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View Full Version : Your own Chaos versions of monsters



shouri
2010-05-04, 04:47 AM
So with the chaos monsters that we've begun to look at seeming outright ridiculous, I'm wondering... so you guys have better ideas? And yeah, I think we (SP) do. I want to see what SP can come up with in terms of Chaos version of monsters (most likely bosses like... Chaos Latanica or Chaos Pap).

Can you make a Chaos boss or monster than can be considered Chaos(ish) compared to it's normal form without making the monster/boss stupidly impossible?




Before I begin, my viewpoint regarding zakum is that back when we were all still barely getting 3rd job and barely hearing about zakum it was really the ARMS that were the uh... "scary"... part. Sure the thing's huge, but look at all those arms! They should definitely be the threat, not the rock tree with all of it's limbs cut off.



My version of chaos Zakum:



For the most part it's regular Zak, maybe a 1.5x HP boost (not sure due to the other add-ons). Boosted exp +special drops.


You fight the 8 arms just like before... business as usual. First body as usual as well.

Once you kill off the first body Zakum will use a special skill that hits the entire screen for about 5k physical. Upon this, all 8 of zakum's arms come back. Except they aren't the original arms. These arms each have a new attack were they reach out to punch the sides of the cave hitting you along the way. The poison mist is no longer limited to one particular area but it's location can be anywhere where people can stand (rope wouldn't be affected); it does 1000 per tick and it can have 2 mists out at once.

Once you kill them off, the second body is business as usual.

After the second body dies, his arms come back again in the explosion that once again hits for 5k. The arms are the similar to the chaos hands from before save for a few more changes:

1)All right arms will have weapon cancel on for 30 seconds and off for 30 seconds. (meaning magic peoples can handle the right better) Not all at the same time, so if one has the defense on, you can fight another arm in the mean time.

2)The left hands will have Magic cancel on/off for 30 seconds. (This has physical peoples better suited to the left, which is were they can hit all of the arms, unlike close ranged on the right.) Not all at the same time, so if one has the defense on, you can fight another arm in the mean time.

3)While all 8 arms are up, zakum can use them all to charge up a sphere in the center of it's body which explodes to deal 8000 physical damage, fullscreen. (Best to save up a smokescreen for this part... it shouldn't be too hard to take down 1 hand during the smokescreen time.) If only 7 arms are up, the attack does 7k full screen, and so on. This attack has a 2 minute delay and zakum will not always immediately use it when available.

Once the second set of chaos arms are down it's 3rd body as usual with maybe a bit more HP. You've basically cut off zakum's 8 arms... he shouldn't be harder because of it.

It would mostly drop the standard zak helmet, but with a low chance (maybe 1 every 5ish runs) of two types of chaos zakum helmets:

req lv 150:
+25 all main stats
+5% HP/MP
+5% accuracy/avoid
-10% magical damage dealt to you
Using any MP potion may fully heal MP instead of it's listed amount at a successrate of 3% (Will not pass any berserk type threshhold involving MP).

req lv 150:
+25 all main stats
+5% HP/MP
+5% accuracy/avoid
-10% physical damage dealt to you
Using any HP potion may fully heal HP instead of it's listed amount at a successrate of 3% (But will not pass berserk threshhold).


It's a very slight change, won't make zak solo's impossible, just harder, but still quite doable.


Am I wrong in thinking that even though we aren't uh... "professional game designers" like the programmers in nexon are *cough* we can probably come up with much better ideas since we actually play the game?

Anywho, post up your own Chaos versions. Let's see how creative SP can get without having to change anything in the GMS... err.. engine? (As in, not changing how def/mdef works and stuff like that).