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(D-_-)-D
2008-07-03, 12:57 AM
Hello Thar.
I'm Tom, the guy behind TomatoTom in Scania. TomatoTom is currently a 10 base dex sader. I'm writing the guide, not to set in stone a path for warriors but rather something to lend a hand to all warriors: not only to help a new warrior get started but also to help the seasoned warrior to best squeeze those last few stat points from their equip.


Accuracy Basics: What every warrior should know.
What makes dex for warriors so complicated is that fact that it can be whatever.
Our equips DO NOT require dex to equips; we want dex for the Acc it gives.

There is a certain amount of Acc you need to hit that monster 100%. If you have less than that, you will obviously only hit a percent of the time.
This amount is determined by the difference between your level and the monsters level and the avoid of the monster.


Accuracy formula (taken from 十DREAM十's thread):

A = ( 55 + (2 x D) ) x ( E / 15 )
--------- or another way to write it ----------
A = ( 55 + (2 x D) ) / 15 x E

A = 100% hit accuracy
D = Monster level minus Your character's level. If this number is negative (meaning your character is higher level than the monster, then use 0)
E = evasion/avoidability of monster.

That means, as you level, the amount to 100% hit the monster decreases; however it remains the same once your level is greater than the monster's.

As a final word, to help you with your calculations:
1 dex = 0.8 Acc
1 luk = 0.5 Acc
1 Acc = 1 Acc

MapleStory truncates every decimal. It drops the decimal parts or rounds down.

What should I set my Acc goals to be?
The optimal Acc, in my opinion, is 129. Bone fish, which is the highest avoid that provides decent exp (the bone fish on goby maps), requires 139 Acc to 100%.
With a Sniper Pill (adds 10 Acc), this is achieved.

However many also choose 119 as the end Acc. This also works: it lets you solo the solo-able monsters (duals, Kents, himes), and (even though chained to a priest's bless) let's you party and still 100% hit things like Grims, Bone fish etc.

Throwing out some numbers:
Grims ~ 139 Acc to 100% hit
Bone Fish ~ 139 Acc to 100% hit
Bombing Fish House ~ 125 Acc to 100%
Voodoo/Hoodoo's ~ 80
Fog ~ 73
Zombies ~ 92
Zakum ~ 58 (@ level 140 ~ it's level)
Pap's 2nd Body ~ 147
C.rog/Giest Rog ~ 147
Dances with Balrog's Clone ~ 76 (@ level 70)

Note on Bosses
What the fux? Pap and Rog takes 147? I need moar than 129/119 then.
Well, first of all, Pap's body takes 147 Acc @ level 125, meaning you'll have to wait until level 125 to 100% it anyways.
*thanks to hawktoe for correcting me on this*

The time spent at bosses is nothing compared the time spent on grinding. Just ask your guild or Buddy List for a Apq basket before your pap run.
A basket adds 40 Acc for 10 mins. 10 mins is more than enough to take out the 2nd body of Pap. Just do it. I get about 20+ everytime I ask.

Base Dex
As I said before, our base dex (as well as total dex) cane be anything since our equips don't require dex to equip.
The best guide one can give another is to plan ahead and pay close attention to how much Acc you have and need over how much dex.

Use an Acc Calculator: My Favorite One (http://www.screamingstatue.com/accuracy/)
And find out how much Acc you need to 100% that monster @ the level you want to start training on it.
Do this a couple of levels before you actually start training there so you leave yourself time to get the money/equips/stats/levels to get your Acc to that 100% amount.

If you're too lazy to think for yourself, just get 50-60 dex by level 30 and cap (stop putting dex) it there.
50-60 dex allows you (with minimal dex equips) to hit everything you need to hit as well as put you in a good zone to switch over to a rigbol without dishing out too much for Ap resets.

Equips
A VERY good set of equips would look like this:
Helm: Zakum Helm(1) (scrolled for Acc)
Earring: Dex earrings
Overall: Chainmail or Battle Road scrolled for Dex
Glove: Any glove scrolled purely for W.atk
Cape: Pink Adventurer's (or Gaia) cape Scrolled for Str or Dex
Shoes: Warrior Shoes scrolled for Acc.

These, of course, are for non-rigbol warriors.

Further Notes
Top/Bottom or Overall:
Overall. While a top/bottom gives 14 slots and extra bonuses already, Top and bottom scrolls pale in comparison to overall dex scrolls.
Let's compare:
~10%/30% Top for str/Bottom for dex: 3 str/dex......~Overall dex: 5 dex AND 3 Acc
~60%/70% Top for str/Bottom for dex: 2 str/dex......~Overall dex: 2 dex AND 1 Acc
Thanks to zerox4ever for correcting me on this.

Each Overall scroll not only provides not only more stats but also HUGE Acc bonuses, which are more effective than dex/str itself.

On the other hand, if you decide to use the rigbol sword (requires 120 dex to equip), you'll have more than enough Acc; in that case every dex/str is more impotant than your total Acc. A well scrolled top/bottom can easily provide 10 more stat points than an overall.

note for the higher end warrior
New bottom dex scrolls have come out. These add Dex AND Acc. Since the needed Acc can be more easily obtained through other places, a nice top/bot will provide a extra boost once your warrior is up to that caliber.
Scroll Shoes for Acc or Dex:
To avoid money lost and confusion: Shoe Jumps adds dex; Shoes Dex adds Acc; 100% of either adds no dex or Acc.
My vote is towards Acc. For one it's A LOT cheaper. Warriors are the only ones that benefit from scrolling their shoes for Acc.
Acc adds more Acc than Dex does.
And a lot of jump with no speed will actually slow you done.

If you going rigbol, you're of course gonna have to settle for dex.

A final word of advice, get scrolled warrior once you're level 70 or above (unless you can afford facestompers).
I actually got a 10Acc 3 dex 1 str carzen for less than I sold my 10 Acc snowshoe.

Helpful tips for the up and rising warrior
Here's some stuff you can use when you're low leveled.
Sniper Pills: Adds 10 Acc for 10mins. 500 ea @ ludi or OS pot shop
Pumpkin Spear: + 15 Acc
Fish Spear: + 5 Acc
^^since it doesn't matter what weapon you use until you get mastery, you can use these even if you're not a spearman.
Of course you can 100% a chainmail or raggedy cape for a decent Acc boost for barely any cash.
This is what many people over look
~Zhelm: This baby adds 39.5 Acc (average). People often forget to factor in the 20 Acc and 7.5 Acc (from the 15 luk).
~A base of 4 luk will also nab you 2 Acc
~Weapon Mastery Adds 20 Acc.
~Of course, buffs: Sniper pill: +10Acc, Bless +20Acc, Apq Basket: +40Acc
(Archer pills/pots/elixirs adds less than 10 Acc despite the tempting name)

TLeviathan
2008-07-03, 09:15 PM
Dex doesn't add more to min than max, it adds the same to both.
Also, at this point, I'd say you should put Zakum helmet (1) (Scrolled for Accuracy), as the scroll Helmet for Dex has come out and adds pure dex, whereas Helmet for Accuracy adds more suitable stats for a low dex warrior. Also, I don't understand why you have str/dex in your top/bottom comparison, as each piece can only be scrolled for one not both (str for top and dex for bottom). Seems easier to just leave it as 2/3 str for tops and 2/3 dex for bottoms, to avoid confusion for those first researching.

Cardboardsnail
2008-07-04, 07:48 PM
The accuracy calculator reminds me...oresplz isn't here :(

wobbufet
2008-07-04, 07:55 PM
There's a new scroll, bottom accuracy. It adds DEX and acc.

Tiffany
2008-07-05, 02:31 PM
Very nicely written. o.o With all these new accuracy scrolls out it's so much easier to keep a low dex base, especially if you land all 7 on your eye accuracy.

Hero
2008-07-06, 08:43 AM
It's not hard at all to go dexless anymore nowadays. Zhelm, 4/4 stats and mastery will get you to around 60 already. Then there's room for shoes, overall and face accesories; it's really easy to achieve.

Nevertheless, nice guide, although I prefer things more straight forward.

Germ
2008-07-06, 08:59 AM
Dexless Rigbol is still hard. I think you need around 30 (Factoring in that your extremely funded.)

Hero
2008-07-06, 09:54 AM
Dexless Rigbol is still hard. I think you need around 30 (Factoring in that your extremely funded.)

Accuracy wise, 120dex + the accuracy/luk from all your gear, you're set.

Equip wise,

4dex
22dex pendant (26)
12dex earring (38)
7dex shoes (45)
25dex zhelm (70)
35dex overall (105)
10dex cape (115)
5dex face accesory (120)

Course I made this up on the spot, I'm sure there's plenty of alternatives for what I just mentioned. Not "hard", just requires a bit of connections/funds. And by bit I mean alot.

(D-_-)-D
2008-07-08, 05:47 PM
This is slightly outdated, mind you.
I shall update it including the new scrolls and masks by the end of next week.

TLeviathan
2008-07-10, 06:30 AM
Accuracy wise, 120dex + the accuracy/luk from all your gear, you're set.

Equip wise,

4dex
22dex pendant (26)
12dex earring (38)
7dex shoes (45)
25dex zhelm (70)
35dex overall (105)
10dex cape (115)
5dex face accesory (120)

Course I made this up on the spot, I'm sure there's plenty of alternatives for what I just mentioned. Not "hard", just requires a bit of connections/funds. And by bit I mean alot.

Switching your helm and overall dex ratings seems more plausible now, with it only requiring 10 70s on an avg z helm to snag 35dex. 7dex shoes aren't hard at all (this is good facestomper dex, not good normal shoe dex) so getting a dexless rigbol user is a lot easier now (and very plausible for those funded folks). Dexless top/bottom user? Thats more of a challenge, but *gasp* still possible (I've seen a top/bottom set total 25dex anyways).

Germ
2008-07-10, 08:26 AM
Accuracy wise, 120dex + the accuracy/luk from all your gear, you're set.

Equip wise,

4dex
22dex pendant (26)
12dex earring (38)
7dex shoes (45)
25dex zhelm (70)
35dex overall (105)
10dex cape (115)
5dex face accesory (120)

Course I made this up on the spot, I'm sure there's plenty of alternatives for what I just mentioned. Not "hard", just requires a bit of connections/funds. And by bit I mean alot.

Rofl. That's a bit ridiculous for gear.
But I guess it's possible. Thanks for giving me hope. xD

Hero
2008-07-10, 08:44 AM
Rofl. That's a bit ridiculous for gear.
But I guess it's possible. Thanks for giving me hope. xD

Well, the overall was the only thing that was really hard to accomplish. Course, I was thinking helmet accuracy rather then helmet dex, so you could get a 35dex zhelm.

35dex zhelm&4base = 91 dex to go. That's not too hard. :/


Quick math time@

4dex
35zhelm(39)
22pendant(61)
12dex earrings(73)
5dex face accesory(78)

at this point shoes, overall (or top/bottom) and cape left and 42 stats to go.

6dex facestompers(84)
8dex cape(92)

28 stats from either an overall, or top/bottom. Or you can shave the dex from other stuff.
tl;dr it's doable really. xd

Germ
2008-07-10, 12:39 PM
Well, the overall was the only thing that was really hard to accomplish. Course, I was thinking helmet accuracy rather then helmet dex, so you could get a 35dex zhelm.

35dex zhelm&4base = 91 dex to go. That's not too hard. :/


Quick math time@

4dex
35zhelm(39)
22pendant(61)
12dex earrings(73)
5dex face accesory(78)

at this point shoes, overall (or top/bottom) and cape left and 42 stats to go.

6dex facestompers(84)
8dex cape(92)

28 stats from either an overall, or top/bottom. Or you can shave the dex from other stuff.
tl;dr it's doable really. xd

Would it even be worth it though? The chances of scrolling a Rigbol better than a Sunrise or Claymore is like, ugh. Rigbols are so damn pricey.

HiiEN
2008-07-10, 01:45 PM
Figured this might help on whether or not a rigbol is actually worth it going dexless.

Borrowed from and credited to kwanhua at mSEA forums
Original source here: http://forums.playpark.net/showthread.php?t=104264

Which is better, Rigbol, or 1-Handed Swords?

Constants
Dexless at 180
179x5=895+10(3rd and 4th adv)
905 + 13 (base ap) = 915 Strength
Calculations are taken with level 30 Brandish and no Advanced Combo.

low (8): 68/min
Slow (7): 74/min [The Beheader, Tavar, Dragon Battle Axe]
Normal (6): 80/min [Heaven's Gate, Blue Screamer, Devil's Sunrise, Dragon Claymore, Colonian Axe]
Fast (5): 87/min [Ribgol Sword, Fraute, Sparta, Dragon Carabella]
Fast (4): 96/min [Japanese Map, Red Katana]

Taking Normal (6) speed as 1, the multiplier for Slow (7) is 1.0875, 1.175 for Slow (8).
The divider for Fast (5) is 1.0875, and 1.175 for Fast (4)

[B]Calculations

Red Katana
7x10% = 123wa 21str
Maple Shield
10x30% = 30wa 20 str

One Handed Sword - [(STR * 4.0 + DEX) / 100] * Weapon Attack
((915+21+20str) x 4 + 4dex)/100 )x 123+30
= 6064 max range
6064 x 2.60 x 2 (Brandish) x 1.4 (Combo) x 96 hit per min
= 4.238m damage per min

vs

Ribgol
7x10% = 142wa 21str

Two Handed Sword - [(STR * 4.6 + DEX) / 100] * Weapon Attack
(915+21str) x 4.6 + 120dex (Dex requirement)/100 )x 142
= 6284 max range
6284 x 2.6 x 2 (Brandish) x 1.4 (Combo) x 87 hit per min
= 3.98m damage per min

vs

Dragon Carabella
7x10% = 143wa 21str
Maple Shield
10x30% = 30wa 20 str

One Handed Sword - [(STR * 4.0 + DEX) / 100] * Weapon Attack
((915+21+20str) x4+ 4dex)/100 )x 143+30

= 6622 max range
6622 x 2.6 x2 (Brandish) x 1.4 (Combo) x 87 hit per min
= 4.194m per min

Therefore if you calculate damage, Carabella has got the best damage range however if you compare damage over time, Red Katana has got better overall damage
but the issue is
1) how often do you stand there for long period of time doing brandish? not often
2) how easy it is to scroll a ribgol 7 x 10% compare to 1sword 10x30% + 7x 10%?

Stereo
2008-07-10, 03:04 PM
Personally to go top+bottom from that 35 helm, I'd bump up the earring and cape a bit (13 and 10), 25 on a top+bottom is more doable (if you can get 7 dex top, then that's only an 18 bottom) Once you're there, you can go for incremental changes to let you switch to a more str-oriented top.

Hero
2008-07-10, 03:31 PM
Personally to go top+bottom from that 35 helm, I'd bump up the earring and cape a bit (13 and 10), 25 on a top+bottom is more doable (if you can get 7 dex top, then that's only an 18 bottom) Once you're there, you can go for incremental changes to let you switch to a more str-oriented top.

Yeh, but it gives a general idea. Honestly, dexless ribgol seems like a rather big waste; I'd rather go one-handed or DS user with those funds.

Taiketo
2008-07-10, 06:26 PM
Dexless ribgol might be more of an option for sword WKs. 1H is better for heroes, but blast and acb don't have fixed range.

Still though, I think all the trouble getting the equips, then even finding a ribgol, then finding a ribgol that's decently scrolled... Not worth it.

Hero
2008-07-10, 06:34 PM
Dexless ribgol might be more of an option for sword WKs. 1H is better for heroes, but blast and acb don't have fixed range.

Still though, I think all the trouble getting the equips, then even finding a ribgol, then finding a ribgol that's decently scrolled... Not worth it.

Damage doesn't even really have to be your main end. Any paladin above 15x will 2hko skeles regardless, so then it's just a matter of who does it the fastest, I'd say. xd

Germ
2008-07-10, 06:40 PM
Dexless ribgol might be more of an option for sword WKs. 1H is better for heroes, but blast and acb don't have fixed range.

Still though, I think all the trouble getting the equips, then even finding a ribgol, then finding a ribgol that's decently scrolled... Not worth it.

Range doesn't really bother me to much. I don't really care if Brandish gives 1H weapons range. What I do care about is DPS. As long as Blast and Brandish are even in terms of that (which was proven they are, to an extent), I could care less.

Stereo
2008-07-10, 07:11 PM
Brandish can hit things (like Papulatus) that Blast can't.

This affects DPS.

Hero
2008-07-10, 07:16 PM
Brandish can hit things (like Papulatus) that Blast can't.

This affects DPS.

Papulatus = top left platform, you're basically on his shoulder (Kinda bad example :x ).

But, point remains.

(D-_-)-D
2008-08-02, 08:30 PM
meh, minor updates, included the new bottom dex scrolls