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View Full Version : An Archer's "Where to Train" guide



Retalion
2008-07-01, 08:29 PM
August 18, 2010: Took long enough, didn’t it? I’m finally updating my guide. I know I’ve mentioned many times that I was going to update, and then nothing came of it. The game has changed A LOT. When I started, it would take almost an hour to get to level 10. Now it takes 10-15 minutes tops. When this guide was originally written, there were two archer classes. Now there’s 3 (Wind Archers). Well, sorry for the delays, the update is here. Enjoy!

Changes: Moved all old training spots and old information into spoilers. As “useless” as they are, some people might like the nostalgia they bring (myself included).
-Took out first job color scheme (melee vs. bow/crossbow)
-Added in updated training spots (Time Temple hasn’t been implemented yet, cause the patch hit before I could finish)
-Summary version updated

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Hello and welcome to my “Where to level” guide. This was written as Tylx has seemed to move on and though her list provides good places to train in the past and many of those are still good areas, some of the newer good places to train have not been added. This list is a combination of the two: Places that I’ve found good to train at coupled with places that she has included on the list.

In all honesty, I had wanted to post this here a few weeks ago when it was originally finished. However, right before I did post it, I decided to look over WhiteasIce's complete guide and what I noticed was that the places listed here and those found in his guide were VERY similar (even the commentary was similar). This made me hesitant about releasing this as while I did spend a lot of time on it, it was "useless" as it was redundant and releasing it would be hypocritical of me, a person who is often directing others to stickies, guides and search functions. I've had a busy few weeks (my birthday was last week and Im in the process of trying to find a summer job) and after putting it off for so long, Ive decided to pick it up and finally post it here (after seeing 2 threads about a training index on the first page).

A few things to mention before starting:

-While Tylx's guide is very simple and precise to the point and WhiteasIce's is very detailed, I hope this is somewhere in between. If someone wants just a simple guide on where to level, then they can just look at the places. If they want a bit of info on the place, they can open the spoiler and find it. Comments on the format are highly appreciated (both positive and negative). If you find any of the links/pictures are incorrect, please mention it and I will fix it.

-I know there are bunch of "missing guide links" here and that's because I wasnt sure: Do I need to personally ask for permission of each of them to link to their guides? That being said, if you have written a guide here and want to allow its use, posting/PMing me about it would be appreciated. After the posting of this, I intend to PM the owners of the guides for permission to use them but I've been busy so I havent had the time to do that yet.


-This guide is written for a specific group of people and assumes a few things:
1. That you know what an archer is and how to allocate both SP and AP properly (meaning you don’t have points in LUK, didn’t go thrust first and didn’t acquire items like INT overalls and +7’d melee weapons for use during training, etc.)

2. That you understand what equipment a standard archer would have and do whatever it takes to improve your damage (short of things that are against the Terms of Service). This would include simple things such as using a 100%’d dex Sauna/Bath robe, 3 dex green bamboo hat instead of class items that add less stats, despite how bad they look and using the bow suited for your level and things along those lines. In summary, you will be the “average” damage ranged archer with the bare minimum cheap equips (100%’d overall costs less than 400k: 15k for the bathrobe, 350k for 100% overall dex scrolls and Green bamboo hats cost under 100k and are reasonable affordable acquisitions of most archers).

As a last point that serves as a good reminder:


Your equipment does not determine where you should train. Ultimately, your skills determine your damage and where you should train.

Your equips determine the rate of training you have in a given place but it is your skill build that determines where you train, not your equips.

Formalities: Though I have contributed information to this guide, I do not take full credit for it. Many of the places found on this list are found within various guides around this forum. Thanks to everyone who has contributed by suggesting places to train, builds to try and to those who wrote guides for the benefit of fellow archers.

Q&A (If you have a question that isn’t answered by the following, feel free to post and ask)
1. Can I use exchange quests up to 30?

Yes you can. However, it will get slow at around 23 and you will spend a lot of money on it. With the release of MTS, this might not be a problem anymore, but you need A LOT of inventory space for this. Do you have the mules for it (both to store exchanges and pots)? If you have all the resources, then you can, but I would recommend training a bit as the exp starts getting slow close to the end of 1st job.

2. What if no one invites me to CPQ when I’m 30 because I’m “too low leveled?

Train at teddies and try again in an hour or something. Teddies are good exp and there’s an npc to CPQ in Ludibrium. If you don’t want to train, just check every once in a while. CPQ is not just about damage but about strategy as well. If you can show you can be efficient at 30, then people will take you in.

3. I am level _____ and I kill ________ on the list too fast? What should I do? I am level ______ and I kill ___________ on the list too slow? What do I do?

If you kill too fast, then pick monsters of a higher level. It means you’re strong and that you can try the higher leveled monsters on the list. Alternatively, if the monsters are too strong, it doesn’t mean you’re too weak. It just means you’re not ready for them yet. Try training in the spots for lower levels. The structure that spots are listed here in a way that averagely funded characters will be able to train at the given spots. If you’re just starting, you might be skipping bows or armor, making it harder to train at some of the given spots.

4. What’s the difference between training at Straw Target Dummies and Hoodoo/Voodoos?

Straw Target Dummies have A LOT more spawn, meaning that it’s more for mobbing. Hoodoo/Voodoos only have 4 per spawn, meaning you will be killing them one at a time. Additionally, Straw Target Dummies have less hp and exp, meaning that as you get higher leveled, you start over-killing them, making them less efficient

5. I went strafe first. When do I go from Hoodoos/Voodoos to Squids?

I would say when you have 15+ strafe and a bit of puppet. That would mean level 77-78ish. However, I would say you should be 1hkoing hoodoos/voodoos a good amount before going (70-80%ish). Training at squids is NOTHING like training at hoodoo/voodoos. Whereas it would take over 5-6 hits for a hoodoo/voodoo to kill you, a squid would kill you in two. Note: Snipers with 1 blizzard and good equips can possibly go squids as early as 71

6. What’s the difference between rain first and strafe first builds in terms of places to train?

Rain first builds will tend to go to monsters that mob well together (gryphons, pirates, gobies) while strafe first builds go to places where you kill monsters one at a time. In theory, rain first builds kill more monsters (meaning more chances of getting drops perhaps?) while strafe first kills fewer monsters but stronger ones.

7. Gobies or Newties? And when do I switch?

Newties = faster exp but major pot burn/money loss (till you find something). Gobies = decent exp with gain from meso drops alone. If you have the money to spare, Newties would be the way to go. If you don’t, then gobies would be better till you earn enough to spare for them. A good time to switch would be 105, when you can get into Newtie parties and get leech exp though that’s still too early for most. In general somewhere between 105 to110 is good. I went at 111 (when they came out).

8. Why wasn’t _____ training spot included?

It’s perhaps because the place is new or has been overlooked. If you found a good training place that is not on the list, feel free to inform me by posting here or sending me a PM and I will add it to the list (and of course, you will be credited for it).

Summary
Categories: Fastest Training-Self explantatory. Fastest training without considering of meso drain/pot consumption
Most Logical training-Best place to train in terms of exp without paying an arm and leg to obtain
Most enjoying (grind free)-A fun way of leveling. Not always fastest but often more enjoying.
Best leeching-Place to go if you have high level'd friends (or another computer) willing to help you train
Best meso gain without using pots-Place to go if you just got hacked or if you're building up from basically no mesos
Best meso gain with pots-You already have decent equips but need somewhere to go to upgrade to get money to upgrade to even better equips.
Best drop hunting place-Place where you might lose money until you find the "jackpot" drop that will supply money for many levels to come.

10-20 Fastest-Job Related Quests
Most Logical-Job Related Quests
Most enjoying (grind free)-Job Related Quests
Best Leeching-Henesys Party Quest
Best meso gain without pots-Job Related Quests
Best meso gain with pots-Exchange Quests
Best drop hunting place-N/A

20-30 Fastest-Mushroom Dungeon/Mushroom Kingdom Quest Chain (can be done simultaneously)
Most Logical-Mushroom Dungeon/Mushroom Kingdom Quest Chain
Most enjoying (grind free)-Kerning Party Quest
Best Leeching-Ariant PQ free wins
Best meso gain without pots-Exchange Quests
Best meso gain with pots-Exchange Quests
Best drop hunting place-N/A

30-40 Fastest-Scorpions (30-35), Scuba Pepes (35-40)
Most Logical- Scorpions (30-35), Scuba Pepes (35-40)
Most enjoying (grind free)-Carnival Party Quest
Best Leeching-Bigfoot (with PG mule)
Best meso gain without pots-Ant Tunnel I
Best meso gain with pots-Sakura Cellions
Best drop hunting place-N/A

40-50 Fastest-Monkey Forest II (Hunters)/Straw Target Dummies (Crossbowman)Most Logical- Monkey Forest II (Hunters)/Straw Target Dummies (Crossbowman)
Most enjoying (grind free)-Carnival PQ
Best Leeching- Bigfoot (w/ PG mule)
Best meso gain without pots-Sakura Cellions
Best meso gain with pots-Sakura Cellions
Best drop hunting place-Luster Pixies

50-60 Fastest-Windraiders, Roids
Most Logical-Windraiders, Roids
Most enjoying (grind free)-Ludibrium Maze Party Quest
Best Leeching-Bigfoot (w/ pg mule)
Best meso gain without pots-Leprechauns
Best meso gain with pots-Leprechauns
Best drop hunting place-Jr. Yetis/Luster Pixies

60-70 Fastest-Lower Ascent, Neo Huroids
Most Logical-Neo Hu-roids
Most enjoying (grind free)-Ludibrium Maze Party Quest
Bigfoot (w/ PG mule)
Best meso gain without pots-Leprechauns
Best meso gain with pots-Leprechauns
Best drop hunting place-Leprechauns


70-80 Fastest –Lower Ascent (Strafe first) or Twisted Jesters(rain first)
Most Logical-Lower Ascent (strafe first) or Twisted Jesters (rain first)
Most enjoying (grind free)-Pirate Party Quest
Best Leeching-Harps (78+)
Best meso gain without pots-Leprechauns
Best meso gain with pots-Pirates (rain/eruption first), straw target dummies
Best drop hunting place-Leprechauns

80-90 Fastest-Jr. Newties, Galloperas
Most Logical-Gobies
Most enjoying (grind free)-Pirate Party Quest
Best Leeching-Galloperas
Best meso gain without pots-Leprechauns
Best meso gain with pots-Pirates (Both builds. You should have rain by now)
Best drop hunting place-Wolf Spiders

90-100 Fastest-Jr. Newties, Galloperas
Most Logical-Goby Partying
Most enjoying (grind free)-Pirate PQ
Best Leeching-Himes
Best meso gain without pots-Leprechauns
Best meso gain with pots-Pirates
Best drop hunting place-Wolf Spiders

100-110 Fastest-Jr. Newties (solo), Galloperas
Most Logical-Goby Partying
Most enjoying (grind free)-Papulatus
Best Leeching-Skeles
Best meso gain without pots-Leprechauns
Best meso gain with pots-Herb Town Pirates
Best drop hunting place-Wolf Spiders

110-120: Fastest-Jr. Newtie parties (bishop on top, archer bottom)
Most Logical-Jr. Newtie parties (see above)
Most enjoying (grind free)-Papulatus
Best Leeching-Skelegon party with HS
Best meso gain without pots-Leprechaun
Best Meso gain with pots-Herb Town Pirates
Best drop hunting place-Wolf Spiders

120+: Fastest-Skelegon parties with ultimate spammer, HS mule, etc.
Most Logical-Jr. Newtie parties (Bishop on top, archer at bottom)
Most enjoying (grind free)-Zakum, papulatus, anego
Best Leeching-Skelegon parties with non-leeching HS mule (lol SE mule)
Best Meso gain without using pots-Leprechauns
Best Meso gain with using pots-Herb Town Pirates
Best Drop Hunting place-Wolf Spiders




Levels 10-20
- Job related quests
Comments: With all the newly (not so new anymore) implemented job quests, you will easily level all the way up to slightly past 20 doing them. Not only will these quests help you breeze through the early levels, finishing them will give you the Amdusias Hat (12 dex), which has no comparison till the zakum helm at 50. The following quests are grouped together by monster, so you won’t have to kill them multiple times (level requirement beside):

No Monsters: Training Center for Beginner Bowmen (http://global.hidden-street.net/quest/job/training-center-for-beginner-bowmen)
The Lost Letter Commendation (http://global.hidden-street.net/quest/job/the-lost-letter-of-commendation-bowman)
http://global.hidden-street.net/quest/job/the-lost-letter-of-commendation-bowman (10)
The Lost Letter (http://global.hidden-street.net/quest/victoria-island/the-lost-letter )(10)
Whalians and Nautilus (http://global.hidden-street.net/quest/victoria-island/whalians-and-the-nautilus) (10)
Abel’s Glasses Quest (http://global.hidden-street.net/quest/victoria-island/help-me-find-my-glasses) (15)



http://i127.photobucket.com/albums/p124/JackksGuide/Maple0366.jpg

Slime (Location: Slime Tree ( http://global.hidden-street.net/map/mini-map/dungeon-southern-forest-i)): Kill 200 Slimes, Collect 60 Squishy Liquids
Bowman’s First Training Session (http://global.hidden-street.net/quest/job/beginner-bowmans-first-training-session)
Bowman’s Second Training Session (http://global.hidden-street.net/quest/job/beginner-bowmans-second-training-session)
Bowman’s Third Training Session (http://global.hidden-street.net/quest/job/beginner-bowmans-third-training-session)
Regaining Confidence (http://global.hidden-street.net/quest/job/regaining-confidence-bowman)
Using Arrow Blow (http://global.hidden-street.net/quest/job/using-arrow-blow)
Slime’s Weakness (http://global.hidden-street.net/quest/job/slimes-weakness-bowman)
Party training (http://global.hidden-street.net/quest/job/team-training-is-fun-party-bowman)
Hair Coupon Quest (http://global.hidden-street.net/quest/world-tour/beauty-or-beast)


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0373.jpg

Orange Mushroom (Location: Rainforest East of Henesys ( http://global.hidden-street.net/map/mini-map/victoria-road-the-rain-forest-east-of-henesys)) : Kill 30 Orange Mushrooms, Collect 35 Orange Mushroom Caps
Show Me What You’re Made Of 1 (http://global.hidden-street.net/quest/job/show-me-what-youre-made-of-1)
Show Me What You’re Made Of 2 (http://global.hidden-street.net/quest/job/show-me-what-youre-made-of-2)
Solomon’s Bow (http://global.hidden-street.net/quest/job/solomons-bow)


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0287.jpg

Ribbon Pig/Pig (Location: Rainforest East of Henesys ( http://global.hidden-street.net/map/mini-map/victoria-road-the-rain-forest-east-of-henesys), Henesys PQ Bonus): Kill 30 Ribbon pigs, 30 pigs, Collect 50 pig ribbons
The Terrorizing red Ribbon Pigs (http://global.hidden-street.net/quest/victoria-island/the-terrorizing-red-ribbon-pigs ) (12)
That Red Isn’t For Everyone (http://global.hidden-street.net/quest/victoria-island/that-red-isnt-for-everyone) (12)
Nautilus Special Entrée (http://global.hidden-street.net/quest/victoria-island/nautilus-special-entree) (15)
Mrs. Reade’s Request (http://global.hidden-street.net/quest/victoria-island/request-of-mrs-reade) (15)
Beginner Bowman’s Last Training Session (http://global.hidden-street.net/quest/job/beginner-bowmans-last-training-session)
Solomon’s Bow (http://global.hidden-street.net/quest/job/solomons-bow)

Octopus (Location: Hidden Street: Northern Top of Construction Site (http://global.hidden-street.net/map/mini-map/hidden-street-northern-top-of-construction-site)): Kill 30 Octopi
Intimidating Octopuses (http://global.hidden-street.net/quest/victoria-island/intimidating-octopuses) (12)
Solomon’s Bow (http://global.hidden-street.net/quest/job/solomons-bow)


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0376.jpg

Green Mushrooms (Location: Pig Park (http://global.hidden-street.net/map/mini-map/hidden-street-pig-park)): Kill 99 Green mushrooms, Collect 20 Green mushroom caps
I Need an Umbrella (http://global.hidden-street.net/quest/victoria-island/i-need-an-umbrella) (14)
Were You bitten by a green mushroom? (http://global.hidden-street.net/quest/victoria-island/you-were-bitten-by-a-green-mushroom) (14)
Danger Green Mushroom (http://global.hidden-street.net/quest/victoria-island/danger-1-g-mushroom) (15)

Stump (Location: Perion Street Corner (http://global.hidden-street.net/map/mini-map/victoria-road-perion-street-corner)): Kill 50 Stump
Stump Horror Story (http://global.hidden-street.net/quest/victoria-island/stump-horror-story) (10)

Dark Stump (Location: Over the Wall (http://global.hidden-street.net/map/mini-map/hidden-street-over-the-wall)): Kill 40 Dark Stumps, Collect 20 leaves
Why are Dark Stumps so Dark? (http://global.hidden-street.net/quest/victoria-island/why-are-dark-stumps-so-dark) (12)
Preparations for the Traditional Ceremony (http://global.hidden-street.net/quest/victoria-island/preparations-for-the-traditional-ceremony) (12)

Dark Axe Stump (Location: Over the Wall (http://global.hidden-street.net/map/mini-map/hidden-street-over-the-wall)): Kill 10 Dark Axe Stumps
Manji and the Secret Group (http://global.hidden-street.net/quest/victoria-island/manji-and-the-secret-group) (18)
Final Battle with Amdusias (http://global.hidden-street.net/quest/job/the-final-battle-with-amdusias)

-Henesys PQ
Comments: Requires 3 people and gives 1600 exp every 10 minutes
-Has bonus with lots of pigs/ribbon pigs

Old School

-Exchange quests
As good as exchange quests were, they have lost their appeal. Not only would you have to mass buy them, but you would have to waste 20 minutes (10 minute boat ride to, and 10 minutes back) to use them, not to mention all the storage and money needed on the pieces. In those 20 minutes, the above mentioned quests would probably get you further.
-Mushroom Garden
While Mushroom Garden’s map is simple and straightforward, it is simply too big and requires too much climbing to be practical, especially with all the alternatives around. Also, it’s a far walk compared to closer maps listed above.
-Pigs Beach
Unfortunately, 95% of newbies probably don’t even know where this is anymore =(
-Green Mushrooms/Top of HHG1
The top of HHG1 has pigs now, not mushrooms anymore =( Go Pigs Park

Levels 20-30


Previous training places that still work (see above for descriptions)
-Pigs and Ribbon Pigs
- Green Mushrooms

http://i127.photobucket.com/albums/p124/JackksGuide/Maple0384.jpg

-Horny Mushroom/Zombie Mushroom (Locations: Ant Tunnel I ( http://global.hidden-street.net/map/mini-map/dungeon-ant-tunnel-i), Mushroom Dungeon ( http://global.hidden-street.net/map/mini-map/mini-dungeon-cave-of-mushrooms))
Comments: Some training spots don’t change, this is as old school as you’ll get
-Bottom of Ant tunnel 1 has a “sniping spot” for archer that is for the most part safe (see above picture. The only time it is not safe is when a zombie mushroom jumps down from the top every few minutes). Stand there and fire off arrows and they will hit both the bottom and top ledge.
-Ant Tunnel 4 is for taking the whole map. What makes it decent training is that there is no climbing involved (which slows down killing time).
-Kill from top to bottom and when you reach the bottom, you change channels. Changing channels puts you at the top again.
-Since the last version of this guide, a mini dungeon for this spawn has been released, with sniping spots in the top 3 ledges
-make sure not to let the bottom load up with spawn, or you will have troubles clearing it, as there are no sniping spots down there


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0401.jpg

-Kerning PQ
Comments: Not the fastest way to train, especially if you have troubles getting in.
-Party quests in general are good ways to meet new people to train and become friends with


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0314.jpg

-Cico and Cicle (Location: Fish Resting Spot ( http://global.hidden-street.net/map/mini-map/hidden-street-fish-resting-spot))
Comments: Swimming fun! You will almost NEVER get hit, as you will almost never be on the ledges, swim shooting
-hp/exp ratio is drastically lower than the Golden Temple dungeons, but this one has no limit
-Big map with lots of spawn...swimming makes traveling around it reasonable
-Heading all the way to Aqua to train might be a bit far for most people, considering there’s almost nothing else to train on there

-Ariant PQ
Comments: PQs are fun
-You won’t have trouble getting in, as this is competitive rather than teamwork-related
-Exp is not set, but rather dependent on how well you compete


Mushroom Kingdom Quest Chain ( http://global.hidden-street.net/quest/victoria-island/strange-mushrooms)
Comments: starts at level 24 (The 30 minutes in Golden Temple dungeons should bridge the gap between the Amdusias quest chain and this one) by talking to The Rememberer (Left side of town)
-Requires killing Horny Blue Mushrooms, Zombie Mushrooms, and Ariant monsters
-Should get you to roughly level 27 or 28, and gives you free, untimed trip over to Ariant, which can let you train at Sand Rats/Sand Scorpions


http://retalion.files.wordpress.com/2010/08/maple0015.jpg

-Sand Rats/Dark Sand Dwarfs/Sand Scorpions (Location: Sahel Desert 2 ( http://global.hidden-street.net/map/mini-map/sunset-road-sahel-2), Desert of Serenity ( http://global.hidden-street.net/map/mini-map/sunset-road-the-desert-of-serenity), Sahel Desert 1 (http://global.hidden-street.net/map/mini-map/sunset-road-sahel-1))
Comments: Flat maps with lots of spawn.
-Come here when you can kill them in 1-2 hits, as they can overwhelm you easily (leading to lots of bow whacking)
-in that order, when they feel slow, graduate to the next monster and so on

Old School

-Wooden Masks/Rocky Masks
While the first two maps have tonnes of sniping spots, the map is simply too big with too much climbing to be practical. Map 3 is still considerable, but there are better alternatives (see above)
-Desert Rabbits: Mushrooms are probably better, and there are more compact maps with better spawn
-Jr. Cacti: See above
-Trixters
No one wants to go all the way to ludi, let alone walk 16-17 floors to train anymore. Sure you’ll never get hit, but the time you spend getting there is better off training elsewhere
- Wild Boars
Even WITH the method to get rid of Jr. Boogies, the map is simply too big with too much climbing to be practical. Also, the previous “share with others” doesn’t exactly work when there’s no other training there. Bonus marks for being extremely old school...just not enough to get it into the alternatives.

2nd job has training grounds divided into the two jobs: Crossbowman and Hunter. The main difference is in their mobbing attacks. Iron Arrow (Crossbowman attack) is straight while Arrow bomb (Hunter attack) can travel and hit monsters in both vertical and horizontal directions from impact (and also stuns). Iron Arrow will be abbreviated IA and Arrow Bomb will be referred to as just Bomb.


Green = Both Hunter and Crossbowman
Blue = Hunter
Red = Crossbowman


Levels 30-35

1st Job Training areas still worth training at:
-Sand Rats/Dark Sand Dwarfs, Scorpions
-Fish Resting Spot
-Ant Tunnel


Carnival PQ
Comments: A mini-game style PQ that gives really fast exp.
-You don’t use pots in here (as the game has its own form of pots) but you also don’t pick up mesos.
-Despite not picking up mesos, you will make money here by looting the coins dropped by the PQ and exchanging them for necklaces that add +1 to all stats.
-A good way to make new friends/find people to train with for later levels


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0433.jpg

-Sakura Cellions (Location: Purple Plains I)
Comments: Flat map with decent spawn
- Good meso drop rate and has useful etc drop (Cellion tails, which can be traded in for 500 exp…good for training low leveled characters)
-Many people train here so the maps are often crowded. If you can’t get a whole map, sharing/partying is still good exp.


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0447.jpg

-Brown and Pink Teddies (Location: Sky Terrace I, Terrace Hall ( http://global.hidden-street.net/map/mini-map/ludibrium-terrace-hall), and Cloud Terrace I ( http://global.hidden-street.net/map/mini-map/ludibrium-cloud-terrace-1))
Comments: Of the teddy maps, Sky Terrace I yielded the best exp (75%/hr at level 30).
-Terrace hall is often crowded and people going by tend to kill some of the spawn so the surrounding maps would be better options.
-Exp drops rapidly as you level here, going from 75% at 30 to 65 at 32 and down to 45 at 34.
-For the most part, teddies don’t mob much and as your bomb/IA will be level 1, it is often faster to kill them with arrow blow/double shot.


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0666.jpg

-Royal Cactus (Location: Royal Cactthus Desert-hidden street 4 maps outside the left portal of Ariant.)
Comments: A higher level'd version of the Young Catthus Desert map (has 6 spawn instead of 5) and has a better hp:exp ratio than teddies.
-Map is slightly bigger than the Jr. Cactus one so there will be more moving (though still considerably less movement than at teddies) though the same stand in the middle and fire both ways theory could still work.

Old School

-Kiyos While comparable to Sakura Cellions, it loses out because of the bigger terrain
-Fire boars It’s annoying going up to clear dark axe stumps...the climb from bottom to top seems like an eternity. Awesome spot in beta, not so much 6 or so years later
-Jr. Kitties : Back in the day, each person would take a ledge. Now, you can’t even find enough people to each take a ledge if you go through all the channels. This place goes back to the opening of GMS, but the climbing makes the place impractical


Levels 35-40

Previously trained places still worth training at:
[ COLOR="Lime"]-Carnival PQ
-Brown and Pink Teddies
-Sakura Cellions [/Color]

-Ludibrium PQ
Comments: Not as popular as before as it is slower than Carnival PQ and the rewards are less attractive.
Side Note: People like using summoning bags to kill people who do this PQ so it is advised you stay on the upper ledges.


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0280.jpg

-Zombie Lupins (Location: Monkey Forest II (http://global.hidden-street.net/map/mini-map/hidden-street-monkey-forest-ii))
Comments: Hunter only as Bomb’s range is based on splash damage (hits vertically as seen in above picture). IA would only be able to hit one row at a time. (Recommended for late 3x when you have maxed mastery and a decent level of bomb).
-Lupin dolls can be sold for up to 1k each as they’re needed for a quest.


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0413.jpg

-Jr. Wraiths (Location: Hollowed Ground (http://global.hidden-street.net/maps/msphantomforest.php#hollowedground))
Comments: More x-bow friendly as the map is flat (meaning IA owns). Hunters can train here too but why would they when they can train at the much friendlier Zombie Lupins?
-A boss that does 2.8k damage (Headless Horseman) spawns here every 12 hours so be careful when training here/expect high levels to come running through killing your spawn once in a while.


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0317.jpg

-Scuba Pepes (Location: Orbis Tower B2 (http://global.hidden-street.net/maps/osorbistower.php#orbistowerb2))
Comments: A relatively unknown and empty training ground. I myself didn’t even know of it till my friend told me he could level almost once every two hours there at close to level 50.
-Hp pot usage will be low as you’ll be swim-shooting (like above picture)
-Scuba pepes don’t mob well so you’ll be mostly using DS/AB.



Levels 40-50

Previous Training spots that are still worth a try
-Carnival PQ
-Sakura Cellions
- Ludibrium PQ

--JR. Wraiths
--Zombie Lupins


http://retalion.files.wordpress.com/2010/08/maple0010.jpg

Iron Mutae (Location:Area B-3 ( http://global.hidden-street.net/map/mini-map/alcadno-research-institute-lab-area-b-3))
Comments: Flat map with lots of spawn
-note that only the higher ledges are bow-whack free…The lower ones, while safe trigger bow whacks



http://retalion.files.wordpress.com/2010/08/maple0021.jpg

Iron Mutae (Location:Creeping Evil ( http://global.hidden-street.net/map/mini-map/phantom-forest-creeping-evil))
Comments: Leprechauns drop lots of money and have nice drops (Esther Shield, Steelies)
-Requires no movement (stand in the middle as in image) and has a fast respawn rate
-Watch out for Headless Horseman, which spawns on the map, and the Elder Wraiths that you might run into on the way there



http://i127.photobucket.com/albums/p124/JackksGuide/Maple0426.jpg


-Paper Lantern Ghosts and Dark Cloud Foxes (Location:A night in the Forest (http://global.hidden-street.net/map/mini-map/zipangu-a-night-in-the-forest))
Comments: Again a flat map, making Iron Arrow more useful than bomb.
-Map mobs well in general so both hunters and crossbowmen can train here.
- Flat maps also mean that you use more hp pots (as you have no sniping spots).
-Only come here if Straw Target Dummies are full (as they’re better exp).


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0354.jpg

-Straw Target Dummies (Location:Practice Field Beginner (http://global.hidden-street.net/map/mini-map/mu-lung-practice-field-beginner))
Comments: Beginner map has best spawn. Late 4x is the absolute earliest you can come here and even then, you will run into people trying to ks you (the maps are really crowded). Partying provides better exp.
-If you have a character that has max holy symbol, you can stick it in town and party with someone and just go into town to get HS and come back out (close to 30%/hr up to 70).

Old School

-Star, Lunar and Luster Pixies
These maps will forever have a soft spot in my heart as they allowed me to earn 18 mill in 5 levels to buy Asianic Bows (all of a sudden, I feel old...does anyone else remember when an 83 attack asianic bow would cost close to 20 mill?), but the flat maps yield A LOT more exp. Cloud Park VI would still be worth visiting, especially after the revamp where there is only one short climbing passage.
-Flyeyes Too risky to get to…plus there are better options
-Golem Temple IV
The map was never great, but it was a considerable alternative.

-Jr. Yeti
Only come here for 60% Glove Attacks. That one big climb makes the map pretty unattractive for training



Levels 50-60

Previously mentioned training spots still worth training at:
-
-Straw Target Dummies
- -Paper Lantern Ghosts and Dark Cloud Foxes
- -Monkey Forest II (I would suggest this over Straw Target Dummies as the exp is about the same but ZLupins are A LOT emptier).
-


http://retalion.files.wordpress.com/2010/08/maple0013.jpg

- Roids (Locations: :Lab C1 (http://global.hidden-street.net/map/mini-map/alcadno-research-institute-lab-area-c-1), Roid Dungeon (http://global.hidden-street.net/map/mini-map/hidden-street-critical-error))
Comments: Flat map with ledges to fire from
-Similar to Iron Mutaes, only the higher ones are immune to bow whacking
-Dungeon requires more movement, but has less chance of getting overwhelmed



http://retalion.files.wordpress.com/2010/08/maple0013.jpg

- Windraiders (Locations: :Crossroads (http://global.hidden-street.net/map/mini-map/phantom-forest-crossroads-1), Lower Ascent (http://global.hidden-street.net/map/mini-map/crimsonwood-mountain-lower-ascent))
Comments: Good Hp:Exp Ratio
-Crossroads map for early training, as you stand on a different ledge
-As you level and the spawn is inadequate, move onto Lower Ascent
-Move around lower ascent by using the teleport statue (as seen above) to get to the top and move downwards
-Getting to Windraiders is dangerous (1hko jump quest, elder wraiths)



http://retalion.files.wordpress.com/2010/08/maple0033.jpg

- MP3 (Locations: :Mysterious Path 3 (http://global.hidden-street.net/map/mini-map/singapore-mysterious-path-3))
Comments: I personally do not like this place, as it requires lots of climbing and maneuvering
-Jeep acts as sniping spot
-High spawn
-Potential of finding steelies



Old School

-Zombies These were awesome at the release of GMS, and finding an empty one was a miracle. Now there are ledges there and so many other options that no one trains here anymore, not to mention the 15 minute walk it takes to get there
-Hectors Remember back in the day when people hunted these for 60% Cape Dex and hoped to get an Ancient Scroll or 10% overall dex from their exchange at the cost of slightly slower speed than zombies? They’re even slower than zombies, so stick with the above choices



Levels 60-70

Previously mentioned training spots still worth training at:
- --Straw Target Dummies
-Roids
-Windraiders
Mp3



http://i127.photobucket.com/albums/p124/JackksGuide/Maple0417.jpg

- hoodoo/voodoo (Locations: Sophilla’s Bedroom 3 ( http://global.hidden-street.net/map/mini-map/haunted-house-sophilias-bedroom-3) and Vanity Room 3 ( http://global.hidden-street.net/map/mini-map/haunted-house-vanity-room-3))
Comments: Low spawn, small map, high respawn rate. Exp here is comparable if not better than that at STDs (Straw Target Dummies).
-Similar to STDs, the maps are often very crowded. It is recommended you stay at STD’s till late 6x or even early 7x before coming here.


http://retalion.files.wordpress.com/2010/08/maple0011.jpg

Neo-Huroids (Location: Lab C-2 (http://global.hidden-street.net/map/mini-map/alcadno-research-institute-lab-area-c-2)
Comments: Not necessarily 60-70, but whenever roids feel slow and you feel you are strong enough to take these on
-Map is bigger, but has more spawn
-the same concept regarding ledges and bow whacking applies here as well

Old School

Ludibrium Maze PQ
People only do this PQ to farm for pots these days

Water Goblins
They burn a lot of pots, and don’t give nearly enough exp as other monsters in this range
Skeleton Soldier/Officer Skeleton
Too much climbing to make the potential of scrolls worthwhile

In 3rd job, the places will be colored as follows:

Green = Strafe first build
Blue = Arrow Rain/Arrow Eruption first build
Red = Early Inferno Build

Places where builds do not matter will be in Black. If a place is more ranger/sniper friendly, it will be specified in italics.

Levels 70-80

Previous Training Spots still worth training at:
-Straw Target Dummies
-Roid/Neo Huroid
-Hoodoo/Voodoos
-Windraiders


http://retalion.files.wordpress.com/2010/08/maple0019.jpg

Twisted Jesters (Locations: Jester Chimney ( http://global.hidden-street.net/map/mini-map/haunted-house-chimney-possessed-by-the-clown))
Comments: Jesters have a poor hp/exp ratio (50k/1.3k, compared to 53k/2.1k with Vikings)
-Map is very rain friendly, as it can hit multiple ledges
-much easier to move around in with a level 70 mount



http://i127.photobucket.com/albums/p124/JackksGuide/Maple0402.jpg

Gryphons (Locations: Mountain Cliffs/Highlands ( http://global.hidden-street.net/map/mini-map/masteria-mountain-cliffs))
Comments: I prefer Mountain Cliffs over Highlands as if you fall off of highlands, you end up two maps back and have to walk back.
-Gryphons tend to mob around the tele portals so you can just rain, tele, rain, etc. and just mob them all at the end. The other killing way is seen in the picture, where you clear the mobs around the portal one by one (finishing the mob before you move on).
-Train here until you get 4 or 7 rain (though you can bypass this completely for HT pirates if you have good equips).


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0316.jpg

-Herb Town Pirates (Location:Red Nosed Pirate Den II (http://global.hidden-street.net/map/mini-map/herb-town-red-nose-pirate-den-2))
Comments: Horrible HP/EXP ratio but the amazing spawns makes up for it.
-Rain hits both the middle and bottom ledge so you’ll be hitting many pirates most of the time.
- Training here can start anywhere from 1 rain and last till you go gobies at mid-late 8x.
-Though the pot cost is high (you’re constantly running into them), money here is good as you can make 600k pure mesos in 1 hour (1k/minute). Additionally, if you get lucky, you can find 10% shoe jumps, 10% dagger ATK, blue and green scarabs and kandines.


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0304.jpg

-Black Squids (Location:Dangerous Sea Gorge I ( http://global.hidden-street.net/map/mini-map/aqua-road-dangerous-sea-gorge-i))
Comments: If you start black squids early on without hp washing, you should have only a bit of hp to spare for a squid’s bump damage, meaning losing hp cause of water, standing in their 150/second mist or getting hit by their spitting mist could mean the difference between being able to take a hit and not being able to take a hit.
-A Zakum helmet will reduce the spitting damage to 1, making it easier for you to survive.
-It is recommended you bring two types of potions, a smaller healer to bring you back to full after taking small hits/water hp loss and a big healer (barbarian elixirs) for when you run into a squid. Black Squid’s guide:


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0390.jpg


-Mixed Golems/Dark Golems (Location: Forest of Golem (http://global.hidden-street.net/map/mini-map/dungeon-the-forest-of-golem))
Comments: If you went strafe first and want to train here, make sure you have PKB. If you went rain first, just rain away on the fast spawning ledges.
-Usually, these maps will be full enough that you will only get one ledge. That itself is enough for you to get good exp. These drop 60% glove attacks and tobis so making money will be easy if you find drops.

Old School
Dark Kentaurus
As creative as this place was to train in, it was never efficient, unless you were hunting for Red Cravens or something


Levels 80-90

Previous training spots still Trainable at:
-Herb Town Pirates
-Twisted Jesters
--Black Squids


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0407.jpg

-Wolf Spiders (Location:Wolf Spider Cave (http://global.hidden-street.net/map/mini-map/mesogears-wolf-spider-cavern))
Comments: They hurt. You’ll spend lots of money on pots, but finding drops here will make up for it as they drop ilbis, blue scarabs, blue screamers, 10% claw and have the highest meso drops in game.
-Some puppet is required for training here.
-Snipers with blizzard can train here at early 7x. Rangers should hold off till mid 8x where they have a good arsenal of attacking skills.


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0306.jpg

-Gobies and Bone Fish (Location:Deep Sea Gorge II (http://global.hidden-street.net/map/mini-map/aqua-road-deep-sea-gorge-ii))
Comments: I personally love training here as it utilizes all skills archers have. I would say it’s best to come here with at least 20 strafe and 21 rain.
-Bone fish will be hard to handle at first so I would recommend letting them mob up in the ledge above bottom and cycling the rest of the map.
-Leech level is 85 but effective partying will probably be around 95 when you have a decent level of hawk.


http://i127.photobucket.com/albums/p124/JackksGuide/Maple0128.jpg

-Jr. Newties (Location:Jr. newtie Dungeon (http://global.hidden-street.net/map/mini-map/mini-dungeon-newt-secured-zone))
Comments: Lower leveled archers now have no fear of being chased out, as there are now mini-dungeons
-Getting there is fairly dangerous so the best way is to ask for a door from a priest/bishop friend.
Jr. Newties do close to 2k damage while the big ones (that spawn on the ledges above, below and far right on the middle ledge) do roughly 2.7-2.8k and up to 3k. If you plan on just killing the two that don’t transform in the middle platform, you can come here anytime you have 2k hp.
-If you plan on going here straight from black squids with a strafe first build, rain can be replaced by hawk as rain is never used sniping the middle platform.


http://retalion.files.wordpress.com/2010/08/maple0034.jpg

-Galloperas (Location:Entrance to Spooky World (http://global.hidden-street.net/map/mini-map/malaysia-entrance-to-the-spooky-world))
Comments: Good hp/exp ratio
-Very rain friendly on the bottom…top can be sniped from the right side with bomb
-No mini-dungeons, so constantly crowded
-Nearest town scrolls cannot be used here

Old School
Death Teddies
The map is simply too big. I loved this place back when ludi was the most advanced training spot we had =X
Spirit Vikings
Even with the map revamp, it is too big to train on. Good for ilbi hunting and best option in Ludi, but that’s about it
Leader D/A
Bad hp/exp ratio, and they jump, and the map is wide…it was a stretch to begin with
Blue Kentaurus
No one went early inferno except Copious. Placed here as a remnant of his legacy.

Levels 90-100 (by now you should have both rain and strafe so the coloring will be for the most part taken out)

Previous training spots still worth training at:
-Black Squids
-Gobies
-Galloperas
-Jr. Newties


http://retalion.files.wordpress.com/2010/08/maple0024.jpg

-Typhons (Location:Path of Peril (http://global.hidden-street.net/map/mini-map/crimsonwood-mountain-the-path-of-peril))
Comments: Big map with lots of spawn
-Has the ability to Super Knockback you off the map (back to the jump quest map)
-Stand on the spike (as seen in picture) to avoid the knockback
-changing channels/going into cash shop puts you at the top, which allows you to mob typhons at the top which never flew down


Levels 100-120
Previous Training spots still worth training at:
-Goby Party
-Jr. Newties
-Risell Squid Party
-Galloperas
Typhons

-Jr. Newties Party
Comments: 105 is the leeching level to get exp from BOTH Newties (100 for the small ones only). You’ll still be doing middle until you have 3k hp and can do bottom, where you will kill Transforming Newties.
-Most parties either have 3 attackers (1 top, 1 mid, 1 bottom) or an ultimate spammer (top + mid) and you on the bottom.

Levels 120+
Previous spots still worth training at:
-Gobies
-Jr. Newties
Typhons
Galloperas


- Skelegon/Skelesaurus (Location:Skele Mini Dungeon ( http://global.hidden-street.net/map/mini-map/mini-dungeon-the-restoring-memory))
Comments: Best to stay away from here till you’re 4th job, though many low 4th jobbers don’t have the hp for training at skeles. It is best to have 3.5k to be safe though you can test it out with hyper body when you have 3.4 to find the exact number (as weapon/magic defense varies from person to person). This is currently the best high leveled training place out at the moment. Partying here will usually involve having a bishop spamming ultimates on top while you cycle middle and bottom (or take one and have someone else taking a different ledge).


http://retalion.files.wordpress.com/2010/08/maple0027.jpg


- Crimson Guardians (Location:[ http://global.hidden-street.net/map/mini-map/crimsonwood-mountain-crimsonwood-keep]Crimsonwood Keep[/URL])
Comments: Best to have two people, one on each side
-Using hawk/eagle is important (note that they don’t freeze, so frostprey is useless here)
-Bring all-cures, as they seal you
-Requires A LOT of hp to take their hits (4.3k hp if I remember correctly)

Other:



http://i127.photobucket.com/albums/p124/JackksGuide/Maple0621.jpg
Anego hunting
There are two ways to do it:
1. Pinning it
2. Using the "sniping spot" (as seen. Basically, Anego doesnt come past those stools unless someone pushes it past from the other side.)

There are advantages and disadvantages of both methods:

Advantage of Pinning: Faster (as you will constantly be hitting anego)
Disadvantages of Pinning: Spawn can kill you if you're not careful and you have to be strong enough to be able to keep in the wall and have it not come running out at you.
Advantages of the sniping spot: No chance of death (as it doesnt come past a certain point. The screenshot is a bad example as Im in front of it, but any point behind the sofa is completely safe. Where I am right now is still in range of getting hit if Im unlucky).
Disadvantages of the sniping spot: As SoA is able to push it back, there will be times when you push it "out of range" and have to wait for it to come running back into range again before you can hit it.

Impassive
2008-07-02, 08:27 AM
Yay! I know where to train now. :D

wobbufet
2008-07-02, 08:40 AM
Suggestion: I believe that bains are a good training spot for lvl 80+ Snipers.

Retalion
2008-07-02, 03:16 PM
Suggestion: I believe that bains are a good training spot for lvl 80+ Snipers.

Do you mean the armory, the caves of trial III or that mushroom shrine place?

The latter two have too much climbing and the pot cost at the armory will be immensely high. Its like training at himes: Decent exp for a major pot cost. There are better options out there (and really, I dont think its an option at 8x at all, least from what I've heard from from other archers.

wobbufet
2008-07-02, 03:20 PM
Do you mean the armory, the caves of trial III or that mushroom shrine place?

The latter two have too much climbing and the pot cost at the armory will be immensely high. Its like training at himes: Decent exp for a major pot cost. There are better options out there (and really, I dont think its an option at 8x at all, least from what I've heard from from other archers.

I meant the armory, and I'm not sure about the 8x, might be higher :p

I've even heard of a lvl 15x Marksmen training there o.o

Trinity
2008-07-02, 03:56 PM
i think the lvl 30-50 sections should be reviewd

i am i little bit above average damage wise per level

(i have 10att wg and scrolled vaulter+sauna (level 45 btw))

and it seems that most of the training spots mentioned are far to difficult to get any worth while exp out of them.

i mean i was killing some zombie lupins recently, and it seems they were ok exp

overall, the guide was helpful, but needs perfecting

Retalion
2008-07-02, 04:34 PM
i think the lvl 30-50 sections should be reviewd

i am i little bit above average damage wise per level

(i have 10att wg and scrolled vaulter+sauna (level 45 btw))

and it seems that most of the training spots mentioned are far to difficult to get any worth while exp out of them.

i mean i was killing some zombie lupins recently, and it seems they were ok exp

overall, the guide was helpful, but needs perfecting

Hmmm, you have a point that some of the places were a bit "early" but they're "alternatives" at those earlier stages and its not like they arent mentioned in the later level ranges.

Using Z-lupins as an example, its definitely possible to go there late 3x, however, it definitely makes more sense later on when you're 4x or even 5x. That's why Z-lupins are mentioned in the 4x and 5x sections as well (in the "previous training spots still worth training at" section). I suppose you can look at this as "the absolute earliest you can train at a given spot" and whatnot. That being said, I think the recommendations in the color coded summary are "accurate" so to say.

Thanks for the comment and I'll keep it mind.

As for 15x marksmen at bains... erm skeles are better >_> Only possible reason of going bains is to meso farm I think. That being said, I'll look into it again I suppose.

Apollo
2008-07-03, 01:07 PM
I'm pretty sure that once you've hit 15x, you're stuck at skeles and newties. I highly doubt any where else can be more effective unless we get new releases.

wobbufet
2008-07-03, 01:09 PM
It doesn't have to be the most efficient map right, just a decent alternative for those who either can't find a map or are bored from always newties/skeles.

Kranzorbaken
2008-07-08, 12:33 PM
I went to scuba pepes at 35 and didnt find it to be good exp at all. The way the map is set up sucks and teddies were faster at 35. And i dont think one level will change that now that im at 36 but teddies suck hard core at 36 so i unno where to go.

CronoRegen
2008-07-08, 01:43 PM
Jackk cant really say much for 4x-5x levels.
With Retalion, Luster Pixies ftw?
With ALastReprise, PG Mule ftw?

Kranzorbaken
2008-07-09, 11:15 PM
So im at monkey forest 2 now and ill post this ofr any one else cpq /teddy till 38 then lupin solo with a lice lightning or a cleric its godly either way.
I loot every 2 mins and its still amazing.
If you have a llowere level friend or someone who needs meso get them to loot for you and if there low lvl enough they wont take any of your exp but you will get half the mesos.

Retalion
2008-07-10, 12:05 AM
So im at monkey forest 2 now and ill post this ofr any one else cpq /teddy till 38 then lupin solo with a lice lightning or a cleric its godly either way.
I loot every 2 mins and its still amazing.
If you have a llowere level friend or someone who needs meso get them to loot for you and if there low lvl enough they wont take any of your exp but you will get half the mesos.

That's the old zombie method I would call it (back when zombie maps were flat). Trading in faster exp (as you're not looting) for less mesos. Its definitely an option but really I think either/all options are fine.

I'll add this into the guide later.

Allen
2008-07-11, 12:50 PM
Jackk cant really say much for 4x-5x levels.
With Retalion, Luster Pixies ftw?
With ALastReprise, PG Mule ftw?

yah PGMule ftw xD

and for 7x-8x I'm guessing pirates with AR first beats parking lot and gryphons? =]

Luscent
2008-07-11, 02:28 PM
yah PGMule ftw xD

and for 7x-8x I'm guessing pirates with AR first beats parking lot and gryphons? =]

Pirates will beat out Gryphon's with a level 11 AE/AR. A level 7 AE/AR will be better at Pirates as well if you can't navigate Gryphon's too well. Haven't tried Parking Lot, but I'd assume Pirates would be better.

Retalion
2008-07-12, 01:04 PM
Ive never gotten to tried parking lot but the monsters there in our version are "glitched" (as in you cant hi them unless they're moving) so... I'd say stay at pirates.

Itay
2008-07-12, 03:03 PM
Once again, Very nice guide Jackk.

Kranzorbaken
2008-07-16, 09:12 AM
Yeah, I definatly forgot to say that this guide kicks some serious ass man, thanks so much for taking your own time to make it.

Beaner
2008-07-16, 09:36 AM
Ive never gotten to tried parking lot but the monsters there in our version are "glitched" (as in you cant hi them unless they're moving) so... I'd say stay at pirates.

this was fixed in 0.56 jackk

Trinity
2008-07-18, 02:32 PM
k Im lvl 52.

Damage range is about 370-700

where should i be training? (i have maxed arrow bomb)
besides lmpq

Retalion
2008-07-18, 03:34 PM
k Im lvl 52.

Damage range is about 370-700

where should i be training? (i have maxed arrow bomb)
besides lmpq

Straw Target Dummies (map 1) or Zombie Lupin Forest II. I'd take the latter as its emptier. My friend at 4x was getting 4%/10 minutes there without 2x so its highly possible to do a level every 1.5 hours there if you do it right.

@ Carlos: Thanks for telling me its fixed. However, Im still not sure that its better than its alternatives for rain first builds. The only person Ive seen train there with rain first was iangelial and that was because they didnt have herb town. With pirates around, can they really be the better choice? I'll perhaps try finding an 8x archer to test it out some time x_X

Edit: The pictures exploded D: Be back on the 27th, lololo

Savage
2008-08-01, 06:24 PM
Quick question...what's PKB?

Worthyness
2008-08-01, 06:55 PM
Quick question...what's PKB?

power knockback 0_o

Blankout
2008-08-01, 07:16 PM
I lurrrrrrvvve this guide. Even though I'm not an archer.

Acim
2008-08-01, 07:57 PM
Nice job with that Jackk (permission to call you that?). Even though it's directed at archers, lower leveled places mentioned here are great for to-be bandits, or any class. :D

Retalion
2008-08-01, 09:28 PM
Nice job with that Jackk (permission to call you that?). Even though it's directed at archers, lower leveled places mentioned here are great for to-be bandits, or any class. :D


Course you can call me that xD And I understand that a lot of the lower level'd places are good for all classes (Ie. STDs, CPQ, etc) but some work better for a specific branch of archer than other classes.

For example, Monkey Forest II is best for archers because we're the only class that can hit 3 ledges at once (Iono, can I/L do that too? I know they can probably hit 2). Sure a bandit could go and 1hko them all, but it'd be slower than the hunter hitting them all at once. Another example would be Xbowmen at STDs where they can use iron arrow to hit a bunch of STDs because of Iron Arrow's Horizontal range.

Yes a lot of other classes can train in those areas but this is written specifically on how archers can train there if it makes sense =X I know there's a where to train for bandits already here so its probably better to look there xD

Sinnuendo
2008-08-01, 09:39 PM
The guide seems sort of...unorganized to me, no offense. It just feels like it'd be easier to separate the classes (Hunter and Xbowman) than to clump them together. Plus the color coding has me lost, and constantly looking back up to see which color is which, while the old red and blue %/$ is pretty easy to remember.

Just a suggestion. Otherwise it's nice. xd

Retalion
2008-08-02, 12:17 AM
The guide seems sort of...unorganized to me, no offense. It just feels like it'd be easier to separate the classes (Hunter and Xbowman) than to clump them together. Plus the color coding has me lost, and constantly looking back up to see which color is which, while the old red and blue %/$ is pretty easy to remember.

Just a suggestion. Otherwise it's nice. xd

Thanks for the suggestion. I considered that way at first but in the end I found it easier to follow by color coding by level instead of separating levels by class (as some places are trainable for both and then there'd be redundant pictures, entries, etc). You're the first one to suggest that and I thank you for the suggestion. No one else has ever complained about the color coding being hard to read/remember. If anyone else has a problem with it/finds it easier to be separated by class, comment up! I dont mind and will welcome ideas on how to improve this guide =]

Acim
2008-08-04, 12:37 PM
Going up to 20 is definitely a possibility if you have the inventory space for it and have the inventory space for it. Note that even just going up to 15, you’ll have enough pots to last all of first job.

Just a little mistake in the EQ section. See bolded text. :D

Retalion
2008-08-04, 04:58 PM
Just a little mistake in the EQ section. See bolded text. :D

lol, thanks. Fix'd (It was meant to say if you had the etc. inventory space and use inventory space, haha).

Wiggy
2008-08-04, 06:11 PM
Ok before I start asking my questions lemme give you my info and stuffs.
lvl74 Ranger early AR build. AR is currently lvl7.
My range is 8xx-13xx(sorry don't know the exact numbers) and 9xx-15xx with a warrior elixir.

Now I have been training at Gyphons...and Im getting frustrated and bored.
I have been just killing the mobs next to the portals. But I've heard from some people that, that way is slow, and you should just be mobbing them all to the middle. So...I tried that..and got even more frustrated due to the fact that I kept falling..

Sooo I said to myself "You know what, Imma just go to Pirates..."
So I went to Pirates, but I found it..hard.
The exp felt worse then gryphons..and with, the amount of items they drop I was at a constant need to loot. Since by the end of my first hour there..I used 350, I really wanted to get some money back from training here.

Now that all thats out of the way..I ask.
With lvl7 Rain and my att range what place would be better to train at.
Gryphons or Pirates.
Also...a little more in-depth guide to train there.
The summary of your guide for both of them leave me in the dust for which one to choose.


Hmmm, it seems to me that this place could be good for rangers with a low level'd rain and max bomb (of course you'd have maxed bomb): Bomb to hit <<<< while rain can be used to finish off the monsters that get below you. Its a good alternative from Red Nose Pirate Den 2, which in the early levels would just eat your pot money like no tomorrow... Any 72 ranger want to try this out for me? xD

(This was posted in other topic...I think Pirate Nose Den3 is the name)

I saaay..out of boredom I'll try it. Not today probably sometime this week once my training gets back on track.
Though Im not lvl72, I am quite close to it.

Retalion
2008-08-04, 06:20 PM
Ok before I start asking my questions lemme give you my info and stuffs.
lvl74 Ranger early AR build. AR is currently lvl7.
My range is 8xx-13xx(sorry don't know the exact numbers) and 9xx-15xx with a warrior elixir.

Now I have been training at Gyphons...and Im getting frustrated and bored.
I have been just killing the mobs next to the portals. But I've heard from some people that, that way is slow, and you should just be mobbing them all to the middle. So...I tried that..and got even more frustrated due to the fact that I kept falling..

Sooo I said to myself "You know what, Imma just go to Pirates..."
So I went to Pirates, but I found it..hard.
The exp felt worse then gryphons..and with, the amount of items they drop I was at a constant need to loot. Since by the end of my first hour there..I used 350, I really wanted to get some money back from training here.

Now that all thats out of the way..I ask.
With lvl7 Rain and my att range what place would be better to train at.
Gryphons or Pirates.
Also...a little more in-depth guide to train there.
The summary of your guide for both of them leave me in the dust for which one to choose.



(This was posted in other topic...I think Pirate Nose Den3 is the name)

I saaay..out of boredom I'll try it. Not today probably sometime this week once my training gets back on track.
Though Im not lvl72, I am quite close to it.

Gryphons annoyed me quite a bit too. I dont think I exactly mobbed to middle, but any time I saw 3-4 gryphons in a mob together, I would rain away. I also had 1 strafe to lure gryphons to me if need be. I do agree that it can get fustrating though.

At Red Nose Pirate Den II, a pet is almost a must. I notice that you have no nx on rankings so that could be a bit of a problem so perhaps you could try marketing in MTS for a bit and getting 10k to get a pet, meso magnet and item pouch (I think 10k would be enough). Then you dont have to worry about looting and can just concentrate on killing and whatnot (Just have your pet follow you on top and then go use it to sweep the bottom once in a while). Map 3 might be better for you as you're sniping for the most part, meaning you only use hp pots when you go to loot things, but with the mass amount of loot (and especially the case if you live far away from the server and loot slowly =X), you'll be slowing down your exp/hr pretty drastically still.

Wiggy
2008-08-04, 08:21 PM
Gryphons annoyed me quite a bit too. I dont think I exactly mobbed to middle, but any time I saw 3-4 gryphons in a mob together, I would rain away. I also had 1 strafe to lure gryphons to me if need be. I do agree that it can get fustrating though.

At Red Nose Pirate Den II, a pet is almost a must. I notice that you have no nx on rankings so that could be a bit of a problem so perhaps you could try marketing in MTS for a bit and getting 10k to get a pet, meso magnet and item pouch (I think 10k would be enough). Then you dont have to worry about looting and can just concentrate on killing and whatnot (Just have your pet follow you on top and then go use it to sweep the bottom once in a while). Map 3 might be better for you as you're sniping for the most part, meaning you only use hp pots when you go to loot things, but with the mass amount of loot (and especially the case if you live far away from the server and loot slowly =X), you'll be slowing down your exp/hr pretty drastically still.

Yeah..I do buy nx but It just recently expired >.<
Hmmm, ok I should buy a pet asap.
Also...I am far...soo I think I'll just not loot until I get a pet.

Thanks :redface:

Kevvl
2008-08-05, 04:19 PM
Also, level 7 AR is a tad low. I personally recommend 9+ to kill effectively (Just 1 level =P)

Still, it should be better exp than Gryphs, as long as you don't loot.

Retalion
2008-08-05, 04:30 PM
Also, level 7 AR is a tad low. I personally recommend 9+ to kill effectively (Just 1 level =P)

Still, it should be better exp than Gryphs, as long as you don't loot.

Really? O_o I went Pirates with 4 rain and got waayy better exp than at gryphons, lol. Then again, I was always clocking lower exp/hr at gryphons than the dude in the rain first guide...

Kevvl
2008-08-05, 07:08 PM
Yeah, but you need the AR to make it better than Voodoos =P

LaLaaLove
2008-08-16, 01:34 AM
I'm a level 114 Ranger, and Newties are becoming boring. So much, in fact, that I will not log in for days knowing that my character is at Newties. Ugh. I know I'll be here for many more levels, but I'd like to stay away from them for now. I'm a middle/bottom attacker here, depending on the party.

I haven't seen a Squid party around for months, and I never really got used to having gobies fly everywhere in Goby parties. When I'm not slaving away at Newties, I'm soloing Gobies for ~5-6%/hr. (By the way, I don't understand how others are gaining massive amounts of mesos here. With the cost of Hawk, I'm not making much at all.)

I'm looking for a new training spot, hopefully one not too far from town, and relatively low pot burn. I have maxed Strafe, Rain and 29 Hawk. I have lvl 11 Inferno and 12 Puppet. My damage range could be considered low to average. I have auto-HP, but I have a tendency to die anyways at any monster that is constantly hitting me. If you have any training suggestions, they'd be greatly appreciated. Thanks =)

SuperNerd
2008-08-18, 12:27 AM
I'm hoping someone will respond quickly or at least soon before I get on... but I'm a level 78 Ranger who's going to activate a 2x EXP card when I get on. Should I simply stay at V/H for it? I wanna get to 79 tonight before it runs out (4 hour one).

Or should I go to another area that could be even potentially faster?

Retalion
2008-08-18, 01:57 AM
I'm hoping someone will respond quickly or at least soon before I get on... but I'm a level 78 Ranger who's going to activate a 2x EXP card when I get on. Should I simply stay at V/H for it? I wanna get to 79 tonight before it runs out (4 hour one).

Or should I go to another area that could be even potentially faster?

If you went strafe first, you can try black squids though if you arent used to monsters that 2hko you, you might die alot. For the safest bet, Hoodoo/voodoos would be best. If you went rain first, then Herb Town pirates are the way to go.

SuperNerd
2008-08-18, 02:02 AM
If you went strafe first, you can try black squids though if you arent used to monsters that 2hko you, you might die alot. For the safest bet, Hoodoo/voodoos would be best. If you went rain first, then Herb Town pirates are the way to go.

I am Strafe first and I have been to Squids before. I've became acquainted with the map and I have no problem with monsters that can kill me in 2 hits (been there, done that).

I just want to make sure that if I do go to Squids, that I'll be assured to level to 79 in four hours with the 2x EXP card. XD

TheSmartGuy
2008-08-22, 07:37 PM
This guide rocks! It's much better than those training guides that only tell you what monster to kill. >_>

Worthyness
2008-08-22, 11:20 PM
How good are typons for 100+? I'm still in my testing phase... last i saw i got around 6-7% in 15 minutes to half an hour, not sure cause i wasn't timing...

LaLaaLove
2008-08-22, 11:26 PM
At lvl 114, I'm getting around ~8%/hr at Typhons, so I'd say they're good. =) It helps if you're map sharing to keep up the spawn, but if not, it's not hard to lure monsters from the top or bottom. Having the Marker of Heroism is great here, especially if you tend to fall off frequently.

Kevin
2008-08-22, 11:42 PM
How good are typons for 100+? I'm still in my testing phase... last i saw i got around 6-7% in 15 minutes to half an hour, not sure cause i wasn't timing...
I got around 2% per 8 minutes provided I didnt fall off. It's better solo exp than Newties, but partying here is almost impossible. Level 105.

Valenti
2008-08-28, 04:17 AM
i'm 78, and i just came from Mixed Gollems. problem is, i seem to find myself with no one to party with, and Mixed Gollems are kind of boring now. would Pandas be a good alternative? Territory of Wandering Bear is small enough to solo, and i 1-2 hit kill them.

psychopat
2008-08-28, 09:15 AM
I got around 2% per 8 minutes provided I didnt fall off. It's better solo exp than Newties, but partying here is almost impossible. Level 105.2 person parties work well... One on the bush, one near the cave on the left. Works even better if the bush one is a gen'ing bishop :-P

The guy on the cave is useful to have because entering/leaving the cave causes all the typhons stuck on the bottom to fly back up.

Retalion
2008-08-29, 01:29 AM
I should really be updating this to include Crimsonwood and Jump down but Ive just been busy so hang in there for now =X Hopefully after the first week of school next week, I'll be able to put it in.

In the meantime, it'd be nice if you guys could suggest new maps that have been made trainable because of the jump down function. I think I have the Crimsonwood portion pretty down pat.

SuperNerd
2008-09-13, 05:32 PM
Okay, so now some new questions.

I'm level 81 now. And after the most recent patch, Windraiders had their EXP jacked-up from 400 to 800. For those who can get there, past the strange bannings going on in Crimsonwood for certain people... should I consider them? There's the cave that Jack is in with only Stormbreakers and an even bigger spawn of Windraiders. I can 1-hit, mostly 2-hit, them, and Stormbreakers go down in about 4 hits. So would this place be good for my level, or should I just relocate myself back to Squids?

EDIT: And any other suggested spots for my level would be nice, too.

Worthyness
2008-09-13, 06:01 PM
LOL i went to squids from 85+ (I was at zombies past 80 xD)

You seem to have extremely good equips sir. and I say train anywhere you can 1 hit- 2hit. I just think squids makes people more attentive for future fighting since archers are pretty much 1-2 hit kos from squids on up...

you could always go to pirates (if you went AR first, but i think you went strafe first so... ignore xD)

Squid parties are probably faster for you at that level tho

Kiley
2008-09-13, 10:36 PM
The new Golem Dungeon is pretty good.

I got about 40% in 1hr on 2x.

Lv60 xxx-11xx

cooldog67
2008-10-01, 10:23 PM
Ive been at HH for a while during 2x exp hour events/maps are crowded. its okay exp considering the pot usage is near 10 pots a HH.300k exp for about ~4 mins. Thats with crap range cause jackk im missing 47 dex >.<i dont know if you should put that in there, but ive gotten around 40% just doing that quest and hunting it over and over again. theyre kinda easy to find.if you get lucky, you can get around ~11% an hour at 124.similar to anego training or the such for lower leveled people that keep getting ksed by darkspikev3& eternity >.<

Icedfire
2008-10-05, 10:11 PM
140+ can do mobile boss training (BF and anego) as a source of exp that rivals newt parties. i've gotten 7m exp per hour with a few NL's and a bishop there, and a good newt pt for me is ~6m exp per hour.

anego is... just anego. solo's yeild like 5% at 140, and solo training yeilds about the same rate per unit time.

pap training could go under money making or fun, really. pap has 3 good drops that are worth over 100m each, so...

Typhoon
2008-10-06, 04:15 PM
140+ can do mobile boss training (BF and anego) as a source of exp that rivals newt parties. i've gotten 7m exp per hour with a few NL's and a bishop there, and a good newt pt for me is ~6m exp per hour.

anego is... just anego. solo's yeild like 5% at 140, and solo training yeilds about the same rate per unit time.

pap training could go under money making or fun, really. pap has 3 good drops that are worth over 100m each, so...


If you have access to an hs mule and a second computer close by, anego is much better.. but not all do. And with anego training, if your really bent on training there, getting times down is necessary.
I agree with the pap.. I pap whenever possible, just for the extra 2%~ from two solos, and I can get two solos in within one apple's time.

Zye
2008-10-12, 11:12 PM
I should really be updating this to include Crimsonwood and Jump down but Ive just been busy so hang in there for now =X Hopefully after the first week of school next week, I'll be able to put it in.

In the meantime, it'd be nice if you guys could suggest new maps that have been made trainable because of the jump down function. I think I have the Crimsonwood portion pretty down pat.

If it hasn't been said yet, the WS pit is now more trainable for archers with AR/AE. Party up with someone to take the legs, and you can just spam in the pit as the spawn builds and builds.

cooldog67
2008-10-13, 01:54 AM
If it hasn't been said yet, the WS pit is now more trainable for archers with AR/AE. Party up with someone to take the legs, and you can just spam in the pit as the spawn builds and builds.

considering ive done that 80-86, the extra safe spot is nice to have but it dosent really matter, you use 3-4 more pots per mob at the pit its not to have, but its already been done

randompeep
2008-11-15, 10:54 PM
I can confirm that the Royal Cactus map is better than teddies at 32 (can't say 3x). Unfortunately, I did not pay attention to how much % it was, but there you go.

(Srry if this is a necropost, but the guide itself asks if the cacti are better.)

randompeep
2008-11-29, 12:33 AM
Sorry to bump this, this is why:

SimplyBowmen of SW created this guide to Windraider training at Lower Ascent, and according to his guide (and some %/hr data), this map is better than Newties or Squids in late 7x-8x.

http://www.sleepywood.net/forum/showthread.php?t=1496257&highlight=windraiders

Note that though it is supposed to accomodate all bowmen, Simply admits that at certain points, Rangers do better (since IA doesn't bend).

Dyxanije
2008-11-29, 12:40 AM
Sorry to bump this, this is why:

SimplyBowmen of SW created this guide to Windraider training at Lower Ascent, and according to his guide (and some %/hr data), this map is better than Newties or Squids in late 7x-8x.

http://www.sleepywood.net/forum/showthread.php?t=1496257&highlight=windraiders

Note that though it is supposed to accomodate all bowmen, Simply admits that at certain points, Rangers do better (since IA doesn't bend).

Hunters gain an advantage over Crossbow men when they start training at the Lower Ascent, which is usually around 63-65. Even with the advantage of Arrow Bomb, Crossbow men can still make very good experience training there. (Power Knockback proves itself to be very useful).

Retalion
2008-11-29, 01:03 AM
I probably should be updating this but recently, school has me overwhelmed, along with the gigantic proportions of the last few updates.

Jump down makes many places that were poor training spots because of climbing perhaps plausible and then there's the Maesteria expansion and Singapore. It'll come in due time, hopefully around Christmas =X

Zephyr
2008-11-29, 09:24 PM
Any idea how truckers are for archers?

Acim
2008-12-15, 04:50 PM
You know that sniping spot for Gunslingers on top of the Hummer in Singapore: Mysterious Path 3 (I think it is)? Is that any good for hunters?

tzk221
2008-12-15, 05:24 PM
You know that sniping spot for Gunslingers on top of the Hummer in Singapore: Mysterious Path 3 (I think it is)? Is that any good for hunters?I've seen people comb from there, but I don't know what the exp gain is since I have no experience there. Should be good though.

Acim
2008-12-15, 05:48 PM
Okay. What about windraiders? Are they better than other options for those levels?

Worthyness
2008-12-15, 06:39 PM
Zombies? FoG? (lol old school training) assuming that the windraiders = low--> mid 70's

Dusk
2008-12-15, 10:55 PM
Windraiders are by far the best exp from mid 6x to late 7x. They are basically 2 and a half Voodoos stacked on top of each other, in large mobs. All the awesome exp of Voodoos, plus spawn.

GMSInfighter
2008-12-15, 11:02 PM
Windraiders are by far the best exp from mid 6x to late 7x. They are basically 2 and a half Voodoos stacked on top of each other, in large mobs. All the awesome exp of Voodoos, plus spawn.

Pretty much summed it up.

I plan on staying there till 78 then I don't know where to go :O

My build so far is:

70 - 1 Strafe
71 - 3 MB
72 - 2 MB 1 Freeze
73 - 3 AE

Now I don't know where to train with my AE build :P

Any advice?

WingZero
2008-12-15, 11:29 PM
Pretty much summed it up.

I plan on staying there till 78 then I don't know where to go :O

My build so far is:

70 - 1 Strafe
71 - 3 MB
72 - 2 MB 1 Freeze
73 - 3 AE

Now I don't know where to train with my AE build :P

Any advice?
The monsters in Singapore (Selkies?) or the Herb Town Pirates.

DjDisko
2008-12-18, 01:22 PM
Anyone try out any of the new monster maps? I am sure there are more then just newties/skeles to train @ after 120. Anyone have any in particular that are nice to be at for a bow master?

Kevvl
2008-12-18, 02:38 PM
Crimsonwood Gatekeepers. They're better to snipe with AR than JNPT, from what I've heard.

Moosepower
2009-02-08, 03:22 PM
i'd like to add that for low low level crossbow men, lv 30 - 35 to be exact, can train at these maps in ariant with sand rats (they look like moles) and scorpions. the map is called sahel 2, its got great spawn and lv 1 iron arrow works pretty well there i was getting around 14% in 8 minutes (duration of a warrior elixir.) you can try sahel 1 also, its all scorpions.

Kingzeh
2009-04-03, 04:45 PM
So I take it this is no longer being updated?

Retalion
2009-04-03, 05:45 PM
So I take it this is no longer being updated?

Not till after exams, no. Whenever I find time, I'll get to it =X

Raph589
2009-10-20, 05:57 PM
My ranger level 71 dont have any place to train. I die to much at wr. I suck at voodoos/hoodoos (15%/hr) and no one wanna pick me up in mpq. WHERE I GO???

Sn1perJohnE
2009-10-20, 09:49 PM
My ranger level 71 dont have any place to train. I die to much at wr. I suck at voodoos/hoodoos (15%/hr) and no one wanna pick me up in mpq. WHERE I GO???

Well, its Windraiders or voodoo/hoodoo really a-@ How do you die at WRs? at 70, it still woulda been 3-hits to kill me, and i had normal HP then.

Raph589
2009-10-21, 05:53 AM
I die when going to wr becoz of the elder wraiths and occasionnaly the bigfoot.

Shidoshi
2009-10-21, 06:03 AM
I die when going to wr becoz of the elder wraiths and occasionnaly the bigfoot.

A) Get a friend with HB to help get past the elderwraiths
B) Do CWK quests to avoid the BF part and the JQ part
C) Get a family member to WR so you can teleport there
D) Get someone you know to WR and use those teleport rocks from the event
E) Have someone else go with you and check/kill the elderwraiths before you go

MiSSHaku
2009-10-21, 06:30 AM
A) Get a friend with HB to help get past the elderwraiths
B) Do CWK quests to avoid the BF part and the JQ part
C) Get a family member to WR so you can teleport there
D) Get someone you know to WR and use those teleport rocks from the event
E) Have someone else go with you and check/kill the elderwraiths before you go
F) Find a priest willing to door you up there
G) Kill the Elderwraiths (they're hitboxes were fixed so it's as hard anymore)

I guess you could HP Wash or use HP Gear as well.

Michaels2
2009-12-14, 01:18 PM
I always bombed the Elderwraiths to stun them, and then maybe puppet too to distract them.
Only had a few deaths, when they were camping the entrance of Forgotten Path. :f4:

Delicae
2010-02-18, 04:54 PM
This thread's front page needs to be updated :O

[Edit]
Reason I say this is because I would like to know where I can train nib Wind Archer mules.

chuko
2010-07-21, 03:25 AM
if anyone can help, where should a 130 marksman train? I havent played in about a year, so I'd like to have some suggestions :x I don't want to believe newts is still the best training. and by training, i mean solo.

Retalion
2010-08-19, 05:31 AM
That took long enough. Parts of the update arent done, and I know I'll hafta revamp everything when Big Bang comes around but...yeah x_X Here's what I've done so far. Will probably add Time Temple in in a few days. If there are some spots I missed, feel free to post here, and I'll look into them. Sorry for any errors (if you spot those, point those out too please!), its 3:30 am, lol.

Halde1
2011-01-03, 08:03 AM
i think the lvl 30-50 sections should be reviewd

i am i little bit above average damage wise per level

(i have 10att wg and scrolled vaulter+sauna (level 45 btw))

and it seems that most of the training spots mentioned are far to difficult to get any worth while exp out of them.

i mean i was killing some zombie lupins recently, and it seems they were ok exp

overall, the guide was helpful, but needs perfecting


This is just a help from 43-44+, Lioner, Grupin and Cellion is a very good lvling spot for Xbow man.The spawn rate is very high, at the map just before lucida in osiris sky.

Manu
2011-01-03, 09:48 AM
Everything has changed so much....
Spots past 70 go something like
70-80 Ariant
80-85 scorpions/iron mutaes
85-103 Best I found was roid MD with Arrow eruption
94 - 103 Some people like Gallos or homuncullus, I got better exp at Roid MD
103 - 120 Best seems Red nose pirates den 2
114 + Looks like Dual ghost pirates are good, but I'm not there yet.

RideBMX
2011-01-05, 09:09 AM
85-103 Best I found was roid MD with Arrow eruption
94 - 103 Some people like Gallos or homuncullus, I got better exp at Roid MD
Oh man, about 2% a minute for 88 and 89! This is much more efficient than C-1: significantly less movement and waiting.

Sheep
2011-01-16, 01:11 PM
I hear a lot of people saying go to Drakes when you hit 51, and for some other classes this might be the case, but I just tested &#37;/hr between Drakes and CDs in Kerning Square at level 51:

On my crossbowman,
Drakes: 251%/hr, I 1HKO about 30% of the time.
CDs: 346%/hr, I 1HKO all the time.

Small contribution, but I think it might be useful to know. CD maps can be hard to find though.
Here's how I leveled so far:

1-10: Maple Island
11-15: Power B. Fore quests.
16-18: Blue Ribbon Pigs
18-19: Hat quest (should get you to 19 and 99%)
20-25: Ligators (can stay at Blue Ribbon Pigs)
26-30: Mixed Stone Golem Mini Dungeon

Advance

31-35: Mushroom Kingdom Quests
35-50: CPQ Rombot Grind
-OR-
35-42: Ratz
42-50: CDs

Now, I'm only at level 52, so the rest is based of leveling other chars:

51-55: CDs or Drakes
55-57: Toy Trojans (can probably stay at CDs)
58-60: Dark Drake Mini Dungeon
61-64: Robos/Master Robos
65-70: Guard Robots (Eldestine) or Twisted Jesters

Advance

71-85: Twised Jesters
-OR-
Follow DarkManiak's advice above. I also recommend training at Big Spiders (Eldestine) in your early 70s.

Manu
2011-01-16, 02:17 PM
114+ definitely dual ghost pirates, it's the fastest option, specially for rangers since they have inferno.
At 120 I only pap twice a day and do a little training at gigantic vikings. I want to reach 127-128 to go dragon turtles, I hope they're nice for training, otherwise I'll try lycans.

Punch
2011-01-16, 05:15 PM
Level 129 Bowmaster.. any ideas? =X

Katforks
2011-02-21, 09:56 PM
Looking for somewhere to go at 101, preferrably somewhere that doesn't hit as hard as pirates do [it's eating my wallet alive ;~;] and isn't as fucking packed as C2. Sniping spots would be a plus, or else something that isn't flat and I can maybe park puppet on one side of the map and group stuff together with it.
Either that or just B>some fucking survivability or a HB slave.