PDA

View Full Version : [KMST] [1.2.326] (4) Really last chance!



Pages : [1] 2 3 4

Fiel
2010-07-07, 01:57 PM
Gonna be upfront. No changes to thieves!


Fighter:
- Attack Chance's damage rate increased from 120% to 125%
- Fourth job mobby move increased from 200% to 210%
- Enrage's damage bonus increased from 50% to 60%

Page:
- Flame Charge reduced from 135% to 130%
- Ice Charge reduced from 130% to 120%
- Lightning charge reduced from 130% to 125%
- Combat Orders now requires level 5 Restoration
- Blast damage reduced from 700% to 280%. It now attacks 1 mob 3 times at all levels. The probability of instant death is reduced from 15% to 10%
- Divine Charge reduced from 145% to 135%
- Heaven's Hammer damage increased from 1100% to 1400%

Spearman:
- Crusher and Fury are changed to have a pinkish/purple hue at level 150.
- Crusher's damage reduced from 150% to 140%
- Sacrifice's damage increased from 650% to 690% (hahaha - they still didn't fix the formula hahaha)
- Dragon Roar's HP reduction reduced from 20% to 5%. Its damage is increased from 280% to 580%. This skill now has a cooldown. Level 1 cooldown is 25 seconds and level 30 cooldown is 10 seconds.
- Dark Force (aka Berzerk) gives a pinkish/purple hue at level 150
- Beholder's Buff WATK reduced from 40 to 35

------------------------------------

F/P:
- Ifrit's damage increased from 360% to 400%
- Magic Mastery (4th job) now increases magic attack by +20%

I/L:
- Magic Mastery (4th job) now increases magic attack by +20%

Cleric:
- Magic Mastery (4th job) now increases magic attack by +20%

------------------------------------

Hunter:
- Phoenix can now stun at an 80% rate for 1 second.

Crossbowman:
- Ultimate Strafe's icon changed. It just shows the traditional strafe icon but with six arrows instead of four.

------------------------------------

Brawler:
- Stun Mastery's probability increased from 25% to 30%
- Barrage's damage increased from 342% to 362%
- Energy Orb's damage increased from 760% to 780%
- Demolition's damage increased from 380% to 410%

Gunslinger:
- Battleship now gives WATK. At max level, it gives +20 WATK.
- Cannon's critical rate increased from 15% to 20%



- Soul stone's cooldown reduced from 10 minutes to 6 minutes. HP recovery upon revival increased from 50% to 60%




http://www.happychinchilla.info/Southperry/00326/01003138.png
노바 두건
Cap - All classes
Required Level: 70
STR: +18
DEX: +18
INT: +18
LUK: +18
MDEF: +180
WDEF: +180
Accuracy: +25
Avoid: +25
Hands: +10
10 Slots
Tradeblock
Epic


http://www.happychinchilla.info/Southperry/00326/01003139.png
시간여행자의 로렐
Cap - All classes
Required Level: 105
STR: +5
DEX: +5
INT: +5
LUK: +5
MDEF: +180
WDEF: +180
HP: +180
MP: +180
Accuracy: +400
7 Slots
Tradeblock
One-of-a-kind
Cannot resell to merchants


http://www.happychinchilla.info/Southperry/00326/01102256.png
루디브리엄 케이프
Cape - All classes
Required Level: 115
MDEF: +48
WDEF: +43
Accuracy: +420
5 Slots
Tradeblock
Cannot resell to merchants


http://www.happychinchilla.info/Southperry/00326/00031990.png
검은색 에반 여자 헤어
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00031991.png
빨간색 에반 여자 헤어
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00031992.png
주황색 에반 여자 헤어
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00031993.png
노란색 에반 여자 헤어
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00031994.png
초록색 에반 여자 헤어
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00031995.png
파란색 에반 여자 헤어
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00031996.png
보라색 에반 여자 헤어
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00031997.png
갈색 에반 여자 헤어
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00033150.png
검은색 에반 남자 머리
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00033151.png
빨간색 에반 남자 머리
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00033152.png
주황색 에반 남자 머리
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00033153.png
노란색 에반 남자 머리
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00033154.png
초록색 에반 남자 머리
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00033155.png
파란색 에반 남자 머리
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00033156.png
보라색 에반 남자 머리
Hair - All classes
Cash Item


http://www.happychinchilla.info/Southperry/00326/00033157.png
갈색 에반 남자 머리
Hair - All classes
Cash Item

Hazzy
2010-07-07, 02:00 PM
PINK AND PURPLE? ARE YOU SH'ITTING ME?
Requesting sprites.

Is the chance of Blast Insta-Death per attack or per hit? Hitting a mob 3 times with 10% activation rate equates to Insta-Death to a mob 27% of the time....

I'm a bit peeved at the lack of thieve changes. Unless I'm doing it wrong, Avenger is in need of a nerf badly....

Bountyan
2010-07-07, 02:00 PM
I wanna see what new Crusher/Fury @ 150 looks like.

:f4: @ Elemental Charges and Instant Death being reduced, but at least Blast got upgraded.

EDIT: wait..if Blast hits 3 times, does that mean it has a 30% chance of instant death?

LiquidSwing
2010-07-07, 02:02 PM
God damn a nerf to DrKs.

RAGE! ANOTHER NERF?! WHAT?

Baklava
2010-07-07, 02:05 PM
Blast is now an effective 840%
Dur hur.

street
2010-07-07, 02:07 PM
Fighter:
- Attack Chance's damage rate increased from 120% to 125%
- Fourth job mobby move increased from 200% to 210%
- Enrage's damage bonus increased from 50% to 60%

O boy:f2:

Fiel after all the extractions can you confirm that brave slash is the same speed as brandish?

vx-2
2010-07-07, 02:08 PM
Means got change to archers? :f6:

Baklava
2010-07-07, 02:09 PM
God damn a nerf to DrKs.

RAGE! ANOTHER NERF?! WHAT?

Nerf? Did you see the video?
The 4 hit crusher was sorta overkill. 840% on 3 mobs with critical chance and def bypass. :l

Arroz
2010-07-07, 02:13 PM
attack chance? is that the skill where you do more dmg when they are in darknesss?

Shidoshi
2010-07-07, 02:14 PM
And mages get a direct 1.2 multiplier to damage. That's nice.

FluffyFoxxie
2010-07-07, 02:15 PM
More 'sair upgrades? seriously? x.x

Bribery
2010-07-07, 02:15 PM
I hope that weapon atk from Ship stacks or at least doesn't cancel out apples. Lul @ 20% critical rate with Cannon. We sooo needed the boost. :f3:

Nice boost for Mages too.

Hazzy
2010-07-07, 02:17 PM
So everyone got buffed except for DKs and Paladins, who got nerfs. (Ignore Blast)

._.

Shidoshi
2010-07-07, 02:17 PM
Did we have a skill called Magic Mastery in 4th job (mage)?

Or is it just a bonus to the 2nd job skill that activates upon 4th job?

CrazyNomad
2010-07-07, 02:18 PM
LOL another white knight nerf....

nexon is really working hard to keep the loladin a loladin class :D

dpeterlin
2010-07-07, 02:19 PM
Nerf? Did you see the video?
The 4 hit crusher was sorta overkill. 840% on 3 mobs with critical chance and def bypass. :l

The video looked weak to me.
That guy had a 15.5k or something range. Looked pathetic.

Where does everyone keep getting def bypass from? Is it all that misinterpretation from the last thread or was there something I missed?

New colors are somewhat exciting, pink will look good =D

580% roar is also semi-interesting with only a 10 second cool-down.

Chameleonic
2010-07-07, 02:19 PM
So everyone got buffed except for DKs and Paladins, who got nerfs. (Ignore Blast)

._.

lol you count a "skill icon change" for MM a buff? :f3:

Shidoshi
2010-07-07, 02:19 PM
LOL another white knight nerf....

nexon is really working hard to keep the loladin a loladin class :D

Blast got stronger: 1,35*1,45*700&#37; < 1,25*1,35*8,4 and with 3 hits critical becomes more useful too.
All other skills suffer though.

Hazzy
2010-07-07, 02:20 PM
lol you count a "skill icon change" for MM a buff? :f3:

I don't call it a nerf. :f3:

Arroz
2010-07-07, 02:20 PM
Blast got stronger: 1,35*1,45*700&#37; < 1,25*1,35*8,4 and with 3 hits critical becomes more useful too.
All other skills suffer though.

maybe that was the intent because of fking COMBAT ORDERS? and they still have fking godmode

Still waiting for "attack chance" description

Takebacker
2010-07-07, 02:21 PM
LOL BUCC BUFFS F'UCK YEAH.

Also, i W'TF'd at blast. What's the point?

Fiel
2010-07-07, 02:22 PM
Attack Chance gives a Crusader more damage against blind and stunned enemies.

Abysseon
2010-07-07, 02:22 PM
Did we have a skill called Magic Mastery in 4th job (mage)?

Or is it just a bonus to the 2nd job skill that activates upon 4th job?

Isn't Magic Mastery the skill that increased the time durations of buffs?

So now, at level 10, it's 50% buff duration increase and 20% magic attack increase?

IsaacGS
2010-07-07, 02:23 PM
Phoenix stun was desperately needed. It was really unfair that MMs could disable multiple mobs. Needs a higher % chance in my opinion though.

Bountyan
2010-07-07, 02:23 PM
lol@Corsair changes. 20att just for being on battleship? helll yeahhhhhh

Arroz
2010-07-07, 02:23 PM
Attack Chance gives a Crusader more damage against blind and stunned enemies.

SHOUT, YOU HAS A USE!!!!

Hazzy
2010-07-07, 02:24 PM
Attack Chance gives a Crusader more damage against blind and stunned enemies.

They're attacking blind mobs and/or cripples. They don't need a skill to do more damage....

Baklava
2010-07-07, 02:25 PM
The video looked weak to me.
That guy had a 15.5k or something range. Looked pathetic.


http://images.whatport80.com/images/9/9e/HA_HA_HA,_OH_WOW.jpg

dpeterlin
2010-07-07, 02:25 PM
http://images.whatport80.com/images/9/9e/HA_HA_HA,_OH_WOW.jpg

For the range he had the damage was pathetic.

4*30 = 3*40

Adding in an extra hit on a weaker skill just spread out the damage.
For everyone saying dks look amazing now I think they're not looking closely enough.

Solarboy
2010-07-07, 02:26 PM
I now love Magic mastery.

FluffyFoxxie
2010-07-07, 02:26 PM
Phoenix stun was desperately needed. It was really unfair that MMs could disable multiple mobs. Needs a higher &#37; chance in my opinion though.

Unlike freeze though, stun works on everything :/ I think 80% is fair considering it hits 4 targets, and pheonix deals naturally higher damage than FP anyways.

street
2010-07-07, 02:27 PM
SHOUT, YOU HAS A USE!!!!

I find shout delay time to long. If they make shout shorter then it will be useful in training. Shouting then attacking might slow down training or might speed it up. You might be one hitting the mobs instead of two

fakeNoob
2010-07-07, 02:28 PM
Unlike freeze though, stun works on everything :/ I think 80&#37; is fair considering it hits 4 targets, and pheonix deals naturally higher damage than FP anyways.

very true and i do think that pheonix stun was VERY needed for a long time, i would've liked to 90% stun rate but i'm not gonna complain.

Fiel
2010-07-07, 02:28 PM
I'm concerned about 1 second stun, though. That's like... almost nothing in the grand scheme of things. Isn't 2 - 4 seconds optimal? How is 1 second stun even remotely useful?

CrazyNomad
2010-07-07, 02:28 PM
Blast got stronger: 1,35*1,45*700&#37; < 1,25*1,35*8,4 and with 3 hits critical becomes more useful too.
All other skills suffer though.

yeah blast got a big buff here, but what's the point of that if they keep nerfing the charges? paladin suck w/o any charge activate, if they keep nerfing the charges, we will suck even more against non-elemental monster, and will have to stick to train always against elemental weak monster, since they made light charge 100% elemental now, we have no bonus against neutral monster.

so idk where you guy see the buff here.

vx-2
2010-07-07, 02:28 PM
omg, seriously, corsair still getting those buff..... is really over killing -.-

IllegallySane
2010-07-07, 02:29 PM
Roflmao at Bucc buffs. Yay to a more overpowered Barrage and Demo for bossing purposes!

*The 20 attack buff on Ship is no big deal everyone. It just means you don't need to carry attack pots around. Warrior Elixirs already give +12 attack, so it's really an 8 attack boost. Small time to the lolboost Buccs have with +40 attack 90&#37; of the time.

Baklava
2010-07-07, 02:29 PM
For the range he had the damage was pathetic.

4*30 = 3*40

Adding in an extra hit on a weaker skill just spread out the damage.
For everyone saying dks look amazing now I think they're not looking closely enough.

HE WAS DOING LIKE 70-80K PER HIT AT LV145.
WHAT.

Bountyan
2010-07-07, 02:30 PM
since they made light charge 100&#37; elemental now, we have no bonus against neutral monster.

Is it only Lightning Charge that's 100% elemental? Or all charges?

FluffyFoxxie
2010-07-07, 02:31 PM
I'm concerned about 1 second stun, though. That's like... almost nothing in the grand scheme of things. Isn't 2 - 4 seconds optimal? How is 1 second stun even remotely useful?

They should make it like FP and have longer stun durations at 11 and 21 SP. (2 and 3 seconds respecively.) But, I find that 1 second freeze on FP is more than enough for what I need. I'm 17x and my FP is still lvl 1 and it works just fine.

Takebacker
2010-07-07, 02:31 PM
Roflmao at Bucc buffs. Yay to a more overpowered Barrage and Demo!

That isn't really overpowered though. o.o Warriors have been getting buffed this whole time, so buccaneers needed a boost to keep up with that.

dpeterlin
2010-07-07, 02:31 PM
HE WAS DOING LIKE 70-80K PER HIT AT LV145.
WHAT.

WITH FURY WHAT

With a 15.5k range in gms you can hit 75k with fury now!

I'm not seeing the difference, the 15.5k range was the only thing impressive (well mastery too), the damage resulting from that range was pathetic for a class everyone is saying is looking awesome.

Hazzy
2010-07-07, 02:32 PM
HE WAS DOING LIKE 70-80K PER HIT AT LV145.
WHAT.

Compared to the NL doing 150k per hit to a mob of 6 at the same level?


I'm not seeing the difference, the 15.5k range was the only thing impressive, the damage resulting from that range was pathetic.

High Multiplier -> Higher range -> lower damage percents
If I have a max of 10k and hit with a 200&#37; skill, my max is 20k.
If I have a max of 20k and hit with a 100% skill, my max is 20k.

What's the difference?

Warriors have lots of weapon attack and a high multiplier, so it only makes sense that they'd have lower skill percentages.

CrazyNomad
2010-07-07, 02:33 PM
Is it only Lightning Charge that's 100% elemental? Or all charges?

IIRC, before the revamp, all charges were elemental but lightning charge, that's why we could actually train at CWK guardians, since light would add dmg instead of giving us penalty.

fakeNoob
2010-07-07, 02:35 PM
Compared to the NL doing 150k per hit to a mob of 6 at the same level?



High Multiplier -> Higher range -> lower damage percents
If I have a max of 10k and hit with a 200&#37; skill, my max is 20k.
If I have a max of 20k and hit with a 100&#37; skill, my max is 20k.

What's the difference?

the difference is you are strong and not the skill itself..but no difference in damage obviously ^_^

Shidoshi
2010-07-07, 02:35 PM
I'll just leave this here:
http://i26.tinypic.com/mpz01.jpg

Note that I assumed critical damage is additive (everything points towards that) and that it gives +35&#37; on average (i've heard it's 20-50% now).

Assumed average damage (in between max and minimum).

Assumed MDrate from bosses 25% reducing damage by 25% but not DoT (as proved).

Assumed DoT does the max of your dmg range (it does).

street
2010-07-07, 02:36 PM
That isn't really overpowered though. o.o Warriors have been getting buffed this whole time, so buccaneers needed a boost to keep up with that.

Buccs have invisble frames god mode bubble and other super sayian perks i dont see how you can compare a warrior to a buc really now.

TøbiasBlack
2010-07-07, 02:36 PM
PINK AND PURPLE? ARE YOU SH'ITTING ME?
Requesting sprites.

this, if you can please.

Fiel
2010-07-07, 02:37 PM
hahaohwow

You guys are about to see pretty epic equips.

dpeterlin
2010-07-07, 02:38 PM
High Multiplier -> Higher range -> lower damage percents
If I have a max of 10k and hit with a 200&#37; skill, my max is 20k.
If I have a max of 20k and hit with a 100&#37; skill, my max is 20k.

What's the difference?


Exactly, what's the difference.
There is none.

TøbiasBlack
2010-07-07, 02:38 PM
hahaohwow

You guys are about to see pretty epic equips.

please say elemental swords for WK's, please say elemental swords for WK's.
*crosses fingers*

FluffyFoxxie
2010-07-07, 02:38 PM
I'll just leave this here:
http://i26.tinypic.com/mpz01.jpg

What I gather from this is that paralyze has higher DPS than CL? Or am I reading it wrong :/

If that were true, that would indeed suck for I/L. considering CL hits only 3 targets and doesn't petrify enemies.

Takebacker
2010-07-07, 02:38 PM
Buccs have invisble frames god mode bubble and other super sayian perks i dont see how you can compare a warrior to a buc really now.

The only way i was comparing buccs and warriors was through whether they were buffed or nerfed in previous patches.

rhpot03
2010-07-07, 02:39 PM
what happened to 1.2.325?

Rigumaro
2010-07-07, 02:39 PM
Ok, so I will post it on this thread though I started it in the previous one.

I did more testing about Grenade and Flame shot DoT. I can confirm they stack. The damage shown is the two DoT combined. Tried on red turtles. Grenade does around 1,7k per second. Flame Shot, around 3,2k per second. When I use both, it shows almost 5k per second.

Secun
2010-07-07, 02:40 PM
please say elemental swords for WK's, please say elemental swords for WK's.
*crosses fingers*

This.

fakeNoob
2010-07-07, 02:40 PM
What I gather from this is that paralyze has higher DPS than CL? Or am I reading it wrong :/

If that were true, that would indeed suck for I/L. considering CL hits only 3 targets and doesn't petrify enemies.

Paralyze is only stronger with both Ewand and Amp effecting DoT, other wise without both CL>Para and with just Amp CL>Para(BUT they're almost the same)...very fair IMO.

CrazyNomad
2010-07-07, 02:40 PM
please say elemental swords for WK's, please say elemental swords for WK's.
*crosses fingers*

lol stop dreaming ;/

LMAO 400acc HAT!??! LOLOL!

Takebacker
2010-07-07, 02:41 PM
Ok, so I will post it on this thread though I started it in the previous one.

I did more testing about Grenade and Flame shot DoT. I can confirm they stack. The damage shown is the two DoT combined. Tried on red turtles. Grenade does around 1,7k per second. Flame Shot, around 3,2k per second. When I use both, it shows almost 5k per second.

Jesus f'ucking christ. With both at what level?

Secun
2010-07-07, 02:42 PM
Oh snap at that 18/18/18/18 hat.

street
2010-07-07, 02:43 PM
Cape - All classes
Required Level: 115
MDEF: +48
WDEF: +43
Accuracy: +420
5 Slots
Tradeblock
Cannot resell to merchants


Are you kidding me? I will be able to hit the maple gods with all this acc

Takebacker
2010-07-07, 02:43 PM
+420 acc cape and +400 acc hat? W'tf?

Kurtle
2010-07-07, 02:43 PM
LUDIBRIUM CAPE NOW HAS A USE

c

Rob
2010-07-07, 02:43 PM
What the hell? What is this.

+400 acc hat and 18/18/18/18 hat?

FluffyFoxxie
2010-07-07, 02:43 PM
Paralyze is only stronger with both Ewand and Amp effecting DoT, other wise without both CL>Para and with just Amp CL>Para(BUT they're almost the same)...very fair IMO.

How is a skill that hits 6 and petrifies enemies being only slightly weaker (per target) than a skill that hits only 3 enemies with no added effects fair? 1v1 @ bosses fair, maybe, but F/P definately have the upper hand with mobs.

CrazyNomad
2010-07-07, 02:43 PM
LUDIBRIUM CAPE NOW HAS A USE

c

ew too bad i dropped mine T_T

Takebacker
2010-07-07, 02:44 PM
How is a skill that hits 6 and petrifies enemies being only slightly weaker (per target) than a skill that hits only 3 enemies with no added effects fair? 1v1 @ bosses fair, maybe, but F/P definately have the upper hand with mobs.

And CL has the upper hand with CRAZY ASS RANGE. :/

Hazzy
2010-07-07, 02:44 PM
+420 acc cape and +400 acc hat? W'tf?

Have you seen the new acc formula? That might let you hit something... 10 levels above you? D:

Worthyness
2010-07-07, 02:46 PM
LOL at the accuracy equips.

WHEEEEEE buccaneer buff

Finally a stunning Phoenix. Didn't they have this in the original 4th job testing? or was that crit?

Secun
2010-07-07, 02:47 PM
Have you seen the new acc formula? That might let you hit something... 10 levels above you? D:

Yeah, was about to say. I mean, there are 1st job skills that give about half that much acc, so no real need to freak unless this was going in current MS, not Big Bang.

Locked
2010-07-07, 02:47 PM
Have you seen the new acc formula? That might let you hit something... 10 levels above you? D:

Not even 1 above.

Rigumaro
2010-07-07, 02:47 PM
Jesus f'ucking christ. With both at what level?

Grenade at 11, and Flame Shot at max. But keep in mind I tested it on fire strong monsters.

Also, bad news for corsairs. Attack bonus from the ship cancels attack pot. So bye bye to apple with corsairs.

Bountyan
2010-07-07, 02:48 PM
IIRC, before the revamp, all charges were elemental but lightning charge, that's why we could actually train at CWK guardians, since light would add dmg instead of giving us penalty.

According to the Ultimate Skill Tables, Lightning charge is 100&#37; elemental though. I'm no Paladin/element expert, correct me if I'm wrong.

Woah@mega accuracy equips




Also, bad news for corsairs. Attack bonus from the ship cancels attack pot. So bye bye to apple with corsairs.

What the hell? They better fix this when it hits KMS.

Shidoshi
2010-07-07, 02:48 PM
Accuracy =/= Magic Accuracy right?

If not, that dusty ludibrium cape in my inventory will start looking good.

GodCanJudge
2010-07-07, 02:49 PM
F'CK U NEXON

DO YOU HAVE ANY F'CKING IDEA HOW HARD IT IS NOW TO PICK A MOTHAF'CKING WARRIOR CLASS NOW? AT LEAST MAKE THEM UNBALANCED SO I CAN HAVE A F'KING EASIER CHOICE

anyways, i came at the pirate and mage updates, i officialy have added on aprox 3 more adventurer rings onto my must get list

donovan
2010-07-07, 02:50 PM
Not really sure what's up with Nexon, first I/L were stronger single target and F/P had us beat w/ mobs, now they beat us with both. Make CL hit 4 Mobs so we can hit all 4 Zakum Arms :S, and increase the damage.

Magic Composition still needs to hit multiple targets, 3 at a Minimum

I AM NOT A HERO I DEMAND MORE MOBS!

FluffyFoxxie
2010-07-07, 02:51 PM
And CL has the upper hand with CRAZY ASS RANGE. :/

In a typical training scenario, the range won't make much of a difference with teleport :P


F'CK U NEXON

DO YOU HAVE ANY F'CKING IDEA HOW HARD IT IS NOW TO PICK A MOTHAF'CKING WARRIOR CLASS NOW? AT LEAST MAKE THEM UNBALANCED SO I CAN HAVE A F'KING EASIER CHOICE

anyways, i came at the pirate and mage updates, i officialy have added on aprox 3 more adventurer rings onto my must get list

Perhaps you should pick classes you like instead of picking the strongest one eh? :P

Takebacker
2010-07-07, 02:53 PM
In a typical training scenario, the range won't make much of a difference with teleport :P

I was talking about bossing.

Combattente
2010-07-07, 02:54 PM
Nothing great for Marksmen. But BMs got stun chance with Phoenix. GG.

donovan
2010-07-07, 02:57 PM
Do they really feel Evan is balanced :O?

Give us Elemental Big Bangs, and I will be happy, having Neutral skills, past 1st Job, is kind of pointless when you have Elemental Reset.

Archmages can now face other classes, just not each other on equal planes, FIX IT!

Yorckie
2010-07-07, 02:58 PM
I fell in love with that extra 20&#37; Magic Attack!

How does that 10% chance of instant death on Blast work? 10% per each one of the 3 hits? :O

Hazzy
2010-07-07, 03:00 PM
Also, bad news for corsairs. Attack bonus from the ship cancels attack pot. So bye bye to apple with corsairs.

Maple still doesn't have a system to NOT overwrite buffs with superior bonuses? ._.

Takebacker
2010-07-07, 03:00 PM
Maple still doesn't have a system to NOT overwrite buffs with superior bonuses? ._.

They do, they just don't implement it with every skill. Iirc it only works for beholder and energy charge atm.

FluffyFoxxie
2010-07-07, 03:03 PM
They do, they just don't implement it with every skill. Iirc it only works for beholder and energy charge atm.

Every potion and every skill should be "smart" and not overwrite higher bonuses :/


Nothing great for Marksmen. But BMs got stun chance with Phoenix. GG.

You can't honestly tell me you thought MM needed more buffs...

Manu
2010-07-07, 03:03 PM
It will definately suck picking
Barrage + apple or Demo without apple
same with corsairs
RF + apple or cannon without it...
Specially for the skill points, when this reaches GMS I've no idea if I should add lvl 1 barrage and max demo/ST (with maxed DS of course) or max barrage and extra points in Demo/ST....

Solarboy
2010-07-07, 03:05 PM
Do they really feel Evan is balanced :O?

Give us Elemental Big Bangs, and I will be happy, having Neutral skills, past 1st Job, is kind of pointless when you have Elemental Reset.

Evan is balanced. Illusion is a beast now.

MCN
2010-07-07, 03:07 PM
F/P mages have ifrit?

donovan
2010-07-07, 03:08 PM
Evan is balanced. Illusion is a beast now.

Since when?

Also is Magic Mastery moved to 4th Job now or what? Or is it on the skill that increases Buff time?

Manu
2010-07-07, 03:09 PM
F/P mages have ifrit?

Yes, on the first balance patch of big bang they made F/P have Ifrit and I/L got Elquines.

Kakashi
2010-07-07, 03:10 PM
Welp time to quit DrK. So much for balance! -insert people who know nothing about DrKs saying 110k crushers are strong with a 15k attack range-

Patchouli
2010-07-07, 03:10 PM
Ok, so I will post it on this thread though I started it in the previous one.

I did more testing about Grenade and Flame shot DoT. I can confirm they stack. The damage shown is the two DoT combined. Tried on red turtles. Grenade does around 1,7k per second. Flame Shot, around 3,2k per second. When I use both, it shows almost 5k per second.

Woah, what? Burn's DoT is actually a useful damage boost now?

Solarboy
2010-07-07, 03:11 PM
Since when?

Also is Magic Mastery moved to 4th Job now or what? Or is it on the skill that increases Buff time?

Since criticals and magic mastery.

rowenaxmarie
2010-07-07, 03:11 PM
I KNEW they were going to nerf drks the next day after the awesome 4 hit crusher w/ zerk came out.
That's why I tried not to get my hopes up so high.
LF> dark skills for a dark knight.

Jellyflower
2010-07-07, 03:12 PM
What happened to 1.3.325? Now every attacking class has like a multihit attack in their 4th job. They really need to delay the patch because it doesn't even seem set in the least bit. Love how corsairs get even more boost, do they use like clean guns and those beginner bullets to test these stuff?!! Soul bullets next patch, just watch.

SwordStaker
2010-07-07, 03:12 PM
Evan is balanced. Illusion is a beast now.
How? Unless the idiot on basil market was wrong they're saying Evans are even worse than I/L and F/p now -_-

donovan
2010-07-07, 03:14 PM
Since criticals and magic mastery.

They've always had those, the problem with Illusion is it's speed. If someone isn't busy they should compare the damage w/Crit Ring to AMs.

Kitteh
2010-07-07, 03:16 PM
How? Unless the idiot on basil market was wrong they're saying Evans are even worse than I/L and F/p now -_-

You can usually safely bet on that.

HighOnMushrooms
2010-07-07, 03:16 PM
The 18 all stat hat is for the new server.

Fiel, someone said they changed the Adventurer's Critical Ring. Can you check that?

Patchouli
2010-07-07, 03:17 PM
Every potion and every skill should be "smart" and not overwrite higher bonuses :/

This. Why make it so there are some exceptions to the rule? If you have a buff that gives a better boost, why would you want a weaker boost to overwrite it?

Maybe this is their idea of balancing Sairs after all the buffs? In that case, they won't feel it as much in KMS, but it's a huge nerf to GMS Sairs.

What other important skills overwrite attack bonuses? Are Sairs the only class who have a necessary move remove attack bonuses?


Soul bullets next patch, just watch.

Useless to Sairs. They'd never add points into it, it'd be a throwaway skill.

Takebacker
2010-07-07, 03:19 PM
This. Why make it so there are some exceptions to the rule? If you have a buff that gives a better boost, why would you want a weaker boost to overwrite it?

Maybe this is their idea of balancing Sairs after all the buffs? In that case, they won't feel it as much in KMS, but it's a huge nerf to GMS Sairs.

What other important skills overwrite attack bonuses? Are Sairs the only class who have a necissary move remove attack bonuses?

Super transform gives 40 w.att. Less of a problem for buccs because you can transform -> cast apple -> attack till ST runs out -> don't cast ST again until apple runs out. Appled barrage no doubt out damages non-appled demo.

SwordStaker
2010-07-07, 03:20 PM
You can usually safely bet on that.
That made me laugh, but still. Can someone clarify just where Evans stand in the terms of power compared to other classes after this balance? I'm just really confused about it>.> the only other class I don't get is Dual Blade but I don't give a flying crap about them.

Abysseon
2010-07-07, 03:22 PM
How? Unless the idiot on basil market was wrong they're saying Evans are even worse than I/L and F/p now -_-

So evans should be stronger than archmages despite having more support skills? =/

Doesn't matter to me either way though. As long as archmages can deal decent
damage at bossing, I'm content. (:

Rigumaro
2010-07-07, 03:25 PM
Woah, what? Burn's DoT is actually a useful damage boost now?

Well, my lvl 11 Grenade does 5,7k on Grims. Flame shot, 10k. Combined is 15k per second. But anyways, flame shot hits do around 35~50k each. Maybe only useful at bosses, because of their higher HP. (It helped at papulatus, cause he was still getting burn damage when he was hiding)

Shidoshi
2010-07-07, 03:25 PM
It's currently hard to compare classes, specially if they use different weapons (gotta take equips in account then).

You can compare them to F/P and I/L, I posted some pages back a table with their &#37; DPS, just take
(skilldmg% + critchance*critdmg)*amp*ewand*avgdmgfrommastery*MD ratereduction/casttime

JoeTang
2010-07-07, 03:28 PM
I'm concerned about 1 second stun, though. That's like... almost nothing in the grand scheme of things. Isn't 2 - 4 seconds optimal? How is 1 second stun even remotely useful?

Considering how Phoenix only attacks every 3030ms, yes, 1 second stun is garbage. At the least, things it aggros won't immediately be looking for a hole to thrust in to.


How is a skill that hits 6 and petrifies enemies being only slightly weaker (per target) than a skill that hits only 3 enemies with no added effects fair? 1v1 @ bosses fair, maybe, but F/P definately have the upper hand with mobs.

How do you know it's only slightly weaker?


God, I can't believe they buffed Heroes again. At least they made Paladins stronger too, but I don't think they understand how Crusher seems to work. Maybe they lowered the delays to make up for it.

Shidoshi
2010-07-07, 03:30 PM
I'll just leave this here:
http://i26.tinypic.com/mpz01.jpg

Note that I assumed critical damage is additive (everything points towards that) and that it gives +35&#37; on average (i've heard it's 20-50&#37; now).

Assumed average damage (in between max and minimum).

Assumed MDrate from bosses 25% reducing damage by 25% but not DoT (as proved).

Assumed DoT does the max of your dmg range (it does).


How do you know it's only slightly weaker?

Quoting myself.

SwordStaker
2010-07-07, 03:33 PM
Quoting myself.
I'm sorry I have no idea what that means >.> Just how do Evans compare to the other mages. I know its obvious their above bishops. But what about i/l and f/p

FluffyFoxxie
2010-07-07, 03:34 PM
How do you know it's only slightly weaker?

Someone posted a DPS comparison a few pages back. I don't know how accurate the data is, however.

Edit: Ninja'd by the person that made the sheet :P

Dusk
2010-07-07, 03:42 PM
I feel like they're trying to render some of the dumb unbalanced shit that localized versions introduced useless. Onyx Apples are really gamebreaking in the current game, and with every other skill adding some form of Attack, they may no longer be as overpowered.

I'd also have said Elemental Wands until I found out they could have potential scrolls used on them. Something really needs to be done about those things.

Shidoshi
2010-07-07, 03:43 PM
I'm sorry I have no idea what that means >.> Just how do Evans compare to the other mages. I know its obvious their above bishops. But what about i/l and f/p

Seems like I have no idea what's the attack speed for Illusion. Hard to work without that...

Hazzy
2010-07-07, 03:45 PM
Can't they tell the other versions to remove the content?

jhkplaya888
2010-07-07, 03:45 PM
This is so dumb....now sairs will be like 2x better then every other class T_T

*edit
i rofl at apples getting over ridden :D

FluffyFoxxie
2010-07-07, 03:45 PM
Can't they tell the other versions to remove the content?

haha no-one would buy weddings if it werent for apples. GMS wouldn't get rid of them.

donovan
2010-07-07, 03:46 PM
I feel like they're trying to render some of the dumb unbalanced shit that localized versions introduced useless. Onyx Apples are really gamebreaking in the current game, and with every other skill adding some form of Attack, they may no longer be as overpowered.

I'd also have said Elemental Wands until I found out they could have potential scrolls used on them. Something really needs to be done about those things.

Apples are one story, but E-Wands are another, the only problem with those is every Version not having them Apples, right now, do more for some classes than they do for others.

Hazzy
2010-07-07, 03:48 PM
haha no-one would buy weddings if it werent for apples. GMS wouldn't get rid of them.

"Apples now provide +100&#37; weapon and magic attack!"

There, fixed. Everyone wins.

Anyway, if NexonKO says to remove it, NexonNA doesn't have the choice to say no.

JoeTang
2010-07-07, 03:50 PM
Quoting myself.

I thought he meant the damage reduction per mob.

You still need confirmation that damage over time is affected by Elemental Amplification or Elemental Wands, don't you? All I know right now is that it works off of your range; i.e. literally 160&#37;/s. The 160% may be affected by Amplification or Wand, but your range surely is not, as those things affect spell base damage.

Also, you shouldn't be including Magic Mastery's bonus into the equation. You don't include Bow Expertise into a Bow Master's DPS, do you? It affects their overall Magic Attack, which has nothing to do with %/s.

Illusion attack speed is in 2010ms. Here
370%x4 Illusion @ 2010ms -3 Booster
150% Amplification
110% Dragon Fury
1358.8%/s

Don't know how much Phantom Imprint does. Blaze is a better single target DPS I believe anyways.

Dusk
2010-07-07, 03:51 PM
Not every version has Ele Wands/Staves either. Putting aside the 25&#37; damage boost to a specific element, the Ele Staves have 178 attack clean. Holy hell what? That's almost 50 attack higher than a Reverse Staff, and far beyond what a level 100 Staff is even capable of reaching. A well scrolled Timeless Staff can hardly beat that. If they balance mages in KMS to be competitive with other classes using Staves that have 11x~13x attack clean, then mages in GMS will seem like they're permanently on Apples.

Oh, and they also get the 25% damage boost. Yeah.

Turtally
2010-07-07, 03:53 PM
Not every version has Ele Wands/Staves either. Putting aside the 25&#37; damage boost to a specific element, the Ele Staves have 178 attack clean. Holy hell what? That's almost 50 attack higher than a Reverse Staff, and far beyond what a level 100 Staff is even capable of reaching. A well scrolled Timeless Staff can hardly beat that. If they balance mages in KMS to be competitive with other classes using Staves that have 11x~13x attack clean, then mages in GMS will seem like they're permanently on Apples.

Oh, and they also get the 25&#37; damage boost. Yeah.

Except hardly anyone uses the 163 staffs.

JoeTang
2010-07-07, 03:53 PM
Not every version has Ele Wands/Staves either. Putting aside the 25&#37; damage boost to a specific element, the Ele Staves have 178 attack clean. Holy hell what? That's almost 50 attack higher than a Reverse Staff, and far beyond what a level 100 Staff is even capable of reaching. A well scrolled Timeless Staff can hardly beat that. If they balance mages in KMS to be competitive with other classes using Staves that have 11x~13x attack clean, then mages in GMS will seem like they're permanently on Apples.

Oh, and they also get the 25% damage boost. Yeah.

They'll hopefully begin releasing higher level equipment then since they raised everything's levels by just so much.


Except hardly anyone uses the 163 staffs.

Who the pineapple cares? No one's gonna "hardly" use them once this patch comes into effect. It's not like the 163 staves are NPC fodder.

Dusk
2010-07-07, 03:54 PM
Except hardly anyone uses the 163 staffs.

They still exist. The wands also have 145 attack clean, and are lukless. Justify that one.

Takebacker
2010-07-07, 03:54 PM
They still exist. The wands also have 145 attack clean, and are lukless. Justify that one.

How about the fact that luckless mages can't hit s'hit? Lol.

Shidoshi
2010-07-07, 03:55 PM
I thought he meant the damage reduction per mob.

You still need confirmation that damage over time is affected by Elemental Amplification or Elemental Wands, don't you? All I know right now is that it works off of your range; i.e. literally 160&#37;/s. The 160% may be affected by Amplification or Wand, but your range surely is not, as those things affect spell base damage.
That's why I included the 3 different versions over there, for one elemental weakness was showed to affect DoT so it's not such a shot in the dark.
Also, wait until someone comes showing that FD and Paralyze DoT stack and then we'll see a F/P bandwaggon =D

Also, you shouldn't be including Magic Mastery's bonus into the equation. You don't include Bow Expertise into a Bow Master's DPS, do you? It affects their overall Magic Attack, which has nothing to do with %/s.
Well, bow expertise is a fixed bonus to attack while magic mastery is multiplying everything so you might as well include it in order to compare Mages to Evans.

Also, illusion is apparently 400% in the [KOR] Revamp thread, i'm no evan expert though.

JoeTang
2010-07-07, 03:56 PM
How about the fact that luckless mages can't hit s'hit? Lol.

Just because the Wand is LUK-less doesn't mean the mage has to be. He can cap his LUK as low as he needs to hit pomegranate, and it would likely still be lower than what every other mage using standard gear is, therefore making him stronger,


Also, illusion is apparently 400&#37; in the [KOR] Revamp thread, i'm no evan expert though.

It was reduced to 370% in 322.

Yorckie
2010-07-07, 03:56 PM
Woa at Paladin's charges... the only one getting buffed is Ice Charge. O_o
Currently, Fire Charge is 140&#37; - BAM - down to 130%
Lightning Charge remains the same.
Divine Charge is 150%... reduced to 135%?! .-.

LordDamien
2010-07-07, 03:56 PM
Except hardly anyone uses the 163 staffs.

except even a horribly scrolled lvl 130 ele wand reaches 150+ magic atk (mine's 156 with +4 int...) on top of the &#37; boost which frankly I think is just bullsh'it so yea.... those wands need to go, period.

FluffyFoxxie
2010-07-07, 03:57 PM
How about the fact that luckless mages can't hit s'hit? Lol.

You can't say that with any certainty. You'd think getting passive LUK bonuses from common equips would be enough to hit stuff at your own level, or at least, that's the impresion I'm getting. It's not so much based on how much acc you have, but you need to be at least the same lvl as a monster to 100&#37; it.

Takebacker
2010-07-07, 03:58 PM
You can't say that with any certainty. You'd think getting passive LUK bonuses from common equips would be enough to hit stuff at your own level, or at least, that's the impresion I'm getting. It's not so much based on how much acc you have, but you need to be at least the same lvl as a monster to 100&#37; it.

Experience with my battle mage says otherwise...

Unless you want to explain why my battle mage missed on DGPs (level 108) at level 120 with 4 base luck.

Hazzy
2010-07-07, 03:58 PM
You can't say that with any certainty. You'd think getting passive LUK bonuses from common equips would be enough to hit stuff at your own level, or at least, that's the impresion I'm getting. It's not so much based on how much acc you have, but you need to be at least the same lvl as a monster to 100&#37; it.

Except that doesn't work with magic. Melee / Weapons? Sure. Not magic.

Dusk
2010-07-07, 04:01 PM
Experience with my battle mage says otherwise...

Unless you want to explain why my battle mage missed on DGPs (level 108) at level 120 with 4 base luck.

That would be like a Warrior missing on things with 4 base dex and what I assume is terrible accuracy gear. You don't need to have 4 base luk to wield lukless weapons.

Turtally
2010-07-07, 04:02 PM
Who the pineapple cares? No one's gonna "hardly" use them once this patch comes into effect. It's not like the 163 staves are NPC fodder.
Better question. Who cares about any of this?
I was just pointing out that the "holy hell what" advantage that Ele Staffs have over Timeless staffs will only affect like 5&#37; of the Maple population. A better point would be the 130 wands. SMALL POINT, BIG REACTION. Thanks guys.

MetaSeraphim
2010-07-07, 04:03 PM
Spearman:
- Crusher and Fury are changed to have a pinkish/purple hue at level 150.
- Crusher's damage reduced from 150% to 140%
- Sacrifice's damage increased from 650% to 690% (hahaha - they still didn't fix the formula hahaha)
- Dragon Roar's HP reduction reduced from 20% to 5%. Its damage is increased from 280% to 580%. This skill now has a cooldown. Level 1 cooldown is 25 seconds and level 30 cooldown is 10 seconds.
- Dark Force (aka Berzerk) gives a pinkish/purple hue at level 150
- Beholder's Buff WATK reduced from 40 to 35

What a bunch of sillyness.

LordDamien
2010-07-07, 04:03 PM
about lukless, unless they removed the 999 hard cap on base stats, you end up with 19 extra AP at lvl 200 after maxing out int. I would then suggest lukless mages to raise their base luk to 23 before the patch hits since in the end they'll still max out their int. Not sure how much of a difference this would actually make but it can't hurt ;p

FluffyFoxxie
2010-07-07, 04:03 PM
Better question. Who cares about any of this?
I was just pointing out that the "holy hell what" advantage that Ele Staffs have over Timeless staffs will only affect like 5&#37; of the Maple population. A better point would be the 130 wands. SMALL POINT, BIG REACTION. Thanks guys.

Just becuase it only affects a few players means it's not unbalanced? lolok.

Will
2010-07-07, 04:04 PM
Loving the balances.
Hate this thread.
:| C'mon guys.

Hazzy
2010-07-07, 04:06 PM
I doubt only 5&#37; of the active, 4th job population is a level 130+ mage.

mamaloki
2010-07-07, 04:06 PM
Woa at Paladin's charges... the only one getting buffed is Ice Charge. O_o
Currently, Fire Charge is 140&#37; - BAM - down to 130%
Lightning Charge remains the same.
Divine Charge is 150%... reduced to 135%?! .-.

ya paladin become loladin again. GO AWAY THE BANDWAGON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!

Daimean
2010-07-07, 04:07 PM
Nexon is starting to act like Nintendo.... unable to stay satisfied with their own work for long..

Turtally
2010-07-07, 04:08 PM
I doubt only 5&#37; of the active, 4th job population is a level 130+ mage.

Sigh. A level 163+ mage owning an Elemental Staff 5/6/7/8. Read: "Ele Staffs". Enjoy your nitpicking.

Hazzy
2010-07-07, 04:09 PM
Sigh. A level 163+ mage owning an Elemental Staff 5/6/7/8. Read: "Ele Staffs". Enjoy your nitpicking.

Level 130 staves are better than any weapon the other classes' weapons. 'Tis relevant.

Turtally
2010-07-07, 04:10 PM
Level 130 staves are better than any weapon the other classes' weapons. 'Tis relevant.

That's why I said "a better point would be the 130 staffs".

fakeNoob
2010-07-07, 04:12 PM
about lukless, unless they removed the 999 hard cap on base stats, you end up with 19 extra AP at lvl 200 after maxing out int. I would then suggest lukless mages to raise their base luk to 23 before the patch hits since in the end they'll still max out their int. Not sure how much of a difference this would actually make but it can't hurt ;p

that's what i did with my mage but i still feel that it won't help, it's really hard to say how much luk will be needed but i think it will be atleast 80base...nexon wants ppl to use the higher leveled luk gear instead of going as low as possible and still use lukless ewand(although i'd still use an ewand as a mage for obvious reasons).

GodCanJudge
2010-07-07, 04:14 PM
i think you guys are overreacting, mages are probbably still gonna be the weakest bossing class, altough not by much, ele weps just make the gap smaller and might even just push them into the middle of the pack

i also dont understand the other version's argument, you compare yourself to people in the same version as you are so ele weps make no difference

Random_Overlord
2010-07-07, 04:21 PM
Hunter:
- Phoenix can now stun at an 80% rate for 1 second.

http://skepacabra.files.wordpress.com/2009/08/facepalm.jpg

What a cool update on phoenix.... :f3:

kirayamato26
2010-07-07, 04:22 PM
Considering how Phoenix only attacks every 3030ms, yes, 1 second stun is garbage. At the least, things it aggros won't immediately be looking for a hole to thrust in to.



How do you know it's only slightly weaker?


God, I can't believe they buffed Heroes again. At least they made Paladins stronger too, but I don't think they understand how Crusher seems to work. Maybe they lowered the delays to make up for it.

Paladins? Stronger? That is some BS. >_<
Sure, we now have a higher 1vs1 DPM, but for everything else, our DPM just dropped by like 5 ~ 6% on average. Dual Charging, that's like a 7% DPM drop, and that's assuming that Dual Charging still exists (haven't heard anything about it). The new charge %'s are ridiculous, our strongest charge is only 135% (147.5% Dual Charging), much lower than the current 150% (162.5% Dual Charging).

Though, the most ridiculous change I find with this patch is that Blast hits 3 times; what kind of a BLAST hits 3 times? It should be called a Jab or something if it hits 3 times. >_<
Of course, Heroes getting buffed again while the other 2 Warriors were nerfed makes no sense at all.

Didn't mean to rant or flame, sorry if you think that this is such.

mamaloki
2010-07-07, 04:26 PM
Hunter:
- Phoenix can now stun at an 80&#37; rate for 1 second.

http://skepacabra.files.wordpress.com/2009/08/facepalm.jpg

What a cool update on phoenix.... :f3:

nice facepalm for phoenix update. LOL

Dusk
2010-07-07, 04:28 PM
i think you guys are overreacting, mages are probbably still gonna be the weakest bossing class, altough not by much, ele weps just make the gap smaller and might even just push them into the middle of the pack

i also dont understand the other version's argument, you compare yourself to people in the same version as you are so ele weps make no difference

> 1080&#37; CL hits 3 targets
> easily surpass 300 magic attack
> elquines does some extra damage

I see I/Ls being about as powerful as Heroes. With a weapon that boosts their overall damage by 25% and gives them an additional 40 magic attack, hohoho certainly not the weakest bossing class.

andyandythin
2010-07-07, 04:29 PM
i like chars which do 1 big hit every time or 2big ish hits every time.... and i like warriors too.. now they all do 3hits+

D:

Blake
2010-07-07, 04:29 PM
Paladins have been given quite a bit from these updates. We had so, so many useless skills prior to these updates. I'm certainly not going to complain if our charges are reduced a bit. In fact, we're not even entirely sure if they have been changed to work differently. But that's a pretty nice improvement on Blast, regardless of whether or not you think it should hit 3 times. At least we don't have to ever worry about a damage cap with it now and we get more chances to hit critical hits. I'm excited for their changes and can't wait to see them in action.

That said, I'm looking forward to videos of all adventurer classes to see what's changed. Didn't bother with Aran or Evan and don't particularly care to see the updates.

JoeTang
2010-07-07, 04:32 PM
Paladins? Stronger? That is some BS. >_<
Sure, we now have a higher 1vs1 DPM, but for everything else, our DPM just dropped by like 5 ~ 6% on average. Dual Charging, that's like a 7% DPM drop, and that's assuming that Dual Charging still exists (haven't heard anything about it). The new charge %'s are ridiculous, our strongest charge is only 135% (147.5% Dual Charging), much lower than the current 150% (162.5% Dual Charging).

Though, the most ridiculous change I find with this patch is that Blast hits 3 times; what kind of a BLAST hits 3 times? It should be called a Jab or something if it hits 3 times. >_<
Of course, Heroes getting buffed again while the other 2 Warriors were nerfed makes no sense at all.

Didn't mean to rant or flame, sorry if you think that this is such.

Advanced Charge Blow was already overpowered to pineapple. I don't see what you're complaining about. This nerf affects nothing except third job since they raised Blast's damage to counter the change in fourth.

Old Blast: 1476.332% = 1757.5%/s
New Blast: 1633.8% = 1945%/s

Old Overpowered Mob Skill Advanced Charge Blow: 984.8% = 1641.3%/s
New Overpowered Mob Skill Advanced Charge Blow: 881.6% = 1469.3%/s

Loose
2010-07-07, 04:35 PM
I see I/Ls being about as powerful as Heroes. With a weapon that boosts their overall damage by 25&#37; and gives them an additional 40 magic attack, hohoho certainly not the weakest bossing class.
And Magic Mastery's +20% to Magic Attack.

mamaloki
2010-07-07, 04:44 PM
Advanced Charge Blow was already overpowered to pineapple. I don't see what you're complaining about. This nerf affects nothing except third job since they raised Blast's damage to counter the change in fourth.

Old Blast: 1476.332&#37; = 1757.5%/s
New Blast: 1633.8% = 1945%/s

Old Overpowered Mob Skill Advanced Charge Blow: 984.8% = 1641.3%/s
New Overpowered Mob Skill Advanced Charge Blow: 881.6% = 1469.3%/s


the old and new blact/ac'b is from which version??

Redemption21
2010-07-07, 04:44 PM
is this the last change? i mean both the legend class(Especially Evans no doubt) Palidins and DK's need a buff still Evan's attack to slow and are to weak for a supposed legend class and Arans took a huge hit the legends need to make a bit of a comeback here even though the population consists of mostly adventurers lets be fair here those 2 need buffs asap.

Abysseon
2010-07-07, 04:50 PM
For damage purposes:
Magic Mastery provides a 20&#37; increase to magic attacks at level 10.

Infinity provides a 10% increase to magic attacks at level 30 for 40 seconds.
(60 seconds with magic mastery) *3 minute cooldown*

Infinity needs to be adjusted to possibly provide a higher magic attack increase.

Even with the no mp use and 10% hp/mp recovery rate, its still not as efficent compared
with magic mastery to be a buff with such a high cooldown. =/

Yorckie
2010-07-07, 04:58 PM
For damage purposes:
Magic Mastery provides a 20&#37; increase to magic attacks at level 10.
*no current cooldown*
Infinity provides a 10&#37; increase to magic attacks at level 30 for 40 seconds.
(60 seconds with magic mastery) *3 minute cooldown*

Infinity needs to be adjusted to possibly provide a higher magic attack increase.

Even with the no mp use and 10% hp/mp recovery rate, its still not as efficent compared
with magic mastery to be a skill with such a high cooldown. =/

I think Magic Mastery is passive... XB

Abysseon
2010-07-07, 05:01 PM
I think Magic Mastery is passive... XB

Oh, didn't realize that.
*edits post*

However, the 3 minute cooldown seems unnecessary at this point.

GodCanJudge
2010-07-07, 05:02 PM
> 1080&#37; CL hits 3 targets
> easily surpass 300 magic attack
> elquines does some extra damage

I see I/Ls being about as powerful as Heroes. With a weapon that boosts their overall damage by 25&#37; and gives them an additional 40 magic attack, hohoho certainly not the weakest bossing class.

>brave slash hits 3 targets
>magic attack =/= weapon attack
>enrage, combo critical (which is more effective since most hero attacks are multiple hits), combo attack etc. does some extra damage

besides, i think nexon actually did a pretty good job at balancing, all that matters now is how godly your equips are

Hazzy
2010-07-07, 05:04 PM
Magicians don't need more magic attack. Theives and bowmen need more weapon attack ( and lower multipliers to compensate). Assuming their goal is to make apples a good buff, not the unbalanced pomegranate it is now.

Sairs just need an overall nerf.

Random_Overlord
2010-07-07, 05:13 PM
When you really think about the bowman updates, you realise, sure some of the things they added were crap. *Cough*Phoenix stun*cough*

But we never really got anything nerfed in anyway did we?

holyforest
2010-07-07, 05:13 PM
Still nothing to fix AR yet? Aww, oh well...

Takebacker
2010-07-07, 05:18 PM
Still nothing to fix AR yet? Aww, oh well...

What is there to fix?

iamflip
2010-07-07, 05:23 PM
What is there to fix?

If I'm correct, AR's range is still... really bad. lol.

Hazzy
2010-07-07, 05:26 PM
If I'm correct, AR's range is still... really bad. lol.

I thought that point-blank range was the splash damage.

Rob
2010-07-07, 05:27 PM
I thought that point-blank range was the splash damage.

I was under the impression that was already proved with a video.

LordDamien
2010-07-07, 05:28 PM
I thought that point-blank range was the splash damage.

I'm sure every bishop hopes so, the problem is we've yet to SEE the dam skill in action so there's yet no proof that it works that way unfortunately :(




I was under the impression that was already proved with a video.

if that video you're referring to is that of the 123 bishop at phantom watches he uses HOLY ARROW in that video, not angel ray. If you're talking about an actual AR video then please post it so we can finally see ^^

holyforest
2010-07-07, 05:28 PM
If I'm correct, AR's range is still... really bad. lol.

More like atrocious, but whatever....It'd be really nice if they did fix it a bit though...

vx-2
2010-07-07, 05:30 PM
When you really think about the bowman updates, you realise, sure some of the things they added were crap. *Cough*Phoenix stun*cough*

But we never really got anything nerfed in anyway did we?

Hmmm... Bow Mastery/ Bow Expert? Give me 90% bow mastery anyday, i'll be way happier than getting skills like vengeance and pointless phoenix stun.

iamflip
2010-07-07, 05:32 PM
Well, when the patch goes live in... an hour 30 to 2 hours from now, I'll try to get a Bishop up on KMS. It'll be good to start back from the beginning to see how fast the training gets.

Besides... I have no funding anyway there. And I dunno if I can ask someone from EllinForest guild. ;;

Rob
2010-07-07, 05:37 PM
if that video you're referring to is that of the 123 bishop at phantom watches he uses HOLY ARROW in that video, not angel ray. If you're talking about an actual AR video then please post it so we can finally see ^^

Nevermind, it was Holy Arrow. Move on. Thanks for slapping me and realizing.

FanaticRat
2010-07-07, 05:37 PM
Serious what the eff at Corsairs. I mean, don't get me wrong, I love my sair to death, but really Nexon? We already were pretty good, did we need a 45&#37; inherent 5-hit critting cannon with 30 second ship cooldown and 15% increase in damage every so often? Hell I would have been fine if they had just given us the reduced ship cooldown. Ship attack canceling Apples may suck especially since you can't just apple after using ship like you can with ST since you mount and dismount it constantly, but I'd rather they'd just remove the ATT bonus instead of making it a "smart buff" or whatever it's called.

LordDamien
2010-07-07, 05:38 PM
Well, when the patch goes live in... an hour 30 to 2 hours from now, I'll try to get a Bishop up on KMS. It'll be good to start back from the beginning to see how fast the training gets.

Besides... I have no funding anyway there. And I dunno if I can ask someone from EllinForest guild. ;;

That would be great ^^ I'm sure after this goes live there's a good chance some videos with AR might surface finally since there's most likely tons of bishops on the official servers.




Nevermind, it was Holy Arrow. Move on. Thanks for slapping me and realizing.

You're not the first to make that mistake lol. I guess genesis' popularity overshadowed bishops' other skills so much most ppl didn't care what the hell AR was in the first place ;p

donovan
2010-07-07, 05:43 PM
I want to see the new skill animations :S, not one Archmage video in all this time.

Yorckie
2010-07-07, 05:45 PM
Courtesy of Spadow's Blog!:
Crusher: http://spadow.files.wordpress.com/2010/07/1311001-charlevel-150-effect3-2.png?w=150&h=71 http://spadow.files.wordpress.com/2010/07/1311001-charlevel-150-effect-0.png?w=158&h=189
Fury: http://spadow.files.wordpress.com/2010/07/1311003-charlevel-150-afterimage-spear-swingp1-2-0.png?w=247&h=184 http://spadow.files.wordpress.com/2010/07/1311003-charlevel-150-effect0-1.png?w=161&h=139
Berserk: http://spadow.files.wordpress.com/2010/07/1320006-charlevel150-effect-2.gif?w=147&h=116

GodCanJudge
2010-07-07, 05:47 PM
oh god those are sexy

brb making dk

Dusk
2010-07-07, 05:48 PM
>brave slash hits 3 targets
>magic attack =/= weapon attack
>enrage, combo critical (which is more effective since most hero attacks are multiple hits), combo attack etc. does some extra damage

besides, i think nexon actually did a pretty good job at balancing, all that matters now is how godly your equips are

How exactly is magic attack different than weapon attack? Thanks. My point was that they seem about on par with Heroes, not that they are better than them. So far I haven't seen any solid numbers that show that mages are have lower dps than other classes, only speculation that they will do so just because they are currently the weakest.

GodCanJudge
2010-07-07, 05:53 PM
it's impossible for magic attack to be the same as weapon attack, the highest clean att for a 2h sword is 112 att while the highest magic att possible for a staff is 178

so, with the % for mages now being much higher than warriors as well as the m.att, if magic att were the same as w att, mages would easily hit 500k per attack, which, is completely OP

kirayamato26
2010-07-07, 05:54 PM
Advanced Charge Blow was already overpowered to pineapple. I don't see what you're complaining about. This nerf affects nothing except third job since they raised Blast's damage to counter the change in fourth.

Old Blast: 1476.332% = 1757.5%/s
New Blast: 1633.8% = 1945%/s

Old Overpowered Mob Skill Advanced Charge Blow: 984.8% = 1641.3%/s
New Overpowered Mob Skill Advanced Charge Blow: 881.6% = 1469.3%/s

It would be nice to see how you got those figures, because they are not making any sense no matter how I divide them out (except DPS figures, those make sense if the base % was right).
And the situation that those figures would apply would be nice to see, too.

Now, here are my calculations, the Dual Charging mechanism is the one that Stereo had proposed after experimentation, Dual Charging assumes that Dual Charging is still available:

.324:
Blast - 700%
ACB - 460%
Holy Charge - 145%
Lightning Charge - 130%

.326:
Blast - 3x280% = 840%
ACB - 460%
Holy Charge - 135%
Lightning Charge - 125%

Blast (Holy Charge only, Neutral):
.324 = 700% * 145% = 1015% = 1208.333...%/s
.326 = 840% * 135% = 1134% = 1350%/s

Blast (Dual Charging, Holy, Both Neutral):
.324 = 700% * (145% + 15%) = 1120% = 1333.333...%/s
.326 = 840% * (135% + 12.5%) = 1239% = 1475%/s

ACB (Holy Charge only, Neutral):
.324 = 460% * 145% = 667% = 1111.666...%/s
.326 = 460% * 135% = 621% = 1035%/s

ACB (Dual Charging, Holy, Both Neutral):
.324 = 460% * (145% + 15%) = 736% = 1226.666...%/s
.326 = 460% * (135% + 12.5%) = 678.5% = 1130.8333...%/s

In comparison, Heroes:
.326 (Assuming 10% for each orb) = 210% * 3 * 2.0 = 1260% = 1500%/s
.326 (Assuming 10% for the last 5 orbs) = 210% * 3 * 1.75 = 1102.5% = 1312.5%/s

It just makes Blast have a 23.333...% DPM advantage over ACB as compared to the 8% before, at normal 6, and make Paladins weaker when mobbing (compared to .324), but seeing as mobbing is what we usually do, the the decrease in mob DPH, and DPM, can prove be detrimental.
IMO, though, Blast should at least have 1.5x the DPM of ACB, since it is a single target skill after all.

Though, as I've stated, this isn't really my main concern.

My main concern is that...
BLAST SHOULD NOT HIT MORE THAN ONCE, WHAT KIND OF BLAST HITS SOMETHING 3 TIMES? :hothead:

donovan
2010-07-07, 05:55 PM
Courtesy of Spadow's Blog!:
Crusher: http://spadow.files.wordpress.com/2010/07/1311001-charlevel-150-effect3-2.png?w=150&h=71 http://spadow.files.wordpress.com/2010/07/1311001-charlevel-150-effect-0.png?w=158&h=189
Fury: http://spadow.files.wordpress.com/2010/07/1311003-charlevel-150-afterimage-spear-swingp1-2-0.png?w=247&h=184 http://spadow.files.wordpress.com/2010/07/1311003-charlevel-150-effect0-1.png?w=161&h=139
Berserk: http://spadow.files.wordpress.com/2010/07/1320006-charlevel150-effect-2.gif?w=147&h=116

That's hawt.



”info.addition.critical.damage 10” was removed from the Adventurer’s Critical Ring. I don’t know why this was removed.

That's not hawt.

holyforest
2010-07-07, 05:56 PM
According to Spadow, the stun rate of Teleport Mastery was also increased...

aslemn
2010-07-07, 06:00 PM
Ludibrium cape now gives 420 accuracy, and the aufheben circlet 400. And some people say that 20 slots is something overpowered...

http://i524.photobucket.com/albums/cc329/all-in-flynn/lolwut.jpg

GodCanJudge
2010-07-07, 06:01 PM
oh, and i think you WK's are forgetting combat orders, i'm pretty sure it works with blast and ACB
I mean, it's still a nerf but not really as bad as you think

Fiel
2010-07-07, 06:01 PM
The Aufheben circlet and ludibrium cape were not changed. These are new items.

Worthyness
2010-07-07, 06:03 PM
o_O lol

LMFAO at the ultimate strafe icon. Nexon just shoved more arrow things in the strafe icon LOL now it looks like a bunch of sticks in a blue circle

Dusk
2010-07-07, 06:06 PM
it's impossible for magic attack to be the same as weapon attack, the highest clean att for a 2h sword is 112 att while the highest magic att possible for a staff is 178

so, with the &#37; for mages now being much higher than warriors as well as the m.att, if magic att were the same as w att, mages would easily hit 500k per attack, which, is completely OP

We already know the formulas for base damage. Magic attack is the same as weapon attack. Now you see my point. The elemental weapons are insane.

Hazzy
2010-07-07, 06:09 PM
Courtesy of Spadow's Blog!:
Crusher: http://spadow.files.wordpress.com/2010/07/1311001-charlevel-150-effect3-2.png?w=150&h=71 http://spadow.files.wordpress.com/2010/07/1311001-charlevel-150-effect-0.png?w=158&h=189
Fury: http://spadow.files.wordpress.com/2010/07/1311003-charlevel-150-afterimage-spear-swingp1-2-0.png?w=247&h=184 http://spadow.files.wordpress.com/2010/07/1311003-charlevel-150-effect0-1.png?w=161&h=139
Berserk: http://spadow.files.wordpress.com/2010/07/1320006-charlevel150-effect-2.gif?w=147&h=116

Those are nice. Those should kick in at 120, not this orange shit.


it's impossible for magic attack to be the same as weapon attack, the highest clean att for a 2h sword is 112 att while the highest magic att possible for a staff is 178

Did you just compare a clear level 120 weapon with a clean level 163? Dude, that's like saying Bandits are overpowered because their level 60 gear beats the shit out of a clean level 10 claw.

donovan
2010-07-07, 06:11 PM
Did you just compare a clear level 120 weapon with a clean level 163? Dude, that's like saying Bandits are overpowered because their level 60 gear beats the shit out of a clean level 10 claw.

I think a more apt comparison would be the fact that a level 70 EWand, beats a perfect Reverse weapon.

iamflip
2010-07-07, 06:13 PM
The Aufheben circlet and ludibrium cape were not changed. These are new items.

...huhwhat? Then... is it like those are the upgraded versions of the original? :f6:

Hazzy
2010-07-07, 06:14 PM
I think a more apt comparison would be the fact that a level 70 EWand, beats a perfect Reverse weapon.

But it doesn't....
Level 70 has, at best, 95 mAtk.
Reverse has, at worse, 119 mAtk, and 148 at best.

GodCanJudge
2010-07-07, 06:14 PM
sigh, i compared the highest level sword with the highest level staff

donovan
2010-07-07, 06:14 PM
But it doesn't....
Level 70 has, at best, 95 mAtk.
Reverse has, at worse, 119 mAtk, and 148 at best.

I don't think you get it, the Elemental Advantage laughs at Magic Attack.

Hazzy
2010-07-07, 06:16 PM
sigh, i compared the highest level sword with the highest level staff

Don't. Sooner or later, there will be level 160 equipment for Warriors. Stick to comparing Reverse Gear with 130 Ele Wands, since those are on much more even playing grounds. Only bishops would use Reverse Mage gear.

Nexon should release some kind of scroll to give equipment elemental advantages.... Only apply when a skill, like Fire Charge or Meteor, is uses. Insta-win there.


I don't think you get it, the Elemental Advantage laughs at Magic Attack.

Right. Spaced on that. Depending on how much mAtk the user has, it comes close.... Lawl.

118 effective mAtk with 95 base.

Phoenix
2010-07-07, 06:18 PM
o.o Hm, Can bosses be blinded. That would greatly increase the usefulness of Chance Attack, and make MM's our best friends.

JoeTang
2010-07-07, 06:18 PM
It would be nice to see how you got those figures, because they are not making any sense no matter how I divide them out (except DPS figures, those make sense if the base &#37; was right).
And the situation that those figures would apply would be nice to see, too.

Now, here are my calculations, the Dual Charging mechanism is the one that Stereo had proposed after experimentation, Dual Charging assumes that Dual Charging is still available:

.324:
Blast - 700%
ACB - 460%
Holy Charge - 145%
Lightning Charge - 130%

.326:
Blast - 3x280% = 840%
ACB - 460%
Holy Charge - 135%
Lightning Charge - 125%

Blast (Holy Charge only, Neutral):
.324 = 700% * 145% = 1015% = 1208.333...%/s
.326 = 840% * 135% = 1134% = 1350%/s

Blast (Dual Charging, Holy, Both Neutral):
.324 = 700% * (145% + 15%) = 1120% = 1333.333...%/s
.326 = 840% * (135% + 12.5%) = 1239% = 1475%/s

ACB (Holy Charge only, Neutral):
.324 = 460% * 145% = 667% = 1111.666...%/s
.326 = 460% * 135% = 621% = 1035%/s

ACB (Dual Charging, Holy, Both Neutral):
.324 = 460% * (145% + 15%) = 736% = 1226.666...%/s
.326 = 460% * (135% + 12.5%) = 678.5% = 1130.8333...%/s

In comparison, Heroes:
.326 (Assuming 10% for each orb) = 210% * 3 * 2.0 = 1260% = 1500%/s
.326 (Assuming 10% for the last 5 orbs) = 210% * 3 * 1.75 = 1102.5% = 1312.5%/s

It just makes Blast have a 23.333...% DPM advantage over ACB as compared to the 8% before, at normal 6, and make Paladins weaker when mobbing (compared to .324), but seeing as mobbing is what we usually do, the the decrease in mob DPH, and DPM, can prove be detrimental.
IMO, though, Blast should at least have 1.5x the DPM of ACB, since it is a single target skill after all.

Though, as I've stated, this isn't really my main concern.

My main concern is that...
BLAST SHOULD NOT HIT MORE THAN ONCE, WHAT KIND OF BLAST HITS SOMETHING 3 TIMES? :hothead:

I just assumed multiplier for both charges as opposed to GMS's supposed addition. I also included criticals and Final Attack. A problem is that we just don't know how Dual Charging works.


o.o Hm, Can bosses be blinded. That would greatly increase the usefulness of Chance Attack, and make MM's our best friends.

Do Heroes really need to be stronger? I think Dual Blade's Flash Bang could be considered Darkness.

donovan
2010-07-07, 06:19 PM
Don't. Sooner or later, there will be level 160 equipment for Warriors. Stick to comparing Reverse Gear with 130 Ele Wands, since those are on much more even playing grounds. Only bishops would use Reverse Mage gear.

Nexon should release some kind of scroll to give equipment elemental advantages.... Only apply when a skill, like Fire Charge or Meteor, is uses. Insta-win there.



Right. Spaced on that. Depending on how much mAtk the user has, it comes close.... Lawl.

118 effective mAtk with 95 base.

Battle Mages will have a use for Timeless gear.

JoeTang
2010-07-07, 06:21 PM
Battle Mages will have a use for Timeless gear.

What difference does it make that they're a Battle Mage or an Arch Mage? As long as they're not a Bishop, they'll have a use for Elemental Wands and Staves.

donovan
2010-07-07, 06:24 PM
What difference does it make that they're a Battle Mage or an Arch Mage? As long as they're not a Bishop, they'll have a use for Elemental Wands and Staves.

Well Battle Mages use the Dark Element, so they'd be penalized for using Elemental Weapons.

JoeTang
2010-07-07, 06:25 PM
Well Battle Mages use the Dark Element, so they'd be penalized for using Elemental Weapons.

Dark Genesis is the only Dark element skill they have.

Bribery
2010-07-07, 06:26 PM
Well Battle Mages use the Dark Element, so they'd be penalized for using Elemental Weapons.

EWands don't decrease Dark Element (they don't for Evans), and Dark Genesis is the only Dark attack they have.

New Crusher/Fury look sexy. BrbmakingDKjustforthat.

donovan
2010-07-07, 06:32 PM
Dark Genesis is the only Dark element skill they have.


EWands don't decrease Dark Element (they don't for Evans), and Dark Genesis is the only Dark attack they have.

New Crusher/Fury look sexy. BrbmakingDKjustforthat.

Regardless, they'd gain more out of using Reverse weapons, a clean Reverse has 135 MaTT, while a clean 130 Wand has 145, Reverse has the potential to come out better clean though, if you're part of the small minority to reach 163, you deserve it.

Cyanne
2010-07-07, 06:40 PM
With elemental weapons in gMS, kMS AMs are going to be underpowered, gMS AMs are going to be overpowered, a slight combination of both, or kMS AMs will be severely underpowered while gMS AMs will just be average or some other combination that leads to brokenness in at least one of the two versions =/

ghiblix2
2010-07-07, 06:41 PM
i am soooo excited about these drk changes. basically everything i whined about got fixed so lo,l i'm good.

if that drk in the previous vid was had 15k range then there's definitely need for concern. 100k crushers in that vid? even with heightened defense that seems low.

as of right now 15,000*1.7*3*2 = 150k~ crushers. when the range classes seem to double their damage, warriors might have gotten the short end of the stick on this.
*but try to remember that the 15k range in the vids are from the massive buffs to beholder/db buffs so that's a bit misleading. drk also got passive crit/more mastery so again,
this new drk is w/o a doubt stronger and finally without any flaws in terms of gameplay and aesthetics. i'm too happy with what we got so i'm optimistic that this patch is going to be
great for everyone. arans however, i still have no idea.

more buffs for corsairs...?

Hazzy
2010-07-07, 06:44 PM
With elemental weapons in gMS, kMS AMs are going to be underpowered, gMS AMs are going to be overpowered, a slight combination of both, or kMS AMs will be severely underpowered while gMS AMs will just be average or some other combination that leads to brokenness in at least one of the two versions =/

From what I've seen, I think they'll be fine in kMS, and broken in gMS. 163 staves and apples are going to make them gods amongst men. :S

byakugan
2010-07-07, 06:47 PM
From what I've seen, I think they'll be fine in kMS, and broken in gMS. 163 staves and apples are going to make them gods amongst men. :S

Apples themselves will break the game <.<
Any suggestions as of what could be done to fix this? They can't just take Elemental weapons or apples out of the game.

holyforest
2010-07-07, 06:52 PM
Apples themselves will break the game <.<
Any suggestions as of what could be done to fix this? They can't just take Elemental weapons or apples out of the game.

Yeah they can just take those weapons out of the game. Sure AMs will be upset and some might quit, but hey, Bishops will quit from Gene-time....

Abysseon
2010-07-07, 06:52 PM
Apples themselves will break the game <.<
Any suggestions as of what could be done to fix this? They can't just take Elemental weapons or apples out of the game.

Well, GMS did decide to give elemental weapons a damage reduction after nearly
a year since their release.

It was a big "f-k you" to lukless bishops at the time who spent 1+ bil on
the items. Some even quit as a result.

However, those weapons have quite an effect on the mage economy due
to their rarity and price so taking them out of the game completely is something
I don't see happening.

KMS could just release the elemental weapons while GMS takes out the apples.

Also, how will KMS revamp the content-exclusive areas of the other versions?

Phoenix
2010-07-07, 06:54 PM
Do Heroes really need to be stronger? I think Dual Blade's Flash Bang could be considered Darkness.

Of course not, but It'd be nice to know if the skill has any potential outside of training. At least this gives some miniscule incentive to use Coma in the 3rd/4th job.

Dual
2010-07-07, 07:00 PM
What the hell did they do to Paladins?

Triple hit Blast with a chance of instakill at an insane rate? I'm glad it's OP for training now, but wasn't a single hit good enough? Wasn't the point of Blast to be a single strong hit, in contrast to Hero's multihit skills? Now the chances my Paladin will be able to knockback any bosses are slim to none with that kind of low percentage.

And why do they keep increasing the damage on Heaven's Hammer? Doesn't it just reduce mob HP to like 10k or something?

Kalovale
2010-07-07, 07:03 PM
Hmmmmmmmmmmmmmmmmmmmm...

No, just no. I love the new Crusher color and all, but no.

May I ask if it has been concretely known that Sacrifice uses 11&#37; of MaxHP per use, even though the videos pretty much surely confirm that?

If this is what Drks are left at, I'll take it.

holyforest
2010-07-07, 07:04 PM
KMS could just release the elemental weapons while GMS takes out the apples.


That situation would be worse than just taking out the elemental weapons....Taking out the apples would affect every single class, while taking out the elementals just affects AMs.

Kalovale
2010-07-07, 07:08 PM
That situation would be worse than just taking out the elemental weapons....Taking out the apples would affect every single class, while taking out the elementals just affects AMs.

How do you suggest that gMS takes out the Elementals then? Poof!-Voila! basis?

Cheesecake
2010-07-07, 07:10 PM
Yeah they can just take those weapons out of the game. Sure AMs will be upset and some might quit, but hey, Bishops will quit from Gene-time....

Ill be more than pineappleing upset, do you realize how hard it was for me to find both my ele staffs? how would someone like it if nexon removed bwg's because the extra 2 slots are "gamebreaking" with the new formula
why even talk about removing ele weapons when we don't know how the new matk formula works yet :|

Also, scuse me while I bandwagon a corsair:f3:

Hazzy
2010-07-07, 07:10 PM
Any suggestions as of what could be done to fix this? They can't just take Elemental weapons or apples out of the game.

Throw Luk requirements on all elemental weapons and create scrolls that give wands and staves elemental bonuses. "Fire +25&#37; Posion + 15%", or w/e it is. Make them easy enough to get and any wand becomes usable.


why even talk about removing ele weapons when we don't know how the new matk formula works yet :|

Yes, we do.
Max: 0.88*(4*INT+LUK)*mAtk/100
Min: Max*Mastery

holyforest
2010-07-07, 07:10 PM
How do you suggest that gMS takes out the Elementals then? Poof!-Voila! basis?

Would you rather have them remove apples?

Kalovale
2010-07-07, 07:12 PM
Would you rather have them remove apples?

At least it makes more sense. "The Amorian challenge is no longer available, blablabla."

Hazzy
2010-07-07, 07:12 PM
Would you rather have them remove apples?

I would. Or at least make them +100&#37; current weapon and magic attack. EVERYONE would do more damage with those apples. No losers.

Abysseon
2010-07-07, 07:14 PM
That situation would be worse than just taking out the elemental weapons....Taking out the apples would affect every single class, while taking out the elementals just affects AMs.

No, it wouldn't affect just AMs. It would affect archmages, evans, and blaze wiz.

Elemental wand 5 can cost 900+ mil depending on the server.

I'm not sure how gms would fix apples but taking out those weapons should be more costly.

iFrancisco
2010-07-07, 07:15 PM
I would. Or at least make them +100% current weapon and magic attack. EVERYONE would do more damage with those apples. No losers.

I vote this, but I may be slightly biased since Shadowers benefit the least (highest Watk for DKhanjar users) of the non-mages from apples :f3:

holyforest
2010-07-07, 07:20 PM
I would. Or at least make them +100&#37; current weapon and magic attack. EVERYONE would do more damage with those apples. No losers.

You're forgetting about the elemental weapons. +100% = more damage for everyone, +100% AND elementals for AMs,Evans, etc = even more damage. Even more damage is still more than more damage.

rhpot03
2010-07-07, 07:21 PM
I vote this, but I may be slightly biased since Shadowers benefit the least (highest Watk for DKhanjar users) of the non-mages from apples :f3:
+100&#37; watk/matk is the same as doubling your damage, no matter what your watk and stats are, check the formulas

JoeTang
2010-07-07, 07:21 PM
You're forgetting about the elemental weapons. +100% = more damage for everyone, +100% AND elementals for AMs,Evans, etc = even more damage. Even more damage is still more than more damage.

Instead of low base attack classes getting a higher ratio boost and high base attack classes getting a lower ratio boost, everyone gets the same amount.

Tikey
2010-07-07, 07:25 PM
Throw Luk requirements on all elemental weapons and create scrolls that give wands and staves elemental bonuses. "Fire +25&#37; Posion + 15%", or w/e it is. Make them easy enough to get and any wand becomes usable.

They could just reduce the elemental bonus they give or remove it. This would be a more viable solution instead of completely taking them out because it won't screw up the people that have them and it would still be an end game weapon for people that use them.

GodCanJudge
2010-07-07, 07:34 PM
I think the easiest option for the ele wands is as someone mentioned before, they should release level 140 and 160 weps for every class and then add a luk requirement onto the ele wands

I also think apples should be removed
adding the extra weps would give you a slightly lower damage range so there's no big problem there

the weddings could just give you the item needed to make a timeless weapon (around 4 for like 30 people, i dont really know how many people weddings allow because i have never been to one but i think that number sounds about right) and then lower the nx required for the wedding
most of Nexon's revenue comes from clothing, 2x, and gachapon anyway

FrozNlite
2010-07-07, 07:45 PM
Definitely like the Magician updates. Exactly what we needed.

Now to enter this mess :f7::


Not every version has Ele Wands/Staves either. Putting aside the 25&#37; damage boost to a specific element, the Ele Staves have 178 attack clean. Holy hell what? That's almost 50 attack higher than a Reverse Staff, and far beyond what a level 100 Staff is even capable of reaching. A well scrolled Timeless Staff can hardly beat that. If they balance mages in KMS to be competitive with other classes using Staves that have 11x~13x attack clean, then mages in GMS will seem like they're permanently on Apples.

Oh, and they also get the 25% damage boost. Yeah.


Just becuase it only affects a few players means it's not unbalanced? lolok.


> 1080% CL hits 3 targets
> easily surpass 300 magic attack
> elquines does some extra damage

I see I/Ls being about as powerful as Heroes. With a weapon that boosts their overall damage by 25% and gives them an additional 40 magic attack, hohoho certainly not the weakest bossing class.


How exactly is magic attack different than weapon attack? Thanks. My point was that they seem about on par with Heroes, not that they are better than them. So far I haven't seen any solid numbers that show that mages are have lower dps than other classes, only speculation that they will do so just because they are currently the weakest.

First off, big LOL at the two most vocal proponents for removing Ele Wands being a Marksman and a Corsair. It's funny when the KMST god classes want us ArchMages potentially coming anywhere close to them to be shot down.

@FluffieFoxxie: To counter your "an item only affecting a few classes meaning it's not unbalanced" sarcasm: Apples as they currently work in GMS. The boost NLs get from them > all > the boost us AMs get to our DPS from Eles. GUD ARGUMENT.

@Dusk: Just lol. Again, you're playing a class that was already godly and is now broken, and yet you want us to suffer? Give me a break. First off, we don't get an overall 1.25 damage multiplier to EVERYTHING - it ONLY APPLIES TO THE ELEMENT OF THE WEAPON. So does that mean for BOSSING DPS we're fine? Duh. But it's not like Big Bang has a 1.25x multiplier like you make it out to be. Plus, mind you, our secondary element only gets a 1.1x multiplier. Lolkthanks for 10% more damage.

Also, complete and utter lol @ "AMs being close to Heros at bossing DPS." OO BOY WE'RE GETTING CLOSE TO MID-TIER BOSSING DPS? DAMN BETTER NERF THEIR ELES BEFORE THEY THINK THEY CAN ACTUALLY BOSS WITH US!

Please. Take it from a Lv. 200, there's nothing to do in this game but boss at my level. So we can train hella fast? Big whoop. It'll be nice to see 16x ArchMages with no connections actually invited to runs now.

And a general comment to everyone pissed about eles:


hahaohwow

You guys are about to see pretty epic equips.

I guess you all missed that on page 3 of this thread. Like many before me, quit whining about comparing MATK bonuses from Eles to other class equips. They're Lv. 130 and 163 weapons. Just wait till KMS releases the EPIC, HIGHER LEVELED, HIGHER ATT WEAPONS PAUL IS HINTHINTING AT HERE.

Christ. It's funny Dusk finished the last post I quoted him in with "So far I haven't seen any solid numbers that show that mages are have lower dps than other classes, only speculation that they will do so just because they are currently the weakest" because all of you SCREAMING TO NERF ELES don't even have said info to support your arguments. yourargumentisinvalid.jpg.

For the record, I'm not saying Eles don't need a nerf if it turns out we're matching Corsair DPS at elementally neutral bosses - THAT would be ridiculous. But if after all is said and done an F/P or I/L with an Ele and an Apple, alongside weapon attack classes using the brand-new epic equips Paul mentioned, are matching mid-tier bossing DPS, there's nothing wrong with that. So the point I'm trying to make is to reiterate the one lesson we've all forgotten every now and then through this journey of recent KMST patches and changes: calm down, take a deep breath, and wait to see what it all means.

iFrancisco
2010-07-07, 07:47 PM
+100&#37; watk/matk is the same as doubling your damage, no matter what your watk and stats are, check the formulas

Reading comprehension is your friend :f7:


Instead of low base attack classes getting a higher ratio boost and high base attack classes getting a lower ratio boost, everyone gets the same amount.

JoeTang summed up what I said in a more general way. Shadowers would fall under the high base attack category.

fodjgngf
2010-07-07, 07:50 PM
Oh wow. To hell with phoenix, it always un-stuns any mobs i have stunned currently in gms so.. unless they remove the whole melee attack REMOVES your stun nonsense then this will be.. still crappy. Why isn't the stun at the least 2 seconds? ._. Maybe make up for it by adding higher stun chance..

Bountyan
2010-07-07, 07:52 PM
What's the stand on the Critical Ring now that it only gives critical chance and no damage?

GodCanJudge
2010-07-07, 07:55 PM
Definitely like the Magician updates. Exactly what we needed.

Now to enter this mess :f7::









First off, big LOL at the two most vocal proponents for removing Ele Wands being a Marksman and a Corsair. It's funny when the KMST god classes want us ArchMages potentially coming anywhere close to them to be shot down.

@FluffieFoxxie: To counter your "an item only affecting a few classes meaning it's not unbalanced" sarcasm: Apples as they currently work in GMS. The boost NLs get from them > all > the boost us AMs get to our DPS from Eles. GUD ARGUMENT.

@Dusk: Just lol. Again, you're playing a class that was already godly and is now broken, and yet you want us to suffer? Give me a break. First off, we don't get an overall 1.25 damage multiplier to EVERYTHING - it ONLY APPLIES TO THE ELEMENT OF THE WEAPON. So does that mean for BOSSING DPS we're fine? Duh. But it's not like Big Bang has a 1.25x multiplier like you make it out to be. Plus, mind you, our secondary element only gets a 1.1x multiplier. Lolkthanks for 10% more damage.

Also, complete and utter lol @ "AMs being close to Heros at bossing DPS." OO BOY WE'RE GETTING CLOSE TO MID-TIER BOSSING DPS? DAMN BETTER NERF THEIR ELES BEFORE THEY THINK THEY CAN ACTUALLY BOSS WITH US!

Please. Take it from a Lv. 200, there's nothing to do in this game but boss at my level. So we can train hella fast? Big whoop. It'll be nice to see 16x ArchMages with no connections actually invited to runs now.

And a general comment to everyone pissed about eles:



I guess you all missed that on page 3 of this thread. Like many before me, quit whining about comparing MATK bonuses from Eles to other class equips. They're Lv. 130 and 163 weapons. Just wait till KMS releases the EPIC, HIGHER LEVELED, HIGHER ATT WEAPONS PAUL IS HINTHINTING AT HERE.

Christ. It's funny Dusk finished the last post I quoted him in with "So far I haven't seen any solid numbers that show that mages are have lower dps than other classes, only speculation that they will do so just because they are currently the weakest" because all of you SCREAMING TO NERF ELES don't even have said info to support your arguments. yourargumentisinvalid.jpg.

For the record, I'm not saying Eles don't need a nerf if it turns out we're matching Corsair DPS at elementally neutral bosses - THAT would be ridiculous. But if after all is said and done an F/P or I/L with an Ele and an Apple, alongside weapon attack classes using the brand-new epic equips Paul mentioned, are matching mid-tier bossing DPS, there's nothing wrong with that. So the point I'm trying to make is to reiterate the one lesson we've all forgotten every now and then through this journey of recent KMST patches and changes: calm down, take a deep breath, and wait to see what it all means.

no offense or anything, but ur posts always seem so angry

anyways i think fiel was talking about the ludi cape and the hat and stuff... not new equips

FluffyFoxxie
2010-07-07, 07:58 PM
@FluffieFoxxie: To counter your "an item only affecting a few classes meaning it's not unbalanced" sarcasm: Apples as they currently work in GMS. The boost NLs get from them > all > the boost us AMs get to our DPS from Eles. GUD ARGUMENT.

Where did I say I was even a proponent of apples? Where did I say apples WEREN'T unbalanced? GUD ARGUMENT.



@Dusk: Just lol. Again, you're playing a class that was already godly and is now broken, and yet you want us to suffer? Give me a break. First off, we don't get an overall 1.25 damage multiplier to EVERYTHING - it ONLY APPLIES TO THE ELEMENT OF THE WEAPON. So does that mean for BOSSING DPS we're fine? Duh. But it's not like Big Bang has a 1.25x multiplier like you make it out to be. Plus, mind you, our secondary element only gets a 1.1x multiplier. Lolkthanks for 10&#37; more damage.

So your main argument about our reasoning about elemental wands/staves is because we're "KMST god classes" was it? What the hell kind of argument is that? What basis does it even have? If you're going to try to make an argument, maybe insulting one's class isn't the way to go.

CautionSin
2010-07-07, 08:00 PM
interesting accuracy on that neo city hat and ludi cape.... i wonder why anyone would need that much accuracy, and i already tossed my ludi cape =( if it is needed.

fakeNoob
2010-07-07, 08:09 PM
Definitely like the Magician updates. Exactly what we needed.

Now to enter this mess :f7::









First off, big LOL at the two most vocal proponents for removing Ele Wands being a Marksman and a Corsair. It's funny when the KMST god classes want us ArchMages potentially coming anywhere close to them to be shot down.

@FluffieFoxxie: To counter your "an item only affecting a few classes meaning it's not unbalanced" sarcasm: Apples as they currently work in GMS. The boost NLs get from them > all > the boost us AMs get to our DPS from Eles. GUD ARGUMENT.

@Dusk: Just lol. Again, you're playing a class that was already godly and is now broken, and yet you want us to suffer? Give me a break. First off, we don't get an overall 1.25 damage multiplier to EVERYTHING - it ONLY APPLIES TO THE ELEMENT OF THE WEAPON. So does that mean for BOSSING DPS we're fine? Duh. But it's not like Big Bang has a 1.25x multiplier like you make it out to be. Plus, mind you, our secondary element only gets a 1.1x multiplier. Lolkthanks for 10&#37; more damage.

Also, complete and utter lol @ "AMs being close to Heros at bossing DPS." OO BOY WE'RE GETTING CLOSE TO MID-TIER BOSSING DPS? DAMN BETTER NERF THEIR ELES BEFORE THEY THINK THEY CAN ACTUALLY BOSS WITH US!

Please. Take it from a Lv. 200, there's nothing to do in this game but boss at my level. So we can train hella fast? Big whoop. It'll be nice to see 16x ArchMages with no connections actually invited to runs now.

And a general comment to everyone pissed about eles:



I guess you all missed that on page 3 of this thread. Like many before me, quit whining about comparing MATK bonuses from Eles to other class equips. They're Lv. 130 and 163 weapons. Just wait till KMS releases the EPIC, HIGHER LEVELED, HIGHER ATT WEAPONS PAUL IS HINTHINTING AT HERE.

Christ. It's funny Dusk finished the last post I quoted him in with "So far I haven't seen any solid numbers that show that mages are have lower dps than other classes, only speculation that they will do so just because they are currently the weakest" because all of you SCREAMING TO NERF ELES don't even have said info to support your arguments. yourargumentisinvalid.jpg.

For the record, I'm not saying Eles don't need a nerf if it turns out we're matching Corsair DPS at elementally neutral bosses - THAT would be ridiculous. But if after all is said and done an F/P or I/L with an Ele and an Apple, alongside weapon attack classes using the brand-new epic equips Paul mentioned, are matching mid-tier bossing DPS, there's nothing wrong with that. So the point I'm trying to make is to reiterate the one lesson we've all forgotten every now and then through this journey of recent KMST patches and changes: calm down, take a deep breath, and wait to see what it all means.

In my opinion this is a GREAT post, very common from him IMO.

Saying ele wands need to be nerfd just because mages are gaining ground on 1v1 targets? OMG a mage is almost as strong as a hero!!! the game is broken...honestly what kind of logic is that. I'M GLAD mages are finally decent/good at 1v1 so i can stop hearing "lolmage" whenever one wants to go to a boss run.

Cheesecake
2010-07-07, 08:11 PM
Throw Luk requirements on all elemental weapons and create scrolls that give wands and staves elemental bonuses. "Fire +25&#37; Posion + 15&#37;", or w/e it is. Make them easy enough to get and any wand becomes usable.



Yes, we do.
Max: 0.88*(4*INT+LUK)*mAtk/100
Min: Max*Mastery
Oh wow, my bad :D

kk with my current set up at lvl146 with an ele staff 2:
0.88*(4*725+144)*184/100
that gives me a range of 3450 ~ 4928
with an apple thats 5325 ~ 7607

According to Shidoshis chart:

In the best situation my clean DPS would be 60,460 ~ 86,361 and my appled dps would be 93,319 ~ 133,310

.....scuse me while a cum rainbows

Chuey
2010-07-07, 08:18 PM
The few last-minute updates for my class...

Win. :f2:

Dusk
2010-07-07, 08:19 PM
@FrozNlite: I'd have thought two years of posting about nothing but class balance would have given me a reputation as someone who doesn't advocate changes only to boost my own class's power. I don't even play MapleStory at the moment, nor would I play if Corsairs are really god-tier and all that crap you're talking about. The fact is, with the new damage formulas, Ele Staves will become godlike weapons in comparison to any other weapon a mage can hope to obtain, providing bossing gains of over 1.5x damage. That's a pineappleing ridiculous boost. Yes, that's on one element, but you only need one element to boss. Where did I even mention training? My calculations are all about bossing. I'm not going to be happy with KMS's skill balancing if AMs are still entirely useless and they still need to use Ele Wands as a crutch to make them competitive with other classes. But I'm also not going to be happy with the balancing if AMs are fine in KMS, doing mid-tier DPS on multiple targets, and then they come to GMS and completely obliterate everything. Keep in mind hitting multiple targets is actually a big deal. Heroes have pretty mediocre 1v1 damage in GMS at the moment, but they tear through CWKPQ, Zakum Arms, HT; anything that has multiple parts stacked next to each other.

So many people are expecting the DPS differences between classes to remain as massive as they are now, with some classes doing nearly 3x as much damage as others. I certainly hope it doesn't stay that way. If Nexon actually balances these classes right, you should be complaining when one class gets a weapon that boosts their overall power by even 20&#37;.

Edit: Btw, I said they are probably about as strong as Heroes without the damn weapons. You want them to outdamage Heroes by 50%? Okay.

Cheesecake
2010-07-07, 08:24 PM
Lol nice reactions to AMs getting decent DPS.
All I have to say is...
http://i230.photobucket.com/albums/ee208/whoaitsmisa/haters-gonna-hate.jpg

But srsly guys, no point in freaking out. I think ms has proven that time and time again, don't always rely on the numbers. We still haven't even seen an AM video from any version of KMST, so jus chill out and wait for the koreans to deliver :D

Baklava
2010-07-07, 08:25 PM
People who play maple story for the sake of having the highest damage are doing it wrong.

FrozNlite
2010-07-07, 08:25 PM
no offense or anything, but ur posts always seem so angry

anyways i think fiel was talking about the ludi cape and the hat and stuff... not new equips

Yeah, too many caps that time. My bad. I'm usually not that intense.

And do you "think" or do you "know" about this "stuff?"


Where did I say I was even a proponent of apples? Where did I say apples WEREN'T unbalanced? GUD ARGUMENT.

So your main argument about our reasoning about elemental wands/staves is because we're "KMST god classes" was it? What the hell kind of argument is that? What basis does it even have? If you're going to try to make an argument, maybe insulting one's class isn't the way to go.

About apples: True, and you're right, only including said comment earlier would have made your anti-ele post seem a lot less narrow-minded. But you've said it now, so no worries :).

About my "KMST god classes" argument: Funny how people discredit Al Gore's environmental advocacy because he has a private jet and a big house. See my point? It's not the strongest argument because it doesn't quote solid data, but it's still a contention to notice. Plus, my argument there was mainly the fact that he made Ele bonuses out to be "+25&#37; to overall damage," which they're clearly not.

A (HUGE) contention I left out in the earlier post: Magicians have a 0.88 multiplier in the new formula - the worst of the bunch, so bad that it actually decreases our range before incorporating other multipliers. With Magic Mastery giving us a 1.2x multiplier, Eles giving us 1.25x, and Amp giving us a 1.5x, the math:

0.88 x 1.25 x 1.2 x 1.5 = 1.98

1.98x multiplier for Magicians < 2.0 for Night Lords.

Who also have a zomgcrazydamage Avenger for mobbing now (for those who argue the "but they can't mob!" contention)

Yeah.

Need I remind everyone this massive game overhaul is happening 7 years after MS was first released. Take a look at how much has changed since then, and even now. We're playing an MMO, so everything is fluid and subject to change. Like I said in my spoiler, my big post of caps was merely trying to counter ele hate in favor of "wait and see." We don't know everything yet, so please calm down until we do. I'm completely on your side if they make us broken, but not if they make us average.

And Dusk, that last paragraph can also be @'d to you. I agree with you, only I don't go the extra step and pre-emptively say to remove the Elemental Weapons.

Cactuar
2010-07-07, 08:36 PM
A (HUGE) contention I left out in the earlier post: Magicians have a 0.88 multiplier in the new formula - the worst of the bunch, so bad that it actually decreases our range before incorporating other multipliers. With Magic Mastery giving us a 1.2x multiplier, Eles giving us 1.25x, and Amp giving us a 1.5x, the math:

0.88 x 1.25 x 1.2 x 1.5 = 1.98

1.98x multiplier for Magicians < 2.0 for Night Lords.

Who also have a zomgcrazydamage Avenger for mobbing now (for those who argue the "but they can't mob!" contention)

Yeah.

I'd just like to note that (on average) weapons have higher magic attack than the weapon attack counterparts. That would also give mages the second highest damage multiplier in the game on top of MASSIVE &#37; attacks (720% CL?) in addition to high HP (factoring in guard skills). Ignoring infinity.

Dusk
2010-07-07, 08:37 PM
Do NLs get 2x attack earrings, 200+ attack weapons, and shields now? Did you even bother considering why mages get a 0.88 multiplier and NLs get a 2.00 multiplier?

FrozNlite
2010-07-07, 08:42 PM
Do NLs get 2x attack earrings, 200+ attack weapons, and shields now?

Like I said, do we know? Not as of this patch, but what if tomorrow KMS released them?

This patch is 6+ months away from Elemental Weapon versions. Please. Calm. Down. For the third time, I agree with you as things currently stand. And again, 6+ months away from Elemental Weapon versions. Plenty of time to change things as necessary.

JoeTang
2010-07-07, 08:42 PM
Yeah, too many caps that time. My bad. I'm usually not that intense.

And do you "think" or do you "know" about this "stuff?"



About apples: True, and you're right, only including said comment earlier would have made your anti-ele post seem a lot less narrow-minded. But you've said it now, so no worries :).

About my "KMST god classes" argument: Funny how people discredit Al Gore's environmental advocacy because he has a private jet and a big house. See my point? It's not the strongest argument because it doesn't quote solid data, but it's still a contention to notice. Plus, my argument there was mainly the fact that he made Ele bonuses out to be "+25% to overall damage," which they're clearly not.

A (HUGE) contention I left out in the earlier post: Magicians have a 0.88 multiplier in the new formula - the worst of the bunch, so bad that it actually decreases our range before incorporating other multipliers. With Magic Mastery giving us a 1.2x multiplier, Eles giving us 1.25x, and Amp giving us a 1.5x, the math:

0.88 x 1.25 x 1.2 x 1.5 = 1.98

1.98x multiplier for Magicians < 2.0 for Night Lords.

Who also have a zomgcrazydamage Avenger for mobbing now (for those who argue the "but they can't mob!" contention)

Yeah.

Need I remind everyone this massive game overhaul is happening 7 years after MS was first released. Take a look at how much has changed since then, and even now. We're playing an MMO, so everything is fluid and subject to change. Like I said in my spoiler, my big post of caps was merely trying to counter ele hate in favor of "wait and see." We don't know everything yet, so please calm down until we do. I'm completely on your side if they make us broken, but not if they make us average.

And Dusk, that last paragraph can also be @'d to you. I agree with you, only I don't go the extra step and pre-emptively say to remove the Elemental Weapons.

Do you know why you have a 0.88 multiplier? Because you automatically get 1.5x for elemental advantage. Because Magic Attack is significantly higher than Weapon Attack. Because spells have such high base attack compared to other jobs along with your passive skills.

GodCanJudge
2010-07-07, 08:50 PM
@Froznlite, yes i'm pretty sure because fiel posted the equips right after mentioning the epic equips

FluffyFoxxie
2010-07-07, 08:53 PM
Not to mention mages also have the highest survivability in the game thanks to MG... I'd kill for some MG... lol :P

Cactuar
2010-07-07, 08:54 PM
Y'know what would make this simpler? Frozen, run your stats with your posted multiplier and post your range. That would give us a fair idea of what to expect of at the very least average funded ele wand users compared to normal players.

Hazzy
2010-07-07, 08:54 PM
Not to mention mages also have the highest survivability in the game thanks to MG... I'd kill for some MG... lol :P

MG is not all it's cracked up to be. Having to pot twice... any lag usually means you're dead....
It sucks. I'd much rather have a Warrior's HP.

Kalovale
2010-07-07, 08:56 PM
MG is not all it's cracked up to be. Having to pot twice... any lag usually means you're dead....
It sucks. I'd much rather have a Warrior's HP.

Pot twice? Hello gMS?

JoeTang
2010-07-07, 08:58 PM
MG is not all it's cracked up to be. Having to pot twice... any lag usually means you're dead....
It sucks. I'd much rather have a Warrior's HP.

I can't even begin to explain.

FluffyFoxxie
2010-07-07, 08:59 PM
Pot twice? Hello gMS?

lol yeah I was gunna say "what's wrong with ales?" Also lag for ANY class means you're dead.

GodCanJudge
2010-07-07, 09:12 PM
Not to mention mages also have the highest survivability in the game thanks to MG... I'd kill for some MG... lol :P

actually, i agree with the other guy
MG is a pain in the ass, it uses mana up ridiculously fast and sometimes it might be smarter not to use MG
it's hard to explain, but really, MG is overated

oh and ele wands will be OP because, thinking about it logically, Nexon korea balances for KMS, which does not have ele wands and you have to agree that ele wands are much better than reverse and even timeless

FluffyFoxxie
2010-07-07, 09:15 PM
actually, i agree with the other guy
MG is a pain in the ass, it uses mana up ridiculously fast and sometimes it might be smarter not to use MG
it's hard to explain, but really, MG is overated

I've played as a bishop. I've played as a MM. I can say with 100&#37; certainty, that given the choice between the two in terms of HP/MP and MG or no MG, i'd much rather go with the MG setup. You'd be a damn fool to choose bowman or any ranged classes HP over typical mage setup.

Edit: Take into consideration that you even HAVE the option to use or not use MG. Ranged classes get no choice in the matter, our HP just sucks period and obviously we get no defensive skills to compensate. Even shadow shifter and the high avoid of NL doesn't really count because if a monster can kill you 100%, then what's it matter if you can dodge a few hits before it lands one?

GodCanJudge
2010-07-07, 09:22 PM
I've played as a bishop. I've played as a MM. I can say with 100&#37; certainty, that given the choice between the two in terms of HP/MP and MG or no MG, i'd much rather go with the MG setup. You'd be a damn fool to choose bowman or any ranged classes HP over typical mage setup.

Edit: Take into consideration that you even HAVE the option to use or not use MG. Ranged classes get no choice in the matter, our HP just sucks period and obviously we get no defensive skills to compensate. Even shadow shifter and the high avoid of NL doesn't really count because if a monster can kill you 100&#37;, then what's it matter if you can dodge a few hits before it lands one?

HAHAHA U BE MEGA NOOB HAHAHAHA
RANGED classes are RANGED and are different from MAGE classes
HAHAHAHAAHA
MAGE classes arnt RANGED HAHAHAHA

actually im jk...
but really MG is still a pain in the ass and it feels (at least to me) that it makes pot costs skyrocket

LegendGospel
2010-07-07, 09:26 PM
It makes sense that the new cape and circlet are new items, probably from new quests. Since every area is changing their quests. I hope to see more cool rewards like these, perhaps one for magic accuracy.

It's not game breaking since you still can't go totally DEXless or LUKless, you still need DEX and LUK to equip your higher level equipments for higher % bonuses. They're just a really nice thing to have, I guess.

Good thing I haven't got my mule to 50, brb getting Cruel Ring. =)







HOLY SHIT WE'RE GETTING CHAT TABS!!!