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NickSwift
2009-10-08, 04:08 PM
How does an Aran compare to say an NL or hero at bosses? Which bosses can they handle best? Anything important I should know other than combo.

If an aran is good at controlling their combo will they be on par with NL/corsair/hero?

Also how is an Aran at training (skeles)?

Blup
2009-10-08, 04:14 PM
ima just write my impression.
give arans a fast\normal speed pole arm, they're good. give them SE? they're BEASTS. they got smart KB which helps them ALOT (hello only class that can KB PB constantly..) at zak arms.. they can hit at least 2, if not 3, at a time, so they can maintain combos, and well, destroy zak. but, if they're stunned or seduced, no more combos for them, so they have to be carefull.

I also think that arans are the best trainers, since they're the best mobbers in game.

i think arans are on par with heros when given equal speed, and when given SE i think they are close to corsairs, and i think can even beat them.

NickSwift
2009-10-08, 04:19 PM
ima just write my impression.
give arans a fast\normal speed pole arm, they're good. give them SE? they're BEASTS. they got smart KB which helps them ALOT (hello only class that can KB PB constantly..) at zak arms.. they can hit at least 2, if not 3, at a time, so they can maintain combos, and well, destroy zak. but, if they're stunned or seduced, no more combos for them, so they have to be carefull.

I also think that arans are the best trainers, since they're the best mobbers in game.

i think arans are on par with heros when given equal speed, and when given SE i think they are close to corsairs, and i think can even beat them.

Sounds pretty good 0_o Come anyone come up with some numbers or do a more exact comparison?

Also anyone know when they will be released?

Matt
2009-10-08, 04:37 PM
No, to the second question.

NickSwift
2009-10-08, 09:21 PM
Anyone tell me how they stand against other bossers DPM wise?

Dusk
2009-10-08, 09:33 PM
They seem like ~Hero or DrK strength using only their own buffs. The kicker is the fact that they get a bigger damage boost from SE than even NLs do, which is kind of ridiculous considering Heroes are one of the strongest classes without SE and NLs are only in the middle of the pack.

Oh, and they'll be hitting 12 monsters at a time instead of 1 or 3.

No way to know for sure how well they stand up in DPS until we have some solid figures on their attack speeds, though.

KaidaTan
2009-10-08, 11:50 PM
They seem like ~Hero or DrK strength using only their own buffs. The kicker is the fact that they get a bigger damage boost from SE than even NLs do, which is kind of ridiculous considering Heroes are one of the strongest classes without SE and NLs are only in the middle of the pack.
That's not true. The effect of SE is determined by the average % added per hit (155 for NLs, 150 for Aran), and the number of hits they do in a constant amount of time. NLs not only get a bigger boost per hit, but do more hits.

Regardless, SE will make Aran incredibly strong. As will their Archer mastery and free +10 attack for having a big combo. Dusk is right though, we need to know how fast they attack to know anything.

Dusk
2009-10-09, 12:28 AM
That's not true. The effect of SE is determined by the average % added per hit (155 for NLs, 150 for Aran), and the number of hits they do in a constant amount of time. NLs not only get a bigger boost per hit, but do more hits.

Regardless, SE will make Aran incredibly strong. As will their Archer mastery and free +10 attack for having a big combo. Dusk is right though, we need to know how fast they attack to know anything.

No, the effect of SE is determined entirely by two things: skill % and base crit chance. Higher skill % = SE does less. For example, Corsairs hardly get an advantage from SE because our base skill %s are so high. Higher base crit chance = SE does more. That's self-explanatory. It doesn't matter how many hits they do - one would assume that more hits = weaker damage on individual hits anyway.

Aran have a 60% chance of critting for +60%. That's a +36% average damage to any one hit. With SE, that becomes a 75% chance of critting for +200%. That's a +150% average damage to any one hit, making a 114% difference.

NLs have a 50% chance of critting for +100%, which is +50%. With SE, it's 65% chance of critting for +240%, which is +156%. That's a 106% difference. NLs gain more from crit than Aran do, but that's simply because they had a better crit to start off with.

Of course % is all relative to the base damage of the skill, and NLs do 150% base while Aran attacks are all a little bit higher, so you're probably right about that.

NickSwift
2009-10-09, 12:35 PM
I've seen a few videos of Arans already so aren't they already released in another server? Or was just some test server?

If they have been released in another version wouldn't you be able to find attack speeds from that version?

Either way so far they sound like the ultimate class. They have pretty decent bossing without any party buffs, and what seems to be the best training next to mages, with the potential highest DPM in the game as a nice plump red cherry on top.

Quite interesting indeed. I'm considering selling all my current equips to start saving for this aran. ^_^

rainbowBean
2009-12-04, 02:00 AM
@Dusk

base crit damage - does it mean passive critical like (critical shot / critical throw)?
skill crit damage -

Shidoshi
2009-12-04, 03:30 AM
No, the effect of SE is determined entirely by two things: skill % and base crit chance. Higher skill % = SE does less. For example, Corsairs hardly get an advantage from SE because our base skill %s are so high. Higher base crit chance = SE does more. That's self-explanatory. It doesn't matter how many hits they do - one would assume that more hits = weaker damage on individual hits anyway.

Aran have a 60% chance of critting for +60%. That's a +36% average damage to any one hit. With SE, that becomes a 75% chance of critting for +200%. That's a +150% average damage to any one hit, making a 114% difference.

NLs have a 50% chance of critting for +100%, which is +50%. With SE, it's 65% chance of critting for +240%, which is +156%. That's a 106% difference. NLs gain more from crit than Aran do, but that's simply because they had a better crit to start off with.

Of course % is all relative to the base damage of the skill, and NLs do 150% base while Aran attacks are all a little bit higher, so you're probably right about that.

EDIT: Brain Damage

Dusk
2009-12-04, 09:56 AM
Dusk, what matters is not how much they gain FROM critical, it is how much was their attack%/min before and after SE. Hitting more hits of low damage is much better than hitting fewer hits of higher %. That's why hurricane get's such a huge boost from SE.
Read last sentence please.