View Full Version : "Real" luck.
Magus
2008-08-04, 07:39 PM
Back before I got a new PC Text based MMOs were really the only thing it could run, so I joined a few of them.
Well, one day Cactuar traded in game currency (Which he borrowed from me.) in exchange for the basic coding for his own MMO. (Or something like that, feel free to correct me, Ben.)
So, fast forward a few months: His game is up and running thanks to an agreement with another coder. I am an admin at this point and everything is fine. One day a new feature is introduced: Luck. It is a hidden stat that the player cannot see, and determines drop luck and various other things that require chance. At first it is a fixed number the player gets (randomly) from the start of the game. (1 - 10)
But eventually they made it so that it changes every day.
Now, if you hadn't guessed already I am speculating that Maple Story has a similar system, as some players are better at scrolling things than others. Do you lot think this is in any way possible?
inb4youknownothingaboutcodingmaplestoryishouldknow becauseihaveaprivateserver
aznegglover
2008-08-04, 07:41 PM
I wouldn't be surprised if the more NX-whorey types had more "luck".
»-Chris->
2008-08-04, 07:59 PM
On the scroll it says...
Success rate: 60%
...and what it means.
No matter what you do, using "bait" scrolls, or going to a "lucky" location it will still have a 60% chance of working, nothing to it.
Now, if you hadn't guessed already I am speculating that Maple Story has a similar system, as some players are better at scrolling things than others. Do you lot think this is in any way possible?
inb4youknownothingaboutcodingmaplestoryishouldknow becauseihaveaprivateserver
all I have to say is that if Maple uses a system of 1~10, LouisKoo got 3874357943875943875943875943 for his number
EndlessAxis
2008-08-04, 08:25 PM
well..I tend to scroll godly items on certain hours and anything outside that usualy fails ...but honestly I think its just a 60% chance and thats that
kleptophobia
2008-08-04, 08:33 PM
I believe it is possible for the drop rate, but for scrolls I find it highly unlikely. First off they could only increase the luck (otherwise they'd be fooling many Maplers) and that doesn't explain my horribly below average scrolling luck. The drop rate for an individual could easily be determined by "luck", but I figure it'd change for each map you enter, as I seem to have better drop rate at certain maps (even with the same monster spawning on both maps)...
I've never coded an MMORPG, but I have made a few "rogue-likes" mostly to have fun (they all sucked but still >_<).
Cardboardsnail
2008-08-04, 09:04 PM
Nah. I don't think there's any randomly assigned "scrolling chance multiplier" for every character
It's just the scroll's percentage
60%'s fail a lot sometimes because 40% chance of failure is still a pretty big chance to fail if you think about it.
Magus
2008-08-04, 10:06 PM
On the scroll it says...
Success rate: 60%
...and what it means.
No matter what you do, using "bait" scrolls, or going to a "lucky" location it will still have a 60% chance of working, nothing to it.
And you'd just take Nexon's word when describing an in game item?
I am always skeptical in that regard.
Ecstasy
2008-08-04, 10:07 PM
haha I've always thought some chars were 'luckier' than others.
You may think you're unlucky because you fked up a few items. But if you think about it, some people spend tons of money and fail a ton of scrolls before scrolling something godly.
the NX whore type people being 'luckier' is completely untrue. F3. i'd spend ~$100 a week and my equips are just decent.. well, i guess it depends how much you consider 'whoring' D;
Russt
2008-08-04, 10:19 PM
Extra coding without any real effects. I don't see why it would.
MaplePorn
2008-08-04, 10:25 PM
Excluding possible quantum events, there's no such thing as a perfectly random number generator. All computers use a formula based off a seed to determine "random" numbers; how close the output is to being truly random depends on the strength of the formula. Some games have had the problem where, after some period of time, their RNG breaks down and you start getting results that are definitely not random.
That being said, almost no one knows the exact formula and seed that are used for random numbers in Maple. The seed could be based on any combination of things including time of day, character name, and the item you're trying to scroll. So it is entirely possible that some people have better scrolling luck than others. Assuming Nexon is using a good RNG implementation in their servers, though, and generally you'll get results pretty close to what the scroll says.
»-Chris->
2008-08-04, 10:34 PM
And you'd just take Nexon's word when describing an in game item?
I am always skeptical in that regard.
I don't take their word in anything... But this was implemented before it was Nexon at least. I wouldn't be surprised if Nexon put it in as 6%...
kleptophobia
2008-08-04, 11:04 PM
Excluding possible quantum events, there's no such thing as a perfectly random number generator. All computers use a formula based off a seed to determine "random" numbers; how close the output is to being truly random depends on the strength of the formula. Some games have had the problem where, after some period of time, their RNG breaks down and you start getting results that are definitely not random.
I'm pretty sure that Magnus is asking if it is possible that Nexon/Wizet has implemented a global "luck" modifier, which influences drop rates and possibly scrolling chances, per character. It'd probably only influence on a small level, but still enough to be worth investigating. Again I have no evidence for or against it. However, I'm sure if it did exist someone who has experience mimicking Maple Story (ie developers of private servers) would know of it...
That being said, almost no one knows the exact formula and seed that are used for random numbers in Maple. The seed could be based on any combination of things including time of day, character name, and the item you're trying to scroll.
The latter part of your post has interested me for quite some time... I've been trying to determine what they might use as a seed, but no obvious break through. Scrolling at certain times in certain maps, with similar names, has yielded entirely random (according to their success percent basically) scrolling. I'd imagine they use the time in milliseconds as their base and I'd have to say their PRNG is based off of Mersenne twister (which is used in most C/C++ compiler's rand() function).
Sn1perJohnE
2008-08-05, 01:06 AM
hidden stats are very possible, but for a game that has a large base of dedicated players, a hidden stat like this is kinda cheap.
Taiketo
2008-08-05, 02:36 AM
I didn't find a single scroll from levels 1-65 on my priest, and that was actually grinding, and at monsters that gave 190 exp max, so it could be possible.
On my WK I find scrolls reasonably often, but on average find one equip if that a level.
Scrolling wise no idea. I get lucky sometimes (usually with two 10% in a row), and then I break 30 pairs of pants in a row.
It's just random honestly. I tried scrolling 10 swords next to Avenge and on 9 of them, I hit the first 2 30% in a row. I scrolled my RK next to him, too.
Course that or he's my lucky charm.
Stereo
2008-08-05, 04:39 AM
I'm pretty sure that Magnus is asking if it is possible that Nexon/Wizet has implemented a global "luck" modifier, which influences drop rates and possibly scrolling chances, per character. It'd probably only influence on a small level, but still enough to be worth investigating. Again I have no evidence for or against it. However, I'm sure if it did exist someone who has experience mimicking Maple Story (ie developers of private servers) would know of it...
Whatever actual random stuff they do is almost entirely server sided, private servers are only imitating it by what looks the same to the average user. I'd say they're pretty well matched to their "success percentages" on private servers, I can't say the same for OMS.
My WK has a decent deviation from normal success rates with 60% scrolls, that is, 65/91 2h BW scrolls have worked (approximately 70%). Of course that's just one type of scroll. I haven't used any other scroll in such quantities to get a good measure of success rates. (20/154 10%s in all, though)
Rayquaza2233
2008-08-05, 06:11 AM
The seed could be based on any combination of things including time of day, character name, and the item you're trying to scroll.
Someone make a character called DxDyDz and test it. It works in Pokemon Red and Blue.
Yes, I believe such a stat exists. My current account is very lucky, and my friend's old character was lucky (4 esthers and a 60% glove attack scroll at Platoons in one week fk da wat) but now he isn't.
Raven
2008-08-05, 11:25 AM
If such a stat existed they'd only have it relative to the amount you spend on nx cash, anything else would be unadvantageous.
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