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View Full Version : The new bowman tweeks on 1.2.327



Random_Overlord
2010-07-14, 12:37 AM
Ranger:
- Bow Expert's mastery increased from 60% to 70%. Now gives +15% minimum critical damage.
- Sharp Eyes no longer grants minimum critical damage. It now grants +30% maximum critical damage.
- Phoenix's stun probability increased from 80% to 95%.
- Concentrate's WATK bonus is now smart-casted. Cooldown reduced from 6 minutes to 5 minutes.
- Vengeance's damage increased from 320% to 500%. Now stuns for up to 4 seconds.
- Marksmanship now gives +10% MaxHP

Are you sh**ing me?!?!?! :glitter:

Bowexpert leaves us with 85% mastery and 15% crit?!
Sharp eyes gives maximum instead of minimum?!?!? Really? 130% maximum?!
Phoenix is meh.
Concentrate now has a 1 minuit cooldown~~~
Vengeance became Ubergeance.
AND 10% more HP!!! :DDD


Omg... Just when I thought Nexon was like "We hatez u bowmenz." They make us perfect!!! :heart:


Props to them!!!


Btw expect a flood of bowmen now.

sorry for spamming once again.. Just wanted to express my tears of joy... :f4:

Sn1perJohnE
2010-07-14, 12:53 AM
.........Concentrate doesnt last for 1 minute, its cooldown was reduced to 5 minutes, not by 5 minutes.

Marksman Bryan
2010-07-14, 12:55 AM
.........Concentrate doesnt last for 1 minute, its cooldown was reduced to 5 minutes, not by 5 minutes.

I'm assuming he means 1 minute because it lasts for 4 minutes at max, but I have no clue since I've never had a BM.
Yay, Marksmen get +10% hp :DDDD

Random_Overlord
2010-07-14, 12:56 AM
I'm assuming he means 1 minute because it lasts for 4 minutes at max, but I have no clue since I've never had a BM.
Yay, Marksmen get +10% hp :DDDD

Thats exactly what I meant :P

Since Concentrate lasts for 4 minuits, it has a 1 minuit cooldown after the buff expires.

MariaColette
2010-07-14, 01:05 AM
Is Marksmanship passive?

I like these. :>

Locked
2010-07-14, 01:14 AM
Marksmanship is a passive skill.
Bow Expert improved minimum crit damage, not crit rate.
Phoenix's stun is still 1 second.

Kalovale
2010-07-14, 01:21 AM
...
50 + 30 = 80

Fius
2010-07-14, 02:55 AM
I'm quite happy with the Concentrate and Phoenix buffs :> Wasn't excpecting that.
I still don't get it how Vengeance works though..does it just boost your damage by certain amount when you are hit/too close to a monster?

Random_Overlord
2010-07-14, 03:00 AM
I'm quite happy with the Concentrate and Phoenix buffs :> Wasn't excpecting that.
I still don't get it how Vengeance works though..does it just boost your damage by certain amount when you are hit/too close to a monster?

Havent seen it myself either, but I think it's like an auto power knock-back with a stun that does loads of damage, like a forcefield type of thing.

Random_Overlord
2010-07-14, 03:01 AM
...
50 + 30 = 80

Wasn't it like that before with minimum instead?

Locked
2010-07-14, 03:14 AM
Havent seen it myself either, but I think it's like an auto power knock-back with a stun that does loads of damage, like a forcefield type of thing.

How would it work? There's no minimum range on bowmen anymore.

JoeTang
2010-07-14, 03:21 AM
How would it work? There's no minimum range on bowmen anymore.

The description states that when you are attacked, there is the probability that nearby enemies are damaged, knocked back, and stunned for two seconds.

Locked
2010-07-14, 03:30 AM
The description states that when you are attacked, there is the probability that nearby enemies are damaged, knocked back, and stunned for two seconds.

Oh I see, that makes a lot more sense to the name as well.

Kalovale
2010-07-14, 05:19 AM
Wasn't it like that before with minimum instead?

What do you propose would make a difference for maximum, then?

Hanabira.Kage
2010-07-14, 05:21 AM
Wasn't it like that before with minimum instead?


Current base Critical (This is what classes without Critical skills get):

20%~50%, 5% Critical rate

With Sharp Eyes, it becomes (This is what classes without Critical skills get):

20%~80%, 20% Critical rate

In case you're wondering, with everything that adds Critical damage maxed the Critical range becomes:

35%~80%, 60% Critical rate

Hmm...did I miss out something?

WayOfTime
2010-07-14, 06:52 AM
No, that seems accurate. Adding a Critical ring can also bring it to a 70% critical rate.

Is the new +15% to minimum crit only on Bow Expert, or is it also on Marksman Boost?

Edit: With these new skill advantages, it is hard to decide what to max first; it no longer is either snipe or pierce, it is Snipe, Pierce, UltiStrafe, MMB,...

scyzzo
2010-07-14, 07:09 AM
What is vengeance exactly? Can I get a video or description of it?

Lozmaster
2010-07-14, 07:27 AM
Edit: With these new skill advantages, it is hard to decide what to max first; it no longer is either snipe or pierce, it is Snipe, Pierce, UltiStrafe, MMB,...

lol? How is it hard? The correct anwser is Ultistrafe

Locked
2010-07-14, 07:30 AM
What is vengeance exactly? Can I get a video or description of it?


The description states that when you are attacked, there is the probability that nearby enemies are damaged, knocked back, and stunned for two seconds.

vx-2
2010-07-14, 10:51 AM
Just FYI, nobody has actually seen it. (at least no vids) has shown Vengeance skill [YET].
Just a mysterious skill.



Current base Critical (This is what classes without Critical skills get):

20%~50%, 5% Critical rate

With Sharp Eyes, it becomes (This is what classes without Critical skills get):

20%~80%, 20% Critical rate

In case you're wondering, with everything that adds Critical damage maxed the Critical range becomes:

35%~80%, 60% Critical rate

Hmm...did I miss out something?
Any idea if you can calculate the additional % crit dmg? or is the 60% crit rate = what u meant of additional dmg? and 35%~80% is the "chances to trigger crit"

Kalovale
2010-07-14, 11:04 AM
Just FYI, nobody has actually seen it. (at least no vids) has shown Vengeance skill [YET].
Just a mysterious skill.


Any idea if you can calculate the additional % crit dmg? or is the 60% crit rate = what u meant of additional dmg? and 35%~80% is the "chances to trigger crit"

There are 3 numbers you need to know about Critical:
- rate: chance of seeing a red number
- minimum: the minimum addition in terms of damage
- maximum: the maximum addition in terms of damage

vx-2
2010-07-14, 11:31 AM
There are 3 numbers you need to know about Critical:
- rate: chance of seeing a red number
- minimum: the minimum addition in terms of damage
- maximum: the maximum addition in terms of damage

ooo, alright, good info. but 60% rate.... is that good? ok/ so-so? or excellent? (as compared to other classes, E.g NL). And I saw someone said it could be raised up to 70% rate with the cric ring? or issit the cruel ring?

Kalovale
2010-07-14, 11:49 AM
ooo, alright, good info. but 60% rate.... is that good? ok/ so-so? or excellent? (as compared to other classes, E.g NL). And I saw someone said it could be raised up to 70% rate with the cric ring? or issit the cruel ring?

The thing that got removed from the 2 rings were critical damage, not rate. And no, I don't know if it's minimum or maximum that got removed.
Considering the damage addition is +80% now, I'd say 60% rate is quite significant. 50% damage, not so much.

Random_Overlord
2010-07-16, 01:24 AM
About vengeance.

I think the skill is more along the lines of being like Body pressure or Power guard. The only difference is that it hits 500% of your max attack, stuns and knocksback at a 50% rate within a cirtain range.

Julliant
2010-07-16, 03:32 AM
And Vengeance is passive? So basically it's a crazy version of Mortal Blow? Sounds sweet.

Does anyone have a complete updated list of changes and additions to both Archer classes? The changes are split into so many billion Tespia patches I have problem keeping up.

Worthyness
2010-07-16, 12:59 PM
i think the whole reason no one has seen vengeance at all is because archers are used to NOT TAKING TOUCH DAMAGE ON PURPOSE. basically, from what i gather, it's just free reflected damage if you get hit. would have been more awesome if it worked with matks from mmonsters o_O