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View Full Version : Advantages & Disadvantages of your job.



iiMarik
2008-07-27, 02:49 AM
State your job and level, then your advantage and disadvantage that you think your job has. ( You're allowed more than 1 character as long as it belongs to you.

Priestess
81
Advantage: Holy Symbol and partied easily.
Disadvantage: Delay time that Holy Symbol has.

(I could say Priests are weak, but if that's the disadvantage you think your job has, as a Priest, then, really, why'd you pick a cleric? I knew and wanted to be a support character beforehand.)

Sniper
73
Advantage: Nice mob skills and bonus of freeze with blizzard
Disadvantage: No haste/teleport, so quite slow.
(there is a speed skill in third job, I know, but I quit it, so that's the current disadvantage/advantage)

Retalion
2008-07-27, 02:51 AM
State your job and level, then your advantage and disadvantage that you think your job has.

Priestess
81
Advantage: Holy Symbol and partied easily.
Disadvantage: Delay time that Holy Symbol has.

(I could say Priests are weak, but if that's the disadvantage you think your job has, as a Priest, then, really, why'd you pick a cleric? I knew and wanted to be a support character beforehand.)

Bowmaster
128
Advantage: Hurricane is fast, SE makes you welcome in most parties
Disadvantage: For the most part, without intense HP washing, you cant survive major bosses.

Psst, if you HS on a rope/ladder, there's no delay xD

iiMarik
2008-07-27, 02:53 AM
I know I know, but Himes are unforgiving when it comes to ropes/ladders :P

Beaner
2008-07-27, 02:55 AM
marksman
174
adv: have se
disadv: weak slow and glitched as shit

Magus
2008-07-27, 02:56 AM
Advantages:
-Chain Lightning. Enough said.
-Pretty good guard skill.
-Gigantic AoE attack.

Disadvantages:
-Our damage formula sucks.
-Everything I get, Bishops get a better version of.
-No one wants you at bosses

All I can think of right now.

Kalas
2008-07-27, 02:57 AM
74 STR SinDit....

Advantages: Stable damage, little pot usage 120+,6-8 usefull ways to kill an enemy vs all other classes which have like 5 and only alf of them are actually usefull, usefull haste mules...

Disadvantages: 65-8X Pure hell(10-20 an hour unless I bomb gobys which is around 40% an hr 2-4m a level.) Not wanted for bossing that much, kinda weak, not partied much, boring untill 80-90+.

All I can think of right now...

Greg22
2008-07-27, 03:19 AM
128 Shadower, pineapple yeah.

Advantages? Oh shit.
I've got a pineappleton of skills. BStep? Shit, is that 30k~40k damage per monster on 4 monsters at level 128? Damn right it is. It's one of the flashiest skills in this game and it takes like one second to cast. It knocks shit back like manon and pap, but it doesn't actually count as a KB. It just 'moves' things. I've got venom. Even at level 1, I can still hit up to 10k damage with it by doing nothing but just normal training. Fake? It's level 1, and even then I still have an 11% chance of not getting hit every time I get attacked. Stack that on to my high-ass avoidability (Low DEX? Shit yeah), and you've got things missing me half the time. Assassinate? Bosses get their asses kicked. By the time it's maxed I can hit like 400k damage whenever the pineapple I feel like it.
That's just naming my 4th job skills.

Disadvantages? lolwat? I'm not wanted for bossing, and that's pretty much it. It's a PAIN IN THE ASS to train a Chief to Shadower, but it's worth the trouble. I'm not wanted for Zakum or Horntail? Oh wait, I am wanted at Horntail. We're the best seduce-bait out there (lol). But it doesn't matter. I can take a hit from pap so I can solo it whenever I feel like it. I can kill a Pianus in like, a half hour~45 minutes, and I barely get hit thanks to BStep. I guess another downside would be our pot costs, but by the time you're 12x you don't really care.

IsaacGS
2008-07-27, 03:25 AM
101 Ranger
Advantage:Fun and interesting skills
Disadvantage: ridiculously low HP takes away from any fun at bossing. (Curse you 4th job for getting rid of all the Hyperbody!)

Russt
2008-07-27, 03:37 AM
Sniper
60
Advantage: Pushing stuff into people's faces with the new 70% PKB
Disadvantage: One-directional mobbing FTL.

Magician (Max MP Build)
12
Advantage: Three Snails and Stars & Stripes help a lot
Disadvantage: Nigh impossible to train otherwise.

Cleric
46
Advantage: Efficient mobbing for cheap maintenance.
Disadvantage: Can't do nothing to real live stuff.

Kalas
2008-07-27, 03:45 AM
Forgot my DK lol...

96 DK 8Dex Hybrid

Advantages: Needed for bossing, easy to get from 70-120, pretty strong

Disadvantages: 4th job is kinda gay, expensive..., i your comp cant handle zak/ht you are missing out on 50% of what being a DK is all about, accuracy problems..., needs a heal slave.

Harrisonized
2008-07-27, 03:53 AM
129 FP Mage

Advantages:

Fire Arrow is the strongest single target attack in the second job. (And it allows you to train in most of Nath during that time.)
Fire Arrow is usable up to Lv 120
Slow helps at bosses... usually IL don't max this skill.
Mist is fast and allows for easy hunting. (I've found a great number of ilbis, more than the average sin ever had.)
Explosion is a unique skill, being the only one that is affected by weapon speed
I make money faster than any other class can soloing.
Meteo, even at level one, protects me from being KSed.
Elquines is the only summon that freezes, which is useful at bosses such as Griffey and Manon, because it freezes the kentaurs so that you can hug them easily.
Paralyze at level 1 is superior to Cold Beam and IL Composition because of its ability to freeze for 5 seconds.
Fire demon has the semi-freeze status
Fire demon, in conjunction with explosion really helps clear out mobs during misting.
Partial resistance helps at pap, when dispelled, you won't die.


Disadvantages:

Training with fire arrow is slower than IL's training with thunderbolt.
Explosion is slow, and many people say that it's laggy.
The 'hell' levels cause many people to go the 'brace' build, which is pretty useless. D:
Mist training speed remains the same no matter what level you are. (Which makes it pretty slow later on.)
Explosion forces you to either be a luk mage or put up with the slower misting speed from the longer explosion casts and the loss of the ability to jumpcast explosion... (as in the explosion sets off before you hit the ground).
Seal isn't used much after sharking.
Composition is useless, though people are still maxing it instead of Partial Resistance.
Elemental Amp causes Meteo to be double the cost of Genesis.
Elquines doesn't have the best reflexes... you have to put it in between you and the monster you intend it to attack, which can be a hassle if you're KBed out of range.
Lack of Composition made me want to pump Paralyze first, which limits training to misting instead of Meteoing.
Paralyze isn't strong enough yet to hit 10K, even at level 9 paralyze.
Elquines isn't as helpful until it has two second freeze, which is at level 11. However, the glitch (reversed animations between attack and disappear) forced me to pump it to level 12, missing my paralyze's Mastery margin.
Partial Resistance only helps on the Fire Attribute. The only monsters doing poison based attacks are zombies... and PR doesn't help reduce damage from boss-mist.

Yea, pretty long list.

The last point of disadvantages raises an interesting idea:
If they implemented a boss which would cast boss-mist at certain times that does a ridiculously high amount of damage like 15K damage per second and needed a certain amount of HP downed before it clears its mist, it would raise the usefulness of a FP in a boss battle. The only classes that would be able to survive the fullscreenmist... are warriors, shadowers, FPs (with PR), and Bishops (With ER). Of course, it'd waste a lot of pots for a warrior to be fighting during the mist time, unless a shadower assists them with the smokescreen, but if the boss implemented casts it more frequently than smokescreen countdown timer... A FP would be VERY useful to have, because he'd have to clear the mist for the other... ranged classes... to come in. (Like, when it casts the boss-mist, a shadower must cast smokescreen and then a Bishop has to door them out of the room into a waiting room until the FP clears the mist by killing the required amount of HP, then door them back in from the waiting room after the mist is cleared.)

LazyBui
2008-07-27, 03:55 AM
Guess I'll go in level order.

126 Night Lord
Advantages: Fast, desired at bosses, not weak!, good at making money.
Disadvantages: None, I'm smart enough to overcome most HP problems.

122 IL Arch Mage
Advantages: Cheap to play, somewhat entertaining.
Disadvantages: Weak as shit. Dispel completely owns your face.

53 Spearman
Advantages: EVENTUALLY desired for bossing.
Disadvantages: Mine is weak as shit (Mark of the Beta'd, 60 base dex :f4: ). Slow as shit. Must be in monster's face to do anything.

50 Cleric
Advantages: Cheap. Really cheap. Did I mention cheap?
Disadvantages: Um. A bit boring.

44 Assassin
Advantages: This little guy is beast for his level.
Disadvantages: Not having the skills my Night Lord has.

38 Hunter
Advantages: None. See other bowman opinions in this thread.
Disadvantages. Lots. See other bowman opinions in this thread.

32 Bandit
Advantages: None yet. Eventually pretty stable damage - hopefully good damage at that.
Disadvantages: Not enough skills - namely Haste and I can't get it until late 4x/5x anyway.

I have access to numerous others of high level, but that's pretty much the basis of my own characters. Tons of characters below level 30 as well. I've been around the Maple block once or twice. :[

Russt
2008-07-27, 04:02 AM
Lol @ your 38 hunter.

I have a 38 hunter too. The only thing I have to complain about him is restocking arrows (yeah I realize sins have to refill too, but eh) and bad crowd control.

iiMarik
2008-07-27, 04:02 AM
Wow. nice list guys!

Pretty popular thread, eh? Sticky please! XD

chrome
2008-07-27, 04:29 AM
90 Sniper
Advantages: Kinda fun to play. Gear is on the cheap side. We can freeze, shit yeah.
Disadvantages: Low HP, kinda slow. And I'm constantly made fun of by certain 128 Shadowers whose IGNs start with S and end in R and have the letters "epthe" inbetween.

85 Hermit
Advantages: Fast I guess. APQ mule. 8U?
Disadvantages. Boring. Very boring. And it will stay boring thanks to lack of varying skills. Expensive as shit gear (Like I care, I quit my Hermit anyway).

Slashermills2
2008-07-27, 05:22 AM
Lets see...
91 FP Mage
Advantages
Mist
Fast leveling

Disadvantages
Sharks have dispel and thats where your stuck till about 10x
No one loves us ;-;
LOL STOP FARTING ;-;
oh and did I mention no one loves us?
========
Seal is useful AFTER Sharks as I should know since my guild leaders wife (an I/L 15x) uses seal at Newties when they knock her off the Blizzarding Ledge =\
---------------------------------
6x Cleric
Advantages
I can train almost anywhere that I can heal kill without wasting too many pots
Hell give me a DK + DT's and I get pretty good exp without too much problem =D
Zombie teeth sell pretty well
When I get to be a bishop I'll own everyone that KSed me at hoodoos =D

Disadvantages
Kinda boring
we're not really cared about from 5x-8x
Only wanted for HS nothing else
Hoodoos DEAR GOD SAVE ME those maps are FUCKING BORING
=====================
Overall so far I kinda enjoy being a cleric =3 APQ everyone loves me =P

--------------------------------------------------------------------
Lv 64 SWORD Page
Advantages
I can do everything a 2nd Job Fighter can but sexier
I have threaten which can help me hit smexeh damage
We don't have rage (lol Warrior elixers for life)

Disadvantages
Not sure of any atm just remember kids THREATEN LAST
Also Slow ;-;
=============
Pages are fun as long as you get the skill order right

------------------------------------------------------------
58 Low Dex Sin
Advantages
Fast
kinda high damage
Haste =D
I feel like a basketball =D

Disadvantages
Expensive
I always need to recharge ;-;
People stalk you and beg for haste
People stalk you and beg for meso
=============
Sins are fun but expensive

------------------------------------------
46 CrossBowman
Advantages
High Sexy Damage
We have the heckler =P (its smexeh)
We make Archers LOOK GOOD
We have IA for mobbing
I can freeze things later

Disadvantages
Iron Arrow does not stun ;-;
Iron Arrow goes STRAIGHT ;-;
later on Nexon fucks us over
We dont get hurricane
we get DCed =(
we are slower than hunters/rangers
(archers in general) we are as slow as warriors
=============
Xbowman are fun but slower attack speeds = you get mobbed up on
and since we dont have stun its a little tougher at times

-----------------------------------------------
44 Sword Fighter
Advantages
Same as Page
Rage even though its 2 attack less than a warrior elixer its useful if you run out

Disadvantages
slow =\
=========
I've played on some saders but I'm giving my examples from my character =\

--------------------------------------


For my post
==== was used as a separator for my summary/thoughts
------ was used for character separation
thank you for reading

Sora
2008-07-27, 05:31 AM
Advantages of a Night Lord:

- OH SHIT BIG DAMIJ
- <~ Side of the map to ~> side of the map in 1 second flat!
- Need a boss killed? I'll solo that bitch in record time with my eyes closed.
- Screw your attack, I have avoid!

Disadvantages of a Night Lord:

- L7 L7 L7 L7 L7 L7 L7 L7 L7 *Level 120* TT TT TT TT TT TT TT TT TT

wobbufet
2008-07-27, 05:43 AM
I'll only give one of my hermit / dark knight, because my page isn't high level enough yet to judge imo...

Dark Knight:
+ Wanted for bosses
+ Wanted for parties by somewhat low leveled priests
+ High HP, so able to go anywhere
+ Easy to make money
- Basically needs a priest for training
- Non HP-washed DrK's can't use berserk until 150 >_>

Hermit:
+ Fast
+ Strong attacks
- If you don't have good equips, theyre hardly fun to play..
- All hermits are being stereotyped by quite a few people, so they hate me already before they know me

Ecstasy
2008-07-27, 09:10 AM
Level 154 Bishop.

Advantage : Everyone wants one in their party. Genesis<3.

Disadvantage : Everyone wants one. So even if I don't feel like training, I always get mobbed by people looking for a bishop. ._. Use lots of pots and they don't give you enough room so I gotta buy extra use slots. :f5:

DrRusty
2008-07-27, 10:33 AM
@ harrisonzed, can't marksmen's summon freeze too?

Bishop Pros

-Very versatile class as in wanted more than anyone for training, and greatly need @ bosses
-End game monsters are always weak to holy
-Heal...... Nuff said
-Greatest party puffs in the game (holy symbol, heal, bless, Holy shield)
-Trains faster than any class in the game. Magicians LvL the fast during 1st job, clerics have it insanely easy during 2nd job, leach during 3rd job, and Genesis to 200
-Can easily make mesos by selling Genesis leach

Bishop Cons
-Worste single target damage in the game
-Hard to lvl during 3rd job if you can't find a party
-Holy element is a double edged sword; we can't do our best damage unless the monster is weak to holy

Shadower Pros
-Highest avoid in the game
-Both highest damage dealing attacks in the game, mob and single attack(Mesos bomb, assassinate)
-Very unique set of skills that you use throughout your entire career
-Fast paced class in general
-Best defensive skill in the game (mesos gaurd)
-Only class with really no weakness (acc for warriors, element for mages, HP for ranged classes)

Shadower Cons
-From 1st to 4th job - You need just about every one of your skills before you really become useful
-Single target damage is so so
-Attack shields are @!$#@%#ing expensive

psychopat
2008-07-27, 10:43 AM
104 Sniper
----------
+ Can solo pretty much anywhere (heck, I've been leveling at sharks for 14 levels and I'm still a 1hko there)
+ Almost no hp pot cost (My regular repot is 1350 sorcs, 300 barbs and 200 pizzas)
+ Very versatile skillset
+ Can hit pretty much anything
+ Much love for ice shot & puppet
- HP is a joke
- Low level eagle = "Kill my sniper" button
- No party skills
- Slow
- People laugh at you, saying to make a bowmaster instead
- 14 levels at sharks and still no SE20 or snipe...:f4:


64 Assassin
-----------
+ Fast
+ High damage
+ Never needs HP pots
+ lol skanda
- No short range move. Not a big issue because sins are fast :P
- People assume you're an ass based on your class


57 Cleric
--------
+ Literally no pots used
+ Easy leveling
- Weak on stuff that's not healable. Not a big issue since I usually don't go there.


57 Page
--------
+ My character with the most HP, sadly
+ Power Guard :D
- Not enough skills; wind up having to waste points into stuff like threaten
- No rage :(
- People laugh at you and tell you to make a fighter instead
- Having to worry about accuracy
- Slow

Splinter
2008-07-27, 10:46 AM
Advantages:
-Chain Lightning. Enough said.
-Pretty good guard skill.
-Gigantic AoE attack.

Disadvantages:
-Our damage formula sucks.
-Everything I get, Bishops get a better version of.
-No one wants you at bosses

All I can think of right now.

lol kitty katz....id have to agree with most of your listings =]

Blankout
2008-07-27, 11:57 AM
My characters are all low-leveled...

5x lukless cleric:
+Heal is fast and mobs
+No HP pots lulz
+MP eater + Heal + Undead high MP monster = No MP pots lulz
+No pots lulz
+Easy to get into most PQ's
+Can hit 1.1k zomg
+Easy to get money
+Friends want me to party
+What's a magic guard?
-Weak
-Currently mobbing Wraiths: 0.00 to 0.01 per kill
-CPQ = lulz cleric weak
-Gets boring...
-Invincible isn't useful at this level
-Can only outdamage other clerics at the same level
-Heal is unstable: 2xx-1xxx damage? WTF

3x bandit:
+SB is fun
+Lot to look up to
+Stable damage
-Very weak without 6 hit SB
-Very weak during first job
-Expensive
-Heavy on pots

Laur
2008-07-27, 12:02 PM
78 Priest
Advantages:

Partied easily.
Love the mobs <3
Fast training when I have the right people to party with.
People who try KSing me at H/Voodoos, generally make me smile.


Disadvantages:

I do get attempts at being KSed a lot when I'm solo-ing.
Low HP



112 Hermit
Advantages:

Fast attack speed.
Wow. It's kind of sad that I can't think of any.


Disadvantages:

Hermits are everywhere, so it's a bit hard to get into a party.
Bad reputation for being "KSers."
Can be pretty expensive.
If you're weak, you get laughed at quite a bit.

Derimed
2008-07-27, 12:41 PM
Lvl 111 Ranger

Advantages: Will receive Hurricane, Adv. Mastery and Sharp Eyes, making for a great 4th job. Very valuable for parties, ok to solo. Throughout the bowman's playing career, he will get skills that are fun and versatile. Class overall requires more strategy and attention than some others, making it rewarding and challenging.

Disadvantages: Low HP (even with washing) means constantly training on monsters that can 2hko you; this is offset but not negated by skills such as Puppet, Hawk and Thrust. While becoming increasingly more expensive to equip, the bowman does not train as fast as mages do, which means bandwagoners will be disappointed.

Corn
2008-07-27, 01:42 PM
Level 61 Pure Luck Assassin

+ Fast
+ High Damage
+ Nice clothes IMO
- No close range.
- No mob control
- Low HP
- People think I'm the first three letters of assassin.

Shippo the Fox
2008-07-27, 02:57 PM
Shadower Route


Advantages


Jack of All trades
Stable Damage throughout game.
Fast
High Survival rates.
One of Best 2nd Jobs.

Disadvantage

Jack of All Trade - Kings of None
Stable, but lower damage compared to other classes.
Many Situational or Useless skills
3rd Job one of weakest in Games
Expensive to train even outside of expensive/funded route
Low Range
No real use in bosses.
Nothing to offer party (that a Night Lord cant.)

Colyo
2008-07-27, 03:09 PM
73 Priest

Plus side:
- No pots :]
- Easy to train
- Good money to be made

Failures:
- Boring....
- Fail solo ability, Dks become an extra limb
- When with DKS you dont make any moolah


71 Cb

Plus:
- Fast ass mofos
- Fun to play
- HASTE

Failures:
- BoT only mobbing till 4th
- Expensive mofos
- Zero want for boss parties

Judgment
2008-07-27, 03:15 PM
Okay, let's do this.

Lv. 97 (1H) BW White Knight

Pros:
-People are less obsessed with 1H BWs compared to certain swords... (ZOMG RED KATANAS AND THIS IS SPARTAAAAA!!!!)
-Can train anywhere (not quickly necessarily, but reasonably) as long as mobs are elementally weak or can be frozen.
-ZOMG SHIELDS BABY!!!! (Although I don't really see a lot of W.ATK shields in FM often.)
-Power Guard, High HP, and freeze make WKs a forgiving choice if you're clumsy. (You won't likely get 2 shotted by mobs until you begin training at Leafre mobs.)

Cons:
-The range for 1H BW is extremely short. (This makes mobbing at places like Wolf Spiders quite annoying.)
-Unstable damage due to BW formulas.
-Not as many scrolled BWs to be found in FM because of the lack of obsession.
-Slow movement, dependent on speed gear and speed pills to keep up. (Low DEXers don't really have this luxury if they need to wear accuracy gear to train wherever they do.)
-Lack of range in general with mobbing. (I envy how I/Ls can freeze things behind them, while I have to position myself so the mobs are in a nice straight line.)

Harrisonized
2008-07-28, 01:28 AM
@ harrisonzed, can't marksmen's summon freeze too?
Oops, I forgot to account for that. Anyways, at the time I was writing it, I was thinking of only mage classes in general. You're right, frostprey does freeze.

Beserker101
2008-07-28, 01:50 AM
LUKless STR bandit-to-be
level 28 (I'll get him up, trust me)
Advantage: incredibly stable damage (like 90% mastery)
Disadvantage: much lower maximum damage

LUKless pure poison wizard
52
Advantage: higher than normal LUK magic claw, has potential to level very quickly from 60 to XX with poison, magic cancel isn't very effective against poison (low hit but poisoning = 1 HP to death after 40 seconds anyways).
Disadvantage: without being able to hit high EXP monster, training is hell and pure poison is rather unwelcome to PQs.

Darklai
2008-07-28, 12:54 PM
111 I/L Mage

The good:
- Fun job to play.
- Freeeeeze, great mob skills, decent source of damage.

The bad:
- Unwanted for bossing </3
- Mage damage formula gets us owned.
- Hardly anyone finds us useful half the time, unless it's leeching. All they do is go LOLIL.

EchoFaith
2008-08-03, 12:15 PM
142 Bishop:

Skill Advantages:
Teleport - Fast movement and ability to go through walls/floors/monsters without touching them
Heal - no hp pots needed
Dispel - no all cure pots needed
Magic Guard + invincible + Elemental resistance = You (almost) can't die
Holy Symbol - Extra experience
Genesis - godly (in more ways than one) AoE training skill
Mystic Door - Can repot and get back to training without losing the map
http://i28.tinypic.com/2s10pph.jpg

Other Advantages:
Cheap training (it costs me far less mesos to train faster than other classes of the same level)
Wanted in parties to train in
Wanted in bosses for heal/dispel/res

Disadvantages:
Dispel = Death if you are in the wrong place
Low income from training.
bishops have become so bandwagoned that i wish i had made another class

Hero
2008-08-03, 12:36 PM
160 Red Katana Hero

Advantages

Extremely good DPM
Rush can be used in multiple ways
High survivability
"The ultimate solo bossing class"


Disadvantages

Ranged attackers are still more popular, even if you have higher DPM, solely because of their apples lasting 5 minutes longer
Extremely expensive to upgrade
Hardly anyone really knows what you're able to, besides "ur dmg rox"
Unable to participate in certain bosses unless extremely HP washed
Unstable damage regardless of weapon, even with sword you won't 100% 2hko skele until late 16x/17x


Only things I could come up with.

Stereo
2008-08-03, 09:50 PM
121 Paladin

Advantages:
- stun, freeze

Disadvantages:
- low range
- low damage
- low speed
- no party skills


My DK is generally the opposite of this, aside from speed - high damage, high range, very good party skills, no stuns. On the other hand, it's so much more versatile than the Paladin that there's always a place to train where stun/freeze aren't necessary.

I barely break even training on my Paladin, my DK made 80mil in 10 levels..

Ardinea
2008-08-03, 10:01 PM
Lv. 105 PADK

Advantages:
-Always wanted in parties due to HB
-Mobbing is a very easy task with PA Fury. (Himes and Wolf Spiders, anyone?)
-High HP even without HP washing
-High range
-Easy to make money

Disadvantages:
-Not good at bossing like a spear DK is. Sacrifice is the bossing skill for us and the recoil can be dangerous sometimes. It's also not Spear Crusher >.>
-Somewhat unstable damage
-Priest is needed most of the time and some like to "discriminate" because I use a polearm.
-Nasty comments/being called weak due to being pure polearm.

miny
2008-08-03, 10:18 PM
140 Ice/Lightning Arch Mage.

Advantages.
-Blizzard for killing mobs/training.
-Chain Lightning for bosses.

Disadvantages.
-Burn more mesos on pots than Bishops.
-Useless at bosses.

Icy
2008-08-03, 10:27 PM
All that I write below is my opinion, you are welcome to disagree with me :)

87 Ice/Lightning Mage, Retired.
Advantages:
- Movement ability (Teleport).
- Fun to freeze stuff.
Disadvantages:
- Slow, SLOW training.
- The places that are worth training in, time/exp ratio-wise, burn potions very quickly and I've been having to leave a map just to repot, very often.
- With F/P Mages being very similar, I don't feel unique.
- You're bound to be very slow. You can't move while casting skills or attacking, as opposed to most of the other classes.
- Control might get very problematic as time passes. I've been playing for more than a year, and I still don't feel like I have complete control of my character.

Thanks for reading.

kleptophobia
2008-08-03, 10:29 PM
Level 6 Beginner

Advantages:
Extremely easy to train

Disadvantages:
Rather low DPS even with my Chief Axe/American Flag.

randompeep
2008-08-03, 10:46 PM
48 Fire/ Poison Wizard:
Advantages:
Strong single target attack (fire arrow)
Many, many, MANY fire-weak enemies
Teleport
Magic Guard

Disadvantages:
No Mobbing skills whatsoever
Poison Brace isn't that great
Burns money very quickly (1 mil in 1.5 wks T.T)
Low HP= quick death if not paying VERY close attention

LaLaaLove
2008-08-16, 01:47 AM
Ranger:

Advantages: We have a great, unique arsenal of skills. We're great soloers, provided we can take a place in the first place. We get, in my opnion, some of the most visually appealing skills in the game. Inferno is sexy, and Puppet is just so damn cute! And face it -- Eagle is a strange tint of yellow, especially in comparison to our stunning Hawk. Oh, and having 99% stun is great too, especially at Newties. We may have been nerfed before, but Nexon's more than made up for that with recent patches. My class is relativly cheap to equip, and our weapons don't look bad either. We do okay in boss fights, it's no t until 4th job where the lack of HP becomes frustrating. I can take a hit from everything I train on, though it did take a few levels before I stopped dying at Nest Golems.

Disadvantages: Though I can solo with Hawk and Puppet, Puppet can easily be made void when other people attack its monsters. This happened to me frequently when I partied at Squids. Other attackers would be like "HAY LOOK! THE RANGER HAS A MOB! LEt'S HELP HER! *Attacks and unpuppetizes monsters* :D". When this happens, repuppetizing is often needed, which can take some time and cut into EXP gain. Our skills, though great, take many levels to build up before they become useable. In early levels, they're a joke, at best. It takes 6 full level ups to make Hawk just somewhat efficient. As a bowman, we have limited mobility. Anything we can kill, a sin can kill faster.

Hazzy
2008-08-16, 09:40 AM
Low HP. Low Damage on single targets. Low Damage on mobs. How accuracy. One percent an hour at level 40. Only class that gets spammed for "mushie caps pls?????" on a daily basis.

Hmmm, sums up Islanders pretty well.

D-F1am3
2008-08-18, 02:51 PM
Lv141 Paladin

Pros


Ability to Freeze
Really good at skeles


Cons


Holy charge is the only charge that gives us better damage than Heros
Needs to HP wash to even consider HTing
Even though our strongest move is single target, we can't even boss
Lightning Charge is almost useless

Kawasari Mimoto
2008-08-19, 09:50 PM
Lv 120 Night Lord

Pros:

-Attacks incredibly fast..
-Attack-formula is "very sensitive", 1 single Weapon Attack = a lot. (can be good, or bad, I guess)
-Haste ; Speed!
-Flash Jump ; I fly through walls...!
-Meso Up ; Yay, more mesos!
-Alchemist ; Yay, potions restores more health/mana and lasts longer than usual!
-Dark Sight ; I can go through things!
-Can get into a party that needs an attacker.. easily.
-One of the most OU-classes in the game!
-Only loses 5% per death!

Cons:

-Low HP.
-Has to HP-wash to be "efficient" at bossing.
-Can't hit close-range.. lol.
-Gets owned at 4th job by Mages / Bishops on wide-terrain maps. -sadface-





-Lord of the Night Sky

Dusk
2008-08-19, 11:57 PM
^
What about needing to hug a 4th job archer for great damage for a con? :P


Ranger:
Disadvantages: Though I can solo with Hawk and Puppet, Puppet can easily be made void when other people attack its monsters. This happened to me frequently when I partied at Squids. Other attackers would be like "HAY LOOK! THE RANGER HAS A MOB! LEt'S HELP HER! *Attacks and unpuppetizes monsters* :D". When this happens, repuppetizing is often needed, which can take some time and cut into EXP gain. Our skills, though great, take many levels to build up before they become useable. In early levels, they're a joke, at best. It takes 6 full level ups to make Hawk just somewhat efficient. As a bowman, we have limited mobility. Anything we can kill, a sin can kill faster.
D: sometimes I wish my party/other people would just let me solo certain bosses so I could rely on Puppet instead of trying to help. Oh, and a sin being able to kill it faster isn't an issue in 4th job. You'll be glad to know that.

hugeslam
2008-08-27, 06:06 PM
Lv164 Hero [4 DEX - Red Katana]

Advantages:
- Can hit 99999 easily
- Can 100% 2-Hit Skelegons
- Best build for soloing Zakum, within the best zakum soloing class.
- Good Training-Bossing balance.
- Doesn't need any caution when approaching mobs.
- Can clear boss summons without slowing down on attacking the main boss.
- Can go close to Archmage exp/hour, even though the required setup is harder(don't know if this is an advantage)
- Among Heroes, they have the fastest attack speed and best character
control.
- Cannot be KSed by any non-magician at Skelegon, or any Non-DRK at Crimsonwood Guardians, and there, RK Hero's EXP/Hour with no KSing is higher than the DRK's.

Disadvantages:
- Lower single-target DPM than Bowmasters and SE Nightlords
- Not the first pick when it comes to training parties or bossing parties.
- Melee range
- Hard to upgrade
- Effective training requires at lease decent speed/jump equipment
- Have trouble keeping up with the DPM of a well-scrolled ribgol

randompeep
2008-08-27, 06:12 PM
Lvl 50 F/P (no poison -.-)

Pros
-A bunch of fire weak stuff in the future
-Good Single Target hits for a mage

Cons
-No Freeze
-No Poison = No DTs at 57. >.>
-the "lolfp" argument for ksing.

Bribery
2008-08-28, 07:10 PM
Level 157 Bishop:

Advantages:
- Best damage in the game at the current end-game training spot (Skeles)
- Wanted in every party
- A staple in Zak/HT runs
- Generally cheap to maintain thanks to Heal + MP Eater and NLC pots. Genesis is relatively cheap for how powerful it is.
- Fast, cheap, and easy training. Quite possibly the fastest training class in the game from 1st job to level 200.
- Angel Ray provides a strong single target attack. KB-ing PAP is quite easy.
- Great mobility with Teleport.

Disadvantages:
- It's boring spamming Genesis all day
- Constant nagging for parties/Mystic Door. Seriously, I hate it when I'm standing in Leafre and I get asked to walk to skeles and door some random person.
- Generally, training speed doesn't increase for a long time. It only drastically changes if you reduce the number of hits to KO skeles.
- Gen30 is expensive if you don't HT.
- "B>LEECH@@@@ PLZ I ONLI NED 4% TO LVL UP!!!"
- Huge bandwagon that it's hard to join HT/Zak groups because Bishops are so easy to find.
- Bad damage formula, reliance on Magic Guard, and expensive equipment/scrolls (applies to all Magicians)

Hotshot
2008-09-01, 06:22 PM
97 Sniper:

Advantages:
Can solo great, can control mobs and single targets with ease, and does great damage for all occasions. Lots of variaty, and even more in 4th job.

Disadvantages: In 4th job, not the best at anything. Decent bossers, but not the best. Decent mobbers, but not the best. No mobility or guard skills.

Rei
2008-09-06, 11:58 AM
Lv147 Marksman

Pros:

Sharp Eyes. Keeps us from being completely useless.
Ability to freeze. Throws Puppet and Eagle off in usefulness early and easily. &Frostprey is sexy. Incredibly useful even at Lv1.
Ranged.
Snipe is somewhat useful. Though by the time MM decide to level it up, they can do 100k in 2 strafes.
90% mastery is really nice. BM's have this luxury as well.
Cheap Mastery books. But they're only inexpensive because nobody wants to be an MM, thus demand is low.
In second job, Iron Arrow is better due to the recent upgrade.


Cons:

"What's a Marksman?" ...
"Why are you using Strafe? Use Hurricane!" ...
HP is a bitch. Needing to sacrifice 20+ AP points to stick into HP or spending money to wash to even be close to having the HP needed.
Strafe is slow.
Strafe is really all we get until 200.
Several of our attacks just go in a straight line.
Pierce isn't good. 3 second charge and risk of disconnecting. Takes 7 levels of SP to even begin to be worth using.
Glitched to hell. [This can be said of both archer classes]
Pathetic at bosses.
Hearing the sound of your own Strafe is disgusting.
Annoyingly low DPS.. anywhere.
Can never find decently scrolled crossbows. The few there are, are usually monopolized by people higher up..
Crossbow shooting stance makes picking outfits frustrating. :<
Crossbow blocks the face.


I'm probably forgetting like, a lot more cons. =3=;
But there's the general idea.

John
2008-09-06, 01:23 PM
Advantages:
-Chain Lightning. Enough said.
-Pretty good guard skill.
-Gigantic AoE attack.

Disadvantages:
-Our damage formula sucks.
-Everything I get, Bishops get a better version of.
-No one wants you at bosses

All I can think of right now.

^
--------
Hermit

Pros
•Stronger than most classes
•Faster than most classes
•More broken than most classes
•More common than most classes
•More needed at bosses than most classes

Cons
•They tend to have "azn" or "naruto" in their names
•Only using one attack to train (either L7 or TT)
•Low HP, and that's about it.
•Expensive to fund

JezzaRules
2008-09-06, 07:15 PM
Level 73 Solo Offensive Priest
Advantages:
* Better offensive capabilities than normal priests
* Wider range of monsters to hunt.

Disadvantages:
* Unwanted in parties due to late Holy Sign
* Damage is still not as strong as I/L and F/P mages

Level 48 Bandit (sindit, non luckless)
Advantages:
* Capable of using BOTH daggers and stars
* Versatile

Disadvantages:
* Damage not as high as luckless

Level 45 Fighter
Advantages:
* High HP, good for tanking
* Decent Balanced Damage
* Faster than ordinary fighters (shoes maxed with speed and using a +5 jump grey dana)

Disadvantages:
* Burns tons of potions
* Melee

Yes I know some of these pros/cons isn'tvery well balanced...

Kranzorbaken
2008-09-06, 07:51 PM
you mean dmg not as high as dexless.
and your non dexless...
Just say reg dex.
And hey now i have an actually lukless.... i find it fun >.>

(ill prolly get hit with a spam infraction for this for some lame ass reason.)

Bravedancing
2008-09-08, 09:16 AM
Lvl 157 HP-Washed/Bloodmastered Bowmaster:


Pros:

Hurricane is pretty.
Dragon Breath and puppet keeps monsters away from me. And Dragon Breath just amuses me anyway.
Pap solos and Anego are easy.
5k HP allows me to go to horntail.
People like Sharp Eyes.


Cons:

The abbreviation "BM"
Cost of bloodmastering and washing. Yes that was a choice I made and I'm glad I did it, but it was expensive.
People like Sharp Eyes... it gets a little annoying sometimes.

Stereo
2008-09-08, 09:43 AM
Cons:

Cost of bloodmastering and washing. Yes that was a choice I made and I'm glad I did it, but it was expensive.


Out of curiousity, how much washing did you do and how many AP do you still have spent in HP? 5k at 15x is quite a lot.

Bravedancing
2008-09-08, 09:59 AM
Out of curiousity, how much washing did you do and how many AP do you still have spent in HP? 5k at 15x is quite a lot.

I did it a little at a time. I didn't get INT equips until 13x, so I didn't wash as much as I could have. But my MP is currently at its minimum.

I put about 7 - 8 levels directly into HP instead of DEX. I've reset all my extra strength into dex. I just got an egg for my pendant so that's 15 more I need to reset.

I do the resets and washes a few at a time. I don't know how many I've done and don't like to think about how much I've spent on it. :eek:

I might be a bit weaker than other Bowmasters my level, but I like my character a lot and wouldn't change anything. I can still mow down the skeles like everyone else.

heronz
2008-09-10, 12:17 PM
Lvl 102 HP-Washed Sader:


Pros:

survive ANYTHING. (more when DK partied)
more 'worth' out of use slots + hp pots (more when DK partied)
High numbers 21k comas , 36k panics
Great Atk + Mob
HP washing grants +320hp, -20 /lvl. best HP gain, MP lost ratio
Easy to be a 'pure' stat, since most of equips dont have 2ndary stat requirements


Cons:

a lot of 'wasted' SPs with worthless skills in all lvls of jobs
Cost of washing.(but planned so i have a goal in mind)
Slow (have speed gear + hog, but still)
Rage (warrior pots are more worth it now) + 'wasted' SP
Range, high potential of getting KSed in sparse maps, shout sucks
Scrolls give worthless stats (w.def. ...wtf)

Lynel
2008-09-10, 03:03 PM
Level 154 Loladin:

Advantages:

Nearly constant, uninterruptible stun rate. Capable of taking an EXP loss in exchange for huge profits.
Strongest single-target attack of all warriors.
One of the best classes at damaging mobs of 4 or more targets outside of the mage class.
Maxes out damage output VERY early in 4th job.


Disadvantages:

Worst attacking range of all classes.
No party skills.
Almost useless at bosses.
Totally nerfed damage without Holy weak enemies.
Have to get their best skillbook from Zakum at level 120, while they're one of the worst Zakum classes possible.
Will almost always train solo.

Morgana
2008-09-10, 05:19 PM
78 low-LUK Priest

+Easy, fun, and beneficial to party with friends and help them out.
+What's a pot?
+Fast - with max Tele I hardly notice having to walk places.
+Survivability with MG... I could take two hits from CRog at level 50.
+Attack speed of Heal. It's incredibly fast.
+Tele + speed of Heal: Nearly impossible to be KSed at heal-weak maps by anyone not 10 levels above or another cleric.
+Considering my 50 LUK... at least I'm not a mage. (Elemental weapons FTL.)
-Magic damage formula sux.
-Low HP going MG-less plus partying (not letting the other person(s) down) = no time for chatting.
-HS lag makes me die at Himes. A LOT.
-Partying all the time makes me not able to log on whenever and train for only half an hour, so I end up sitting in town chatting.
-The stupid pet looting glitch with heal loses me time or money (or both).
-I make no money training anymore because priest monsters don't drop lucrative quest items/good drops, unlike cleric monsters.
-Terrible neutral damage means I have to leave lots of quests until later, when I'll max SR, and I rely on the party for PPQ quests.


50 DEXless sword Page

+Maxed FA pwns in CPQ.
+I beat all those dumb fighters that did Rage before FA.
+Being underestimated.
+Ownage single-target damage.
+Can train anywhere without worrying about survivability, map, etc.
+Already loving Power Guard, with only 3 points in it.
+WKs are the coolest third job (even if they're the most derided), so I have something to look forward to.
+Can just whack away at stuff dumbly during training. Awesome stress reliever.
+My dream character.
-Slow with all the ACC equips I need and no speed ones.
-"OMFG Y U NO RAGE", "wat a page lol", "lol noob fighter better", "you're a pro fighter", etc...
-So many useless skills. (I might throw some points into Endure or something, lol.)
-Spendy for acc equips and a Rohen. (And maybe an RK later.)
-Hard to find the scrolled overalls/top/bottoms I need for ACC when I'm female. Self-scrolling is even more expensive.
-Getting owned by Avoid UP in CPQ. (Not once I get my Zhelm, though.)
-No 2H Maple weapon swords until 64, so damage isn't that much better than low-DEX if I rely on my Singer for ACC.


45 low-STR Hunter

+Arrow Bomb rules, especially in Monkey Forest II.
+Requires strategy and is fun to play.
+My only pure solo character ATM. (Don't have to worry about partying.)
+No accuracy worries, ever.
-lol2ndjobarcher
-Equips all inflated because of 4th job bandwagoners.
-Slow, even with all the speed equips I have.
-Can't CPQ effectively, because none of the maps are very good for 40+ archers.
-Doesn't respond as well to funding as other classes.
-I wish I could have a sniper with Arrow Bomb, so I'm not really looking forward to 3rd job... lack of freeze. :f4:


It's sad that I can't think of more pluses for my hunter, because I actually like her a lot. o_O And I started her before 4th job came out. =P

Goals
2008-09-20, 05:53 PM
Pros:
Two hit KO Skeletons
Fast training
TELEPORT!!
Freeze Effect
High Mp due to LUKless
Really big numbers
Chain lightning
Seal Slow :)
I have booster and bishops don't, hah!
Blizzard
Fastest levelers in the game.
I have yet to one hit KO Skeletons like those bishops. :(

Cons:
I spent 600m for blizzard 30
The cost of an elemental wand 7 (It's driving me insane atm)
Useless at HT (I think?)
Expensive gear due to bandwagonning bishops
^ Expensiver gear to keep up to bishops' damage
No HS, heal, resurrection, dispell, heal, bless, invicincible, door, doom :(
Did I mention we suck at bosses?
"Blizzard is slower than Genesis thing"

Matty
2008-09-20, 07:16 PM
Level 43 Beginner :shine:

:shine: Pros: Sometimes hits good raw damage. Many people admire your hardwork and uniqueness. Feel special!

:f7: Cons: No skills. Extremely unstable damage. Also many times get called a noob, and no one partys you or pq's with you. Your best gear isnt always your "coolest" gear. More attack = Less accuracy/speed and vise versa.

First Beginner to post in this thread!!! :cool:

RedMondays
2008-09-21, 04:23 AM
Lvl 140 F/P

Advantages:
Easy to level
Massive attack on Meteor
Hardly any other F/P
Paralyze is deasent, long freeze better single att then CL
Is more versitile in all situations then most classes
Adapts to situations
Massive amount of skills
Famed for being f/p

Disadvantages:
I/L don't like me (idk why rofl)
No f/p to ever get advice from
Pretty alone
Getting asked 5000 times a day for leech
Telling people i wont leech them, then the begging
Weak against one target

FlameChocobo
2008-12-04, 04:28 PM
Level 76 Hybrid Crusader

Pros:
-Allowed to actually use Sword (for training) and Axe (for Boss Fights).
-Decent Soul Rohen and Demon Axe (I love using MTS).
-Higher HP than my Pure Axe Crusader.
-Ciders > Rage with the cost of 5 Accuracy. Also has 8 more ATT than Warrior Elixirs.

Cons:
-Power Guard-less, so I'm gonna have to rely too much on Priests when training on stronger monsters.
-Difficult to level until 80+
-Have to go back to Showa Town to stock up on some more ciders which take away my use inventory spot unless married.
-Have to head back to Singapore to repot.

Kubi
2008-12-08, 08:34 PM
Marksman
+rare breed; commonly get people asking "what's a marksman?", gets a sense of uniqueness... some people joke, while some people honestly don't have any clue what a marksman is
+cheaper equipment/books/scrolls; crossbowmen specific
+capable of hitting high number damage, with snipe and pierce
+freeze/bird helps with training; don't get hit as often = lowers rate of pot usage compared to other classes
+snipe seems more useful than concentrate as an ultimate skill
+versatile when training = less boring; immobilizing and high mobbing capabilities

-since we're a rare class, it's hard to find a good scrolled crossbow since there aren't many around
-sometimes gets picked on by people; saying marksmen sucks because they don't have hurricane...
-slow, though flexible to train almost anywhere; they don't have exactly have the highest % exp/hr compared to other classes
-low hp problems; can't do higher up bossing unless you hp wash a lot. this is a problem in both archer classes though, not just marksmen...

Kawasari Mimoto
2008-12-08, 08:42 PM
Kasuhitomi, lv 120 Night Lord (...should be more like Night Mistress..):

Advantages:
-Gets free fame(s) because random, horny preteens likes to hit on me (yes, this is first on the list of advantages...)
-Incredibly high damage
-Hits fast
-High mobility (Haste + Flash Jump)
-Makes mesos easily because I can avoid being hit at times, thus lets pots being used, that and Meso Up!
-Onyx Apples boosts my damage A HELL LOT.
-Fun to play
-People wants me in parties, especially for bossing (Zakum, Pap, etc)
-One of the best DPS and bossing-classes in the game. I said one OF the best, not the best, please don't confuse this part.

Disadvantages:
-Costs a crap-load to be 'effective' and strong.
-I get random stalkers, because of my NL's gender.
-Need to HP wash to be 'cool' like the other Night Lords, apparently.
-I get treated like the typical, everyday, piece of crap Sin, before someone even gets to know me. Such as people thinking that I play a Sin only to KS, which isn't the case...
-People hates Sins for their common stereotypes. =(
-Overpriced equipments and scrolls (this includes stars).

Dusk
2008-12-09, 12:16 AM
Outlaw

Pros:

- Damage rises drastically over the rather pitiful first and second job (surprising people who think Outlaws are weak), and rather quickly: most skills are maxed at level 20 instead of 30, and become powerful linearly, instead of slowing down at higher levels (Burst Fire is +5% damage per hit per point, and doesn't slow down to 2 or 3% at higher levels of BF)
- My single-target damage is ridiculous. Burst Fire matches, if not exceeds, skills like Strafe and L7+SP, plus I've got Octopi and stuff.
- Above average mobility
- Large variety of active skills that have unique uses that complement each other
- Wings is fun as hell

Cons:

- Low HP, though higher than archers and thieves
- Mobbing capacity is pretty low
- Lack of close range combat skills, save Fake Shot, Ice Splitter, and Flamethrower, none of which are good at taking down single targets. Recoil helps and has no minimum range but it's got an annoying cooldown.

Derin
2008-12-23, 01:20 AM
Well, I got TWO classes, so why not?

Flame Wizard (magician knight of cygnus)

Yays (Advantages)
-Flame Pillar is extremely overpowered (Wee), so that's fast leveling, equaling a higher level blessing on my main, which will lead it to level faster, which is a higher level blessing for the wizard.
-Fire Curtain is AWESOME.
-I'm a Pyromaniac (LoL?)
-6 AP/level and being a Knight is highly appealing
-Free medals. They may not be 1/1/1/1, but they are something you can work with
-A MASSIVE HORDE of Cygnus-exclusive quests, which contribute a TON towards getting the 800 quest medal (<3333)
-Some 3rd job mage skills are in my second job. Well, all I know of currently is my Magic Booster :X

Nays (Disadvantages)
-Being pure fire is REALLY bad, especially if we have to fight something fire strong. I'm not sure about Fire Demon or anything, though.
-There's a slight "bandwagon" of Flame Wizards, due to their pure awesomeness.
-Flame Sprite sometimes causes unnecesary hate against nearby mobs
-Our fire arrow may be a visual roller coaster, but it's nerfed
-No poison = No death teddies D: Least we have C-2 :f1:
-We cap at 120, so after that, we either just mass Jyakumu (Zakum) with some Koreans, or just pointlessly solo when I'm bored, or just solo Mureung Gym until I finally get that Black Belt, OR finish up any quests that I haven't done already, with the exception of Blackbull's new house (The one with that stupid deed), the Nependeath Juice quest and Arwen's Glass Shoe (Special dissaprovement for this - Fire Boars are FIRE-BASED = half damage with attacks = Wtf?)

Gunslinger

Yays
-We are FUN
-I get to fill stuff full of lead :D
-Guns are left-handed weapons. Being a lefty, this is awesome
-Awesome tactical skills that, along with Sharp Eyes are beautiful and you will - I guarantee you - Fap to.
-Elemental attacks + Element amp + Summons that dont need rocks + Skill Buffs for those summons F-T-W.
-Homing is too awesome to describe in words. High raw damage PLUS that little Beacon of heaven is oh, so sweet. Adv. Homing only makes it better with a +% increased damage taken on that target.
-THE highest singletarget DPM in the game
-Do what you want cause a pirate be free, you are a pirate! I am a pirate, and I resemble one more thoroughly with pistols and awesome clothes!
-We're not buff whores, we're ATTACKERS ALL THE WAY :heart:
-Dash, Wings and Withdraw are all highly tactical ways to get away from mobs and are sweet. Plus getting on the hackershack in Henesys Market is fun.
-invis shot has a vertical range. Awesome, no?
-Thanks to our dex, we are one of the most accurate classes in the game. Heck, I could already hit D.Roys (~lvl73) at 33. Isn't that fun?

Nays
-Crap damage initially. Mastery GREATLY improves this and Invis Shot gives us a new edge, along with Triple Fire setting the new standard for non-crit damage :3
-Gun whacking is useless and should go away
-Imo, until you max mastery and begin working on invis shot, unless your gear is GODLIKE, or if your getting TWs in CPQ Or if your leeching, leveling is semi-hellish
-Dex stuff is expensive, and seeing as it's our main attack.. Yeah.
-Battleship DOES break down, and considering the minor-degree lag in KMS, if I ever go to a boss and use Battleship, doing the Dismounting tactic to downright avoid damage is difficult.

That's all I could come up with atm :chin:

Itay
2008-12-23, 03:23 AM
Level 141 Half-Blood-Marksman

Pros:

Unique

Fun. I think it's important.

Ability to Freeze.

Alot of mobbing skills.

3rd job is FAST. Gobies + Snipers = Sex.

The most important one, well, I think you guys know what it is.. Like banditcom said, Can't spell sex without SE.

Can survive anything, including horntail.

Crossbows are cheap, yet hard to find.

Cons:

Forgotten class


Disadvantages:
- Lower single-target DPM than Bowmasters and SE Nightlords
- etc'..


^ We're not even included as SEers.

Half Blood Build means 25 less DEX (25 washed 25 unwashed, didnt lvl with int gear) which doesnt matter too much, but if you like numbers it does.

Crap single DPM: Strafe Strafe Strafe Strafe Strafe Strafe Strafe Snipe Strafe Strafe Strafe Strafe

Bowmasters are chosen over us

Weakest bossers except for mages

Someone spams: L>BM FOR ZAK@@@@@@@@@@@@@ Where's the MM?

_________________

When (IF) they raise snipe to 200k like JMS, then it'd be a whole different story.

Kevin0215
2009-01-31, 02:29 PM
Level 110 Sader

Pros
-Great at soloing, both bosses and training mobs
-Good DPM with the right equips
-Deaths are rare because of high def and hp
-Certain 2-H swords just look bad ass

Cons
-Less desired than DK's for parties
-Above average equips are expensive and hard to find
-Needs a lot of expensive hp pots
-Training gets a little boring in the later levels due to lack of new skills until 4th job

randompeep
2009-01-31, 02:59 PM
Level 5x Hunter

Pros:
Good Mobbing Skills
High Acc.
Cheap(er) scrolls
I liek mai Akhasuma? (;])

Cons:
KSed by sins, dits
Single Hit could be better (1 Strafe ftw!)
Low HP
Still can't hit that Elder Wraith >.>

Kim41
2009-01-31, 11:19 PM
Lvl 165 Pure PA Drk

Pros:
- Rather easy to get into zakum/HT at lower than normal levels
- Bishops/mages like HB
- Fame/compliments for being "unique" and making it this far
- High HP, so washing isn't required to boss at lower levels
- Polearms are very cheap compared to spears
- Despite using berserk being difficult at times, it makes training/bossing interesting, imo

Cons:
- One of the lowest 1 vs 1 DPS classes in the game
- Mean people make fun of you for being pure PA
- Hybrids can pretty much do everything a pure can
- DrKs usually can't zerk during HT/zak if there's a bishop in the party
- Can't just spam pot like any other class to stay alive or you can't use zerk
- Zerking is harder sometimes with fury since you're taking more hits to kill monsters, giving them more time to attack back
- Very weak without berserk (damage literally cut in half)
- "HB mule" is rather degrading

Fumni
2009-02-01, 03:01 PM
Aw Kim, I think your polearm is just right :f6:

Lvl 154 Bishop

Advantages:

-Holy Symbol
-Genesis
-Invinicibility and Elemental Resistance allows me to tank some serious damage

Disadvantages:

-Bad damage until 4th job
-even with 4th job skills, damage still is bad cos' of bad formula (except Genesis)
-Genesis, although powerful, is rather costly potion wise
-There are more bishops in Mardia than we know what to do with.
-"Heal, please."
-"Holy Symbol, please."
-"Bless, please."
-"Omg! You forgot Holy Symbol!"
-"Do Gen! That's my favorite skill!"
-"Hi, I don't know you, can you leech me cos' I'm lazy and can't train?"
-"Don't use summons/ultimates at bosses, my 20-year-old computer will lag me out!"
-"When are you gonna Holy Symbol me? I need extra exp. from green mushrooms. :f3:"

FlameChocobo
2009-02-01, 06:29 PM
Level 83 Hybrid Crusader *Updated!*

Pros:

Allowed to actually use Sword (for training) and Axe (for Boss Fights).
Decent Soul Rohen and Demon Axe (I love using MTS).
Higher HP than my Pure Axe Crusader.
Ciders > Rage with the cost of 5 Accuracy. Also has 8 more ATT than Warrior Elixirs and are even cheaper.
Always nice to Priests. (I'm not a Dragon Knight, but still).

Cons:

Power Guard-less until level 111 (Level 3 Rage :f7:), making it serious pot burn if training without a priest. So that means I'm gonna have to rely too much on Priests when training on stronger monsters.
Difficult to level because of hackers in Hime. So I'm gonna have to be at Master Death Teddies, then move on to Grim Phantom Watches when level 90.
Have to go back to Showa Town to stock up on some more ciders which take away my use inventory slot unless married.
Have to head back to Singapore to repot (only for MP if I have 6000 HP).
"OMFG WHY U NO HAB RAGE????@@@@"
Decent equips (Especially Sword and Axe) are difficult to find without MTS, Thus, are expensive.

AndCapitals
2009-02-02, 09:15 AM
Lvl 179 Lunchbox/RK Hero

+ Best Solo Bossing Class in the game
+ Highest DPS of any Melee
+ Only warrior job that can surpass a BM/NL in DPS
+ Unlike range jobs, also has the advantage of 3 hitting with Brandish.
+ Stance. No wasted time in between attacks getting back to a spot.
+ Maple Shields/Shield W. Att provide unique attk boost.
+ Maxed Rush basically takes away any speed defeciency the job had.
+ High HP. Nothing fazes me. Achilles. Tank.
+ Built in Atk Potter (Enrage/Rage).
+ Fast attacks.
+ Flashy 99ks!
+ Never have to rely on anyone in boss fights aka "HB or I die" or "SE my damage sucks! or "apples i have alchemist!".
+ Weapons don't require your secondary stat (i.e. Dex to wear X equip)


- Not able to kill certain bosses due to high avoid (The Boss etc)
- A lot of skills to recast! (Combo/Stance/Booster/Power Guard/MW)
- Almost always underestimated in boss runs.


I can't really think of negatives to the job. I've played pretty much every single job in the game at one point and I always found Heros have the best balance of attack, reliability and stamina.

TFindlay
2009-02-04, 11:31 AM
81 Sword Crusader

Pros:

-One of the best 3rd job bossers after you get panic
-Don't have to worry about dying
-Pretty versatile- great at 1v1 as well as taking care of large mobs
-Coma'ing a nice fat mob feels so good =)
-Can hit the highest single number (excluding meso exp.)
-Power guard is nice, rage is decent at pqs
-Equipment is not uber expensive

Cons:

-Slow... I don't mind it too much but it's annoying sometimes
-I kinda envy DK's fury range. You have to be pretty much right up against a mob to hit them all.
-Final attack makes jump attacking kind of annoying
-To a small extent we have to deal with the "DKs pwn saders in 3rd job" stereotype. I like proving those people wrong though.
-We don't reach our full extent until 90-100+. This is kind of why people think DKs > saders, because they only have to max their main attack skill to be powerful while we need max combo, coma, and panic.

DarkestTempest
2009-02-06, 12:08 AM
level 133 Marksman

Pros:

+Range
+Puppet = Sex. Best non-damage/buff skill in the entire game IMHO, though I'm probably missing a skill here and there.
+Freezing move
+Freezing summon, and a stunning summon for backup.
+A strong, versatile skillset that allows me to give a good response to any situation
+Snipe
+Cheap gears and scrolls (relatively)
+NL goes gaga over SE. Everyone else loves it too, really.

-HP problem is bleh. I'm somewhat blooded and I still can't survive a bunch of things I wish I can survive. Mainly right pianus. CWK2 sounds pretty scary to me. Puppet helps out in some cases but... still.
-Needs work to surpass BMs. The skill improvement and damage cap increase helps but they ain't here yet, and SI isn't everywhere.
-Piercing is meh. At least until the 1 second thing arrives. And even then Snipe sound better to me cuz I boss more than I train and I mostly stick around Guardians anyways when I do train.
-Dragon Breath doesn't work on mobile bosses. If only I could push that BF/pap around...
-People seem to automatically assume BMs as better.

Trystan28
2009-02-06, 08:24 AM
Level 76 White Knight

Pros:
* Final Attack saved my butt more than once. And saving a little MP here and there on attacking certainly can't go amiss.
* Power Guard is great. :D
* Ice Charge is effective, even at level 1.
* I often get praised for being a WK. Usually by the same people who "lolpage"'d me in 2nd job.
* Threaten, Ice Charge, and being able to tank with Power Guard make up somewhat for not having normal party skills. If I can't make the characters better, at least I can make the monsters easier to kill.

Cons:
* 40 levels of "lolpage"
* "OMG u has no RAGE!"
* "Y U NOT DK?"
* Not a great bosser.
* No stat-boosting party skills.
* Limited training areas in early 3rd job depending on which element you chose to max first.

pandapple
2009-02-06, 06:27 PM
67 beginner omqqqq!!

pros :
yes! cheaper taxis.
yes! die.

cons :
everything is a con. ;[

z0mgc00k13
2009-02-06, 07:05 PM
lvl 64 claric
PRO:
-heal
-bless/invincible
-tele
-mp eater

CON:
-giuldies want me to get to priest ;-;
-i lvl soo slow =.=

lvl 46 page
PRO:
-PG
-blunt weps <3
-CPQCPQCPQCPQCPQ(for now)

CON:
-FA pisses me off
-page
-no party skillz
-no speed skills ;-;
-some-wut unstable damage
-ppl wanted me to b a fighter/spearman ._.

if where talking long term then ill put up more

shine of voice
2009-03-22, 10:18 AM
Pro:
Brandish

Con:
Bowmasters/Marksmen

Aids
2009-03-23, 12:47 AM
Pro:
Brandish

Con:
Bowmasters/Marksmen

Do I take that as an insult? :goggle:
I dun went ta be a con :(

shine of voice
2009-03-24, 11:33 AM
No it was a joke because if SE did not exist Heroes would have the best DPS in the game. As it stands Night Lord currently holds that position with SE.

Cavalier
2009-03-24, 12:11 PM
No it was a joke because if SE did not exist Heroes would have the best DPS in the game. As it stands Night Lord currently holds that position with SE.

Corsairs would win 1v1, actually.
I think they would win even counting the time they spend off ship.

Dusk
2009-03-24, 01:47 PM
No it was a joke because if SE did not exist Heroes would have the best DPS in the game. As it stands Night Lord currently holds that position with SE.

Not even SE as a self buff? Ranged classes just have better DPS.

shine of voice
2009-03-24, 06:24 PM
Corsairs would win 1v1, actually.
I think they would win even counting the time they spend off ship.

I don't know very much about pirates ;[. Oldschool player.


Not even SE as a self buff? Ranged classes just have better DPS.

Yeah I probably should have just put SE under con.

TFindlay
2009-03-24, 06:40 PM
Well with SE as a self buff only, BM would still have a higher DPM than heroes. In fact, it's roughly the same as a SE'd NL. And then there are corsairs...

ItachiPower
2009-03-24, 07:04 PM
Pros:-We're a frickin' living HP and MP potion with no costs except mana.
-Holy Symbol
-Genesis
-always invited to bossing

Cons: Clerics are boring to level.