View Full Version : [KMST] [1.2.253] Attack Belt
It was inevitable.
This patch was mostly a bugfix patch, but it did have one surprise in it.
http://img.photobucket.com/albums/v132/Paulos2005/Southperry/00253/1132013.png
불멸의 파라오의 벨트
Belt - All classes
Required Level: 80
Weapon Attack: +1
Magic Attack: +2
MDEF: +55
WDEF: +55
3 Slots
Tradeblock
Can use Karma Scissors
JoeTang
2009-08-24, 07:10 PM
It was inevitable.
This patch was mostly a bugfix patch, but it did have one surprise in it.
http://img.photobucket.com/albums/v132/Paulos2005/Southperry/00253/1132013.png
불멸의 파라오의 벨트
Belt - All classes
Required Level: 80
Weapon Attack: +1
Magic Attack: +2
MDEF: +55
WDEF: +55
3 Slots
Tradeblock
Can use Karma Scissors
I came.
And then I orgasmed.
Blaine
2009-08-24, 07:11 PM
Weapon Attack: +1
....
3 Slots
I can has 16 attack belt please? :shine:
IllegallySane
2009-08-24, 07:12 PM
Only 1 attack? It's a start, but I still await for my Black Belt instead. :f3:
MetaSeraphim
2009-08-24, 07:19 PM
I'll take the Black Belt over this thing, thanks.
ItachiPower
2009-08-24, 07:25 PM
No TimeLimit. Whee!
Takebacker
2009-08-24, 07:25 PM
I can has 16 attack belt please? :shine:
This.
Berzerk
2009-08-24, 07:32 PM
At base stats, Black Belt is a little bit better. Although, this has more potential.
Alloy
2009-08-24, 07:33 PM
WAIT. if this was from the pyramid...
and it's now LV 80...
Hopefully no level restrictions/different level gaps?
randompeep
2009-08-24, 07:33 PM
Is this belt anywhere as close as hard to get as the Black Belt is?
Takebacker
2009-08-24, 07:34 PM
WAIT. if this was from the pyramid...
and it's now LV 80...
Hopefully no level restrictions/different level gaps?
Pyramid PQ is 40+ now. As in 40-200.
MetaSeraphim
2009-08-24, 07:38 PM
Pyramid PQ is 40+ now. As in 40-200.
Ooooh, I like that. That means high levels only need 3 more PQ's like this until we can get the PQ Medal.
Holypie
2009-08-24, 07:39 PM
Pyramid PQ is 40+ now. As in 40-200.
Weee! Pyramid pq nuking >=D
Alloy
2009-08-24, 07:40 PM
pyramid pq is 40+ now. As in 40-200.
fuck yeah
Cyanne
2009-08-24, 08:04 PM
Yay, more stuff that force you to scissor from a low-leveled character.
Ooh. I see 3 slots.
TIME TO CHAOS.
Alloy
2009-08-24, 08:15 PM
Yay, more stuff that force you to scissor from a low-leveled character.
Read my previous posts, and the answers inbetween.
Goddamnit. Anything that can be made ridiculously godly with Chaos scrolls makes me angry.
Hazzy
2009-08-24, 08:20 PM
I love Nexon's attempt to balance Magic Attack with wAtk. :|
Chuey
2009-08-24, 08:23 PM
40-200? I officially love Nexon. I changed my opinion on the ENTIRE last KMST patch upon watching videos, and I got jealous of the PQ. But if the Kerning one is level-limited, will more level restricted Monster Clean-ups appear or will the restriction be changed?
EmuAlert
2009-08-24, 09:21 PM
I love Nexon's attempt to balance Magic Attack with wAtk. :|
Exactly what I thought. I don't think they're quite aware that magicians tend to have 5-10 times as much Magic Attack as all other classes.
Alilatias
2009-08-24, 09:32 PM
I don't think Nexon Korea really knows what kind of imbalances exist in all other versions. All of the content that they design for KMS might be balanced in KMS, but conditions in other versions can turn it into the most unbalanced thing ever.
(fun fact: KMS does not even have elemental wands. I haven't seen that many discussions about ultimate spamming from the KMS side of the community either.)
Anyways, it looks like this new belt might be a Hell Mode reward.
MetaSeraphim
2009-08-24, 09:57 PM
People always talk about how Nexon doesn't know the whole Weapon Attack/Magic Attack thing. But I never see talk about them just not giving a damn about the whole Weapon Attack/Magic Attack thing. Which I find to be much more likely.
Zpyke
2009-08-24, 10:13 PM
People always talk about how Nexon doesn't know the whole Weapon Attack/Magic Attack thing. But I never see talk about them just not giving a damn about the whole Weapon Attack/Magic Attack thing. Which I find to be much more likely.
Wouldn't that mean they'd be the same, and they'd just copy-paste it? Or that it'd be 1 atk and 10 m.atk, as it's just a zero at the end? I think it's more likely the programmers are forcefully separated from the GM's who actually play the game. By, say, an entire world.
Edit: As it is, if they don't change the hp, damage, def, etc, of those monsters, it'll be WAY too easy for the high levels to do that PQ. I assume they will change it, because even a monkey could win that game at 120 as long as the only button they have to press is their mob skill.
If they don't change it, (And even if they DO, probably best past mages.) bandits will own this PQ. Band of Thieves is the fastest mobbing skill, combined with Pick Pocket with some meso exploding here and there. If I remember right, Meso Explosion hits 12 monsters at max level?
Chameleonic
2009-08-24, 10:18 PM
Exactly what I thought. I don't think they're quite aware that magicians tend to have 5-10 times as much Magic Attack as all other classes.
I'm sure Nexon is aware Mages can hit 5-10 times more monsters than others can so they dont need the magic attack. :chin:
*waits for attack earrings*
MetaSeraphim
2009-08-24, 10:32 PM
Band of Thieves is the fastest mobbing skill
Any Dragon/Dark Knight with a normal speed Polearm is the fastest mobber there is using Polearm Fury.
Kawasari Mimoto
2009-08-24, 10:33 PM
I just love how everything that comes out is now 'attack' equipment this and that![/sarcasm]
It was more fun when people weren't hoarding attack points as much when the pre-4th job days were here, seriously. At least then, levelling past 130+ was a real work-out.
Kabanaw
2009-08-24, 11:29 PM
A 10-15 stat belt depending on your class is still better I'd say, but a godly chaos'd one of these could own.
Zpyke
2009-08-24, 11:33 PM
Any Dragon/Dark Knight with a normal speed Polearm is the fastest mobber there is using Polearm Fury.
I was more referring to the fact that the skill has a big circle radius, and you can even be facing a wall when you attack. As long as you hit something, the attack will hit more monsters around it.
As far as milliseconds for how long the animation is, they're tied at speed 2. If there was more speed, they'd probably still be tied. But they can't be facing the wall when you attack. And that warriors have little to no luck for avoiding monsters, and no haste, (If soloing.) getting from one mob to the next isn't as easy.
Sure, in this PQ, the mobs often come to you, but if you clear out a side, you can either walk to the other side or wait for the next spawn. And hog only helps out some in that regard. You still get hit.
And on-topic, I too wish there was less atk equipment. Didn't MapleStory once pride itself on how everyone could be more diverse, etc? Sure, even back then there was what was considered the "best" gear. But back then there was still a choice between, say, how much extra attack range you could get on your bowman with the right gear for more str. Now it's just attack and more attack. It's become a no-brainer. :f7:
JoeTang
2009-08-24, 11:52 PM
I was more referring to the fact that the skill has a big circle radius, and you can even be facing a wall when you attack. As long as you hit something, the attack will hit more monsters around it.
As far as milliseconds for how long the animation is, they're tied at speed 2. If there was more speed, they'd probably still be tied. But they can't be facing the wall when you attack. And that warriors have little to no luck for avoiding monsters, and no haste, (If soloing.) getting from one mob to the next isn't as easy.
Sure, in this PQ, the mobs often come to you, but if you clear out a side, you can either walk to the other side or wait for the next spawn. And hog only helps out some in that regard. You still get hit.
And on-topic, I too wish there was less atk equipment. Didn't MapleStory once pride itself on how everyone could be more diverse, etc? Sure, even back then there was what was considered the "best" gear. But back then there was still a choice between, say, how much extra attack range you could get on your bowman with the right gear for more str. Now it's just attack and more attack. It's become a no-brainer. :f7:
Band of Thieves needs to hit at least one monster inside its activation range before it can hit all six targets. It is also the smallest area of effect skill in the game. Faster (2) Arrow Rain is just as fast, hits a much larger area, and doesn't require an activation range. Technically speaking, the fastest mobbing skill is Polearm/Spear Slash Blast + FA. Since all the monsters have 1 HP, FA's pomegranate damage reduction won't matter and they'll be able to mob a lot faster using this. The range is the only issue, in which case they can use Fury, which is huge.
GlowingOne
2009-08-25, 02:38 AM
This got a little off topic, but i have a level 105 chief bandit and from all my classes, I can honestly say band of thieves is the most annoying AoE. you have to really get in the middle so it'll hit all monsters since it has a really short distanced area effect.
Nikkey
2009-08-25, 02:41 AM
I can has 16 attack belt please? :shine:
26.
Band of Thieves needs to hit at least one monster inside its activation range before it can hit all six targets. It is also the smallest area of effect skill in the game. Faster (2) Arrow Rain is just as fast, hits a much larger area, and doesn't require an activation range. Technically speaking, the fastest mobbing skill is Polearm/Spear Slash Blast + FA. Since all the monsters have 1 HP, FA's pomegranate damage reduction won't matter and they'll be able to mob a lot faster using this. The range is the only issue, in which case they can use Fury, which is huge.
When you're doing less than 1 damage with sb, you miss on the mob :ohno:
Stereo
2009-08-25, 02:54 AM
Since all the monsters have 1 HP, FA's pomegranate damage reduction won't matter and they'll be able to mob a lot faster using this. The range is the only issue, in which case they can use Fury, which is huge.
Rush @ about .7 seconds per cast for... what is it? 12 or 15 targets? combined with Fury (in cooldowns) is the fastest way to kill low hp monsters. Both skills have a far better range than SB or FA.
Combattente
2009-08-25, 04:30 AM
fuck yeah
THIS.
I'm really happy right now.
Kabanaw
2009-08-25, 08:37 AM
Using CL in this looks like fun. It's almost as fast as BoT(60 MS slower I believe?) And has the capability of hitting monsters off screen. Plus the damage reduction means nothing when everything has 1 HP.
Reflexx
2009-08-25, 08:45 AM
tis is awesome! finally something nice in KMS, also how are you guys getting these numbers? 16 attk belt? 26 attk belt? the belt starts with 1 attk and has 3 slots, no matter how godly you chaos it will never reach those numbers... amirite? unless ur talking about something in GMS idk about :f6:
GMSInfighter
2009-08-25, 08:53 AM
tis is awesome! finally something nice in KMS, also how are you guys getting these numbers? 16 attk belt? 26 attk belt? the belt starts with 1 attk and has 3 slots, no matter how godly you chaos it will never reach those numbers... amirite? unless ur talking about something in GMS idk about :f6:
If you do happen to have the most incredible luck in the world, Chaos scrolls add +5 at max to a stat. Therefore if you multiply 5x3 (Highest addition to a statxNumber of slots) you get 15 then you add the 1 attack making it 16. Same with 26 attack except if you hammer it, there are two more slots.
Band of Thieves is the fastest mobbing skill, combined with Pick Pocket with some meso exploding here and there.
Any Dragon/Dark Knight with a normal speed Polearm is the fastest mobber there is using Polearm Fury.
Technically speaking, the fastest mobbing skill is Polearm/Spear Slash Blast + FA.
lol
If you just need to do 1 damage, Flamethrower and Ice Splitter are faster and better than any of those skills.
Also, @above comments on w/m attack balance: I think, rather than providing a ton more magic attack than weapon attack on new items, many existing items can be balanced by changing the way magic damage is calculated to a damage range weighted more heavily on magic attack than INT. And Ele Wands are a f'ucking stupid idea, I don't blame KMS for not adding them. A balance update for that is in order, though.
EmuAlert
2009-08-25, 12:15 PM
lol
If you just need to do 1 damage, Flamethrower and Ice Splitter are faster and better than any of those skills.
Also, @above comments on w/m attack balance: I think, rather than providing a ton more magic attack than weapon attack on new items, many existing items can be balanced by changing the way magic damage is calculated to a damage range weighted more heavily on magic attack than INT. And Ele Wands are a f'ucking stupid idea, I don't blame KMS for not adding them. A balance update for that is in order, though.
Actually, the best is Dragon Roar, even though it would really hurt your HP potions. And as far as magical damage is concerned, I think the only thing that makes mages good is their ultimates. Without them, they'd arguably be the worst classes in the game, even with ele wands. Still, though, magic damage should be calculated differently. When almost all of your damage is calculated off of a single number that increases at a constant rate, it barely increases proportionally at higher levels.
Actually, the best is Dragon Roar, even though it would really hurt your HP potions. And as far as magical damage is concerned, I think the only thing that makes mages good is their ultimates. Without them, they'd arguably be the worst classes in the game, even with ele wands. Still, though, magic damage should be calculated differently. When almost all of your damage is calculated off of a single number that increases at a constant rate, it barely increases proportionally at higher levels.
What the hell - what good is Dragon Roar? It takes 2 seconds to hit 15 monsters. You can use Flamethrower/Ice Splitter almost 4 times in that amount of time. They both have a pretty huge range and no minimum whacking range. From the videos I've seen it doesn't look like any climbing around is required, either; you can comfortably reach everything with those skills.
Not to mention Dragon Roar has no control over whether it hits a Yeti thingy.
finalbragade
2009-08-25, 12:25 PM
brb changing pants...
EmuAlert
2009-08-25, 12:31 PM
What the hell - what good is Dragon Roar? It takes 2 seconds to hit 15 monsters. You can use Flamethrower/Ice Splitter almost 4 times in that amount of time. They both have a pretty huge range and no minimum whacking range. From the videos I've seen it doesn't look like any climbing around is required, either; you can comfortably reach everything with those skills.
With typical equipment (fastest weapon possible + booster, but no wind booster) Dragon Roar take 1230ms/15 monsters = 82ms/monster, while Ice Splitter takes 540ms/6 monsters = 90ms/monster. Sharkwave + Sparks ties for second (if Sparks never targets a dying monster), it would be 810ms/9 monsters = 90ms/monster. Of course, that's by millisecond, any class that has a decent mobbing move will do fine.
Shidoshi
2009-08-25, 01:11 PM
Still, though, magic damage should be calculated differently. When almost all of your damage is calculated off of a single number that increases at a constant rate, it barely increases proportionally at higher levels.
Spell Damage:
MAX = ((Magicē/1000 + Magic)/30 + INT/200) * Spell Attack
MIN = ((Magicē/1000 + Magic * Mastery * 0.9)/30 + INT/200) * Spell Attack
It is not a linear/constant rate. It's quadratic, only problem is that it's by such a low factor...
Stereo
2009-08-25, 01:58 PM
With typical equipment (fastest weapon possible + booster, but no wind booster) Dragon Roar take 1230ms/15 monsters = 82ms/monster
1230ms cast + 2000ms player stun... even assuming the 2 second stun starts at the same time as you attack it's only 133ms per monster. Rush hits 10+ and takes the standard cast time (600ms fast?) for <60ms per kill.
EmuAlert
2009-08-25, 02:20 PM
Spell Damage:
MAX = ((Magicē/1000 + Magic)/30 + INT/200) * Spell Attack
MIN = ((Magicē/1000 + Magic * Mastery * 0.9)/30 + INT/200) * Spell Attack
It is not a linear/constant rate. It's quadratic, only problem is that it's by such a low factor...
The point is, it's mainly based off of magic attack, so at high levels you have a crapload of magic attack, and increasing it doesn't help nearly as much as it does for other classes, who have a crapload of their main stat that is eventually multiplied by weapon attack. Mages are like other classes that can only improve their main stat, not their weapon attack. And even though it's technically quadratic, the curve is very close to being linear.
@ Stereo: Where'd you get the 2000ms stun from? It sounds realistic but it's not in the attack speed thread.
The point is, it's mainly based off of magic attack, so at high levels you have a crapload of magic attack, and increasing it doesn't help nearly as much as it does for other classes, who have a crapload of their main stat that is eventually multiplied by weapon attack. Mages are like other classes that can only improve their main stat, not their weapon attack. And even though it's technically quadratic, the curve is very close to being linear.
@ Stereo: Where'd you get the 2000ms stun from? It sounds realistic but it's not in the attack speed thread.
Uh, have you ever used Dragon Roar? It's in the skill description. When you use it it freezes you in place and there's an uncancelable buff in the top right corner that says you've been stunned.
Too bad Rush isn't spammable :tongue:
EmuAlert
2009-08-25, 03:09 PM
Uh, have you ever used Dragon Roar?
Nope.:eek:
http://img25.imageshack.us/img25/7110/graph1g.gifhttp://img510.imageshack.us/img510/839/graph9.gifhttp://img510.imageshack.us/img510/6863/graph3.gif
http://img253.imageshack.us/img253/3466/graph4.gifhttp://img23.imageshack.us/img23/6813/graph5.gifhttp://img25.imageshack.us/img25/7183/graph6j.gif
http://img25.imageshack.us/img25/448/graph7.gifhttp://img444.imageshack.us/img444/8427/graph8.gifhttp://img510.imageshack.us/img510/839/graph9.gif
x is the magic attack, the spell has 140 basic attack. I figured INT = 4/5 of the magic attack.
MAX = (((x^2)/1000+x)/30+(.8x)/200) *140
MIN = (((x^2)/1000 + x *0.54)/30 + (0.8x)/200)*140
Ignore the line in the top middle, my computer doesn't like blank images so I used a filler.
So yeah. It's quadratic, but pretty close to being linear. I sorta wish that I could show you a graph of other classes' damage, but it'd be 3d (4d if you count the secondary stat).
OB3LISK
2009-08-26, 01:40 PM
That's one sick ass belt, 3 slots. Buying Belt Dex scrolls@.
FroznSolid
2009-08-30, 07:10 AM
so...
this will pretty much make anything below a black belt useless [and that too at higher lv's :f7:].
belt scrolls plawks :hothead:
Deviant
2009-08-30, 07:31 AM
I read the title and got worried all my Dojo work was going to be for naught, then I lol'd at the 1 attack.
15 stats from dojo belt > 1 attack
Though properly chaos'd and this thing could be incredible.
Blaine
2009-08-31, 11:30 AM
26.
Wot? There's only 3 slots...unless you're counting on +5 of both of your main stats for all three scrolls...
HighOnMushrooms
2009-08-31, 11:33 AM
Wot? There's only 3 slots...unless you're counting on +5 of both of your main stats for all three scrolls...
Vicious Hammers.
Blaine
2009-08-31, 06:29 PM
Vicious Hammers.
Oh shit, I forgot.
Wee. I don't see people going after 58 attack Maple Shields, 39 attack PACs, 37 attack Facestompers, and the like, though.
Find me someone that has the balls to continue Chaosing it at 16 attack. :f3:
SoupySoupy
2009-09-08, 06:26 AM
Do you really think mages need as large a boost from m.atk iems as other classes get from their attack items...
Really?
I mean, right now to me it seems to be pretty well balanced, with how much money it takes in funding to one hit skeles and stuff like that.
Do you guys really want it to be that as soon as a mage hits 120 they can 1 hit KO everything in the game?
Lets take some attack items and make them equal to their M.atk conterparts, assuming 1 atk= 5 of whatever damage stat:
Cider, 20 attack: Cider, 100 M.atk
MoN, 10 attack: MoN, 50 M. Atk
Shield, 15 attack: Shield, 60 M.atk
Cape, 4 attack clean: Cape, 20 M.atk clean
Gloves, 15 attack: Gloves, 60 M.atk
...and so on.
Mages don't need the boost. They do everything they need to do well enough with the equips we have. To give them equal boosts from the items we get would just be insane.
OT: Meh, I'm not really too impressed by all these attack items. They simply replace any other option, if you kept it with normal stats it could be a little more interesting. For example, you might have to choose between a speed/ jump belt or a plain old stat adding one. Something like that, but the more attack equips we get the more everyone will end up just equipping exactly the same stuff as everyone else.
Yeah I know it's always kind of been like that, but in my hopes and dreams there lives a different maple.
Holypie
2009-09-08, 04:34 PM
Yes. MAGE EQUALITY FOR THE WiN!
Plus Nexon can just nerf Ults and buff bossing abilities. Actually I would prefer a stronger Chain Lightning and a weaker Blizzard. Maybe max Blizz down to 450 magic and max CL up to 250.
JoeTang
2009-09-08, 04:36 PM
Do you really think mages need as large a boost from m.atk iems as other classes get from their attack items...
Really?
I mean, right now to me it seems to be pretty well balanced, with how much money it takes in funding to one hit skeles and stuff like that.
Do you guys really want it to be that as soon as a mage hits 120 they can 1 hit KO everything in the game?
Lets take some attack items and make them equal to their M.atk conterparts, assuming 1 atk= 5 of whatever damage stat:
Cider, 20 attack: Cider, 100 M.atk
MoN, 10 attack: MoN, 50 M. Atk
Shield, 15 attack: Shield, 60 M.atk
Cape, 4 attack clean: Cape, 20 M.atk clean
Gloves, 15 attack: Gloves, 60 M.atk
...and so on.
Mages don't need the boost. They do everything they need to do well enough with the equips we have. To give them equal boosts from the items we get would just be insane.
OT: Meh, I'm not really too impressed by all these attack items. They simply replace any other option, if you kept it with normal stats it could be a little more interesting. For example, you might have to choose between a speed/ jump belt or a plain old stat adding one. Something like that, but the more attack equips we get the more everyone will end up just equipping exactly the same stuff as everyone else.
Yeah I know it's always kind of been like that, but in my hopes and dreams there lives a different maple.
5x15 is 75.
Kabanaw
2009-09-08, 05:32 PM
They need to remake the magic formula to be more like the WA ones, so an item doesn't need 5 MA to balance 1 WA.
SoupySoupy
2009-09-18, 02:19 PM
Oh deary me so it is. The point is the same though.
Stereo
2009-09-18, 02:49 PM
Do you guys really want it to be that as soon as a mage hits 120 they can 1 hit KO everything in the game?
Lets take some attack items and make them equal to their M.atk conterparts, assuming 1 atk= 5 of whatever damage stat:
Cider, 20 attack: Cider, 100 M.atk
MoN, 10 attack: MoN, 50 M. Atk
Shield, 15 attack: Shield, 60 M.atk
Cape, 4 attack clean: Cape, 20 M.atk clean
Gloves, 15 attack: Gloves, 60 M.atk
...and so on.
Mages don't need the boost. They do everything they need to do well enough with the equips we have. To give them equal boosts from the items we get would just be insane.
Saying 1 atk = 5 of the damage stat just doesn't work though... it might incidentally be right but it's not a hard law.
Having +matk from gear/pots that adds to the spell's base attack instead of to the MAGIC stat is the only way to have "fair" gear. But the classes aren't balanced with that in mind.
It's not a competition, every class doesn't need the same gear. How come pirates can't wear Taru Capes? Or Bosshunter armor? They lose out on stats because of that, surely. Why does the level 70 warrior hat only add 1 stat, the rest add 4? It is a Nexon Mystery.
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