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Hazzy
2008-08-11, 08:44 AM
Simple Question, who here would participate in a real Maple Player VS. Player system?
Not the weird kill-the-monster-with-your-opponent's-name thing I remember seeing before in jMS or something that cost NX, but an actual run-around-and-hit-each-other game held at a certain map.
Obviously, they'd have to override the monster damage formulas with alternatives based on buffs so classes wouldn't become over powered. Warriors, for example, would deal a lot of damage because of their short range, while Hermits would deal less damage because they don't need to be up and close to their opponent.

I know for a fact that PvP is possible to code, Vana/Titan and Odin Source both have it. (Although it could be improved.)

Kalas
2008-08-11, 09:03 AM
I would once or twice, but I'd probably hate it and not do it again because knowing Nexon they would screw something up and make it buggy as hell...

If they somehow manage to make it good and decently balanced without to many major bugs I would participate and probably get owned by some insanely funded dexless sins who dispite nexons attempt to balance it, would still destroy me before I could do anything about it, pissing me off and making me quit after doing it less than 10times. Though I would fight my friends in it a lot just to settle a few old arguments of who would win in a fight and just for the bragging rights of course, until then I guess I'll just have to live with the fact that I can easily ks over half my B-list and guild...

Also, who wouldn't do Maple PvP if it was decently balanced?

Hazzy
2008-08-11, 09:13 AM
Iunno who wouldn't, some people just don't like it. xP

More food for thought; would you rather a system that uses stats and gear for damage, or a system that uses class for damage. (That's to say, a level 10 warrior could do the same damage as a level 100)

Bws2cool
2008-08-11, 09:25 AM
I would do it :D

Mages vs Warriors wouldnt go so well though ._.

Hazzy
2008-08-11, 09:29 AM
I would do it :D

Mages vs Warriors wouldnt go so well though ._.

Assuming Nexon didn't screw it up, a Mage's low HP would be compensated by A) Magic Guard B) their evasiveness with teleport. :P

Tamekii
2008-08-11, 11:11 AM
PvP + MapleStory = FAIL =)

You can see at the Private Servers(I know its buggy..anyways,its NOT fun >.>)

Hazzy
2008-08-11, 11:13 AM
PvP + MapleStory = FAIL =)

You can see at the Private Servers(I know its buggy..anyways,its NOT fun >.>)

What drives me up the wall there is the bugs, not the actual PvP. :wink:

Shippo the Fox
2008-08-11, 11:22 AM
No, I prefer Maple Story did not have PvP.

Tamekii
2008-08-11, 11:42 AM
What drives me up the wall there is the bugs, not the actual PvP. :wink:

I know the Private Servers,by airflow, is bugged.That's pretty obvious.

But i think PvP + MapleStory = no sense,fail =)

Katie
2008-08-11, 12:13 PM
I did PvP on a private server. It was pretty fail.

Chameleonic
2008-08-11, 12:21 PM
No!

I dislike any form of PvP. I dont play PvP games.

Blankout
2008-08-11, 12:59 PM
It would be too hard to perfect PvP in Maplestory.

Erich
2008-08-11, 01:04 PM
PvP= another way to drainn money fron NX hores.

you need a ticket to enter,its expensive

Hazzy
2008-08-11, 01:07 PM
PvP= another way to drainn money fron NX hores.

you need a ticket to enter,its expensive

I'm talking about a real PvP System, not the screwed up one in Tai or Japanese Maple.

JezzaRules
2008-08-11, 06:16 PM
I know for a fact that in a private server there is something like that in the fm rooms but most abilities will not activate when hitting players (eg. combo attack doesn't work making saders almost useless). And it's really buggy not to mention that DKs are cheap when it comes to PvP...

EtherealAsen
2008-08-11, 06:22 PM
I don't think Maple Story was really made with player versus player in mind.

Would take them forever to balance all the classes... And they'd probably end up disabling a lot of the skills like flash jump and teleport to make it even.

Retalion
2008-08-11, 06:50 PM
I'd say just leave the PVP to the private servers. I think MS is fine as it is now and that we dont need PVP. Its kinda what makes Maple what it is, IMO. PVP would change the direction of the game greatly.

And the question I always throw out in these topics:

If our Showa had to be nerfed for "age suitability" issues, then what's to say we can have PVP, in which players kill each other?

Rain
2008-08-11, 07:01 PM
If you had a PvP Designated area...it would be very very cool.

Derimed
2008-08-11, 07:07 PM
Who needs PvP when we have KSing? :f7:

Lvl 145: Lvl 30, you're a dork.

Lvl 30: You're mean! :f4:

Lvl 145: You are a cowardly dog with no honor!!! *strikes*

Lvl 30: *Dies*

Kranzorbaken
2008-08-11, 08:06 PM
PvP would be stupid as hell in ms IMO.
Oh and why the hell is the dingleberry: thing in your rpofile dingleberry now?
do you know what a dingleberry is?
wtf why did you put a filter on s'erver

Mira
2008-08-11, 08:56 PM
I would like PVP if:

1. There would be a designated area for PVP, and nowhere else.
2. You would not lose exp/money/items upon death (Maybe lose battle points?).
3. PVP was somehow fair between all classes.
4. A level limit on who can challenge you, and vise versa.

:D

EtherealAsen
2008-08-11, 11:23 PM
PvP would be stupid as hell in ms IMO.
Oh and why the hell is the dingleberry: thing in your rpofile dingleberry now?
do you know what a dingleberry is?
wtf why did you put a filter on s'erver

Maybe to keep SP from being too connected to private dingleberries.



I personally like the word filter.


Pineapples and Dingleberries.

Cardboardsnail
2008-08-12, 12:55 AM
Hell no.
Imagine all the complaining, huge egos, and general unbalances.

Teleport + Poison mist?
Also how the heck can a warrior hit a hermit with flash jump

BMW
2008-08-12, 01:00 AM
In my humble opinion it would be boring. Should there be a PvP, I see it as two sides with obstacles and each player having 1,000,000 or so HP. Tactics would be so dull it would only be jumping around obstacles and pressing your one attack button. There could be more to my idea, but I'm just thinking basics now.

JezzaRules
2008-08-12, 01:13 AM
I do want the idea of PvP but then I reckon some classes would be inferior compared to others like magicians for example, they'd die too easily whereas warriors have a very unlikely chance to die (unless they're lagging bad or they're nub).
So in short PvP would be cheap for some classes but however despite this, I do want PvP in maplestory.

EndlessAxis
2008-08-12, 01:45 AM
I personaly would like to see it but it just wouldn't work in ms..sorri

GMSInfighter
2008-08-12, 02:14 AM
I tried it *cough*, It's really not that fun :|

It's not what you guys are expecting it to be.

Gearfree
2008-08-12, 03:34 AM
I tried it *cough*, It's really not that fun :|

It's not what you guys are expecting it to be.

I think the discussion was about if a "real" PvP system was created.

It sounds interesting, but there are potential problems. You got area damage skills such as the ultimates, teleport, flashjump, panic and a few other skills that would make the competition unfair.

It would be funny though to see a marksman fight off against a de-ultimated mage.
Frozed by frostprey, it would leave too much time for the mm to charge pierce fully. The MM releases said arrow, instantly killing the mage, but setting off a disconnect via the damage cap.

Who wins?

bored4ever86
2008-08-12, 04:14 AM
I think the discussion was about if a "real" PvP system was created.

It sounds interesting, but there are potential problems. You got area damage skills such as the ultimates, teleport, flashjump, panic and a few other skills that would make the competition unfair.

It would be funny though to see a marksman fight off against a de-ultimated mage.
Frozed by frostprey, it would leave too much time for the mm to charge pierce fully. The MM releases said arrow, instantly killing the mage, but setting off a disconnect via the damage cap.

Who wins?

who wins? i'd say no one cause by that time the d/c glitch is fixed by then....

Beserker101
2008-08-12, 04:21 AM
I'd say just leave the PVP to the private servers. I think MS is fine as it is now and that we dont need PVP. Its kinda what makes Maple what it is, IMO. PVP would change the direction of the game greatly.

And the question I always throw out in these topics:

If our Showa had to be nerfed for "age suitability" issues, then what's to say we can have PVP, in which players kill each other?

I'm sorry this is a bit off topic but it was just too good a spot to get something off my chest. They editted the Yakuza enemies but 1 or 2 patches later they add a competition where you can drop bombs on one another. That doesn't make much sense :f3::f7:.

Gearfree
2008-08-12, 05:04 AM
I'm sorry this is a bit off topic but it was just too good a spot to get something off my chest. They editted the Yakuza enemies but 1 or 2 patches later they add a competition where you can drop bombs on one another. That doesn't make much sense :f3::f7:.

Cartoon violence man, as they were edited to monsters rather then people that makes it ok oddly enough. You also don't show any long term after affects other then being disoriented/confused.

Seeing as they happen to be a cliche of a weapon("Those classic round ones with the little fuse, oh yeah") couldn't have hurt either.

Migrant
2008-08-12, 06:52 AM
As I said on z3 Roses, if you want PvP go back to Runescape.

Afrobean
2008-08-12, 07:25 AM
I made a detailed post one time about the only way true PvP would work in a fair and Maple-y way.

Don't feel like replicating it in its entireity, so I'll keep it short.

Jump quest style map, no mobility buffs allowed and a large map with lots of platforms and things around. Fighting would be done by throwing snowballs (by using a common class untradeable "claw" and special snowball "stars") or paintball gun. Ammo would be limited, but would be obtainable in some way inside of the map, such as from boxes or something. All classes would play exactly the same, so class balance would not be an issue. Different modes would allow for different settings, such as 1 hit kills, or teams, or even maybe something like capture the flag.

But I digress. The point is that real fighting wouldn't be Maple-y, and that class balance would be literally entirely impossible. Something like I just described is the only way to actually FIGHT someone else while maintaining the Maple way and also keeping things fair. Notice that this would also close level gaps, because a level 1 Beginner would be just as inherently effective as a 200 Hero.

Hazzy
2008-08-12, 09:53 AM
I don't think Maple Story was really made with player versus player in mind.

Would take them forever to balance all the classes... And they'd probably end up disabling a lot of the skills like flash jump and teleport to make it even.

Well, balancing the classes would take those skills into consideration. The more mobile classes would hit less, while the stationary would hit more.


I'd say just leave the PVP to the private servers. I think MS is fine as it is now and that we dont need PVP. Its kinda what makes Maple what it is, IMO. PVP would change the direction of the game greatly.

And the question I always throw out in these topics:

If our Showa had to be nerfed for "age suitability" issues, then what's to say we can have PVP, in which players kill each other?

Ugh, I didn't think of that. ._. Yep, this'll never happen. Dx


Who needs PvP when we have KSing? :f7:

Lvl 145: Lvl 30, you're a dork.

Lvl 30: You're mean! :f4:

Lvl 145: You are a cowardly dog with no honor!!! *strikes*

Lvl 30: *Dies*

o_o
PvP maps by level? xP By inventation(sp?)? Like card games. You choose who you do and do not fight. xP



I made a detailed post one time about the only way true PvP would work in a fair and Maple-y way.

Don't feel like replicating it in its entireity, so I'll keep it short.

Jump quest style map, no mobility buffs allowed and a large map with lots of platforms and things around. Fighting would be done by throwing snowballs (by using a common class untradeable "claw" and special snowball "stars") or paintball gun. Ammo would be limited, but would be obtainable in some way inside of the map, such as from boxes or something. All classes would play exactly the same, so class balance would not be an issue. Different modes would allow for different settings, such as 1 hit kills, or teams, or even maybe something like capture the flag.

But I digress. The point is that real fighting wouldn't be Maple-y, and that class balance would be literally entirely impossible. Something like I just described is the only way to actually FIGHT someone else while maintaining the Maple way and also keeping things fair. Notice that this would also close level gaps, because a level 1 Beginner would be just as inherently effective as a 200 Hero.

Do you by chance have a link to your detailed post? I like your idea. xP If it's painball, it might make it past Nexon's Anti-Violence censor that the Music/Archer dude described. *Can't remember his name. T_T*

Afrobean
2008-08-12, 10:39 AM
I actually ended up touching on all major points of it. In fact, I don't think my post at sleepywood even has any more detail to it.

Here it is:
http://sleepywood.net/forum/showthread.php?t=1455870

Maple PvPs can work! Here's how:

Each player receives a paintball gun upon entry into the map. Each player can take a certain amount of hits before losing. The map would probably have to be huge and have spots for cover, plus reactor boxes around the map with buff items or items which would hinder the opponent. Maybe even have the guns require paintballs to be obtained from boxes.

Things worth noticing: there could be different levels that the player could choose, that would allow for different maps or give different required hits to win. Same concept could be applied in a snowball fight arena. The map could require the player equips specific armor to enter the arena, and this armor could be used to connect the player to a certain team in a battle royale. Also, given the nature of it, I would say that it probably shouldn't give experience at all, because otherwise, a character with ruined stats would get through it just as easily and get easy exp this way (in other words, beginners, or str mages, or hp warriors or anything else weird like that could abuse the system to get easy experience).

I guess I should have made a new thread to clutter the forum with an idea Nexon would never use though, eh?

One thing I am realizing now: minimap should probably be disabled.

and to elaborate a little: in the post from Sleepywood I mention boxes giving buffs, this would be things like boosted speed or jump or something, maybe heal or slow casting for your opponent. Maybe just take the buffs that they use in Ariant Colosseum and stuff.

ps oh shit I just realized something. If you're playing, say, 3 hits to lose, you'll still lose basically instantly. So probably should have a HEAVY delay on repeated attacks. Maybe have it so that you can't carry enough ammo at once to do someone in at once. If you go the snowball fight route instead of paintball, this would even have a logical reason-- how many snowballs can you hold at once while trying to fight?

Holypie
2008-08-12, 11:13 AM
how many snowballs can you hold at once while trying to fight?

1?

Takebacker
2008-08-12, 11:13 AM
I actually ended up touching on all major points of it. In fact, I don't think my post at sleepywood even has any more detail to it.

Here it is:
http://sleepywood.net/forum/showthread.php?t=1455870


One thing I am realizing now: minimap should probably be disabled.

and to elaborate a little: in the post from Sleepywood I mention boxes giving buffs, this would be things like boosted speed or jump or something, maybe heal or slow casting for your opponent. Maybe just take the buffs that they use in Ariant Colosseum and stuff.

ps oh shit I just realized something. If you're playing, say, 3 hits to lose, you'll still lose basically instantly. So probably should have a HEAVY delay on repeated attacks. Maybe have it so that you can't carry enough ammo at once to do someone in at once. If you go the snowball fight route instead of paintball, this would even have a logical reason-- how many snowballs can you hold at once while trying to fight?

Most/all combat games have a radar though. Maybe instead of a mini map they put a flatter map that doesn't show the characters jumping but still show their general position. The maps would have to be huge though or else a radar would be stupid anyway.

EtherealAsen
2008-08-12, 12:53 PM
Most/all combat games have a radar though. Maybe instead of a mini map they put a flatter map that doesn't show the characters jumping but still show their general position. The maps would have to be huge though or else a radar would be stupid anyway.

Wouldn't a radar lead to excessive camping?

Afrobean
2008-08-12, 01:24 PM
Wouldn't a radar lead to excessive camping?
It'd also negate the ability of sniping or running around back and attacking from behind.

Imagine if there were shielded covers. Imagine walls you could hide yourself partially behind. Imagine barriers that could shield you from getting hit, but at the same time, make it so that you cannot attack out of your little "fortress" as well.