View Full Version : How our AP affects our HP and MP.
Brandini
2008-07-04, 02:37 PM
I was working on a how DEX and STR affects an Islander's HP and MP and an earlier theory was that dex adds more MP and takes away HP from high level Islanders and this seemed to be true for the most part a few months ago but a few minutes ago I just created two characters adding pure strength on one and pure dex on another, the results were that the pure strength islander had more HP and MP The images are below:
http://i28.tinypic.com/a3e6hy.jpg
http://i32.tinypic.com/k4i06d.jpg
Lylac
2008-07-04, 02:43 PM
You can't form your conclusions and base your theory off a very very small sample size of 2.
Brandini
2008-07-04, 02:44 PM
You can't form your conclusions and base your theory off a very very small sample size of 2.
I didn't mention any general conclusions. I just said what happened with the two characters. I was hoping for some input from everyone else.
Lylac
2008-07-04, 02:50 PM
If you have the time, you should train more pure str and pure dex islanders and then see how the average mp and hp differ for both.
Brandini
2008-07-04, 02:52 PM
I might later. But I don't really want to.
But it would be great to also see how it affects other classes. Like dexless vs. non-dexless thieves, or even better strless bowmen vs. non-strless bowmen.
White Adapt
2008-07-04, 07:59 PM
Just looking at it, it doesn't seem that either one has an advantage, since 10 hp is not much difference. But you would have to run a test on it to see if the difference was statistically significant. And yes, a bigger sample size also.
Hazzy
2008-07-04, 10:53 PM
Private Severs are not accurate sources. Unless I'm mistaken, the source code dictates how HP and MP are gained.
http://i248.photobucket.com/albums/gg162/Ebullient_Nub/k4i06d-1.jpg
Also, harassment isn't needed. <_<
LazyBui
2008-07-05, 01:43 AM
Level 1:
50 HP
5 MP
Level 20:
50 + (19 * 12) to 50 + (19 * 16) HP
5 + (19 * 10) to 5 + (19 * 12) MP
278-354 HP
192-233 MP
Those are the normal ranges for global for a level 20 Beginner. If STR or DEX had any bearing on HP or MP, we would've known about it by 3+ years into the game.
Brandini
2008-07-05, 02:43 AM
This thread is not really about me and running tests. Its about what everyone thinks, this is just something I was curious about.
Lazybui where are you getting those numbers from?
And Hazzy they weren't harassing you, they were harassing each other.
Retalion
2008-07-05, 02:59 AM
Im pretty sure tests have been done and its been proven that str doesnt result in more hp gain. However, INT does result in more mp gain...
As Alysha said, you'd need a bigger sample size than 2. When you level, you have a randomly generated amount of hp/mp you gain and it usually ranges from 4-5 above and below a standard number. If the HP you had on the str one was 100 more than the dex one, then I'd think it had an effect. However, a mere 10 could just be the luck of hp gain/the lack thereof when you level.
Stereo
2008-07-05, 10:53 PM
There's a range of 5 different HP gains per level, (12 13 14 15 16 for beginners), 10 difference is definitely not enough to say a stat matters.
& as mentioned, private server characters do not generally have the same HP/MP as global characters, since level-up stat gains are server side. The common source (odin) gives an average of 0.5 more MP per level, as well as starting a character with 45 extra MP.
I've never seen anything that indicated HP gain changing depending on base stats, every level up I've ever done (over 300 as a warrior, about 70-100 of the other classes, and 25 levels as a "beginner" over level 10) was within the range of 5 specific to the class.
Pockles
2008-07-08, 12:33 PM
Interesting to say the very least
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