.hidden-street.net/map/mini-map/crimsonwood-mountain-the-path-of-peril))
Comments: Big map with lots of spawn
-Has the ability to Super Knockback you off the map (back to the jump quest map)
-Stand on the spike (as seen in picture) to avoid the knockback
-changing channels/going into cash shop puts you at the top, which allows you to mob typhons at the top which never flew down
Levels 100-120
Previous Training spots still worth training at:
-Goby Party
-Jr. Newties
-Risell Squid Party
-Galloperas
Typhons
-Jr. Newties Party
Comments: 105 is the leeching level to get exp from BOTH Newties (100 for the small ones only). You’ll still be doing middle until you have 3k hp and can do bottom, where you will kill Transforming Newties.
-Most parties either have 3 attackers (1 top, 1 mid, 1 bottom) or an ultimate spammer (top + mid) and you on the bottom.
Levels 120+
Previous spots still worth training at:
-Gobies
-Jr. Newties
Typhons
Galloperas
- Skelegon/Skelesaurus (Location:Skele Mini Dungeon ( http://global.hidden-street.net/map/mini-map/mini-dungeon-the-restoring-memory))
Comments: Best to stay away from here till you’re 4th job, though many low 4th jobbers don’t have the hp for training at skeles. It is best to have 3.5k to be safe though you can test it out with hyper body when you have 3.4 to find the exact number (as weapon/magic defense varies from person to person). This is currently the best high leveled training place out at the moment. Partying here will usually involve having a bishop spamming ultimates on top while you cycle middle and bottom (or take one and have someone else taking a different ledge).
http://retalion.files.wordpress.com/2010/08/maple0027.jpg
- Crimson Guardians (Location:[ http://global.hidden-street.net/map/mini-map/crimsonwood-mountain-crimsonwood-keep]Crimsonwood Keep[/URL])
Comments: Best to have two people, one on each side
-Using hawk/eagle is important (note that they don’t freeze, so frostprey is useless here)
-Bring all-cures, as they seal you
-Requires A LOT of hp to take their hits (4.3k hp if I remember correctly)
Other:
http://i127.photobucket.com/albums/p124/JackksGuide/Maple0621.jpg
Anego hunting
There are two ways to do it:
1. Pinning it
2. Using the "sniping spot" (as seen. Basically, Anego doesnt come past those stools unless someone pushes it past from the other side.)
There are advantages and disadvantages of both methods:
Advantage of Pinning: Faster (as you will constantly be hitting anego)
Disadvantages of Pinning: Spawn can kill you if you're not careful and you have to be strong enough to be able to keep in the wall and have it not come running out at you.
Advantages of the sniping spot: No chance of death (as it doesnt come past a certain point. The screenshot is a bad example as Im in front of it, but any point behind the sofa is completely safe. Where I am right now is still in range of getting hit if Im unlucky).
Disadvantages of the sniping spot: As SoA is able to push it back, there will be times when you push it "out of range" and have to wait for it to come running back into range again before you can hit it.