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Kabanaw
2010-08-13, 08:18 PM
8:1 magic bolt
9:3 magic claw
10:6 magic claw
11: 9 magic claw
12: 12 magic claw
13: 15 magic claw
14: 18 magic claw
15: 20 magic claw, 1 MP increase
16: 4 MP increase
17: 7 MP increase
18: 10 MP increase
19: 3 magic gaurd
20: 6 magic gaurd
21: 9 magic gaurd
22: 12 magic gaurd
23: 15 magic gaurd
24: 3 magic armor
25: 6 magic armor
26: 9 magic armor
27: 12 magic armor
28: 15 magic armor
29: 4 magic bolt
30: 7 magic bolt

End:
Magic bolt- 7
Magic claw- max
MP increase - max
Magic Gaurd- max
Magic Armor- max

Explanation: While magic bolt does 40% more damage at max than magic claw, I've seen some SSs of magic claw's huge vertical range, and that, plus the extra stability of two attacks instead of one, make it a better attack. MP increase isn't maxed first anymore because it doesn't matter when it's maxed. Magic gaurd is obviously maxed, and magic armor is too, because at max level it reduces damage by 30, and there's no point in maxing two attacks that will both be replaced in the second job.



30: 1 lightning bolt
31: 1 teleport, 1 magic mastery, 1 ice beam
32: 4 magic mastery
33: 7 magic mastery
34: 10 magic mastery
35: 13 magic mastery
36: 16 magic mastery
37: 19 magic mastery
38:20 magic mastery, 3 lightning bolt
39:6 lightning bolt
40: 9 lightning bolt
41: 12 lightning bolt
42: 15 lightning bolt
43: 18 lightning bolt
44: 20 lightning bolt, 2 teleport
45: 5 teleport
46: 8 teleport
47: 11 teleport
48: 14 teleport
49: 17 teleport
50: 20 teleport
51: 3 MP eater
52: 6 MP eater
53: 9 MP eater
54: 12 MP eater
55: 15 MP eater
56: 18 MP eater
57: 20 MP eater, 1 meditation
58: 4 meditation
59: 7 meditation
60: 10 meditation
61: 13 meditiation
62: 16 meditation
63: 19 meditation
64: 20 meditation, 3 ice beam
65: 6 ice beam
66: 9 ice beam
67: 12 ice beam
68: 15 ice beam
69: 18 ice beam
70: 20 ice beam, 1 slow


Final:
Lightning bolt-max
Ice Beam-max
Teleport-max
MP Eater- max
Meditate-max
Magic Mastery- max
Slow-1

Explanation: Lightning bolt is awesome, even at level 1. 152% to 6 mobs. Then teleport for movement, and 1 cold beam since it's already stronger than any 1st job attack. Then mastery for more stability and a bit more magic, then max lightning bolt for better mob damage. Then meditation, since it increases damage a ton when you only have about 60-80 MA. Then max cold beam, max teleport, then max MP eater over slow. Why not slow? Well, I/Ls will be seeing really big numbers post BB, especially with chain lightning, so KB shouldn't be a problem. Yeah, it could help with a boss like Pink Bean, but they'll be rushed anyways. MP Eater may not do much, but it does more than slow.



70: 1 amp
71: 1 teleport mastery, 2 ice strike
72: 5 ice strike
73: 8 ice strike
74: 11 ice strike
75: 14 ice strike
76: 17 ice strike
77: 20 ice strike
78: 3 amp, 1 booster
79: 4 booster
80: 7 booster
81: 10 booster
82: 11 booster, 5 amp
83: 8 amp
84: 11 amp
85: 14 amp
86: 17 amp
87: 20 amp
88: 4 teleport mastery
89: 7 teleport mastery
90: 10 teleport mastery
91: 3 lightning spear
92: 6 lightning spear
93: 9 lightning spear
94: 12 lightning spear
95: 15 lightning spear
96: 18 lightning spear
97: 20 lightning spear,1 elemental reset
98:1 elemental reset
99: 4 elemental reset
100: 7 elemental reset
101: 10 elemental reset
102: 3 partial resistance
103: 6 partial resistance
104: 9 partial resistance
105: 12 partial resistance
106: 15 partial resistance
107: 18 partial resistance
108: 20 partial resistance, 1 seal
109: 4 seal
110: 7 seal
111: 10 seal
112: 13 seal
113: 16 seal
114: 19 seal
115: 20 seal, 13 magic booster
116: 16 magic booster
117: 19 magic booster
118: 20 magic booster, 2 ele comp
118: 5 ele comp
119: 8 ele comp
120: 11 ele comp

Final:
Ice Strike- max
Lightning Spear- max
Ele comp-11
amp- max
booster- max
seal-max
teleport mastery-max
elemental reset-max

Explanation: 1 amp first, since it increases damage by 112% with one point. Next max ice strike to speed up training, and one teleport mastery for the teleport damage and stun. Then 11 booster for the timer(note: if you don't mind a shorter timer, and booster 11 doesn't speed up attacking any more than booster 10, then feel free to leave it lower), and 20 amp for the damage increase. Max elemental reset for when you need to fight mobs strong to your element, and then max teleport mastery. Then max partial resistance and max seal, then 11 composition. Why not max composition? Every skill either looks cooler and is just as replaceable, or is simply more useful later game.


So, I'm not going to post levels. It would just be way too much effort to do something I can easily do with words instead.

With the 120 skill points, it would be best to go with 1 Blizzard, 1 Chain Lightning, and 1 Big Bang. After this, Magic Mastery is a good skill to max. +30 MA and 50% longer buffs are pretty, nice, and will probably be the best damage increase for 10 skill points. 5 points into ID after that to unlock elquines for the freeze, ad then however many points you want for a decent timer. I would put in 6 points, for a total timer of 60 seconds. After this, max CL would be the best for both bossing and training. Infinity is next because it increases damage by about 130%ish overall, and then Ice Demon, for the DoT at bosses, since you probably won't need to train with more than teleport mastery and CL. After this, max Blizzard, Elquines, Mana Reflection, Big Bang, and Maple Warrior depending on skill book availability and what you want. Of course, if you need the extra luk for equips or anything like that from Maple Warrior, max that sooner, but a 10% increase in damage is pretty small compared to what other skills do. And at this point, you're level 200. Congratz br0.


Any criticisms are appreciated.

McAwesomesauce
2010-08-13, 08:53 PM
What does "It doesn't matter when it's maxed" mean regarding Max MP Increase? If it doesn't matter at all you'd max it at the end of first job and get something like Armor or Guard. If it does matter and you just find the skill boring, it is maxed first, there's no middle ground.

I'd rather max Slow over Cold Beam too. I don't see what 1v1 damage is doing for you in 2nd Job.

Kabanaw
2010-08-13, 09:29 PM
What does "It doesn't matter when it's maxed" mean regarding Max MP Increase? If it doesn't matter at all you'd max it at the end of first job and get something like Armor or Guard. If it does matter and you just find the skill boring, it is maxed first, there's no middle ground.

I'd rather max Slow over Cold Beam too. I don't see what 1v1 damage is doing for you in 2nd Job.

Cold Beam is good for finishing off single enemies, and it's still useful somewhat in the 3rd job. Besides, slow has no real use either. It's really just which fairly useless skill would you rather have more. And MP increase now just adds 20% more MP. It doesn't increase the amount of MP you gain per level up any more. And since 20% more MP isn't crucial, it's better to max the other skills first.

Hazzy
2010-08-13, 09:37 PM
What do you mean "the extra stability of having two hits instead of one"? Two random numbers from 1-5 have the same chance of hitting 6-10 as a single number from 6-10.

I was under the impression that MP Eater was a god send post BB, since they finally stopped giving mobs 30 MP. Why push it off till the end?

Why max booster so early? The extra timer might be nice, but is it worth pushing back all those shiny new skills?

Those are just my observations, but I'm not a mage. It otherwise looks good.

Turtally
2010-08-13, 09:48 PM
Awesome. I was wondering how the SP builds were gonna look like. I'll still probably take out Lightning for Slow, since I'm a 4th jobber already. I'm sort of sad that they made Thunder Spear Spear fairly useful, since I skipped it for Comp.

What would you think about switching TS for Comp just to have a decent 1vs1 freezing skill? (Again, 4th jobber)


Why max booster so early? The extra timer might be nice, but is it worth pushing back all those shiny new skills?
Usually, you want Booster right after Ice Strike, since it's pretty slow.

Hazzy
2010-08-13, 09:50 PM
Getting 11 makes sense, but other than length I didn't think there was a gain from 11->20.

Kabanaw
2010-08-13, 09:52 PM
What do you mean "the extra stability of having two hits instead of one"? Two random numbers from 1-5 have the same chance of hitting 6-10 as a single number from 6-10.

I was under the impression that MP Eater was a god send post BB, since they finally stopped giving mobs 30 MP. Why push it off till the end?

Why max booster so early? The extra timer might be nice, but is it worth pushing back all those shiny new skills?

Those are just my observations, but I'm not a mage. It otherwise looks good.

Multi-hit skills always have a little extra stability. A 12 sided die has a 1/12 chance of rolling a middle number, say 7, while 2 6 sided dice have a 1/6 chance to get a 7.

I didn't know MP eater was more useful after BB, because I haven't seen mob MPs. If this is true, I'll push MP eater up a bit.

Edited the 3rd job build, I put booster second to last.

Dusk
2010-08-13, 11:28 PM
For first job I did -

1 Energy Bolt
Max Claw
Max Armor
Max Guard
Max Increase
7 Bolt

Armor actually helps reduce damage a bit in 1st job. Increase can be left til last since you don't really need the extra MP in 1st job.

For second job, WHAT. Why would you leave Teleport unmaxed for so long? I'd move it right after Lightning bolt. I have ALWAYS maxed Teleport right after the primary attacking skill on every magician I've ever made. You move faster and you don't need to pot every 10 seconds to keep that MP bar full. Of course, Mastery will take precedence now, but I would still make Teleport a very high priority skill. Definitely worth maxing before Cold Beam and Meditation.

For third job, you can leave Booster at 6ish, since it's a -1 speed increase at all levels now.

Link
2010-08-13, 11:30 PM
I would do 1 Ice Strike at level 70. I have an I/L in KMST and I went with Ice Strike first and it completely replaced Lighting Bolt and Cold Beam straight away. None of the monsters of that level are strong against ice and Ice Strike will only speed up your training.

I was doing 5 ~ 7k with Ice Strike at level 1.

Kabanaw
2010-08-13, 11:34 PM
For first job I did -

1 Energy Bolt
Max Claw
Max Armor
Max Guard
Max Increase
7 Bolt

Armor actually helps reduce damage a bit in 1st job. Increase can be left til last since you don't really need the extra MP in 1st job.

For second job, WHAT. Why would you leave Teleport unmaxed for so long? I'd move it right after Lightning bolt.

For third job, you can leave Booster at 6ish, since it's a -1 speed increase at all levels now.

Meditation goes before teleport, since +20 MA>slightly farther movement, and I'll probably move teleport to right after meditation.

So does the new booster mean that Mages now cast slower?

Dusk
2010-08-13, 11:37 PM
Meditation goes before teleport, since +20 MA>slightly farther movement, and I'll probably move teleport to right after meditation.

So does the new booster mean that Mages now cast slower?

No, same speed as before. The old Booster system was pretty fucked up.

Level 1 Teleport eats up way too much MP for a 2nd job skill. You can get 20 Magic Attack from a potion.

Link
2010-08-13, 11:38 PM
No, same speed as before. The old Booster system was pretty fucked up.

Level 1 Teleport eats up way too much MP for a 2nd job skill. You can get 20 Magic Attack from a potion.

Yeah. Once you have max Teleport and max MP eater, MP usage is literally zero. I haven't used a single MP potion since I maxed both of those skills.

Kabanaw
2010-08-13, 11:49 PM
I would do 1 Ice Strike at level 70. I have an I/L in KMST and I went with Ice Strike first and it completely replaced Lighting Bolt and Cold Beam straight away. None of the monsters of that level are strong against ice and Ice Strike will only speed up your training.

I was doing 5 ~ 7k with Ice Strike at level 1.

Well, adjusting for speed, lightning bolt with lvl 1 amp is stronger than level 1 ice strike. And since it's only one level, I'm just going to leave amp as the first skill point.

Dusk
2010-08-13, 11:57 PM
I'd probably agree with Amp as the first point; a single point for a 12% damage boost is pretty damn good. I did Amp as my first point on my F/P in GMS, and it was only 7% here. I don't know if they changed the mechanics of Ice Strike's range, though, since Ice Strike no longer has a range listed in its skill description. Maxed Ice Strike has a much greater range than Lightning Bolt, and would be worth using. Also keep in mind that there are more Ice-weak monsters to kill than Lightning-weak monsters.

Kabanaw
2010-08-13, 11:59 PM
I'd probably agree with Amp as the first point; a single point for a 12% damage boost is pretty damn good. I did Amp as my first point on my F/P in GMS, and it was only 7% here. I don't know if they changed the mechanics of Ice Strike's range, though, since Ice Strike no longer has a range listed in its skill description. Maxed Ice Strike has a much greater range than Lightning Bolt, and would be worth using. Also keep in mind that there are more Ice-weak monsters to kill than Lightning-weak monsters.

I looked at the changed mob thread, and around level 70, there's really no mobs weak to ice or lightning. By level 71, I'd definitely be using Ice Strike.

JoeTang
2010-08-14, 12:44 AM
Meditation requires 3 MP Eater.

IceMan
2010-08-14, 01:31 AM
No, same speed as before. The old Booster system was pretty pineappleed up.

Level 1 Teleport eats up way too much MP for a 2nd job skill. You can get 20 Magic Attack from a potion.

may i know what potion is that?

Hanabira.Kage
2010-08-14, 02:07 AM
may i know what potion is that?


Wizard Elixir
Sold for: 1,000 mesos
Effects: Magic Attack +20
Description:
A special elixir for Magicians. Gives +20 M.Att for 8 minutes.

Available from:
•Buy this item from Miki (5,000 mesos).

(From HS.Global)

IceMan
2010-08-14, 08:18 AM
This potion does not exist in KMS

Hanabira.Kage
2010-08-14, 08:19 AM
This potion does not exist in KMS


Yeah, I know. It's available in all versions with New Leaf City, though.

Dusk
2010-08-14, 08:40 AM
What's the highest magic attack potion in KMS? 10, isn't it? Meditation really isn't going to boost your damage that much. Teleport makes training much faster and cheaper.

Kabanaw
2010-08-14, 08:47 AM
Alright, I moved teleport and MP eater up to before meditation, since they make training so much cheaper.

Hanabira.Kage
2010-08-14, 08:54 AM
What's the highest magic attack potion in KMS? 10, isn't it? Meditation really isn't going to boost your damage that much. Teleport makes training much faster and cheaper.


Doesn't Magic Attack boost damage by a lot after Big Bang? ._.

Dusk
2010-08-14, 09:04 AM
Doesn't Magic Attack boost damage by a lot after Big Bang? ._.

It works the same way weapon attack does. I'd much rather have Teleport. My Battlemage build in KMS:

1 Teleport, 1 Finish Blow, 1 Dark Aura
Max Triple Blow
Max Teleport
Max Dark Aura
Max Finish Blow

When you're killing things in 2 hits anyway, movement speed is much more important than a small 10-20% damage increase. Maybe it's because I'm an F/P, not an I/L, but I abuse the hell out of my Teleport button. I can't really understand why you wouldn't max it ASAP.

Kabanaw
2010-09-14, 09:18 PM
Added a 4th job.. outline. :>

Adramelech
2010-09-18, 12:07 PM
Hmm this makes sense, Thanks .. It'll give me a better idea of what to do with my sisters I/L whos just idle at 100 xD

Daddy20
2010-09-25, 07:30 PM
It seems you won't have enough skillpoints to max all your 4th job skills, so 1 skill will be left unmaxed. SP available: 243. SP needed: 255. Pre-big bang you could just leave infinity at 1 since it's pretty useless, but now it's a useful skill and should be maxed. I'm guessing mana reflect will be left at 18 then as that seems to be the most useless skill. Reflecting 1000% dmg still isn't a lot, especially with the new def formulas and whatnot.