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View Full Version : Korean DnF's 2nd Impact scares me



IllegallySane
2010-02-17, 01:48 PM
2nd Impact is basically raising the level cap from 60 to 70, releasing all these new dungeons to accommodate the cap increase, and made all sorts of game mechanic changes/additions.

Good luck trying to solo any of what this Monk was trying to solo. There's an even harder mode than King's later on and even the eventual Hell Mode.

THIS
IS
HERO'S ROAD!

This is Practice Mode by the way. It gives him unlimited tokens, and what I assume Practice mode potions. Also, good god at the boss's HP regen. Partying at higher levels will be needed. No, I'm shamelessly promoting post-Priest patch Monks. I just happened to find these videos.


http://www.youtube.com/watch?v=CGqsoq2DVTM


http://www.youtube.com/watch?v=4F2IzbbUvjI



*Crap. can a mod change "DnK" to "DnF" please? Thanks Fiel!

Greg
2010-02-17, 02:23 PM
I really like the idea of practice mode. I can imagine it being extremely helpful seeing how some of the bosses we have already are pretty tough and require at least a little bit of strategy.

Korean DFO has been out for years now, hasn't it? The cap was only at 60? I always assumed it was at 70 or 80.

IllegallySane
2010-02-17, 07:03 PM
I really like the idea of practice mode. I can imagine it being extremely helpful seeing how some of the bosses we have already are pretty tough and require at least a little bit of strategy.

Korean DFO has been out for years now, hasn't it? The cap was only at 60? I always assumed it was at 70 or 80.

Naw. The cap was 60 until a couple months ago.

Also, I think the Practice Mode is actually needed. Look at the insanity at that boss. I was barely able to believe how fast this guy heals HP. I thought Vangelis healed fast. This croc boss was healing over three thousand HP a second, and took the guy 10 minutes to solo. Spending 16 tokens to clear one dungeon is not my idea of fun. Of course, this is why we in DFO need to make friends so we'd have people to run with at these "Hero" runs.