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View Full Version : Regarding the revamp and sharp eyes.



Random_Overlord
2010-07-02, 03:38 PM
Will things go back to yee-ol' times where Bowmen wern't invited to boss runs like before 4th job was released?

Facts about GMS:
DPM = everything to 1337tards
Sins = more stuck up without big purple numbers
Bowmen = screwed out of zak parties due to damage hoes.

What does this mean? :f6:

No more boss runs where we are needed by little narutards and bigheads yay!!!!~~~ :glitter:

When you think about it, hero's will be wanted over BM's for rage instead now. :f3:

Alloy
2010-07-02, 04:05 PM
Night Lords got more powerful that before with sharp eyes... Only now without. Bowmen will boost more everyone else. Everyone will have aproximately the same advantages, so there's little reason to be worried.

Think like the new system, not the old.

Veneni
2010-07-02, 05:58 PM
Instead of boosting NL's 80% and other classes 5% we now boost everyone 20% (yes I just made those numbers up :D)
I'd think we'll still be wanted, but we won't be necessairy anymore, like a bishop. It's more fair now so I don't mind.

AngryFungus
2010-07-21, 10:16 AM
Instead of boosting NL's 80% and other classes 5% we now boost everyone 20% (yes I just made those numbers up :D)
I'd think we'll still be wanted, but we won't be necessairy anymore, like a bishop. It's more fair now so I don't mind.

When were we ever a necessity?

Devil
2010-07-21, 10:19 AM
You forgot about the Night Lords with Sharp-Eye-Party-Skill gloves...

Hanabira.Kage
2010-07-22, 05:14 AM
You forgot about the Night Lords with Sharp-Eye-Party-Skill gloves...

Potential equipment skills work on entire parties? o.O

Devil
2010-07-22, 07:50 AM
Potential equipment skills work on entire parties? o.OAccording to Fiel, in kMS they do, since the skills also bring "affected players" animations with them...

It's not sure how it works in gMS though, but knowing gMS, they most likely won't adjust manually without a reason... ;)

Hanabira.Kage
2010-07-22, 08:32 AM
According to Fiel, in kMS they do, since the skills also bring "affected players" animations with them...

It's not sure how it works in gMS though, but knowing gMS, they most likely won't adjust manually without a reason... ;)


Is there any concrete proof? NexonKR could have just left the animations there (but disabled the party-cast property) because they were too lazy to care. x.x

Devil
2010-07-22, 08:56 AM
Is there any concrete proof? NexonKR could have just left the animations there (but disabled the party-cast property) because they were too lazy to care. x.xNope, no proof. Just educated guessing.

Just go find some unidentified gloves, magnify / miracle-cube away and find that RARE glove with SE! :+)

P.S. Don't forget to get that extra night-time job to cover for NX costs... ;)