Russisch
2010-07-30, 04:17 AM
GMS Exclusive PQ!
The Arena
The party quest takes place in a large, Atlantian-style arena. In the center is the altar to Grischnak, the god of stone! On either side of the map there are, instead of walls, two pits. If a player falls into the pits, they are immediately seduced and sent to the penalty box, overlooking the rest of the arena. There, they remain for 60 seconds, and then they return to the arena with full health. Linking the left half of the arena with the right half is a small, underground tunnel. Unfortunately, it's filled with toxic water, so movement is slow, and health drain is quick. The lobby outside of the arena can be accessed from a portal in Temple of Golem, near Henesys.
Grischnak
Thousands of years ago, explorers built an altar to the god of stone in a large arena made of their most beautifully carved stone, decorated with their most delicate flora. They gave sacrifices to him in hope that he would provide protection for their city against earthquakes, landslides, and aging. For hundreds of years, their city was blessed. But one day, the a magician practicing dark magic interfered with power beyond his comprehension. The Black Magician ensnared Grischnak, and forced him to do evil. The Black Mage dropped a giant boulder onto the altar, crushing it. With a horrible spell, he summoned the corporeal form of Grischnak from the rock and forced him to wreak havoc on the city. The population was devastated - crushed and smashed to death. Survivors of this horrible incident barely escaped with their lives. Sadness covers the remains of the city.
Recently, it was reported that a strong young explorer, while on patrol in the Temple of Golem, found something he'd never seen before - something that shouldn't have been there. It was a portal to a broken land, long lost. After investigating the area further, he believed this to be the fabled Atlantis. And he was right - somehow, a portal through time had taken him back to the day of the tragic incident, when the Black Mage had taken Grischnak under his will.
Grischnak, the Boss
Two squads of up to 30 members each must fight each other to defeat Grischnak before the other. The squad that contributes the most to Grischnak's defeat will be awarded a Win, and receive EXP in addition to the Tablet controlling Grischnak, a powerful stone scroll that can be used in many ways to gain power. The losing team will receive half of the normal EXP, and will not have access to the bonus stage. Grischnak is a large, stone boss that moves quickly and frantically, gathering speed when low on health. His stone body is very strong; his armor hard to penetrate. Only the highest-level Maplers should consider fighting this monstrous hunk of rock in his toughest state. Since he is not secured to a location, he is vulnerable to force-mob skills, including Rush, Corkscrew Blow, and Elbow Drop. If a player is killed during the PQ, they will respawn in the penalty zone, in addition to losing 1%. Should Grischnak himself fall into the pit, the PQ will end. If Grischnak's health is above 50%, no rewards will be given. If his HP is below 50%, half of the normal EXP will be given to each squad, with respect to which squad had dealt more damage. If under 25% HP, full EXP will be rewarded and bonus-stage access will be granted.
Easy:
HP: 20,000,000
Level Requirement: 50-90
Crew Capacity: 30
Special Abilities: Poison, Seal, Summon Golem
Touch Damage ~ 600-1000
Magic Damage ~ 500
Rewards: 260,000 EXP, various level 70-80 weapons and armor, scrolls, Pebble (return Pebbles to the NPC for Grischnak armor)
Normal:
HP: 80,000,000
Level Requirement: 90-120
Crew Capacity: 30
Special Abilities: Poison, Seal, Zombify, Debuff, Summon Golem
Touch Damage ~ 4,000, 1/1
Magic Damage ~ 800
Rewards: 600,000 EXP, various level 80-100 weapons and armor, scrolls, Rock (return Rocks to the NPC for Grischnak armor)
Hard:
HP: 1,000,000,000
Level Requirement: 120-200
Crew Capacity: 30
Special Abilities: Poison, Seal, Zombify, Reflect, Seduce, De-buff, Summon Golem
Touch Damage: ~ 15,000, 1/1
Magic Damage ~ 3,000
Rewards: 2,500,000 EXP, various level 100+ weapons and armor, scrolls, specialized Grischnak weapons + armor, Boulder (return to NPC for Grischnak armor)
Good luck!
Created by Russisch on Basilmarket.com
Hopefully, unlike on Basil, people will notice that the purpose of the huge tough damage is to keep ranged characters AWAY from it. As in, warriors have to direct the boss away from the rest of their squad.
Thank you for moving the thread to an appropriate location. :D
The Arena
The party quest takes place in a large, Atlantian-style arena. In the center is the altar to Grischnak, the god of stone! On either side of the map there are, instead of walls, two pits. If a player falls into the pits, they are immediately seduced and sent to the penalty box, overlooking the rest of the arena. There, they remain for 60 seconds, and then they return to the arena with full health. Linking the left half of the arena with the right half is a small, underground tunnel. Unfortunately, it's filled with toxic water, so movement is slow, and health drain is quick. The lobby outside of the arena can be accessed from a portal in Temple of Golem, near Henesys.
Grischnak
Thousands of years ago, explorers built an altar to the god of stone in a large arena made of their most beautifully carved stone, decorated with their most delicate flora. They gave sacrifices to him in hope that he would provide protection for their city against earthquakes, landslides, and aging. For hundreds of years, their city was blessed. But one day, the a magician practicing dark magic interfered with power beyond his comprehension. The Black Magician ensnared Grischnak, and forced him to do evil. The Black Mage dropped a giant boulder onto the altar, crushing it. With a horrible spell, he summoned the corporeal form of Grischnak from the rock and forced him to wreak havoc on the city. The population was devastated - crushed and smashed to death. Survivors of this horrible incident barely escaped with their lives. Sadness covers the remains of the city.
Recently, it was reported that a strong young explorer, while on patrol in the Temple of Golem, found something he'd never seen before - something that shouldn't have been there. It was a portal to a broken land, long lost. After investigating the area further, he believed this to be the fabled Atlantis. And he was right - somehow, a portal through time had taken him back to the day of the tragic incident, when the Black Mage had taken Grischnak under his will.
Grischnak, the Boss
Two squads of up to 30 members each must fight each other to defeat Grischnak before the other. The squad that contributes the most to Grischnak's defeat will be awarded a Win, and receive EXP in addition to the Tablet controlling Grischnak, a powerful stone scroll that can be used in many ways to gain power. The losing team will receive half of the normal EXP, and will not have access to the bonus stage. Grischnak is a large, stone boss that moves quickly and frantically, gathering speed when low on health. His stone body is very strong; his armor hard to penetrate. Only the highest-level Maplers should consider fighting this monstrous hunk of rock in his toughest state. Since he is not secured to a location, he is vulnerable to force-mob skills, including Rush, Corkscrew Blow, and Elbow Drop. If a player is killed during the PQ, they will respawn in the penalty zone, in addition to losing 1%. Should Grischnak himself fall into the pit, the PQ will end. If Grischnak's health is above 50%, no rewards will be given. If his HP is below 50%, half of the normal EXP will be given to each squad, with respect to which squad had dealt more damage. If under 25% HP, full EXP will be rewarded and bonus-stage access will be granted.
Easy:
HP: 20,000,000
Level Requirement: 50-90
Crew Capacity: 30
Special Abilities: Poison, Seal, Summon Golem
Touch Damage ~ 600-1000
Magic Damage ~ 500
Rewards: 260,000 EXP, various level 70-80 weapons and armor, scrolls, Pebble (return Pebbles to the NPC for Grischnak armor)
Normal:
HP: 80,000,000
Level Requirement: 90-120
Crew Capacity: 30
Special Abilities: Poison, Seal, Zombify, Debuff, Summon Golem
Touch Damage ~ 4,000, 1/1
Magic Damage ~ 800
Rewards: 600,000 EXP, various level 80-100 weapons and armor, scrolls, Rock (return Rocks to the NPC for Grischnak armor)
Hard:
HP: 1,000,000,000
Level Requirement: 120-200
Crew Capacity: 30
Special Abilities: Poison, Seal, Zombify, Reflect, Seduce, De-buff, Summon Golem
Touch Damage: ~ 15,000, 1/1
Magic Damage ~ 3,000
Rewards: 2,500,000 EXP, various level 100+ weapons and armor, scrolls, specialized Grischnak weapons + armor, Boulder (return to NPC for Grischnak armor)
Good luck!
Created by Russisch on Basilmarket.com
Hopefully, unlike on Basil, people will notice that the purpose of the huge tough damage is to keep ranged characters AWAY from it. As in, warriors have to direct the boss away from the rest of their squad.
Thank you for moving the thread to an appropriate location. :D