Adramelech
2010-01-05, 12:38 PM
So, I was thinkgin of when(if) nexon ever adds the black mage what would be the requirments to fight him and then I thoght of the PQ/boss fight for him :P so heres my Idea
As far as I know, KoC have been trained to fight him, therefore the lvl requirment must be 120 ( for cygnus atleast ), Legends nearley defeated him hundreds of years ago, and adventurers run around aimlessly but are the main classes so they get to fight him aswell.
I don't think that the black mage should be harder then PB, PB is like the pandaemonium wardem or whatever other superboss have you, an optional thing for those who dare... like weapon in FF7.
also I think the black mage is more than raw power, he's intelligent so he dosn't need to nessisarely be the strongest one around town. just strong enogh to be above most and smart enough/cunning enough to manipulate those with power and no brain.
So It starts like this.
You need 5 Adventurers in 1 party, 5 KoC in another and 5 Legends in the last party.
In the first stage, you all (together) fight a huge! ( 5 times the hight of zak or so ) semi stationary Ogre esque boss.
His body parts shine with certain symbols corresponding to the class that needs to attack that part.
he uses all of zakums moves , minus summons. as for movement the stage looks like
- -
- -
- -
- -
- -
- +++ -
The bosses width is the +'s and the - are the platforms. ( *note if you quote me then you'll see the platforms are spaced apart but for some reason it dosn't apear like that when I post it.
He's as high as the platforms, leaving the only place to dodge his attacks by jumping.
after you beat his first form, he breaks up into 3 smaller vesions of himself and dissapears, then 3 portals apear at the bottom
1 for Adventureres 1 for KoC and 1 for Legends
each group has to fight the smaller,fast version of him, once he's defeated he'll drop the key to the next room if your an adventurer you goto
The Peril - a long map thats slowly falling apart, you must get to the other end of it before the hordes of minions get to you, the farther you get > the less mobs apear when you fall, ( as your walking > bolders and other things come at you that are semi hard to dodge ) if you make it to the end without falling, your awarded a 2 hour buff of +3k HP/MP and + 40 avoid/accuracy/wdef/mdef. (making it to the end takes roughly 5-6min ( the timer is 7 min ) )
whilst adventureres go there, Legends must face off with the black mage himself. the black mage will be small and flying, he'll use Ice/Fire/Lightning/Darkness/Poison ,
Ice slows you down and lowers your weapon attack
Fire Lowers your accuracy and drains your MP,
Lighning constantly makes you attract to the poles in the map ( sorta like a magnet ) and makes 5% or so.. (high enogh that it does alot but dosn't kill) of your damage go to your party if they're near you when you attack. D
Darkness essentialy makes your attacks drain your energy and if you hit him enogh whilst in darkness ,he dispells everyone and you can't recast for 10 seconds.
Poision .. well its poision, except you can only be healed when your party members use a potion.
p.s he casts all of these effects at once but can only cast 1 on each character, so all of you will have a status thing, making it very hard yet beatable if you WORK together :P as legends should be capable of.
also he attacks using dark pillers of energy and the usual stuff.
when you finaly beat him, he'll strip you of your abilities asides from normal attack and beginner stuff ( you can use your mounts )
and then he'll retreat, however ! ( plot twist ~ ) he only transfered your energy , so Cygnus get a boost of 70 wep attack/300 ma.
when Legends are fighting the BM and Adventerues are running across a huge map, Cygnus must get trough a maze , each one with the key to the others sucess, blaze wiz must light somtihng on fire for a door to open, Dawn warrior must hit a .. w.e till it shines enogh light for the next door,
each time a door is opened they have to fight a mob of minions with roughly 60k hp each and 25 of them.. ( not sure how much damage a 120 KoC does, so It might have to be a higher hp ratio, needs to last 6 minutes )
I know its alot of text but thats just the second stage for each one.
After the legends beat the black mage,KoC get trough the gates and Adventerues escape the peril.
Adventurers have to go up long ropes to see what numbers apear on the way up, then input them at the top in the opposite order
for the door to open . leading them to the final stage.
Legends have to go trough an all white/greyish room to regain their skills by fighting off summons that BM creates. at first its not that strong because you only got normal attack, but he summons from start to end around 10 monsters, and each time you get some of your skills back.
CK have to fight the black mage, but as the legends get their skills backs the wep attack boost they got from the legends goes down till its gone.
when CK fight the black mage, he uses the same strategy, except the map is different, instead of a hallowed out room, its a room with moving pillars with the ground level constantly changing and every 50 seconds the status ailments shift ( cyclical )
after CK defeat BM he retreats to his chamber and drops the map to where the chamber is located ( next , next portal XD )
Adventurers once reaching the top ( witch will be long enogh so that the CK get a good 5 min fight )
they actually entered the secret escape exit of the black mage ( hence the numbers being backwards )
black mage then buffs himself ( changes form ) to a slightly bigger ( ergoth size ) and much meaner form.
Adventurers start fighting him asap.
however CK must meat up with legends ( via the stage portal xD )
to get trough the front door, gaurded by a nice mini boss. a giant Cerberus ( 3headed kthxbai )
he's purley attack and no special skills.
once they break trough they join the adventurers in the Fight against the black mage as he's left with no place to hide.
Black mage will summon dopplegangers of your classes, 1/1 you, dispell and use his special status ailments ( that I formerly described )
also, every 3 min ( the timer is 60 min ) he flys up and comes crashing down, the only way to avoid stone status is to jump on a rope.
if you become stoned (lol) then your party members must break you free within 20 seconds or else you break.
once his first 2 health bars are down, he'll stop flying and activate a force field around himself, only 1 player can enter at a time, and each player has to do 600k damage within the alloted time for each class ( not sure whats appropriate ) or else he'll seal your attack skills for 2 min.
after this , he'll just attack like zak and you gotta take his hp down, once his HP is 0, each player has to press somthing like up down left right, to use the team finisher, Maples Will. combining the powers of all 3 races. a blast of energy incinerates him ( almost ), he crystalized and says " I need to rest, Begone " teleporting you to the "armory room" where unique items await, I'll continiue this later but I gotta go for now so I'll post it.
As far as I know, KoC have been trained to fight him, therefore the lvl requirment must be 120 ( for cygnus atleast ), Legends nearley defeated him hundreds of years ago, and adventurers run around aimlessly but are the main classes so they get to fight him aswell.
I don't think that the black mage should be harder then PB, PB is like the pandaemonium wardem or whatever other superboss have you, an optional thing for those who dare... like weapon in FF7.
also I think the black mage is more than raw power, he's intelligent so he dosn't need to nessisarely be the strongest one around town. just strong enogh to be above most and smart enough/cunning enough to manipulate those with power and no brain.
So It starts like this.
You need 5 Adventurers in 1 party, 5 KoC in another and 5 Legends in the last party.
In the first stage, you all (together) fight a huge! ( 5 times the hight of zak or so ) semi stationary Ogre esque boss.
His body parts shine with certain symbols corresponding to the class that needs to attack that part.
he uses all of zakums moves , minus summons. as for movement the stage looks like
- -
- -
- -
- -
- -
- +++ -
The bosses width is the +'s and the - are the platforms. ( *note if you quote me then you'll see the platforms are spaced apart but for some reason it dosn't apear like that when I post it.
He's as high as the platforms, leaving the only place to dodge his attacks by jumping.
after you beat his first form, he breaks up into 3 smaller vesions of himself and dissapears, then 3 portals apear at the bottom
1 for Adventureres 1 for KoC and 1 for Legends
each group has to fight the smaller,fast version of him, once he's defeated he'll drop the key to the next room if your an adventurer you goto
The Peril - a long map thats slowly falling apart, you must get to the other end of it before the hordes of minions get to you, the farther you get > the less mobs apear when you fall, ( as your walking > bolders and other things come at you that are semi hard to dodge ) if you make it to the end without falling, your awarded a 2 hour buff of +3k HP/MP and + 40 avoid/accuracy/wdef/mdef. (making it to the end takes roughly 5-6min ( the timer is 7 min ) )
whilst adventureres go there, Legends must face off with the black mage himself. the black mage will be small and flying, he'll use Ice/Fire/Lightning/Darkness/Poison ,
Ice slows you down and lowers your weapon attack
Fire Lowers your accuracy and drains your MP,
Lighning constantly makes you attract to the poles in the map ( sorta like a magnet ) and makes 5% or so.. (high enogh that it does alot but dosn't kill) of your damage go to your party if they're near you when you attack. D
Darkness essentialy makes your attacks drain your energy and if you hit him enogh whilst in darkness ,he dispells everyone and you can't recast for 10 seconds.
Poision .. well its poision, except you can only be healed when your party members use a potion.
p.s he casts all of these effects at once but can only cast 1 on each character, so all of you will have a status thing, making it very hard yet beatable if you WORK together :P as legends should be capable of.
also he attacks using dark pillers of energy and the usual stuff.
when you finaly beat him, he'll strip you of your abilities asides from normal attack and beginner stuff ( you can use your mounts )
and then he'll retreat, however ! ( plot twist ~ ) he only transfered your energy , so Cygnus get a boost of 70 wep attack/300 ma.
when Legends are fighting the BM and Adventerues are running across a huge map, Cygnus must get trough a maze , each one with the key to the others sucess, blaze wiz must light somtihng on fire for a door to open, Dawn warrior must hit a .. w.e till it shines enogh light for the next door,
each time a door is opened they have to fight a mob of minions with roughly 60k hp each and 25 of them.. ( not sure how much damage a 120 KoC does, so It might have to be a higher hp ratio, needs to last 6 minutes )
I know its alot of text but thats just the second stage for each one.
After the legends beat the black mage,KoC get trough the gates and Adventerues escape the peril.
Adventurers have to go up long ropes to see what numbers apear on the way up, then input them at the top in the opposite order
for the door to open . leading them to the final stage.
Legends have to go trough an all white/greyish room to regain their skills by fighting off summons that BM creates. at first its not that strong because you only got normal attack, but he summons from start to end around 10 monsters, and each time you get some of your skills back.
CK have to fight the black mage, but as the legends get their skills backs the wep attack boost they got from the legends goes down till its gone.
when CK fight the black mage, he uses the same strategy, except the map is different, instead of a hallowed out room, its a room with moving pillars with the ground level constantly changing and every 50 seconds the status ailments shift ( cyclical )
after CK defeat BM he retreats to his chamber and drops the map to where the chamber is located ( next , next portal XD )
Adventurers once reaching the top ( witch will be long enogh so that the CK get a good 5 min fight )
they actually entered the secret escape exit of the black mage ( hence the numbers being backwards )
black mage then buffs himself ( changes form ) to a slightly bigger ( ergoth size ) and much meaner form.
Adventurers start fighting him asap.
however CK must meat up with legends ( via the stage portal xD )
to get trough the front door, gaurded by a nice mini boss. a giant Cerberus ( 3headed kthxbai )
he's purley attack and no special skills.
once they break trough they join the adventurers in the Fight against the black mage as he's left with no place to hide.
Black mage will summon dopplegangers of your classes, 1/1 you, dispell and use his special status ailments ( that I formerly described )
also, every 3 min ( the timer is 60 min ) he flys up and comes crashing down, the only way to avoid stone status is to jump on a rope.
if you become stoned (lol) then your party members must break you free within 20 seconds or else you break.
once his first 2 health bars are down, he'll stop flying and activate a force field around himself, only 1 player can enter at a time, and each player has to do 600k damage within the alloted time for each class ( not sure whats appropriate ) or else he'll seal your attack skills for 2 min.
after this , he'll just attack like zak and you gotta take his hp down, once his HP is 0, each player has to press somthing like up down left right, to use the team finisher, Maples Will. combining the powers of all 3 races. a blast of energy incinerates him ( almost ), he crystalized and says " I need to rest, Begone " teleporting you to the "armory room" where unique items await, I'll continiue this later but I gotta go for now so I'll post it.