View Full Version : How are Different Mages 'Handled'?
Hazzy
2008-08-14, 06:57 PM
As many of you know, Yellonde recently came out. Because I have nothing better to do, I'd decided to make a mage there. :> However, I'm not sure if I want to go Fire/Poison or Ice/Lightning. (Yes, Cleric is not an option. :f3:)
That's why this is here. I want to know how the two classes differ in handling. How do F/P train compared to I/L at various levels?
From my understanding:
Differences don't pop-up until 40ish, where I/L tend to mob with Lightning, while F/P head down to Pepes in El Nath.
Stays that way, for the most part, until F/P get Brace leveled up, (63-ish?) and head to Death Teddies, which I've heard is great experience. They stay there until Mist is (almost?) maxed. I/L mages continue to mob, maybe head to Red Drakes for steelies?
After 3rd job, F/P mist to 4th job off of Skelegons/high leveled mobs(Are Guardians in CwK mist-able?), while I/L use Ice Strike and Thunder Spear in Leafre? I don't know anything about 4th job. ._.
So basicly, I/L are always mobbing, and F/P are misting, pre-120? If not, could someone help me get a better idea? Also, how do they differ after 4th job? Just spam Blizzard/Metreo at Newties until they can go Ice/Fire Demon Guardians? :f1:
EchoFaith
2008-08-14, 08:20 PM
i think you got most of it. i/l basically mob kill the entire time while f/p use poison to train. this leads to some pretty drastic differences though. i/l mages, if they choose to do so, can party with other people in 3rd job to split maps etc. f/p mages, with their poisoning, tend to take over whole maps. there is a pretty significant difference in cost and speed as well. fp mages, if used well, can train extremely quickly with low cost. however, if you bump into half of the monsters you try to kill, you can go broke very quickly. i/l mages tend to have more stable costs to training. in 4th job, the differences disappear a bit, but i/l mages still have the ability to freeze monsters when training, which gives them a somewhat reduced cost.
not sure what else. the main thing is that the training styles are different up to 4th job, so one class may be more suitable to you than the other.
iiMarik
2008-08-14, 11:38 PM
From my experience, I'd say I/L. (Cleric overall though)
Both are extreme but I'd say I/L was more easier to cope with.
Hazzy
2008-08-14, 11:38 PM
So F/P have more variated pot cost, depending on the person and map, while I/L will get pretty much the same cost?
How are they in bosses? I mean, they won't be using Mages for an attacker until... ever, but are either class preferred as a mob controller?
From my experience, I'd say I/L. (Cleric overall though)
Both are extreme but I'd say I/L was more easier to cope with.
Esplain please? :[
I was looking at the speeds from a thread I closed out so I won't link, and it seems F/P are really slow. O_O
Ice Strike's 66 per minute, while Explosion's in it's low 40s! :f6:
I thought they were slow before, just what I heard, but that's rediculous. :O
iiMarik
2008-08-15, 12:03 AM
Well, for me, I/L was really efficient. Great mobing skill and being able to freeze as a main attack. However, F/P is really good too.
Kabanaw
2008-08-15, 12:03 AM
Well for one thing, no, the gaurdians are resistant to poison so they can't be poisoned.
Also, F/P and I/Ls train very fast, although I think F/P level faster due to mist.
By the way, Composistion is a I/Ls main solo attack in the 3rd job.
EchoFaith
2008-08-15, 12:24 AM
So F/P have more variated pot cost, depending on the person and map, while I/L will get pretty much the same cost?
How are they in bosses? I mean, they won't be using Mages for an attacker until... ever, but are either class preferred as a mob controller?
mages wont be attacking much at bosses regardless of which mage you are. The strengths of a mage are in their ability to do moderate damage to each of large numbers of monsters, which results in a large amount of damage over time since bosses are single monsters, most other classes will outdamage you. as a mob controller, they may be useful, but there aren't many spaces for mob controllers compared to spaces that are there for attackers
Esplain please? :[
I was looking at the speeds from a thread I closed out so I won't link, and it seems F/P are really slow. O_O
Ice Strike's 66 per minute, while Explosion's in it's low 40s! :f6:
I thought they were slow before, just what I heard, but that's rediculous. :O
yes, explosion is an unbearably slow skill. without booster to speed it up, you probably won't be using it much at all. the primary way f/p mages train is using mist with poison to finish off monsters. later, you get meteo, which is (sadly) about the same speed for like 100x the damage.
Cyanne
2008-08-15, 01:41 AM
Explosion is nowhere near good enough to be an efficient training skill. I barely ever used it for its damage; I only used it to clear weak monsters or to clear poisoned monsters. Don't compare explosion to ice strike; compare mist training and all the skills used it in to ice strike. In 3rd job, I/Ls primarily use ice strike to train, while F/Ps use mist and such.
Here's the jist of what you'll be looking at in terms of efficient training as both classes.
F/P
30-50: cpq or fire arrow
50-60: lmpq or fire arrow
60-75: fire arrow or brace
75-125: misting
125-200: meteor
I/L
30-50: cpq or lightning
50-75: lmpq or lightning
75-120: ice strike
120-200: blizzard
So the question basically is, which training styles do you prefer? In second job, would you rather mob things with lightning, fire arrow things, or go around the map poisoning? In third job, would you rather use ice strike to train or circle maps through multiple channels just finishing off monsters and laying new mists? Also keep in mind that F/Ps generally get much better potential exp rates and do slightly more damage at bosses, but I/Ls cost less and party a lot more often. In 4th job, the patch that gave summons instant reaction speed made both archmages basically equal in training style and speed.
Tikey
2008-08-15, 06:15 AM
Well for one thing, no, the gaurdians are resistant to poison so they can't be poisoned.
Also, F/P and I/Ls train very fast, although I think F/P level faster due to mist.
By the way, Composistion is a I/Ls main solo attack in the 3rd job.
You can use Fire/Ice Demon to cancel out the resistance and allow them to be poisoned.
Kabanaw
2008-08-15, 10:19 AM
You can use Fire/Ice Demon to cancel out the resistance and allow them to be poisoned.
Yeah, but by the time you get F/ID, you won't be using mist for much longer anyway.
And you can use F/ID to cancel out their resistance, meaning that i/ls and f/ps only need ID to train on these guys, while bishops need doom :glitter:
ahoboandahal
2008-08-15, 10:26 AM
Im makin an f/p in yellonde. Id say go with which ever one you like better. If you really cant decide, try em both out in a private server.
Ashley
2008-08-15, 11:20 AM
So F/P have more variated pot cost, depending on the person and map, while I/L will get pretty much the same cost?
How are they in bosses? I mean, they won't be using Mages for an attacker until... ever, but are either class preferred as a mob controller?
Esplain please? :[
I was looking at the speeds from a thread I closed out so I won't link, and it seems F/P are really slow. O_O
Ice Strike's 66 per minute, while Explosion's in it's low 40s! :f6:
I thought they were slow before, just what I heard, but that's rediculous. :O
Most FP mages don't train with Explosion. Even if you do, just get an evil wing, that with booster makes it not that bad. <_< For a FP mage, equips don't even really matter throughout third job. Misting Squids, Sharks (I guess Skeles are the new sharks? <_<) was phenomenal EXP for me. I remember at level 80, I was gaining about 45% an hour? Something ridiculous like that.
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