View Full Version : [KMST] [1.2.320] Massive Buff
Adventurer Skills | Cygnus Skills | Aran/Evan Skills | Resistance Skills
^^^ Updated for 1.2.320 ^^^
I ACCIDENTALLY THE BIG BANG
http://i50.tinypic.com/w9xsh0.jpg
All I have to say is... LOL SHADOWERS
Crusaders:
- Damage increased to 4% per orb
- Armor Crash now has a large 300% range and a mob count of 10
White Knight:
- Lightning charge is 100% elemental
- Magic Crash now has a large 300% range and a mob count of 10
- Cooldown for the HP healing skill decreased by 45 seconds at all levels
Paladin:
- Guardian's probability increased by 10% at all levels
- Advanced Charge Blow now does 530% damage
- Blast increased to 780%
- Heaven's Hammer increased to 1100%
Dragon Knight:
- Sacrifice damage increased to 650% (the equation they put in is bugged - next patch it will be higher)
- Power Crash now has a large 300% range and a mob count of 10
Dark Knight:
- Berzerk's damage increased by +5% at all levels
- Hex of the Beholder gives 40 WATK
--------------------------------------------
F/P (III)
- Explosion increased by +30% at all levels
- Poison mist greatly nerfed to 90% damage, but DoT greatly increased by +40% at all levels
- Element Composition damage decreased to 360% damage, but DoT greatly increased by +30% at all levels
F/P (IV)
- Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
- Fire Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15
- Paralyze range increased to AoE 200% (largely horizontal). Attacks up to 6 enemies. DoT set to 90, DoTinterval set to 1, and DoTTime set to 10. Damage reduced to 460%.
- Meteor Shower's damage increased to 1450%
I/L (III)
- Ice Strike damage increased to 330%
- Thunder Spear's damage increased to 140%
I/L (IV)
- Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
- Ice Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15
- Chain Lightning's damage increased to 530. Mob count increased to 10.
- Blizzard's damage increased to 1400%.
Priest:
- Shining Ray's damage increased to 420% damage. Range increased to 250% (horizontally)
- Summon Dragon's damage increased by 200% at all levels.
Bishop:
- Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
- Angel Ray now attacks up to 4 enemies. Damage increased to 630%. The range is pitiful (120% Range (http://www.happychinchilla.org/Southperry/maplerange.php?ltx=-120<y=-75&rbx=120&rby=30))
- Bahamut's damage increased by +200% at all levels
--------------------------------------------
Ranger:
- Strafe's damage increased to 135%
Bowmaster:
- Sharp eye's minimum critical damage now 30%
Sniper:
- Strafe's damage increased to 135%
Marksman:
- Sharp eye's minimum critical damage now 30%
--------------------------------------------
Hermit:
- Avenger's damage increased to 460%
Night Lord:
- Venom's DoT increased to 100
Bandit:
- Steal's damage increased to 300%
Chief Bandit:
- Assaulter's damage reduced to 180%.
- Band of Thieves now attacks each mob two times for 230% damage.
Shadower:
- Venom's DoT increased to 100
- Ninja Ambush's damage increased to 200%
- Assassinate's damage decreased to 480%
Dual Blade (Forgot job names, so I'm lumping it all into one category here)
- Flying Assaulter's damage increased by +100% at all levels
- Dagger Venom's DoT increased to 100. DoT time increased to 8.
- Sudden Raid's damage increased to 1400%.
- Chains of Hell greatly buffed to 250%.
- Thorns critical chance increased to 20%. criticaldamagemin increased by +5% at all levels.
--------------------------------------------
Pirate:
- Flash Fist's horizontal range increased from 74 pixels to 110 pixels
- Somersault's horizontal range increased to 110 pixels
Brawler:
- Backspin Blow increased horizontal range by 15 pixels
Marauder:
- Shockwave's damage increased by +100% at all levels
Bucc:
- Dragon Strike's damage increased by +120% at all levels
Gunslinger:
- Recoil Shot's MP cost slightly reduced to 24
Outlaw:
- Flamethrower's DoT increased to 60
Corsair:
- Element Amplification increased damage by +20% at all levels
- Advanced Octopus's damage increased by +30% at all levels
- Aerial Strike's damage increased to 850%. Cooldown is now 20 seconds
- Rapid Fire's damage greatly increased to 250%. Range increased to 420.
- Cannon increased to 280% damage with 450 range
- Torpedo's damage increased to 800% with 450 range
Dawn Warrior (III)
- Combo Attack's damage increased to 6% per orb
- Advanced Combo's damage increased to 5% per orb
Blaze Wizard (III)
- Meteor Shower's damage increased to 1200%. Cooldown decreased by 10 seconds at all levels
Wind Archer (III)
- Strafe's damage increased to 135% damage
- Hurricane's damage increased to 150% damage
Night Walker (III)
- Avenger's damage increased to 460%
- Venom's DoT increased to 80
- Triple Throw's damage increased to 210%
Thunder Breaker (I)
- Flash Fist and Somersault range increased to 110 pixels
Thunder Breaker (III)
- Shockwave's damage increased by +100% at all levels
- Barrage's damage increased by +40% at all levels
Evan (VI)
- Magic Booster nerfed. Now gives -1 booster every 5 levels for a maximum of -3 booster (used to be -3 at all levels)
Evan (VII)
- Fire Breath's damage increased by +20% at all levels
- Killing Wing's damage increased by +40% at all levels
Evan (X)
- Dark Fog's damage increased to 1600%
Wild Hunter (II)
- Five Shot's damage decreased by 2% at all levels (omg you serious Nexon?)
Wild Hunter (IV)
- Flash Rain's damage increased to 1450%
- Wild Shot's damage increased by +50% at all levels
- Sharp Eyes criticaldamagemin nerfed to +10%
Solarboy
2010-06-21, 03:04 PM
Priest:
- Shining Ray's damage increased to 420% damage. Range increased to 250% (horizontally)
- Summon Dragon's damage increased by 200% at all levels.
Bishop:
- Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
- Angel Ray now attacks up to 4 enemies. Damage increased to 630%. The range is pitiful (120% Range (http://www.happychinchilla.org/Southperry/maplerange.php?ltx=-120<y=-75&rbx=120&rby=30))
- Bahamut's damage increased by +200% at all levels
I came.
Pride
2010-06-21, 03:04 PM
I have a screenshot of Big bang. It hits like 50k+ at level 12x. LOLOL
Solarboy
2010-06-21, 03:05 PM
I have a screenshot of Big bang. It hits like 50k+ at level 12x. LOLOL
I allways loved big bang, but it was such an useless atack, now it isnt :D
Pride
2010-06-21, 03:09 PM
Shining ray is the best 3rd job mob skill for mages. GG
*Looks forward to new changes of Aran, Evan, Resistance, Cygnus*
Bribery
2010-06-21, 03:09 PM
Woo those AM/Bishop updates look great! I'm especially liking the Bishop changes. Now they look like they can actually train efficiently (though lul @ Angel Ray range, but at least it hits 4 targets). AoE Paralyze is great but kinda slaps I/L's in the face IMO. 10 target CL is nice but the damage reduction per target kinda sucks.
Also :f2: @ Corsair boosts. Is Cannon still 6 hits? Because now it's actually stronger than what it is currently.
Can't wait to see what Evans got. Hopefully a new 10th mastery skill to use that extra 15 SP they have. :f3:
Kitteh
2010-06-21, 03:10 PM
Still not liking the Dark Knight change, unless we still retain the old system of zerking. Liking how they realized how they were killing the Corsairs.
Any big changes to Aran, in terms of crit rates or anything?
No, Cannon is still 4 hits.
EDIT: Oops. I read the skill data wrong here. It consumes 4 bullets, but the skill data doesn't say anything about how many mobs it hits. Hard coded value?
Sn1perJohnE
2010-06-21, 03:11 PM
What is this i dont even fucking wanna know.
a_@
THEY BUFFED CORSAIRS AGAIN?!?!?!
oh lawdy this is gonna be interesting.
Bucc:
- Dragon Strike's damage increased by +120% at all levels
I came oceans.
Rayquaza2233
2010-06-21, 03:13 PM
...Why make assaulter ONLY a movement skill now? :( And Assassinate :(
So does BoT do 460% to six mobs now?
Bribery
2010-06-21, 03:13 PM
No, Cannon is still 4 hits.
Boo. Oh well, at least it's better than 135% x6, without factoring crits at least.
Sn1perJohnE
2010-06-21, 03:15 PM
Holy hell! 800% damage on six mobs for shockwave! Thats crazy D:
Holy hell! 800% damage on six mobs for shockwave! Thats crazy D:
Yep! Glad I had maxed Shockwave. LOL
Then again, if the patch reaches JMS and I get a full SP reset, I'm probably not going to put any points into Shockwave.
MetaSeraphim
2010-06-21, 03:17 PM
- Berzerk's damage increased by 5% at all levels
Huh? Does that mean 170% at max level?
iAmFear
2010-06-21, 03:17 PM
Priest:
- Shining Ray's damage increased to 420% damage. Range increased to 250% (horizontally)
- Summon Dragon's damage increased by 200% at all levels.
Bishop:
- Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
- Angel Ray now attacks up to 4 enemies. Damage increased to 630%. The range is pitiful (120% Range (http://www.happychinchilla.org/Southperry/maplerange.php?ltx=-120<y=-75&rbx=120&rby=30))- Bahamut's damage increased by +200% at all levels
These are all I've ever wanted. Except for the range on AR. but I hope they change that.
Bribery
2010-06-21, 03:19 PM
Ew @ 20 second cooldown on Air Strike. I would rather have it the way it currently is ._.
Rayquaza2233
2010-06-21, 03:19 PM
Huh? Does that mean 170% at max level?
Instead of 30% damage at max, 35%, etc.
MetaSeraphim
2010-06-21, 03:21 PM
Ah, thought he meant that for every level of the skill an extra 5% is added.
Sn1perJohnE
2010-06-21, 03:21 PM
Yep! Glad I had maxed Shockwave. LOL
Then again, if the patch reaches JMS and I get a full SP reset, I'm probably not going to put any points into Shockwave.
Didnt they lower the sp to max other skills? I still think its useful to have some sp in it, at least for marauder training. And it seems NexonKR thought so too, or they would have just trashed the skill.
Pride
2010-06-21, 03:21 PM
http://i50.tinypic.com/2r3a0qq.jpg
I shat brix.
http://i50.tinypic.com/w9xsh0.jpg
again.
kremechoko
2010-06-21, 03:21 PM
What does Shining Ray's new atk range look like? :D
I'm loving this path for bishops. <333
Nesso
2010-06-21, 03:24 PM
So they made Cannon stronger, but made it 4 hits again? I don't get it. Everything else looks good though. Any big changes to Aran?
JaredTheUnseen
2010-06-21, 03:25 PM
These probably won't be the last changes we see. But the bishop changes are interesting, I might get back into mine if they stay similar to these updates :D
Bribery
2010-06-21, 03:25 PM
http://i50.tinypic.com/2r3a0qq.jpg
I shat brix.
http://i50.tinypic.com/w9xsh0.jpg
again.
gg Ice Strike. xD
Did they increase the range on Big Bang too or was it always that large?
Pride
2010-06-21, 03:26 PM
*Still waiting for Aran and Wild hunters*
I think it was like that. Field didn't mention anything about the range.
Cactuar
2010-06-21, 03:27 PM
... WOW. So Shadowers got nerfed to hell. Yay. We definitely needed it.
kirby756
2010-06-21, 03:28 PM
Hermit: Avenger's damage increased to 460%
:glitter:
Nature
2010-06-21, 03:29 PM
Shadowers are going to be like every other dagger class in mmos weak skills with fast multiple hits. Wondering if assassinate still has that hidden multiplier in it if it does then assassinate at 740% did seem like a bit to much.
holyforest
2010-06-21, 03:29 PM
OH MY GOD. OMG. When I read the Bishop updates for SR and Angel Ray, I almost fainted......
Cyanne
2010-06-21, 03:30 PM
Are there no dual blader changes, or are those going in a separate category? Thorns seems way overshadowed by sharp eyes now.
Solarboy
2010-06-21, 03:30 PM
http://i50.tinypic.com/w9xsh0.jpg
again.
I came.... OH SHI'T MY HOUSE IS FLOODING!
Pride
2010-06-21, 03:32 PM
This patch will guarantees the death of PB.
Cactuar
2010-06-21, 03:32 PM
Shadowers are going to be like every other dagger class in mmos weak skills with fast multiple hits. Wondering if assassinate still has that hidden multiplier in it if it does then assassinate at 740% did seem like a bit to much.
We already tried that. Heck, even with assassinate's former power it still hardly compares to every other skill in the game due to the charge time. Of course, I could be wrong as I never got assassinate very far.
Solarboy
2010-06-21, 03:36 PM
This patch will guarantees the death of PB.
And magicians being usefull in boss runs.
Sn1perJohnE
2010-06-21, 03:38 PM
Lawl, theyre still on about nerfing Wild Hunters. You funny nexon.
StormFury
2010-06-21, 03:39 PM
Very happy w/ Sair changes Cannon and RF are at 400+ range now =0 and cannon being 6 hits @ 280% is better than the current 4 x 380%.:heart: unless they slowed down the animation...
Edit: still 4 hit, nvm... 400+ range still is nice
Nature
2010-06-21, 03:40 PM
We already tried that. Heck, even with assassinate's former power it still hardly compares to every other skill in the game due to the charge time. Of course, I could be wrong as I never got assassinate very far.
Easiest way to fix shadowers damage is make assassinate fast like all their other skills it makes no sense how slow the skill is compared to others.
Pride
2010-06-21, 03:40 PM
And magicians being usefull in boss runs.
It was already killed in KMST, so I doubt that it's extremely hard now.
Schrono
2010-06-21, 03:41 PM
Very happy w/ Sair changes Cannon and RF are at 400+ range now =0 and cannon being 6 hits @ 280% is better than the current 4 x 380%.:heart: unless they slowed down the animation...
No, Cannon is still 4 hits.
Kabanaw
2010-06-21, 03:41 PM
Ok, they have to buff CL now. Paralyze is just rediculously better in comparison; better single target damage, only hits 4 less mobs, AoE instead of in one direction, plus no damage degrade. Unless they buffed CL to increase in power with every mob, paralyze is signifigantly better.
Pride
2010-06-21, 03:43 PM
wild shot's damage increased by +50% at all levels
fuck yes!!!
ARANS PLIS.
Bribery
2010-06-21, 03:44 PM
Chains of Hell greatly buffed to 250%.
...Like they really needed that.
No significant Evan changes :(
Tikey
2010-06-21, 03:45 PM
Interesting change to Big Bang. Now it's pretty much a mini-ultimate with the speed of Shining Ray.
Nesso
2010-06-21, 03:45 PM
Doesn't the 250% RF beat out the new cannon anyways? When you factor in crits for both, how would each of them compare?
Uhh, It will be excruciatingly hard to beat PB after this patch.
http://img685.imageshack.us/img685/56/1276995225622.jpg
A lot of enemy's evasion was greatly increased. For example, Zakum1 now has 144 avoid.
Pride
2010-06-21, 03:47 PM
S>Bless mule
Kabanaw
2010-06-21, 03:48 PM
Can we tell if any mechanics of CL were changed, like the amount of damage reduction between mobs?
Schrono
2010-06-21, 03:49 PM
Uhh, It will be excruciatingly hard to beat PB after this patch.
A lot of enemy's evasion was greatly increased. For example, Zakum1 now has 144 avoid.
Suddenly I stopped liking these changes.
Bribery
2010-06-21, 03:49 PM
Doesn't the 250% RF beat out the new cannon anyways? When you factor in crits for both, how would each of them compare?
Wow I just read the Rapid Fire buff o_o I'm pretty sure it does outdamage Cannon now. 250 x 8 shots per second is 2000%/sec. Cannon is less than 2000%/second (approx 1800%).
K it's clear that they have NO IDEA what to do with Battleship Cannon.
They changed the evasion on over 1400 mobs. I think it's better to assume that they changed the avoid calculation than it really needs as much accuracy as we're thinking.
Kitteh
2010-06-21, 03:50 PM
Seeing as how with 1337 acc you're still missing on mobs near your level, will 60 acc really make a difference?
Kabanaw
2010-06-21, 03:52 PM
Seeing as how with 1337 acc you're still missing on mobs near your level, will 60 acc really make a difference?
We don't know what the new avoid formula is. Since we just saw that AM only missing once, I'm assuming it's a better formula.
holyforest
2010-06-21, 03:55 PM
I think it'll definitely be easy to train mages/bishops now....Wow I want to see AR and SR in action.
Bribery
2010-06-21, 03:55 PM
Wow @ the Paladin changes too. They're probably the most pot efficient class now. They can recover 80% of their HP every 15 seconds and Guardian works at 40% probability. I think I might make one. xD
IllegallySane
2010-06-21, 03:55 PM
Bucc:
- Dragon Strike's damage increased by +120% at all levels
YES!
Buccs are back in business.
Wow @ the Paladin changes too. They're probably the most pot efficient class now. They can recover 80% of their HP every 15 seconds and Guardian works at 40% probability. I think I might make one. xD
My 88 WK is definitely going to see the light of day again.
*Wow these Adventurer buffs (save Shadowers) are plain awesome. Makes them just as attractive as the Resistance class now.
Solarboy
2010-06-21, 03:56 PM
Wow @ the Paladin changes too. They're probably the most pot efficient class now. They can recover 80% of their HP every 15 seconds and Guardian works at 40% probability. I think I might make one. xD
*coughclericspriestsandbishopscough*
Can we tell if any mechanics of CL were changed, like the amount of damage reduction between mobs?
No. That's in the client and not in the wz files.
Bribery
2010-06-21, 03:57 PM
*coughclericspriestsandbishopscough*
You know they're going to be taking a lot of damage spamming SR in the middle of mobs right?
Paladins essentially have a better version of Shadow Shifter now.
Kabanaw
2010-06-21, 03:58 PM
No. That's in the client and not in the wz files.
Cool, so there's a chance CL doesn't still have the reduction.
Great that it hits 10 mobs now, but it's rare one gets a mob of more than 6 anyways. Especially in front of one on a single side.
kirby756
2010-06-21, 03:59 PM
No significant Evan changes :(
I'm a little sad about this too. I don't play an Evan, but they didn't really need a nerf.
Nature
2010-06-21, 04:00 PM
Waiting for more shadower nerfs.
Bribery
2010-06-21, 04:01 PM
I'm a little sad about this too. I don't play an Evan, but they didn't really need a nerf.
Well it wasn't really a significant nerf. Now booster's speed increases per SP rather than just being -3 at all levels.
I'm mainly disappointed because Evans have 15 unused SP in their 10th mastery. That's a brilliant opportunity to create a new skill but it seems like they're ignoring it. ;[
Alloy
2010-06-21, 04:05 PM
You know what's the most interesting Night Lord change?
First job: Lucky seven.
Second job: Mostly passives and support.
Third job: AVENGER NOW OUTDAMAGES LUCKY SEVEN ON A SINGLE TARGET WHEN MAXED.
Fourth job: Triple throw... BUT! Avenger outdamages on even only two monsters...
Zakum runs can get interesting if you can hit two arms at once with avenger...
Or even Horntail... Would it be safe to dominate all 3 heads at the same time?
Cactuar
2010-06-21, 04:14 PM
Waiting for more shadower nerfs.
Well, it's not so much shadowers got nerfed as everyone else got buffed unbelievably while they got hit with the nerf bat hard enough to make their eyes lose focus for a second.
kremechoko
2010-06-21, 04:14 PM
You know what's the most interesting Night Lord change?
First job: Lucky seven.
Second job: Mostly passives and support.
Third job: AVENGER NOW OUTDAMAGES LUCKY SEVEN ON A SINGLE TARGET WHEN MAXED.
Fourth job: Triple throw... BUT! Avenger outdamages on even only two monsters...
Zakum runs can get interesting if you can hit two arms at once with avenger...
Or even Horntail... Would it be safe to dominate all 3 heads at the same time?
Wow I just noticed that.
I think it's pretty nice to finally replace lucky seven rather than waiting till 4th job.
Saar331
2010-06-21, 04:19 PM
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Loose
2010-06-21, 04:20 PM
Waiting for more shadower nerfs.
We're used to it by now.
Stereo
2010-06-21, 04:24 PM
Wow @ the Paladin changes too. They're probably the most pot efficient class now. They can recover 80% of their HP every 15 seconds and Guardian works at 40% probability. I think I might make one. xD
Yeah, you need to be near the endgame before you get it though.
30 Achilles + 30 Guardian + 10 ACB + 10 Shieldy thing (forget english name) + 30 Blast + 30 Rush + 30 Stance + 20 Holy + 30 HH...
That's 160 points of skills I'd get before Achilles/Guardian, so I'd have them both maxed at level 193. Or probably drop 10 points out of one of them, and max MW instead.
Ryukiroku
2010-06-21, 04:24 PM
You know what's the most interesting Night Lord change?
First job: Lucky seven.
Second job: Mostly passives and support.
Third job: AVENGER NOW OUTDAMAGES LUCKY SEVEN ON A SINGLE TARGET WHEN MAXED.
Fourth job: Triple throw... BUT! Avenger outdamages on even only two monsters...
Zakum runs can get interesting if you can hit two arms at once with avenger...
Or even Horntail... Would it be safe to dominate all 3 heads at the same time?
It doesn't feel right to have a 3rd job skill replace a 4th job skill in certain situations but I welcome the change in relation to L7.
Abysseon
2010-06-21, 04:26 PM
Cool, so there's a chance CL doesn't still have the reduction.
Great that it hits 10 mobs now, but it's rare one gets a mob of more than 6 anyways. Especially in front of one on a single side.
If thunderbolt hits the target 3 times, thunder spear hits the target 5 times, wouldn't it make sense for chain lightning to hit the target multiple times while traveling through enemies?
Derosis
2010-06-21, 04:31 PM
Ranger:
- Strafe's damage increased to 135% - Yay :D
Bowmaster:
- Sharp eye's minimum critical damage now 30% :f5:
Phoenix
2010-06-21, 04:31 PM
Anyone notice Cygnus Mage gets lower cooldowns, and Archer gets stronger hurricane. Guess that will satisfy the one person who still plays them.
I'm really missing Guardian on my Hero now </3 I don't care too much for MM. Also poor shadowers...hope they rebuff them.
Right now my only real worry is the avoid, I really hope they reward you for leveling past the Monster's Level.
Kabanaw
2010-06-21, 04:33 PM
If thunderbolt hits the target 3 times, thunder spear hits the target 5 times, wouldn't it make sense for chain lightning to hit the target multiple times while traveling through enemies?
That's true. So far every lightening attack for an I/L is multi-hit. That's a very plausible change to CL.
Oh I am SO FUCKING LOVING Dit updates.
So glad I made one, and hes lv81 on kMS.
Fuck yea.
Blake
2010-06-21, 04:36 PM
Oh, what nice Priest/Bishop updates. Those are seriously what I wanted to see in place of an ultimate. I just hope the Angel Ray range is improved.
Zeanion
2010-06-21, 04:42 PM
Angel Ray now attacks up to 4 enemies. Damage increased to 630%. The range is pitiful (120% Range)
I hope they aren't turning angel ray into a shining ray wanna be (based on how the range looks). I like having the option to shoot things from far away rather than being forced to stand on top of em'.
Example would be standing on a platform to kill papulatus. I'd really not like having to standing next to that bad boy and get stunned/dispelled :f6:
Other than that, I like where this is going. Especially big bang :kiss:
Rigumaro
2010-06-21, 04:46 PM
Exactly as Fiel said, accuracy/avoid formula is even worse now... I used to hit the new newties (lvl 142 if I remember correctly) like 20% of the time. But now I 100% miss on them.
Edit: And omg at lvl 1 Rapid fire. 192% damage... I do 15k+ with it o_o.
My lvl 5 cannon is 203% damage x 3. They buffed the battleship skills, but being off ship is still better for me.
JoeTang
2010-06-21, 04:48 PM
Chain Lightning should be able to bounce between monsters until its hits are spent. i.e. if there's only two monsters, it hits them both five times.
Takebacker
2010-06-21, 04:48 PM
Bull f'ucking s'hit @ the buccaneer updates.
kremechoko
2010-06-21, 04:50 PM
Exactly as Fiel said, accuracy/avoid formula is even worse now... I used to hit the new newties (lvl 142 if I remember correctly) like 20% of the time. But now I 100% miss on them. I'll try again the blue leafre turtles after I finished patching (Yes another patch. KMST was as buggy as early OdinMS xD)
Edit: And omg at lvl 1 Rapid fire. 192% damage... I do 15k+ with it o_o.
My lvl 5 cannon is 203% damage x 3. They buffed the battleship skills, but being off ship is still better for me.
NEw patch, what? I'm still logged on.
Hazzy
2010-06-21, 04:51 PM
Assaulter's damage reduced to 180%
Assassinate's damage decreased to 480%
damage reduced
damage decreased
REDUCED
DECREASED
Seriously? Everyone else gets massive buffs, and shadowers get nerfs. What's with the hate, Nexon? I don't even play Shadowers and I'm mad. D:
Alloy
2010-06-21, 04:54 PM
It doesn't feel right to have a 3rd job skill replace a 4th job skill in certain situations but I welcome the change in relation to L7.
Ah, but it's still useful! Triple throw does practically twice the damage on a single target. And you get to choose wisely your attacks. OH, also, is it me, or did avenger get to use only 1 star now, too?
Templar
2010-06-21, 04:56 PM
I shat brix.
http://i50.tinypic.com/w9xsh0.jpg
again.
DO WANT. Looks like the range has increased on BB as well :heart:
LegendGospel
2010-06-21, 04:58 PM
I came at Bishop updates. But it seems really weird that Angel Ray has no range... it's a freaking arrow, shouldn't it... travel in air?... a lot more?
Still, I see Angel Ray being very useful, and I'm hopeful for more updates now that I've seen this. :D
Also probably nobody cares, but w00t at Cygnus' Hurricane and Meteor Shower :D. I play both characters and they still need to become 120.
Farfetch'd
2010-06-21, 05:00 PM
You guys realize that the previous Assaulter was 1360% damage on one monster? That alone is stronger than a ton of 4th job skills. :|
Right now it's 720% on one monster, that's still as strong as, or even stronger than some 3rd job skills.
Band of Thieves was ultimately buffed from 390%/5 mobs to 460%(230%+230%)/5 mobs.
The speed of BoT pretty damn fast so a continuous chain of 460%/5 mobs is already ridiculous on its own.
AND, considering Bandits are melee classes, the 1300% reflect skill is tons more useful than it is on a NL. Getting hit for 1500 damage, that's like 19k damage back right there.
xAyakoCx
2010-06-21, 05:00 PM
If this tsunamies onto eMS, well, let's say I'm going to grind beforehand, then when this comes out, grind grind grind.
Rigumaro
2010-06-21, 05:00 PM
NEw patch, what? I'm still logged on.
I feel so dumb. I launched KMS instead of KMST. I realized when first patch ended, and then started another one xD.
Scheifen
2010-06-21, 05:02 PM
Do want, ALL of these changes. :f2:
but with the effectual removal of ultimates, the range on AR needs a small buff, even though people will probably be training with BB now... :f6:
kremechoko
2010-06-21, 05:02 PM
If this tsunamies onto eMS, well, let's say I'm going to grind beforehand, then when this comes out, grind grind grind.
Would you really want to do that?
Have you seen how great the EXP curve is? X__X
Cactuar
2010-06-21, 05:04 PM
You guys realize that the previous Assaulter was 1360% damage on one monster? That alone is stronger than a ton of 4th job skills. :|
Right now it's 720% on one monster, that's still as strong as, or even stronger than some 3rd job skills.
Yeah. 720% on 1 monster. BoT hits for more in a short time, so does Savage Blow (510% and nearly twice as fast). Hell, steal ATM is better than Assaulter. It's pathetically weak and slow and, while maybe it needed the nerf, still doesn't compare to anything especially if it no longer ignores WDEF.
Band of Thieves was ultimately buffed from 390%/5 mobs to 460%(230%+230%)/5 mobs.
The speed of BoT pretty damn fast so a continuous chain of 460%/5 mobs is already ridiculous on its own.
BoT is really nice. Not going to lie. Best attacking skill shadowers have now next to BoT. The problem is, assassinate still has the beyond dumbass charging system in addition to being slow.
AND, considering Bandits are melee classes, the 1300% reflect skill is tons more useful than it is on a NL. Getting hit for 1500 damage, that's like 19k damage back right there.
Yeah, but we only take 50% damage so it's really closer to 750% reflected. 520% reflected with Greed.
LegendGospel
2010-06-21, 05:05 PM
About Hermit's Avenger being a 3rd job skill that is still used in 4th job at some situations...
Be happy about it :O that feels like an awesome skill selection... I mean it's actually a 3rd job skill OVERPOWERING a 4th job skill on 2+ targets! How sweet is that? Plus, NL's really needed that kind of choice when attacking. You know, something more than spamming TT.
Bull f'ucking s'hit @ the buccaneer updates.
I don't get it. What?
Hazzy
2010-06-21, 05:08 PM
If NLs retain any bossing supremacy after this Revamp, then a super-buffed Avenger is only going to make them train really fast. Flash Jump, high avoid, damage reflect, and a fast attack combined with mobbing? :|
I think Nexon still loves NLs.
FrozNlite
2010-06-21, 05:15 PM
FANTASTIC buffs to Magicians. Excellent way to go, and I'm especially glad to see the Big Bang changes (along with new pictures). Big Bang, at max, is now just as strong as Meteor Shower per monster, and with (what looks to be) a roughly 300% AoE range compared to ~120% is very, very nice.
Paralyze changes look nice too, but it feels weird looking at the skill as a mobbing AoE after using it as a directional single target for so long. But it will definitely be nice to train with, comboing with Big Bang to freeze + finish.
In the end, I hope Bishops are extremely excited. THESE are the buffs they needed without crafting a new skill, and, though AR desperately needs a range increase (300% please), things are definitely looking up for the class.
Oh, and I'm still curious to see how the Demon/Summon combo pans out with ArchMages. We now have concrete data about the DoT effects, but whether or not the skills reset mob elements and make them weak to a particular element is still unknown.
Sn1perJohnE
2010-06-21, 05:19 PM
If NLs retain any bossing supremacy after this Revamp, then a super-buffed Avenger is only going to make them train really fast. Flash Jump, high avoid, damage reflect, and a fast attack combined with mobbing? :|
I think Nexon still loves NLs.
Dont forget the skill that makes them get MISSed :c\
Alloy
2010-06-21, 05:20 PM
About Hermit's Avenger being a 3rd job skill that is still used in 4th job at some situations...
Be happy about it :O that feels like an awesome skill selection... I mean it's actually a 3rd job skill OVERPOWERING a 4th job skill on 2+ targets! How sweet is that? Plus, NL's really needed that kind of choice when attacking. You know, something more than spamming TT.
EXACTLY! That's EXACTLY all I wanted from my NL. More choice of attacks. In fact! The combination of Drain buffed to 240% and the removal of PUNCHOUT make drain the ultimate life saver now. Less dependant on criticals to survive. So yeah, I think this is all that NLs needed.
IF ANYTHING, make flash jump lagless like recoil shot, but I'm loving these changes anyways, so it seems like a good way to stay now.
If NLs retain any bossing supremacy after this Revamp, then a super-buffed Avenger is only going to make them train really fast. Flash Jump, high avoid, damage reflect, and a fast attack combined with mobbing? :|
I think Nexon still loves NLs.
Ah! But look at Sharp eyes now. We won't be so dependant on it now, since they rethought the way criticals work (Before it only helped NLs, now it helps everyone). Sure, we'll have good DPS, but everyone's getting even, and the potential scroll system just makes everyone way more equal. I'm loving how this is being handled.
deeME
2010-06-21, 05:22 PM
Isn't the new reflect skill Assassin line only? Pride's thread says so o_O
Loving the shadower nerfs so far >_>
Alloy
2010-06-21, 05:34 PM
Isn't the new reflect skill Assassin line only? Pride's thread says so o_O
Loving the shadower nerfs so far >_>
Apparently, both lines get it, only at second job. Easy to oversee.
Baklava
2010-06-21, 05:36 PM
Isn't the new reflect skill Assassin line only? Pride's thread says so o_O
Loving the shadower nerfs so far >_>
Nope it's for both Thieves.
Yeah, but we only take 50% damage so it's really closer to 750% reflected. 520% reflected with Greed.
It probably reflects the number, not what you actually take after stuff like Meso Guard is calculated.
Like how my old CB took a visual 3800 damage from Himes but only recieved half of that.
And Assassinate IS NOT a Shadower's main attacking skill. :| Even with its old stats, it still had the 8 second charge up time.
900%/4 mob Boomerang Step is far better regardless. Also considereing how the pickpocket formula was changed, and now the entire Meso Explosion skill was changed, it could prove to be a useful skill.
Meso Explosion doesn't seem to run off its own "mastery" anymore. It has a set damage %.
kirby756
2010-06-21, 05:39 PM
I think Nexon still loves NLs.
.
Cactuar
2010-06-21, 05:39 PM
It probably reflects the number, not what you actually take after stuff like Meso Guard is calculated.
Like how my old CB took a visual 3800 damage from Himes but only recieved half of that.
I hope that's how it works. I've always visually seen half the damage.
And Assassinate IS NOT a Shadower's main attacking skill. :| Even with its old stats, it still had the 8 second charge up time.
900%/4 mob Boomerang Step is far better regardless. Also considereing how the pickpocket formula was changed, and now the entire Meso Explosion skill was changed, it could prove to be a useful skill.
Yeah, but now it's worse than it ever was IN ADDITION TO having the backwards ass charnging system. Hopefully ME does the fabled 180% per 1 meso, but I'd be happy even with per10 mesos.
MetaSeraphim
2010-06-21, 05:45 PM
Everyone else gets massive buffs
What massive buff did Dark Knights get?
Baklava
2010-06-21, 05:46 PM
I hope that's how it works. I've always visually seen half the damage.
Yeah, but now it's worse than it ever was IN ADDITION TO having the backwards ass charnging system. Hopefully ME does the fabled 180% per 1 meso, but I'd be happy even with per10 mesos.
I dunno, my old CB was back in 2006. \o/
The new meso explosion looks like:
1 meso on the ground, regardless of value = 180%. One use of the skill can blow up up to 20 dropped mesos and hit up to 10 monsters.
If that's how it works, pickpocket + savage blow + meso explosion = 3600% AoE damage every couple of seconds.
Hot, no?
Chuey
2010-06-21, 05:47 PM
Awesome updates for bishops. Whoo! (doesn't have a bishop but still)
Liking the +6% on orbs for Combo Attack, but what I want is a faster slash brave. Really. :(
Skylit
2010-06-21, 05:48 PM
All I have to say is... LOL SHADOWERS
Watch out fiel, Some kids on these forums will take that as offensive :)
but yeah, lolshadower
... WOW. So Shadowers got nerfed to hell. Yay. We definitely needed it.
I never played a Shadower for maximum DPS. Even though I was a stat hoar, I knew in my mind that other classes are still far superior with the same amount of funding.
Shadowers are mainly known for avoid, survivability and fun. I'm completely fine with these changes since I don't want a millions of bandwagoners with no control making the real shadowers look bad.
- Band of Thieves now attacks each mob two times for 230% damage.
If I'm reading that correctly, that's far superior to the previous 390%. 460%x6 is fine with me.
Abysseon
2010-06-21, 05:51 PM
Chain Lightning should be able to bounce between monsters until its hits are spent. i.e. if there's only two monsters, it hits them both five times.
That's actually pretty cool and reflects the 'chain' even more.
Although paralyze would still be more efficent seeing as it hits both front and back with a freeze duration.
The aoe mobbing/freezing ability of paralyze really puts the current chain lighting into question...
Not to mention its damage stays consistent.
Oh, and I'm still curious to see how the Demon/Summon combo pans out with ArchMages. We now have concrete data about the DoT effects, but whether or not the skills reset mob elements and make them weak to a particular element is still unknown.
So the archmage's really had their summons switched?
*needs to see vid to verify*
I wonder how this would affect the quest line/completion status.
Cactuar
2010-06-21, 05:51 PM
I dunno, my old CB was back in 2006. \o/
The new meso explosion looks like:
1 meso on the ground, regardless of value = 180%. One use of the skill can blow up up to 20 dropped mesos and hit up to 10 monsters.
If that's how it works, pickpocket + savage blow + meso explosion = 3600% AoE damage every couple of seconds.
Hot, no?
That's nice. It's like having a second boomerang step. However, I don't think that's how it works because that'd make no sense. Also, 2006 CB here too.
SethElite
2010-06-21, 05:52 PM
I can sum up my thoughts about this with a picture.
http://i407.photobucket.com/albums/pp155/sethelite/TheySeeMeTrollinTheyHatin/1272172711635.jpg
Baklava
2010-06-21, 05:52 PM
That's nice. It's like having a second boomerang step. However, I don't think that's how it works because that'd make no sense. Also, 2006 CB here too.
Nexon made Dual Blades, anything makes sense.
Arroz
2010-06-21, 05:53 PM
Watch out fiel, Some kids on these forums will take that as offensive :)
but yeah, lolshadower
2nd job does look better now but still I'd say we got another 2 patches before things settle down.
BTW :pineapple: YOU PALLY's first they take mah sheild skills now dis:f4:
Now to add a warrior to my list of ring mules
Kabanaw
2010-06-21, 05:54 PM
Still waiting for them to release a skill for I/Ls so they don't only do less single target damage than F/Ps, but also less training, and more pot burn to boot since our skill doesn't freeze but theirs does.
It's like they took every pro I/Ls had over F/Ps and gave it to them.
LunaKios
2010-06-21, 06:04 PM
indeed lol at shadowers CX
I came when I saw the tb buff ^_^(now tbs wont be weak and of course dont forget the good changes on skills :shine: hur hur)
even though I do 100 (prob 300 need to check) to 900 dmg >.>
Abysseon
2010-06-21, 06:05 PM
Still waiting for them to release a skill for I/Ls so they don't only do less single target damage than F/Ps, but also less training, and more pot burn to boot since our skill doesn't freeze but theirs does.
It's like they took every pro I/Ls had over F/Ps and gave it to them.
Well, at least i/l archmages with elquines has to count for something.
Although with a mob paralyze, f/p wouldn't even need the summon anymore... >.>
Hey guys I'm here to crash the party
http://spadow.files.wordpress.com/2010/06/mechanicmountquestion.png?w=94&h=82 http://spadow.files.wordpress.com/2010/06/mechanic-background.png?w=151&h=172
Complicated to explain as to how Spadow got these.
Read hurrr http://spadow.wordpress.com/2010/06/22/how-will-the-mount-for-the-mechanic-look/
Arroz
2010-06-21, 06:11 PM
hey guys i'm here to crash the party
http://spadow.files.wordpress.com/2010/06/mechanicmountquestion.png?w=94&h=82 http://spadow.files.wordpress.com/2010/06/mechanic-background.png?w=151&h=172
complicated to explain as to how spadow got these.
Read hurrr http://spadow.wordpress.com/2010/06/22/how-will-the-mount-for-the-mechanic-look/
ofk came, and if you get to use ray guns DIBS ON IGN MAXIMILLIAN
Kabanaw
2010-06-21, 06:12 PM
Well, at least i/l archmages with elquines has to count for something.
A 3 hit summon with freeze won't do anything if I/Ls can potentially create mobs of 10.
LunaKios
2010-06-21, 06:15 PM
ofk came,
this!!!!!!!!!!that mount is sexy >.<
EDIT:lol my post is messed up someone FIX :(
EDIT 2:fixed.thanks rayqazza!
Abysseon
2010-06-21, 06:17 PM
A 3 hit summon with freeze won't do anything if I/Ls can potentially create mobs of 10.
Lol, guess we'll have to wait to see if there are any more adjustments...
F/P is looking to be more superior with stronger 1v1/poison training/mob freeze abilities.
GunisBack
2010-06-21, 06:19 PM
Corsair:
- Element Amplification increased damage by +20% at all levels
- Advanced Octopus's damage increased by +30% at all levels
- Aerial Strike's damage increased to 850%. Cooldown is now 20 seconds
- Rapid Fire's damage greatly increased to 250%. Range increased to 420.
- Cannon increased to 280% damage with 450 range
- Torpedo's damage increased to 800% with 450 range
How many hits on Cannon and Torpedo now?
Also lolRapid Fire is now pretty awesome too.
Edit: Nevermind I just read the thread and found the amount of hits now.
kirby756
2010-06-21, 06:19 PM
ofk came,
this!!!!!!!!!!that mount is sexy >.<
EDIT:lol my post is messed up someone FIX :(
ofk came
this!!!!!!!!!!that mount is sexy >.<
Also, I want to see what happened to Arans and Dual Blades.
Kabanaw
2010-06-21, 06:22 PM
Lol, guess we'll have to wait to see if there are any more adjustments...
F/P is looking to be more superior with poison training/mob freeze abilities.
I can't imagine Nexon Korea will look at the two skills and say "yeah ok that's balanced."
Better damage - Paralyze
Better effects- Paralyze
Better range - Paralyze
More mobs - Chain Lightning
Better DPS- Paralyze
Yeah ok, balanced.
It would be cool if CL wasn't restricted to only move forwards. It would be awesome if CL had a full radius to hit the next mob in, and to make the 10 mob capacity more useful give it a much bigger range. I would love to use CL and see it bouce all around the map. There's so much they could do to make CL such a better skill.
Rayquaza2233
2010-06-21, 06:22 PM
I dunno, my old CB was back in 2006. \o/
The new meso explosion looks like:
1 meso on the ground, regardless of value = 180%. One use of the skill can blow up up to 20 dropped mesos and hit up to 10 monsters.
If that's how it works, pickpocket + savage blow + meso explosion = 3600% AoE damage every couple of seconds.
Hot, no?
What about Greed?
Cactuar
2010-06-21, 06:25 PM
What about Greed?
I wasn't counting greed. With greed it's still pretty nice. Too bad nobody has tested shadower skills due to thief advance being bugged.
FrozNlite
2010-06-21, 06:30 PM
Well, at least i/l archmages with elquines has to count for something.
Although with a mob paralyze, f/p wouldn't even need the summon anymore... >.>
Summons attack 3 mobs every 3 seconds. At the speed of MapleStory's gameplay, that's nothing.
I agree that, ever since the first balance patches back in January, I/Ls have gotten shafted a bit for F/Ps. Hopefully they'll buff certain skills or at least "buff" certain aspects, like the damage slicing when CLing mobs. Plus it wouldn't hurt to let Ice Demon freeze either.
Locked
2010-06-21, 06:31 PM
Everyone got buffed except Arans.
Also, this makes the patch seem much more pleasurable.
Abysseon
2010-06-21, 06:47 PM
Summons attack 3 mobs every 3 seconds. At the speed of MapleStory's gameplay, that's nothing.
I agree that, ever since the first balance patches back in January, I/Ls have gotten shafted a bit for F/Ps. Hopefully they'll buff certain skills or at least "buff" certain aspects, like the damage slicing when CLing mobs. Plus it wouldn't hurt to let Ice Demon freeze either.
Hmm, maybe nexon can adjust the summons to make them more efficent.
Allowing ice demon to freeze would help to even things out as well but if that were to happen, why
would I/L archmages need elquines?
Cheesecake
2010-06-21, 06:52 PM
http://i50.tinypic.com/w9xsh0.jpg
http://i669.photobucket.com/albums/vv58/Paradoxman/hlcj246eqmltkq9bwkit.gif
But a srs question, is the new bigbang epic enough to get AMs noticed for bossing?
Shidoshi
2010-06-21, 07:00 PM
New Big Bang - CAME, BUCKETS.
Will probably be the first skill i'll max.
I'm prepared already:
http://i46.tinypic.com/vidx0x.jpg
http://i45.tinypic.com/a310td.jpg
speaking as old date shadower (also lvl 200 since yesterday)
we always got kicked in our ass and to be honest it kinda pissin me off (yea i still love my class no matter what) lets start:
- Assaulter's damage reduced to 180%.
lol180%? hell even with godly range its not possible to break 7-8k dmg with it before 120-130 and thats only with really good funding
ok maybe its 4 times .. so what no one knows how fast it look in practice so maybe ill do that 20-25k "assaulter" doesnt really matter if other nib will do 2-3 times more in the same time
- Band of Thieves now attacks each mob two times for 230% damage.
can't complain here gr8 change for shads imo
- Venom's DoT increased to 100
dont really understand it so not saying much...
- Ninja Ambush's damage increased to 200%
wee now i can do 7k!!!!! per mob (atm doin 3.5k with maxed ambush) not to mention their hp got buffed 2-3 times more
- Assassinate's damage decreased to 480%
EXCUSE ME WHAT??!?!?!
our main bossing move (which is already nerfed imo by its short range -we cant even hit stupid top left arm at zak without timing or left ht head while all other classes doin it without any problem... not to mention no ability to work with se) getting nerfed? SCREW YOU!!... now my slow assasinate gets even weaker (and probably still wont be working with se) f7
all i have to say about shadower changes...
so if there's anyone playing kmst (i know there are few) would be nice if you guys could say "something" to them about shadowers situation (ya rite ... honestly i dont really belive anyone would do it tho, also idk if there's some kind of forum for testers when you can actually write your opinions for them or something)
sorry for any errors 3 am here
Skylit
2010-06-21, 07:08 PM
@ des, I would of enjoyed if they actually changed assassinate. (I.E more range, No stupid charge) Our Bstep was fine IMO, but w/e lol
"Maplestory, It doesn't make sense."
yup our bs could stay as it is now i wouldnt complain but you gotta agree that even with our "powerful" assainate as many ppl think we are still behind at least half of jobs in bossing cause of things i pointed out also i cant really understand why they buff our useless skills cause even after those changes i dont see any use for some of them (example : ambush)
byakugan
2010-06-21, 07:29 PM
I'm not pleased by all these changes. It seems to me that they didn't change the damage formula, but they are simply "balancing" all jobs by buffing up all their attacks, which is nothing but an illusion since now Fire mages beat ice mages, strafe beats hurricane, shadowers suck while night lords beat most jobs on both bossing and mobbing and heroes are still slower than dark knights. To top all of it, they made the accuracy problem even worse than it already was . At this rate every one will still dropout Mages because apples can't increase their damage as higher as physical classes.
They better increase the Brave slash's speed to that of brandish.
Cactuar
2010-06-21, 07:31 PM
I'm not pleased by all these changes. It seems to me that they didn't change the damage formula, but simply "balancing" all jobs by buffing up all their attacks, which is nothing but an illusion since now Fire mages beat ice mages, strafe beats hurricane, shadowers suck while night lords beat most jobs on both bossing and mobbing and heroes are still slower than dark knights. To top all of it, they made the accuracy problem even worse than it already was . At this rate every one will still dropout Mages because apples can't increase their damage as higher as physical classes.
They better increase the Brave slash's speed to that of brandish.
Magic attack works exactly or near exactly like physical attack now. And there are FAR more sources of magic attack possible than weapon attack.
soren5556
2010-06-21, 07:32 PM
I'm not pleased by all these changes. It seems to me that they didn't change the damage formula, but simply "balancing" all jobs by buffing up all their attacks, which is nothing but an illusion since now Fire mages beat ice mages, strafe beats hurricane, shadowers suck while night lords beat most jobs on both bossing and mobbing and heroes are still slower than dark knights. To top all of it, they made the accuracy problem even worse than it already was . At this rate every one will still dropout Mages because apples can't increase their damage as higher as physical classes.
They better increase the Brave slash's speed to that of brandish.
Not even that just making it like 9xx ms instead of 1080 would make better dpm then brandish. If it stays as it is brandish will still be more ideal then brave slash for bossing. Using a 3rd job skill past 4th job x.x Not liking that
Wheels1
2010-06-21, 07:34 PM
Dam! I thought I couldn't stand those KMST skill revamps, but I'm starting to love most of these skill changes now! Well, except Dual Bladers are going to get fairly overpowered again, but only Chains of Hell. :wink:
If Shadowers get nerfed, how weak is Boomerang Step going to be? Last time I saw that skill on previous revamps was 450% damage times 4.
Jesus christ at Paladin buffs! :f5: I hope Paladins won't overpower Heroes, Dark Knights, and Arans.
Cancambo
2010-06-21, 07:35 PM
Why do they hate my Aran? D:
foxtales
2010-06-21, 07:39 PM
Is this the same Southperry that seemed to hate Bishop's just a week ago? :B
I kid~ But seriously, is it just me or do Bishop's just seem to own Arch Mage's now?
MetaSeraphim
2010-06-21, 07:40 PM
Jesus christ at Paladin buffs! :f5: I hope Paladins won't overpower Heroes, Dark Knights, and Arans.
Unless Dark Knight's critical skill adds a fair amount of damage, it's looking like Dark Knights will fall below all other warriors.
Bribery
2010-06-21, 07:41 PM
I kid~ But seriously, is it just me or do Bishop's just seem to own Arch Mage's now?
So nothing has changed. :f3:
Arch Mages are still better equipped to train, especially if the Demons make monsters weak to their element. That combined with Elemental Reset means they aren't restricted to training on their elements like Bishops are. If I weren't training at a holy-weak place, I would prefer a HS mule over a Bishop any day.
foxtales
2010-06-21, 07:45 PM
So nothing has changed. :f3:
Arch Mages are still better equipped to train, especially if the Demons make monsters weak to their element. That combined with Elemental Reset means they aren't restricted to training on their elements like Bishops are. If I weren't training at a holy-weak place, I would prefer a HS mule over a Bishop any day.
I suppose... this seems like overkill however. And what do elements matter when you have that absurdly godly neutral Big Bang to toss around? ):
Bribery
2010-06-21, 07:50 PM
I suppose... this seems like overkill however. And what do elements matter when you have that absurdly godly neutral Big Bang to toss around? ):
That's true, Big Bang's massive upgrade slipped my mind. I guess it's Booster and Amp vs Bishop's Critical when it comes down to Big Bang. (Do Booster and Amp even affect Big Bang?) Both Mages will have an easier time using Big Bang due to their AoE freezing though. FP at least have Mist to increase their training, though that depends on how the new poison system works. IL Arch Mages are really getting shafted here.
Gunslinger:
- Recoil Shot's MP cost slightly reduced to 24
Outlaw:
- Flamethrower's DoT increased to 60
Corsair:
- Element Amplification increased damage by +20% at all levels
- Advanced Octopus's damage increased by +30% at all levels
- Aerial Strike's damage increased to 850%. Cooldown is now 20 seconds
- Rapid Fire's damage greatly increased to 250%. Range increased to 420.
- Cannon increased to 280% damage with 450 range
- Torpedo's damage increased to 800% with 450 range
Recoil shot MP decrease? Flamethrower doing 1/60 mob HP/sec? (I believe the formula is 1/(120-num))? Nice.
Nexon has no idea what the hell they're doing with Corsairs. 20 sec cooldown on Air Strike is ridiculous. It's already the weakest ultimate by far. What's the point of doing 1/4 of 10 mob's HP? Right now, Air Strike is great for luring mobs and weakening them about 35-50% of the way so that they can be easily run through with a couple Torpedos without bothering to freeze. 20 sec is just as unusable as 30 sec, but at least other Ultimates do a good 6 digit damage to mobs.
Stop making Rapid Fire stronger. Goddamn. I don't even use the skill because you keep buffing the ship, even though it already lasts hours. Now it does more damage than Cannon? What the hell. Rapid Fire should be a Burst Fire upgrade, not a substitute for Cannon.
Cannon's damage still makes no sense, unless it's meant to hit 6 times with that kind of damage. It should probably hit 5, and that would be fine, but I'd prefer it just hit 4 for a new, reasonable amount of damage.
Rigumaro
2010-06-21, 08:02 PM
so if there's anyone playing kmst (i know there are few) would be nice if you guys could say "something" to them about shadowers situation (ya rite ... honestly i dont really belive anyone would do it tho, also idk if there's some kind of forum for testers when you can actually write your opinions for them or something)
I'm trying to make a bandit. But right now, subway and kerning swamp maps are glitched. And guess what? They moved the 2nd job instructor to swamp. So I can't yet :S
Why do they hate my Aran? D:
Exactly... :(
foxtales
2010-06-21, 08:03 PM
That's true, Big Bang's massive upgrade slipped my mind. I guess it's Booster and Amp vs Bishop's Critical when it comes down to Big Bang. (Do Booster and Amp even affect Big Bang?) Both Mages will have an easier time using Big Bang due to their AoE freezing though. FP at least have Mist to increase their training, though that depends on how the new poison system works. IL Arch Mages are really getting shafted here.
They do effect Big Bang, though Booster has little effect on Big Bang due to the charge time, especially now that Booster's been nerfed to 1 speed. I think i'd take the crit rate over the amp though. ):
I think Nexon still has a lot of fine tuning to do, especially after this one. :P
Abysseon
2010-06-21, 08:05 PM
IL Arch Mages are really getting shafted here.
I'm sure there will be more changes before the final patch.
People were complaining about bishops/archmages yesterday but now look at the reaction
to big bang, lol.
Bountyan
2010-06-21, 08:18 PM
L>Aran changes
L>Aran changes
No Aran changes.
Hanabira.Kage
2010-06-21, 08:26 PM
No Aran changes.
Why'd you edit your post? The previous one was epic. ~.~
cleric1213
2010-06-21, 08:28 PM
Why did they have to nerf assaulter(Okay well, its still better than the pre-revamp one) and ASSASSINATE (pineapple now its even weaker than the old one
Why'd you edit your post? The previous one was epic. ~.~
Because that search check implied that aran changes existed, he just couldn't find it. Saying "No Aran Changes" means simply that - No Aran changes. I didn't want to confuse anyone.
Bountyan
2010-06-21, 08:34 PM
I know there aren't Aran changes here. I'm just saying that I want to see them do some more stuff with Arans.
Potora
2010-06-21, 08:42 PM
Rapid fire stronger than Cannon....errr...
LegendGospel
2010-06-21, 08:43 PM
I don't think Bishops are really ahead of Arch Mages now... for Big Bang get the Critical, but you got both Amp and Booster. You get a ton of other attack skills, and we got only 4 mob attack Angel Ray (currently with really stupid range unusable for training, it should get fixed). Shining Ray won't be used past 3rd job thanks to Big Bang. It's gonna be pretty much replacing Shining Ray with Big Bang and Holy Arrow with Angel Ray. We got 2 attacks D: and you also got 1 of them.
If anything, Bishops are behind. But I guess that's fine, since we got Holy Symbol. That should balance the training speed.
Forte
2010-06-21, 08:52 PM
Suck my Shadower dick Nexon.
I don't want some stupid ass CEO to nerf the hell out of one of the funnest classes because they love their e-pen0r size on their NL.
kirby756
2010-06-21, 09:12 PM
I think avenger needs to be nerfed a bit, and shadowers buffed.
blade686
2010-06-21, 09:13 PM
I predict a few more patches.
MysticHLE
2010-06-21, 09:14 PM
Well, one year ago, I was burning 400 Ales every 3 hours at Skeles. With this patch...double defense, free 80% pot every 15 seconds, 50% PG reflected damage, 40% attack deflection...I can say bye bye to pots completely...? :f2:
So,... Rapid Fire + SE from BM pawns >> NL + SE? O_O That's new.... LMAO!
But standalone BM + SE still sucks pretty much? NOT FAIR !!!! hmphzzzz
With the new acc & avoid systems/ formula (watever u call it), Now, I do actually get why some of the skills of the 1st + 2nd job of hunter Increases ACC up to at least 60ACC on 1 skill alone.
THERE'S HOWEVER 1 THING THAT I DUN GET IT: THEY NERFED THE SE (CRIC DMG DOWN TO 10%) FROM WILD HUNTER AND BOAST THE SE OF HUNTERS... does that mean the string of wild hunter is completely seperated from the normal SE from hunter?
Bribery
2010-06-21, 09:17 PM
Corsairs still need to be tweaked as well. Rapid Fire is stronger than Battleship Cannon, which is just plain stupid. I don't like how they changed our mobbing skill targets either. Ice Splitter hits 4, Battleship Torpedo hits 6, and Air Strike hits 10 (with an unusable 20 second cooldown). They should leave Air Strike as it is currently (5 second cooldown/6 targets) and make Ice/Flame hit 6 targets again. If they make these changes then I'd say they're set.
It would also be nice if they reduced the cooldown on that dice skill to make it more practical. 180 second duration and cooldown would be nice.
Alloy
2010-06-21, 09:20 PM
Just curious, but do thorns and SE stack in any way now? Like, Thorns gives 10% chance at 15% more crit damage, and SE 15% chance at 10. So is it possible that both buffs gives you 15 and 15? Or stacking completely? Just curious to know.
Arroz
2010-06-21, 09:30 PM
Just curious, but do thorns and SE stack in any way now? Like, Thorns gives 10% chance at 15% more crit damage, and SE 15% chance at 10. So is it possible that both buffs gives you 15 and 15? Or stacking completely? Just curious to know.
doubt it.
Saint
2010-06-21, 09:32 PM
There must be something wrong with Angel Ray's range..
I don't get it. What?
Original: 810%
First change: 560%
New change: 560+120= 680%
We're still being nerfed 30%
It would also be nice if they reduced the cooldown on that dice skill to make it more practical. 180 second duration and cooldown would be nice.
I'm pretty sure the cooldown there is now is 2 minutes, since the cooldown starts when you use the skill, 5 minutes (CD) - 3 mins (boost time) = 2mins between skills.
THERE'S HOWEVER 1 THING THAT I DUN GET IT: THEY NERFED THE SE (CRIC DMG DOWN TO 10%) FROM WILD HUNTER AND BOAST THE SE OF HUNTERS... does that mean the string of wild hunter is completely seperated from the normal SE from hunter?
Yes. Every single skill is separate across all job classes. Nexon can buff Venom for Shadowers and leave Night Lord's Venom untouched.
Yorckie
2010-06-21, 09:41 PM
I starting to like these changes more and more... *-*
I'd like to know Fiel, from where did you get the new skills animations/effects? I can't wait to see the rest of them.
LegendGospel
2010-06-21, 09:41 PM
There must be something wrong with Angel Ray's range.. lolololol
Just came to my mind. Could it be that they accidentally put Shining Ray's range into it? Cause aesthetically it makes no sense at all... that would be like giving Flash Fist's range to Dragon Strike.
Bomber
2010-06-21, 09:50 PM
Hoping paladins r better now...•__•;
I starting to like these changes more and more... *-*
I'd like to know Fiel, from where did you get the new skills animations/effects? I can't wait to see the rest of them.
All of the effects are stored in the client. I prepatch my client with my customized patcher (http://www.southperry.net/showthread.php?t=13610) and extract the effects thanks to a nifty program a friend made for me.
foxtales
2010-06-21, 09:54 PM
I don't think Bishops are really ahead of Arch Mages now... for Big Bang get the Critical, but you got both Amp and Booster. You get a ton of other attack skills, and we got only 4 mob attack Angel Ray (currently with really stupid range unusable for training, it should get fixed). Shining Ray won't be used past 3rd job thanks to Big Bang. It's gonna be pretty much replacing Shining Ray with Big Bang and Holy Arrow with Angel Ray. We got 2 attacks D: and you also got 1 of them.
If anything, Bishops are behind. But I guess that's fine, since we got Holy Symbol. That should balance the training speed.
With Paralyze mobbing, all other skills except Big Bang become obselete. Paralyze is just barely stronger than Big Bang, but has the stun/DoT effect, but Big Bang may be more effective in a mob if misses are so common, since it will have much more stable damage. I suspect an Arch Mage training with Paralyze and Big Bang will be 10~20% faster than a Bishop training with Big Bang. However, i havn't considered summons, and Bahamut grossly outdamages an Arch Mage's, and if Crit Ring's are still useable, Bishop will have another clear advantage. If we factor in Holy Symbol, and maybe even Sharp Eyes, an Arch Mage falls far behind a Bishop.
Without a doubt, Arch Mages are in fact behind in both training speed, and 1v1 capabilities compared to Bishops. However, I'm sure Nexon, the smart people that they are, will see this mistake and rectify it before making these changes official.
Also a question, does Angel Ray actually hit behind and in front? Or is that total range meant to project forward only?
*didnt see paralyze was nerfed damage wise. though it only contributes to my point
Yorckie
2010-06-21, 09:57 PM
All of the effects are stored in the client. I prepatch my client with my customized patcher and extract the effects thanks to a nifty program a friend made for me.
That's amazing! I really admire your knowledge using this stuff and the time you take to inform us.
Do you have any estimation about when you'll be able to finish the ENG Revamp thread with the animations? (Not trying to rush or bother you). >_<
That's amazing! I really admire your knowledge using this stuff and the time you take to inform us.
Do you have any estimation about when you'll be able to finish the ENG Revamp thread with the animations? (Not trying to rush or bother you). >_<
Probably sometime in the next few weeks. My scripts are such that once I have them updated for the new KMST stuff that I can extract completely new skill changes of all tables within about 15 minutes even if they change all of the skill tables in one patch. What takes the longest, believe it or not, is not the animations. It's all of the variable names. I have to figure out what poorly named variables like "x, y, z, u, v, w" mean and that's what takes so long. Otherwise, if they kept everything more consistent I'd be able to go much faster.
These new skill strings only take me about 15 minutes in total to do because they're all done. The skill tables are a different story.
Duelman
2010-06-21, 10:11 PM
I love it, fucking love the bishop update.
Now if they would make angel ray inflict slow or seal that would be tits.
All of the [KOR] tables are updated. You can find links for them in the OP.
now, I wonder how will SE +30% dmg back to BM's dmg again ..... @_@
with Bow Mastery has been lowered.... got to be intriguing...
Yorckie
2010-06-21, 10:22 PM
Probably sometime in the next few weeks. My scripts are such that once I have them updated for the new KMST stuff that I can extract completely new skill changes of all tables within about 15 minutes even if they change all of the skill tables in one patch. What takes the longest, believe it or not, is not the animations. It's all of the variable names. I have to figure out what poorly named variables like "x, y, z, u, v, w" mean and that's what takes so long. Otherwise, if they kept everything more consistent I'd be able to go much faster.
These new skill strings only take me about 15 minutes in total to do because they're all done. The skill tables are a different story.
Thank you for that vast explanation, Fiel. I really appreciate it. n_n
I'll be waiting for them~
Sylphior
2010-06-21, 10:23 PM
crap, when i see the Big Bang now, i think of the Doctor Who Series 5 Finale >.<
foxtales
2010-06-21, 10:25 PM
Wasn't Paralyze 660% damage? It's listed as 460% in the OP now.....
Wasn't Paralyze 660% damage? It's listed as 460% in the OP now.....
Yeah, its damage was reduced. Ack, forgot to mention that.
MetaSeraphim
2010-06-21, 10:34 PM
with Bow Mastery has been lowered.... got to be intriguing...
With a base 15% mastery it about evens out anyway.
Yeah, its damage was reduced. Ack, forgot to mention that.
Well that's dumb, F/P AMs no longer have a decent single target attack.
JoeTang
2010-06-21, 10:44 PM
Well that's dumb, F/P AMs no longer have a decent single target attack.
You mean Big Bang?
SwordStaker
2010-06-21, 10:45 PM
Way better WAYYYYY better.Just a little more work is needed on some of the lesser skills then this update will be perfect. Just gotta change up the acc formula
Arroz
2010-06-21, 10:59 PM
Way better WAYYYYY better.Just a little more work is needed on some of the lesser skills then this update will be perfect. Just gotta change up the acc formula
you were hating this patch only a couple days ago. See what I mean:f7: wait a few damn days before you jump to conclusions
Cactuar
2010-06-21, 11:03 PM
Oh. One more shadower nerfs not mentioned:
Assaulter only hits 2 times at level 1 and it's only 93% damage. At level 20 is when it hits 4 times for 150% damage.
Greed's ME damage increase got nerfed from 50% -> 30%
EDIT: Whoops. My mistake. Misplaced my variables there. Thought 초간 기절 was hits not stun.
cleric1213
2010-06-21, 11:05 PM
Oh. Two more shadower nerfs not mentioned:
Assaulter only hits 2 times at level 1 and it's only 93% damage. At level 20 is when it hits 4 times for 150% damage.
Greed's ME damage increase got nerfed from 50% -> 20%
Assaulter still hits 4 times at all levels, the 2 u see is the stun time
Assaulter at max does 180%x4
Please stop spreading fake info ty
JoeTang
2010-06-21, 11:09 PM
Oh. Two more shadower nerfs not mentioned:
Assaulter only hits 2 times at level 1 and it's only 93% damage. At level 20 is when it hits 4 times for 150% damage.
Greed's ME damage increase got nerfed from 50% -> 20%
Where do you see this?
Baklava
2010-06-21, 11:10 PM
I noticed that the Counter Attack skill for Viper/Captain (Buccaneer/Corsair) is now 40% for 40 ATT.
Used to be 20% for 30 ATT.
Devil
2010-06-21, 11:10 PM
Ah nice, Nexon fixed Cygnus classes 3rd job damage, I was beginning to worry... :+)
Also, lol @ Shadower
- Bstep (4x 4x 450% = 7200% (4x 1800%) @ +/- 1000ms)
- Assassinate (1x 4x 480% = 1920% @ +/- 2000ms)
Bstep does near double damage on 1 monster... and Bstep hits 4monsters and has godmode and four times the range... and allows 1 extra skill to be used within the same cast time... :')
Ah well, maybe they make Assassinate an 8 hit skill now... who knows... :')
Also, lol @ Steal outdamaging Band of Thieves... especially since it has twice the range of BoT
I smell an intern at work there...
Are you sure you didn't miss the 1 hour cooldown on Smokescreen Paul? :P
cleric1213
2010-06-21, 11:12 PM
Ah nice, Nexon fixed Cygnus classes 3rd job damage, I was beginning to worry... :+)
Also, lol @ Shadower
- Bstep (4x 4x 450% = 7200% (4x 1800%) @ +/- 1000ms)
- Assassinate (1x 4x 480% = 1920% @ +/- 2000ms)
Bstep does near double damage on 1 monster... and Bstep hits 4monsters and has godmode and four times the range... :')
Also, lol @ Steal outdamaging Band of Thieves...
I smell an intern at work there...
Are you sure you didn't miss the 1 hour cooldown on Smokescreen Paul? :P
band of thieves hit twice, they already outdamage steal at lvl1
Are you sure you didn't miss the 1 hour cooldown on Smokescreen Paul? :P
3 hours. :chin:
cleric1213
2010-06-21, 11:14 PM
3 hours. :chin:
Where?
We were joking. Why so serious? hahaha
Baklava
2010-06-21, 11:17 PM
Also, lol @ Steal outdamaging Band of Thieves... especially since it has twice the range of BoT
Uh...
Steal = 300%/4mob
Band of Thieves = 460%/5mob
Outdamage whar.
Cactuar
2010-06-21, 11:19 PM
- Bstep (4x 4x 450% = 7200% (4x 1800%) @ +/- 1000ms)
BS only hits twice now. It's just weaker than the GMS countpart now.
Devil
2010-06-21, 11:21 PM
Uh...
Steal = 300%/4mob
Band of Thieves = 460%/5mob
Outdamage whar.Ah, forgot read the last korean part, 2번 공격.... grrrr... :+)
IllegallySane
2010-06-21, 11:24 PM
I think people should not get too worked up after seeing a severe nerf. They are most likely screwing around with the numbers so they can see what works and what doesn't, and can even lead to new skills. Maybe the Shadower attack nerfs are in line for say giving Shadowers a crit skill or a Shadow Partner. Dragon Strike lost 250% per hit, but now is back up to a more respectable 680%, and they buffed up Counter Attack so that 130% is more than made up by giving Buccaneers in essence a free 20 attack WG, or a free 40 attack WG if they are feeling generous.
Mages and Bishops got severely shafted with a 30 second cooldown on Ultimates, but they are receiving crazy buffs to their other skills, especially Big Bang. We'll just have to wait and see what else kMS is cooking.
I noticed that the Counter Attack skill for Viper/Captain (Buccaneer/Corsair) is now 40% for 40 ATT.
Used to be 20% for 30 ATT.
Hahahaha, yesss. Delicious Witch Brew Effect. Taking 3-4 hits every 15 seconds to maintain the effect will be easy peasy, even with invincibility frames.
Devil
2010-06-21, 11:24 PM
BS only hits twice now. It's just weaker than the GMS countpart now.
It hits 2x now? Lol they nerfed it back from the 4 times boost? lolInterns... :')
MorbidMagus
2010-06-21, 11:26 PM
Loved waking up to the mage updates.
Welcome back, Archmages. Now we just need slightly higher 1v1 updates and we're ready to go.
Edit: or a Buff/Debuff skill so theres an incentive to invite us for Bosses :f2:
Russt
2010-06-21, 11:37 PM
You mean Big Bang?
While you have a point, there's just something wrong about a magician's strongest single-target attack being a multi-target attack. (All three of them, in fact.)
This is happening to various degrees to all the jobs (460% Avenger, 460% BoT, 300% Steal, 350% Rain, etc) and it makes no sense from a skill build perspective.
JoeTang
2010-06-21, 11:44 PM
While you have a point, there's just something wrong about a magician's strongest single-target attack being a multi-target attack.
This is happening to various degrees to all the jobs (460% Avenger, 460% BoT, 300% Steal, 350% Rain, etc) and it makes no sense from a skill build perspective.
It's to emphasize multi-target training and single target bossing in my opinion. Single target training has almost always blown in my opinion, and will more so now that significantly higher level monsters can't be sniped.
If you want to look at it that way though, Ice/Lightning Arch Mages never had a single target attack skill to begin with. CL has always been a mob skill, it's just now even more emphasized.
iFrancisco
2010-06-21, 11:48 PM
Wow. Nexon just punched Shadowers in the nuts and then kicked dirt into their eyes.
Both Assassinate and BS are weaker than what we currently have (after being buffed above in KMST the first time around), let alone Assaulter is ridiculously low too now. There must be some serious multiplier or something involved, otherwise :f4:
Russt
2010-06-21, 11:51 PM
If you want to look at it that way though, Ice/Lightning Arch Mages never had a single target attack skill to begin with. CL has always been a mob skill, it's just now even more emphasized.
At most, CL of GMS can be considered a 3-target skill; any more than that and the damage reduction kills it. Hey, Brandish is a 3-target skill too.
Your continued chaining idea would be a good one though.
Skylit
2010-06-21, 11:58 PM
BS only hits twice now. It's just weaker than the GMS countpart now.
Awesome balancing right there. They should of at least changed it back to 500x2.
O well, No bandwagon is good enough.
lolshadower <3333
Baklava
2010-06-21, 11:59 PM
Awesome balancing right there. They should of at least changed it back to 500x2.
O well, No bandwagon is good enough.
For all you know they took out the delay lol.
Skylit
2010-06-22, 12:00 AM
For all you know they took out the delay lol.
I'm fine with the delay haha
Abysseon
2010-06-22, 12:00 AM
It's to emphasize multi-target training and single target bossing in my opinion. Single target training has almost always blown in my opinion, and will more so now that significantly higher level monsters can't be sniped.
If you want to look at it that way though, Ice/Lightning Arch Mages never had a single target attack skill to begin with. CL has always been a mob skill, it's just now even more emphasized.
I just don't see where nexon is going with this.
A FIRE/POISON archmage can freeze/mob control more efficiently than an ICE/LIGHTNING archmage?
Chain Lightning is now the strongest 1v1?
Are they switching the ideas for the mage classes?
For all you know they took out the delay lol.
For all I know they definitely didn't. :)
Skylit
2010-06-22, 12:23 AM
For all I know they definitely didn't. :)
hehe.
Time to watch all the other shadowers QQ.
Russt
2010-06-22, 12:23 AM
For all I know they definitely didn't. :)
Wait how would you know? I didn't know they were in the data.
The delays are in the data. How else would I post them?
Phoenix Wright
2010-06-22, 12:27 AM
I'm surprised they haven't fixed the fact that Brandish is stronger than Brave Blade...
Baklava
2010-06-22, 12:28 AM
For all I know they definitely didn't. :)
Oh ok. You should post those things before I say silly stuff, Fiel-san.
I'm just trying to get people to stop QQing.
Skylit
2010-06-22, 12:31 AM
Oh ok. You should post those things before I say silly stuff, Fiel-san.
I'm just trying to get people to stop QQing.
I'll only QQ if they take away my survivability. ^_^
I personally think shadowers are fine the way they are, but If nexon wants to nerf them, so be it. The other upgraded skills make up for the 50% Bstep damage reduction IMO.
BoT going from 250% > 230%x2 (x6 monsters) is hot.
LiquidSwing
2010-06-22, 12:50 AM
Wow. Nexon just punched Shadowers in the nuts and then kicked dirt into their eyes.
Both Assassinate and BS are weaker than what we currently have (after being buffed above in KMST the first time around), let alone Assaulter is ridiculously low too now. There must be some serious multiplier or something involved, otherwise :f4:
Dark Knights would like to have a word with you. :f1:
Loose
2010-06-22, 12:53 AM
Dark Knights would like to have a word with you. :f1:
Tell them I send my best regards to Hyper Body.
MetaSeraphim
2010-06-22, 01:16 AM
Tell them I send my best regards to Hyper Body.
So a super buff that you need at every big boss makes up for being weaker than lolShadowers? Okay, thanks for the heads up.
IllegallySane
2010-06-22, 01:18 AM
So a super buff that you need at every big boss makes up for being weaker than lolShadowers? Okay, thanks for the heads up.
Inb4 old argument Buccaneers should be lolaneers because of Speed Infusion, Time Leap, and getting hit less than other classes at bosses.
DeanNim
2010-06-22, 01:19 AM
So a super buff that you need at every big boss makes up for being weaker than lolShadowers? Okay, thanks for the heads up.
Pretty much.
Anyway, i came lava at the bishop updates. Good that they made bishop trainanble once again. bu i dont really mind cause i only use my bishop if a guild im in needs supporters in zak.
The character im going to prepare for now is a fire mage. Dang they look good. I bet people are going to bandwagon f/ps once again.
Hotshot
2010-06-22, 01:41 AM
Rapid fire jumps around from 200 to like 120 and back to 250. I gave up on trying to keep up with all of the latest changes for a few days, have crits become better-understood? They'd have to make a pretty big difference for rapid fire (which doesn't need a ship) to not completely crush hurricane.
andyandythin
2010-06-22, 01:54 AM
heroes got weak D:
Kitteh
2010-06-22, 02:07 AM
Quitcherbitchin. At least you haven't lost half of your power.
Hurricane is already crushed in the 1st place =="
With Arrow Rain = 350% @ 10mobs
One quirky note though: "Sharp eye's minimum critical damage now 30%"
And the maximum cric damage would be +how much of a %?? :f6:
Edited: I dint realize the SOA is now 180%
We're trying to figure out how crits work now. Give it some time, bub.
We're trying to figure out how crits work now. Give it some time, bub.
I just can't wait for this answer ^_^
On a different note, acc/ avoid system is it still like b4 .320? Likely to miss? which means pinning mob like samurai & anego will be hard for those lower level than the mobs.
MetaSeraphim
2010-06-22, 02:25 AM
Quitcherbitchin. At least you haven't lost half of your power.
We have no idea how Dark Knight's critical and Beholder's Revenge works so it might actually be more power.
Chameleonic
2010-06-22, 02:31 AM
lol @ all the changes.
I expect to see more patches in KMST along the lines of nerf/buff/nerf/buff/nerf/etc until they are happy with everything. Might take a while. :f3:
Kakashi
2010-06-22, 02:34 AM
I wish they would just give Dark Knights a new attacking skill. Aren't they the only class who doesn't get a new attack for 4th job? Plus Crusher animation is so bad compared to the new skills since it is a 3rd job skill. Maybe they should redo animations to all old skills make them as good as newer ones.
MetaSeraphim
2010-06-22, 02:47 AM
I wish they would just give Dark Knights a new attacking skill. Aren't they the only class who doesn't get a new attack for 4th job? Plus Crusher animation is so bad compared to the new skills since it is a 3rd job skill. Maybe they should redo animations to all old skills make them as good as newer ones.
Well, no one knows what Beholder's Revenge actually does, but some people say it reflects the damage the monster does to you to all the monsters around you. If that is how it does work I guess that would be a new 4th job attacK?
ScherzoDeLuce
2010-06-22, 02:51 AM
Well, no one knows what Beholder's Revenge actually does, but some people say it reflects the damage the monster does to you to all the monsters around you. If that is how it does work I guess that would be a new 4th job attacK?
reflect damage every 5 sec, more like an assist skill than a main atking skill.
Steel
2010-06-22, 03:09 AM
I just don't see where nexon is going with this.
A FIRE/POISON archmage can freeze/mob control more efficiently than an ICE/LIGHTNING archmage?
Chain Lightning is now the strongest 1v1?
Are they switching the ideas for the mage classes?
This. Back when I made my mage (Pre 3rd job), I chose F/P because they were the strongest mages (Even the damn job description said so!). Now it seems like FP's role of single target damage and IL's role of mob control/AoE is completely switched. Wtf, man!
I'd rather have Paralyze be a strong single target attack than this mobbing crap ;-; Give mobbing advantage to IL and let FP's have a good single target skill
Satellite
2010-06-22, 03:28 AM
And magicians being usefull in boss runs.
?
Even with all these buffs, I don't think magicians can deal dmg similar to Hero, BM, Aran, Corsair, NL etc?
Or have I missed something?
and:
WHERES MY ARAN UPDATES?
I...
http://images.starcraftmazter.net/4chan/animals/do_want2.jpg
Kalovale
2010-06-22, 03:47 AM
Hb mules will be Hb mules. Glad I picked the class for the fun.
street
2010-06-22, 03:52 AM
Wow i wish i kept my big bang 20... Back to hunting pianus.
LegendGospel
2010-06-22, 03:54 AM
Probably he's referring to 50k+ Big Bangs.
But, eh... I'm not sure either.
1) Big Bang has a looooong cast time + delay.
2) We could already do hax damage at bosses before with ultimates, hitting al Zak arms at once and such. That didn't make us exactly wanted.
3) 50k damage every few seconds is not really great... Big Bang is not spammable.
I think I'm missing something too. Perhaps a formula change.
Redemption21
2010-06-22, 04:21 AM
- Magic Booster nerfed. Now gives -1 booster every 10 levels for a maximum of -3 booster (used to be -3 at all levels)
how is this a nerf? its kind of early so maybe im not thinking straight but i swear it was -3 booster at level 11 and -1 and -2 before that
Shadowers kind of got screwed looking for them to bounce back next update Happy for my bishop friends that got what they deserved after basically losing gen.
F/P is to dominant compared to I/L and Evan
need a bit of nerf For F/P
I'm so looking forward to this to come to GMS!
ScherzoDeLuce
2010-06-22, 04:34 AM
need a bit of nerf For F/P
instead of nerfing some job, why not buff the others?
Granada
2010-06-22, 04:40 AM
Gunslinger:
- Recoil Shot's MP cost slightly reduced to 24
Outlaw:
- Flamethrower's DoT increased to 60
Corsair:
- Element Amplification increased damage by +20% at all levels
- Advanced Octopus's damage increased by +30% at all levels
- Aerial Strike's damage increased to 850%. Cooldown is now 20 seconds
- Rapid Fire's damage greatly increased to 250%. Range increased to 420.
- Cannon increased to 280% damage with 450 range
- Torpedo's damage increased to 800% with 450 range
The happiness emanating from one hundred thousand Labrador puppies
hadriel
2010-06-22, 04:42 AM
Still no way of effectively determining the total casting time and hit box range of BB? A bit more data... even from observations... would be extremely valuable...
Hadriel
Kaasoljoyyx
2010-06-22, 04:51 AM
- Magic Booster nerfed. Now gives -1 booster every 10 levels for a maximum of -3 booster (used to be -3 at all levels)
how is this a nerf? its kind of early so maybe im not thinking straight but i swear it was -3 booster at level 11 and -1 and -2 before that
This is correct.
ZakumSlaYers
2010-06-22, 04:58 AM
THIS IS SOOOO COOL! FOR BIG BANG.
IT NOW LOOKS MORE LIKE THE "BIG BANG" EVENT but on a smaller scale of MapleStory!
DrRusty
2010-06-22, 05:39 AM
Title of the thread should be "Massive buff to everyone but shadowers"
lol. Nexon never made any sense eh?
Hanabira.Kage
2010-06-22, 05:42 AM
Title of the thread should be "Massive buff to everyone but shadowers"
lol. Nexon never made any sense eh?
If Assaulter still hits 4 times, then the only skill that was actually nerfed would be Assassinate.
Darn...at least leave Assassinate at its original damage...
xVanity
2010-06-22, 05:54 AM
Nexon: Screw shadowers
DrRusty
2010-06-22, 06:00 AM
If Assaulter still hits 4 times, then the only skill that was actually nerfed would be Assassinate.
Darn...at least leave Assassinate at its original damage...
assaulter hits 4 times? Didn't see that.
Assaulter has sucked, and always will suck, for boss fights though.
Hanabira.Kage
2010-06-22, 06:13 AM
assaulter hits 4 times? Didn't see that.
Assaulter has sucked, and always will suck, for boss fights though.
Mostly because bosses are usually too fat. The increased range from the Balance Patch should have made it viable for most bosses, though.
DrRusty
2010-06-22, 06:23 AM
Mostly because bosses are usually too fat. The increased range from the Balance Patch should have made it viable for most bosses, though.
are you talking about the balance patch over a year ago? or did they increase assaulter range again?
JoeTang
2010-06-22, 06:24 AM
Mostly because bosses are usually too fat. The increased range from the Balance Patch should have made it viable for most bosses, though.
>viable for most bosses
>implying anything lower level than 120 is really a boss
ScherzoDeLuce
2010-06-22, 06:33 AM
maybe it'll work well on bosses such as scarlion, targa, & twisted masters?
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