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Fiel
2010-07-23, 12:57 AM
Nexon Korea, I love you guys. I really, really do. You made my day, my week, my month!

I download the patch which is 20 MB, so I'm all excited for Mechanic and posting those skill tables. But alas... it didn't seem that many WZ files were updated that much. But then I saw this:


http://img14.imageshack.us/img14/3043/86626168.png



http://img23.imageshack.us/img23/1961/33456237.jpg


So thanks, Nexon Korea. I appreciate it.



http://www.happychinchilla.info/Southperry/00330/01003142.png
위젯 무적 모자
Cap - All classes
Weapon Attack: +200
Magic Attack: +200
STR: +1999
DEX: +1999
INT: +1999
LUK: +1999
MDEF: +200
WDEF: +200
Accuracy: +200
Avoid: +200
Speed: +30
Jump: +50
7 Slots

Skill:
Level 30
Skill Gained - 즉사
Level 1

Critical:
Level 30
Probability - 50%



http://www.happychinchilla.info/Southperry/00330/01003143.png
안드로아 두건
Cap - All classes
Required Level: 70
STR: +18
DEX: +18
INT: +18
LUK: +18
MDEF: +180
WDEF: +180
Accuracy: +25
Avoid: +25
Hands: +10
10 Slots
Tradeblock
Epic


http://www.happychinchilla.info/Southperry/00330/01102258.png
곰돌이 풍선
Cape - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00330/01062129.png
도트 레드 데님 팬츠
Pants - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00330/01062130.png
도트 블루 데님 팬츠
Pants - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00330/01112445.png
레지스탕스 링
Ring - All classes
Required Level: 10
Weapon Attack: +3
Magic Attack: +3
STR: +3
DEX: +3
INT: +3
LUK: +3
HP: +30
MP: +30
One-of-a-kind
Cannot resell to merchants



http://www.happychinchilla.info/Southperry/00330/01462093.png
레볼루션 크로스보우
Crossbow - Bowmen only
Required Level: 30
Weapon Attack: +51
Normal(6)
7 Slots
Tradeblock
One-of-a-kind

Level Up: 8 times
Weapon Attack: +(2~2)




http://www.happychinchilla.info/Southperry/00330/01382101.png
레볼루션 스태프
Staff - Magicians only
Required Level: 30
Weapon Attack: +32
Magic Attack: +46
Normal(6)
7 Slots
Tradeblock
One-of-a-kind

Level Up: 8 times
Weapon Attack: +(3~3)
Magic Attack: +(3~3)







http://www.happychinchilla.info/Southperry/00330/05530069.png
메이플 파이롭 스태프 교환권
더블클릭하면 메이플 파이롭 스태프를 얻을 수 있는 교환권이다.
Cash item
Reward:
메이플 파이롭 스태프 - 100.00%

---------------

http://www.happychinchilla.info/Southperry/00330/05530070.png
메이플 파이롭 크로우 교환권
더블클릭하면 메이플 파이롭 크로우를 얻을 수 있는 교환권이다.
Cash item
Reward:
메이플 파이롭 크로우 - 100.00%

---------------

http://www.happychinchilla.info/Southperry/00330/05530071.png
스태프 마력 주문서60% 교환권 2매
더블클릭하면 스태프 마력 주문서60% 2매로 교환할 수 있는 교환권이다.
Cash item
Reward:
스태프 마력 주문서 60% (2) - 100.00%

---------------

http://www.happychinchilla.info/Southperry/00330/05530072.png
석궁 공격력 주문서 60%교환권 2매
더블클릭하면 석궁 공격력 주문서60% 2매로 교환할 수 있는 교환권이다.
Cash item
Reward:
석궁 공격력 주문서 60% (2) - 100.00%

http://www.happychinchilla.info/Southperry/00330/02028008.png
보라색 가면무도회 가면 교환권
클릭하면 #c30일# 동안 사용할 수 있는 #c보라색 가면무도회 가면#과 교환할 수 있는 교환권이다.
Tradeblock
Cannot resell to merchants
Reward:
보라색 가면무도회 - 100.00%

---------------

http://www.happychinchilla.info/Southperry/00330/02028009.png
고급 장비강화 주문서 3매 교환권
클릭하면 고급 장비강화 주문서 3매로 교환할 수 있다

Reward:
고급 장비강화 주문서 (3) - 100.00%

---------------

http://www.happychinchilla.info/Southperry/00330/02028010.png
고급 장비강화 주문서 2매 교환권
클릭하면 고급 장비강화 주문서 2매로 교환할 수 있다

Reward:
고급 장비강화 주문서 (2) - 100.00%

---------------

http://www.happychinchilla.info/Southperry/00330/02028011.png
장비강화 주문서 3매 교환권
클릭하면 장비강화 주문서 3매로 교환할 수 있다

Reward:
장비강화 주문서 (3) - 100.00%

---------------

http://www.happychinchilla.info/Southperry/00330/02028012.png
장비강화 주문서 2매 교환권
클릭하면 장비강화 주문서 2매로 교환할 수 있다

Reward:
장비강화 주문서 (2) - 100.00%

---------------

http://www.happychinchilla.info/Southperry/00330/02028013.png
고급 잠재능력 부여 주문서 3매 교환권
클릭하면 고급 잠재능력 부여 주문서 3매로 교환할 수 있다

Reward:
고급 잠재능력 부여 주문서 (3) - 100.00%

---------------

http://www.happychinchilla.info/Southperry/00330/02028014.png
고급 잠재능력 부여 주문서 2매 교환권
클릭하면 고급 잠재능력 부여 주문서 2매로 교환할 수 있다

Reward:
고급 잠재능력 부여 주문서 (2) - 100.00%

---------------

http://www.happychinchilla.info/Southperry/00330/02028015.png
잠재능력 부여 주문서 3매 교환권
클릭하면 잠재능력 부여 주문서 3매로 교환할 수 있다

Reward:
잠재능력 부여 주문서 (3) - 100.00%

---------------

http://www.happychinchilla.info/Southperry/00330/02028016.png
잠재능력 부여 주문서 2매 교환권
클릭하면 잠재능력 부여 주문서 2매로 교환할 수 있다

Reward:
잠재능력 부여 주문서 (2) - 100.00%

http://www.happychinchilla.info/Southperry/00330/04032797.png
설계도
로봇의 설계도가 그려져 있는 기계이다. 작동 방법을 모르면 내용을 볼 수 없다.
Quest Item


---------------

http://www.happychinchilla.info/Southperry/00330/04032798.png
설계도
로봇의 설계도가 그려져 있는 기계이다. 작동 방법을 모르면 내용을 볼 수 없다.
Quest Item


---------------

http://www.happychinchilla.info/Southperry/00330/04032799.png
설계도
로봇의 설계도가 그려져 있는 기계이다. 작동 방법을 모르면 내용을 볼 수 없다.
Quest Item


http://www.happychinchilla.info/Southperry/00330/03010154.png
기계식 의자
앉아 있으면 10초마다 HP가 회복되는 기계식 의자이다.
Items per slot: 1
Recovery HP: 35
Recovery MP: 10
Cannot resell to merchants





It now becomes readily apparent to me why Nexon KR included PDRate and MDRate on mobs.

For those who are unaware of what these are, PDRate is a multiplier on your damage. If you could do 1000 damage to a mob, and it had a PDRate of 20, you would only do 800 damage. It's a percentage reduction of your skill damage. MDRate is no different, except it just works with magic attacks.

So, anyway, Nexon KR created this to artificially extend a mob past the 2.1b HP limit in the game. If a mob has 2.1b HP but has a PDRate of 95, you'd have to do 420b "effective" damage to kill the mob. This allows Nexon KR to create a mob with artificially higher HP than we've ever seen and make mobs harder to kill.

So, when I tell you that in this patch, Pink Bean's 2.1b HP bar has been raised from a PDRate of 50 (effective 4.2b HP) to a PDRate of 70 (effective 7b HP), yeah, that's a huge boost. Other boss mobs received similar increases in effective HP. CHT and CZak both have 50 PDRate, and the regular versions of these mobs have 40 PDRate.

Takebacker
2010-07-23, 12:58 AM
I'm going to take a shot in the dark and say that they made things easier to extract by getting rid of .wz file format completely...

Wait, that's all the client sided data that will be in the maple folder now? Wow...that really makes things a million times easier.

Chameleonic
2010-07-23, 12:59 AM
I guess you have to be a programmer to get this. :f3:

whybanme
2010-07-23, 01:00 AM
What is this I dont even

Fiel
2010-07-23, 01:01 AM
It means Nexon made a mistake by including an unpacked MaplestoryT.exe file with all of the debug information included. That's what it means.

Takebacker
2010-07-23, 01:02 AM
It means Nexon made a mistake by including an unpacked MaplestoryT.exe file with all of the debug information included. That's what it means.

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL.

Inb4 lawsuits for everyone that downloads the patch.

Sn1perJohnE
2010-07-23, 01:02 AM
They included a file they shouldnt have?

Ninjad.


Lololololol, and we thought NexonKR was the smarter nexon.

JoeTang
2010-07-23, 01:02 AM
I hate how the text blocks that image but I love you for using it in the first place.

DIAMONDS.

Nesso
2010-07-23, 01:02 AM
Sounds gr8. What does that mean for us?

whybanme
2010-07-23, 01:06 AM
It means Nexon made a mistake by including an unpacked MaplestoryT.exe file with all of the debug information included. That's what it means.

And?

Chameleonic
2010-07-23, 01:09 AM
It means Nexon made a mistake by including an unpacked MaplestoryT.exe file with all of the debug information included. That's what it means.

And for those of us who are stilll in the dark?

What is the significance of having "debug information" or having an "unpacked MaplestoryT.exe file"?

JoeTang
2010-07-23, 01:13 AM
Formulas.

Manu
2010-07-23, 01:33 AM
Well I don't think they made a patch to reveal important info to the public, did the patch add anything? 0_o

rhpot03
2010-07-23, 01:43 AM
it means they gave out the maplestory source files?

Jon
2010-07-23, 01:43 AM
F'UCKING LOL'D.

That's just too good, NexonKR. Let's see if you can outdo yourselves next time~

MysticHLE
2010-07-23, 01:49 AM
Don't get into trouble now, Fiel... =X

Ryanide
2010-07-23, 02:00 AM
Don't get into trouble now, Fiel... =X

it's a fault on their part, not fiels.

Seanny
2010-07-23, 02:05 AM
Heh heh, one thing life has taught me... if a tech specialist is happy about something... you had best be happy too.

Epic revelations please =O

SwordStaker
2010-07-23, 03:08 AM
I'm lost what EXACTLY does this mean..?

JoeTang
2010-07-23, 03:16 AM
I'm surprised a lot of this wasn't in the last KMST patch. Both the Crossbow, Staff, and Ring were introduced in official on the 22nd, and I believe I read that the 70 PDRate on Pink Bean was in the patch that happened earlier today.

The Ring is identical to Lilin's; you need to level to 70 on a Resistance character to achieve it, and it cannot be worn with Lilin's Ring or Adventurer's Ring just so everyone knows, and I believe I read the event ends on the 30th of August.

Phoenix Wright
2010-07-23, 03:36 AM
Does this mean we can see all the formulas? :D

MetaSeraphim
2010-07-23, 03:46 AM
Another freaking ring? That is as bad as all the helmets and pendants.

Combattente
2010-07-23, 03:49 AM
Wow. Didn't expect this from Nexon Korea, but hey, they're humans, too, and humans make mistakes.

I guess that you'll be able to get to know some interesting things with those.

JoeTang
2010-07-23, 03:57 AM
Another freaking ring? That is as bad as all the helmets and pendants.

How so?

MysticHLE
2010-07-23, 04:00 AM
it's a fault on their part, not fiels.

Of course, as it was Apple's fault for leaking their prototype for the iPhone 4g, but they still had their share of legal leverage and power.

Jared
2010-07-23, 04:15 AM
Of course, as it was Apple's fault for leaking their prototype for the iPhone 4g, but they still had their share of legal leverage and power.

The context of that situation is entirely different. The legal issues came not in the existence of the prototype, but through the methods by which it was obtained by Gizmodo. Fiel has nothing to worry about.

GameMX
2010-07-23, 04:16 AM
http://img14.imageshack.us/img14/3043/86626168.png

Wow... just wow...

I know people are humans, and the human error can be accounted for. But damn, that's a great chunk of information right there falling into the public's hand. I suspect more then just Fiel got this if I'm not mistaken.

MetaSeraphim
2010-07-23, 04:17 AM
How so?

Thousands of helms, thousands of pendants, thousands of rings. It's pointless.

IsaacGS
2010-07-23, 04:19 AM
I'm surprised a lot of this wasn't in the last KMST patch. Both the Crossbow, Staff, and Ring were introduced in official on the 22nd, and I believe I read that the 70 PDRate on Pink Bean was in the patch that happened earlier today.

The Ring is identical to Lilin's; you need to level to 70 on a Resistance character to achieve it, and it cannot be worn with Lilin's Ring or Adventurer's Ring just so everyone knows, and I believe I read the event ends on the 30th of August.
wtf is the point of having 4 ring slots if we can't wear any of the rings together? >_>

MetaSeraphim
2010-07-23, 04:26 AM
wtf is the point of having 4 ring slots if we can't wear any of the rings together? >_>

This too. It's retarded to keep releasing these new classes (and old) where you can get a ring but can't equip it with any other special job rings.

y0y0y0y0shi0
2010-07-23, 04:30 AM
Inb4 Brazil MS data-esque Lloyd Korn pomegranate goes down.

You don't even know how much I'm laughing right now.

andyandythin
2010-07-23, 04:36 AM
ooh hat XD

Eyon
2010-07-23, 04:37 AM
So this enables Fial to unlock al formula's in the game?

That can become in handy for later patches...

MAYBE its not a fault, maybe they just put it in for us ;)

JoeTang
2010-07-23, 05:02 AM
Thousands of helms, thousands of pendants, thousands of rings. It's pointless.

There's plenty of people who don't have Lilin's Rings, and new players should have a chance at being as strong as older players. If you could equip them with older time limited achievement rings, it just shows that people who have played longer have a clear and gigantic step ahead of anyone who wants to start new, and that's terrible for the new potential player-base. I can see the point of there being quite a few different helms that don't do much different things, but I don't believe that there are a lot of pendants. Of note in KMS, there's (Chaos) Horntail which are not attainable until 120+, and alternatively you have the ones from CPQ2 and CPQ. I otherwise honestly don't recall any other pendants except the Spirit Pendant.

Hanabira.Kage
2010-07-23, 05:06 AM
There's plenty of people who don't have Lilin's Rings, and new players should have a chance at being as strong as older players. If you could equip them with older time limited achievement rings, it just shows that people who have played longer have a clear and gigantic step ahead of anyone who wants to start new, and that's terrible for the new potential player-base. I can see the point of there being quite a few different helms that don't do much different things, but I don't believe that there are a lot of pendants. Of note in KMS, there's (Chaos) Horntail which are not attainable until 120+, and alternatively you have the ones from CPQ2 and CPQ. I otherwise honestly don't recall any other pendants except the Spirit Pendant.


Is the Resistance Ring even account-shareable? o.O

All I see in the spoiler is One-of-a-kind and Tradeblock.

MetaSeraphim
2010-07-23, 05:22 AM
but I don't believe that there are a lot of pendants. Of note in KMS, there's (Chaos) Horntail which are not attainable until 120+, and alternatively you have the ones from CPQ2 and CPQ. I otherwise honestly don't recall any other pendants except the Spirit Pendant.

Well, there aren't a lot of pendants. I was mainly saying that because of the Timeless Pendant which has to be the stupidest idea ever, kill the game's current final boss and all you get is a Pendant that only beats the Horntail Pendant if it level ups perfectly.

JoeTang
2010-07-23, 05:29 AM
Well, there aren't a lot of pendants. I was mainly saying that because of the Timeless Pendant which has to be the stupidest idea ever, kill the game's current final boss and all you get is a Pendant that only beats the Horntail Pendant if it level ups perfectly.

I agree, that is stupid. It should have been a cape or something that isn't currently used as a raid drop. The issue with the choice of using the ring in this scenario still stands. It allows for newer players who weren't able to acquire the Lilin's Ring or Adventurer's Ring to catch up, instead of making a Resistance Shoulderpad or something where those players left out of that event would still be severely behind in some way. This is why these time-limited events are counter-intuitive in a sense, but they're required to generate interest and motivation.

MetaSeraphim
2010-07-23, 06:03 AM
Yeah, you have a point. I just found it annoying that there are the same type of equip for each certain area of the game (Helmets, Pendants = Bosses. New Classes = Rings), at least with Evan they did something different with glasses.

youngtse
2010-07-23, 06:30 AM
Considering the significant increase on boss' PDrate/MDrate, those skills that ignore mob's defense will be more important

Hero: ignore 40% of target defense
Dark Knight: sacrifice ignore target defence (the description said W.DEF, need someone to confirm if it also apply on PDrate)
Paladin: 20% chance of ignoring target defense (if take threaten into account, it is an additional 30% defense ignore, this skill is godly now :p)
Mages: not sure, any skill that ignore MDrate? (Is the MDrate of all boss lower than PDrate?)
BM/MM: 20% chance of ignoring target defense
NL: ignore 15% of target defense
Shadower: seems no defense ignoring skill...
bucc: demolition ignore target defense (not sure if it is like the sacrifice? and is it spammable?)
corsair: seems no defense ignoring skill...


Personally I think drks may be the DPM king of PB bossing (70% PDrate) if sacrifice actually ignore PDrate?


Also I am curious about how the % ignore target defense works,
for example, if a mob's PDrate is 10
1. If a hero attack it, the mob's PDrate is reduced by 40 (become zero) or by 4(40% of 10)?
2. If a paladin or BM/MM attack it, the PDrate is still 10, but there is a 20% chance that PDrate will become zero?

66alex66
2010-07-23, 06:31 AM
wtf is the point of having 4 ring slots if we can't wear any of the rings together? >_>

so you can get ONE class ring and THREE nx rings

CrazyNomad
2010-07-23, 06:38 AM
The Resistance Ring cannot be worn together with Lilin’s Ring and the Adventurer’s Ring. It is possible to share this ring with other characters on your own account.


This update extended more entry channels for Zakum, Horntail and Chaos Zakum and Horntail.
Zakum: channel 3,4,5,6,7
Chaos Zakum: channel 10 and 11
Horntail: channel 8 and 9
Chaos Horntail: channel 15 and 16

2 ch to ht, that's good for server that have hackers holding cave :P

blackincal
2010-07-23, 06:39 AM
Is the Resistance Ring even account-shareable? o.O

All I see in the spoiler is One-of-a-kind and Tradeblock.



The Resistance Ring grants you +3 AllStat, +30 HP/MP and +3 weapon and magic attack.
You can obtain this ring by raising your level to 70 on a Resistance character.
In Korea this event is open until September 30th.
With the new EXP curve this should be no problem, because now it’s practically possible to go from Lv. 1 -to 70.
The Resistance Ring cannot be worn together with Lilin’s Ring and the Adventurer’s Ring.
It is possible to share this ring with other characters on your own account.


Source: http://spadow.wordpress.com/2010/07/22/kms-1-2-105-big-bang-the-counter-movement/

Tay
2010-07-23, 06:50 AM
Still waiting diligently for Mechanic. `-`

Hanabira.Kage
2010-07-23, 07:00 AM
Kinda off topic but...

Well, I figured I should start making builds for Resistance just for fun (as I said before, I love making skill builds). I'm stuck at Battlemage II, because 2nd Job normally only gives 121 SP...but you need 140 SP to max everything in 2nd Job for Battlemages. Seems to be wayyyy too much missing SP. Do the Resistance classes get any SP from quests? Oh, and does the Battlemage get more SP than usual for the 2nd Job Advancement like it does for the 1st?

CarrionCrow
2010-07-23, 07:12 AM
so you can get ONE class ring and THREE nx rings

You can wear the NX rings on top of the normal rings you know. Currently the only rings we got in GMS that can be worn with lirin/adventurer would be the Miwok and wedding rings.

CrazyNomad
2010-07-23, 07:18 AM
Kinda off topic but...

Well, I figured I should start making builds for Resistance just for fun (as I said before, I love making skill builds). I'm stuck at Battlemage II, because 2nd Job normally only gives 121 SP...but you need 140 SP to max everything in 2nd Job for Battlemages. Seems to be wayyyy too much missing SP. Do the Resistance classes get any SP from quests? Oh, and does the Battlemage get more SP than usual for the 2nd Job Advancement like it does for the 1st?

spadow said you get 5 SP when you make job adv at lvl 10

http://spadow.files.wordpress.com/2010/07/resistance-patchspfive.png

credits spadow

Hanabira.Kage
2010-07-23, 07:49 AM
spadow said you get 5 SP when you make job adv at lvl 10

http://spadow.files.wordpress.com/2010/07/resistance-patchspfive.png

credits spadow


That's exactly what I said:


Kinda off topic but...

Well, I figured I should start making builds for Resistance just for fun (as I said before, I love making skill builds). I'm stuck at Battlemage II, because 2nd Job normally only gives 121 SP...but you need 140 SP to max everything in 2nd Job for Battlemages. Seems to be wayyyy too much missing SP. Do the Resistance classes get any SP from quests? Oh, and does the Battlemage get more SP than usual for the 2nd Job Advancement like it does for the 1st?


What I want to know is, will the 2nd Job advancement ALSO give 5 SP? Do Battlemages obtain additional SP from quests to make up for the 19 missing SP?

OrangeGuy
2010-07-23, 08:02 AM
Only got 3 SP when I advanced to 2nd Job

mamaloki
2010-07-23, 08:04 AM
oh sad. Mechanic not out yet.

But with the "leak" out file, there are possible formula which we can find out.

SethElite
2010-07-23, 08:07 AM
Should be interesting to see what we find out with this.

Hanabira.Kage
2010-07-23, 08:08 AM
Only got 3 SP when I advanced to 2nd Job


I...see. I can start with the 2nd Job builds, then.

Still, I can't help but feel that there are likely to be SP quests...can anyone confirm this?

LuxAeterna
2010-07-23, 08:49 AM
Shadower: seems no defense ignoring skill...


shadowers have assulter i belive that ignores

Hanabira.Kage
2010-07-23, 08:52 AM
shadowers have assulter i belive that ignores


It does. In fact, it's a 100% chance to ignore defence provided your level is above that of the enemy's.

I think he meant new ones, though.

LuxAeterna
2010-07-23, 08:54 AM
hmmm is ME effected by def ? i know super def up makes u do 1's and 2's

Hanabira.Kage
2010-07-23, 08:56 AM
hmmm is ME effected by def ? i know super def up makes u do 1's and 2's


Umm...I'm not sure? Since it now has a damage multiplier after MSBB, I think it probably is.

hamad138
2010-07-23, 09:10 AM
show us the mechanic skill tables! XD

MysticHLE
2010-07-23, 09:25 AM
Considering the significant increase on boss' PDrate/MDrate, those skills that ignore mob's defense will be more important

Hero: ignore 40% of target defense
Dark Knight: sacrifice ignore target defence (the description said W.DEF, need someone to confirm if it also apply on PDrate)
Paladin: 20% chance of ignoring target defense (if take threaten into account, it is an additional 30% defense ignore, this skill is godly now :p)
Mages: not sure, any skill that ignore MDrate? (Is the MDrate of all boss lower than PDrate?)
BM/MM: 20% chance of ignoring target defense
NL: ignore 15% of target defense
Shadower: seems no defense ignoring skill...
bucc: demolition ignore target defense (not sure if it is like the sacrifice? and is it spammable?)
corsair: seems no defense ignoring skill...


Personally I think drks may be the DPM king of PB bossing (70% PDrate) if sacrifice actually ignore PDrate?


Also I am curious about how the % ignore target defense works,
for example, if a mob's PDrate is 10
1. If a hero attack it, the mob's PDrate is reduced by 40 (become zero) or by 4(40% of 10)?
2. If a paladin or BM/MM attack it, the PDrate is still 10, but there is a 20% chance that PDrate will become zero?

No, this P/MDrate "defense" isn't what you think. It's a set property of a boss that permanently decreases one's damage by a fixed %. This isn't weapon/magic defense as used in the defense formula in Threaten and other offensive skills. Even if skills reduce PB or any boss's physical defense to 0, you'll only see roughly a 5-10k increase in damage per hit (depending on the class's offensive skill multiplier and when mob w. def is taken into account).

Don't be confused...there's P/MD, and there's P/MDrate.

Takebacker
2010-07-23, 09:33 AM
That's exactly what I said:



What I want to know is, will the 2nd Job advancement ALSO give 5 SP? Do Battlemages obtain additional SP from quests to make up for the 19 missing SP?

There is a battle mage guide on this site, you know.

Rayquaza2233
2010-07-23, 09:34 AM
show us the mechanic skill tables! XD

Mechanics don't exist yet.

hamad138
2010-07-23, 09:39 AM
sure this patch gived us mechanic

kruimel0
2010-07-23, 09:44 AM
sure this patch gived us mechanic

No, this patch didn't give mechs.

Jon
2010-07-23, 09:51 AM
I...see. I can start with the 2nd Job builds, then.

Still, I can't help but feel that there are likely to be SP quests...can anyone confirm this?
There aren't SP quests.

Baklava
2010-07-23, 10:13 AM
Fiel, could you check if they changed any skill animations? They like sneaking those in for some reason.


upgraded wk charges pls pls pls pls pls

Zacairga
2010-07-23, 10:35 AM
Not a single thing to actually note in this patch

Dissapoint. Just add the Mechanic class already, FFS.

Erich
2010-07-23, 10:42 AM
If any of you missed the weapons there, those are Resistance mechanical weapons that level twice. Pretty epic statted and looking for a level 30 weapon.

SethElite
2010-07-23, 11:00 AM
If any of you missed the weapons there, those are Resistance mechanical weapons that level twice. Pretty epic statted and looking for a level 30 weapon.

Once the tube event is gone.

Till then the tubes are still the best >_>

youngtse
2010-07-23, 11:16 AM
No, this P/MDrate "defense" isn't what you think. It's a set property of a boss that permanently decreases one's damage by a fixed %. This isn't weapon/magic defense as used in the defense formula in Threaten and other offensive skills. Even if skills reduce PB or any boss's physical defense to 0, you'll only see roughly a 5-10k increase in damage per hit (depending on the class's offensive skill multiplier and when mob w. def is taken into account).

Don't be confused...there's P/MD, and there's P/MDrate.

Is this a confirmed information? (skill ignore % defense does not reduce P/MDrate),
what's your information source? or did you play at KMST/KMS yourself?

Thanks ^^

Fiel
2010-07-23, 12:05 PM
Is this a confirmed information? (skill ignore % defense does not reduce P/MDrate),
what's your information source? or did you play at KMST/KMS yourself?

Thanks ^^

That wasn't his argument at all. His argument is that PDRate is not the same as PDDamage, and he's right.

It's still unknown how ignoreMobpdpR works.

Duelman
2010-07-23, 12:09 PM
I hope this doesn't lead to more retarded pservers.

Not sure, but do those resistance weapons really level up
8 times?? I wonder if that means they are trying to add more progression to the weapons so you can wear them
longer.

Ds&Psp
2010-07-23, 04:29 PM
The staff is 46 matk + 3X8=24 Matk i got it on lvl 3 with 19% exp >.> in kms but 8 times its crazzyyyy 46+24=70 matk(Pink tube i think or it is 60 matk hahaha) = lvl 60 or higer staff
anywhy my dmg is crazy with it 1K+ when i do lvl 2 quad blow + final blow 340% wich does 2K+=3K+ dmg = pineapple wild hunter PLUS NO DARK AURA USED WHEN USED IM GODLY

knlbr
2010-07-23, 05:43 PM
I'm stuck at Battlemage II, because 2nd Job normally only gives 121 SP...but you need 140 SP to max everything in 2nd Job for Battlemages. Seems to be wayyyy too much missing SP.

i don't get what's the problem. you're not really expected to max everything out on every job, every advancement. only Evans are capable of that, no other class is. In fact, the average cut off is indeed around 20 points to max out the entire advancement, e.g. F/P wizards can leave slow at lv18 and MP eater at lv3 at lv70 with everything else maxed.

JoeTang
2010-07-23, 05:44 PM
i don't get what's the problem. you're not really expected to max everything out on every job, every advancement. only Evans are capable of that, no other class is. In fact, the average cut off is indeed around 20 points to max out the entire advancement, e.g. F/P wizards can leave slow at lv18 and MP eater at lv3 at lv70 with everything else maxed.

Archers can in second job.

knlbr
2010-07-23, 05:50 PM
Archers can in second job.

no they can't... 19 SP in mastery, 30 SP in (attack skill), 20 SP in booster, 20 SP in soul arrow, 20 points in PKB and the rest in focus. FA is left blank, and would be 19 points off if you put the 11 leftover points in it.

xAyakoCx
2010-07-23, 05:57 PM
Wizet Invincible Hat? YES PLEASE. :D
And lol the Pedobear balloon xD

JoeTang
2010-07-23, 06:04 PM
no they can't... 19 SP in mastery, 30 SP in (attack skill), 20 SP in booster, 20 SP in soul arrow, 20 points in PKB and the rest in focus. FA is left blank, and would be 19 points off if you put the 11 leftover points in it.

hurr durr
20 Mastery
20 Booster
20 Final Attack
20 Attack Skill
20 PKB
10 Soul Arrow
10 Improved Fundamentals
120 SP
1 SP left over

xMurtaghx
2010-07-23, 07:05 PM
I'm surprised a lot of this wasn't in the last KMST patch. Both the Crossbow, Staff, and Ring were introduced in official on the 22nd, and I believe I read that the 70 PDRate on Pink Bean was in the patch that happened earlier today.

The Ring is identical to Lilin's; you need to level to 70 on a Resistance character to achieve it, and it cannot be worn with Lilin's Ring or Adventurer's Ring just so everyone knows, and I believe I read the event ends on the 30th of August.

Thats stupid. I think everything should be allowed to be worn with everything else.

Hanabira.Kage
2010-07-23, 07:27 PM
i don't get what's the problem. you're not really expected to max everything out on every job, every advancement. only Evans are capable of that, no other class is. In fact, the average cut off is indeed around 20 points to max out the entire advancement, e.g. F/P wizards can leave slow at lv18 and MP eater at lv3 at lv70 with everything else maxed.


Of course I know that. I've been playing even before the MapleSEA server came out (played in GMS). If you compare the SP required to max all skills in 2nd Job between Battlemages and Wild Hunters, Wild Hunters need 10 less SP...which is strange. Since they both belong to the same group, shouldn't they have similar SP requirements? Unless I'm missing something.

Zacairga
2010-07-23, 08:05 PM
hurr durr
20 Mastery
20 Booster
20 Final Attack
20 Attack Skill
20 PKB
10 Soul Arrow
10 Improved Fundamentals
120 SP
1 SP left over

Your numbers are all wrong. The attack skill is 30 SP, Soul Arrow is 20, and we don't even HAVE improved fundementals. O_o

I just hit lvl 70 on my Ranger. In order to max everything you'll need 140 SP. I didn't put any points in final attack until I needed to advance tot hird job, and it was only 10 sp. Please tell me where you came up with that shit.

JoeTang
2010-07-23, 08:08 PM
Your numbers are all wrong. The attack skill is 30 SP, Soul Arrow is 20, and we don't even HAVE improved fundementals. O_o

I just hit lvl 70 on my Ranger. In order to max everything you'll need 140 SP. I didn't put any points in final attack until I needed to advance tot hird job, and it was only 10 sp. Please tell me where you came up with that pomegranate.

Because current skill builds are so fucking relevant when comparing with Battle Mages, yeah.

Bribery
2010-07-23, 08:14 PM
Of course I know that. I've been playing even before the MapleSEA server came out (played in GMS). If you compare the SP required to max all skills in 2nd Job between Battlemages and Wild Hunters, Wild Hunters need 10 less SP...which is strange. Since they both belong to the same group, shouldn't they have similar SP requirements? Unless I'm missing something.


It was probably an oversight by Nexon. When they first released Resistance in KMST, Battlemages didn't have a Mastery skill. Instead Mastery was built into their attacks (like other Mages). Then the Big Bang update came along and gave all Magicians a mastery skill in 2nd job. It looks like they didn't properly adjust the SP to account for this. When Battlemages were first released, their 2nd job only needed 130 SP to max all skills, which is what most classes need. Now they need 140 like you pointed out.

OrangeGuy
2010-07-23, 08:22 PM
Should I be loling at the 2nd Job Archer arguement?

hadriel
2010-07-23, 09:01 PM
Do your own homework before you get tongue-lashed for saying that others haven't done theirs.

Hadriel

AltCtrlDlt
2010-07-23, 10:01 PM
Should I be loling at the 2nd Job Archer arguement?

Frankly, I'm a bit confused my self.

Hazzy
2010-07-23, 10:05 PM
So Fiel, how's sniffing around in the client coming? Find any useful formulas yet?

Dusk
2010-07-23, 10:34 PM
Kinda off topic but...

Well, I figured I should start making builds for Resistance just for fun (as I said before, I love making skill builds). I'm stuck at Battlemage II, because 2nd Job normally only gives 121 SP...but you need 140 SP to max everything in 2nd Job for Battlemages. Seems to be wayyyy too much missing SP. Do the Resistance classes get any SP from quests? Oh, and does the Battlemage get more SP than usual for the 2nd Job Advancement like it does for the 1st?

This post made me think of something I'd like to see in MapleStory. More skills for Explorers. Like, 70-80 SP worth more per job. I hate how they're streamlining all the skillbooks so that you're only missing a couple points to max out an entire skillbook and the only decisions you're making are like "SHOULD I MAX PICKPOCKET OR LEAVE IT AT 19?" I want to see some variety in final builds, not just in getting there. Most of the skills I'd want to see added would be active skills. Some classes definitely need more attacks. Other classes could just use some more attack options. Provide an alternative to Hurricane for BMs for example, like an attack that is usable in midair and uses 4 arrows at the speed of a Gunslinger's Double Shot, but doesn't do as much damage. Flesh out skill trees a bit so that building your character is still an easy process and people don't accidentally max out two skills when they should have picked one or the other.

JoeTang
2010-07-23, 10:45 PM
This post made me think of something I'd like to see in MapleStory. More skills for Explorers. Like, 70-80 SP worth more per job. I hate how they're streamlining all the skillbooks so that you're only missing a couple points to max out an entire skillbook and the only decisions you're making are like "SHOULD I MAX PICKPOCKET OR LEAVE IT AT 19?" I want to see some variety in final builds, not just in getting there. Most of the skills I'd want to see added would be active skills. Some classes definitely need more attacks. Other classes could just use some more attack options. Provide an alternative to Hurricane for BMs for example, like an attack that is usable in midair and uses 4 arrows at the speed of a Gunslinger's Double Shot, but doesn't do as much damage. Flesh out skill trees a bit so that building your character is still an easy process and people don't accidentally max out two skills when they should have picked one or the other.

Part of this is a balancing issue, but another is development. It takes a considerable amount of time to design and implement multiple sets of skills for multiple characters, especially in a sense that they would be choices as opposed to options.

For example, the Gunslinger: in second job, they have 140 worth of skill points in their book. If we were to add more skills to flesh out the design, what would they be, and how would they compete with current skills? A new single target skill to compete with Double Shot? Would it be easily replaced by Burst Fire? Or a lower damage higher mob count attack to compete with Invisible Shot? Would that be easily replaceable in third? Would it be balanced enough that people would still want to choose Invisible Shot? How about compared to other jobs and their existing abilities? Would these new skills be able to compete against things like Lucky Sevens or Iron Arrow? Should they be able to compete, or are we overstepping boundaries and eliminating roles?

It's a great idea and obviously a wonderful thing to have but there's a lot of deeper complications involved. It's definitely one of the best things I liked about games like Diablo II, where there were multitudes of builds for each character class, each able to compete on the higher tier in PvM and PvP to a lesser extent.

Dusk
2010-07-23, 10:49 PM
Balancing is another thing entirely, but adding new skills isn't very difficult in itself. All it takes is an animation and a formula or two. They could easily implement such a thing in little more than the time it takes to do a typical balancing patch.

Arroz
2010-07-23, 11:29 PM
Balancing is another thing entirely, but adding new skills isn't very difficult in itself. All it takes is an animation and a formula or two. They could easily implement such a thing in little more than the time it takes to do a typical balancing patch.

I always thought of a "role" system was more in order each with their own payoffs. Keep a central theme to each core class but mix it up from there. It'd be nice to see a class that reduced/enabled elemental dmg to classes that would stack with what we already have but make it diver enough that multiple routes could be taken

Abysseon
2010-07-23, 11:40 PM
It'd be nice to see a class that reduced/enabled elemental dmg to classes that would stack with what we already have but make it diver enough that multiple routes could be taken

Well, they could do that with paladins if they chose to.

I always wanted for them to make a class that utilized def (def scrolls have a use?!)
or one that uses hp to attack (blood mage O:)

chrisloup
2010-07-23, 11:54 PM
Well, they could do that with paladins if they chose to.

I always wanted for them to make a class that utilized def (def scrolls have a use?!)
or one that uses hp to attack (blood mage O:)

indeed, elemental reset could simply be changed to eg: ice/lightning reset or fire/poison reset. but that would piss off other jobs and make you NOT wanted even more.. lol

eg: aran in pt? lets change the boss to fire weak ice strong...

of course, they can also come up with more elemental stuff for other jobs as well if they were to do this. eg: elemental pots. (unlike paladin charges, bestow no extra dmg, merely the bonuses for hitting elemental weak/strong mobs accordingly)


~~~
I believe formulas are server sided.

Hazzy
2010-07-23, 11:59 PM
Damage is client sided. Accuracy is client sided. Avoid is client sided. The list goes on.

How do you think so many hacks worked?

Fiel
2010-07-24, 12:43 AM
So Fiel, how's sniffing around in the client coming? Find any useful formulas yet?

Anything I find I will post here

Damage is partly client sided. The server and the client both work on random number permutations that stay in asynchronous mode so the client and server can both calculate the same numbers at the same time. So yes, the client calculates the numbers, but the server does as well. Client shows damage, server applies damage.

Eos
2010-07-24, 12:45 AM
Nexon Korea, I love you guys. I really, really do. You made my day, my week, my month!

I download the patch which is 20 MB, so I'm all excited for Mechanic and posting those skill tables. But alas... it didn't seem that many WZ files were updated that much. But then I saw this:


http://img14.imageshack.us/img14/3043/86626168.png


Niiiiiiiiiiiiiiice shiny toy. Hello new calculations.

spiro
2010-07-24, 10:52 AM
I want those files D:

rhpot03
2010-07-24, 01:01 PM
I'm wondering whether all the unpacked files are in the current kmst release. So if I download the full kmst client now, will I have access to all these stuffs?

Just want to make sure before I spend hours on the download.

Stereo
2010-07-24, 01:10 PM
Have you tracked down whether the accuracy formula is actually,

max(min(1-[monster level - player level] * 0.05, 1), 0)


That is one of those results that just seems weird to me.

Fiel
2010-07-24, 01:30 PM
It's difficult to track accuracy and evasion formulas. There are four different functions --> ACC for char attacks mob, ACC for mob attacks char, EVA for char attacks mob, EVA for mob attacks char.

Takebacker
2010-07-24, 01:32 PM
What's the difference between #1 and #3? Chance that a character hits vs chance that mob evades? O_o

Fiel
2010-07-24, 01:42 PM
Ideally, they are inverse functions.

ChiefBann
2010-07-24, 03:36 PM
Fiel Ask Spadow to help you out with sniffing around the files? just a suggestion..

Fiel
2010-07-24, 03:46 PM
Why would I need his help on that? It'd be like him asking me for help in Korean. >_>

ChiefBann
2010-07-24, 04:11 PM
Why would I need his help on that? It'd be like him asking me for help in Korean. >_>

pump ya beaks partna.. i said it was only a suggestion... and i never say you "needed" his help... sometimes help is just to speed up things or w.e...

Dusk
2010-07-24, 04:40 PM
pump ya beaks partna.. i said it was only a suggestion... and i never say you "needed" his help... sometimes help is just to speed up things or w.e...

Stop before you hurt yourself.

Hanabira.Kage
2010-07-24, 07:10 PM
Stop before you hurt yourself.
I get his point though - many hands make light work.

Eos
2010-07-24, 07:16 PM
I get his point though - many hands make light work.

Too many cooks ruin the stew.

Xiger
2010-07-24, 08:03 PM
Shh, and let's get on to topic shall we?

The new files, impressive, Nexon outdone yourself. LOL.

ChiefBann
2010-07-25, 10:32 AM
Too many cooks ruin the stew.

i 2nd this lol.

Hanabira.Kage
2010-07-25, 10:35 AM
i 2nd this lol.


You didn't HAVE to repost that you know. You were the one who came up with the idea anyway.

p.s. What happened to the posts? o.O

Nikkey
2010-07-25, 10:37 AM
Off topic posts were discarded because we had a whole page of them. Now, go get on topic!

Hanabira.Kage
2010-07-25, 10:43 AM
Off topic posts were discarded because we had a whole page of them. Now, go get on topic!


There isn't very much we can discuss about this particular update, really. Most of our discussions in previous threads revolved around skill changes and whatnot.

I wonder if Wild Hunters also get 5 SP at Lv10, like Battlemages. ._.

Bomber
2010-07-25, 04:30 PM
There isn't very much we can discuss about this particular update, really. Most of our discussions in previous threads revolved around skill changes and whatnot.

I wonder if Wild Hunters also get 5 SP at Lv10, like Battlemages. ._.
Somehow we find plenty of topics out of complicated, or even simple, things.
And for the 5 SP, they wouldn't put 5 SP for battlemages and not wild hunters unless the skill usage has a gap between the two, and I STILL would think they both do.

Jellyflower
2010-07-25, 08:34 PM
Fiel, are you able to extract the information regarding the potential system. I'm very much interested in knowing if % chance of getting certain options are listed somewhere in the files before I go blowing 1000 cubes getting nothing, thanks.

Eos
2010-07-25, 08:51 PM
If the client is allowed to determine how successful you are that'd be as bad as the client determining mob drops and scroll success rates.

One would hope they wouldn't be that stupid after all the other gaping security holes they've given hackers.

Random_Overlord
2010-07-26, 04:46 AM
Too many cooks ruin the stew.

Too many forumers make a flame war.

Oh wait...

Ds&Psp
2010-07-26, 06:39 AM
Fiel are you using Microsoft Visual Basic 2008? or something...
found anything in packet sniffing :D???

Fiel
2010-07-26, 06:48 AM
I don't use packet sniffers. A packet only tells me how data is arranged, not how it's used.

I use MSVC++, but I don't see how that's relevant.

Eos
2010-07-26, 07:03 AM
I use MSVC++, but I don't see how that's relevant.

I think he's getting at what you're using to disassemble the file now that the exports are available, although as random and varied as the questions were I don't know that he's clear on the difference between packets, compilers and disassemblers.
I assumed IDA or similar.

mamaloki
2010-07-26, 08:15 AM
Yo people,

I think mechanics has arrive. Is fiel doing any extraction? He maybe very busy now!

Source: http://spadow.wordpress.com/

anyway, mechanics look like mapler in a box! LOL

CrazyNomad
2010-07-26, 08:19 AM
mechanic added to 1.2.331 :o

http://spadow.files.wordpress.com/2010/07/immafirinmahlazer.png

http://spadow.files.wordpress.com/2010/07/mechanicintrolq.png

credits spadow.

waiting for extraction. :P

Fiel
2010-07-26, 08:19 AM
Damn. I had already checked it this morning. I guess they patched after I checked.

Getting it now. Should have the patch up in about an hour or so. My download speed is notoriously slow from the States.

buddyseeker
2010-07-26, 08:22 AM
Damn. I had already checked it this morning. I guess they patched after I checked.

Getting it now. Should have the patch up in about an hour or so. My download speed is notoriously slow from the States.

Lolz gogogo!!! Can't wait to get some scoops from you!!

Hanabira.Kage
2010-07-26, 08:22 AM
mechanic added to 1.2.331 :o

http://spadow.files.wordpress.com/2010/07/immafirinmahlazer.png

http://spadow.files.wordpress.com/2010/07/mechanicintrolq.png

credits spadow.

waiting for extraction. :P


The Mechanic dude looks awesome in the pic.

The mecha, on the other hand, is a different story...

CrazyNomad
2010-07-26, 08:23 AM
Damn. I had already checked it this morning. I guess they patched after I checked.

Getting it now. Should have the patch up in about an hour or so. My download speed is notoriously slow from the States.

takes me 3 hours to download kMS installer, try using orbit downloader, its pretty fast.

Fiel
2010-07-26, 08:29 AM
takes me 3 hours to download kMS installer, try using orbit downloader, its pretty fast.

Hot damn! Yeah, that works fast. Thanks!

alone89
2010-07-26, 08:36 AM
Waiting for Fiel's extraction, my favourite reliable source x)

CrazyNomad
2010-07-26, 08:40 AM
Hot damn! Yeah, that works fast. Thanks!

yeah I use orbit downloader to download everything, it always use the max speed of my internet.

Infection
2010-07-26, 08:00 PM
This is golden.

OB3LISK
2010-07-26, 09:15 PM
Alright guys calm down, but who do I have to jump to get that hat.

HighOnMushrooms
2010-07-26, 09:39 PM
Alright guys calm down, but who do I have to jump to get that hat.

Which?