Kabanaw
2010-08-13, 08:18 PM
8:1 magic bolt
9:3 magic claw
10:6 magic claw
11: 9 magic claw
12: 12 magic claw
13: 15 magic claw
14: 18 magic claw
15: 20 magic claw, 1 MP increase
16: 4 MP increase
17: 7 MP increase
18: 10 MP increase
19: 3 magic gaurd
20: 6 magic gaurd
21: 9 magic gaurd
22: 12 magic gaurd
23: 15 magic gaurd
24: 3 magic armor
25: 6 magic armor
26: 9 magic armor
27: 12 magic armor
28: 15 magic armor
29: 4 magic bolt
30: 7 magic bolt
End:
Magic bolt- 7
Magic claw- max
MP increase - max
Magic Gaurd- max
Magic Armor- max
Explanation: While magic bolt does 40% more damage at max than magic claw, I've seen some SSs of magic claw's huge vertical range, and that, plus the extra stability of two attacks instead of one, make it a better attack. MP increase isn't maxed first anymore because it doesn't matter when it's maxed. Magic gaurd is obviously maxed, and magic armor is too, because at max level it reduces damage by 30, and there's no point in maxing two attacks that will both be replaced in the second job.
30: 1 lightning bolt
31: 1 teleport, 1 magic mastery, 1 ice beam
32: 4 magic mastery
33: 7 magic mastery
34: 10 magic mastery
35: 13 magic mastery
36: 16 magic mastery
37: 19 magic mastery
38:20 magic mastery, 3 lightning bolt
39:6 lightning bolt
40: 9 lightning bolt
41: 12 lightning bolt
42: 15 lightning bolt
43: 18 lightning bolt
44: 20 lightning bolt, 2 teleport
45: 5 teleport
46: 8 teleport
47: 11 teleport
48: 14 teleport
49: 17 teleport
50: 20 teleport
51: 3 MP eater
52: 6 MP eater
53: 9 MP eater
54: 12 MP eater
55: 15 MP eater
56: 18 MP eater
57: 20 MP eater, 1 meditation
58: 4 meditation
59: 7 meditation
60: 10 meditation
61: 13 meditiation
62: 16 meditation
63: 19 meditation
64: 20 meditation, 3 ice beam
65: 6 ice beam
66: 9 ice beam
67: 12 ice beam
68: 15 ice beam
69: 18 ice beam
70: 20 ice beam, 1 slow
Final:
Lightning bolt-max
Ice Beam-max
Teleport-max
MP Eater- max
Meditate-max
Magic Mastery- max
Slow-1
Explanation: Lightning bolt is awesome, even at level 1. 152% to 6 mobs. Then teleport for movement, and 1 cold beam since it's already stronger than any 1st job attack. Then mastery for more stability and a bit more magic, then max lightning bolt for better mob damage. Then meditation, since it increases damage a ton when you only have about 60-80 MA. Then max cold beam, max teleport, then max MP eater over slow. Why not slow? Well, I/Ls will be seeing really big numbers post BB, especially with chain lightning, so KB shouldn't be a problem. Yeah, it could help with a boss like Pink Bean, but they'll be rushed anyways. MP Eater may not do much, but it does more than slow.
70: 1 amp
71: 1 teleport mastery, 2 ice strike
72: 5 ice strike
73: 8 ice strike
74: 11 ice strike
75: 14 ice strike
76: 17 ice strike
77: 20 ice strike
78: 3 amp, 1 booster
79: 4 booster
80: 7 booster
81: 10 booster
82: 11 booster, 5 amp
83: 8 amp
84: 11 amp
85: 14 amp
86: 17 amp
87: 20 amp
88: 4 teleport mastery
89: 7 teleport mastery
90: 10 teleport mastery
91: 3 lightning spear
92: 6 lightning spear
93: 9 lightning spear
94: 12 lightning spear
95: 15 lightning spear
96: 18 lightning spear
97: 20 lightning spear,1 elemental reset
98:1 elemental reset
99: 4 elemental reset
100: 7 elemental reset
101: 10 elemental reset
102: 3 partial resistance
103: 6 partial resistance
104: 9 partial resistance
105: 12 partial resistance
106: 15 partial resistance
107: 18 partial resistance
108: 20 partial resistance, 1 seal
109: 4 seal
110: 7 seal
111: 10 seal
112: 13 seal
113: 16 seal
114: 19 seal
115: 20 seal, 13 magic booster
116: 16 magic booster
117: 19 magic booster
118: 20 magic booster, 2 ele comp
118: 5 ele comp
119: 8 ele comp
120: 11 ele comp
Final:
Ice Strike- max
Lightning Spear- max
Ele comp-11
amp- max
booster- max
seal-max
teleport mastery-max
elemental reset-max
Explanation: 1 amp first, since it increases damage by 112% with one point. Next max ice strike to speed up training, and one teleport mastery for the teleport damage and stun. Then 11 booster for the timer(note: if you don't mind a shorter timer, and booster 11 doesn't speed up attacking any more than booster 10, then feel free to leave it lower), and 20 amp for the damage increase. Max elemental reset for when you need to fight mobs strong to your element, and then max teleport mastery. Then max partial resistance and max seal, then 11 composition. Why not max composition? Every skill either looks cooler and is just as replaceable, or is simply more useful later game.
So, I'm not going to post levels. It would just be way too much effort to do something I can easily do with words instead.
With the 120 skill points, it would be best to go with 1 Blizzard, 1 Chain Lightning, and 1 Big Bang. After this, Magic Mastery is a good skill to max. +30 MA and 50% longer buffs are pretty, nice, and will probably be the best damage increase for 10 skill points. 5 points into ID after that to unlock elquines for the freeze, ad then however many points you want for a decent timer. I would put in 6 points, for a total timer of 60 seconds. After this, max CL would be the best for both bossing and training. Infinity is next because it increases damage by about 130%ish overall, and then Ice Demon, for the DoT at bosses, since you probably won't need to train with more than teleport mastery and CL. After this, max Blizzard, Elquines, Mana Reflection, Big Bang, and Maple Warrior depending on skill book availability and what you want. Of course, if you need the extra luk for equips or anything like that from Maple Warrior, max that sooner, but a 10% increase in damage is pretty small compared to what other skills do. And at this point, you're level 200. Congratz br0.
Any criticisms are appreciated.
9:3 magic claw
10:6 magic claw
11: 9 magic claw
12: 12 magic claw
13: 15 magic claw
14: 18 magic claw
15: 20 magic claw, 1 MP increase
16: 4 MP increase
17: 7 MP increase
18: 10 MP increase
19: 3 magic gaurd
20: 6 magic gaurd
21: 9 magic gaurd
22: 12 magic gaurd
23: 15 magic gaurd
24: 3 magic armor
25: 6 magic armor
26: 9 magic armor
27: 12 magic armor
28: 15 magic armor
29: 4 magic bolt
30: 7 magic bolt
End:
Magic bolt- 7
Magic claw- max
MP increase - max
Magic Gaurd- max
Magic Armor- max
Explanation: While magic bolt does 40% more damage at max than magic claw, I've seen some SSs of magic claw's huge vertical range, and that, plus the extra stability of two attacks instead of one, make it a better attack. MP increase isn't maxed first anymore because it doesn't matter when it's maxed. Magic gaurd is obviously maxed, and magic armor is too, because at max level it reduces damage by 30, and there's no point in maxing two attacks that will both be replaced in the second job.
30: 1 lightning bolt
31: 1 teleport, 1 magic mastery, 1 ice beam
32: 4 magic mastery
33: 7 magic mastery
34: 10 magic mastery
35: 13 magic mastery
36: 16 magic mastery
37: 19 magic mastery
38:20 magic mastery, 3 lightning bolt
39:6 lightning bolt
40: 9 lightning bolt
41: 12 lightning bolt
42: 15 lightning bolt
43: 18 lightning bolt
44: 20 lightning bolt, 2 teleport
45: 5 teleport
46: 8 teleport
47: 11 teleport
48: 14 teleport
49: 17 teleport
50: 20 teleport
51: 3 MP eater
52: 6 MP eater
53: 9 MP eater
54: 12 MP eater
55: 15 MP eater
56: 18 MP eater
57: 20 MP eater, 1 meditation
58: 4 meditation
59: 7 meditation
60: 10 meditation
61: 13 meditiation
62: 16 meditation
63: 19 meditation
64: 20 meditation, 3 ice beam
65: 6 ice beam
66: 9 ice beam
67: 12 ice beam
68: 15 ice beam
69: 18 ice beam
70: 20 ice beam, 1 slow
Final:
Lightning bolt-max
Ice Beam-max
Teleport-max
MP Eater- max
Meditate-max
Magic Mastery- max
Slow-1
Explanation: Lightning bolt is awesome, even at level 1. 152% to 6 mobs. Then teleport for movement, and 1 cold beam since it's already stronger than any 1st job attack. Then mastery for more stability and a bit more magic, then max lightning bolt for better mob damage. Then meditation, since it increases damage a ton when you only have about 60-80 MA. Then max cold beam, max teleport, then max MP eater over slow. Why not slow? Well, I/Ls will be seeing really big numbers post BB, especially with chain lightning, so KB shouldn't be a problem. Yeah, it could help with a boss like Pink Bean, but they'll be rushed anyways. MP Eater may not do much, but it does more than slow.
70: 1 amp
71: 1 teleport mastery, 2 ice strike
72: 5 ice strike
73: 8 ice strike
74: 11 ice strike
75: 14 ice strike
76: 17 ice strike
77: 20 ice strike
78: 3 amp, 1 booster
79: 4 booster
80: 7 booster
81: 10 booster
82: 11 booster, 5 amp
83: 8 amp
84: 11 amp
85: 14 amp
86: 17 amp
87: 20 amp
88: 4 teleport mastery
89: 7 teleport mastery
90: 10 teleport mastery
91: 3 lightning spear
92: 6 lightning spear
93: 9 lightning spear
94: 12 lightning spear
95: 15 lightning spear
96: 18 lightning spear
97: 20 lightning spear,1 elemental reset
98:1 elemental reset
99: 4 elemental reset
100: 7 elemental reset
101: 10 elemental reset
102: 3 partial resistance
103: 6 partial resistance
104: 9 partial resistance
105: 12 partial resistance
106: 15 partial resistance
107: 18 partial resistance
108: 20 partial resistance, 1 seal
109: 4 seal
110: 7 seal
111: 10 seal
112: 13 seal
113: 16 seal
114: 19 seal
115: 20 seal, 13 magic booster
116: 16 magic booster
117: 19 magic booster
118: 20 magic booster, 2 ele comp
118: 5 ele comp
119: 8 ele comp
120: 11 ele comp
Final:
Ice Strike- max
Lightning Spear- max
Ele comp-11
amp- max
booster- max
seal-max
teleport mastery-max
elemental reset-max
Explanation: 1 amp first, since it increases damage by 112% with one point. Next max ice strike to speed up training, and one teleport mastery for the teleport damage and stun. Then 11 booster for the timer(note: if you don't mind a shorter timer, and booster 11 doesn't speed up attacking any more than booster 10, then feel free to leave it lower), and 20 amp for the damage increase. Max elemental reset for when you need to fight mobs strong to your element, and then max teleport mastery. Then max partial resistance and max seal, then 11 composition. Why not max composition? Every skill either looks cooler and is just as replaceable, or is simply more useful later game.
So, I'm not going to post levels. It would just be way too much effort to do something I can easily do with words instead.
With the 120 skill points, it would be best to go with 1 Blizzard, 1 Chain Lightning, and 1 Big Bang. After this, Magic Mastery is a good skill to max. +30 MA and 50% longer buffs are pretty, nice, and will probably be the best damage increase for 10 skill points. 5 points into ID after that to unlock elquines for the freeze, ad then however many points you want for a decent timer. I would put in 6 points, for a total timer of 60 seconds. After this, max CL would be the best for both bossing and training. Infinity is next because it increases damage by about 130%ish overall, and then Ice Demon, for the DoT at bosses, since you probably won't need to train with more than teleport mastery and CL. After this, max Blizzard, Elquines, Mana Reflection, Big Bang, and Maple Warrior depending on skill book availability and what you want. Of course, if you need the extra luk for equips or anything like that from Maple Warrior, max that sooner, but a 10% increase in damage is pretty small compared to what other skills do. And at this point, you're level 200. Congratz br0.
Any criticisms are appreciated.