Random_Overlord
2010-07-04, 07:15 PM
Paladins, although a warrior job, need something to boost it's reputation with elemental attacks.
A paladin in a sense is a Mage knight, which of course uses melee skills with magic attributes. In the recent Overhaul patches, Paladins have been rendered basicly with the same skills but higher damage rates. Visualy theres no difference until you actualy start spamming Blast + Holy Charge. :f1:
But what if Nexon added a new skill for Paladins in 4th job that boosted elemental charges to a better height?
What if, they made a skill just like Fundamentals in 4th job, but allowed Paladins to randomly cast spells with charges at a 20% rate which happens during final attack.
EX:
Fire Demon w/ Fire charge
Ice Demon w/ Ice charge
Chain lightning w/Lightning charge
Mini Genesis w/ Holy Charge (Consists of 6 Genesis beams)
All the magic abilities which would activate during final attack would be a half the Damage% of the original skills, and they'd be based on physical attack rather than Magic attack. :f2:
A paladin in a sense is a Mage knight, which of course uses melee skills with magic attributes. In the recent Overhaul patches, Paladins have been rendered basicly with the same skills but higher damage rates. Visualy theres no difference until you actualy start spamming Blast + Holy Charge. :f1:
But what if Nexon added a new skill for Paladins in 4th job that boosted elemental charges to a better height?
What if, they made a skill just like Fundamentals in 4th job, but allowed Paladins to randomly cast spells with charges at a 20% rate which happens during final attack.
EX:
Fire Demon w/ Fire charge
Ice Demon w/ Ice charge
Chain lightning w/Lightning charge
Mini Genesis w/ Holy Charge (Consists of 6 Genesis beams)
All the magic abilities which would activate during final attack would be a half the Damage% of the original skills, and they'd be based on physical attack rather than Magic attack. :f2: