ScuffMarks
2008-07-01, 07:27 PM
I thought I'd share the build I plan to use for my future Infighter. I'm no Pirate expert so I'm open for advice.
Pirate
10: +1 Straight (01)
11: +3 Somersault kick (03)
12: +3 Somersault kick (06)
13: +3 Somersault kick (09)
14: +3 Somersault kick (12)
15: +3 Somersault kick (15)
16: +3 Somersault kick (18)
17: +2 Somersault kick (20) [MAX] +1 Dash (01)
18: +3 Dash (04)
19: +3 Dash (07)
20: +3 Dash (10) [MAX]
21: +3 Quick Motion (03)
22: +3 Quick Motion (06)
23: +3 Quick Motion (09)
24: +3 Quick Motion (12)
25: +3 Quick Motion (15)
26: +3 Quick Motion (18)
27: +2 Quick Motion (20) [MAX] +1 Straight (02)
28: +3 Straight (05)
29: +3 Straight (08)
30: +3 Straight (11)
1 Straight at level 10 because it outdamages normal attack. I maxed Somersault Kick because in general, mobbing > single targets. Dash is maxed next for an increase in mobility, which in turn equals faster training speed. It stacks with Speed Pills so it's an easy +40 speed. Quick Motion for an easy increase in accuracy, which will become more important in the 2x level range. The remaining points go in Straight.
Final Build:
20 Somersault Kick [MAX]
20 Quick Motion [MAX]
10 Dash [MAX]
11 Straight
Infighter
30: +1 Improving Max HP Increase (01)
31: +3 Improving Max HP Increase (04)
32: +3 Improving Max HP Increase (07)
33: +3 Improving Max HP Increase (10) [MAX]
34: +2 Knuckle Mastery (02) +1 Backspin Elbow (01)
35: +3 Knuckle Mastery (05)
36: +3 Knuckle Booster (03)
37: +3 Knuckle Booster (06)
38: +3 Knuckle Mastery (08)
39: +3 Knuckle Mastery (11)
40: +3 Knuckle Mastery (14)
41: +3 Knuckle Mastery (17)
42: +2 Knuckle Mastery (19) +1 Double Upper (01)
43: +2 Screw Punch (02) +1 Double Upper (02)
44: +3 Screw Punch (05)
45: +3 Screw Punch (08)
46: +3 Screw Punch (11)
47: +3 Screw Punch (14)
48: +3 Screw Punch (17)
49: +3 Screw Punch (20) [MAX]
50: +3 Double Upper (05)
51: +3 Double Upper (08)
52: +3 Double Upper (11)
53: +3 Double Upper (14)
54: +3 Double Upper (17)
55: +3 Double Upper (20) [MAX]
56: +3 Backspin Elbow (04)
57: +3 Backspin Elbow (07)
58: +3 Backspin Elbow (10)
59: +3 Backspin Elbow (13)
60: +3 Backspin Elbow (16)
61: +3 Backspin Elbow (19)
62: +1 Backspin Elbow (20) [MAX] +1 Knuckle Mastery (20) [MAX] +1 MP Recovery (01)
63: +3 MP Recovery (04)
64: +3 MP Recovery (07)
65: +3 MP Recovery (10) [MAX]
66: +3 Knuckle Booster (09)
67: +3 Knuckle Booster (12)
68: +3 Knuckle Booster (15)
69: +3 Knuckle Booster (18)
70: +2 Knuckle Booster (20) [MAX], +1 Oak Barrel (01)
Improving Max HP Increase first is obvious. Knuckle Mastery + Level 6 Booster (1 minute timer) early on to stablize damage and increase DPS. 1 point in Backspin Elbow early on because it has 140% range at level 1 and it works like Rush/Assaulter. This allows for more mobility and mobbing while training. After 19 Mastery I get 2 Double Upper because it outdamages level 11 Straight. Then I max Screw Punch for better mobbing.
Final Build
10 Improving Max HP Increase [MAX]
20 Knuckle Mastery [MAX]
20 Knuckle Booster [MAX]
20 Double Upper [MAX]
20 Backspin Blow [MAX]
20 Screw Punch [MAX]
10 MP Recovery [MAX]
01 Oak Barrel
Buccaneer
70: +1 Stun Mastery (01)
71: +3 Stun Mastery (04)
72: +3 Stun Mastery (07)
73: +3 Stun Mastery (10)
74: +3 Stun Mastery (13)
75: +3 Stun Mastery (16)
76: +3 Stun Mastery (19)
77: +1 Stun Mastery (20) [MAX] +2 Energy Charge (02)
78: +3 Energy Charge (05)
79: +2 Energy Charge (07) +1 Energy Drain (01)
80: +2 Energy Charge (09) +1 Energy Buster (01)
81: +2 Energy Charge (11) +1 Energy Buster (02)
82: +2 Energy Charge (13) +1 Energy Buster (03)
83: +2 Energy Charge (15) +1 Energy Buster (04)
84: +2 Energy Charge (17) +1 Energy Buster (05)
85: +2 Energy Charge (19) +1 Energy Buster (06)
86: +2 Energy Charge (21) +1 Energy Buster (07)
87: +2 Energy Charge (23) +1 Energy Buster (08)
88: +2 Energy Charge (25) +1 Energy Buster (09)
89: +2 Energy Charge (27) +1 Energy Buster (10)
90: +2 Energy Charge (29) +1 Energy Buster (11)
91: +2 Energy Charge (31) +1 Energy Buster (12)
92: +2 Energy Charge (33) +1 Energy Buster (13)
93: +2 Energy Charge (35) +1 Energy Buster (14)
94: +2 Energy Charge (37) +1 Energy Buster (15)
95: +2 Energy Charge (39) +1 Energy Buster (16)
96: +1 Energy Charge (40) [MAX] +2 Energy Buster(18)
97: +3 Energy Buster(21)
98: +2 Transform (02) +1 Shockwave (01)
99: +2 Transform (04) +1 Shockwave (02)
100: +2 Transform (06) +1 Shockwave (03)
101: +2 Transform (08) +1 Shockwave (04)
102: +3 Shockwave (07)
103: +3 Shockwave (10)
104: +2 Shockwave (12) +1 Transform (09)
105: +2 Shockwave (14) +1 Transform (10)
106: +2 Shockwave (16) +1 Transform (11)
107: +2 Shockwave (18) +1 Transform (12)
108: +2 Shockwave (20) +1 Transform (13)
109: +2 Shockwave (22) +1 Transform (14)
110: +2 Shockwave (24) +1 Transform (15)
111: +2 Shockwave (26) +1 Transform (16)
112: +2 Shockwave (28) +1 Transform (17)
113: +2 Shockwave (30) [MAX] +1 Transform (18)
114: +2 Transform (20) [MAX] +1 Energy Drain (02)
115: +3 Energy Drain (05)
116: +3 Energy Drain (08)
117: +3 Energy Drain (11)
118: +3 Energy Drain (14)
119: +3 Energy Drain (17)
120: +3 Energy Drain (20) [MAX]
Stun Mastery is maxed first because it works with my 2nd Job skills and provides a huge increase in damage. Next I max Energy Charge while leveling Energy Buster along side it. I've decided to leave Energy Buster at 21 and max Energy Drain because it's more beneficial in the long run. After 21 Buster I start working on the Transform/Shockwave combo. Once those are maxed, the remaining points go towards maxing Energy Drain.
Final Build
40 Energy Charge [MAX]
30 Shockwave [MAX]
20 Transform [MAX]
20 Stun Mastery [MAX]
20 Energy Drain [MAX]
21 Energy Buster
Viper
120: +2 Fist (02) +1 Wind Booster (01)
121: +3 Wind Booster (04)
122: +3 Wind Booster (07)
123: +3 Wind Booster (10)
124: +1 Wind Booster (11) +2 Fist (04)
125: +3 Fist (07)
126: +3 Fist (10)
127: +1 Fist (11) +2 Dragon Strike (02)
128: +3 Dragon Strike (05)
129: +3 Dragon Strike (08)
130: +3 Dragon Strike (11)
131: +3 Dragon Strike (14)
132: +3 Dragon Strike (17)
133: +3 Dragon Strike (20)
134: +1 Dragon Strike (21) +1 Super Transform (01) +1 Demolition (01)
135: +1 Demolition (02) +1 Snatch (01) +1 Time Leap (01)
136: +2 Demolition (04) +1 Super Transform (02)
137: +2 Demolition (06) +1 Super Transform (03)
138: +2 Demolition (08) +1 Super Transform (04)
139: +2 Demolition (10) +1 Super Transform (05)
140: +1 Demolition (11) +2 Super Transform (07)
141: +3 Super Transform (10)
142: +3 Super Transform (13)
143: +3 Super Transform (16)
144: +3 Super Transform (19)
145: +1 Super Transform (20) [MAX] +2 Fist (13)
146: +3 Fist (16)
147: +3 Fist (19)
148: +2 Fist (21) +1 Dragon Strike (22)
149: +3 Dragon Strike (25)
150: +3 Dragon Strike (28)
151: +2 Dragon Strike (30) [MAX] +1 Fist (22)
152: +3 Fist (25)
153: +3 Fist (28)
154: +2 Fist (30) [MAX] +1 Demolition (12)
155: +3 Demolition (15)
156: +3 Demolition (18)
157: +3 Demolition (21)
158: +3 Demolition (24)
159: +3 Demolition (27)
160: +3 Demolition (30) [MAX]
161: +3 Snatch (04)
162: +3 Snatch (07)
163: +3 Snatch (10)
164: +3 Snatch (13)
165: +3 Snatch (16)
166: +3 Snatch (19)
167: +3 Snatch (22)
168: +3 Snatch (25)
169: +3 Snatch (28)
170: +2 Snatch (30) [MAX] +1 Time Leap (02)
171: +3 Time Leap (05)
172: +3 Time Leap (08)
173: +3 Time Leap (11)
174: +3 Time Leap (14)
175: +3 Time Leap (17)
176: +3 Time Leap (20)
177: +3 Time Leap (23)
178: +3 Time Leap (26)
179: +3 Time Leap (29)
180: +1 Time Leap (30) [MAX] +2 Energy Orb (02)
181: +3 Energy Orb (05)
182: +3 Energy Orb (08)
183: +3 Energy Orb (11)
184: +3 Energy Orb (14)
185: +3 Energy Orb (17)
186: +3 Energy Orb (20)
187: +3 Energy Orb (23)
188: +3 Energy Orb (26)
189: +3 Energy Orb (29)
190: +1 Energy Orb (30) [MAX] +1 Hero's Will (01) +1 Maple Warrior (01)
191: +3 Maple Warrior (04)
192: +3 Maple Warrior (07)
193: +3 Maple Warrior (10)
194: +3 Maple Warrior (13)
195: +3 Maple Warrior (16)
196: +3 Maple Warrior (19)
197: +3 Energy Buster (24)
198: +3 Energy Buster (27)
199: +3 Energy Buster (30) [MAX]
200: +3 Wind Booster (14)
The 4th job build is obviously the most likely to change since the rarity of a lot of the skills remain unknown. Anyways, I get 1 Wind Booster and 2 Fist at level 120, both of them which are core skills. Level 2 Fist already outdamages Double Upper and level 1 Wind Booster has a decent timer already (110 seconds). I get level 11 Wind Booster ASAP because it provides +2 speed bonus. This should make finding parties easier while increasing my DPS.
Next, I get Fist to level 11. Why 11? Because the damage increase from level 10->11 is 14% instead of 4%. Then I work on Dragon Strike until it can hit 6 targets. Next, I start on Super Transform and Demolition while getting level 1 Snatch and Time Leap. I max out Super Transform while working on Demolition. I decided to stop Demolition at level 11 because it already outdamages max Fist by 220%. I decided to finish Fist and Dragon Strike first before completely maxing Demolition because I won't be Transformed the whole time.
Final Build
30 Dragon Strike
30 Fist
30 Energy Orb
30 Demolition
30 Snatch
30 Time Leap
20 Super Transform
19 Maple Warrior
14 Wind Booster
01 Hero's Will
09 Energy Buster
Pirate
10: +1 Straight (01)
11: +3 Somersault kick (03)
12: +3 Somersault kick (06)
13: +3 Somersault kick (09)
14: +3 Somersault kick (12)
15: +3 Somersault kick (15)
16: +3 Somersault kick (18)
17: +2 Somersault kick (20) [MAX] +1 Dash (01)
18: +3 Dash (04)
19: +3 Dash (07)
20: +3 Dash (10) [MAX]
21: +3 Quick Motion (03)
22: +3 Quick Motion (06)
23: +3 Quick Motion (09)
24: +3 Quick Motion (12)
25: +3 Quick Motion (15)
26: +3 Quick Motion (18)
27: +2 Quick Motion (20) [MAX] +1 Straight (02)
28: +3 Straight (05)
29: +3 Straight (08)
30: +3 Straight (11)
1 Straight at level 10 because it outdamages normal attack. I maxed Somersault Kick because in general, mobbing > single targets. Dash is maxed next for an increase in mobility, which in turn equals faster training speed. It stacks with Speed Pills so it's an easy +40 speed. Quick Motion for an easy increase in accuracy, which will become more important in the 2x level range. The remaining points go in Straight.
Final Build:
20 Somersault Kick [MAX]
20 Quick Motion [MAX]
10 Dash [MAX]
11 Straight
Infighter
30: +1 Improving Max HP Increase (01)
31: +3 Improving Max HP Increase (04)
32: +3 Improving Max HP Increase (07)
33: +3 Improving Max HP Increase (10) [MAX]
34: +2 Knuckle Mastery (02) +1 Backspin Elbow (01)
35: +3 Knuckle Mastery (05)
36: +3 Knuckle Booster (03)
37: +3 Knuckle Booster (06)
38: +3 Knuckle Mastery (08)
39: +3 Knuckle Mastery (11)
40: +3 Knuckle Mastery (14)
41: +3 Knuckle Mastery (17)
42: +2 Knuckle Mastery (19) +1 Double Upper (01)
43: +2 Screw Punch (02) +1 Double Upper (02)
44: +3 Screw Punch (05)
45: +3 Screw Punch (08)
46: +3 Screw Punch (11)
47: +3 Screw Punch (14)
48: +3 Screw Punch (17)
49: +3 Screw Punch (20) [MAX]
50: +3 Double Upper (05)
51: +3 Double Upper (08)
52: +3 Double Upper (11)
53: +3 Double Upper (14)
54: +3 Double Upper (17)
55: +3 Double Upper (20) [MAX]
56: +3 Backspin Elbow (04)
57: +3 Backspin Elbow (07)
58: +3 Backspin Elbow (10)
59: +3 Backspin Elbow (13)
60: +3 Backspin Elbow (16)
61: +3 Backspin Elbow (19)
62: +1 Backspin Elbow (20) [MAX] +1 Knuckle Mastery (20) [MAX] +1 MP Recovery (01)
63: +3 MP Recovery (04)
64: +3 MP Recovery (07)
65: +3 MP Recovery (10) [MAX]
66: +3 Knuckle Booster (09)
67: +3 Knuckle Booster (12)
68: +3 Knuckle Booster (15)
69: +3 Knuckle Booster (18)
70: +2 Knuckle Booster (20) [MAX], +1 Oak Barrel (01)
Improving Max HP Increase first is obvious. Knuckle Mastery + Level 6 Booster (1 minute timer) early on to stablize damage and increase DPS. 1 point in Backspin Elbow early on because it has 140% range at level 1 and it works like Rush/Assaulter. This allows for more mobility and mobbing while training. After 19 Mastery I get 2 Double Upper because it outdamages level 11 Straight. Then I max Screw Punch for better mobbing.
Final Build
10 Improving Max HP Increase [MAX]
20 Knuckle Mastery [MAX]
20 Knuckle Booster [MAX]
20 Double Upper [MAX]
20 Backspin Blow [MAX]
20 Screw Punch [MAX]
10 MP Recovery [MAX]
01 Oak Barrel
Buccaneer
70: +1 Stun Mastery (01)
71: +3 Stun Mastery (04)
72: +3 Stun Mastery (07)
73: +3 Stun Mastery (10)
74: +3 Stun Mastery (13)
75: +3 Stun Mastery (16)
76: +3 Stun Mastery (19)
77: +1 Stun Mastery (20) [MAX] +2 Energy Charge (02)
78: +3 Energy Charge (05)
79: +2 Energy Charge (07) +1 Energy Drain (01)
80: +2 Energy Charge (09) +1 Energy Buster (01)
81: +2 Energy Charge (11) +1 Energy Buster (02)
82: +2 Energy Charge (13) +1 Energy Buster (03)
83: +2 Energy Charge (15) +1 Energy Buster (04)
84: +2 Energy Charge (17) +1 Energy Buster (05)
85: +2 Energy Charge (19) +1 Energy Buster (06)
86: +2 Energy Charge (21) +1 Energy Buster (07)
87: +2 Energy Charge (23) +1 Energy Buster (08)
88: +2 Energy Charge (25) +1 Energy Buster (09)
89: +2 Energy Charge (27) +1 Energy Buster (10)
90: +2 Energy Charge (29) +1 Energy Buster (11)
91: +2 Energy Charge (31) +1 Energy Buster (12)
92: +2 Energy Charge (33) +1 Energy Buster (13)
93: +2 Energy Charge (35) +1 Energy Buster (14)
94: +2 Energy Charge (37) +1 Energy Buster (15)
95: +2 Energy Charge (39) +1 Energy Buster (16)
96: +1 Energy Charge (40) [MAX] +2 Energy Buster(18)
97: +3 Energy Buster(21)
98: +2 Transform (02) +1 Shockwave (01)
99: +2 Transform (04) +1 Shockwave (02)
100: +2 Transform (06) +1 Shockwave (03)
101: +2 Transform (08) +1 Shockwave (04)
102: +3 Shockwave (07)
103: +3 Shockwave (10)
104: +2 Shockwave (12) +1 Transform (09)
105: +2 Shockwave (14) +1 Transform (10)
106: +2 Shockwave (16) +1 Transform (11)
107: +2 Shockwave (18) +1 Transform (12)
108: +2 Shockwave (20) +1 Transform (13)
109: +2 Shockwave (22) +1 Transform (14)
110: +2 Shockwave (24) +1 Transform (15)
111: +2 Shockwave (26) +1 Transform (16)
112: +2 Shockwave (28) +1 Transform (17)
113: +2 Shockwave (30) [MAX] +1 Transform (18)
114: +2 Transform (20) [MAX] +1 Energy Drain (02)
115: +3 Energy Drain (05)
116: +3 Energy Drain (08)
117: +3 Energy Drain (11)
118: +3 Energy Drain (14)
119: +3 Energy Drain (17)
120: +3 Energy Drain (20) [MAX]
Stun Mastery is maxed first because it works with my 2nd Job skills and provides a huge increase in damage. Next I max Energy Charge while leveling Energy Buster along side it. I've decided to leave Energy Buster at 21 and max Energy Drain because it's more beneficial in the long run. After 21 Buster I start working on the Transform/Shockwave combo. Once those are maxed, the remaining points go towards maxing Energy Drain.
Final Build
40 Energy Charge [MAX]
30 Shockwave [MAX]
20 Transform [MAX]
20 Stun Mastery [MAX]
20 Energy Drain [MAX]
21 Energy Buster
Viper
120: +2 Fist (02) +1 Wind Booster (01)
121: +3 Wind Booster (04)
122: +3 Wind Booster (07)
123: +3 Wind Booster (10)
124: +1 Wind Booster (11) +2 Fist (04)
125: +3 Fist (07)
126: +3 Fist (10)
127: +1 Fist (11) +2 Dragon Strike (02)
128: +3 Dragon Strike (05)
129: +3 Dragon Strike (08)
130: +3 Dragon Strike (11)
131: +3 Dragon Strike (14)
132: +3 Dragon Strike (17)
133: +3 Dragon Strike (20)
134: +1 Dragon Strike (21) +1 Super Transform (01) +1 Demolition (01)
135: +1 Demolition (02) +1 Snatch (01) +1 Time Leap (01)
136: +2 Demolition (04) +1 Super Transform (02)
137: +2 Demolition (06) +1 Super Transform (03)
138: +2 Demolition (08) +1 Super Transform (04)
139: +2 Demolition (10) +1 Super Transform (05)
140: +1 Demolition (11) +2 Super Transform (07)
141: +3 Super Transform (10)
142: +3 Super Transform (13)
143: +3 Super Transform (16)
144: +3 Super Transform (19)
145: +1 Super Transform (20) [MAX] +2 Fist (13)
146: +3 Fist (16)
147: +3 Fist (19)
148: +2 Fist (21) +1 Dragon Strike (22)
149: +3 Dragon Strike (25)
150: +3 Dragon Strike (28)
151: +2 Dragon Strike (30) [MAX] +1 Fist (22)
152: +3 Fist (25)
153: +3 Fist (28)
154: +2 Fist (30) [MAX] +1 Demolition (12)
155: +3 Demolition (15)
156: +3 Demolition (18)
157: +3 Demolition (21)
158: +3 Demolition (24)
159: +3 Demolition (27)
160: +3 Demolition (30) [MAX]
161: +3 Snatch (04)
162: +3 Snatch (07)
163: +3 Snatch (10)
164: +3 Snatch (13)
165: +3 Snatch (16)
166: +3 Snatch (19)
167: +3 Snatch (22)
168: +3 Snatch (25)
169: +3 Snatch (28)
170: +2 Snatch (30) [MAX] +1 Time Leap (02)
171: +3 Time Leap (05)
172: +3 Time Leap (08)
173: +3 Time Leap (11)
174: +3 Time Leap (14)
175: +3 Time Leap (17)
176: +3 Time Leap (20)
177: +3 Time Leap (23)
178: +3 Time Leap (26)
179: +3 Time Leap (29)
180: +1 Time Leap (30) [MAX] +2 Energy Orb (02)
181: +3 Energy Orb (05)
182: +3 Energy Orb (08)
183: +3 Energy Orb (11)
184: +3 Energy Orb (14)
185: +3 Energy Orb (17)
186: +3 Energy Orb (20)
187: +3 Energy Orb (23)
188: +3 Energy Orb (26)
189: +3 Energy Orb (29)
190: +1 Energy Orb (30) [MAX] +1 Hero's Will (01) +1 Maple Warrior (01)
191: +3 Maple Warrior (04)
192: +3 Maple Warrior (07)
193: +3 Maple Warrior (10)
194: +3 Maple Warrior (13)
195: +3 Maple Warrior (16)
196: +3 Maple Warrior (19)
197: +3 Energy Buster (24)
198: +3 Energy Buster (27)
199: +3 Energy Buster (30) [MAX]
200: +3 Wind Booster (14)
The 4th job build is obviously the most likely to change since the rarity of a lot of the skills remain unknown. Anyways, I get 1 Wind Booster and 2 Fist at level 120, both of them which are core skills. Level 2 Fist already outdamages Double Upper and level 1 Wind Booster has a decent timer already (110 seconds). I get level 11 Wind Booster ASAP because it provides +2 speed bonus. This should make finding parties easier while increasing my DPS.
Next, I get Fist to level 11. Why 11? Because the damage increase from level 10->11 is 14% instead of 4%. Then I work on Dragon Strike until it can hit 6 targets. Next, I start on Super Transform and Demolition while getting level 1 Snatch and Time Leap. I max out Super Transform while working on Demolition. I decided to stop Demolition at level 11 because it already outdamages max Fist by 220%. I decided to finish Fist and Dragon Strike first before completely maxing Demolition because I won't be Transformed the whole time.
Final Build
30 Dragon Strike
30 Fist
30 Energy Orb
30 Demolition
30 Snatch
30 Time Leap
20 Super Transform
19 Maple Warrior
14 Wind Booster
01 Hero's Will
09 Energy Buster