View Full Version : [Aran] Combo Critical
Thanks to this dude (http://www.southperry.net/forums/showpost.php?p=272242&postcount=56) for helping me realize that the translation I had for combo critical was outdated. Here's the actual Korean..
Description: [마스터 레벨 : 20]\n콤보 카운트 10이 올라갈 때마다 크리티컬 데미지와 확률이 상승한다. 크리티컬 데미지의 기본값은 100%이며, 확률의 기본값은 10%이다.\n필요 스킬 : #c콤보 어빌리티 10레벨 이상#
Level 1: 크리티컬 데미지 1%, 확률 1%씩 최대 1회 증가
Level 20: 크리티컬 데미지 10%, 확률 6%씩 최대 10회 증가
"The default critical rate is 100%"?
So does that mean...
100% crit damage + combo critical base damage * bonuses by combo critical = real damage?
So that means Aran can achieve 160% critical damage (100% + 10% * 6)?
PeePeeAyeDeeKay
2009-08-29, 02:08 AM
Description: [Master Level: 20] \ n combo count to go up 10 every critical damage and is likely to rise. The default value is 100% critical damage, is a 10% probability of default. \ N Skills required: # c # combo abilities over 10 levels
Level 1: Critical Damage 1%, the probability increased 1% increments up to 1 times
Level 20: Critical Damage 10%, 6% increments up to 10 times increase the probability
Translated into English via Google Translator.
6% increments up to 10 times increases probability = +6% Critical Rate up to 10 times? It seems like to me.
Combo Counter 10 = 6% Critical Rate
Combo Counter 20 = 12% "
Combo Counter 30 = 18% "
Combo Counter 40 = 24% "
Combo Counter 50 = 30% "
Combo Counter 60 = 36% "
Combo Counter 70 = 42% "
Combo Counter 80 = 48% "
Combo Counter 90 = 54% "
Combo Counter 100+ = 60% "
Looks like this video displays that http://www.youtube.com/watch?v=Z_WRiCn3EiE (Not sure if this is outdated since it's KMST)
Right, so that's a 60% critical rate but what about the damage
PeePeeAyeDeeKay
2009-08-29, 02:24 AM
Hmm... the description seems a bit misleading >.>, maybe its 10% per every 10 on the Combo Counter?
Combo Counter 10 = +10% Critical Damage
Combo Counter 20 = +20% "
Combo Counter 30 = +30% "
Combo Counter 40 = +40% "
Combo Counter 50 = +50% "
Combo Counter 60 = +60% "
Combo Counter 70 = +70% "
Combo Counter 80 = +80% "
Combo Counter 90 = +90% "
Combo Counter 100 = +100% "
Soo... Combo Counter 100+ = 60% Critical Rate , +100% Critical Damage (200% total damage for a hit.)
Not quite too sure... Just trying to get things to fit the video =x .
JoeTang
2009-08-29, 02:48 AM
Looks like it's 100% + 10% per 10 Count.
I saw a beastly 24770 non-Critical Overswing Triple, and then a bit later, I saw a 45096 Critical Overswing Triple. +100% damage can't account for that big of a dip.
Criticals look like +200% at maximum potential. Highest Double Swing I saw was about ~15k, but the highest Critical was ~36k.
If it were +10% per 10 Count, it'd only be +100% at maximum potential, thus you'd be seeing ~22k Double Swing and ~32k Triple Swing Non-Crits.
Though this works under the assumption he has maxed Overswing, which should be there seeing as he's 166 KMST.
Rigumaro
2009-08-30, 11:53 AM
Ok, it's like this. It has 100% base damage, and 10% rate.
So, per 10 combos, it adds 10% damage, and 6% rate.
That means when your combo count is 10, you do +110% criticals, with 16% success rate.
And when your combo count is 100, you do +200% criticals, with 70% success rate.
Moonlapse
2009-08-30, 06:19 PM
Dang, anyone have any vids of SE'd Arans at max critical rate? :goggle:
Amphigory
2009-11-04, 06:04 PM
Dang, anyone have any vids of SE'd Arans at max critical rate? :goggle:
Yeah, it was posted in the flaunting thread. Crazy stuff, especially on bosses.
And I'd guess what you guys're saying looks right, I definitely see a really large increase in damage with criticals. Doesn't seem to be affected by mob number, either. That could make 1 Full Swing and max Critical first the best build for 3rd job, I guess.
Powered by vBulletin® Version 4.1.10 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.