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Cyadd
2008-08-25, 08:43 AM
Hi! If ye're confused about Maple Shipmates, ye've come t' th' starboard place! Here, ask questions an' they be answered as soon as our members come aft into port. Below be some useful information regardin' Shipmates, th' newest Maple Class! Cast off me boys!
The path of the Pirate will probably one of the most popular in MapleStory. At their second job, Pirates have two options: Gunslinger or Infighter. Gunslingers are faster and ranged attackers, but their shots tend to be weak due to the lack of criticals that an Archer or Assassin has. Infighters are melee, close-ranged fist fighters who deal lots of damage and have high HP, but they must get extremely close to their enemies and thus tend to take a lot of damage. The third job is forced, depending on what has been already chosen: Valkyrie from Gunslinger and Buccaneer from Infighter. For the 4th job, Pirates have the choice of becoming either a Captain or a Viper.
Pros
* Very fast attackers, nearly as fast as Rogues.
* Interesting abilities, as well as getting a mob attack during first job.
* Gunslingers can hover in the air for a short period of time.
* In first job, pirates have a useful dash ability that can accelerate movement speed.
* In the Infighter job, the user has physical mob attacks.
* Infighters have more HP than Bandits and more MP than warriors.
Cons
* Gunslingers do low damage.
* A little bit difficult to get used to, very different than other jobs.
* The Float ability is not so useful if trying to get out.
* The pirate equipment is a little bit expensive for a beginner.
* Infighters lack the mobility of Bandits, and also must be closer to attack.
Correct Stats for a future Pirate: STR and DEX are your most important ap points, so try and get as many into those two catagories as possible; INT and LUK can be left at 4 or 5. If you want to build a Gunslinger, it is to consider getting the highest DEX when building this char. Meanwhile, if you try to build an Infighter is up to you to get the most STR at it's creation. Remember that you need 20 DEX to advance as a Pirate.
Job UP!
Upon arrival at Victoria Island, talk to Olaf and pick your job quest. Take the taxi to Nautilus Port and enter the submarine in the center of town. Walk to the right and enter a door with an "UP" arrow over it. this will take you to the top deck of the ship. Now, walk left and enter the farthest door. Inside is the bridge, where Kairin is located. Talk to Kairin and make the job advancement.
~Strategy Wiki on Pirates (with some paraphrasing.)
Helpful Pirate Links:
1st job- 3rd job Skill Tables (http://www.southperry.net/forums/showthread.php?t=6)
4th Job Skill Tables (http://www.southperry.net/forums/showthread.php?t=2)
Ultimate Dexless Infighter Equips Guide (http://www.southperry.net/forums/showthread.php?t=432) By Sn1perJohnE
Gunslinger Skill Builds: By Bribery (http://www.southperry.net/forums/showthread.php?t=112)
Infighter Skill Builds: By ShiKage (http://www.southperry.net/forums/showthread.php?t=3627)
Pirate Equips Levels 10-90ish (http://www.southperry.net/forums/showthread.php?t=825) (c'mon Viper, finish them!)
Complete Pirate Equips Lvls 10-110 (http://www.sleepywood.net/forum/showthread.php?t=1371399) By Tempus
Pirate Mastery Book Locations by TKWizard (http://www.southperry.net/forums/showthread.php?t=4308)
Now for my question...
Looking at the skills and trying to figure out a skill build for myself, I noticed that to max all the important 3rd job skills, either the ice shot or the fire one will be left at 11 I believe. My question is now, which one would be better, or is my math wrong and is it possible to max all 3rd job skills?
On that note, how important would it be maxing ele amp in 4th job? Looking at that skill table, trying to max all pirate job skills would leave you no sp to max any common job skills.
blitzkrieg
2008-08-25, 10:01 AM
It's definitely better to max Cooling Effect instead of Fire Burner. Neither skill is used as a main attacking skill because Triple Fire completely beats both of them hands down, damage-wise and in terms of cast time, so instead of getting the one that does more damage (Fire Burner), it's smarter to opt instead for the one with a status effect (the freeze from Cooling Effect). Also, there's little to no trainable monsters that are weak to fire so you wouldn't have many places to use the skill.
As for 4th job, you'll be able to max all of your skills, including common job skills, by level 200. Elemental Amp isn't that important though and maxing it should be saved for later, although it would be smart to get one point early on for the extra 1 second freeze for Cooling Effect.
Haiku
2008-08-25, 11:08 AM
Cooling Effect >>> Fire Burner. When you summon gaviota, his attacks will remove the stun effect of fake shot, but not the freeze of cooling effect. The longer your freeze lasts, the better. There aren't many fire/ice weak enemies to use them on, and they have a little casting delay betwee using the skill again. You really only use it for the status and not the damage.
Aye early on you'll probably be adding a point to battleship and working on getting your cannon up & maybe air strike after that, a point in EA is definitely worth it as Tj said, but anymore than that can wait until the more important skills for training are taken care of.
I was all ready to help, but he's talking about gunslingers... :f3:
QuincyLame
2008-08-26, 01:06 PM
ooh! ooh! my turn plox!:glitter:
Should i max Octopus or Gaviota First?and do i really have to max Gaviota
because i heard you need only 15 in it to Unlock Air Strike:eek:
Beaner
2008-08-26, 01:11 PM
when it comes to infighters what is the ratio of acc they gain from dex/luk?
is it warrior like or archer like?
lord farkuad
2008-08-26, 01:16 PM
wow for goodness sake... dude infighters are nothing like warrior or bowman... every class gets a little bit of acc from dex and infighters will get too because it is their secondary stat... but most of an infighter's acc will come from mastery and other skills.
Beaner
2008-08-26, 01:24 PM
wow for goodness sake... dude infighters are nothing like warrior or bowman... every class gets a little bit of acc from dex and infighters will get too because it is their secondary stat... but most of an infighter's acc will come from mastery and other skills.
you are an idiot. warriors get 0.8 acc per dex point, while archers, thieves get 0.6. before you talk know what you say.
question stands what is the acc to dex ratio for infighters?
Beserker101
2008-08-26, 01:26 PM
He means like how warrior get .8 accuracy per DEX and .5 accuracy per LUK but archers (and theives) get .6 accuracy per DEX and .3 accuracy per LUK.
Edit: beaten to it.
Baklava
2008-08-26, 01:43 PM
you are an idiot. warriors get 0.8 acc per dex point, while archers, thieves get 0.6. before you talk know what you say.
question stands what is the acc to dex ratio for infighters?
I believe theirs is the same as warriors since my gunslinger gets 0.8 per dex and I'm pretty sure the calculations are based on the base class(Pirate), not secondary classes(Gunslinger/Infighter).
ooh! ooh! my turn plox!:glitter:
Should i max Octopus or Gaviota First?and do i really have to max Gaviota
because i heard you need only 15 in it to Unlock Air Strike:eek:
Octopus first, Gaviota later.
A max gaviota isn't really required, but by the end of 3rd job, it's better to max it since you have nothing better to spend your points on...Unless you want fire burner.
Cyanne
2008-08-26, 01:58 PM
How effective are a dexless build for infighters and a strless build for gunslingers? Also, do infighters use dex to equip equipment or for accuracy?
How effective are a dexless build for infighters and a strless build for gunslingers? Also, do infighters use dex to equip equipment or for accuracy?
Don't know about the first question, but for the second infighters need DEX = Level to equip their knuckles and armor.
You can also choose to go knuckle-less. Barefists (not equipping Knuckles) is listed in the WZ files as being considered a "1H Knuckle" so you can equip a shield while not wearing a knuckle. I don't know what sort of damage penalty you'd receive for not wearing a knuckle. However, considering that barefists have a speed of Faster(3) and don't raise your weapon attack at all, it might be possible for the ultra wealthy to gain an attack advantage over their DEXed counterparts by going barefists + attack shield for the lower levels, though this is pure speculation on my part.
Beaner
2008-08-26, 02:08 PM
How effective are a dexless build for infighters and a strless build for gunslingers? Also, do infighters use dex to equip equipment or for accuracy?
well its not too hard to be dexless and use the lv 110 fist with a ht pendant. i already made my build around it and with my archer equips (they in the archer equips thread) and a ht pendant + a decent dex overall (24 dex) i plan on being dexless and using the 110 wep. str less is a bit more complicated since there is very little that can be scrolled for str. however you can go kinda low str and be like an archer. i have 65 base str and 104 total str (110 with mw). since the str required for a gunner is like a xbowman 5x str with a high str base overall seems viable.
infighters require level + 5 dex to equip weapons and they also get acc from it. i am glad the acc ratio is .8, makes it easy to have plenty of acc with 115 dex.
Cyanne
2008-08-26, 02:19 PM
Okay, thanks for the answers. I was specifically talking about keeping dex as low as possible though, not to make it up with dex equipment. This is assuming the level 64 maple weapons come out though.
It's a good thing that infighters require dex though *hoards overall dex scrolls*
Beaner
2008-08-26, 02:43 PM
Okay, thanks for the answers. I was specifically talking about keeping dex as low as possible though, not to make it up with dex equipment. This is assuming the level 64 maple weapons come out though.
It's a good thing that infighters require dex though *hoards overall dex scrolls*
i am doing that too, leave me some i am nice to f/p mages D;
also, the idea i have is to keep dex as lowas possible, and thats 20 dex. in the future once more dex things or even more upgrades for ht pendant come we will be able to make str overalls. or perhaps a nice top/bottom if some of those come out for pirates.
Stereo
2008-08-26, 03:14 PM
Do Pirates only require 20 dex or is there a STR requirement too?
How do infighters play? Are they close up like bandits or a bit farther like DKs? Does it burn up pots? :x As a new melee class I'm interested in the gameplay.
With only +35 geared dex being needed to wear the lv.50 knuckle dexless, would it be better to just stay dexless (until 90+, if the 64 maple weapons are available) or would accuracy concerns come up that way? I know Infighters get more +acc skills than Warriors, and I'd have a Zakum helmet relatively early.
Oh, and does SE work with Stun Mastery?
Do Pirates only require 20 dex or is there a STR requirement too?
only 20 dex. There is no STR requirement.
How do infighters play? Are they close up like bandits or a bit farther like DKs? Does it burn up pots? :x As a new melee class I'm interested in the gameplay.
Begin fighting like a warrior, second job is closer to a bandit with a mob move, and third job gets a bit more range. See the Pirate skill tables sticky.
With only +35 geared dex being needed to wear the lv.50 knuckle dexless, would it be better to just stay dexless (until 90+, if the 64 maple weapons are available) or would accuracy concerns come up that way? I know Infighters get more +acc skills than Warriors, and I'd have a Zakum helmet relatively early.
Assuming that you meet the dex requirements for equipment, you should never have a problem with ACC. Dexless infighters might have a problem, but the disadvantage is greatly diminished when infighters get a lot of skills to boost ACC.
Oh, and does SE work with Stun Mastery?
Yes, SE works with Stun Mastery. However, if the mob can't be stunned, your crits are just as good as any warriors.
Savage
2008-08-26, 03:40 PM
I haven't even tried learning about Pirates...i love my STR dit too much </3
SO what are they...?
Cyadd
2008-08-26, 04:05 PM
I haven't even tried learning about Pirates...i love my STR dit too much </3
SO what are they...?
They are a whole brand new class. There's no way really to classify them. Fiel kinda did in his previous post.
About ap distribution, it is, your secondary stat has to equal your level and dump everything else in your primary?
How effective are a dexless build for infighters and a strless build for gunslingers? Also, do infighters use dex to equip equipment or for accuracy?
Infighters in no way have any accuracy problems. They get 20 Acc from Quick Motion, 20 Acc from Mastery, and not to mention when Energy Charge is activated they get an additional 20 Acc (though that doesnt really help because you need to hit monsters in order to charge your bar, which means you already had enough Acc to begin with)
About dexless, refer to here (http://www.southperry.net/forums/showthread.php?t=79). Unless my calculations are incorrect (I noticed the forumla is wrong, its 4.8, not 5. But they all used the same forumla, so its still highest range wins) a Low-Dex with a scrolled Pirate overall for Str will win over a dexless
My question: If a Viper has Sharp Eyes, and he crits on a boss (bosses cant be stunned, so he only has a %chance to crit based on level of SE) does he get the +%Damage from both Stun Mastery and Sharp Eyes? Or just Sharp Eyes?
Cyadd
2008-08-28, 09:25 PM
Okay, another question. While in Battleship mode, is speed/jump reduced/affected?
Kaizoku
2008-08-28, 09:51 PM
If you going Reg Dex for Infighter when should you cap your dex?
Eriko
2008-08-28, 09:56 PM
at below 70 and get the rest from equipment unless you can't.. then cap it at 80.
Hazzy
2008-08-28, 10:27 PM
If you going Reg Dex for Infighter when should you cap your dex?
xDae had a great list of stuff comparing it. :x
Pitty it's gone. Might still be on Basil.
Basicly, he showed that you could go with 20 base Dex and get plenty of accuracy/dex for most gear without very heavy funding.
Edit
Ew, it's gone there too. T_T
Cyadd
2008-08-28, 10:45 PM
If you going Reg Dex for Infighter when should you cap your dex?
I think it depends if you want to wear some of the higher leveled armors. Don't quote me on this.
blitzkrieg
2008-08-29, 11:38 AM
Okay, another question. While in Battleship mode, is speed/jump reduced/affected?
Speed is lowered for sure, but I don't know about jump.
Worthyness
2008-09-01, 01:26 PM
Is dash an annoying thing or is it somewhat useful? I'm debating whether to leave it at 1 or max it. so hard to decide =(
If I'm going normal dex for Infighter, how should it be? Like, For lvl 60 equipment how much dex do I need? Because I'm lvl 10 with 20 dex and 15 str and many unused AP and Iunno what to do lol.
Edit: Is it like Dex = Lvl, Int 4, Luk 4 and rest in STR? At lvl 10 I'll have 20 dex which means I don't add anymore untill level 20?
Spadow
2008-09-01, 02:38 PM
Is dash an annoying thing or is it somewhat useful? I'm debating whether to leave it at 1 or max it. so hard to decide =(
If you're going for infighter; leave Dash at 1, since this is GMS, you will meet a lot of people who can provide you with Haste.
GMSInfighter
2008-09-01, 02:48 PM
If you're going for infighter; leave Dash at 1, since this is GMS, you will meet a lot of people who can provide you with Haste.
Plus when you get that backshot skill you can just use that.
It's like Flash Jump :3
Takebacker
2008-09-01, 06:14 PM
Plus when you get that backshot skill you can just use that.
It's like Flash Jump :3
O_o"
I think you're confusing infighters with gunslingers. Unless you're saying backstep blow/screw punch is like flash jump...
VictorGS
2008-09-02, 07:37 AM
Is dash an annoying thing or is it somewhat useful? I'm debating whether to leave it at 1 or max it. so hard to decide =(
IMO dash is annoying. For infighters, you have Screw Punch which moves you with monsters that you attack on. Backspin Blow (Elbow) was not made by the point to move around the monsters, i think it was made because when you're using a Screw Punch non-charged for 36 MP (300~500 Damage) is useless, Backspin Blow stun 3 enemies, 240% damage, 2 monsters, consumes 30 MP. Basically does 2k~2.5k damage at MAX level without charging. Using Screw Punch non-charged can simply move them without killing them (Except they have 300 HP or even lower). However, a double-tapping mistake will waste around 15 MP, and (if you're lag) a 2~3 seconds of no attacking cause the buff is activating.
Another thing, is what are you lowering if you're going to put 10 points on Dash. If you're lowering Straight, it's bad because you'll use it 'till 3rd job, or even 'till fourth job. Infighters attack like this:
SP (Mobbing): Screw Punch>>>Somersault Kick>>>Screw Punch>>> Somersault Kick.....
SP (Not Mobbing): Screw Punch>>>Double Upper>>>Straight>>>Straight.
On bossing: Double Upper>>>Straight>>>Straight.
Why? Because Double Upper has a cooldown of 2 seconds, so you can use two Straights and use Double Upper again. Screw Punch also has a cooldown, and the Backspin Blow has too. The cooldown of SP has about 2 seconds of godmode, but you can't use SP while that two seconds. The cooldown of Backspin Blow is about 2 seconds, but another annoying thing is that in this cooldown doesn't has a godmode, and when you try to cast SP, it just shows the charge bar, and then when you stop holding the key, it does nothing (But it doesn't consumes MP).
If I'm going normal dex for Infighter, how should it be? Like, For lvl 60 equipment how much dex do I need? Because I'm lvl 10 with 20 dex and 15 str and many unused AP and Iunno what to do lol.
Edit: Is it like Dex = Lvl, Int 4, Luk 4 and rest in STR? At lvl 10 I'll have 20 dex which means I don't add anymore untill level 20?
If you're going normal DEX:
STR = All points that you leave with
DEX = Level
INT = 4
LUK = 4
At level 10, you would have 20 DEX for the advancement, so you wouldn't need to put anymore points at DEX till level 21 or 25. You can use either:
Each 5 levels, put 5 DEX. (21: 5 STR, 22: 5 STR, 23: 5 STR, 24: 5 STR, 25: 5 DEX...)
Each level, put 1 DEX. (21: 4 STR, 1 DEX, 22: 4 STR, 1 DEX, 23: 4 STR, 1 DEX...)
About capping, i suggest around 70~80 DEX, and bring out a +30 Bonus DEX :).
Kranzorbaken
2008-09-02, 12:56 PM
would that be same for gs but switch str wih dex.
so str=lvl
dex=rest
cap at like 70 get 30 bonus or more and cap at the 100-110 gun?
I just got back into the pirates i kinda forgot everything cause i was focusing on my yellonde char
Daniel
2008-09-02, 01:28 PM
would that be same for gs but switch str wih dex.
so str=lvl
dex=rest
cap at like 70 get 30 bonus or more and cap at the 100-110 gun?
I just got back into the pirates i kinda forgot everything cause i was focusing on my yellonde char
Exactly. STR = LVL, Dex = Rest.
Seeing how cheap STR stuff in gMS is, I'd already try to cap around 50~60 STR.
Kranzorbaken
2008-09-02, 01:50 PM
ty ty.
What would be better.
Str overall or Str/Dex/top/bottom combo
Takebacker
2008-09-02, 02:32 PM
ty ty.
What would be better.
Str overall or Str/Dex/top/bottom combo
Pirates do not wear top and bottoms.
Unless you're considering scrolling beginner wear for str and dex...
Question: Where can you get gun att scrolls of all %s?
Kranzorbaken
2008-09-02, 06:15 PM
thats what i was implying.
and to your question nooo idea f4
GMSInfighter
2008-09-02, 06:18 PM
O_o"
I think you're confusing infighters with gunslingers. Unless you're saying backstep blow/screw punch is like flash jump...
Haha your right sorry.
Cyadd
2008-09-02, 06:57 PM
Question: Where can you get gun att scrolls of all %s?
Probably in the fm's or gach, if they have released, if not, then we can only wait till they are.
Takebacker
2008-09-02, 10:54 PM
Probably in the fm's or gach, if they have released, if not, then we can only wait till they are.
I mean what monsters. Obviously the come from gach, but that'd be so gay if you can get knuckle for att 60% from coolie zombies and gun att scrolls are gach only.
Sailor Psychic
2008-09-03, 02:14 PM
Do the criticals from Stun Mastery only work when attacking a monster that is stunned? Or does the monster only have to be able to be stunned (all non-bosses I think)? From the description, I'd think the monster must be stunned (and immobile) first, but skill descriptions are often misleading.
Beaner
2008-09-03, 03:30 PM
anyone that PLAYS an infighter or some video evidence to prove or disprove that energy drain is an active skill?
Takebacker
2008-09-03, 03:55 PM
Do the criticals from Stun Mastery only work when attacking a monster that is stunned? Or does the monster only have to be able to be stunned (all non-bosses I think)? From the description, I'd think the monster must be stunned (and immobile) first, but skill descriptions are often misleading.
Only when they are stunned.
0mgP1r4tes
2008-09-03, 04:10 PM
xDae had a great list of stuff comparing it. :x
Pitty it's gone. Might still be on Basil.
Basicly, he showed that you could go with 20 base Dex and get plenty of accuracy/dex for most gear without very heavy funding.
Edit
Ew, it's gone there too. T_T
*Casually walks in...*
Link... (http://www.basilmarket.com/forum/802848/0//Infighters_A_Debate_Dexless__LowDex__Regular_Dex.h tml#)
*Casually walks back out...*
Takebacker
2008-09-03, 05:29 PM
My question still stands with "what monsters drop gun att scrolls?"
Spadow
2008-09-03, 05:40 PM
anyone that PLAYS an infighter or some video evidence to prove or disprove that energy drain is an active skill?
Energy Drain is spammable; you can drain HP and deal damage real fast.
When you're Transformed, the draining is a bit slower.
0mgP1r4tes
2008-09-03, 08:48 PM
My question: If a Viper has Sharp Eyes, and he crits on a boss (bosses cant be stunned, so he only has a %chance to crit based on level of SE) does he get the +%Damage from both Stun Mastery and Sharp Eyes? Or just Sharp Eyes?
blitzkrieg
2008-09-04, 01:06 PM
My question still stands with "what monsters drop gun att scrolls?"
Any monster I don't know the name of, I just gave a descriptive name. These are the kMS drops for Gun scrolls.
10%
Curse Eye, Dark Block Golem, Soul Teddy, Crimson Balrog, Blue Shark, Skelegon, Yellow Herb Town Pirate, Purple Mutae, Mano, Sage Cat Boss, Timer
60%
Hogul, Zombie Mushmom, Lucida, Yeti & Pepe, Jr. Balrog, Goby, Manon, Red Wyvern, Nest Golem, Baby Cactus, Gumiho, Faust, Geno, Time Temple Bull, Time Temple weird gas can thing
Keep in mind that the drops may change by the time the scrolls are released on gMS.
Takebacker
2008-09-04, 04:52 PM
Any monster I don't know the name of, I just gave a descriptive name. These are the kMS drops for Gun scrolls.
10%
Curse Eye, Dark Block Golem, Soul Teddy, Crimson Balrog, Blue Shark, Skelegon, Yellow Herb Town Pirate, Purple Mutae, Mano, Sage Cat Boss, Timer
60%
Hogul, Zombie Mushmom, Lucida, Yeti & Pepe, Jr. Balrog, Goby, Manon, Red Wyvern, Nest Golem, Baby Cactus, Gumiho, Faust, Geno, Time Temble Bull, Time Temple weird gas can thing
Keep in mind that the drops may change by the time the scrolls are released on gMS.
THANK YOU!
....Also what skills have no minimum range as a gunslinger? (I already know burner and cooling) :excellent:
KaidaTan
2008-09-04, 05:22 PM
My question: If a Viper has Sharp Eyes, and he crits on a boss (bosses cant be stunned, so he only has a %chance to crit based on level of SE) does he get the +%Damage from both Stun Mastery and Sharp Eyes? Or just Sharp Eyes?
Just Sharp Eyes. Stun Mastery is only applied if the monster in question is stunned.
blitzkrieg
2008-09-04, 07:10 PM
THANK YOU!
....Also what skills have no minimum range as a gunslinger? (I already know burner and cooling) :excellent:
Other than Fire Burner and Cooling Effect, the only other skills with no minimum range in 1st, 2nd and 3rd job are Fake Shot and Backstep Shot. Sorry, I have no idea about 4th job yet lol.
Worthyness
2008-09-07, 10:48 AM
Would stun mastery work on a monster that was stunned by someone else? 0_o
Cyadd
2008-09-07, 11:11 AM
Would stun mastery work on a monster that was stunned by someone else? 0_o
The description makes it seem as though this is true.
Dervish
2008-09-07, 02:59 PM
Any monster I don't know the name of, I just gave a descriptive name. These are the kMS drops for Gun scrolls.
10%
Curse Eye, Dark Block Golem, Soul Teddy, Crimson Balrog, Blue Shark, Skelegon, Yellow Herb Town Pirate, Purple Mutae, Mano, Sage Cat Boss, Timer
60%
Hogul, Zombie Mushmom, Lucida, Yeti & Pepe, Jr. Balrog, Goby, Manon, Red Wyvern, Nest Golem, Baby Cactus, Gumiho, Faust, Geno, Time Temple Bull, Time Temple weird gas can thing
Keep in mind that the drops may change by the time the scrolls are released on gMS.
Is there any chance that you know what drops the knuckle scrolls?
Spadow
2008-09-07, 03:20 PM
Is there any chance that you know what drops the knuckle scrolls?
Go to the Monster Book database (http://www.southperry.net/database/MonsterBook/everything.html) and search for Knuckle for Attack.
NoWaizMatt
2008-09-07, 03:31 PM
What is the average damage for level 15 spinning punch, say by 5x unfunded?
Worthyness
2008-09-07, 03:34 PM
Anyone who plays a buccaneer wanna confirm for us that stun mastery works/does not work with stun from other people?
Takebacker
2008-09-07, 05:54 PM
Anyone who plays a buccaneer wanna confirm for us that stun mastery works/does not work with stun from other people?
Would it really matter? You're probably not going to be training with anyone that would actively use stun so you would crit, assuming you'll be training with anyone at all. If you were training with anyone, you'd be spread out. Unless you're training with an archer, gunslinger, or paladin at himes or something but when the hell would that be the case?
Freezing is used more than stunning anyway.
....Yes you can crit other peoples stuns.
Dervish
2008-09-07, 07:17 PM
Go to the Monster Book database (http://www.southperry.net/database/MonsterBook/everything.html) and search for Knuckle for Attack.
Oh shit. I had no idea this existed, many thanks for the link, I appreciate it.
0mgP1r4tes
2008-09-07, 11:44 PM
Would it really matter? You're probably not going to be training with anyone that would actively use stun so you would crit, assuming you'll be training with anyone at all. If you were training with anyone, you'd be spread out. Unless you're training with an archer, gunslinger, or paladin at himes or something but when the hell would that be the case?
Freezing is used more than stunning anyway.
....Yes you can crit other peoples stuns.
Think about it. And arrow bomb mule at newts...
Worthyness
2008-09-08, 12:37 AM
LOL thanks =P
Maybe you are getting KSd by some random dude that can stun things and you're like "ZOMG WTH mang" and he's like stunning crap, you can be like POW owned by my damage yo
=P
proa18
2008-09-08, 08:57 AM
Does the touch damage from the shield(3rd job infighter's skill) require accuracy to hit the monster or is it a 100% sure hit?
Takebacker
2008-09-08, 03:09 PM
Think about it. And arrow bomb mule at newts...
Since when the hell would you be training on the same platform as an archer at newties?
0mgP1r4tes
2008-09-08, 08:54 PM
Since when the hell would you be training on the same platform as an archer at newties?
You have a second computer spamming arrow bomb from the safe platform. your buccaneer mean while crits on the two newts affected by the blast, not having to waste time on stunning them
Unrealistic perhaps, but certianly doable
Worthyness
2008-09-08, 11:35 PM
Does a gunslinger have the same curving feature like sins and archers do? Like you can hit things at a certain spot and the bullets would arc up?
Is it like the same sorta? cause i know sins get a little more curvy-ness due to their jump shot. Archers can "bend" the arrow stream. I guess gunslingers would also follow this, but would it "bend" as much as Sins or archers?
Russt
2008-09-09, 12:09 AM
I'm pretty sure ranged attack hitbox is a triangle, with one point at your bow and the other two at the edge of your screen, one above one below, and you can hit anything in the triangle.
Applies to all attacks including mage ones, I think, though sometimes mage ones seem more like a forward rectangle.
From what I've heard, gunners' triangle may even have more vertical range than archers'. If not, at least the same.
Does a gunslinger have the same curving feature like sins and archers do? Like you can hit things at a certain spot and the bullets would arc up?
From videos I've seen, they have a curve feature. Possibly better than assassins's. loldoubleS
Kweshtin: When pirates are first released, do you think their 5x weapons will be avaiable for coins?
blitzkrieg
2008-09-09, 12:45 PM
I've never played an archer before, but compared with my NL, my Valkyrie's attacks don't seem to have quite as much curve. There's still a good amount, but it feels like I can't quite hit the areas I would have been able to on a NL. It might just be due to the lack of Haste or the slight regional lag.. but I doubt it. A Valkyrie just feels a lot different in that regard.
Chameleonic
2008-09-09, 12:54 PM
Are there many gunslinger/Valkyries/Captains in KMS? Have they been taken up as a class to play? Do people like their skills, damage and playing style?
Oh and does your Valkyrie have more HP than you Hermit at the same level?
VictorGS
2008-09-09, 01:23 PM
Are there many gunslinger/Valkyries/Captains in KMS? Have they been taken up as a class to play? Do people like their skills, damage and playing style?
Oh and does your Valkyrie have more HP than you Hermit at the same level?
There are.. Um.. About 4 active.
BlueFalcon (Gun)
Dramaticz (Valk)
Shrapnel (Valk)
Romn (Valk)
wobbufet
2008-09-09, 01:36 PM
There are.. Um.. About 4 active.
BlueFalcon (Gun)
Dramaticz (Valk)
Shrapnel (Valk)
Romn (Valk)
He prob. ment outside of your friends group... unless you mean that you guys are the ONLY people on KMS playing gunslingers >_>
VictorGS
2008-09-09, 02:28 PM
He prob. ment outside of your friends group... unless you mean that you guys are the ONLY people on KMS playing gunslingers >_>
Well, there are lots of Gunslingers in Sleepywood. They seem to enjoy it. However, most people quitted at 3x~5x.
Daniel
2008-09-09, 02:34 PM
I see plenty of korean valkyries daily in FM, but the only 4th jobbers I saw were Vipers. Sadly didn't meet a captain yet. Everyone from sleepywood whos a Valkyrie does enjoy the char, the damage, the playing style, simply everything about it.
And for HP, well, my valkyrie has indeed more HP than my eMS hermit had at that level :) My Hermit had at LVL72 around 1900 HP while my valkyrie has around 2100 HP.
Takebacker
2008-09-09, 05:24 PM
Long as it's cheap, i don't care how many people are playing it. It's a fun class and a lot more entertaining than lolvipers and saders. I've had more fun on my 1st job GS than my CB days. (to compare, words cannot describe how much fun i was having when i first got assaulter. I used it constantly.)
0mgP1r4tes
2008-09-09, 06:44 PM
Long as it's cheap, i don't care how many people are playing it. It's a fun class and a lot more entertaining than lolvipers and saders. I've had more fun on my 1st job GS than my CB days. (to compare, words cannot describe how much fun i was having when i first got assaulter. I used it constantly.)
lolvipers?
Dont you mean lolHermitsSpammingL7?
blitzkrieg
2008-09-09, 06:44 PM
Honestly, there's not that many Valkyries on kMS. Even fewer Captains. But there's a lot of Gunslingers. It's hard for a lot of people to get out of second job because of the low damage and somewhat repetitive playing style; although if they would just get to 70, they'd realize it all changes then lol. I have met a few Captains and Valkyries though, and all of them have said they thoroughly enjoy the class.
Takebacker
2008-09-09, 06:49 PM
lolvipers?
Dont you mean lolHermitsSpammingL7?
Not really. I like hermits, they're pretty cool. Vipers are WAY too overpopulated and not as fun not to mention BEASTLY expensive for me to play them. I used to want to be one, until i realized that they're going to be too expensive and common for me.
Worthyness
2008-09-09, 07:12 PM
Honestly, there's not that many Valkyries on kMS. Even fewer Captains. But there's a lot of Gunslingers. It's hard for a lot of people to get out of second job because of the low damage and somewhat repetitive playing style; although if they would just get to 70, they'd realize it all changes then lol. I have met a few Captains and Valkyries though, and all of them have said they thoroughly enjoy the class.
SO they're basically like archers' second job right? :f6:
blitzkrieg
2008-09-09, 07:15 PM
If you're talking quantity-wise, I can't really say for sure. It'll be different on every version anyway, but there's so many Priests and Bishops on kMS that you don't notice the other classes too often. I guess I've probably met a few less Archers than Gunners.
Takebacker
2008-09-09, 07:59 PM
If you're talking quantity-wise, I can't really say for sure. It'll be different on every version anyway, but there's so many Priests and Bishops on kMS that you don't notice the other classes too often. I guess I've probably met a few less Archers than Gunners.
Well, considering there's a ton more players on GMS compared to KMS. Not to mention spammage of 2x cards and whatnot and the amount of people that want to play them i'd say there's going to be at least a hundred captains within a few months of it's release?
I'll try and be one of them...but i doubt it. xP
Chameleonic
2008-09-10, 12:19 AM
So long as gunslingers are less popular than infighters I'll be happy.
Oh and its good to see GS have more HP than archers/sins.
proa18
2008-09-15, 07:48 AM
Does the touch damage from the shield(3rd job infighter's skill) require accuracy to hit the monster or is it a 100% sure hit?
0mgP1r4tes
2008-09-15, 12:35 PM
Does the touch damage from the shield(3rd job infighter's skill) require accuracy to hit the monster or is it a 100% sure hit?
Considering you have to hit monsters in order to charge up the bar, you are already required to have enough acc to hit the monsters you are currently training on. That being said, I think its irrelevant:
Either
1. It does hit 100%, in which case it wont matter how much acc you have
or
2. It hits based on your acc, but since you already need enough acc to hit the monsters you are training on (in order to charge your bar), you will have enough acc to hit with the "bubble"
SeiiShir0u
2008-09-16, 06:28 AM
i got just 1 lil question
Does Wind Booster work on Huricane?
and if not would it be beter to train with Strafe then:redface:
0mgP1r4tes
2008-09-16, 01:08 PM
i got just 1 lil question
Does Wind Booster work on Huricane?
and if not would it be beter to train with Strafe then:redface:
Nope. Itll make its start up animation alittle faster but Im pretty sure once Hurricane is going, its at a set rate
Tigeon
2008-09-16, 04:35 PM
Is it necessary to upgrade your use slots to hold all your bullets for a caption / valkyrie?
Im asking because they are the only ranged class who donest get a projectile saving move and seem to use a hell load of bullets in a short amount of time.( soul arrow for archers, shadow stars for NL)
Also, how many bullets are in each set?
Daniel
2008-09-16, 05:03 PM
Is it necessary to upgrade your use slots to hold all your bullets for a caption / valkyrie?
Im asking because they are the only ranged class who donest get a projectile saving move and seem to use a hell load of bullets in a short amount of time.( soul arrow for archers, shadow stars for NL)
Also, how many bullets are in each set?
Uhm, it depends. As LVL78 Valkyrie I have 11 set Bullets, which I need to recharge after 3 hours pure Tripple Fire spamming. Thats not bad imo, thinking on my hermit I needed 24 sets stars to last 4 hours >_>
And well, I still have like 16 or 20 slots free so for me its not necessary to upgrade use slots anytime soon :o
Cyadd
2008-09-16, 05:18 PM
Hey guys, just an update, the first post is updated to include some skill builds, and skills. Now I need to find the equips. Found them, but they only go up to 90-ish. Anyone have a complete version?
Worthyness
2008-09-16, 06:17 PM
http://sleepywood.net/forum/showthread.php?t=1371399
yup
0mgP1r4tes
2008-09-16, 06:44 PM
http://sleepywood.net/forum/showthread.php?t=1371399
yup
GMS' stat requirements and names are different from that in KMS
Worthyness
2008-09-16, 06:49 PM
Oh... i didn't know that xD
but at least it has 90+ stuff right? Until that other guy gets to fixing the one thread here...
xD
anyone have a video of energy buster and energy drain? I wanna see =)
Edit: Uhh... 2nd job mp recovery is using a certain amount of HP to heal a certain amount of mp right?
sot of like a reverse CB chakra?
Daniel
2008-09-16, 07:17 PM
Nope stat requirements arent different to gMS.
Cyadd
2008-09-16, 07:50 PM
http://sleepywood.net/forum/showthread.php?t=1371399
yup
I knew about this one, but was wondering if there was a complete one on sp.net. If Viper does not complete it by this weekend, I will make one, mm kay guys?
0mgP1r4tes
2008-09-16, 11:07 PM
Nope stat requirements arent different to gMS.
GMS:
http://i293.photobucket.com/albums/mm77/clxjames/Maple0091.jpg
And I heard the level 100 Knuckle in KMS needs 105 Dex....so?
Dervish
2008-09-17, 12:23 AM
Perhaps you heard wrong.
0mgP1r4tes
2008-09-17, 12:28 AM
Perhaps you heard wrong.
http://i212.photobucket.com/albums/cc30/0ZYXWVUT0/PirateWeapons.png
look at the bottom. Level 15 knuckle requires 20 dex
blitzkrieg
2008-09-17, 01:06 AM
That picture is EXTREMELY old. Here's a screenshot of the level 90 knuckle in the Maker skill:
http://i33.tinypic.com/2vvsupw.png
Spadow
2008-09-17, 07:14 PM
And I heard the level 100 Knuckle in KMS needs 105 Dex....so?
That is what you heard, your source is inaccurate.
http://i238.photobucket.com/albums/ff111/Spadow/KMS/100knucklereq.png
NoWaizMatt
2008-09-17, 07:23 PM
Are second job moves still very strong, even at low levels? For infighters, I mean.
Spadow
2008-09-17, 07:26 PM
Are second job moves still very strong, even at low levels? For infighters, I mean.
Yes.
http://i238.photobucket.com/albums/ff111/Spadow/KMS/9166.png
Double Upper @ Lv. 71.
NoWaizMatt
2008-09-17, 07:32 PM
Yes.
http://i238.photobucket.com/albums/ff111/Spadow/KMS/9166.png
Double Upper @ Lv. 71.
And is that with just average equips? If so...then holy.
Worthyness
2008-09-17, 07:40 PM
insane damage 0-0
does a gunslinger's air strike take up 1 bullet like arrow rain takes up 1 arrow?
Daniel
2008-09-17, 08:12 PM
I guess you mean invisible shot, and yeah invisible shot takes only 1 bullet each attack.
Worthyness
2008-09-17, 08:39 PM
Not that one... The full map attack with the seagulls =P
I would make a gunslinger to bomb people like that xD
I assume it uses one... or it could be their one fail safe with no bullet use
In addition to the picture of Spadow's damage that he posted, here's a link to my completely unfunded Infighter's "timeline" of the damage per level-type thing. This should give an idea on what kinds of damage an Infighter can do : http://www.basilmarket.com/forum/785185/1//My_Infighters_damage.html#
Takebacker
2008-09-17, 08:46 PM
Not that one... The full map attack with the seagulls =P
I would make a gunslinger to bomb people like that xD
I assume it uses one... or it could be their one fail safe with no bullet use
I don't see why it would use a bullet. You'd think that fake shot would use a bullet, but it doesn't. Air strike just involves waving a flag, no bullets involved whatsoever.
If it really did waste a bullet, that's pretty fucking stupid.
Russt
2008-09-17, 08:55 PM
Well, Battleship Cannon uses four.
Fake Shot doesn't shoot a bullet, or any projectile for that matter, so it wouldn't consume any.
Takebacker
2008-09-17, 08:56 PM
Well, Battleship Cannon uses four.
Fake Shot doesn't shoot a bullet, or any projectile for that matter, so it wouldn't consume any.
Which is exactly why we can use the same logic for air strike.
Russt
2008-09-17, 08:57 PM
Does Throwing Bomb use one?
Takebacker
2008-09-17, 08:59 PM
Does Throwing Bomb use one?
Would it matter? Lol. I can probably get the answer really easily, but gunslingers won't use it enough for anyone to care.
Russt
2008-09-17, 09:03 PM
I know, but if it uses one, then Air Strike probably uses one, and if it doesn't then AS p robably doesn't.
Takebacker
2008-09-17, 09:06 PM
I know, but if it uses one, then Air Strike probably uses one, and if it doesn't then AS p robably doesn't.
Well...the only reason bomb might is because you're using ammo.
If you used a grenade in real life, you have one less grenade. If you waved a flag, you'd still have your flag. I realize real life examples are epic fail, but it makes sense...and if it isn't true, then i'll repeat what i said before. "That's pretty fucking stupid."
Worthyness
2008-09-17, 09:25 PM
Logic really doesn't make sense in Maple. Like the arrow rain and eruption of the archers. Technically, if it were a rain of arrows (or arrows coming from the ground) then there should be at least 100 arrows used per animation correct? However, it only utilizes one arrow..
So yeah logic=/=maple xD
Takebacker
2008-09-17, 09:31 PM
Logic really doesn't make sense in Maple. Like the arrow rain and eruption of the archers. Technically, if it were a rain of arrows (or arrows coming from the ground) then there should be at least 100 arrows used per animation correct? However, it only utilizes one arrow..
So yeah logic=/=maple xD
I realize and said that logic doesn't make sense in maple. :wink:
Like fake shot, with air strike you don't SHOOT anything. It wouldn't make sense even by maples logic for you to use a bullet when you wave a flag now would it?
I'm not going to try and justify bomb. Logic doesn't work on something like that. I'll just ask the guys in JMS or wait for shrapnel to answer for me. :excellent:
By the way, it makes sense for 1 arrow to split into 100 with the use of magic. I'm fairly sure that happens sometimes in fantasy action games and mangas. O_o
Logic really doesn't make sense in Maple. Like the arrow rain and eruption of the archers. Technically, if it were a rain of arrows (or arrows coming from the ground) then there should be at least 100 arrows used per animation correct? However, it only utilizes one arrow..
So yeah logic=/=maple xD
Technically you shoot one arrow into the air and 100 fall down (for rain).
blitzkrieg
2008-09-18, 01:59 AM
Throwing Bomb doesn't use any bullets.
And is that with just average equips? If so...then holy.
Double Upper is a slow-ass skill and has a cooldown of two seconds (I believe), making it unspammable. You typical funded Assassin or Fighter can outdamage that by far.
NoWaizMatt
2008-09-18, 10:20 AM
http://www.youtube.com/watch?v=T91CzPk89fY
Looks fast to me. Also, it's spinning punch that has the charge up time, not double upper.
Spadow
2008-09-18, 01:46 PM
Double Upper is a slow-ass skill and has a cooldown of two seconds (I believe), making it unspammable. You typical funded Assassin or Fighter can outdamage that by far.
It's not a ''slow-ass skill'', Double Upper is one of your most important skills during 2nd job and 3rd job. >_>
You will use it along with Screw Punch and/or Straight/Somersault Kick/Backspin Blow.
It's not a ''slow-ass skill'', Double Upper is one of your most important skills during 2nd job and 3rd job. >_>
You will use it along with Screw Punch and/or Straight/Somersault Kick/Backspin Blow.
Crusher's one of the most important skills for DKs in 3rd job, and it's slow as hell. I didn't say it wasn't good, I'm just saying comparing 10k Double Upper damage to say, 5k Savage Blow damage is pretty unfair.
The only other single target skill you have in 2nd job is Straight.
Takebacker
2008-09-18, 08:52 PM
http://www.youtube.com/watch?v=T91CzPk89fY
Looks fast to me. Also, it's spinning punch that has the charge up time, not double upper.
...You do know that when we say "slow", we mean that it has a 2 second delay.
The delay doesn't exist in that video, because they replay the same clip twice.
darthmars
2008-09-19, 10:52 AM
chances are, actually make that a fact then when i make a pirate on gms (when it comes out of course) that i will royaly fuc.k up the stats, probably so damn bad some guyz gona make a shitty post about it on a gay forum (witch means not HERE!) but ya dont be surprized when i make a int pirate out of my pure stupidity :excellent:
Daniel
2008-09-19, 11:18 AM
chances are, actually make that a fact then when i make a pirate on gms (when it comes out of course) that i will royaly fuc.k up the stats, probably so damn bad some guyz gona make a pumpernickelty post about it on a gay forum (witch means not HERE!) but ya dont be surprized when i make a int pirate out of my pure stupidity :excellent:
You sir, should learn how to read a guide.
KaidaTan
2008-09-19, 02:34 PM
Actually, I have a question. I've seen several transformed Infighters and I noticed that some of them are blue and some are yellow. What's up with this? Do you get to choose your color come 3rd job or is it based on something?
Beaner
2008-09-19, 02:35 PM
OHH i know this 1, blue is 3rd job, yellow is 4th job transforms.
0mgP1r4tes
2008-09-19, 02:47 PM
OHH i know this 1, blue is 3rd job, yellow is 4th job transforms.
:f2:
Baklava
2008-09-20, 01:18 AM
Transform's appearance changes by gender also!
Females get a flaming ponytail and males get SSJ9001.
Takebacker
2008-09-24, 05:15 PM
Is advanced homing additive or multiplicative?
KaidaTan
2008-09-24, 06:02 PM
Is advanced homing additive or multiplicative?
All signs point to additive. That would make Rapid Fire bullets 180% and Battleship Cannon cannonballs 400%.
To be fair, this is conjecture, but considering how everything else works in this game, that's what I think it is.
Holypie
2008-09-24, 07:08 PM
All signs point to additive. That would make Rapid Fire bullets 180% and Battleship Cannon cannonballs 400%.
To be fair, this is conjecture, but considering how everything else works in this game, that's what I think it is.
o.O 1600% cannon! thats alot
lord farkuad
2008-09-25, 05:39 AM
OHH i know this 1, blue is 3rd job, yellow is 4th job transforms.
Cookie 4 you! But yeah, blue is Transform, yellow is Supertransform. I wish it would be the other way around, everyone knows Blue>Yellow
Cyadd
2008-09-28, 12:32 PM
First post is updated with a few more things! If you guys think anything needs to be added, pm me.
Since Pirate HP/MP increase/decreases are different, does that mean 120 INT is not enough to wash one point out every level?
And that HP washing an Infighter might be incredibly helpful seeing as they get what? +45 HP per point into HP?
I just assumed that their formulas were the same as Archers, so I may have to switch things up a bit in preparations.
NoWaizMatt
2008-10-04, 09:40 AM
Which does more DPS? Cannon or Fist?
0mgP1r4tes
2008-10-04, 11:56 AM
Which does more DPS? Cannon or Fist?
It depends. Is the Viper taking time to stun the monster first so he can crit?
Cannon is pretty fast, and Fist has a long cast time with pretty awesome damage. But they are pretty different skills (like trying to compare Slash Blast with Savage Blow)
NoWaizMatt
2008-10-07, 03:12 PM
How about which has a higher DPS, Demolition or Fist?
0mgP1r4tes
2008-10-07, 03:43 PM
How about which has a higher DPS, Demolition or Fist?
Both have slight delays. Demolition hits 8 times, Fist hits 6 times. Fist has a slightly shorter cast animation.
Demolition hits consistantly, where as Fist's first 4 hits are around the same damage, the 5th hit is higher than the previous 4, and the 6th hit can be up to twice the amount of the 5th hit.
If you bring crits into it, Demolition hits 8 times, so it should (techinically) hit more crits than Fist. Then again, if Fist crits on both the 5th and 6th hit, you are looking at some major damage
Until we have an engligh speaking Viper with both maxed Fist and Demo (or say 10 in each) we robbaly wont know for sure. Then again, Demolition can only be used while Super Transformed, and even then you would need to put points into Snatch so that you can Crit while Transformed, AND you'd have to put points into Super Transform to get a decent cooldown time. Meaning itd be more convienent to max Fist first (doesnt require being Transformed, and you have stunning moves from 2nd job)
I just realized this is a bunch of ideas all wrapped in one post, and not exactly grouped very well, but hope it helps
Which does more DPS? Cannon or Fist?
Cannon for sure.
And for your second question, Demo > Fist. Demo can only be used while ST'd though.
The question was purely about which skill had more DPS, not which skill would be more effective to max first. And of course the ST'd skill would be superior to the regular skill.
Takebacker
2008-10-07, 11:33 PM
Cannon outdamages (raw % wise) all viper skills if i remember correctly.
Russt
2008-10-07, 11:57 PM
All signs point to additive. That would make Rapid Fire bullets 180% and Battleship Cannon cannonballs 400%.
To be fair, this is conjecture, but considering how everything else works in this game, that's what I think it is.
Not everything else. Pretty much critical is the only thing that's additive.
Amp, Combo, charges, advantage/disadvantage, level defense, etc - they're all multipliers.
Cyadd
2008-10-08, 08:34 PM
First post updated again!
This probably has already been asked, but does Energy Charge stack with Super Transform?
0mgP1r4tes
2008-10-12, 01:23 PM
This probably has already been asked, but does Energy Charge stack with Super Transform?
of course it does
Hello
2008-10-13, 08:52 PM
this questions probably already been asked but, :
for the bandit like one what stats do i need to add? str is the main stat and dex is the 2ndary main stat?
NoWaizMatt
2008-10-13, 08:55 PM
Are you invincible while casting fist, just as you are while casting demolition?
Cyadd
2008-10-13, 09:15 PM
Are you invincible while casting fist, just as you are while casting demolition?
From the videos, yes.
For Hello, yes, you are correct. The bandit one (a.k.a. infighter) STR is main stat and DEX is secondary. It's all explained in the first post, but I guess you didn't read that...
>.>
Russt
2008-10-14, 11:26 PM
Question.
About how fast is SKick without Booster? 1 per second? More/less?
Does [Super] Transform get dispelled? o.o
Does [Super] Transform get dispelled? o.o
Nope! Every time I use Transform at papulatus, it stays on when Pap uses dispel.
Nope! Every time I use Transform at papulatus, it stays on when Pap uses dispel.
Whoo that's great~
Cause I saw that Demolition's range is still in Pap's dispel range, and I'd be annoyed to lose my Transformed state and have to wait forever until it comes back ;_;
Another question;
While untransformed, how do Vipers Zakum?
Can they even reach parts of Horntail?
I haven't really seen any videos of them doing either. Just the regular Leafre dragon forest places.
xLeviathan
2008-10-16, 11:08 AM
I watched your videos, Shi, nice job. ^^;
What's THE stat build for a REGULAR DEX Infighter?
@Rei : I have no idea. I haven't gotten there yet, but I will find out when I do go.
@DitOwnsYou : Thanks! The regular stat build is DEX will be your level and the rest into STR. If you wanted to keep doing that, I'd say to never go past 80 or 90. I'm completely unfunded in JMS and my base DEX is 80, yet I can wear up to a Timeless Knuckle with Maple Hero if I wanted to.
xLeviathan
2008-10-16, 12:17 PM
Another question;
While untransformed, how do Vipers Zakum?
Can they even reach parts of Horntail?
I haven't really seen any videos of them doing either. Just the regular Leafre dragon forest places.
I'd imagine while untransformed that attack in the same fashion Shi does in his videos. I'm not familiar with all the Infighter skills but it looks like some sort of claw skill :p.
I need to do some reading up if me and my friend are gonna eventually do a Zak duo with Infighters xD.
It's gonna be so noob, but hey, it's yet another goal to accomplish in this game :3
Another question @ ShiKage, do Infighters usually put any SP into or Max Oak Barrel? It looks like such a cute skill :x
Hey, I'm attempting to do a bunch of comparisons between my 3 potential favorite classes, NLs, BMs and Gunslingers. So, I'm doing damage calculations and I realize, I don't know how many attacks per minute Battleship Cannon does (that's a Captain's best skill, right?...). So, anyone know?
Russt
2008-10-18, 08:02 PM
I'm pretty sure it's 660 milliseconds, or 90.909 repeating per minute.
I have a question, can pirates effectively lure in HPQ using Somersault Kick?
kingdj333
2008-10-18, 08:45 PM
If i get all str will i miss alot of monsters
i have atleast 100+ mil worth of fundings will it help me?
From level 51+ where should i train? (i hate LMPQ)
PPQ will i be helpful there? sines Screw Punch has a cool downtimer
you know how like in 4th job you get Super transform (ST) and in 3rd job you get transform (T), do you need to be in (T) to use (ST)
or can you just go into (ST) without it. and if you use (ST) and you've used it until it hits its duration, can you use (T) as an alternate?
it doesnt say in any guides i've read
would it be smarter to get a PGC or PAC?
PGC has 4 atk
PAC has 2 atk
kingdj333
2008-10-18, 08:47 PM
I'm pretty sure it's 660 milliseconds, or 90.909 repeating per minute.
I have a question, can pirates effectively lure in HPQ using Somersault Kick?
i think so but i'd have to be level 1 and you'd probably have to use a gun if your an infighter.. lol :f3:
Cyadd
2008-10-21, 04:48 PM
Do bullets run out, and then need to be recharged like stars, or are they like arrows?
They run out, but they hold twice as much as stars per set.
Takebacker
2008-10-21, 05:57 PM
If i get all str will i miss alot of monsters
Not really.
i have atleast 100+ mil worth of fundings will it help me?
It's not like it'll hurt you.
From level 51+ where should i train? (i hate LMPQ)
PPQ will i be helpful there? sines Screw Punch has a cool downtimer
FoG, STDs, voodoos, ghost ship? PPQ sucks in the first place, so why would it matter?
do you need to be in (T) to use (ST)
No.
and if you use (ST) and you've used it until it hits its duration, can you use (T) as an alternate?
it doesnt say in any guides i've read
Yes, but it doesn't really matter.
would it be smarter to get a PGC or PAC?
PGC has 4 atk
PAC has 2 atk
Since when it is ever bad to have more attack? Long as it doesn't kill your wallet.
kingdj333
2008-10-21, 07:13 PM
* IN many videos i see Vipers in super transforms but the skills that thye use like Demo, it doesnt use any MP is it a glitch or was it intended :f6:
Takebacker
2008-10-21, 07:21 PM
* IN many videos i see Vipers in super transforms but the skills that thye use like Demo, it doesnt use any MP is it a glitch or was it intended :f6:
Videos have horrible quality, so i don't know how you can see MP usage clearly. Anyway, MP cost per demo is low so it doesn't really look like they're using that much since the animation is extremely long per attack.
kingdj333
2008-10-22, 04:25 PM
Videos have horrible quality, so i don't know how you can see MP usage clearly. Anyway, MP cost per demo is low so it doesn't really look like they're using that much since the animation is extremely long per attack.
k
gunslinger: backstep shot is it the same as flashjump range wise? and is adv. homing additive or multi? homing how does it work? if u zak and home his summons can u recast the skill to target zak? also how do you know you've homed a monster? :f6:
NoWaizMatt
2008-10-22, 04:49 PM
Would I benefit more from going 30 base dexterity and wearing a level 90 knuckle, or staying at 20 base dex and wearing a level 80 knuckle?
Takebacker
2008-10-22, 04:49 PM
k
gunslinger: backstep shot is it the same as flashjump range wise? and is adv. homing additive or multi? homing how does it work? if u zak and home his summons can u recast the skill to target zak? also how do you know you've homed a monster? :f6:
1) No.
2) Multiplicative.
3) You hit the monster you honed in on.
4) Duh. O_o
5) There's a very obvious marker that shows that you're homing in on something.
kingdj333
2008-10-22, 06:36 PM
1) No.
2) Multiplicative.
3) You hit the monster you honed in on.
4) Duh. O_o
5) There's a very obvious marker that shows that you're homing in on something.
you don't duh me lol.. :F3:
in third job, i see alot of builds that say you should max freeze instead of fire-burner how come? I mean yeah you can freeze the monster, but doesn't the fire also dmg them over time like poison? why do you max freeze after tripple fire? I'ma make a guild that is different then normal. :f3:
I'ma make a guild that is different then normal. :f3:
You mean build? :(
Freezer is incredibly helpful. It freezes. Yes. And I think it does just as much damage as fire or whatever.
kingdj333
2008-10-22, 06:46 PM
Would I benefit more from going 30 base dexterity and wearing a level 90 knuckle, or staying at 20 base dex and wearing a level 80 knuckle?
go with the 30 dex, i'll save money and time...
kingdj333
2008-10-22, 07:09 PM
You mean build? :(
Freezer is incredibly helpful. It freezes. Yes. And I think it does just as much damage as fire or whatever.
ok, it might be the same start damage but when the pioson-like effect activates in fire-burner it does OVER THE TIME DAMAGE! to me its like take-a-bullet-save-bulletS. you freeze then triple fire 3 times. you burn then triple fire 2 times because of additional damage from fire-burer!
blitzkrieg
2008-10-22, 07:58 PM
fire burner is weak and slow. you would be better off just freezing the mob and picking them off one-by-one with triple fire.
Takebacker
2008-10-22, 08:15 PM
fire burner is weak and slow. you would be better off just freezing the mob and picking them off one-by-one with triple fire.
I know you think it sucks, and i'm not trying to disagree, but i'm assuming you have both by 107 yeah? Ever try doing burner -> cooling -> burner -> cooling etc etc?
IT'S SO FAST IT'S PINEAPPLING SCARY! :cool:
I've been thinking that max/decent amp would make that combo an extremely powerful mobbing combo in 4th job. Even if you're only freezing the monsters with one of the two, it's so fast they won't have time to attack you! O_o
blitzkrieg
2008-10-22, 09:14 PM
I know you think it sucks, and i'm not trying to disagree, but i'm assuming you have both by 107 yeah? Ever try doing burner -> cooling -> burner -> cooling etc etc?
IT'S SO FAST IT'S PINEAPPLING SCARY! :cool:
I've been thinking that max/decent amp would make that combo an extremely powerful mobbing combo in 4th job. Even if you're only freezing the monsters with one of the two, it's so fast they won't have time to attack you! O_o
it's fast, but you won't be able to freeze (or stun, if you want to use summons) the mobs you kill with fire burner. first of all, if you want to use fire burner effectively, it'll have to be on a fire-weak monster, obviously. have you ever heard of a freezable fire weak monster? maybe I'm missing something, but I'm fairly certain there aren't any. so you go to one of those fire-weak monsters and all of a sudden your CE damage is terrible and you'll have to either take tons of hits from the monster or use fake shot, which makes you unable to use your summons, thus lowing your DPS and EXP. regardless of where you are or what you do, using a FB / CE combo will always be less effective than a simple freeze + triple fire combo with summons. when playing a valkyrie, you'll just have to stick to freezable monsters.
and what fire weak monster would you be mobbing in fourth job? you & kazoo have given the option of fighting blue centaurs and kappas in third job, but I'm sure no one wants to train at either of those after 120. it's not practical. I don't think it's worth spending all those points on a skill that won't help you much (if at all) in third job and that you'll never use again in later levels. making gaviota stronger is much more important in my opinion.
leaving out fire burner is just more practical overall due to the lack of fire weak monsters and usability past ~10x or 11x. valkyries are not meant to be mobbers; they have the capability, but are always better at one-on-one attacking.
Takebacker
2008-10-22, 09:51 PM
it's fast, but you won't be able to freeze (or stun, if you want to use summons) the mobs you kill with fire burner. first of all, if you want to use fire burner effectively, it'll have to be on a fire-weak monster, obviously. have you ever heard of a freezable fire weak monster? maybe I'm missing something, but I'm fairly certain there aren't any. so you go to one of those fire-weak monsters and all of a sudden your CE damage is terrible and you'll have to either take tons of hits from the monster or use fake shot, which makes you unable to use your summons, thus lowing your DPS and EXP. regardless of where you are or what you do, using a FB / CE combo will always be less effective than a simple freeze + triple fire combo with summons. when playing a valkyrie, you'll just have to stick to freezable monsters.
and what fire weak monster would you be mobbing in fourth job? you & kazoo have given the option of fighting blue centaurs and kappas in third job, but I'm sure no one wants to train at either of those after 120. it's not practical. I don't think it's worth spending all those points on a skill that won't help you much (if at all) in third job and that you'll never use again in later levels. making gaviota stronger is much more important in my opinion.
leaving out fire burner is just more practical overall due to the lack of fire weak monsters and usability past ~10x or 11x. valkyries are not meant to be mobbers; they have the capability, but are always better at one-on-one attacking.
I already said i never meant to disagree, i've already come to that conclusion after all your advice. My build in our guide should have been changed to reflect my single target damage optimizations. :wink:
Anyway, you still mob in 4th just not much at all. Lol. That's why we skip torpedo until 16x or so. You have to admit that with amp the damage + speed + DoT would make a decent mobbing combo for when you actually do have to mob if your ship is conveniently down. Sounds too rare to actually happen though. xD
Btw, i'm PRETTY sure you can't freeze something if it's IMMUNE to ice. Resistant on the other hand, you can freeze. I never found 100% confirmation on that yet though, and i'm too lazy to go find a video of a MM/ice mage/ice user at sharks, blue wyverns, etc etc to find out.
Russt
2008-10-22, 10:22 PM
Ice resist isn't freezable, but there are plenty of fire weak ice neutral mobs. Ex. DTs. (Not saying they're necessarily effective.)
It doesn't really have to be fire weak for it to be effective. Without Amp, it matches up to TF when 4-mobbing I believe. And with it, it matches up to RF when 3-mobbing.
They have crap range, though (250, rather than 350/400). That's an issue.
Takebacker
2008-10-22, 10:30 PM
Ice resist isn't freezable, but there are plenty of fire weak ice neutral mobs. Ex. DTs. (Not saying they're necessarily effective.)
It doesn't really have to be fire weak for it to be effective. Without Amp, it matches up to TF when 4-mobbing I believe. And with it, it matches up to RF when 3-mobbing.
They have crap range, though (250, rather than 350/400). That's an issue.
Only because they don't have anything to push mobs. Another reason why they suck at mobbing in the first place.
blitzkrieg
2008-10-22, 10:45 PM
I already said i never meant to disagree, i've already come to that conclusion after all your advice. My build in our guide should have been changed to reflect my single target damage optimizations. :wink:
haha I didn't mean to act like you were disagreeing, I just wanted to present my case here as well. :P about the freezing thing, I know that I can't freeze kappas (as you can see in my level 100 video, that's where I found out haha) and blue centaurs, which have the ice element under the same category as blue wyverns if I'm not mistaken.
Ice resist isn't freezable, but there are plenty of fire weak ice neutral mobs. Ex. DTs. (Not saying they're necessarily effective.)
It doesn't really have to be fire weak for it to be effective. Without Amp, it matches up to TF when 4-mobbing I believe. And with it, it matches up to RF when 3-mobbing.
They have crap range, though (250, rather than 350/400). That's an issue.
ah good point, I hadn't even thought of DTs. though I'm still firm on my opinion that single-target attacking is overall the more effective way to go. I hadn't even thought of the range myself, but I can see what you mean about it being an issue.
NoWaizMatt
2008-10-23, 06:13 AM
Which would I get more damage out of? Using a level 90 knuckle with 30 base dex or a level 80 knuckle with 20 base dex?
VladTheLvr
2008-10-23, 06:22 AM
Assuming the bullets drop from the current drop list, how much would bullets cost on release day? The bullets that are not found at the NPC pot shop. I wanna make some money.
Also how long does it take for an infighter to level up before they start doing good damage?
Although I was originally going gunslinger I have a doubt for training speed and I would want to boss ASAP.
Daniel
2008-10-23, 08:31 AM
Assuming the bullets drop from the current drop list, how much would bullets cost on release day? The bullets that are not found at the NPC pot shop. I wanna make some money.
Also how long does it take for an infighter to level up before they start doing good damage?
Although I was originally going gunslinger I have a doubt for training speed and I would want to boss ASAP.
About training speed of gunslinger, I've been level 70 after 2 weeks pure grind, and that on 1x exp.
VladTheLvr
2008-10-23, 09:57 AM
About training speed of gunslinger, I've been level 70 after 2 weeks pure grind, and that on 1x exp.
Hmm... Thats interesting. But how much is that for hours a day? I can grind but if gunslingers kill slow, a grind can take very long. I also dont have much time to train when I have school.
Chameleonic
2008-10-23, 10:19 AM
About training speed of gunslinger, I've been level 70 after 2 weeks pure grind, and that on 1x exp.
Ummm...Do you mean it took 2 weeks to get from 1-70, or that you have been at lv 70 for 2 weeks? Cause it took me 2 days on my xbow to go from lv 70-71...and I was at zombies. lol
Shahak
2008-10-23, 02:51 PM
About training speed of gunslinger, I've been level 70 after 2 weeks pure grind, and that on 1x exp.
Where were you "grinding"? (From levels 51-70)
Ty.
Daniel
2008-10-23, 05:36 PM
monday - friday I grinded about 8~10 hours a day, saturday and sunday 12 hours upwards. And I'm talking about real grind :p General playing time was a bit more than that ._.
Edit: Sorry didn't see the following posts.
Level 1 - 70 took me 14 days grinding on 1x exp.
And I leveled...
10 - 20 Pig Farm (Mini Dungeon)
20 - 25 Sandbunnies (Ariant)
25 - 30 Sandmoles (Magatia)
30 - 37 Teddies (Ludibrium)
37 - 51 Iron Mutae (Magatia B-1)
51 - 65 Roids (Magatia C-1)
65 - 70 Roids / Neuhuroids (Magatia C-2)
NoWaizMatt
2008-10-23, 05:41 PM
Last try...
Which would I benefit more from (exped Bucs only, please), 30 base dex using a level 90 knuckle or 20 base dex using a level 80 knuckle?
Dyxanije
2008-10-23, 05:58 PM
Last try...
Which would I benefit more from (exped Bucs only, please), 30 base dex using a level 90 knuckle or 20 base dex using a level 80 knuckle?
The general rule is Weapon Attack > Stats, if I were you I would go with the level 90 Knuckle. Besides, you get more benefit from the added Weapon Attack rather than the 10 extra Str and a level 80 Knuckle.
VladTheLvr
2008-10-23, 05:59 PM
monday - friday I grinded about 8~10 hours a day, saturday and sunday 12 hours upwards. And I'm talking about real grind :p General playing time was a bit more than that ._.
Edit: Sorry didn't see the following posts.
Level 1 - 70 took me 14 days grinding on 1x exp.
And I leveled...
10 - 20 Pig Farm (Mini Dungeon)
20 - 25 Sandbunnies (Ariant)
25 - 30 Sandmoles (Magatia)
30 - 37 Teddies (Ludibrium)
37 - 51 Iron Mutae (Magatia B-1)
51 - 65 Roids (Magatia C-1)
65 - 70 Roids / Neuhuroids (Magatia C-2)
Wah. WE WANT MAGATIA. WE WANT MAGATIA. WE WANT MAGATIA.
Anyways I dont have that much time unless its vacation =(.
Serrault
2008-10-23, 06:04 PM
I heard that 100% gun/knucle scrolls were made and not bought from an npc. Is this true? If so what are the materials needed for 100% gun scrolls?
kingdj333
2008-10-23, 06:25 PM
And no one has answered me...
Is Energy buster used in training alot? when energy charge is charged?
which is better? Energy buster or Shockwave?
Does Screw Punch stun? or jsut Elbow?
I know i'm probably asking some stupid questions, but i need to know because i'm going by what seems to be my godly skill build :f3: :glitter:
Tikey
2008-10-23, 06:34 PM
I heard that 100% gun/knucle scrolls were made and not bought from an npc. Is this true? If so what are the materials needed for 100% gun scrolls?
This is not true. Though I haven't gotten past Orbis on my Gunslinger, I do recall Gun and Knuckle scrolls being sold at the Ellinia scroll NPC.
Hello
2008-10-25, 04:49 PM
where do you get 4th job skills at :f6:
Cyadd
2008-10-25, 05:04 PM
where do you get 4th job skills at :f6:
I assume you can't read.
Look at the very first post, and click on the link that reads, 4th job skill book locations, or something to that sort.
Eriko
2008-10-25, 07:16 PM
Can backstep shot be spammed as quickly as fj, or does it have a longer/shorter delay?
VictorGS
2008-10-25, 07:47 PM
Can backstep shot be spammed as quickly as fj, or does it have a longer/shorter delay?
I'm sure it has a delay, but i'm not sure if it's 2 secs. o_O
Takebacker
2008-10-25, 09:45 PM
I'm sure it has a delay, but i'm not sure if it's 2 secs. o_O
Seems like 2 seconds to me.
Hello
2008-10-25, 10:54 PM
I assume you can't read.
Look at the very first post, and click on the link that reads, 4th job skill book locations, or something to that sort.
i can read its just to much :o
0mgP1r4tes
2008-10-26, 07:28 AM
And no one has answered me... because you are annoying
Is Energy buster used in training alot? Yes, unless you are Transformed, in which case you would use Shockwave when energy charge is charged? Well thats the only time you can use it >_>
which is better? Energy buster or Shockwave? Shockwave.... duh
Does Screw Punch stun? or jsut Elbow? Just Elbow and Double Upper in 2nd Job
I know i'm probably asking some stupid questions, yes you are, and whats worse is that all these questions have been answered. lern2read but i need to know because i'm going by what seems to be my godly skill build :f3: :glitter:
Which is probably Justin's or my build with very little changes
Answers in the bold
lord farkuad
2008-10-26, 08:12 AM
Answers in the bold
*sigh* these are just some of the things that made you the great infighter savior in my eyes!
Hello
2008-10-26, 11:15 AM
Do people on this forum have to constantly talk shi`t? like wow so much sh`it talkers on southperry now adays o_O
0mgP1r4tes
2008-10-26, 11:20 AM
Do people on this forum have to constantly talk shi`t? like wow so much sh`it talkers on southperry now adays o_O
it makes my e-penor huge and makes me feel important because i have no self esteem
Im not talking crap, Im answering her questions.... the same questions that she keeps asking over and over and we answer yet she asks again
Also the fact that she thinks fire burner is betetr than cooler makes me rofl
Cyadd
2008-10-26, 11:20 AM
Do people on this forum have to constantly talk shi`t? like wow so much sh`it talkers on southperry now adays o_O
No, it's actually more like, these have been answered already, and with just a little looking or reading, the answer can be found. Kingdj was just being a little not smart.
NoWaizMatt
2008-10-26, 11:23 AM
Hmm, how fast is the training for a Buccaneer? Could you like, Newt at 7x?
0mgP1r4tes
2008-10-26, 11:32 AM
Hmm, how fast is the training for a Buccaneer? Could you like, Newt at 7x?
The sheer level difference would murder your accuracy... probably
Daniel
2008-10-26, 11:37 AM
The sheer level difference would murder your accuracy... probably
Yup. And also the incredible high pot cost. All the vipers I know didn't start newties/nest golems before level 100.
Arroz
2008-10-26, 12:41 PM
k
gunslinger: backstep shot is it the same as flashjump range wise? and is adv. homing additive or multi? homing how does it work? if u zak and home his summons can u recast the skill to target zak? also how do you know you've homed a monster? :f6:
I doubt its as far as FJ but I'll get back to you on that once I have it maxed which at the latest will be next week lol if I'm busy
Arroz
2008-10-26, 12:42 PM
This is not true. Though I haven't gotten past Orbis on my Gunslinger, I do recall Gun and Knuckle scrolls being sold at the Ellinia scroll NPC.
they are sold in ellina npc guns are at the bottom, i think kuckles are next to em. if you don't believe me I can post a screen
btw sorry for the double post can i get a merge?
Jeffoface
2008-10-26, 01:11 PM
does wind booster works with TT / NL?
Worthyness
2008-10-26, 01:13 PM
It probably does, but after Faster, there really isn't any level higher i believe.
ThatSkyGuy
2008-10-26, 01:24 PM
Alright I have a question about Infighters/Brawlers. According to the skill ranges it looks like Double Upper has no Range while BackSpin/Screw Punch has ranges. So how do you Infighters feel about Double upper? I mean a lot of people say its useless since it has low damage % compared to the other fists. I also NEVER see people use it in training. Also, what is your opinion on Oak Barrel.
Now for Gunslingers. It seems Backstep Shot has the most damage % for 2nd job. However, it seems to have delay. So, do you guys use it as a finisher or use it as part of training. Also, can Float work with Backstep? Since you can use Backstep on the ground and rise in the air. It also seems that Gaviota is your strongest summon.
Daniel
2008-10-26, 01:31 PM
Now for Gunslingers. It seems Backstep Shot has the most damage % for 2nd job. However, it seems to have delay. So, do you guys use it as a finisher or use it as part of training. Also, can Float work with Backstep? Since you can use Backstep on the ground and rise in the air. It also seems that Gaviota is your strongest summon.
Nope you don't use Backstep Shot for fighting, only for moving around the map, since in 2nd job all you do is kill mobs. And float works with backstep, but it sucks.
Float --> Wait till youre on a proper height in the air --> backstep.
Backstep --> Float wouldn't work since you have to use Float from the ground.
Since you're really slow in float therefore your backstep range will suck.
Gaviota is the strongest 1 hit summon, but in terms of dpm octopus is by far superior. And what counts in 3rd job is the dpm, not 1 hit damage.
itzikd
2008-10-26, 01:49 PM
i was wondering +- whats this pirate dex/str/toalte att if any one knows
http://www.youtube.com/watch?v=yZHPpnf8dFM
if any one can know +- :D
Cyadd
2008-10-26, 02:02 PM
I answered that in your thread made only for that question, but it looks like the gun is the only non-cs thing there. Other than that, I don't know.
0mgP1r4tes
2008-10-26, 02:47 PM
Alright I have a question about Infighters/Brawlers. According to the skill ranges it looks like Double Upper has no Range while BackSpin/Screw Punch has ranges. So how do you Infighters feel about Double upper? I mean a lot of people say its useless since it has low damage % compared to the other fists. I also NEVER see people use it in training. Also, what is your opinion on Oak Barrel.
It stuns and hits twice. Nuff said
and Barrel sucks
Takebacker
2008-10-26, 03:12 PM
Alright I have a question about Infighters/Brawlers. According to the skill ranges it looks like Double Upper has no Range while BackSpin/Screw Punch has ranges. So how do you Infighters feel about Double upper? I mean a lot of people say its useless since it has low damage % compared to the other fists. I also NEVER see people use it in training. Also, what is your opinion on Oak Barrel.
It's an amazing 1v1 attack that should be maxed (if i'm remembering the build right) after screw punch, mastery, and imHP. o.o
Now for Gunslingers. It seems Backstep Shot has the most damage % for 2nd job. However, it seems to have delay. So, do you guys use it as a finisher or use it as part of training. Also, can Float work with Backstep? Since you can use Backstep on the ground and rise in the air. It also seems that Gaviota is your strongest summon.
Backstep is for moving around, not for damage. If you hit a monster, great. That's maybe a few less hits you need to kill it. Float works with backstep, but it isn't that practical. I never use float. :/
Octo >>>>>>>>>>>> gaviota.
It stuns and hits twice. Nuff said
and Barrel sucks
You forgot the sexy 5xx% damage. Better than crusher. :D
ThatSkyGuy
2008-10-26, 03:13 PM
Nope you don't use Backstep Shot for fighting, only for moving around the map, since in 2nd job all you do is kill mobs. And float works with backstep, but it sucks.
Float --> Wait till youre on a proper height in the air --> backstep.
Backstep --> Float wouldn't work since you have to use Float from the ground.
Since you're really slow in float therefore your backstep range will suck.
Gaviota is the strongest 1 hit summon, but in terms of dpm octopus is by far superior. And what counts in 3rd job is the dpm, not 1 hit damage.
Ahh I see. Thanks for the answer. Also, since the max number of Octopi you can summon is 2 in 3rd job, I am confused with Support. It says you can summon another octupus but I've seen the summon with Octopi with another Octopi on it like this: http://i303.photobucket.com/albums/nn136/ZTPmania421/Gaming/MapleStory/skill5220002summonsummoned.gif?t=1225051895 Does support let you summon 3 Octopi or let you have 2 Octopi with one on top.
It stuns and hits twice. Nuff said
and Barrel sucks
Well it does sound useful when you put it that way. Maybe I need to watch more Infighter videos.
Guess I won't go for Barrel then.
It's an amazing 1v1 attack that should be maxed (if i'm remembering the build right) after screw punch, mastery, and imHP. o.o
Backstep is for moving around, not for damage. If you hit a monster, great. That's maybe a few less hits you need to kill it. Float works with backstep, but it isn't that practical. I never use float. :/
Octo >>>>>>>>>>>> gaviota.
I see. I hope it is good as it sounds
Well according to the % I though you could use it as an attack but I guess its for moving around since people said it. And float seems very interesting. It could save you from falling off ladders because of those darn snails.
Takebacker
2008-10-26, 03:22 PM
Ahh I see. Thanks for the answer. Also, since the max number of Octopi you can summon is 2 in 3rd job, I am confused with Support. It says you can summon another octupus but I've seen the summon with Octopi with another Octopi on it like this: http://i303.photobucket.com/albums/nn136/ZTPmania421/Gaming/MapleStory/skill5220002summonsummoned.gif?t=1225051895 Does support let you summon 3 Octopi or let you have 2 Octopi with one on top.
Well it does sound useful when you put it that way. Maybe I need to watch more Infighter videos.
Guess I won't go for Barrel then.
The way octopus works is that it summons a turret octopus. The turret is just a regular octopus, and since it has a 10 second cooldown you can summon 2 octopi before the first one runs out and you have to summon another one again. Not two on top of the other like in 4th. Second job = 2 octopus turrets.
With support octo it does a few things.
1) Change the look of the turret to show two octopusses and that little baby one on the top.
2) Increase damage (i've seen a single turret hit 10k in one shot).
3) Increase speed of their shots.
3) Increase timer so you have have a max of 3 turrets out at a time. What you'll see is two turrets and if you counted the # of octupusses (there's 3 per turret counting the baby) there'll be 9.
It will look like this.
http://i303.photobucket.com/albums/nn136/ZTPmania421/Gaming/MapleStory/skill5220002summonsummoned.gif?t=1225051895 http://i303.photobucket.com/albums/nn136/ZTPmania421/Gaming/MapleStory/skill5220002summonsummoned.gif?t=1225051895 http://i303.photobucket.com/albums/nn136/ZTPmania421/Gaming/MapleStory/skill5220002summonsummoned.gif?t=1225051895
Well according to the % I though you could use it as an attack but I guess its for moving around since people said it. And float seems very interesting. It could save you from falling off ladders because of those darn snails.
Not really. You have to use float on the ground, it's confusing learning how to use it. When on the ground you press the float button and it makes you jump in the air and float to the ground. You can't use float when in the air.
ThatSkyGuy
2008-10-26, 03:30 PM
The way octopus works is that it summons a turret octopus. The turret is just a regular octopus, and since it has a 10 second cooldown you can summon 2 octopi before the first one runs out and you have to summon another one again. Not two on top of the other like in 4th. Second job = 2 octopus turrets.
With support octo it does a few things.
1) Change the look of the turret to show two octopusses and that little baby one on the top.
2) Increase damage (i've seen a single turret hit 10k in one shot).
3) Increase speed of their shots.
3) Increase timer so you have have a max of 3 turrets out at a time. What you'll see is two turrets and if you counted the # of octupusses (there's 3 per turret counting the baby) there'll be 9.
Combine that with Battleship Cannon, Advanced Homing, Gavoita, Elemental Damages, and Rapid Fire, you have yourself a Godly Bossing Class. Plus Air strike. Now I'm starting to think Gunslingers kind off broken in 4th job :/. But they had to go through 1st and 2nd job so its fair.
Worthyness
2008-10-26, 03:37 PM
Gunslingers look cooler now =P
1st and 2nd will probably be more hellish than an archer's 1st/2nd right?
Russt
2008-10-26, 03:39 PM
Question.
There's no limitation on summoning multiple octo-turrets in the same place, right? So if you're soloing a boss you could lay down three of them right next to it all at once and have them put out 10k+ extra damage a second?
ahoboandahal
2008-10-26, 03:44 PM
Question.
There's no limitation on summoning multiple octo-turrets in the same place, right? So if you're soloing a boss you could lay down three of them right next to it all at once and have them put out 10k+ extra damage a second?
Even better, have them solo hh or something for you. Or afk at a safe spot and have them kill skeles or newts.
VladTheLvr
2008-10-26, 04:17 PM
I believe there is a limit of two for octo-turrets.
Russt
2008-10-26, 04:31 PM
Even better, have them solo hh or something for you. Or afk at a safe spot and have them kill skeles or newts.
They only last for 20-30 seconds though. People could try to bot it, I guess, but I haven't seen anyone abuse Phoenix either.
@ndyn
Support octo.
Daniel
2008-10-26, 05:51 PM
It's a limit of 2 octopus towers, all together 6 octopus.
Takebacker
2008-10-26, 07:18 PM
It's a limit of 2 octopus towers, all together 6 octopus.
Limit of 3*. O_o
I believe there is a limit of two for octo-turrets.
Support octo lasts 40 seconds if i remember right, so that's 3 turrets max.
Even better, have them solo hh or something for you. Or afk at a safe spot and have them kill skeles or newts.
They don't last very long though so...O_o
Question.
There's no limitation on summoning multiple octo-turrets in the same place, right? So if you're soloing a boss you could lay down three of them right next to it all at once and have them put out 10k+ extra damage a second?
Yup. Though, a single support octo turret can do i think 5k-10k max so it'd be an extra 15k-30k per second.
Gunslingers look cooler now =P
1st and 2nd will probably be more hellish than an archer's 1st/2nd right?
My god yes.
Combine that with Battleship Cannon, Advanced Homing, Gavoita, Elemental Damages, and Rapid Fire, you have yourself a Godly Bossing Class. Plus Air strike. Now I'm starting to think Gunslingers kind off broken in 4th job :/. But they had to go through 1st and 2nd job so its fair.
Rapid fire, gaviota, and elemental advantage a godly bossing class does not make. xD
VladTheLvr
2008-10-26, 07:43 PM
Limit of 3*. O_o
Support octo lasts 40 seconds if i remember right, so that's 3 turrets max.
They don't last very long though so...O_o
Yup. Though, a single support octo turret can do i think 5k-10k max so it'd be an extra 15k-30k per second.
My god yes.
Rapid fire, gaviota, and elemental advantage a godly bossing class does not make. xD
Battleship Cannon, homing, and onyx apples a godly bossing class makes
Takebacker
2008-10-26, 08:13 PM
Battleship Cannon, homing, and onyx apples a godly bossing class makes
Indeed it does.
Russt
2008-10-26, 10:11 PM
Yup. Though, a single support octo turret can do i think 5k-10k max so it'd be an extra 15k-30k per second.
But they don't shoot once per second, do they?
I put 20k at first, but then thought of that.
Takebacker
2008-10-26, 10:17 PM
But they don't shoot once per second, do they?
I put 20k at first, but then thought of that.
I really have no clue. I thought you knew, which is why i said "per second". xD
Why not rapid fire? Its same a hurricane no?
Also aren't some bosses weak to elements?
Takebacker
2008-10-26, 10:28 PM
Why not rapid fire? Its same a hurricane no?
Also aren't some bosses weak to elements?
1) Rapid fire sucks.
2) ....Are you seriously asking me if you should use one of the slowest and arguably weakest mob attacks on a boss?
blitzkrieg
2008-10-27, 12:20 AM
a regular third job octopus fires once every 3 seconds. I'd assume support octo would make that twice every 3 seconds, or once per 1.5 seconds.
VladTheLvr
2008-10-27, 06:01 AM
How will the prices for the knuckle scrolls be, for GMS? Unlike seaMS we didnt have pirate scrolls dropping since like, much earlier this year...
NoWaizMatt
2008-10-27, 06:17 AM
Indeed it does.
Given that your battleship doesn't blow up...=\
Sinnuendo
2008-10-27, 02:56 PM
Given that your battleship doesn't blow up...=\
Use Rapid Fire or Triple Fire for the cooldown. Your DPS will take a huge hit, but at least you'll still be doing damage.
kingdj333
2008-10-28, 03:14 PM
Use Rapid Fire or Triple Fire for the cooldown. Your DPS will take a huge hit, but at least you'll still be doing damage.
how bad is it? and isnt TF thier main skill in 3rd job?:f6:
kingdj333
2008-10-28, 03:17 PM
seeing how good you guys make gunslingers, i just might tranfer into making a gunslinger instead...
Takebacker
2008-10-28, 03:30 PM
how bad is it? and isnt TF thier main skill in 3rd job?:f6:
Rapid fire doesn't outdamage triple fire until level 8 or 10. I forgot which. You won't have that much until 14x though.
PirateMG
2008-10-28, 08:49 PM
i just thought of this question ... can a viper use fist while in Transform not super but the normal 1 from 3rd job?
Takebacker
2008-10-28, 09:10 PM
i just thought of this question ... can a viper use fist while in Transform not super but the normal 1 from 3rd job?
No.
kingdj333
2008-10-29, 02:10 PM
after you get 4th job, will you still use shockwave, even if you have level 1 Levi?
Also, how come you dont get level 1 time-reef at level 120? couldnt you get into more boss runs with that?
0mgP1r4tes
2008-10-29, 02:13 PM
after you get 4th job, will you still use shockwave, even if you have level 1 Levi?
Also, how come you dont get level 1 time-reef at level 120? couldnt you get into more boss runs with that?
What does it matter? You cant use Shockwave when you can use Leviathon.... and vice versa
And Shockwave is even better in 4th job because you get Snatch, which allows you to stun while Super Transformed. Critting Shockwaves? Yes please
kingdj333
2008-10-29, 06:04 PM
I see....
also which is better Energy orb or energy bust? is it like the question I asked before?
0mgP1r4tes
2008-10-29, 07:31 PM
I see....
also which is better Energy orb or energy bust? is it like the question I asked before?
THis is what I want you to do. Start thinking very hard.... very VERY hard... about every other question you have about Pirates.... right now.... And when you are done, put them all in ONE post
That being said, it depends on the situation. You can snipe with Energy Orb, and it has a VERY impressive range. It links like Chain Lightning, and like CL (unfortunately) it halves its damage as it passes through each enemy. Energy Buster is better if you have 4 monsters right in front of you, and Energy Orb is better if they are spread out
Sav'vy?
tzk221
2008-10-29, 11:40 PM
Are pirate armour top/bottom themed or overall themed? If it's a mix, then what level do pirates get a class overall?
blitzkrieg
2008-10-30, 12:19 AM
Are pirate armour top/bottom themed or overall themed? If it's a mix, then what level do pirates get a class overall?
pirates only have overalls available.
Moonlapse
2008-10-30, 12:42 AM
I was wanting to cap the Str of My Gunslinger at 60 (I think it will be a good idea since all pirate armors give high STR bonuses, and adding a Zhelm and a Deputy star on top of that would probably kick my str up to 90).
Is this a good way to go?
0mgP1r4tes
2008-10-30, 01:58 AM
Are pirate armour top/bottom themed or overall themed? If it's a mix, then what level do pirates get a class overall?
Only overalls and currently only one color of each
Takebacker
2008-10-30, 02:28 PM
I was wanting to cap the Str of My Gunslinger at 60 (I think it will be a good idea since all pirate armors give high STR bonuses, and adding a Zhelm and a Deputy star on top of that would probably kick my str up to 90).
Is this a good way to go?
Depends what your end game weapon is. I would aim for the level 100 gun, because those will be extremely cheap because they drop from nest golems.
I'm going for a peacemaker, as it is THE sexiest gun hands down.
tzk221
2008-10-30, 06:52 PM
pirates only have overalls available.
Only overalls and currently only one color of each
Yay! Thanks.
Time to stock up on 100% Overall DEX.
Takebacker
2008-10-30, 07:00 PM
Yay! Thanks.
Time to stock up on 100% Overall DEX.
Why the hell would you stock up on something that's sold by an NPC for like 30k mesos?
tzk221
2008-10-30, 07:42 PM
Because I'm afraid that the NPC is going to be sold out when pirates come out. I don't mean stock up as in buy hundreds, just the 20 I need for my two pirates.
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