View Full Version : Ask a Magician Thread.
Jason
2008-07-03, 12:45 AM
What is the "Ask a Magician Thread?"
It is a thread (hopefully sticked!) that will allow you to ask as many questions you can ask to the Magicians of Maple. They will try their best to answer your question/concern.
All you have to do post your question/concern. It would be very helpful if the question was to the point, specific, and preferably readable! It's just so that the Magicians can understand you. :D
Example questions:
Should I continue to add points into Luck?
Should I get Lightning Bolt or Cold Beam first?
What is Pizard?
Which Mage levels the fastest?
Basic information:
The 1st Job Advancement for the Magician is level 8.
20 Int is required to Job Advance to the Magician.
For equips:
Luck-Your Level+3. (ex. Leve 38, Luck=41)
Frequently asked questions: (coming soon)
I'm currently a lvl 137 "funded" LL bishop with 12.5k MP and I need some input on my saved points for Genesis. I have the following point distribution:
9 MW
1 Genesis
30 Bahamut
1 Resurrection
13 saved points
With the Mage damage calculator, I can 100% 2HKO skelegons/skelesaurus if I apply 9 more points to Genesis, At level 150 with Genesis 1, I can 100% 2HKO skelegons, but not skelesaurus. Our training goal as bishops is to 1HKO skeles. To reach that goal, we would have to level up our Genesis. So my question to you guys is, should I wait to level up Genesis when I can 1HKO or just apply all 9 points to Genesis when I level up to make my training faster? Pretty much I'm asking everyone is it worth the wait?
Note:
I try to be conservative with pots, but is it worth the wait?
Ailyna
2008-07-03, 06:56 PM
If you find it to be more beneficial on the wallet by being able 2hko now, then go for it. If not, don't. Usually, such decisions are generally decided upon based on meso efficiency. However ..
I see that your res is level one. If you plan on HT'ing real soon (perhaps in your 14x's), you might want to delay getting more genesis and instead, adding into res.
butterfλi
2008-07-04, 10:35 AM
For equips:
Luck-Your Level+3. (ex. Leve 38, Luck=41)
Frequently asked questions: (coming soon)
You should point out that luk required and luk capping are very different things. Because it's somewhat important to cap luk rather than be a level 100 with 103 base luk. It's from the thief bloods that quit their thieves and moved to playing a magician that brought the idea over: luk capping and/or low luk.
Low luk means you keep your luk low; luk is not used in the magic formula thus, any more luk than the luk required to hold your weapon becomes useless towards damage. its useful in the sense that it adds some more avoid but for damage, it does nothing.
Lowering luk by 1 point means raising int by one point. So if you hold a kage which needs 88(?) luk, you would probably wear a level 68 or 78 overall which adds a few luk to your base and helps you hold the kage. you can use a luk overall but luk is more expensive than int. you can also make use of luk from your hat, shoes and gloves.
JoshKun
2008-07-05, 01:48 PM
I see that your res is level one. If you plan on HT'ing real soon (perhaps in your 14x's), you might want to delay getting more genesis and instead, adding into res.
This is what you should be worried about. I know on my bishop I trained on lvl 1 genesis till i had a reason to raise it (getting gen20/30) maybe you could put it at lvl 5 just to pass lvl 20 gen, but other than that I REALLY think u need to max res. for ht (if you ever wanna earn ur pendant/egg/mw/gen30)
~Josh
*edit: p.s. lvl of gen is really up to you. depends on ur patience/meso. In the end, in the higher lvls u will wish you had a lower gen (unless u have 2bil)
Ailyna
2008-07-05, 07:11 PM
This is what you should be worried about. I know on my bishop I trained on lvl 1 genesis till i had a reason to raise it (getting gen20/30) maybe you could put it at lvl 5 just to pass lvl 20 gen, but other than that I REALLY think u need to max res. for ht (if you ever wanna earn ur pendant/egg/mw/gen30)
~Josh
*edit: p.s. lvl of gen is really up to you. depends on ur patience/meso. In the end, in the higher lvls u will wish you had a lower gen (unless u have 2bil)
Oh that reminded me. I think putting points into gen doesn't matter at the moment unless you're able to 3hko newties 100% with, say, level 5 or 6 gen. THEN it's worth the trouble.
Katie
2008-07-06, 12:29 AM
Ok, so I have a few questions about my priest. Currently i'm lvl 107 and I have maxed HS, SR, Dispel, 1 door, 14 ER, around 10 on dragon and 3 or so on doom... (the points for ER and dragon might be a little off since I don't have MS open right now)
What i'm wondering is when I max ER what should I continue to put points in? I know dragon has to be lvl 15 to get Bahamut so what would be better? Doom or door or continue with dragon?
Hazzy
2008-07-06, 12:41 AM
Ok, so I have a few questions about my priest. Currently i'm lvl 107 and I have maxed HS, SR, Dispel, 1 door, 14 ER, around 10 on dragon and 3 or so on doom... (the points for ER and dragon might be a little off since I don't have MS open right now)
What i'm wondering is when I max ER what should I continue to put points in? I know dragon has to be lvl 15 to get Bahamut so what would be better? Doom or door or continue with dragon?
Doom is really fun to play with, not many practical uses in training. Door is nice to have maxed because you can train somewhere like Deep Leafre, door yourself to Leafre, repot and catch the door before it dies. :/
At 107, not much time left to use Dragon, although the points would probably be better used there than Doom. :cool:
I'm not a priest, so don't take this advice without thinking it through/getting someone else to back it up. xP
Ailyna
2008-07-06, 01:00 AM
Doom is really fun to play with, not many practical uses in training. Door is nice to have maxed because you can train somewhere like Deep Leafre, door yourself to Leafre, repot and catch the door before it dies. :/
At 107, not much time left to use Dragon, although the points would probably be better used there than Doom. :cool:
I'm not a priest, so don't take this advice without thinking it through/getting someone else to back it up. xP
Naw, this is decent advice.
What I'd do is get a level 10 door (2 minutes), so that you can time it with HS, then use the rest of the points in doom. Personally, I never used dragon a whole lot during 3rd job anyway. It doesn't make much of a difference now, as a bishop.
jessiebelle
2008-07-06, 04:17 AM
Naw, this is decent advice.
What I'd do is get a level 10 door (2 minutes), so that you can time it with HS, then use the rest of the points in doom. Personally, I never used dragon a whole lot during 3rd job anyway. It doesn't make much of a difference now, as a bishop.
Don't you need 15 dragon for bahamut?
Also, I LOVE max door, it's extremely convenient.
Ailyna
2008-07-06, 08:26 AM
Don't you need 15 dragon for bahamut?
Also, I LOVE max door, it's extremely convenient.
Yes, you do. Sorry, I meant 15 dragon then 2 minute door and rest in doom.
Shinokun
2008-07-06, 04:13 PM
I'm currently a lvl 137 "funded" LL bishop with 12.5k MP and I need some input on my saved points for Genesis. I have the following point distribution:
9 MW
1 Genesis
30 Bahamut
1 Resurrection
13 saved points
With the Mage damage calculator, I can 100% 2HKO skelegons/skelesaurus if I apply 9 more points to Genesis, At level 150 with Genesis 1, I can 100% 2HKO skelegons, but not skelesaurus. Our training goal as bishops is to 1HKO skeles. To reach that goal, we would have to level up our Genesis. So my question to you guys is, should I wait to level up Genesis when I can 1HKO or just apply all 9 points to Genesis when I level up to make my training faster? Pretty much I'm asking everyone is it worth the wait?
Note:
I try to be conservative with pots, but is it worth the wait?
I got level 5 Gen and I really regret doing it. And since we play in Kradia, it's even a bigger matter that there's a lack of availability of HT Skills and well scrolled equips.
Keep it at level 1. Stick to Newties if you have to. You're going to be able to 100% 2HKO Skeles/g sooner than being about to 100% 1HKO. Might as well save your Mesos, till you gain enough Magic Attack.
Sorry if this sounds weird, but how much is 1 Attack Power?
For example, if Genesis 1 is 430 Attack Power, and Genesis 2 is 440 Attack Power, how much more damage could I expect with 10 more Attack Power?
I'm a nub mage, so sorry for any weirdness...
Lunare
2008-07-07, 12:22 PM
It depends on how much magic attack you have yourself. There's some magical formula that calculates your damage with the attack and your magic.
Hazzy
2008-07-07, 12:28 PM
It depends on how much magic attack you have yourself. There's some magical formula that calculates your damage with the attack and your magic.
(Magic * 3.3 + Magic *Magic * 0.003365 + INT * 0.5) * (Spell Atk)/100 = Max Damage
http://sleepywood.net/forum/showthread.php?t=999736
:f6:
Lunare
2008-07-07, 12:32 PM
Well thank you Hazzy, I never did look into that thread like I should have x_x.
And there you have it.
Hazzy
2008-07-07, 12:41 PM
Might not be 100% accurate, as the search I did a while back pulled up a few threads, that one stuck out to me. (was too long ago to remember. D:)
Shinokun
2008-07-07, 01:37 PM
(Magic * 3.3 + Magic *Magic * 0.003365 + INT * 0.5) * (Spell Atk)/100 = Max Damage
I think that equation is a bit off.
[(Magic/167.25)˛ + (Magic/27.85)] * Spell Att = Max
Because Damage is calculated with other factors, there's no set amount of Damage you gain from 1 Spell Att. It would widely depend on your Magic.
Darklai
2008-07-14, 10:12 PM
Okay guys, I need some input on my plan of my 4th job skills. x:
My plan consists of putting 2 points into Blizzard and 1 into CL up until I have lvl 10 Blizzard, then just max off CL. The reason I plan on doing this is to not go broke so quickly and yet be able to train fastly, and start getting CL to a decent point so I can boss with it. I planned on training at Red Wyverns for a bit to make some mesars with the Metus' they drop while at the same time gaining decent experience.
For further reference, I currently have like 721 M.att (or so) at level 110 and am in process of upgrading my stuff yet. I'm also not sure if I'd be able to train in party or solo due to being innactive for so long and everyone dissapearing on me.
Any comments or suggestions? x:
Lunare
2008-07-15, 02:42 PM
Okay guys, I need some input on my plan of my 4th job skills. x:
My plan consists of putting 2 points into Blizzard and 1 into CL up until I have lvl 10 Blizzard, then just max off CL. The reason I plan on doing this is to not go broke so quickly and yet be able to train fastly, and start getting CL to a decent point so I can boss with it. I planned on training at Red Wyverns for a bit to make some mesars with the Metus' they drop while at the same time gaining decent experience.
For further reference, I currently have like 721 M.att (or so) at level 110 and am in process of upgrading my stuff yet. I'm also not sure if I'd be able to train in party or solo due to being innactive for so long and everyone dissapearing on me.
Any comments or suggestions? x:
You're probably not going to want more points in Blizzard until it reduces the amount of hits it will take you to kill whatever monster you'll be training on. 1 in blizzard is fine for quite a while. CL is a very important skill if you plan to boss at all, you should be maxing that A.S.A.P. Now that Ifrit's attacking pattern has returned to how it was pre-.55 Ifrit is very helpful. From 120-131 you should probably just put a point in Blizzard and max CL.
Darklai
2008-07-16, 10:27 PM
Thank you sir ^^ I'll keep this in mind then.
Beloved
2008-07-16, 11:01 PM
Thank you sir ^^ I'll keep this in mind then.
Don't forget, Sky Nest II is a goldmine for I/L archmages and bishops.
I think this is a fact that shouldn't be neglected if you're worried about income. And why not? EXP at sky nest earlier on isn't so bad in your 12x's. Just make sure to npc everything you find besides drops that are worth more in fm (eg. DR, lvl 80 thief set).
butterfλi
2008-07-18, 12:16 PM
Okay guys, I need some input on my plan of my 4th job skills. x:
My plan consists of putting 2 points into Blizzard and 1 into CL up until I have lvl 10 Blizzard, then just max off CL. The reason I plan on doing this is to not go broke so quickly and yet be able to train fastly, and start getting CL to a decent point so I can boss with it. I planned on training at Red Wyverns for a bit to make some mesars with the Metus' they drop while at the same time gaining decent experience.
For further reference, I currently have like 721 M.att (or so) at level 110 and am in process of upgrading my stuff yet. I'm also not sure if I'd be able to train in party or solo due to being innactive for so long and everyone dissapearing on me.
Any comments or suggestions? x:
A level 1 blizzard will help you level to 130 with ease. Once you're 130, THEN think about adding more points into blizzard. Blizzard is tricky. More blizzard means more but it also means more MP and also means a higher chance of death.
Red wyverns are only suitable for ice strike, not blizzard. Blizzard will kill you there. Besides, once you have blizz, go to harps instead.
Darklai
2008-07-18, 01:25 PM
Thank you for the imput, my two fellow Khainians. :P Guess I'm ditching my wyverns at 120 after all. XD
Beloved
2008-07-19, 01:00 AM
A level 1 blizzard will help you level to 130 with ease. Once you're 130, THEN think about adding more points into blizzard. Blizzard is tricky. More blizzard means more but it also means more MP and also means a higher chance of death.
LOL It's true, you have no idea how many times i've "oops .. sorry.. i um .. lost you 10% ^^;" on butterfli's arch mage (hes luckless). You don't find the extreme mp consumption to be bad until it kills u and ur still sitting there staring at the pretty tombstone that fell over ur head. I have to admit though, I was a bishop-to-be back when I um .. "oops'd" on his arch mage. So it might've been because massive mp consumption was a new concept to me since it really was my first time using a massive mp consumption skill.
Which brings me to my point: Sky Harps can also serve as a useful map to help u get used to blizzard, since they dont hit you quite as hard as newties do. And I know it sounds really dumb, but that's something you can consider if death frustrates you like it does to many people.
butterfλi
2008-07-19, 02:03 AM
Thank you for the imput, my two fellow Khainians. :P Guess I'm ditching my wyverns at 120 after all. XD
Depending on how strong you are, you ditch wyverns in the 11x. Peak becomes faster.
Which brings me to my point: Sky Harps can also serve as a useful map to help u get used to blizzard, since they dont hit you quite as hard as newties do. And I know it sounds really dumb, but that's something you can consider if death frustrates you like it does to many people.
I've actually never died blizzing newties but died a few times at harps. Harps actually move around. While casting blizz, the monsters are free to zoom around and ram into you a few times before the animation finishes. At newts, you're only controlling the one ledge newt and it doesn't move. I find it harps to be just as dangerous as newts.
LOL It's true, you have no idea how many times i've "oops .. sorry.. i um .. lost you 10% ^^;" on butterfli's arch mage[/SIZE]
You only "oops -10%" twice. All the other times, you ate my charms.
Beloved
2008-07-19, 07:34 PM
I've actually never died blizzing newties but died a few times at harps. Harps actually move around. While casting blizz, the monsters are free to zoom around and ram into you a few times before the animation finishes. At newts, you're only controlling the one ledge newt and it doesn't move. I find it harps to be just as dangerous as newts.
That's 'cause you run around looting on your hog. And then you get stunned with teeny tiny bit of hp left.... Plus you pot lag o_o
I admit though, at newties, you have an advantage over me: ability to seal, ice demon + freeze.
You only "oops -10%" twice. All the other times, you ate my charms.
lol I meant to get you back the 10% till I died trying. >.> And then it was like "yeah, i think he'll prefer to see -20% than he would -30% or something"
Personally, at newties, I've never died there from reasons beyond chatting or rare [super] lags.
keturah
2008-07-25, 02:46 PM
Ok, so I have a few questions about my priest. Currently i'm lvl 107 and I have maxed HS, SR, Dispel, 1 door, 14 ER, around 10 on dragon and 3 or so on doom... (the points for ER and dragon might be a little off since I don't have MS open right now)
What i'm wondering is when I max ER what should I continue to put points in? I know dragon has to be lvl 15 to get Bahamut so what would be better? Doom or door or continue with dragon?
My opinion. Leave doom at lvl 3. Its a toy, nothing more. Max ER, max your dragon, rest of points to door. If you continue to play the priest into your 18x you will have even more points left over from 4th job to put in any place you want. (I maxed my door and increased some other 2nd job skills and STILL have sps left)
Reasons........Max dragon because there are places that it has better range than bahamut. The bahamuts HORIZONTAL range is a lot less than sd. Also, sd isn't holy based and bahamut is. SD is used by bishops at zak and ht, bahamut is just annoying because it hides everyone.
A longer door will be a benefit to you at higher levels. It allows you to actually use it yourself, rather than just being a door mule for your friends.
All that said, its your char, play it the way you want, its about having fun and really, the diff between the skills you are talking about isn't gonna make or break your char.
DomePower
2008-07-26, 12:15 PM
isnt there anyway a 77 ice mage can party with someone and get decent exp?
i just hate soloing its the worst thing i know xO
Echaede
2008-07-26, 12:20 PM
isnt there anyway a 77 ice mage can party with someone and get decent exp?
i just hate soloing its the worst thing i know xO
Hoodoos are basically what you should be doing at 77... Or himes if you have a nice friend ;p. But you can easily go to Death Teddies with a priest and split the map, or have the priest follow and heal the Death Teddies as you freeze them.
Jirai
2008-07-26, 01:19 PM
Fire/Poison:
What do you find more useful, Meditation or MP Eater?
I have to choose to only max one, so, which should it be?
DomePower
2008-07-26, 01:52 PM
Hoodoos are basically what you should be doing at 77... Or himes if you have a nice friend ;p. But you can easily go to Death Teddies with a priest and split the map, or have the priest follow and heal the Death Teddies as you freeze them.
Hey thanks for the answers =] it helped me =)
Lyssa
2008-07-26, 02:16 PM
Fire/Poison:
What do you find more useful, Meditation or MP Eater?
I have to choose to only max one, so, which should it be?
Meditation. That attack boost will help, even if only a little. Yes, I know it can be "replaced" with the wizard elixirs, but if you max MP Eater (saving money) then go and spend it on those, it defeats the purpose.
MP Eater won't save you much in the later levels anyway =o
~Lyssa
Beloved
2008-07-26, 09:08 PM
Fire/Poison:
What do you find more useful, Meditation or MP Eater?
I have to choose to only max one, so, which should it be?
Meditation definitely.
From my experience, MP eater is helpful in the pre-misting stages when you're actually hitting till something dies. But after you get your mist to a decent level, all you're doing is running around hitting things only once before you move on to another target where, once again, you hit them once and then move on.
hope that helps.
Trinity
2008-07-28, 08:08 PM
Ok. Im starting a mage. Caping luk at around 50 for calas ect.
anyway, i was wondering what i should buy to the equivalent to like att wg with warriors?
(there isnt any what to buy thread so...
butterfλi
2008-07-28, 08:12 PM
int earrings.
priority order:
weapon > earrings > cape > overall > helm/gloves int/matk
weapon is #1 because you need something to attack with.
earrings because its 60% scrolls gives 3 matk total.
cape's 60%s just gives 2 int which is just 2 matk which is barely anything.
overalls are expensive so only go for them if you got money (you'll need them eventaully though)
helm and gloves are last because they are the rarest to find and thus, most expensive.
though, there is no "equivalent" because watk is a multiplier and matk is just additive. 1 int = 1 magic. 1 matk = 1 magic. so the more int and matk you have is just the better. not like warriors where 1 watk > 3 str so buy things with watk over str.
Februrary
2008-07-31, 01:48 AM
I'm a level 43 Cleric. I have 28 LUK. I was wondering if I should just keep it there or increase it. I may lower it overtime, but to be honest I dont see that happening soon.
Beloved
2008-07-31, 02:39 PM
I'm a level 43 Cleric. I have 28 LUK. I was wondering if I should just keep it there or increase it. I may lower it overtime, but to be honest I dont see that happening soon.
Well, tbh, it's gunna take you awhile AND quite a sum of money to lower that. But since you said you don't see that happening, I'd recommend you to just increase it to the point where if you take into account of your equips and base luk, you'll have enough for your endgame weapon. Don't forget that zhelms offer luck as well.
Hope that helped<3
Serene
2008-08-02, 07:34 PM
Fire/Poison:
What do you find more useful, Meditation or MP Eater?
I have to choose to only max one, so, which should it be?
i went with medi since mpeater idnt worth all the points that is needed to max it and it wont save much later on
randompeep
2008-08-06, 01:04 PM
After maxing medi, fire arrow, and 3 in mp eater, is it better to max tele, poison brace, and/or slow?
Beloved
2008-08-06, 01:45 PM
After maxing medi, fire arrow, and 3 in mp eater, is it better to max tele, poison brace, and/or slow?
I'm not sure I understood your question but imo, Poison brace will only serve to get you to the point where your poison mist is useable. I'd max everything else but brace.
On the other hand, I think you wanted to know what to max next...not what to max period. I'd suggest maxing tele over getting mp eater. Maxing Teleport will save you more mp costs than the measly mp eater will.
randompeep
2008-08-06, 02:35 PM
max tele and slow?
Beloved
2008-08-06, 06:40 PM
max tele and slow?
Yes, max teleport first, then max mp eater and finally, slow.
Most people get poison brace though -- mostly so that they can level faster from 65-75 where mist is not quite usable just yet. So make sure you've made up your mind about going the no brace path because leveling is gunna be really slow before you get mist.
randompeep
2008-08-06, 11:07 PM
ive never seen anything that says to max mp eater.
i guess, tele -> slow -> whatever's left into brace
unless brace goes somewhere else...
Calvinist
2008-08-07, 10:55 AM
hi, i have a i/l mage lvl 40 with max lightning, 1 tele, and 1 mp eater. would it be good if i max tele > mp eater > medi > slow > then the rest in cold beam? thanks! :D
Kevin
2008-08-07, 01:18 PM
hi, i have a i/l mage lvl 40 with max lightning, 1 tele, and 1 mp eater. would it be good if i max tele > mp eater > medi > slow > then the rest in cold beam? thanks! :D
That's almost what I did, except I put Medi before MP Eater. But yes, if you're training with Thunderbolt all the time, Thunderbolt -> Teleport and the rest doesn't really matter.
Beloved
2008-08-08, 12:53 PM
ive never seen anything that says to max mp eater.
i guess, tele -> slow -> whatever's left into brace
unless brace goes somewhere else...
The modern day fp mages generally go for brace just for the level-up speed boost in their late 6x's to mid 7x's. Since FP mages really dont use much of MP eater (you're misting, not constantly hitting), they generally just drop it altogether.
My recommended build is a bit more of a traditional build, which is why the idea of it sounds a bit odd. I raised a traditional FP mage back when all the new fancy pq's weren't out.
Looking back, lol I misinterpreted your original question [again]. I thought you wanted to drop slow; I'm not sure why I thought you wanted to max mp eater. Sorry. ^^;
---------
Calvinist, yeah, most mages who plan on hitting 4th job are dropping their cold beams. And contrary to popular belief, lit, if used smartly, won't end up being -that- expensive.
randompeep
2008-08-08, 02:36 PM
Thanks! ^.^
Cyanne
2008-08-10, 03:36 AM
randompeep, because you maxed meditate instead of teleport, you might as well just take teleport next, followed by slow, then mp eater. Brace will probably be too expensive/inefficient without teleport, and if you max it at level 64, it'll already have outlived some of its usefulness.
randompeep
2008-08-10, 10:26 PM
final question.
tele -> poison brace -> slow?
Cyanne
2008-08-10, 10:30 PM
Either that or teleport -> slow -> eater -> 11 free points
randompeep
2008-08-16, 04:22 PM
Thanks. I saw the (now outdated) builds on Maplewiki, and since this was my second character (the first screwed up), I never saw the NLC pots till too late.
HealLyn
2008-08-16, 11:16 PM
hm..since our elemental weapons have different name than the MSEA ones..does anyone know what is the correct name for the Orb of Fire Wand in GMS?
butterfλi
2008-08-17, 03:22 PM
hm..since our elemental weapons have different name than the MSEA ones..does anyone know what is the correct name for the Orb of Fire Wand in GMS?
Everything is labeled by numbers (Elemental Wand 8, etc.). The only way to tell is is a mage can hold one to test damage or try to see what color the crystals inside are (purple = poison, red/orange = fire, light blue = lightning, darker blue = ice) but that's not very helpful.
HealLyn
2008-08-17, 08:58 PM
=( I know ive been saying i want the 130 wand with red in the middle.. because i dont know the name.. LOL ><
randompeep
2008-08-17, 09:00 PM
Plus, they are glitched, so they give no elemental penalties, but no bonuses. Gee, thanks, Nexon.
oh btw, which is better, a maple lama, or an umarusuma? I am in the process of making one.
Gstatue
2008-08-18, 02:08 PM
The Umarusama has 4 more average base MA, so if you can make one, and you're a reg luk mage, go for it. If you're making one to scroll for godly, I'd say Lama.
randompeep
2008-08-22, 08:33 PM
when do you cap luk, and is it 1 or 2 luk per lvl?
Derimed
2008-08-24, 01:47 PM
I am in Yollande, lvl 54 lukless cleric with limited funds, training 12 hours a day on 4x. My main problem is that I need to switch training maps every day, but I lose ~2 hours a day before I realize that the XP gain has gotten too slow to stay there. This is what I was hoping to get some help on.
I have found the training reference here useful, but I don't believe it takes into account the newest maps, and I'd like to know if there's anything good that Heal will kill. I will not touch Bigfoot, (parties and whatnot,) until the glitch is patched. I would also prefer to avoid Voodoes/Hoodoes because there is no way to train there for a decent period of time without KS wars, which I personally feel are a waste of 4x. I was hoping to know which maps are good from 50-60, 60-70, 70-80, and lvl 80-90; I am currently training on Wraiths, and if I stay there I'll be lvl 58 by tonight. I usually train alone, and a lot of the higher lvl maps call for DKs, which are generally not available in Yollande. I am particularly interested to know which maps yield decent XP per hour while making up in drops for the potions used. Thank you in advance for your help.
Cyanne
2008-08-24, 01:54 PM
Keep going for wraiths. If your eyes start to bleed, you could try zombies.
=( I know ive been saying i want the 130 wand with red in the middle.. because i dont know the name.. LOL ><
Elemental wand 5.
Derimed
2008-08-24, 02:03 PM
Keep going for wraiths. If your eyes start to bleed, you could try zombies.
Thank you. Are wraiths better/worse xp wise than zombies? This is my first magician so I don't know. I basically gather all the wraiths at one side, lead them until they form a huge mob at the other side and take them all out at once. Is that possible on Zombie maps?
EchoFaith
2008-08-24, 02:15 PM
Thank you. Are wraiths better/worse xp wise than zombies? This is my first magician so I don't know. I basically gather all the wraiths at one side, lead them until they form a huge mob at the other side and take them all out at once. Is that possible on Zombie maps?
zombies are a bit worse than wraiths now. it is possible to mob most of the zombies together, but they walk so slowly that about half of them would probably die before the other half got to where you were.
Aeosyn
2008-08-24, 02:29 PM
Thank you. Are wraiths better/worse xp wise than zombies? This is my first magician so I don't know. I basically gather all the wraiths at one side, lead them until they form a huge mob at the other side and take them all out at once. Is that possible on Zombie maps?
Wraiths are infinitely better than zombies all the way up till 3rd job and a bit beyond too :f2:
Derimed
2008-08-24, 03:19 PM
Ok, thank you guys. :glitter:
what lvl is a good lvl to cap off luck in yellonde.
right now im thinking 50. cause i have a cromi and dark calas already...
which lvl is "best" to cap of luk ect.
Afrobean
2008-08-25, 04:16 AM
what lvl is a good lvl to cap off luck in yellonde.
right now im thinking 50. cause i have a cromi and dark calas already...
which lvl is "best" to cap of luk ect.
It's best to cap at 4 (ie have base stats of 4/4/x/4). Use a clean wooden wand until you can get an Umbrella or other similar leveled weapon. Use umbrella until you can get an elemental wand or Black Umbrella, or even something else like this new stirge weapon which has magic attack. Your endgame goal is a level 130 lukless wand. If the elemental weapons are ever fixed to add the elemental boosts in place, Priest/Bishop are forced to use alternative weapons, forcing them to stick with Black Umbrella as best endgame lukless weapon (until Maple weapons are available anyway).
Lack of Maple weapons makes lukless a little more challenging (particularly for FP/IL), but the money saved makes up for it. Going for Black Umbrella as a Mage also pushes you to go booster-less, and in all honesty, booster doesn't help experience rates a whole lot anyway.
EDIT: if you've already added much more than 4 luk, I would say to just stop adding luk now. Regardless of how much luk you have, your best endgame weapon is still the level 130 lukless wand. If you have 4 luk, you use the 130 wand. If you have 120 luk, you use the 130 wand. Even once level 120 weapon set comes out, the 130 wand will STILL beat it hands down. The ONLY reason to add luk now is for looks, but if you're in this game for looks, I think taking a look at cash shop equips would be a bit more effective.
im lvl 51. i made that comment at lvl 50...
Bribery
2008-08-28, 06:56 PM
Does anyone know approximately what level a Magician can hit Himes at a decent rate?
butterfλi
2008-08-28, 07:02 PM
Does anyone know approximately what level a Magician can hit Himes at a decent rate?
Depends on what you're doing: leeching or actually training. Leeching a DK, then clerics can go as early as 6x and 7x. For training, it's around 9x. 10x to solo I think.
Derimed
2008-08-31, 08:22 AM
I am currently a lvl 94 priest. I have maxed Holy Symbol and Shining Ray, put one point each in Elemental Resistance, Door and Doom, and am now working on maxing Dispel, (it's lvl 10.) I am thinking of putting 15 in Dragon because I estimate I'll be 4th job before I really get to use it. (I am in Yollande on constant 4x.) What other skills, such as doom, ER and door should be maxed? Thank you!!
I am currently a lvl 94 priest. I have maxed Holy Symbol and Shining Ray, put one point each in Elemental Resistance, Door and Doom, and am now working on maxing Dispel, (it's lvl 10.) I am thinking of putting 15 in Dragon because I estimate I'll be 4th job before I really get to use it. (I am in Yollande on constant 4x.) What other skills, such as doom, ER and door should be maxed? Thank you!!
Max Elemental Resistance for sure. As for Doom and Door, it's really your choice. Doom is just there for fun, and not very helpful for training since it takes away Holy Weakness. Getting more points into Door just extends the time you have, so if you return for town, you might not have to worry about it disappearing. I kept Dragon at 15, maxed Door, and put 16 points into Doom.
If you plan to HT a lot, then it might be advisable to max Summon Dragon as it has a farther range than Bahamut and can help you kill Wyvern (Black especially) summons.
Edit: I didn't notice the time of post. I'm sure your question has been answered and that your 2x event has ended D:
Derimed
2008-09-10, 09:45 AM
Max Elemental Resistance for sure. As for Doom and Door, it's really your choice. Doom is just there for fun, and not very helpful for training since it takes away Holy Weakness. Getting more points into Door just extends the time you have, so if you return for town, you might not have to worry about it disappearing. I kept Dragon at 15, maxed Door, and put 16 points into Doom.
If you plan to HT a lot, then it might be advisable to max Summon Dragon as it has a farther range than Bahamut and can help you kill Wyvern (Black especially) summons.
Edit: I didn't notice the time of post. I'm sure your question has been answered and that your 2x event has ended D:
Hi there. Yes, the 2x event is indeed over. I am now a lvl 131 Bishop. :XD I ended up maxing all 3rd job skills except for doom, which I left at one. I now have 10 points in Genesis, and am wondering where else to put my SP into. I was afraid of posting in this thread before my previous question was answered. Thank you for your help.
Hi there. Yes, the 2x event is indeed over. I am now a lvl 131 Bishop. :XD I ended up maxing all 3rd job skills except for doom, which I left at one. I now have 10 points in Genesis, and am wondering where else to put my SP into. I was afraid of posting in this thread before my previous question was answered. Thank you for your help.
I'd probably go for maxing Resurrection, since it's essential in Boss Fights. Most people go for Bahamut or Angel Ray after upping Genesis / Maple Hero. I went for Angel Ray because Bahamut isn't very helpful at Skelegons if you can only 2hit them. They aggro the Skeles and blast you for 3k ish damage.
Hi there. Yes, the 2x event is indeed over. I am now a lvl 131 Bishop. :XD I ended up maxing all 3rd job skills except for doom, which I left at one. I now have 10 points in Genesis, and am wondering where else to put my SP into. I was afraid of posting in this thread before my previous question was answered. Thank you for your help.
I think you should get lvl 9 mw, then go for res...
or else since i dont think you would use res a lot(horntail,zakum,blahblah),you can go for bahamut
Derimed
2008-09-11, 12:26 AM
Thanks guys!
Derimed
2008-09-11, 06:25 PM
One more thing: does someone have a map of the resurrection jump quest and instructions on how to do it? I cannot stand jump quests. Help would be much appreciated.
butterfλi
2008-09-11, 06:44 PM
use coin markers
http://www.youtube.com/watch?v=rtKEUBzooWc
One more thing: does someone have a map of the resurrection jump quest and instructions on how to do it? I cannot stand jump quests. Help would be much appreciated.
http://forums.playpark.net/showthread.php?t=203875
Here's a guide on Resurrection, with a decently made map~
Like the above poster said, dropping coins is very helpful~
Kawasari Mimoto
2008-09-11, 09:19 PM
I've heard from people that your total LUK determines how much EXP% you lose after death for a Magician-class character, is that true? Then again, I've heard from a certain member on SP (forgot who) said that EXP% that is lost depends on class? o_O; So my question is, being a LUKless Cleric, will I lose 5% (for being a Magician), or lose a full 10% because I have 4-base LUK?
Gstatue
2008-09-11, 09:30 PM
Nexon changed it so that the % lost depends on your class, meaning mages lose 5%, and I don't know the rest.
Derimed
2008-09-11, 09:52 PM
Ty guys, one of my guildies sent me the map before I checked back here, and I have finished the res quest. :cool:
butterfλi
2008-09-11, 09:53 PM
luk loss is based on class and base luk (additional luk from equip do not count). a 4 base luk character will ALWAYS loss ~10% including magicians. archers, since they have low hp, more vulnerable to deaths, they lose ~7%. but a luk magician will lose ~5%.
Russt
2008-09-11, 09:57 PM
You contradicted yourself in a slightly roundabout way.
Most archers are 4 base LUK, if not then 5. So what would they lose, 7% or 10%?
It's 7% and I know that for sure. I'm not sure about the mages though. LUK used to affect, but I'm not so sure now.
butterfλi
2008-09-11, 10:01 PM
You contradicted yourself in a slightly roundabout way.
no, i did say luk loss is based on both base luk and class. i guess saying "a 4 base luk character will always lose ~10% except for archer which lose ~7%" wouldve been more clear.
Kawasari Mimoto
2008-09-12, 08:50 AM
Oh, lovely. So I just made a LUKless Cleric that loses 10% instead of the normal and regular-LUK Cleric that loses 5%. >_>; -currently has 4/5/9X/4 stats-
Blaine
2008-09-28, 07:59 AM
I think the actual exp formula for losing exp is:
5 + (20 / Luk) = Exp Loss.
So, if you have 4 luk, you lose 10%, 5 luk, 9%, 6 luk, 8.333, 7 luk, 7.8666, 8 luk, 7.5%, 9 luk, 7.222%, 10 luk, 7%, and so on getting ever closer to 5 but never quite making it.
RedMondays
2008-10-03, 04:29 AM
So, i've just been able to 100% two hit skele, i've tested the exp rate, and it seems to be better then nute, but the problem is, the exp rate changes a lot! compared to nutes.
so my question is, how do i use the skele map to it's best abillity, i realy don't know any f/p higher leveled then me, so any help is wanted :)
uh stats of skills just incase
14 paralyze
10 fire demon
5 elquiness
26 meteor
9 hero
Cyanne
2008-10-12, 12:13 PM
Just stay near the middle of the second lane from the top and spam meteor. Your exp rate will vary a lot due to your attacker. Make sure your attacker is very strong so that the spawn will keep up with your killing speed. Unlike at newties, your spawn at skelegons depends on how fast skelegons are dying on the bottom.
Russt
2008-10-13, 01:36 AM
Hey mages.
If you don't mind, I'd like someone to try and break this formula:
MAX = ((Magic˛/1000 + Magic)/30 + INT/200) * Spell Attack - MDEF * 0.5
MIN = ((Magic˛/1000 + Magic * Mastery)/30 * 0.9 + INT/200) * Spell Attack - MDEF * 0.6
By 'break' I mean train for a while and see if the damage is right or not. If you get numbers lower than the min or higher than the max, or none near either the min or max, then it's disqualified. Otherwise it remains a candidate. I'm just concerned that it tends to predict damage rather loosely for my current samples, so yeah...
VladTheLvr
2008-10-16, 10:20 AM
How much money can I make @zombie lupins in monkey swamp 3 in lvls 40-50? Im in desperate need of money .
Chompy
2008-10-16, 08:28 PM
How much money can I make @zombie lupins in monkey swamp 3 in lvls 40-50? Im in desperate need of money .
You should do the hunting in the trees... I forget their name but w/e.
If you are a cleric then Zombie Lupins are nice money.
Probably at least a few million. Their dolls sell well if you have a shop.
But if you can- Wraiths are also good money. A little bit more unstable but if you spent 10 levels there you'd get PLENTY of Dark Crystals and probably a red whip or two.
:glitter::glitter::glitter:
modular
2008-10-19, 10:08 PM
skipping ele amp on a fire mage: is it dumb? :eek:
my rationalization is that if i can get a hold of a fire wand my meteor damage wont really be hurt and i would be spending half as much on meteor in 4th job, liek a bish. additionally, 3rd job is mostly poison spam which is irrelevant to my magic...
butterfλi
2008-10-19, 10:47 PM
amp will increase your damage more than the elemental weapons will (amp = 135%, elementals = 125%). if youre planing on purely meteo'ing your way from 130 to 200, sure you can drop amp. but if you wanna have some fun along the way like solo pap in 20 minutes, feel helpful at zakum runs, see some nice raw non-meteo damage, then you should get amp.
modular
2008-10-20, 11:37 AM
amp will increase your damage more than the elemental weapons will (amp = 135%, elementals = 125%). if youre planing on purely meteo'ing your way from 130 to 200, sure you can drop amp. but if you wanna have some fun along the way like solo pap in 20 minutes, feel helpful at zakum runs, see some nice raw non-meteo damage, then you should get amp.
i have a hero for that stuff, as cliche as it might sound. and hes pretty pimped out. you dont sound opposed to the idea, thats sort of relieving.
more questions!
about how much are the 103 fire staffs? i havent seen any. and probably for a good reason. >.<
aaaaaand... can you point me to a calculator or table (or tell me) that says how much damage i would do w/ level 1 / level 10 meteo? 28.5k is kind of a magic number for a minimum and i dont know how much magic i need to pull it out of my ass.
butterfλi
2008-10-20, 11:45 AM
i have a hero for that stuff, as cliche as it might sound. and hes pretty pimped out. you dont sound opposed to the idea, thats sort of relieving.
aaaaaand... can you point me to a calculator or table (or tell me) that says how much damage i would do w/ level 1 / level 10 meteo? 28.5k is kind of a magic number for a minimum and i dont know how much magic i need to pull it out of my ass.
i am strongly against the idea and would advise you not to do it but i hate bluntly saying "thats a freaking stupid idea" because sometimes stupid ideas are revolutionary. like the very first FP who trained at sharks: "sharks dispel!! youll die losing more exp than you gain go back to grims noob". but then the very first FP did and it sharks became known as the best training spot for FP before the release of Leafre and made FP not suck so bad.
it is a bad idea in the sense that your damage will significantly suffer. if you do it and discover something, then the community will learn something they never knew. but if you do it and find out its a bad idea, ill just say "i told you so".
you can give this calculator a shot: http://sleepywood.net/forum/showthread.php?t=1363505
Cyanne
2008-10-21, 12:03 AM
Err... if you have the money to get an elemental weapon, I'm sure you'd be able to afford the mp cost from amp.
ItachiPower
2008-10-26, 05:05 PM
Is training at Pac Pinky's in the ghost ship a good idea for my cleric? Cuz wraiths are boring.. Ima level 57 party cleric with maxed Heal, Bless and MP eater. Currently maxing tele.
JoshKun
2008-11-03, 06:10 PM
Is training at Pac Pinky's in the ghost ship a good idea for my cleric? Cuz wraiths are boring.. Ima level 57 party cleric with maxed Heal, Bless and MP eater. Currently maxing tele.
Seems really good. I went there on my hs mule (in progress.) See what you think.
Make sure you come back and tell us your exp/hr. I'm sure this information on a new map would be helpful to everyone. :f2:
Hazzy
2008-11-29, 11:56 AM
Even if it's planning way ahead, what would do better in a brand new server? Lukless F/P or Cleric? F/P have mist while cleric have HS(which would be abused in 4th job more than mist).
;O
How fast could a priest get to 120 in the early days of Deme or Yellonde(New server, 2x Exp, no one to get KSedby) compared to a F/P Mage?
lil_fudgeeo
2008-12-10, 11:33 PM
Hmm i've got a question.
I'm just wondering if its smart to skip medi for an f/p? I don't mind spending mesos on pots if it means maxing all the other skills.
Im just looking for opinions. If the meso loss is large and noticeable then i'll probably skimp on the brace and max medi. But then
again... It would be nice having both attack skills maxed :eek:
ugh decisions, decisions
EDIT: k so being the idiot that i am i completely ignored cyanne's guide, its not brace vs. medi its brace vs. MPeater. Silly me
guess im ditching mpeater and getting my pbrace to 28.
JoshKun
2008-12-10, 11:57 PM
Hmm i've got a question.
I'm just wondering if its smart to skip medi for an f/p? I don't mind spending mesos on pots if it means maxing all the other skills.
Im just looking for opinions. If the meso loss is large and noticeable then i'll probably skimp on the brace and max medi. But then
again... It would be nice having both attack skills maxed :eek:
ugh decisions, decisions
EDIT: k so being the idiot that i am i completely ignored cyanne's guide, its not brace vs. medi its brace vs. MPeater. Silly me
guess im ditching mpeater and getting my pbrace to 28.
ic ur edit, but i figure i can still comment. you do not need medi for 3rd job really, BUT what about 4th job? u do need it! <3
lil_fudgeeo
2008-12-11, 12:02 AM
really? i thought that many 4th job mages resorted to pots rather than medi? i can't really say much since i've never had experience with a 4th job mage. How does medi factor in 4th job?
JoshKun
2008-12-11, 12:07 AM
really? i thought that many 4th job mages resorted to pots rather than medi? i can't really say much since i've never had experience with a 4th job mage. How does medi factor in 4th job?
the best pot that is able to be purchased in a shop is in nlc. it is 20 mattk. same as meditation. bishops love a a/m with medi. raises their dmg w/o using a pot only buyable in nlc.
lil_fudgeeo
2008-12-11, 12:18 AM
yea thats true. Back when i had my i/l i was casting medi non stop, but it sucked that i had to cast it so often. Maybe i'll resort to it when i run out elixirs, or find myself running out of mesos. Its still a dmg boost, even if it is for 200 secs. Maybe i just have to stop being so nit picky heh, if i played without NLC pots back then whats to stop me from playing without em now.
JoshKun
2008-12-11, 05:22 PM
yea thats true. Back when i had my i/l i was casting medi non stop, but it sucked that i had to cast it so often. Maybe i'll resort to it when i run out elixirs, or find myself running out of mesos. Its still a dmg boost, even if it is for 200 secs. Maybe i just have to stop being so nit picky heh, if i played without NLC pots back then whats to stop me from playing without em now.
I just have it in a macro with booster. Booster is a must for 3rd job. I actually have my booster maxed, but thats a different conversation. (It lasts the same amount of time as medi 200seconds)
Fumni
2009-01-04, 09:27 PM
bishops love a a/m with medi. raises their dmg w/o using a pot only buyable in nlc.
Seconded. Now if I could find an AM to medi me at skeles :glitter:
Cyanne
2009-01-04, 10:04 PM
Can anyone who can 1-hit newties but not nest golems 100% of the time post how much exp gotten in one hour soloing newties?
JoshKun
2009-01-05, 05:50 PM
Seconded. Now if I could find an AM to medi me at skeles :glitter:
*medi's fumni* <3
Can anyone who can 1-hit newties but not nest golems 100% of the time post how much exp gotten in one hour soloing newties?
I could try, if you don't mind if it is with a level 135 bishop leeching?
I'm doing like 71k to 88k damge. I just never really bother looking at the exp. :f3:
Tymen.
JoshKun
2009-01-06, 04:47 PM
Can anyone who can 1-hit newties but not nest golems 100% of the time post how much exp gotten in one hour soloing newties?
I'd say its about 2xmil exp w/ a 2x card. but idk cuz i 1 hit all of them. and i can get up to 3xmil w/ hser.
I could try, if you don't mind if it is with a level 135 bishop leeching?
I'm doing like 71k to 88k damge. I just never really bother looking at the exp. :f3:
Tymen.
I did 30 minutes and got 5.1m exp.
I also I trained with a level 161 MM doing bottom and my level 135 bishop leeching, with who I got about the same exp. I kept track of my mesos gain and pot expenses for 2 hours; I used 735 mana bulls and about 300 unagies, I npced the etc(not the ores) and the mana elixirs and gained 1.9m mesos looting and npcing etc and pots. In total without drops worth selling in fm and dueying the loot mesos from my Bishop I just about broke even.
Tymen.
This is a rather noob question next to all the 4th job discussion, but I'm new to mages. I'm making an I/L and wondering what skills are most important to max. Right now I'm in the process of maxing Lightning; that's a given. I'm also going to max Teleport for sure. But I don't know which of these skills to drop:
Cold Beam
MP Eater
Slow
Meditation
I was thinking Cold Beam, since there are enough places in 2nd job where I can just spam Lightning to level up, but then I did some research and couldn't find any builds that supported that. Does Cold Beam ever become completely replaced? My next choice would probably be Meditation, but for some reason Slow was the skill that was most frequently dropped. Slow works on bosses, correct? It seems pretty useful to me.
Hazzy
2009-01-11, 11:40 AM
This is a rather noob question next to all the 4th job discussion, but I'm new to mages. I'm making an I/L and wondering what skills are most important to max. Right now I'm in the process of maxing Lightning; that's a given. I'm also going to max Teleport for sure. But I don't know which of these skills to drop:
Cold Beam
MP Eater
Slow
Meditation
I was thinking Cold Beam, since there are enough places in 2nd job where I can just spam Lightning to level up, but then I did some research and couldn't find any builds that supported that. Does Cold Beam ever become completely replaced? My next choice would probably be Meditation, but for some reason Slow was the skill that was most frequently dropped. Slow works on bosses, correct? It seems pretty useful to me.
Eater's nice. <3
Slow isn't used much, since I/L have freezing attacks. Meditation increases your damage, although the amount's just sad as you level. Might be OK at 50, but it'll suck by 70. Cold Beam's replaced in 3rd job. :/
Out of those, I would drop med and slow, personally, because CB would have some uses in 2nd job, while the other two wouldn't be used in 2nd or 3rd.
Magus
2009-01-11, 12:51 PM
This is a rather noob question next to all the 4th job discussion, but I'm new to mages. I'm making an I/L and wondering what skills are most important to max. Right now I'm in the process of maxing Lightning; that's a given. I'm also going to max Teleport for sure. But I don't know which of these skills to drop:
Cold Beam
MP Eater
Slow
Meditation
I was thinking Cold Beam, since there are enough places in 2nd job where I can just spam Lightning to level up, but then I did some research and couldn't find any builds that supported that. Does Cold Beam ever become completely replaced? My next choice would probably be Meditation, but for some reason Slow was the skill that was most frequently dropped. Slow works on bosses, correct? It seems pretty useful to me.
MP eater would be good if monsters didn't have such low MP. I wouldn't bother maxing it; it's more useful for clerics.
As for Cold Beam, I used it well into 3rd because of it's range, and I still use Medi. (It stacks with maple warrior.) As for slow, I did not max it because I/Ls aready have good mob control, but I kinda wish I did. Some bosses (Pap, Giest) can be slowed, along with other monsters that cannot freeze. But why would you train on those anyway?
MP eater would be good if monsters didn't have such low MP. I wouldn't bother maxing it; it's more useful for clerics.
As for Cold Beam, I used it well into 3rd because of it's range, and I still use Medi. (It stacks with maple warrior.) As for slow, I did not max it because I/Ls aready have good mob control, but I kinda wish I did. Some bosses (Pap, Giest) can be slowed, along with other monsters that cannot freeze. But why would you train on those anyway?
Does Cold Beam have more range than Composition or Thunder Spear? I'm narrowing it down to Eater and Cold Beam, I think, unless a low level Slow is useful at bosses.
Cyanne
2009-01-11, 01:44 PM
This is a rather noob question next to all the 4th job discussion, but I'm new to mages. I'm making an I/L and wondering what skills are most important to max. Right now I'm in the process of maxing Lightning; that's a given. I'm also going to max Teleport for sure. But I don't know which of these skills to drop:
Cold Beam
MP Eater
Slow
Meditation
I was thinking Cold Beam, since there are enough places in 2nd job where I can just spam Lightning to level up, but then I did some research and couldn't find any builds that supported that. Does Cold Beam ever become completely replaced? My next choice would probably be Meditation, but for some reason Slow was the skill that was most frequently dropped. Slow works on bosses, correct? It seems pretty useful to me.
If you have an ice wand/staff: Drop slow, then max it in 3rd job with the points you get from dropping comp and thunderspear. You don't need either attack because cold beam will outdamage both, si you might as well get cold beam in 2nd job while slow is still useless, then add to slow when you start fighting mobile bosses at the end of 3rd, when it starts getting useful.
If you don't have an ice wand/staff but want cold beam: If you're planning on dropping both partial resistance and one of the two single-target attacks in 3rd job, drop slow, then max slow at the end of 3rd job. If you want partial resistance, drop mp eater (you won't be able to max mp eater until like level 200 if you go this way).
If you don't have an ice wand/staff and don't care about cold beam: Drop cold beam, but if you happen to get an ice wand/staff later on, drop both 3rd job single-target attacks and use 3rd job points to max cold beam.
Edit: Cold beam has the same range, but comp can't go through walls.
If you have an ice wand/staff: Drop slow, then max it in 3rd job with the points you get from dropping comp and thunderspear. You don't need either attack because cold beam will outdamage both, si you might as well get cold beam in 2nd job while slow is still useless, then add to slow when you start fighting mobile bosses at the end of 3rd, when it starts getting useful.
If you don't have an ice wand/staff but want cold beam: If you're planning on dropping both partial resistance and one of the two single-target attacks in 3rd job, drop slow, then max slow at the end of 3rd job. If you want partial resistance, drop mp eater (you won't be able to max mp eater until like level 200 if you go this way).
If you don't have an ice wand/staff and don't care about cold beam: Drop cold beam, but if you happen to get an ice wand/staff later on, drop both 3rd job single-target attacks and use 3rd job points to max cold beam.
Edit: Cold beam has the same range, but comp can't go through walls.
I was going to get a Lightning Wand...are both Comp and TS useless?
Protevs
2009-01-11, 05:15 PM
I'm a lvl 118 I/L mage. Going to hit 4th job soon, and I'm planning not to raise Blizzard any higher than lvl 1 for the first 10-15 levels. How should my skill build look during those levels? CL first or ID+Ifrit first?
Cyanne
2009-01-11, 05:32 PM
You'd probably want to max chain lightning with several points of ifrit thrown in there, depending on how much SP you need for a decent timer for ifrit. Ifrit increases your bossing damage a lot once you're able to summon it, but after level 1, it's mostly just for the timer rather than damage increase until you get it to the upper levels, so only put enough SP for a decent timer for ifrit so that you can leave the rest for chain lightning.
I was going to get a Lightning Wand...are both Comp and TS useless?
If you're getting only a lightning wand and not an ice wand, then thunderspear becomes your most powerful pre-4th job single-target attack, so max that over comp (and cold beam if you happened to decide to drop it in 2nd job). If you did max cold beam, you'll have to decide between partial resistance and whatever skill you dropped in 2nd job. Or you could drop both thunderspear and comp if you don't think you'll ever need a good single-target attack until you get a decent level of chain lightning.
Magus
2009-01-11, 06:20 PM
I was going to get a Lightning Wand...are both Comp and TS useless?
Well, yes and no.
Back when 4th job wasn't even a pipe dream it was useful, but now that 4th has a skill that replaces it you really won't miss out if you don't max it.
Chompy
2009-01-12, 10:58 AM
I am not 100% on this but...
If have a L-ele wand it seems like dropping cold beam would be well worth it-
You could feasibly be bossing with a good slow and Thunderspear, especially on Lightning weak bosses (HH is right?) The 1.25 from the wand and the 1.50 from the bosses would just rock.:glitter:
butterfλi
2009-01-12, 11:04 AM
I am not 100% on this but...
If have a L-ele wand it seems like dropping cold beam would be well worth it-
You could feasibly be bossing with a good slow and Thunderspear, especially on Lightning weak bosses (HH is right?) The 1.25 from the wand and the 1.50 from the bosses would just rock.:glitter:
...thunderspear? People still max thunderspear? Well I guess it could come in handy if you never find a chain lightning 30 skillbook or something. But then again chain lightning already has a higher DPS then tspear at level 10.
same goes for cold beam. anyone can blast through 2nd job now. lightning bolt a place with thick mobs is all you need. even if you drop cold beam, it not a disadvantage at all. mages don't deal much damage at bosses anyway and most dont boss until 9x and 10x. by then you should have a decent level of i/l compo arrow.
Ok, so I've decided to drop Cold Beam and probably TSpear, maybe Comp instead. One of the two. Does Comp have any advantages over TSpear, other than freezing, with a Lightning wand?
Chompy
2009-01-12, 11:40 AM
Ok, so I've decided to drop Cold Beam and probably TSpear, maybe Comp instead. One of the two. Does Comp have any advantages over TSpear, other than freezing, with a Lightning wand?
I would argue that since comp is 50/50 for each element. T-spear would be the FAR better choice with a L-ele wand.
lil_fudgeeo
2009-01-12, 11:42 AM
alright so heres my plan. im going the low-luck route and i just need some opinions on my skill build.
2nd Job
MP Eater - 3
Medi - 20(max)
Slow - 20(max)
Teleport - 18
FA - 30(max)
PB - 30(max)
3rd Job
Partial - 19
Ele Amp - 30(max)
Explosion - 30(max)
Poison Mist - 30(max)
Seal - 20(max)
Magic Booster - 20(max)
Comp - 0
2 points from my 3rd job will go into maxing Tele. Im just wondering if 18 tele will hurt me down the road, until i hit 4th.
Also since im already here and posting. Im just wondering where a level 42 f/p low luck wizard can train. I sorta transfer between junior wraiths and junior grupins. Is there another place i can train? or are they my only options at the moment.
Chompy
2009-01-12, 12:44 PM
alright so heres my plan. im going the low-luck route and i just need some opinions on my skill build.
2nd Job
MP Eater - 3
Medi - 20(max)
Slow - 20(max)
Teleport - 18
FA - 30(max)
PB - 30(max)
3rd Job
Partial - 19
Ele Amp - 30(max)
Explosion - 30(max)
Poison Mist - 30(max)
Seal - 20(max)
Magic Booster - 20(max)
Comp - 0
2 points from my 3rd job will go into maxing Tele. Im just wondering if 18 tele will hurt me down the road, until i hit 4th.
Also since im already here and posting. Im just wondering where a level 42 f/p low luck wizard can train. I sorta transfer between junior wraiths and junior grupins. Is there another place i can train? or are they my only options at the moment.
I would level Mist at 28 and/or explosion at 28 (they don't really add anything) Where you put those other 2/4 points is :f6:
...
Why are you going low-luck and what is your luk cap and for what reason are you capping there?
lil_fudgeeo
2009-01-12, 01:07 PM
The thing is i sorta made my decision late and i just didnt have the drive to start all over again so i capped my luk at 36. And i need to stay there since ive already started scrolling my chaos, my lutia and my jester. I think i'll be alright though. A lot of mesos were spent so might as well stay where im at.
Hmm thanks for the input.
Ill leave mist at 28 and max partial and teleport. If i have any left over it'll go into comp
Cyanne
2009-01-12, 05:19 PM
I am not 100% on this but...
If have a L-ele wand it seems like dropping cold beam would be well worth it-
You could feasibly be bossing with a good slow and Thunderspear, especially on Lightning weak bosses (HH is right?) The 1.25 from the wand and the 1.50 from the bosses would just rock.:glitter:
Thunderspear will be stronger than comp and cold beam if you have a lightning weapon, so definitely drop both those two unless you think you need the single-target freeze.
alright so heres my plan. im going the low-luck route and i just need some opinions on my skill build.
2nd Job
MP Eater - 3
Medi - 20(max)
Slow - 20(max)
Teleport - 18
FA - 30(max)
PB - 30(max)
3rd Job
Partial - 19
Ele Amp - 30(max)
Explosion - 30(max)
Poison Mist - 30(max)
Seal - 20(max)
Magic Booster - 20(max)
Comp - 0
2 points from my 3rd job will go into maxing Tele. Im just wondering if 18 tele will hurt me down the road, until i hit 4th.
Also since im already here and posting. Im just wondering where a level 42 f/p low luck wizard can train. I sorta transfer between junior wraiths and junior grupins. Is there another place i can train? or are they my only options at the moment.
You'll want teleport maxed so that you can go the farthest range possible. Consider dropping 2 points from brace, which won't affect your brace training much, if at all. If you really want max brace, drop the points off slow, then add them back in with the extra 3rd job points.
WillDaSnail
2009-01-12, 06:55 PM
I want to ask if I should transition training spots now since I got major upgrades during the past 2 levels.
From 121 to now, Ive been meteoing Blue Wyverns for some OK EXP, and raised Meteo to 6 in the process (passed Meteo 20 a week ago). I also made a major upgrade to my weapon from a 116/9 Codar to a 129/9 Level 103 Poison Staff (both self-scrolled).
Ive tested Newts, and seems like I can 3-hit them about 95% of the time (there's the occasional straggler, not counting the transformed ones). BUT one major problem is that I have no Elquines ATM, and I plan to dump my next 3 SP into that next level. For now, Paralyze kinda does the work.
So should I transition to Newties?
lil_fudgeeo
2009-01-13, 02:11 AM
You'll want teleport maxed so that you can go the farthest range possible. Consider dropping 2 points from brace, which won't affect your brace training much, if at all. If you really want max brace, drop the points off slow, then add them back in with the extra 3rd job points.
I read in a guide somewhere (forgot whose guide it was) that i'd have trouble killing some of the higher leveled baddies with 28 brace since 28 just wasn't enough to drain the left over hp. so i was like "hmm i don't wanna have trouble i wanna kill everrrrrrrrrything" so thats when i decided i wanted to max both of 'em. I believe the monster he/she mentioned was a grim phantom watch or a master death teddy if my memory serves me right. Not 100% sure.
Im the kind of player who travels all over if i get bored of a spot. Like ill train 10% at this place then ill train for another 10% at this place, and so on. So i sort of want to be able to train wherever i can. Im crazy like that :f7:
EDIT: I remember now, it was thunderstrike's guide
One note: MDTs have quite a bit of HP leftover after poison if you only have level 28 Brace, so it isn’t recommended unless the skill is maxed.
and i will consider dropping slow by a few points, now that i think about it, tele does make things a whole lot easier
thanks for all the input folks
Chompy
2009-01-20, 10:23 PM
I can't find the 4th job HOW TO GET/QUESTS thread-
So how do I get Genesis?
Birdie
2009-01-20, 10:34 PM
I can't find the 4th job HOW TO GET/QUESTS thread-
So how do I get Genesis?
http://www.southperry.net/forums/showthread.php?t=2
Chompy
2009-01-24, 11:18 PM
I JUST leveled to 121-:glitter:
I have 819 magic (with Medi), lvl 1 Gen, Res, and AR.
And a Seal mule.
I want to increase my damage-
What would gimme more damage:
3 MW:glitter:
or
3 more in GEN:glitter:
...
Also I am hitting 17-22K So will the GEN change my 4 hits to sometimes 3 hits?
kingdj333
2009-01-26, 08:25 PM
I'm level 73 hella bored with my mage... I have enough nx to get me like 100 hours of 2x and level me to 9x or something like that but...... I do low damage and it's not fun training at hoodoos.
Any other good exp places? I tried windraiders?, but I have to ice beam them to kill them fast. Unlike thunderbolt can 2 hit ko hoodoos and mob.
Also shoul I get a z-helm for my mage or hermit.
Are kents really good as people say they are because i'm planing on going there at level 75
JoshKun
2009-01-26, 11:32 PM
I'm level 73 hella bored with my mage... I have enough nx to get me like 100 hours of 2x and level me to 9x or something like that but...... I do low damage and it's not fun training at hoodoos.
Any other good exp places? I tried windraiders?, but I have to ice beam them to kill them fast. Unlike thunderbolt can 2 hit ko hoodoos and mob.
Also shoul I get a z-helm for my mage or hermit.
Are kents really good as people say they are because i'm planing on going there at level 75
voo/hoodoo till 75... ino its hell. srry T_T
75-80 ws good exp and money
80-90 kents
90-100 red wyverns
100 top right of newties.
helm ur mage. it will get fun after 75<3.
kingdj333
2009-01-26, 11:37 PM
voo/hoodoo till 75... ino its hell. srry T_T
75-80 ws good exp and money
80-90 kents
90-100 red wyverns
100 top right of newties.
helm ur mage. it will get fun after 75<3.
yeah I already know that path alredy... Is MPQ better then v/hoodoos by any chance it seems fun and I wanna try it....
Also gettin 100k nx should I 2x with it or smega.... again:f6:
Chompy
2009-01-27, 02:47 PM
yeah I already know that path alredy... Is MPQ better then v/hoodoos by any chance it seems fun and I wanna try it....
Also gettin 100k nx should I 2x with it or smega.... again:f6:
MPQ requires mages and I/Ls are great for just Freezing in the boss room-
But I have heard that it is a hassle to find a decent party-
WIth 2x training will be faster though.
nannerz
2009-01-27, 05:29 PM
MPQ is pretty good around your level for exp...I think I was getting like 10%/pq on my lvl 73 hermit and usually they last about 25-30 minutes. It's only hard to find a party to go with sometimes if you are NOT a mage (lol) since they seem to be lacking for this pq. And by now most people know what they are doing so I'd try it out if I were you.
JoshKun
2009-01-27, 05:30 PM
MPQ requires mages and I/Ls are great for just Freezing in the boss room-
But I have heard that it is a hassle to find a decent party-
WIth 2x training will be faster though.
Yea, I'm pretty sure anything is faster than voo/hoo at lvl 70-75 but thats just me. After 75 I'm sure training is faster.
kingdj333
2009-01-27, 05:50 PM
So I should Mpq until level 75 then go to WS? lol I havent leveled my mage in about 9 months so idk wtf Im doing xD
JoshKun
2009-01-27, 05:59 PM
So I should Mpq until level 75 then go to WS? lol I havent leveled my mage in about 9 months so idk wtp Im doing xD
Thats what I would say. WS training is simple. Just kill arms while trying not to get hit, then go in the little spot at the bottom and kill both sides. I can't really explain it in words. Its easier to show. Go look at Harrisonized's guide to ws (http://www.southperry.net/forums/showthread.php?t=530) if you need a map. You would use the same movement in the map, just IS instead of misting.
kingdj333
2009-01-27, 09:31 PM
Thats what I would say. WS training is simple. Just kill arms while trying not to get hit, then go in the little spot at the bottom and kill both sides. I can't really explain it in words. Its easier to show. Go look at Harrisonized's guide to ws (http://www.southperry.net/forums/showthread.php?t=530) if you need a map. You would use the same movement in the map, just IS instead of misting.
I see............ ok i'ma just 2x my way through all levels, wonder if i could ge tto 100 in 2 weeks or less
JoshKun
2009-01-28, 03:08 PM
I see............ ok i'ma just 2x my way through all levels, wonder if i could ge tto 100 in 2 weeks or less
good luck<3
ablu2
2009-02-03, 10:09 AM
Right so I finally got my warrior to level 30 and am now training my level 17 mage, where should I train to get him to KPQ level and what is recommended KPQ level for mage?
MagicAblu, Kradia, 17, not lukless.
JoshKun
2009-02-03, 12:05 PM
Right so I finally got my warrior to level 30 and am now training my level 17 mage, where should I train to get him to KPQ level and what is recommended KPQ level for mage?
MagicAblu, Kradia, 17, not lukless.
Pig beach always works. Or hpq isn't bad exp.
Thunda
2009-02-03, 04:01 PM
Right so I finally got my warrior to level 30 and am now training my level 17 mage, where should I train to get him to KPQ level and what is recommended KPQ level for mage?
MagicAblu, Kradia, 17, not lukless.
IMHO, you should restart your magician and make it LUKless.
However, if you wish to keep training it, train on anything you can one-hit-kill (pig beach comes to mind or octopus if you're stronger). All level (21-30) magicians are welcomed in KPQ for their nice damage.
ablu2
2009-02-04, 09:34 AM
IMHO, you should restart your magician and make it LUKless.
However, if you wish to keep training it, train on anything you can one-hit-kill (pig beach comes to mind or octopus if you're stronger). All level (21-30) magicians are welcomed in KPQ for their nice damage.
I know. When my warrior was KPQ'ing (always leader) I would jump at the mages when they said J> PQ. Thanks for advice both of you!
Also, I WILL NOT MAKE ANY ACCOUNT ANYTHING-LESS!
Derimed
2009-02-11, 05:06 PM
Also, I WILL NOT MAKE ANY ACCOUNT ANYTHING-LESS!
The lukless mage differs from teh luk mage in two crucial respects:
1. the Luk mage almost certainly will end up with literally thousands less MP. My luk F/P friend had 11k MP at lvl 155 if I remember correctly. I have 14k at lvl 160. That's a full hit from a newt or skel. If you're a Bishop, that's ONE MORE ULTIMATE, which will add up to a looooooooooooooooooooooooooooooooooooooooooooot in pot money saved.
2. the Lukless mage is much less dependent on equipment; your level-allocated Int makes you powerful, not equipment, and you have less need than Luk mages to get godly equips. I 2hko Newts, and if I take off all my gear I STILL 2hko newts.
There is no logical reason for anyone to make a full-luk mage at this point. If you are still at a low level on your mage, you really should restart.
butterfλi
2009-02-11, 05:26 PM
Also, I WILL NOT MAKE ANY ACCOUNT ANYTHING-LESS!
It's not a matter of pride, it's a matter of maximum efficiency.
ablu2
2009-02-12, 03:21 PM
He is level 26 now. Or was it 27? Anyway he will be 30 and cleric soon so I thank you for your help. (ALthough I really didnt use it, you just tried to get me to go lukless.) Cya!
Edit: Also, I kinda die a lot and luk saves a lot of exp.
He is level 26 now. Or was it 27? Anyway he will be 30 and cleric soon so I thank you for your help. (ALthough I really didnt use it, you just tried to get me to go lukless.) Cya!
Edit: Also, I kinda die a lot and luk saves a lot of exp.
No it doesn't. You lose 5% regardless of how much LUK you have.
GenesisPro
2009-02-12, 04:54 PM
Uh if your lukless you lose 10% O.O but that shouldn't be a reason why you would choose luk over lukless. You can always go low luk if you are scared of the 10% loss
Uh if your lukless you lose 10% O.O but that shouldn't be a reason why you would choose luk over lukless. You can always go low luk if you are scared of the 10% loss
What the hell? My LUKless I/L loses 5% on death, and my normal LUK Cleric loses 5% on death. The formula hasn't been 5+20/LUK for a while now, and even if it was, don't you have a ZHelm?
butterfλi
2009-02-13, 01:13 PM
What the hell? My LUKless I/L loses 5% on death, and my normal LUK Cleric loses 5% on death. The formula hasn't been 5+20/LUK for a while now, and even if it was, don't you have a ZHelm?
Last time I played gMS, the formula only accounts for base LUK (meaning zhelm is pointless to consider) and base LUK of 4 losses 10% (it might not be as high as 10% but it's definitely not 5%). Go die or something and see.
Last time I played gMS was like August 08 though, mind that.
kingdj333
2009-02-13, 02:19 PM
*Goes and dies at 99.98%* Aww now i'm 89.99% :f7:
you fail
Edit:
Well I finally leveled twice in about 10 months (last leveling was on March, 2008) and now i'm 75!
Wolf Spiders or Kents? I like kents but Wolf Spiders i get leech :glitter::wink:
So which is betteR?
JoshKun
2009-02-14, 02:45 PM
*Goes and dies at 99.98%* Aww now i'm 89.99% :f7:
you fail
Edit:
Well I finally leveled twice in about 10 months (last leveling was on March, 2008) and now i'm 75!
Wolf Spiders or Kents? I like kents but Wolf Spiders i get leech :glitter::wink:
So which is betteR?
Well, since your class says Ass, I am not 100% sure what class you are. I can assume that you are an I/L mage since you are asking about ws or kents. Although, I'm not 100% sure. If you are an I/L mage, go to ws. Lots of money and hella good exp!!!!!
I went to Red Kents at about lvl 80.
kingdj333
2009-02-14, 08:37 PM
Well, since your class says Ass, I am not 100% sure what class you are. I can assume that you are an I/L mage since you are asking about ws or kents. Although, I'm not 100% sure. If you are an I/L mage, go to ws. Lots of money and hella good exp!!!!!
I went to Red Kents at about lvl 80.
Nuuuuh, don't look at the info sir! I'm an I/L mage ofcourse!..
Ass = ASSassin hehe
anyways, yeah I tried WS but I can't find a safe sniping spot, help please. And Red Kents semms better to me because I deal more dmg on them/kill faster on them. They both do the same smg really...
Funny: I killed a WS and it dropped an illibie, yay me!
Shidoshi
2009-02-14, 08:54 PM
Nuuuuh, don't look at the info sir! I'm an I/L mage ofcourse!..
Ass = ASSassin hehe
anyways, yeah I tried WS but I can't find a safe sniping spot, help please. And Red Kents semms better to me because I deal more dmg on them/kill faster on them. They both do the same smg really...
Funny: I killed a WS and it dropped an illibie, yay me!
for WS as an I/L mage all you need to do is freeze the mobs and stay in the middle of them in a spot without monsters. Then you alternate between using Ice Strike facing left or right so the monsters don't get knocked back onto you.
Tommie=)
2009-02-14, 11:28 PM
erm...im now 107il, i dont hav much meso to leech, shuld i train in newties or red wyverns or the SG extension map?
Last time I played gMS, the formula only accounts for base LUK (meaning zhelm is pointless to consider) and base LUK of 4 losses 10% (it might not be as high as 10% but it's definitely not 5%). Go die or something and see.
Last time I played gMS was like August 08 though, mind that.
My bad, just tested it with a brand new level 8 Magician. Conclusion:
Originally, everyone lost exp equal to 5+20/Total LUK %, regardless of class.
Now, lost exp =
5% for Thieves
7% for Archers
10% for Warriors and Pirates
5+20/Total LUK for Magicians
No idea why they didn't change the formula at all for mages.
kingdj333
2009-02-15, 05:54 PM
for WS as an I/L mage all you need to do is freeze the mobs and stay in the middle of them in a spot without monsters. Then you alternate between using Ice Strike facing left or right so the monsters don't get knocked back onto you.
Yes... but what if there's more then 8 monsters IS doesnt hi tmore then 6! The other two would throw me off... I'm just looking for a sniping spot, so I dont pot! :f3: I'm really cheap as you see :redface:
ablu2
2009-02-16, 10:41 AM
Yo guys my mage is lvl 36 now :D CPQ ftw!
Shidoshi
2009-02-16, 01:09 PM
Yes... but what if there's more then 8 monsters IS doesnt hi tmore then 6! The other two would throw me off... I'm just looking for a sniping spot, so I dont pot! :f3: I'm really cheap as you see :redface:
the only sniping spot are the ones near the the top (to the left and to the right)
and the bottom ones.
JoshKun
2009-02-16, 01:48 PM
Yes... but what if there's more then 8 monsters IS doesnt hi tmore then 6! The other two would throw me off... I'm just looking for a sniping spot, so I dont pot! :f3: I'm really cheap as you see :redface:
If you are so concerned about pot usage, then sell that ilbie you found. Also, you could find a 9 or 10x dk and a priest to go there with you and the dk could kill the arms while you handle the bottom middle spawn by sniping. but meh.
ppl and their "idw to spend mezarz" bother me because if you don't have the money to train, then either go pq, make a new char, or quit.
kingdj333
2009-02-16, 07:40 PM
If you are so concerned about pot usage, then sell that ilbie you found. Also, you could find a 9 or 10x dk and a priest to go there with you and the dk could kill the arms while you handle the bottom middle spawn by sniping. but meh.
ppl and their "idw to spend mezarz" bother me because if you don't have the money to train, then either go pq, make a new char, or quit.
I have mesos (1xx mil), but I just hate wasting mesos on pots. I spend around 8 mil just to restock! The just pisses me off. Any other safe training areas? If not i'ma go back to windraiders and v/hoodoos.
There arent any good pqs out there that match up with training.
Starting over seems pointless.
I quited like 8xx times only to come back an hour later. XD
Birdie
2009-02-26, 07:15 PM
I have recently started playing my cleric that I made a while ago, its level 35 atm, with 26 base luk. I am using pretty much all clean equips, other than some random hp stuff I have and 14 speed shoes. What are some cheap items I can buy that would be worth their cost?( I have about 50-70m I can spend) I have never really played a mage before, so I am pretty noob about this stuff. Thanks
Shidoshi
2009-02-26, 07:19 PM
I have recently started playing my cleric that I made a while ago, its level 35 atm, with 26 base luk. I am using pretty much all clean equips, other than some random hp stuff I have and 14 speed shoes. What are some cheap items I can buy that would be worth their cost?( I have about 50-70m I can spend) I have never really played a mage before, so I am pretty noob about this stuff. Thanks
You haven't considered being lukless? Otherwise, at such a low level, the only things you can equip are earrings...
Holypie
2009-02-26, 07:42 PM
what should i put my 3 free SP on when i hit Arch?
kingdj333
2009-02-26, 07:43 PM
Yeah you should go luk-less.. I'm about to got down that road, but need 100k nx for ap resest... XD.
An earring, yellow work glove, snowshoes, and Cpq necklace would be good for you... A 15 int overall would be nice too...
Birdie
2009-02-26, 07:49 PM
You haven't considered being lukless? Otherwise, at such a low level, the only things you can equip are earrings...
Well, I guess im not truly lukless, but I dont plan on adding more luk.
edit: At above: I already have speed shoes, so snowshoes seem pointless and I do have a cpq necklace, 1/1/1/1 60/60. And I'm guessing for an overall I would want a bathrobe or sauna?
Dyxanije
2009-02-26, 08:55 PM
Well, I guess im not truly lukless, but I dont plan on adding more luk.
edit: At above: I already have speed shoes, so snowshoes seem pointless and I do have a cpq necklace, 1/1/1/1 60/60. And I'm guessing for an overall I would want a bathrobe or sauna?
I imagine that scrolling a good cape, earrings, and/or weapon would be cheaper and add equal or more int/magic attack.
Shidoshi
2009-02-27, 12:42 AM
I imagine that scrolling a good cape, earrings, and/or weapon would be cheaper and add equal or more int/magic attack.
He won't be scrolling any weapon until later. You don't scroll weapons at level 3x...
Dyxanije
2009-02-27, 05:35 PM
He won't be scrolling any weapon until later. You don't scroll weapons at level 3x...
Well you can scroll weapons at 3x, it just what you scroll with that matters, 100%'s anyone?
But I do agree that you should wait to seriously scroll a weapon, I know that I am going to save a bunch of staff and wand scrolls to make hopefully a half decent Wisdom Staff or Shine Wand.
kingdj333
2009-02-27, 09:10 PM
What about the maple weapon level 43, you dont need luk and it can be used until level 64... The overall isn't really needed until your late 50s so uhh... You can blow right past cpq and LMPQ but when you hit 60 (v/hoodoos or MP3) you'll need the atk boost.. Trust me :redface:
Chompy
2009-02-27, 10:06 PM
I have recently started playing my cleric that I made a while ago, its level 35 atm, with 26 base luk. I am using pretty much all clean equips, other than some random hp stuff I have and 14 speed shoes. What are some cheap items I can buy that would be worth their cost?( I have about 50-70m I can spend) I have never really played a mage before, so I am pretty noob about this stuff. Thanks
With the whole Imma low-luk thing.
Don't worry about Resetting.
A Doomsday Staff will set you up fine.
And at 26 luk you are just a zhelm-egg and maker skill away from adding and scrolling no LUK 80:glitter:
kingdj333
2009-02-28, 04:32 PM
:f6:Hehe! I made it from 73 to 81 in 5 days yay me!...
I got the following skills:
level 30- Ice Strike
level 2- Amplification
level 1- Thunder Spear (for fun)
level 1- Elemental Comp.
I'm gonna get level 5 amp. then max bosster... After booster I go for amp then seal... then i'll be like level 107 with like unamx TS and EC.. i dont want eith any suggestions? :f6:
:f6:Hehe! I made it from 73 to 81 in 5 days yay me!...
I got the following skills:
level 30- Ice Strike
level 2- Amplification
level 1- Thunder Spear (for fun)
level 1- Elemental Comp.
I'm gonna get level 5 amp. then max bosster... After booster I go for amp then seal... then i'll be like level 107 with like unamx TS and EC.. i dont want eith any suggestions? :f6:
I'm not even a mage and I know that maxing Booster (at least at this stage) instead of leaving it at 11 is a waste of 9 points.
For Mana Reflection, I noticed the maximum "reflected" damage is 1/20 instead of the 20% it says in the description. Can anybody confirm?
kingdj333
2009-03-01, 09:03 PM
I'm not even a mage and I know that maxing Booster (at least at this stage) instead of leaving it at 11 is a waste of 9 points.
Then where am I suppose to but it? I'm not getting Thunder Spear thats for sure, which leaves me with 29 sp points... Magic Comp won't get maxed neither, I'ma just leave it at level 1, another 29 left over... wheres that extra 58 sp gonna go?
Max Ice strike
Max Amp...
Max Booster
Max Seal
58 sp left over!
ShadyPriest
2009-03-01, 09:25 PM
Then where am I suppose to but it? I'm not getting Thunder Spear thats for sure, which leaves me with 29 sp points... Magic Comp won't get maxed neither, I'ma just leave it at level 1, another 29 left over... wheres that extra 58 sp gonna go?
Max Ice strike
Max Amp...
Max Booster
Max Seal
58 sp left over!
I'm not even a mage and I know that maxing Booster (at least at this stage) instead of leaving it at 11 is a waste of 9 points.
I'm gonna get level 5 amp. then max bosster... After booster I go for amp then seal... then i'll be like level 107 with like unamx TS and EC.. i dont want eith any suggestions?
I think what Dusk means is that you should get level 5 amp, then 11 booster, then max amp. If you choose to max booster, you should do so much later on; likely your last several levels before 4th job.
kingdj333
2009-03-08, 07:33 PM
Where should I train plox level 91 >=O
Cyanne
2009-03-08, 08:05 PM
F/P: squids, skelegons, kents, wolf spiders
I/L: squids, gobies, bains, red wyverns, wolf spiders
Priest: himes, partying
Kabanaw
2009-03-08, 08:13 PM
Where should I train plox level 91 >=O
at level 91 Leafre wasn't out yet for me, so I got decent exp at Bains. At level 94, I trained at Red Kents and got awesome exp.
ablu2
2009-03-12, 11:19 AM
Hello, I am a level 43 mage who repots EXTREMELY often.
569 hp, 2459 mp, 180+10 int, 45+2 luk, 5 str 5 dex.
3 mp eater, 3 teleport, 4 cold beam, 30 thunder bolt.
I also have 2,637,374 mesos, but im RIGHT ABOUT to repot and will probably have around 2,500,000 mesos :(. Suggestions?
Kirov
2009-03-12, 11:22 AM
Why don't you CPQ since you won't have to spend a thing on pots. Unless you hate PQ's?
Kabanaw
2009-03-12, 02:14 PM
Hello, I am a level 43 mage who repots EXTREMELY often.
569 hp, 2459 mp, 180+10 int, 45+2 luk, 5 str 5 dex.
3 mp eater, 3 teleport, 4 cold beam, 30 thunder bolt.
I also have 2,637,374 mesos, but im RIGHT ABOUT to repot and will probably have around 2,500,000 mesos :(. Suggestions?
From late 30s-mid 40s I trained at ratz. Of course, this was before retz were released, so I'd suggest them. I hear their exp is pretty fancy for mobbers.
ablu2
2009-03-12, 06:41 PM
I have an obsession with questing :( And ya im doing the 300 state held rice quest right now. Any advice on saving mesos? (I sold two scrolls and have 1 mil more :P)
kingdj333
2009-03-16, 03:02 PM
OK where should I train at level 103+ permante area
Derimed
2009-03-17, 02:14 PM
Hello, I am a level 43 mage who repots EXTREMELY often.
569 hp, 2459 mp, 180+10 int, 45+2 luk, 5 str 5 dex.
3 mp eater, 3 teleport, 4 cold beam, 30 thunder bolt.
I also have 2,637,374 mesos, but im RIGHT ABOUT to repot and will probably have around 2,500,000 mesos :(. Suggestions?
MP eater doesn't help very much at the last stages of the game, but up to a point it helps sufficiently that you'll waste few MP pots. If you are concerned about MP you might want to put some points in it.
Granted, there are skills more important than MP eater, so you might want to get those first. Leveling slower but with less potions is not really fun.
ablu2
2009-03-17, 02:21 PM
MP eater doesn't help very much at the last stages of the game, but up to a point it helps sufficiently that you'll waste few MP pots. If you are concerned about MP you might want to put some points in it.
Granted, there are skills more important than MP eater, so you might want to get those first. Leveling slower but with less potions is not really fun.
You mean like level 120-200? I will most probably never get there. Right now im seeing if I can get to 70 anytime before summer. :pineapple::cool: I guess I might do this 1: Max meditate 2: Max cold beam 3: Max mp eater :f2:
Derimed
2009-03-17, 02:27 PM
You mean like level 120-200? I will most probably never get there. Right now im seeing if I can get to 70 anytime before summer. :pineapple::cool: I guess I might do this 1: Max meditate 2: Max cold beam 3: Max mp eater :f2:
Personally I didn't use any MP pots until i left Voodos/Hoodos annd went to Himes. So for me it was around lvl 81.
Dyxanije
2009-03-17, 05:47 PM
You mean like level 120-200? I will most probably never get there. Right now im seeing if I can get to 70 anytime before summer. :pineapple::cool: I guess I might do this 1: Max meditate 2: Max cold beam 3: Max mp eater :f2:
Max Teleport > Max Meditate.
kingdj333
2009-03-30, 04:47 PM
Uh, I'm stuck at 106! >=( I can't find any himes partys or gobies! and leeching is my only option (i've been leeching from 70 to 106 *Hasnt trained once*) And I wanna change that!
I need better control of my mage.
Anyways, I wanna go to wyverns but I get bored after 2 hours, Viking is out cause I dont have TS, and Himes burns my pots if I solo! HELP :f4::f4::f4::f4::f4::f4::f4:
Holypie
2009-03-30, 05:50 PM
firebrands?
Kabanaw
2009-03-30, 06:52 PM
Uh, I'm stuck at 106! >=( I can't find any himes partys or gobies! and leeching is my only option (i've been leeching from 70 to 106 *Hasnt trained once*) And I wanna change that!
I need better control of my mage.
Anyways, I wanna go to wyverns but I get bored after 2 hours, Viking is out cause I dont have TS, and Himes burns my pots if I solo! HELP :f4::f4::f4::f4::f4::f4::f4:
There's your problem. Wyverns are great exp if you can't find parties. If you get bored there, it's either because you're suffering from leeching syndrome or you get bored too easily.
Tried searching, didn't produce much. When should I cap my LUK as a cleric-to-be? I'm currently poorish (20m), but I could get rich(er) if I wanted. I may quit my cleric before getting it to a decent level anyway. Where around do you think I should cap it? (If I do decide to stick with a cleric, I will be getting a lot of money to pay for a zhelm and good equips.)
Another question, what's the difference between staffs and wands? Which is recommended?
ItachiPower
2009-04-25, 10:00 PM
I capped my luck @ 60. With a zhelm and deputy star, you can get your luk to 80 which should be enough for a Doomsday staff.
Tried searching, didn't produce much. When should I cap my LUK as a cleric-to-be? I'm currently poorish (20m), but I could get rich(er) if I wanted. I may quit my cleric before getting it to a decent level anyway. Where around do you think I should cap it? (If I do decide to stick with a cleric, I will be getting a lot of money to pay for a zhelm and good equips.)
Another question, what's the difference between staffs and wands? Which is recommended?
Luck should be based on the equips you choose to use. The problem is you never know what your final weapon/armours are going to be, which means you might end up with a lot more luck than you'd like. All luck mages I know have more luck than they need. A few reset a huge amount of luck to be luckless.
I'd probably go luckless as your equips will be limited (fewer choices, may be a good or bad thing), you'll be stronger than average and never have to purchase AP reset to lower your luck. Elemental Wands prove to be a great reason to go luckless.
The difference between Staffs and Wands would be the speed of the weapon. Some staffs have speed at Fast. From what I've been told, weapon speed affects Fire/Poison mages only. Other than that, just aesthetical differences between Staffs and Wands. I personally like Wands better.
I'd probably go luckless as your equips will be limited (fewer choices, may be a good or bad thing), you'll be stronger than average and never have to purchase AP reset to lower your luck. Elemental Wands prove to be a great reason to go luckless.
Thanks for both your answers, guys. Kevo or anyone, I didn't remember to go luckless (which I had planned), so now I have around 13 LUK. This isn't going to affect me much, is it? Should I just leave it? (If it matters, I could restart easily. Level 11 isn't a big feat and I'd rather not waste the NX.)
Thanks for both your answers, guys. Kevo or anyone, I didn't remember to go luckless (which I had planned), so now I have around 13 LUK. This isn't going to affect me much, is it? Should I just leave it? (If it matters, I could restart easily. Level 11 isn't a big feat and I'd rather not waste the NX.)
13 Luck shouldn't be a big deal unless you're dead set about maximizing your magic. One of my I/L friends achieved a Magic Score of 380. She had equipped items that did require her to add luck (after resetting a ton of luck to be luckless). You never know, the added luck could benefit you but probably not.
ZSaberLink
2009-04-25, 11:22 PM
You'll lose much less exp when you die, at least that should be useful?
lil_fudgeeo
2009-04-27, 02:07 AM
bleh guys, Im really losing my head trying to look for an elemental wand 1. I found a scrolled elemental wand 2 but im not sure if its worth the 100 mil. Should i just stick it out and keep on trying? I really want an elemental wand.
I've got quite a way to go before 70 being 56 and all but yea.
What do you guys think?
Anyone selling an ewand1 in bera? :glitter:
I kinda quit Maple for now, since this patch is pretty game affecting, I'd like to know if Ewands have been fixed yet? *Hopes that it isn't, and also doubts it has*
Kabanaw
2009-05-07, 11:03 PM
I kinda quit Maple for now, since this patch is pretty game affecting, I'd like to know if Ewands have been fixed yet? *Hopes that it isn't, and also doubts it has*
I don't think so. There haven't been any Bishops raging about it yet, so the wands are still broken. I mean, don't have the holy reduction.
I'm looking for some approximate exp/hr gains for mages so I have an idea of how I stack up with different training methods (solo, party with non-mages, party with bishop, leech even).
I'd appreciate info on solo exp gains on 1x for the following:
4/3/2/1-hitting Newties
3/2/1-hitting Skelegons
any number of hits at Wyverns/Peak/Harps?
I'm most interested in the bolded. Approx levels at which each is possible is also welcome. If you are Bishop or have an HS mule just divide by 1.1.
butterfλi
2009-05-25, 05:29 PM
3-hitting newties was around 10% an hour at level 139 for my I/L and 1hit harps was about 3mil exp an hour give or take.
3-hitting newties was around 10% an hour at level 139 for my I/L and 1hit harps was about 3mil exp an hour give or take.
Is that with the old exp tables? (~8m exp/hr)
butterfλi
2009-05-25, 07:10 PM
That was back in August of 08 when I quit. I'm not sure which old/new tables you're referring too lol.
That was back in August of 08 when I quit. I'm not sure which old/new tables you're referring too lol.
The exp TNL was reduced by a third for levels 10-30 and 20% for levels 31+ in GMS 0.70, I dunno if it's permanent or not. But yeah, old tables.
Darkfaith
2009-06-11, 07:01 AM
I'v heard that there is new build for cleric. Can you guys give me the build from lvl 8~70?
Veneni
2009-06-11, 04:03 PM
Yo my lv 59 cleric currently started training at mp3, but can somebody tell me when/if the %/h is better at v/hoodoo's? :D
tyvm
korea
2009-06-11, 05:51 PM
I'v heard that there is new build for cleric. Can you guys give me the build from lvl 8~70?
Here's an old build for your reference. I don't know what the new build looks like. Caveat: there is no "correct" build. there is only your own.
5 Improving MP Recovery
10 Improving Max MP Increase
1 Energy Bolt
20 Magic Claw
20 Magic Guard
11 Improving MP Recovery
no need to put 1 in energy bolt at the very beginning since the beginner's snail shell skill doesnt use up actual ETC items anymore.
1 Teleport
30 Heal
20 Bless
19 Teleport
20 Invincible
20 MP Eater
Rest into Holy Arrow
Bless and Teleport can be switched around depending on how much you PQ. I'm a big, big fan of Teleport, and if I ever made another Cleric I would probably max Tele before I maxed Heal. But that's just me.
For shyts and giggles here's how I would imagine what the third job build looks like these days.
1 Door
30 HS
20 Dispel
30 SR
20 ER
19 Door
15 Dragon
Rest in Doom
SR and Dispel are probably interchangeable, depending on how often you boss. Max ER sooner if you train in Ludi. A lot sooner. Max door is awesome.
Fourth job advice: Up til now, you didn't have to worry about gear. Now, gear is pretty important, as the godlier your gear is, the less you will level up Genesis. The goal is to 2hko as soon as possible while keeping gen as low as possible. When you calculate that you'll have enough matk to 1hko with gen30, you then must pass gen20 and gen30 and max gen. I leveled my gen to 8 just so I could 100% 2hko at a really low level, and by 13x I already regretted it. This part might not be clear but whatever, sounds like you got a ways to go before you have to worry about 4th job. Oh and last thing, Bahamut is worthless.
JoeTang
2009-06-11, 06:00 PM
Here's an old build for your reference. I don't know what the new build looks like. Caveat: there is no "correct" build. there is only your own.
5 Improving MP Recovery
10 Improving Max MP Increase
1 Energy Bolt
20 Magic Claw
20 Magic Guard
11 Improving MP Recovery
no need to put 1 in energy bolt at the very beginning since the beginner's snail shell skill doesnt use up actual ETC items anymore.
1 Teleport
30 Heal
20 Bless
19 Teleport
20 Invincible
20 MP Eater
Rest into Holy Arrow
Bless and Teleport can be switched around depending on how much you PQ. I'm a big, big fan of Teleport, and if I ever made another Cleric I would probably max Tele before I maxed Heal. But that's just me.
For shyts and giggles here's how I would imagine what the third job build looks like these days.
1 Door
30 HS
20 Dispel
30 SR
20 ER
19 Door
15 Dragon
Rest in Doom
SR and Dispel are probably interchangeable, depending on how often you boss. Max ER sooner if you train in Ludi. A lot sooner. Max door is awesome.
Fourth job advice: Up til now, you didn't have to worry about gear. Now, gear is pretty important, as the godlier your gear is, the less you will level up Genesis. The goal is to 2hko as soon as possible while keeping gen as low as possible. When you calculate that you'll have enough matk to 1hko with gen30, you then must pass gen20 and gen30 and max gen. I leveled my gen to 8 just so I could 100% 2hko at a really low level, and by 13x I already regretted it. This part might not be clear but whatever, sounds like you got a ways to go before you have to worry about 4th job. Oh and last thing, Bahamut is worthless.
You know what pre-requisites are?
Nalek
2009-06-11, 09:54 PM
You know what pre-requisites are?
For Bahamut? 15 on the nib dragon.
Veneni
2009-06-12, 03:30 AM
I'm a big, big fan of Teleport, and if I ever made another Cleric I would probably max Tele before I maxed Heal. But that's just me.
LOL! I did that too :D
Anyway
I'v heard that there is new build for cleric. Can you guys give me the build from lvl 8~70?
Here's my build for 2th job:
- Teleport (1)
- Heal (10)
- mp eater(1)
- invincible(5)
- bless (max) -> early bless is always appreciated in pq's
- invincible(max)
- teleport(max)
- heal(max) -> till here all pq's, now you're lv 60 with max heal and you can go train at mp3
- mp eater(max)
- Holy arrow(11)
Morgana
2009-06-12, 04:57 AM
Here's my build for 2th job:
- Teleport (1)
- Heal (10)
- mp eater(1)
- invincible(5)
- bless (max) -> early bless is always appreciated in pq's
- invincible(max)
- teleport(max)
- heal(max) -> till here all pq's, now you're lv 60 with max heal and you can go train at mp3
- mp eater(max)
- Holy arrow(11)
Oh. My. God. :f6: I shuddered a little when I read "lv 60 with max heal".
Well, I hope you like PQs. This build will be crippled for training since Heal is your main attack skill. But if you really like PQing, then it sounds tolerable. You won't be able to heal your party members very well, though, and that does help in tight spots. And you might have trouble with the people who think cleric = walking pot.
On the other end of the spectrum, soloing-with-heal cleric build (since the best CPQ/LMPQ parties don't want clerics very often, in my experience):
1 Teleport
(1 MP Eater [optional])
30 Heal
(1 MP Eater if you didn't add already)
19 Teleport (MAX)
19 MP Eater (MAX)
5 Invincible
20 Bless (for the avoid, or switch with Invincible if you prefer)
15 Invincible (MAX)
rest in HA as always
This build would train at:
-Ant Tunnel Minidungeon 30-35
-Jr. Wraiths in NLC 35-38
-Zombie Lupins at the new Monkey Forest II (with a hunter preferably) 38-48
-Wraiths (http://www.sleepywood.net/forum/showthread.php?t=1032372) 48-53 or 55 (old, but srsly guys, 30%/hour+ on 1x)
-MP3 or other Ghost Ship 55-70, or go party early with a warrior in late 6x
(I'm assuming LUKless on the level ranges.)
Basically, what I did on my now-bishop except with new, better maps and MP3. Unlike a lot of other classes, Vic is your friend. Also, I got early Bless (i.e. after max Heal o.O) for LPQ, and regretted it. It's not that useful in solo training, and certainly won't save you MP pots like Teleport or MP Eater will.
Anyway, if you wanna get to 70 fast, by all means go PQ build. But I personally can't stand solely PQing to 70. *shudder* Or even to 60.
Veneni
2009-06-12, 05:38 AM
Oh. My. God. :f6: I shuddered a little when I read "lv 60 with max heal".
Well, I hope you like PQs. This build will be crippled for training since Heal is your main attack skill. But if you really like PQing, then it sounds tolerable. You won't be able to heal your party members very well, though, and that does help in tight spots. And you might have trouble with the people who think cleric = walking pot.
Nope lvl 10 is just perfect for healing :) Only warriors sometimes needed multiple healings but the skill is so fast you always heal faster than he can take dmg.
And it was a mule so it's not like I pq'd for days, just when I felt like it. Just turned 59 and started training hehe.
MasPan
2009-06-12, 05:38 AM
Oh. My. God. :f6: I shuddered a little when I read "lv 60 with max heal".
Well, I hope you like PQs. This build will be crippled for training since Heal is your main attack skill. But if you really like PQing, then it sounds tolerable. You won't be able to heal your party members very well, though, and that does help in tight spots. And you might have trouble with the people who think cleric = walking pot.
On the other end of the spectrum, soloing-with-heal cleric build (since the best CPQ/LMPQ parties don't want clerics very often, in my experience):
1 Teleport
(1 MP Eater [optional])
30 Heal
(1 MP Eater if you didn't add already)
19 Teleport (MAX)
19 MP Eater (MAX)
5 Invincible
20 Bless (for the avoid, or switch with Invincible if you prefer)
15 Invincible (MAX)
rest in HA as always
This build would train at:
-Ant Tunnel Minidungeon 30-35
-Jr. Wraiths in NLC 35-38
-Zombie Lupins at the new Monkey Forest II (with a hunter preferably) 38-48
-Wraiths (http://www.sleepywood.net/forum/showthread.php?t=1032372) 48-53 or 55 (old, but srsly guys, 30%/hour+ on 1x)
-MP3 or other Ghost Ship 55-70, or go party early with a warrior in late 6x
(I'm assuming LUKless on the level ranges.)
Basically, what I did on my now-bishop except with new, better maps and MP3. Unlike a lot of other classes, Vic is your friend. Also, I got early Bless (i.e. after max Heal o.O) for LPQ, and regretted it. It's not that useful in solo training, and certainly won't save you MP pots like Teleport or MP Eater will.
Anyway, if you wanna get to 70 fast, by all means go PQ build. But I personally can't stand solely PQing to 70. *shudder* Or even to 60.
I have yet to and probably never will do Ludibrium Maze PQ. Blech. CPQ is at least a challenge, and has a point. LMPQ = do the same thing 10-15 times an hour with absolutely nothing to obstruct you. Ew.
Anyways, I won't need to on my Soul Master/Warrior when they come out, he'll train probably faster solo at Truckers/FoG/WRs anyway.
Morgana
2009-06-12, 07:48 AM
^Same, LMPQ bored the ever-loving crap out of me, especially since I wasn't even killing. I'll do a few levels of it on my next char, maybe, but I know I'll go train pretty soon. And it isn't even the fastest money for clerics 60+. That title belongs to Wraiths. (Better exp, too, from what I clocked!)
Nope lvl 10 is just perfect for healing :) Only warriors sometimes needed multiple healings but the skill is so fast you always heal faster than he can take dmg.
Really now, that's interesting. Level 10 heal was when I quit carrying HP pots, but I couldn't heal enough to my party members to make it worth it to them to stay put and be healed. Particularly when higher-level friends would stop by and help me from time to time.
I used to fight Alishar, though, which is a good sight more intense of a PQ fight than people consistently do at that level anymore. You would really want to be able to heal all party members to full in that battle. Also, max Heal was useful for getting rid of Alishar's Chronos-family summons, which a lot of the physical classes could barely hit. (I guess it is the same as Master Chronos summons in CPQ, but you couldn't do trade wins to get out of it.)
Heal is fast, extremely fast. Unfortunately it's also highly affected by lag. I'd rather have my heal way overpowered even while partying, just to be safe, though again that's my preference. I have the sort of internet connection that's usually fast, but can and does lag more than 2 seconds sometimes, overstepping the invincibility frames. Hence why I lagdied a lot at Himes, but I digress.
Side note: Until you can heal 30k HP in one go, some warriors will always need multiple healings. :wink:
Veneni
2009-06-12, 03:10 PM
Lolk I remember now getting some remarks about my "noob heal" at lpq, but it stops after a while (because your int gets high enough I guess) and during lmpq noone even noticed :f2:
a well I just wanted to be special :tongue:
Derimed
2009-06-12, 03:28 PM
In 2nd job heal should be the first thing you max. Dump your lvl 30 promotion point in Tele because that helps you train faster. Heal will be your main attack until you get Genesis, so if you leave that at less than max you will regret it. By the end of 2nd job you should have 11 in Holy Arrow and the rest of your 2nd job skills should be maxed.
In 3rd job, promotion point goes to dispel, the next couple in Dispel, and once the prereqs for Holy Symbol are met, max that right away. If you leave Doom at 1 point, you can max all other 3rd job skills by 120. Doom is the 3rd job ability with the least lasting value, so I recommend not raising it.
When you promote to 4th job, your first point should go in Genesis. Even level 1 Genesis gives you far more power than anything previously. Level it up to 20, accumulate 10 more points so when you pass Gen 30 you can max it right away. Next, you should get Maple Warrior to 19. If the rumors of Maple Warrior 30 are true, save 10 points for that. If you expect to be bossing a lot, you'll need max Resurrection. Those are the skills of main importance, and the others, including Bahamut, can be raised after these crucial three.
Vernacular
2009-06-16, 08:56 AM
I have a question for you Bishops out there that sell leech. :)
If you were to sell leech at harps for about 3 hours
- What map would you use?
- What potions would you take?
- How many would you take?
- And if they are bought from the potion shop about how much would it be?
I want to get my striker to 84 before Friday so I can 6hr 2x to about 87 maybe 88, and leeching might get me there faster but it is a last resort.
So, answer please.
kthxbai
Morgana
2009-06-16, 10:52 AM
In 3rd job, promotion point goes to dispel, the next couple in Dispel
...
When you promote to 4th job, your first point should go in Genesis. Even level 1 Genesis gives you far more power than anything previously. Level it up to 20, accumulate 10 more points so when you pass Gen 30 you can max it right away. Next, you should get Maple Warrior to 19. If the rumors of Maple Warrior 30 are true, save 10 points for that. If you expect to be bossing a lot, you'll need max Resurrection. Those are the skills of main importance, and the others, including Bahamut, can be raised after these crucial three.
In 3rd job, it's easier for questing if you get 1 SR as the promotion point, and you will still max HS at the same level IIRC.
Also... ewwww level 20 Gen right away? I hope you have a lot of MP because you'll be dying at Skeles in like 2 hits after a Gen. It's pointless to raise Gen until it changes the number of hits to KO. For most (not godly-funded) Bishops, they can't 2hko Skeles no matter what until 130 or later, while they will 100% 3hko fairly easily. So it's a huge waste of MP and danger of death to have Gen above 1, or maybe 5 so you can go ahead and pass Gen20. Mine is level 5 and I'm saving points because 1) I can't afford Gen30 until Time Temple and 2) I use Gen at bosses a lot (Zak arms), so level 5 is better DPS without sacrificing my training too much.
A friend of mine has like level 18 Gen at the same level as me, but his equips aren't as good, so we both 3hko. He still 3hko'ed when he had 5 Gen. But now he uses a good 3-4x the pots at Skeles as me, and only uses Ginger Ales because he needs to pot after almost every hit, whereas I can use Ginger Ales as well as cheaper MP pots.
Then again, I haven't broken 10k MP yet because I'm not LUKless, so I guess if you had like 12k MP at level 127, 4k per cast wouldn't be AS big of an issue, though I can't really see it not factoring in at ALL.
Before you're going to say that I should try an AM's MP cost, I should note that Bishops have no freeze (unlike I/Ls or F/Ps with Elquines), so we get hit. A lot. Especially at Skeles. Getting lasered at Skeles is about the same MP as casting Gen. And you will get lasered a LOT if you 3hko, especially on the top.
I would say to get at least 9 MW before you start adding more than 1 point to Gen, maybe even 19 if you can. It adds almost as much damage and is essentially free. (Except passing MW20, but again, that's not as bad as passing Gen30.)
Also, due to holy advantage, you'll 1hko Harps after you 2hko Skeles. (I don't really train at Harps since it's like 12%/hour, but it's a good farming spot, and if you sell leech it's beneficial to 1hko.) I do not know about Newties because I never train there.
tldr; Based on my experience so far, I'd recommend at least 1 Gen and 1 Res at job advance, get MW to 9 or 19 and Gen to 5, then save points until you can 2hko Skeles at a decent rate. (Calculate it out.) Otherwise, it wastes millions in MP pots and makes death at Skeles more likely, without speeding up training.
If you can pass Gen30 (at 300mil a pop), you have a lot of MP, and money is no object, then go ahead and max Gen right away. I did meet a Bishop at my job advance who said he could 1hko Harps with level 1 Gen, which is like 50% more damage than me. If you are at that point, then sure, get Gen fast, I guess. o_O
butterfλi
2009-06-16, 11:03 AM
- What map would you use?
- What potions would you take?
- How many would you take?
- And if they are bought from the potion shop about how much would it be?
sky nest 2
mana bulls, ginger ales/ginseng roots (depends on people's preference)
depends on how long you're there
new leaf city
Vernacular
2009-06-16, 11:46 AM
sky nest 2
mana bulls, ginger ales/ginseng roots (depends on people's preference)
depends on how long you're there
new leaf city
Fuck, what is the kMS equivalent to those pots.
I plan to be there for 3 hours, should get me at least level and a half maybe two.
Dyxanije
2009-06-16, 11:56 AM
pineapple, what is the kMS equivalent to those pots.
I plan to be there for 3 hours, should get me at least level and a half maybe two.
Elixirs and Power Elixirs.
Vernacular
2009-06-16, 11:59 AM
Elixirs and Power Elixirs.
olawd
They are 13k a potion. ._.
Maybe Ji was right when she said 30m for three hours. O_O
Shidoshi
2009-06-16, 12:12 PM
olawd
They are 13k a potion. ._.
Maybe Ji was right when she said 30m for three hours. O_O
oh, i'm so lucky to buy pink elixirs at 1.5-2k per, that way they are better than any potion in NLC.
I'm in GMS
modular
2009-06-16, 12:45 PM
olawd
They are 13k a potion. ._.
Maybe Ji was right when she said 30m for three hours. O_O
leeching is impractical anywhere that doesnt have nlc pots or an analogue. leeching zakum may be better in your case. or look for a high corsair who 1hkos harps w/ air strike and try that.
Vernacular
2009-06-16, 05:08 PM
Eh I don't need to leech.
I'm about to level to 82, and can get to 84 before the 6 hour 2x on Friday!
kthxbai Mage thread.
Derimed
2009-06-19, 12:51 AM
In 3rd job, it's easier for questing if you get 1 SR as the promotion point, and you will still max HS at the same level IIRC.
Also... ewwww level 20 Gen right away? I hope you have a lot of MP because you'll be dying at Skeles in like 2 hits after a Gen. It's pointless to raise Gen until it changes the number of hits to KO. For most (not godly-funded) Bishops, they can't 2hko Skeles no matter what until 130 or later, while they will 100% 3hko fairly easily. So it's a huge waste of MP and danger of death to have Gen above 1, or maybe 5 so you can go ahead and pass Gen20. Mine is level 5 and I'm saving points because 1) I can't afford Gen30 until Time Temple and 2) I use Gen at bosses a lot (Zak arms), so level 5 is better DPS without sacrificing my training too much.
A friend of mine has like level 18 Gen at the same level as me, but his equips aren't as good, so we both 3hko. He still 3hko'ed when he had 5 Gen. But now he uses a good 3-4x the pots at Skeles as me, and only uses Ginger Ales because he needs to pot after almost every hit, whereas I can use Ginger Ales as well as cheaper MP pots.
Then again, I haven't broken 10k MP yet because I'm not LUKless, so I guess if you had like 12k MP at level 127, 4k per cast wouldn't be AS big of an issue, though I can't really see it not factoring in at ALL.
Before you're going to say that I should try an AM's MP cost, I should note that Bishops have no freeze (unlike I/Ls or F/Ps with Elquines), so we get hit. A lot. Especially at Skeles. Getting lasered at Skeles is about the same MP as casting Gen. And you will get lasered a LOT if you 3hko, especially on the top.
I would say to get at least 9 MW before you start adding more than 1 point to Gen, maybe even 19 if you can. It adds almost as much damage and is essentially free. (Except passing MW20, but again, that's not as bad as passing Gen30.)
Also, due to holy advantage, you'll 1hko Harps after you 2hko Skeles. (I don't really train at Harps since it's like 12%/hour, but it's a good farming spot, and if you sell leech it's beneficial to 1hko.) I do not know about Newties because I never train there.
tldr; Based on my experience so far, I'd recommend at least 1 Gen and 1 Res at job advance, get MW to 9 or 19 and Gen to 5, then save points until you can 2hko Skeles at a decent rate. (Calculate it out.) Otherwise, it wastes millions in MP pots and makes death at Skeles more likely, without speeding up training.
If you can pass Gen30 (at 300mil a pop), you have a lot of MP, and money is no object, then go ahead and max Gen right away. I did meet a Bishop at my job advance who said he could 1hko Harps with level 1 Gen, which is like 50% more damage than me. If you are at that point, then sure, get Gen fast, I guess. o_O
The two 4th job Bishop skills that are most important to grinding are Maple Warrior and Genesis. You're talking about Skeles, but I liked soloing on Newts. When you reach 2hko Newts, you basically stay there because 1hko on Newts is hard for a Bishop unless he's the highest level and has extremely good gear. Skeles are technically better experience, but they require more attention while grinding, and you have to have an attacker at the bottom or the grinding blows. On Newts you can have attacker or no attacker, you still train fast. Of course I quit before the new mini-dungeons came out, so my methods may be obsolete right now.
While Gen30 is very expensive, it's not as expensive as it used to be. I lucked out, passing mine on the first try and I got it for like 270 mil. I think for what you're getting, Gen 30 is the best deal. The 50 ma att is nice, but the decrease in casting cost is simply a must if money is at all an issue.
Gstatue
2009-06-19, 01:15 AM
I'm looking for some approximate exp/hr gains for mages so I have an idea of how I stack up with different training methods (solo, party with non-mages, party with bishop, leech even).
I'd appreciate info on solo exp gains on 1x for the following:
4/3/2/1-hitting Newties
3/2/1-hitting Skelegons
any number of hits at Wyverns/Peak/Harps?
I'm most interested in the bolded. Approx levels at which each is possible is also welcome. If you are Bishop or have an HS mule just divide by 1.1.
I'll give exp gains then, way more accurate than %'s anyways.
4, 3 hit newts-.....LOL. I don't remember that far back to the dawn of Leafre, sorry. ):
2 hit newts- Er...9 mil an hour or so.
1 hit newts-12~13? Haven't been there since I started 1hkoing skeles, but it's prolly just a tad below skeles.
3 hit skeles- Never went there.
2 hit-....Went there once. Prolly 2 hit newts with a couple more mil.
1 hit-15~17 mil an hour.
Solo, hsless, archmage.
Cyanne
2009-06-19, 01:17 AM
I think you have newts mixed up... I remember 3-hitting being 9mil and 2-hitting being 13.5mil. But then again, it's been quite a while since I've trained my archmage.
Morgana
2009-06-19, 02:39 AM
The two 4th job Bishop skills that are most important to grinding are Maple Warrior and Genesis. You're talking about Skeles, but I liked soloing on Newts. When you reach 2hko Newts, you basically stay there because 1hko on Newts is hard for a Bishop unless he's the highest level and has extremely good gear. Skeles are technically better experience, but they require more attention while grinding, and you have to have an attacker at the bottom or the grinding blows. On Newts you can have attacker or no attacker, you still train fast. Of course I quit before the new mini-dungeons came out, so my methods may be obsolete right now.
While Gen30 is very expensive, it's not as expensive as it used to be. I lucked out, passing mine on the first try and I got it for like 270 mil. I think for what you're getting, Gen 30 is the best deal. The 50 ma att is nice, but the decrease in casting cost is simply a must if money is at all an issue.
Well, the main reason I am focusing on Skeles is that the spawn in the mini-dungeon is insane. Because of that, most of the attackers that are higher-level than me (who I get the best experience with, yet they are happy to have me because of HS) train there. An exception would be many archmages, who would rather have the lower pot costs and similar exp (not quite as fast, usually) of Newts.
The thing about Gen 30 is:
1. I'm not counting everything on passing it on the first try. That kind of risk seems suicidal to me with only a 50% pass rate.
2. I can't afford even one Gen 30 book, whereas if I put less than 100mil into my equips and buying MW 20, I would be able to 2hko Skeles with level 20 MW and level 15 Gen (which has the same MP cost as level 30), and wait on Gen30 until I can 1hko. To me, it's worth it to wait a few extra levels of "only" getting 15-25%/hour before 2x to save several hundred million mesos...
Gen 30 still costs 250-300 mil in Bera. I don't know if you meant the old pre-box-event prices, though. I agree, Gen 30 is really, really nice. It has the most bang for your SP, certainly. I just don't feel it's worth it if I can manage to 2hko without it, and with a Gen closer to level 15 than level 20... Plus, I was referring more to your 12x, as the person above me suggested. I'd hazard a guess, based on myself and a bishop friend at the same level, that most new bishops can't handle -3500 MP at Skeles. We simply don't have the MP, because we are being hit all the time.
For soloing, Newts could be quite viable, though it personally irritates me to train there with the auto-aggro. (I hate getting knocked off platforms/ropes.) Since my last post, I trained at the minidungeon with a BM the same level as me, and it seemed fairly fast. Not as fast as with another bishop or an attacker at Skeles, though.
Perhaps... I'm just poor, and that colors my opinions. :wink: Also, I prefer to party rather than solo, since I feel like I'm missing the point of having HS if I solo...
MasPan
2009-06-19, 03:02 AM
Well, the main reason I am focusing on Skeles is that the spawn in the mini-dungeon is insane. Because of that, most of the attackers that are higher-level than me (who I get the best experience with, yet they are happy to have me because of HS) train there. An exception would be many archmages, who would rather have the lower pot costs and similar exp (not quite as fast, usually) of Newts.
The thing about Gen 30 is:
1. I'm not counting everything on passing it on the first try. That kind of risk seems suicidal to me with only a 50% pass rate.
2. I can't afford even one Gen 30 book, whereas if I put less than 100mil into my equips and buying MW 20, I would be able to 2hko Skeles with level 20 MW and level 15 Gen (which has the same MP cost as level 30), and wait on Gen30 until I can 1hko. To me, it's worth it to wait a few extra levels of "only" getting 15-25%/hour before 2x to save several hundred million mesos...
Gen 30 still costs 250-300 mil in Bera. I don't know if you meant the old pre-box-event prices, though. I agree, Gen 30 is really, really nice. It has the most bang for your SP, certainly. I just don't feel it's worth it if I can manage to 2hko without it, and with a Gen closer to level 15 than level 20... Plus, I was referring more to your 12x, as the person above me suggested. I'd hazard a guess, based on myself and a bishop friend at the same level, that most new bishops can't handle -3500 MP at Skeles. We simply don't have the MP, because we are being hit all the time.
For soloing, Newts could be quite viable, though it personally irritates me to train there with the auto-aggro. (I hate getting knocked off platforms/ropes.) Since my last post, I trained at the minidungeon with a BM the same level as me, and it seemed fairly fast. Not as fast as with another bishop or an attacker at Skeles, though.
Perhaps... I'm just poor, and that colors my opinions. :wink: Also, I prefer to party rather than solo, since I feel like I'm missing the point of having HS if I solo...
Training with a DrK at skeles is always an option. They'd be happy for the exp, you'd get HB and faster exp in return.
Kabanaw
2009-06-19, 06:25 AM
Right now I can three-hit, almost two-hit, newts, and would it be decent exp to train at skeles? It seems like because I can freeze and the lack of auto-aggro it would at least cost less to train there. Right now I care less about my exp/hr than my exp/meso.
Morgana
2009-06-20, 05:57 AM
Training with a DrK at skeles is always an option. They'd be happy for the exp, you'd get HB and faster exp in return.
Yeah, I posted that earlier, I thought. o.O Maybe I forgot to say. Anyway, in my early 12x, I got 50% in half an hour's 2x with a 135 DrK! I like DrKs the most as a party member, but there are only two in my alliance, and one prefers bossing and CGs. =x
Right now I can three-hit, almost two-hit, newts, and would it be decent exp to train at skeles? It seems like because I can freeze and the lack of auto-aggro it would at least cost less to train there. Right now I care less about my exp/hr than my exp/meso.
Before I say anything, I'm guessing at what freeze is like since I'm a bishop.
Since you can freeze, it might be cheaper to train at Skeles even though you'd 3hko. You'd take touch damage just because the spawn on the top two platforms is so thick. There are some snipe (near the bottom) and semi-snipe (in the middle, one Skele spawns near you) spots, but you can't hit the top platform from them. Using mostly those spots, though... Well, you could try it, anyway. =)
I'm not sure since it's hard to separate how much laser damage I take from touch damage. But it'd be worth a shot. I'm always surprised to burn pots at Newts because their magic damage is much lower than Skeles, but the auto-aggro (worse for me since I don't have freeze) is a pain I guess. =/
Once you can 2hko Skeles, I'm almost positive you'll save pots, and get faster exp besides.
CrazyNomad
2009-06-22, 07:55 AM
a quick question, what lvl a cleric must be to hit grims and himes with heal?
Chameleonic
2009-06-24, 01:46 AM
I have a lv 48 Cleric I started about 4 years ago and it has 51 Luk, will it make much of a difference to my damage in the longrun or should I start over and go Lukless?
I'm planing on making it a leechmule to help me level my other chars.:f3:
butterfλi
2009-06-24, 02:10 AM
a quick question, what lvl a cleric must be to hit grims and himes with heal?
late 6x for leeching. lots of misses though (obviously)
I have a lv 48 Cleric I started about 4 years ago and it has 51 Luk, will it make much of a difference to my damage in the longrun or should I start over and go Lukless?
I'm planing on making it a leechmule to help me level my other chars.:f3:
i wouldnt say so since its just gonna be character used to leech others, you probably wont be spending millions for damage or even care about damage for that matter. you can go low luk and use a pyogo or a doomsday.
ShadyPriest
2009-06-24, 02:18 AM
a quick question, what lvl a cleric must be to hit grims and himes with heal?
It depends on how much +INT you're getting from your gear.
I hit often enough to leech and get awesome experience from himes at 7x. I've heard some go at 6x, and even some very-well equipped ones at at late 5x.
Or you can try out this calc: http://nekonecat.googlepages.com/magicacc.htm
Morgana
2009-06-24, 02:40 AM
a quick question, what lvl a cleric must be to hit grims and himes with heal?
Late 6x, depends on your equips though. I didn't 100% hit with my HP equips until like 85? But that's with HP equips, and I was hitting it all at least once anyway. Having MW is a big help. I assume you're doing this with friends, since it's hard to find a party without HS... unless you find someone who's soloing and is poor.
I have a lv 48 Cleric I started about 4 years ago and it has 51 Luk, will it make much of a difference to my damage in the longrun or should I start over and go Lukless?
I'm planing on making it a leechmule to help me level my other chars.:f3:
My bishop has 50 LUK. Yes, my damage is okay, and I don't have like uber-godly equips. I just started 2hko'ing Skeles most of the time with 15 Gen at 130. I can't 100% 1hko Harps yet. My gloves, overall, and Zhelm are clean; I have a Dep Star, a 113/10 Phoenix Wand, a 5/7 PuAC, and 6/9 earrings.
I'm doing a lot better than a friend of mine at the same level who can't 2hko at all with level 18 Gen, because he has ~100 LUK and no Zhelm yet.
On the other hand, I could probably do better damage as a LUKless with just a Zhelm and a decently scrolled Wisdom Staff. Heck, even a clean Wisdom probably. Plus, I'd have more MP, which would be better for surviving lasers + Gen at Skeles. (Not like I die like I lagdied as a priest, but I do die fairly often when I don't have HB.)
It's up to you: Restart the cleric now, or spend 5-10 extra levels on the bishop to get it to the most efficient damage for leeching. Considering how fast (15-25%/hour on 1x) I've blown through my 12x, I'd lean towards continuing the cleric, actually. But if you think there's any chance you'll fall in love with your cleric (I did; mine was intended to fund a low-DEX warrior) and want to continue it, I'd restart as LUKless.
Chameleonic
2009-06-24, 06:17 AM
Thanks for the comments...My MM is broke so I'm going to be basically unfunded and have no gear...
Mmmm cant decide what to do...I'll see how I feel after the patch. :f3:
CrazyNomad
2009-06-24, 06:36 AM
It depends on how much +INT you're getting from your gear.
I hit often enough to leech and get awesome experience from himes at 7x. I've heard some go at 6x, and even some very-well equipped ones at at late 5x.
Or you can try out this calc: http://nekonecat.googlepages.com/magicacc.htm
well i can get like 100+ int from equips, plus mw20, plus its lukless, like 300int already. im hitting DTs at lvl 58 already, so im close i guess :f6:
thx for the comments :wink:
Chameleonic
2009-06-25, 12:28 PM
What equips/weapon do lukless use before they reach lv 64 for the Maple Staf/wand? Surely not the beginner wand. lol
Morgana
2009-06-25, 12:34 PM
What equips/weapon do lukless use before they reach lv 64 for the Maple Staf/wand? Surely not the beginner wand. lol
Depends on how much you feel like you need more damage between 10 and 64. A lot of people don't bother. But you can use Yellow Umbrellas, Maple Staffs, and of course Lamas and Nocturnals.
Your damage will be perfectly fine with a Wooden Wand, though. (Not the beginner one, the one you buy from the Ellinia NPC weapon shop.) 100% if you like.
Really, as a LUKless, your damage advantage is just from your base INT at that level... weapons are a bonus.
butterfλi
2009-06-25, 12:40 PM
What equips/weapon do lukless use before they reach lv 64 for the Maple Staf/wand? Surely not the beginner wand. lol
... I did. lol. For reasons mentioned v
Really, as a LUKless, your damage advantage is just from your base INT at that level... weapons are a bonus.
It's kinda like a 2nd job sin training without warrior elixirs.
Chameleonic
2009-06-26, 03:36 AM
Ahh thanks. I guess playing a magician class will bring a whole new experience to Maple.
Shidoshi
2009-06-28, 01:52 PM
Can someone link me to a video of how to mist at skelegons before level 120, if possible, with dual channeling?
Nerdy
2009-06-28, 02:28 PM
Can someone link me to a video of how to mist at skelegons before level 120, if possible, with dual channeling?
http://www.youtube.com/watch?v=AKQyJ3VbXU0&fmt=18
I haven't watched the whole thing yet, so I don't know if it'll help or not.
Powered by vBulletin® Version 4.1.10 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.