View Full Version : Predictions of the economic shift with Crimsonwood?
Retalion
2008-07-24, 11:44 PM
Taken off of the Q&A with NXProse:
In the future with masteria is there going to be major economic shifts as seen with NLC and their massive glove att and illbi deflation?
We're anticipating a few things, yes. Perhaps nothing as drastic as with the NLC potions, but we have expectations.
I guess there'd be a few questions asked first: How drastic was the economic impact of the NLC potions? Sure pink elixirs deflated from 6k to around 2k and power elixirs dropped from 12-13k to what? 6-7k now (not sure of the price now). However, not only did potion costs change, but overall, people spent close to 50% less on pots. Mana elixirs and pure waters (the two more commonly used hp pots before NLC) had a 2+:1 meso/mp ratio compared to the 1:1 of Sorcerer elixirs and Pizzas and Grilled Cheese had even better meso/hp+mp ratios.
Im not sure how much everyone else saved but everytime I repotted, I bought 150 sorcerer elixirs instead of 300 pure waters, saving 250k per pot run. I'd repot around 4-5 times a level, saving me 1-2 mill/level. That might not seem a lot but saying Ive repotted 100 times, that'd have saved me 100-200 mill, which could be spent on better equips, skill books, etc. Throw in the money I save on hp pots too (albeit not as much) and Im sure that warriors and mages save even more (with ginger ales, honsters, etc). For 2.8k, a warrior with 8k hp, these heal 4.8k hp. 800 more hp for 1700 fewer mesos per.
So my question is this: What kind of a change would you predict that would make "not as drastic a change" as the NLC pots? Though through each pot, you only save a very insignificant amount, it adds up, not to mention most players on ms use some form of NLC potions, meaning that they've all saved tens of millions if not hundreds of mesos.
Me personally, I wouldnt be surprised if Facestompers, Stormcaster Gloves, Crystal Ilbis, etc. will become drops of Crimsonwood monsters or if some of the quests available in Crimsonwood gives these items at a small chance/gives the items needed to forge them. Most of the mentioned items have been inflating in the last few months because they've become harder and harder to forge as the codes needed for the items are no longer released. Then again, this could be considered a "bigger economic" shift than NLC pots and whatnot.
So what do you guys think? Would my "prediction" be a bigger or smaller shift than the NLC pot economic effect or would it be smaller? Could people see that happening? What do you think will come with Crimsonwood that will change the economy? New weapons? Easier access to 30% scrolls?
Blankout
2008-07-24, 11:51 PM
I think there will be a deflation. Usually after a big patch there's a huge deflation (Zipangu with its dark scrolls replaced most existing scrolls, NLC pots, etc)
Worthyness
2008-07-24, 11:53 PM
The newer shifts would probably be drops.. What would happen when people run out of all the forgeing items for Stormcaster gloves, facestompers, and Bosshunter things?
The prices would go up exponentially reaching into the billions most likely...
However, for nexon to correct this they would need to do one or two things:
make at least the etc. pieces droppable (even if they are extremely rare)
or
Create redundant codes, where in the Itcg, they will add in the possibility of getting older items.
2nd choice is more nexon-lke (no offense to them).
I would hope that there would be something more... Something unexpected. Maybe another New scroll? Access to a common face (eye, whatever) equip from a PQ? Heck it would just be better off to have a SUPER boss from an NLC region (not necessarily the Keep) to drop some of the Itcg stuff OR drop skill books.
That's my 5 cents =P
IsaacGS
2008-07-25, 12:26 AM
Don't forget some of the other changes in NLC: We had two quests which gave Glove ATT scrolls, which deflated those when they were at high prices. We also got our first monsters which dropped Dark Scrolls. Deflation on Ilbi and blue screamers due to Wolf Spiders, which were both unnecessarily expensive as well. The Warrior Throne even coerced people into doing some of the more difficult quests and spreading their prizes out amongst the economy. We also got the luckless Nocturnal staff as well.
So NLC attacked economic problems on several fronts (Potion costs, Scroll costs, Weapon costs). If we look at it like this, then crimsonwood might only hit one of these points instead of all of them. It could still have a massive impact on just one of these fronts, but not all. This would make it less than NLC but still major. We know we're getting new weapons, and if the weapons we've seen so far are any indication, they're probably pretty good. Most level 80 Taru weapons are great, and the Celestial weapons as well. They're just very rare. Even just making these more common would have a pretty big impact.
EchoFaith
2008-07-25, 12:57 AM
i would guess that the effect would probably be something along the lines of an extremely noticable price change of a few limited items. making items that are currently only available through the iTCG would cause a lot of chaos in the price for those items, as well as related ones, but won't effect the ms economy as a whole in a way that the nlc pots have (though seemingly unnoticable as those were).
I'm actually going with what Worthyness said. Old iTCG sets are out of circulation, all those items are rising in price rapidly, and someone made a comment that apparently Elder Wraiths created C.Ilbis? Which makes me think at least those will start dropping.
As stated above, they mainly released that for economy problems. Although I don't see anything wrong with the economy as it is right now, except for 10 slot shields being 60m each and eye accesories being over 150m.
Chompy
2008-07-25, 01:18 AM
Maybe 30/70 Overall stat scrolls will be released in quests.
Something that SHOULD be common in my opinion
JezzaRules
2008-07-25, 01:57 AM
Maybe 30/70 Overall stat scrolls will be released in quests.
Something that SHOULD be common in my opinion
I agree with you chompy, not to mention that I do believe some of the ITCG items will be dropped from CK monsters which the price will dramatically plummet.
Retalion
2008-07-25, 02:33 AM
Don't forget some of the other changes in NLC: We had two quests which gave Glove ATT scrolls, which deflated those when they were at high prices. We also got our first monsters which dropped Dark Scrolls. Deflation on Ilbi and blue screamers due to Wolf Spiders, which were both unnecessarily expensive as well. The Warrior Throne even coerced people into doing some of the more difficult quests and spreading their prizes out amongst the economy. We also got the luckless Nocturnal staff as well.
So NLC attacked economic problems on several fronts (Potion costs, Scroll costs, Weapon costs). If we look at it like this, then crimsonwood might only hit one of these points instead of all of them. It could still have a massive impact on just one of these fronts, but not all. This would make it less than NLC but still major. We know we're getting new weapons, and if the weapons we've seen so far are any indication, they're probably pretty good. Most level 80 Taru weapons are great, and the Celestial weapons as well. They're just very rare. Even just making these more common would have a pretty big impact.
Isaac, Jungle Lilies are tradeable right (like if a quest gave out 5 or something, people can sell them in fm/give them to friends to make them)? Could that be their way of making them "easier to obtain". Im an archer so I can only speak for the bow, but a bow needing less strength than an attack yet having the attack equivalent to a perfect one is godly to say the least. They still have to be <somewhat> hard to get or it'd completely upset the balance (I can see it now... if they're easy to obtain, all the people with level 30 pets will be teeing off and making major profits xD).
As I mentioned in the beginning of my thread, I was just saying that the earlier TCG items are "extinct". As hero said, the prices right now are reasonable other than 60 mill for 10 slot shields and whatnot but Facestompers when they came out were 45 mill and are now over 100 for clean ones (least I think... I havent been checking prices lately). With the supply continuing to dwindle, it'll just go higher and higher. The way to put a stop to that is to have either the items to make them drop from monsters or have the final product itself an equip drop (or perhaps a boss drop?).
Those are just my opinions though. That being said, if face stompers, Stormcaster gloves, taru weapons and whatnot become easier to obtain, then scroll prices will probably inflate.
Jirai
2008-07-25, 02:38 AM
I'm fairly sure Jungle Lilies are untradeable.
I don't think Nexon would lose much (any?) profits if they made it so iTCG items people no longer forge drop from monsters. (Crystal Leaf Earrings, Sirius Capes, etc)
Worthyness
2008-07-25, 02:56 AM
I just had a thought..
What if Nexon released, by some chance, White scrolls or chaos scrolls through a quest, like that one other MS did?
That would kill the market as well... I don't think Nexon would go to that level tho... might be interesting to see 0_o
bored4ever86
2008-07-25, 03:18 AM
I personally think the forging pieces (crystal shards, taru totem, etc.) will drop from monsters (excited about elder wraiths for the mere fact i'm a 83 priest thats bad at himes....)
the chances of them dropping will prob be really low (not quite as low as nep honey but closer to star drops) so that the market doesn't flood
then again any monters that are trainable and drop anything deflate prices (anything dropped by hoodoo/voodoo and straw target dummies for example) plus the sheer fact that people that are not playing global for various reasons that come back to try it out will bring a bit of economic change just by the massive influx of people playing/needing equips/selling stuff and if its actually good exp/trainable then by the mere fact people will be lvling (imagine if there were a pq from 70-90... watch all those 80/90 lvl equips skyrocket)
I just hope that if there is anything of the like (pq) that the equips in that range+5-10 lvls are forgeable
»-Chris->
2008-07-25, 06:07 AM
I'm hoping for nothing too drastic... Having some things change prices so fast could screw some people such as me. =[ If it is an item I've been hording or something and the price suddenly drops that would hurt, lol.
I'm hoping for some small change, not pots, but something different... This ITCG drop theory seems too unlikely, so I'm going to go with something with the new weapons. Perhaps a new lukless wand for higher levels could affect the prices of the maple wands.
Either way, I'm hoping for something small still. =D
Beaner
2008-07-25, 10:02 AM
I'm hoping for nothing too drastic... Having some things change prices so fast could screw some people such as me. =[ If it is an item I've been hording or something and the price suddenly drops that would hurt, lol.
I'm hoping for some small change, not pots, but something different... This ITCG drop theory seems too unlikely, so I'm going to go with something with the new weapons. Perhaps a new lukless wand for higher levels could affect the prices of the maple wands.
Either way, I'm hoping for something small still. =D
i love it when that happens, since merchants get to taste what they do tothe rest of us day and night.
personally i hope we get what was promised to us archers. something other than arrows.
Takebacker
2008-07-25, 11:22 AM
i love it when that happens, since merchants get to taste what they do tothe rest of us day and night.
personally i hope we get what was promised to us archers. something other than arrows.
I always thought it was going to be a training spot. A long flat map with a small platform on one side where no monsters spawn. Lure monsters to one side and spam AE/AR or any other AoE attack. :O
A sexy weapon would do well too. Something with speed and HP equipable at level 90. :O
Chompy
2008-07-25, 11:44 AM
I am thinking...
They will REUSE iTCG stuff..
Like re-release certain parts to make c-illbis-facestompers-stormcasters-etc.
Wizards of the Coast(the card company that makes them) does alot of reprinting and the like- why not REUSE the old items.
Milelke
2008-07-25, 11:50 AM
I think theyll reuse old ITCG stuff, its not going to kill them is it?
Although if they do, as said, it would be really rare.
Meh, I think theyrl just be some inflation, then deflation
Kabanaw
2008-07-26, 10:19 AM
Yeah, there probably will be deflation, like last yearthe prices of things are getting rediculously high again.
Hmm, I should get to selling my Metuses...
Venison!
2008-07-26, 01:51 PM
Hmm, I wonder if this is a good time to sell those crappy iTCG items I've been hoarding...
I'd argue that over time, the cheapness of NLC pots has actually caused a lot more inflation than it has stopped. The cheap mana pots has facilitated 4th job magicians spamming ultimates, and caused a lot of mesos to go unused in general. Higher levelled characters should be spending more on potions, because they are farming more off monsters. Leftover mesos that were once used on pots are now being left in people's inventories. You thought you were beneffited enormously by NLC potions but in reality, your mesos are now worth less than they would be prior to the release of the potions, so the total worth of your funds is roughly the same. Magicians benefit the most from NLC potions, because they were originally the ones that were spending the most.
I'm not saying NLC pots are bad, just that their effect on the economy is not as beneficial as people make it out to be. Honestly, it'd make much more sense to make higher levelled monsters drop more money than to make our pots ridiculously cheap.
Afrobean
2008-07-26, 02:17 PM
Dusk:
The love for NLC pots is a self-centered one. I think anyone with an understanding of economics would admit that it would be better for the whole economy if the pots had a higher cost.
IsaacGS
2008-07-26, 02:29 PM
I'd argue that over time, the cheapness of NLC pots has actually caused a lot more inflation than it has stopped. The cheap mana pots has facilitated 4th job magicians spamming ultimates, and caused a lot of mesos to go unused in general. Higher levelled characters should be spending more on potions, because they are farming more off monsters. Leftover mesos that were once used on pots are now being left in people's inventories. You thought you were beneffited enormously by NLC potions but in reality, your mesos are now worth less than they would be prior to the release of the potions, so the total worth of your funds is roughly the same. Magicians benefit the most from NLC potions, because they were originally the ones that were spending the most.
I'm not saying NLC pots are bad, just that their effect on the economy is not as beneficial as people make it out to be. Honestly, it'd make much more sense to make higher levelled monsters drop more money than to make our pots ridiculously cheap.
While the cost of all Player-to-player expenditures has risen to match the money left in people's pockets after repotting, I certainly wasn't complaining when it came time to hand over 20 mil for a Mount. We certainly had it far easier than every other version in that respect because we spend far less on potions and had 6 months before Leafre arrived to build up enough of a fortune to actually afford the ridiculously expensive items in Leafre (Pigs, Silver Mane, 4th Job Spell Scroll) so things that seemed like they were drastically overpriced before were greatly softened for us.
Afrobean
2008-07-26, 02:38 PM
While the cost of all Player-to-player expenditures has risen to match the money left in people's pockets after repotting, I certainly wasn't complaining when it came time to hand over 20 mil for a Mount. We certainly had it far easier than every other version in that respect because we spend far less on potions and had 6 months before Leafre arrived to build up enough of a fortune to actually afford the ridiculously expensive items in Leafre (Pigs, Silver Mane, 4th Job Spell Scroll) so things that seemed like they were drastically overpriced before were greatly softened for us.
Yeah, but that's the point.
Those things are SUPPOSED to hit your wallet hard. They're the biggest single instance meso sinks in all the economy.
IsaacGS
2008-07-26, 02:54 PM
Yeah, but that's the point.
Those things are SUPPOSED to hit your wallet hard. They're the biggest single instance meso sinks in all the economy.
i don't think it's very fair to make you dish out 20 million mesos for a mount. I have never had more than 50 mil to spare at one time, and as soon as I had that much I used it to buy a decent bow. When Leafre (and thus mounts) came out, I had about 26 mil. I think it's safe to say that If I had been spending money on Unagi and Pure Water for the last 6 months instead of Barbarians and Sorcerers then I would not have had enough money to get a mount. Mounts are pretty much a basic part of the game now, and they're even more important to archers (who at least in my experience probably make the least mesos per hour of any job at any level).
I'm really hoping the mount Nexon's working on will help us out in this department, even if it's not as good as the level 70 pig.
Cardboardsnail
2008-07-26, 02:56 PM
Meh.
Probably some initial deflation from people spending money on quests and stuff
Retalion
2008-07-27, 02:02 AM
i don't think it's very fair to make you dish out 20 million mesos for a mount. I have never had more than 50 mil to spare at one time, and as soon as I had that much I used it to buy a decent bow. When Leafre (and thus mounts) came out, I had about 26 mil. I think it's safe to say that If I had been spending money on Unagi and Pure Water for the last 6 months instead of Barbarians and Sorcerers then I would not have had enough money to get a mount. Mounts are pretty much a basic part of the game now, and they're even more important to archers (who at least in my experience probably make the least mesos per hour of any job at any level).
I'm really hoping the mount Nexon's working on will help us out in this department, even if it's not as good as the level 70 pig.
To this day, I still havent spent money on a mount, just because I'd rather boost my damage than get a piggie >_>. I agree with Isaac that the NLC pots helped people have enough money for these luxuries but as Afro said, its supposed to take a chunk out of your wallet. I suppose its a way to balance out the economy somewhat.
IsaacGS
2008-07-27, 02:13 AM
To this day, I still havent spent money on a mount, just because I'd rather boost my damage than get a piggie >_>. I agree with Isaac that the NLC pots helped people have enough money for these luxuries but as Afro said, its supposed to take a chunk out of your wallet. I suppose its a way to balance out the economy somewhat.
If you have used a mount you'll see how amazingly useful it is. You'll wonder how you got around without it. I will get on the mount for one second just to make a jump I couldn't ordinarily make and then get off. Not being able to use mounts in PQs and on boats drives me insane because I'm so used to having that ability added on to my own. It's like having total control over your speed and jump stats.
It's so hard to explain how it is to someone who doesn't have one lol. I just don't think, after having used it for this long, that it's fair to deprive people of it because it's so essential.
Stereo
2008-07-27, 02:26 AM
NLC potions tipped the balance from unable to train to able to train for my WK.
When I was using Ice Cream pops, I lost money training anywhere other than Dual Ghost Pirates, so I had pretty much quit. They helped me make the push from 110 to 120, otherwise I'd be long gone.
I guess maybe some classes are more profitable than WKs and that could be a concern, but the interclass balance is the problem, it's not that everybody's getting rich now. I make about 2 million mesos on a good level at Red Wyverns (which I'm using Ice Charge on, and getting 5-6 equip drops), if I was still using 1:1 hp pots I'd be losing money.
I'm 121 now and I don't have my level 70 mount because it takes me so bloody long to make any cash.
Retalion
2008-07-27, 02:56 AM
If you have used a mount you'll see how amazingly useful it is. You'll wonder how you got around without it. I will get on the mount for one second just to make a jump I couldn't ordinarily make and then get off. Not being able to use mounts in PQs and on boats drives me insane because I'm so used to having that ability added on to my own. It's like having total control over your speed and jump stats.
It's so hard to explain how it is to someone who doesn't have one lol. I just don't think, after having used it for this long, that it's fair to deprive people of it because it's so essential.
I get where you're coming from (the whole you dont understand till you've been through it). I bet that if I had a mount, I'd probably have caught a lot of boats that I missed (I have a tendancy to miss boats by a few seconds/minutes and have to wait an extra set). *refigures financial situation to see if I can get a mount*
bored4ever86
2008-07-27, 03:16 AM
NLC potions tipped the balance from unable to train to able to train for my WK.
When I was using Ice Cream pops, I lost money training anywhere other than Dual Ghost Pirates, so I had pretty much quit. They helped me make the push from 110 to 120, otherwise I'd be long gone.
I guess maybe some classes are more profitable than WKs and that could be a concern, but the interclass balance is the problem, it's not that everybody's getting rich now. I make about 2 million mesos on a good level at Red Wyverns (which I'm using Ice Charge on, and getting 5-6 equip drops), if I was still using 1:1 hp pots I'd be losing money.
I'm 121 now and I don't have my level 70 mount because it takes me so bloody long to make any cash.
Exactly the problem: some people have lower or slower meso gains. Mass inflation screws anyone that can't see the future. Sure with cheap pots my mesos lost value but thats nothing compared the the effects of merchanting (which has causes people to accumulate mass amounts of mesos from the populus and then influence market trends with said wealth). If there were a mass deflation on things like facestompers and crystal ilbis many of these weathly people that have been hoarding them will lose mass amounts of money hence they will sell them as fast as possible for the highest price they can to hope to minimize profit losses. This will then lead to higher supply in the market thus reducing the price even more and many mercants will go out of business due to the general merchanting loss equating to an unfavorable market and pretty much unmerchantable. (its what the US is going through currently called a recession)
Eventually as more people gain the items (albeit at a cheaper price) and the supply/demand stabilizes the merchants will start again over-inflating the market...
The real problem i see is the meso farmers/bronze sack/gachapon. The maple world has a set amount of mesos/items dropping to the general populus consider this a standard as 1. As each person has a gross meso gain they have a gross meso drain balancing them at the standard of 1. Once real cash gets introduced the standard stays at 1 but many more are added to the populus (mesos farmers) without the net drain to balance them(kinda like untaxed income). Also as the farmers sell their profits into the populus people that normally wouldn't have say 100M to spend now do and they will spend the higher prices to get what they need/want thus the market inflates as people see new higher profits. The big problem is that the items being dropped at a standard of 1 are limited thus the supply will always be less then the demand. This works fine with normal/fixed inflation as this go up slowly. And to some degree a gachapon farmer does help this situation by increasing the drop rate standard well beyond 1 as the "drops" are instantaneous. This should cause a massive deflation, which it did when it got introduced. But the gachapon farmers are not unlike the meso farmers in that they cause more inflation cause they acrew a massive amount of mesos by their "instaneous drops" which they then inject back into the economy buying things they may not have gotten from their gachapon attempts ("I got a 30% claw att but i wanted a 2 att pac") or were needing the pure mesos for something. But their massive amounts of mesos (albeit legit mesos collected from the mass) causes inflation on whole just by use. Thus people must resort to either bronze sacks, meso farmers, or gachapon farming to achieve the desired items they would have been able to afford by hard work under the conditions of a normal inflation.
I know wall of text and probably many massive holes in it but yeah thats my mental process.
Now if we could lessen this mass inflation through making rarities like ITCG stuff dropping, merchanting being slowed if not stopped, meso farmers (many of which are using hacks to increase gains) being deleted, etc. then the market would naturally stabilize itself.
I'd personally love to see the market go into a recession (albeit highly improbable) the only way to do it though will cause much of the player base to leave and take their money with them.
perhaps if nexon intro'd a "make a maple video" (something like fraps for varying amounts of time) item in the cash shop/ingame using mesos and made using fraps a bannable offense....
And yes i do know that my sig is ironic but then again I plan to not intro any new items/mesos (other than my hard worked for legit mesos) but rather to fix some mistakes made on my own char thus limiting my impact to only the mesos that i inject into the economy
Renascentia
2008-07-27, 09:44 AM
level 120 boss dropping FS, C. ilbi and SCGs? Sounds great :)
Derimed
2008-07-27, 10:05 AM
Bored:
The game was never meant to be balanced to begin with. C. ilbies and facestompers are only available to people who BUY iTCG. Mass wealth is available to those who BUY Gachopon. This is not an accident, it was deliberately engineered by Nexon. If you are using delicate tactics to make money from within the game while playing, so that you don't have to waste 50 dollars a month on NX, that's admirable and creative, but not what Nexon intended.
Nikkey
2008-07-27, 10:06 AM
Let's just hope they set white scrolls sellable for 250-350 mill from an npc over there. That'd help the economy a lot.
Edit: or sell forging manuals for a fairly high price.
EndlessAxis
2008-07-27, 04:53 PM
Bored:
The game was never meant to be balanced to begin with. C. ilbies and facestompers are only available to people who BUY iTCG. Mass wealth is available to those who BUY Gachopon. This is not an accident, it was deliberately engineered by Nexon. If you are using delicate tactics to make money from within the game while playing, so that you don't have to waste 50 dollars a month on NX, that's admirable and creative, but not what Nexon intended.
Mass wealth is only avalible to those who buy gacha you saY?
hmm I havn't bought nx for over a year with real money and I've NEVER gacha'd more then 5 tickets at a time
I don't use gacha to make money, and i'm more then loaded
I got my friend a 15 atk glove today because I just felt like it
even if all my facestompers ( about to forge 3 more )
drop down to nearly nothing in 'price it won't hurt my pocket
I've only spend 150m on making them
even if I were making 10! it wouldn't be that big a deal, right after the patch i'd just sell them for 10m less then the reg price in under 10 min and go jack up the prices of the newer items released...thats how the economy should be..open to anyone with over 70 IQ ( the minimal required IQ to merchant :excellent: ) ( lol no jking about the IQ part )
Cheesecake
2008-07-27, 05:43 PM
i doubt they'd make itcg equips dropable, or a reward from a quest.
if we were able to get itcg stuff ingame, there wouldn't be much reason to buy itcg. i don't think many people buy the cards to have a card battle with friends, although im pretty sure there will be some fangblade cards floating around on ebay xd.
but in all seriousness, it's a loss for nexon to do this.
IsaacGS
2008-07-27, 05:56 PM
i doubt they'd make itcg equips dropable, or a reward from a quest.
if we were able to get itcg stuff ingame, there wouldn't be much reason to buy itcg. i don't think many people buy the cards to have a card battle with friends, although im pretty sure there will be some fangblade cards floating around on ebay xd.
but in all seriousness, it's a loss for nexon to do this.
But, you see, the issue here is that the TCG items have become a part of the common equipment set. The cards which give the items in question are no longer being printed. So, by making them drop from monsters at Crimsonwood, they would be pumping the supply of these items up on the "in-game" front but not taking away from the sales of TCG, what with set 1 being near impossible to find and set 2 quickly fading away. Once Set 4 is out it won't be long before all the set 1 and 2 cards are gone, and then the items they supply (all the good TCG items everyone enjoys, such as Stormcasters, Facestompers, Crystal Ilbi, Bosshunter gear, and so on) are gone from the economy as well. The prices will sky rocket, and with things like Chaos Scrolls they're being destroyed at a much faster rate than they were before. Eventually there won't be any left. That's not a good thing to have and these items, of all items in the game, are the ones most in need of deflation.
Redistributing the ingredients through another TCG re-release might help, but the biggest factor of TCG was that no one knew what it took to make the godly items and it took a while for that news to disseminate. A re-release would mean that everyone already knew what it takes to make things and it while the supply would go up it it wouldn't really make the prices go down. In my opinion the best way to add these items back into the economy would be to make them into boss drops. It's not entirely unprecedented that items which had a low supply dropped from new monsters; Headless Horseman drops Pineapple chews, which are only available from APQ otherwise. Seems like a comparable situation.
At the very Least I think we might see the TCG Use items crop up.
tzk221
2008-07-27, 06:41 PM
What are the odds that the price of Sorcerer Elixirs will be increased to 2.xk-3k? It's already less than half of the normal meso:mp. I'm scared that it will cause a huge dent in my pocket. *hordes them now*
A little off topic, but not much: What do you think will happen to glove attack scrolls? I'm planning to sell them, but I'm not sure if I should wait or not.
Cheesecake
2008-07-27, 06:41 PM
But, you see, the issue here is that the TCG items have become a part of the common equipment set. The cards which give the items in question are no longer being printed. So, by making them drop from monsters at Crimsonwood, they would be pumping the supply of these items up on the "in-game" front but not taking away from the sales of TCG, what with set 1 being near impossible to find and set 2 quickly fading away. Once Set 4 is out it won't be long before all the set 1 and 2 cards are gone, and then the items they supply (all the good TCG items everyone enjoys, such as Stormcasters, Facestompers, Crystal Ilbi, Bosshunter gear, and so on) are gone from the economy as well. The prices will sky rocket, and with things like Chaos Scrolls they're being destroyed at a much faster rate than they were before. Eventually there won't be any left. That's not a good thing to have and these items, of all items in the game, are the ones most in need of deflation.
Redistributing the ingredients through another TCG re-release might help, but the biggest factor of TCG was that no one knew what it took to make the godly items and it took a while for that news to disseminate. A re-release would mean that everyone already knew what it takes to make things and it while the supply would go up it it wouldn't really make the prices go down. In my opinion the best way to add these items back into the economy would be to make them into boss drops. It's not entirely unprecedented that items which had a low supply dropped from new monsters; Headless Horseman drops Pineapple chews, which are only available from APQ otherwise. Seems like a comparable situation.
At the very Least I think we might see the TCG Use items crop up.
ahhh i had no idea about previous sets being discontinued. no itcg where i live :P
but if that's the case, then it wouldn't be too far fetched for nexon to make them available ingame.:shine:
Retalion
2008-07-28, 12:27 AM
What are the odds that the price of Sorcerer Elixirs will be increased to 2.xk-3k? It's already less than half of the normal meso:mp. I'm scared that it will cause a huge dent in my pocket. *hordes them now*
A little off topic, but not much: What do you think will happen to glove attack scrolls? I'm planning to sell them, but I'm not sure if I should wait or not.
I know what you're talking about but my take on that is this: NLC pots have already gotten their prices readjusted. If they werent readjusted then when they were already evaluated, I dont see why they'd be repriced now. IF they do reprice it, I see them repricing some of the %age healers as well.
Thats something no one's brought up yet. Any chance we get new pots with Crimsonwood that are somewhat useful?
Beserker101
2008-07-28, 12:49 AM
I am thinking...
They will REUSE iTCG stuff..
Like re-release certain parts to make c-illbis-facestompers-stormcasters-etc.
Wizards of the Coast(the card company that makes them) does alot of reprinting and the like- why not REUSE the old items.
Reuse is an understatement for WotC. There are a few cards in Magic that are still and will still be printed that have been around since alpha (the first set from back in 1993). Serra Angel, Wrath of God, and one of the most reprinted ones Giant Growth. A second edition for maple is almost definitely going to happen with Maple Story (I know it will last long enough to get there from the pure knowledge of how many people play the online game).
Chameleonic
2008-07-28, 02:20 AM
Thats something no one's brought up yet. Any chance we get new pots with Crimsonwood that are somewhat useful?
I was wondering about this too, might be something to ask in NxProse's thread.
Retalion
2008-07-28, 04:16 AM
I was wondering about this too, might be something to ask in NxProse's thread.
What I was thinking was this: We have pots that heal 1k (unagis), 2k (ice cream pops), 4k (cheese), 5k (reindeer milks) but where are the 3k healers? D: I'd find those extremely useful and it'd allow me to use those instead of using barbarian/white pot combos most of the time, lol >_>
Greg22
2008-07-28, 06:48 AM
Any chance we get new pots with Crimsonwood that are somewhat useful?
Of course there is. Masteria's a continent, so it's not like NLC is going to be the only place that sells pots. It's one of the two or three (I'm assuming) towns Masteria will end up having. Since the announcment stating that Crimsonwood would have monsters that level 120+ could train on, I've been looking at Crimsonwood as more of a dungeon-like area (Such as Main Leafre -> Deep Leafre, or Aqua -> Aqua Dungeon.)
Because of the the level 120+ label that Crimsonwood has already gained, it's easy to imagine there being new 'more powerful' pots because the area is populated with 'more powerful' players. But it's also easy to assume because it's never happened with any other dungeon-like area before. Deep Leafre or Aqua Dungeon never had any new pots, but then again, this is Nexon's little experiment. Who knows.
Plus, I could be completely wrong about Crimsonwood being the 'deeper, dungeon-like' part of NLC.
Hazzy
2008-07-28, 08:56 AM
What I was thinking was this: We have pots that heal 1k (unagis), 2k (ice cream pops), 4k (cheese), 5k (reindeer milks) but where are the 3k healers? D: I'd find those extremely useful and it'd allow me to use those instead of using barbarian/white pot combos most of the time, lol >_>
Somewhat of a freak idea, but how about a "potion forger"? You complete a certain quest, then can create a somewhat customizable potion. You can choose how much it heals. The more it heals, the more it cost. :o
(Could even "forge" percent potions)(Like, it'd cost 100 ECT. drops from a certain monster to make 100 potions healing 3k HP, then 175 ECT. drops from that monster to make something heal 6k, ect. More it heals, better the HP:Meso ratio gets?)
It would be a new idea which would add a lot of flexibility to Maplers and their potions, while having an enormous effect on pots, depending on the "formula" for making the potion.
:f6:
Heck, Dark Knights would love it. They could make a potion that's just strong enough to heal a hit from what ever they train on, so they can stay alive and in Berserk.
Somewhat of a freak idea, but how about a "potion forger"? You complete a certain quest, then can create a somewhat customizable potion. You can choose how much it heals. The more it heals, the more it cost. :o
(Could even "forge" percent potions)(Like, it'd cost 100 ECT. drops from a certain monster to make 100 potions healing 3k HP, then 175 ECT. drops from that monster to make something heal 6k, ect. More it heals, better the HP:Meso ratio gets?)
It would be a new idea which would add a lot of flexibility to Maplers and their potions, while having an enormous effect on pots, depending on the "formula" for making the potion.
:f6:
Heck, Dark Knights would love it. They could make a potion that's just strong enough to heal a hit from what ever they train on, so they can stay alive and in Berserk.
Well, I guess you can do that for the hp/mp potions, but % potions will be kind of hard O_o.
Anyways, they'd all have to have the same design -_-.
Hazzy
2008-07-28, 09:23 AM
They could just give bad recolorings, or have a basic shape, low HP/MP amounts, that grows more complex/pretty as it heals more.
Percent Based Potions could have a certain cost per Percent healed. :/
Be a pain to design, but the idea is a totally custom potion.
ie, heals 15k MP,and 3k HP. Perfect for an early 100s Mage that doesn't want touse two kinds of pots. MP and HP. :o
They could just give bad recolorings, or have a basic shape, low HP/MP amounts, that grows more complex/pretty as it heals more.
Percent Based Potions could have a certain cost per Percent healed. :/
Be a pain to design, but the idea is a totally custom potion.
ie, heals 15k MP,and 3k HP. Perfect for an early 100s Mage that doesn't want touse two kinds of pots. MP and HP. :o
It'll still be over 60,000 designs.
Like you'll need one to heal 1 hp, 2 hp, 3 hp...and so on until 30,000.
Same goes for mp.
Plus, if you're combining the two...
Hazzy
2008-07-28, 09:55 AM
Well, it wouldn't change every HP. I was thinking you'd be able to set the HP/MP by 1000s.
1000, 2000, 3000, ect.
Something like that.
In total, I don't think it would exceed 90 designs?
30 for HP, 30 for MP. The design would be based on which stat heals more. If they healed the same (5k HP and 5k MP, for example), it would be a different design, based on the number. :/
Like I said, huge pain to design. xD
Kalas
2008-07-28, 09:56 AM
If 1k each that be at least 90 different pots
They're way to lazy for that we all know that...It'd still be nice though. Ehh I hope either materials to forge or the items themselves drop from the higher leveled monster, B> FS 20M lol I wish...
Edit~lol beat by a minute...
Hazzy
2008-07-28, 09:58 AM
If it went by every point in HP being different, it's 30k for HP, 30k for MP, then 30k * 30k, or 900 million for the HP/MP combos, not 60k. o_o
Kalas
2008-07-28, 10:02 AM
Lol, yeah I see my mistake, thats what I get for staying up over 24hrs and trying to do math at 8am.
IsaacGS
2008-07-28, 03:29 PM
Of course there is. Masteria's a continent, so it's not like NLC is going to be the only place that sells pots. It's one of the two or three (I'm assuming) towns Masteria will end up having. Since the announcment stating that Crimsonwood would have monsters that level 120+ could train on, I've been looking at Crimsonwood as more of a dungeon-like area (Such as Main Leafre -> Deep Leafre, or Aqua -> Aqua Dungeon.)
Because of the the level 120+ label that Crimsonwood has already gained, it's easy to imagine there being new 'more powerful' pots because the area is populated with 'more powerful' players. But it's also easy to assume because it's never happened with any other dungeon-like area before. Deep Leafre or Aqua Dungeon never had any new pots, but then again, this is Nexon's little experiment. Who knows.
Plus, I could be completely wrong about Crimsonwood being the 'deeper, dungeon-like' part of NLC.
We already know that Crimsonwood will have a town map, and that will make 3 towns in Masteria after just the one year. We also know about the unreleased Krakia, which is specifically called a city, so that's at least 4 towns. I wouldn't be surprised if Masteria ends up with as many towns as Ossyria in the end.
As a point of reference our existing Masteria is already bigger than Zipangu (excluding Kaede for the moment), and if there are 31 maps added (as reported) That would give Masteria a total of 84 maps, where as Zipangu with Kaede only has 66. I think it's pretty amazing that in one year we've already made our continent bigger than the oldest original continent.
tzk221
2008-07-28, 03:39 PM
What's the third town in Masteria? New Leaf City, Crimsonwood Keep, and...
IF you're talking about the haunted house, I wouldn't call that a city.
Unreleased towns include Versal and Krakia.
IsaacGS
2008-07-28, 03:58 PM
What's the third town in Masteria? New Leaf City, Crimsonwood Keep, and...
IF you're talking about the haunted house, I wouldn't call that a city.
Unreleased towns include Versal and Krakia.
haunted house counts as a town because it uses unique graphics, has its own map icon, and serves as a return point if you die/use a scroll (lol)/etc. Just because there's no potion seller doesn't make it not a town. Florina Beach is a town as well, even though there's only two NPCs there. Even Time Temple only has 4 NPCs in the whole area, with only 1 in town.
tzk221
2008-07-28, 04:21 PM
I get what you mean, but I still call it a dungeon. For some reason, the haunted house doesn't strike me as a town. I think that the spawn point is going to be moved to a new location later.
Would you call the Guild Quest place a town or just another Perion expansion, then? (Not arguing, just curious.)
Off-topic thought: Prose said there is a reason why return scrolls cannot be used in NLC. What do you think about it?
My prediction is that there's going to be a quest in New Leaf City at requires a person to do some stuff in Crimsonwood Keep. After completion of the quest, the player can use return scrolls again.
Also, what do you think about the random spawn points when you log in or change channels in New Leaf City?
Your predictions on Badlands?
revansithasasin
2008-07-28, 04:33 PM
I get what you mean, but I still call it a dungeon. For some reason, the haunted house doesn't strike me as a town. I think that the spawn point is going to be moved to a new location later.
i think they may leave it there, because if you look at it, with ck being the only viable other spawn point people could just walk past hh and die and get there. where would the fun be in that?
Off-topic thought: Prose said there is a reason why return scrolls cannot be used in NLC. What do you think about it?
isaac will be more knowledgable about this than i will but im pretty sure that there was a statue in the past of ck that would allow for transportation if you had a specific item. that leads me to believe there were spells or enchantments of some kind that disallowed travel without those items. maybe im pretty far off but id like to think we'll be able to get something like that at ck this patch
My prediction is that there's going to be a quest in New Leaf City at requires a person to do some stuff in Crimsonwood Keep. After completion of the quest, the player can use return scrolls again.
see above
thats just what i think, though i would like to see what isaac thinks about it.
tzk221
2008-07-28, 04:40 PM
thats just what i think, though i would like to see what isaac thinks about it.
About the Mansion spawn point: yeah I thought about it before; that's why I didn't mention Crimsonwood Keep specifically. I suspect the hunting grounds would link to a road which leads from NLC. Dying there would cause a respawn in NLC.
If our prediction for a quest to allow use of return scrolls is right, I hope we don't have to carry around another useless ETC item. My ETC slots are dying.
Issac is taking a long time to respond. His page says he's replying to this thread for some time now. :f6:
IsaacGS
2008-07-28, 04:42 PM
I get what you mean, but I still call it a dungeon. For some reason, the haunted house doesn't strike me as a town. I think that the spawn point is going to be moved to a new location later.
Would you call the Guild Quest place a town or just another Perion expansion, then? (Not arguing, just curious.)
Off-topic thought: Prose said there is a reason why return scrolls cannot be used in NLC. What do you think about it?
My prediction is that there's going to be a quest in New Leaf City at requires a person to do some stuff in Crimsonwood Keep. After completion of the quest, the player can use return scrolls again.
Also, what do you think about the random spawn points when you log in or change channels in New Leaf City?
Your predictions on Badlands?
I do think the Guild Camp should be considered a town, however it isn't. It's missing one of the crucial determining factors, which is the ability to return to it upon death. If you look at the Masteria world map, Haunted house's dot is blue. The dot is blue because it's considered a town map. As far as I am concerned the blue dot is all the proof you need. :p
Why return scrolls can't work in Masteria... I really have no leads as to why this may be, but I can come up with a few ideas. It either has to do with the magic that brought Masteria to the surface, or the Antellion's magic. Basically something that interferes with the weak magic spells found on town scrolls. I have no evidence to support either theory so I don't worry about it. :p
The random spawn points have more to do with it not saving your exact position, i have no idea why this happens. I doubt there's an in-game reason either.
Badlands, I don't know what the deal with it is. I'm even more confused now than before about this area. It must be close to NLC, and yet the raven ninjas will be way up in Crimsonwood, far away from the door. Maybe the door will get moved or something and it will make more sense. hard to guess at this point.
Issac is taking a long time to respond. His page says he's replying to this thread for some time now. :f6:
I walked away from the computer for a while with the reply page up. xD
tzk221
2008-07-28, 04:56 PM
Actually, I have a few ideas about the door.
The raven ninjas built the door linking NLC and Amoria. Amoria used to have that door on its world map before it was removed, probably because Nexon accidently leaked its plans for the future. Nexon American made both Amoria and Masteria, so it's a plausible suspicion. Jack Masque uses that door to travel to NLC from Amoria. I have a hunch that the entrance to Badlands is that monkey statue to the left of the entrance to the subway or a portal will be added to the subway in the spot where you can door to Badlands. Badlands has a lot of monkey statues if memory serves me correctly and that is how I got the monkey statue as a portal.
Alloy
2008-07-28, 05:03 PM
How about if the fortress is the hideout for the RAVEN ninjas, while the door is for the DRAGON ones?
IsaacGS
2008-07-28, 05:09 PM
Actually, I have a few ideas about the door.
The raven ninjas built the door linking NLC and Amoria. Amoria used to have that door on its world map before it was removed, probably because Nexon accidently leaked its plans for the future. Nexon American made both Amoria and Masteria, so it's a plausible suspicion. Jack Masque uses that door to travel to NLC from Amoria. I have a hunch that the entrance to Badlands is that monkey statue to the left of the entrance to the subway or a portal will be added to the subway in the spot where you can door to Badlands. Badlands has a lot of monkey statues if memory serves me correctly and that is how I got the monkey statue as a portal.
It might connect to Amoria, but I'm still confused about why Ninjas are related to Amoria, and the Dragon Door is for Dragon Ninjas, not raven ninjas.
I don't see any monkey statues on the badlands map, but there is that fake Yeti stand and Welcome to NLC sign. There's also 4 gear portals there.
Alloy
2008-07-28, 05:12 PM
It might connect to Amoria, but I'm still confused about why Ninjas are related to Amoria, and the Dragon Door is for Dragon Ninjas, not raven ninjas.
OH! Maybe ninjas kidnapped the princess from Amoria... And released the Wolf spiders on that masked guy in NLC because they are working with krakians...
Put those ninjas, some robots from Krakia, a giant clown boss, and you have the most epic update ever.
tzk221
2008-07-28, 05:27 PM
It might connect to Amoria, but I'm still confused about why Ninjas are related to Amoria, and the Dragon Door is for Dragon Ninjas, not raven ninjas.
I don't see any monkey statues on the badlands map, but there is that fake Yeti stand and Welcome to NLC sign. There's also 4 gear portals there.
Well, scratch out raven and put dragon in my post. All better. :f2: Maybe the dragon clan built the dragon door after being exiled from Crimsonwood Keep and Jack gave them the place between Amoria and NLC as their new home.
Do you happen to have a screenshot of Badlands? I could have sworn there were monkey statues there.
Edit: The old one, before the door was implanted.
IsaacGS
2008-07-28, 06:49 PM
Well, scratch out raven and put dragon in my post. All better. :f2: Maybe the dragon clan built the dragon door after being exiled from Crimsonwood Keep and Jack gave them the place between Amoria and NLC as their new home.
Do you happen to have a screenshot of Badlands? I could have sworn there were monkey statues there.
Edit: The old one, before the door was implanted.
I could find one, but it might take a while. I don't think it did, in fact the monkey statues were probably the only kind that's not on the map. XD Even still, are screenshots of its early appearance relevant in this case? There have been instances in the past where we saw early versions of current maps and it hasn't really helped us besides knowing how radically it has changed. I'll look for a Screen like that.
tzk221
2008-07-28, 07:02 PM
Nah, you don't have to then. I would just like one if you have one handy. Somehow, I remember a guild won a screenshot event in badlands, but I can't find it on the main site. I'll find one myself later, then.
IsaacGS
2008-07-28, 07:40 PM
Nah, you don't have to then. I would just like one if you have one handy. Somehow, I remember a guild won a screenshot event in badlands, but I can't find it on the main site. I'll find one myself later, then.
I had already found one before you posted that. XD
Anyway here it is.
http://i9.tinypic.com/4knqrfn.jpg
Not much to see really, but they changed the size of the map to add the Dragon Door, and put in floor tiles across what was a hole.
Here's another:
http://i42.photobucket.com/albums/e327/lightzombi/Maple1046.jpg
http://i42.photobucket.com/albums/e327/lightzombi/Maple1048.jpg
Don't really see monkeys :x
Kranzorbaken
2008-07-28, 07:45 PM
I see a monkey in the last picture >.>
IsaacGS
2008-07-28, 07:56 PM
I see a monkey in the last picture >.>
:X the monkey's covered by a slime in the second picture. xD
Still, you'd think if you were going to enter such a map it would be from the "Welcome to NLC" sign rather than some random monkey statue.
tzk221
2008-07-28, 08:55 PM
Pic here for reference.
http://img.photobucket.com/albums/v204/Isaac_mage/miniMapcanvas-8.png
When was this map last updated and did it change since then?
The mayor is in the way of the sign in NLC for that to be a portal. Then again, they could always move him. I notice that the background is different from that of the city.
The gear portal is in the way of the door. I wish I could go there and see if that portal is disabled or if it's part of the cycle with the other gears.
I wonder that the second brick path (under the top one) leads.
Edit: Random thought: Would a high level thief (avoid) or warrior (HP) be able to escape if a priest traps him inside? :f6:
Xelstyle
2008-07-28, 09:00 PM
Pic here for reference.
http://img.photobucket.com/albums/v204/Isaac_mage/miniMapcanvas-8.png
When was this map last updated and did it change since then?
The mayor is in the way of the sign in NLC for that to be a portal. Then again, they could always move him. I notice that the background is different from that of the city.
The gear portal is in the way of the door. I wish I could go there and see if that portal is disabled or if it's part of the cycle with the other gears.
I wonder that the second brick path (under the top one) leads.
Edit: Random thought: Would a high level thief (avoid) or warrior (HP) be able to escape if a priest traps him inside? :f6:
Wow, I've never noticed those maps before. o_o
Anyways, I'd like to see which of those 2 classes would survive the longest.
IsaacGS
2008-07-28, 09:17 PM
Pic here for reference.
http://img.photobucket.com/albums/v204/Isaac_mage/miniMapcanvas-8.png
When was this map last updated and did it change since then?
The mayor is in the way of the sign in NLC for that to be a portal. Then again, they could always move him. I notice that the background is different from that of the city.
The gear portal is in the way of the door. I wish I could go there and see if that portal is disabled or if it's part of the cycle with the other gears.
I wonder that the second brick path (under the top one) leads.
Edit: Random thought: Would a high level thief (avoid) or warrior (HP) be able to escape if a priest traps him inside? :f6:
The Gear Portal was there before the door was added, so I would assume it is linked.
The white floor tiles are the same as NLC town map, the other tiles are all the Jungle ones, so I'm not sure what second brick path you are talking about. The little hill at the far right of the map certainly looks like there should be a portal atop it.
If a Thief were trapped, they would be in trouble. a warrior could always booster themselves down to 1 HP and then get hit.
Thief can booster too... but how could you get hit there?
Takebacker
2008-07-28, 09:45 PM
Even a shadower has to get hit for 1 damage eventually.
tzk221
2008-07-28, 10:24 PM
The Gear Portal was there before the door was added, so I would assume it is linked.
The white floor tiles are the same as NLC town map, the other tiles are all the Jungle ones, so I'm not sure what second brick path you are talking about. The little hill at the far right of the map certainly looks like there should be a portal atop it.
If a Thief were trapped, they would be in trouble. a warrior could always booster themselves down to 1 HP and then get hit.
http://img213.imageshack.us/img213/7504/badlandsrc1.png
I wouldn't worry about the right hill. There's one that looks similar to it in the far right of the El Nath marketplace.
IsaacGS
2008-07-28, 10:26 PM
http://img213.imageshack.us/img213/7504/badlandsrc1.png
I wouldn't worry about the right hill. There's one that looks similar to it in the far right of the El Nath marketplace.
It's not a path, that's just what the bottom of the floor tiles of that platform looks like. It's supposed to represent the edge of the city fading into the jungle. you can't stand on it.
http://img.photobucket.com/albums/v204/Isaac_mage/GMS%20Test/slRD0.png
see, it's a tile, and if you could walk on it there would be flat tiles along the top.
Worthyness
2008-07-28, 10:51 PM
This thread is a little bit off topic no?
Question: Is anyone still stuck in the badlads map?
Otherwise: Would a revolutionary buff pot, like say one that increases max mp by 200% add to an economic shift?
EDIT: the pot would be temporary obviously, but longer than conventional pots, like last 30 minutes plus or minus a few minutes.
Beserker101
2008-07-28, 10:54 PM
Wow, ninjas and a city based on love... anyone else have the urge to harm Sakura from Naruto? Well, anyways, on the Amoria map, isn't there a door that looks kinda like the dragon door in the badlands... or was that already mentioned?
IsaacGS
2008-07-28, 11:02 PM
This thread is a little bit off topic no?
Question: Is anyone still stuck in the badlads map?
Otherwise: Would a revolutionary buff pot, like say one that increases max mp by 200% add to an economic shift?
EDIT: the pot would be temporary obviously, but longer than conventional pots, like last 30 minutes plus or minus a few minutes.
It has been derailed somewhat. It would probably be better to continue this in the Chronicles thread.
There probably are some characters still there but no one seems to know anyone who has one.
There are also potions that increase HP/MP available in other versions, however they come from a fortune teller type NPC. They increase your stats by up to 50% (less than HB so it doesn't rule that useless) and last an hour. They are somewhat rare because the Fortune Teller NPC needs tickets which come from the cash shop. They also usually cost about what apples cost in GMS.
I would kill for a potion that increased my max HP. :(
Cardboardsnail
2008-07-28, 11:21 PM
I would kill for a potion that increased my max HP. :(
I'm sure a lot of people would :f6:
That would cost a TON, and you'd probably start seeing rich level 20 people with thousands of HP
Way unbalanced.
Chameleonic
2008-07-28, 11:40 PM
I'm sure a lot of people would :f6:
That would cost a TON, and you'd probably start seeing rich level 20 people with thousands of HP
Way unbalanced.
It isnt permanent. :f7: It would be wonderful if it was.
Hmmm how about a CS pot that permanently increases your HP by 100 or 1000. lol
Cardboardsnail
2008-07-29, 02:23 PM
It isnt permanent. :f7: It would be wonderful if it was.
Hmmm how about a CS pot that permanently increases your HP by 100 or 1000. lol
Well if he wasn't talking about a permanent hp increase, he'd probably say "HB pot" or "Hp buff" :f3:
Alloy
2008-07-29, 02:26 PM
Actually, a pot increasing a particular number of hp (like 1000) would stack with HB, which is % based...
Interesting...
Cardboardsnail
2008-07-29, 02:40 PM
Actually, a pot increasing a particular number of hp (like 1000) would stack with HB, which is % based...
Interesting...
That would be nice :O
Retalion
2008-07-29, 03:01 PM
Actually, a pot increasing a particular number of hp (like 1000) would stack with HB, which is % based...
Interesting...
Nice, yes but somewhat unreasonable. All those who spent levels hp washing to survive horntail would definitely complain and this would take away from their AP Reset income for those who do hp wash.
Afrobean
2008-07-29, 03:22 PM
Nice, yes but somewhat unreasonable. All those who spent levels hp washing to survive horntail would definitely complain and this would take away from their AP Reset income for those who do hp wash.
Who cares.
HP washing is confirmed as a glitch, and I really don't think players should need to PAY MONEY to ABUSE A GLITCH just so they can survive a boss.
Honestly, if it was me, I would do a few things to balance classes, and put them on rings or something (or maybe 100% scrolls that would work like the ones for cold and traction work). Give Mages a ring that would increase their elemental percentage (like elemental weapons do), increase HP for Archers and Nightlords (would also work well for Dark Knights I think), maybe an increase in Heal mastery for Bishops, something elemental for Pages (although make it only active when against neutral so that they're not WAY too strong in the rare cases of elemental advantage), and Heroes... could get... +MP or something stupid like that.
Actually, pineapple that. There are things which could be changed more easily by changing skills directly. Archers and Nightlords should just have a passive skill in 4th job which increases their HP by a set rate (sort of like how the first job skills increase accuracy and such). For Mages, actually release some monsters which are weak to their elements. For Dark Knights, make it so Berserk cuts their max HP rather than make it so that they have to keep their HP under a certain amount. Oh, and remove ALL damage caps so that Crossbowmasters and Shadowers don't get gimped, to say nothing of the other classes. Yeah, that'd work perfectly.
kleptophobia
2008-07-29, 03:36 PM
Wait, HP washing is a glitch? What if they fix it...will all those guys be messed up with super high HP and no main stat?
On topic, I believe we will see in due time =].
Alloy
2008-07-29, 03:43 PM
hp increase pots seem the perfect solution for us ranged weaklings D: (and by weaklings, I mean 1 hit dead)
It'd fix most of the surviving stuff, but the ideal thing would be to make a veeeery long quest, at the end of which you are able to buy them. Something like Alcaster's quest, for summon rocks. But longer. Or add other stuff to it. Like accuracy based on %... Good for warriors, mp increase for pot saving... OH THE POSSIBILITIES.
Make them untradeable so you have to earn them, and you have an interesting thing.
Dyxanije
2008-07-29, 04:09 PM
A Cash Shop equips that increases HP by 100, 500, or 1000 and last for 30 days or 90 day sound like something Nexon would do imo.
Alloy
2008-07-29, 04:24 PM
A Cash Shop equips that increases HP by 100, 500, or 1000 and last for 30 days or 90 day sound like something Nexon would do imo.
Cash shop equips can't give stats, since the ones that give stats are the ones below. I guess pet equips can give stats (if scrolled) because there's no possible equips below.
Firehuntah
2008-07-29, 04:36 PM
Who cares.
HP washing is confirmed as a glitch, and I really don't think players should need to PAY MONEY to ABUSE A GLITCH just so they can survive a boss.
It is not a glitch. The notice saying it was a glitch came from a Private Server. Nexon has never said anything about it as far as I know.
Not like Nexon would mind it anyway, they make a lot of money with it, cause so many people buy AP resets to hp wash every 1-5 levels (depending on int equips).
I doubt this kind of thing would be released anyway, you'd have Night Lords/Bowmasters and all other classes with 30k HP, would be a bit unfair to other classes who are supposed to have higher HP.
Alloy
2008-07-29, 04:38 PM
It is not a glitch. The notice saying it was a glitch came from a Private Server. Nexon has never said anything about it as far as I know.
Not like Nexon would mind it anyway, they make a lot of money with it, cause so many people buy AP resets to hp wash every 1-5 levels (depending on int equips).
I doubt this kind of thing would be released anyway, you'd have Night Lords/Bowmasters and all other classes with 30k HP, would be a bit unfair to other classes who are supposed to have higher HP.
You can't deny, though, that it's actually a exploit...
Greg22
2008-07-29, 04:56 PM
HP washing isn't a glitch.
It gives Nexon money. You think they're going to ban you for feeding them 3.1k NX per HP point? They don't give a f'uck.
Magus
2008-07-29, 05:34 PM
Here's what I think:
CK will be just like Omega Sector. Fun for a day, then forgotten.
From what I've seen of the monsters us higher levels are still gonna be at Newties and Skeles.
Blankout
2008-07-29, 05:35 PM
Here's what I think:
CK will be just like Omega Sector. Fun for a day, then forgotten.
From what I've seen of the monsters us higher levels are still gonna be at Newties and Skeles.
Or like Showa:
Overhyped, but disappointing.
Hazzy
2008-07-29, 06:15 PM
Cash shop equips can't give stats, since the ones that give stats are the ones below. I guess pet equips can give stats (if scrolled) because there's no possible equips below.
They can too give stats.
They just don't because that would be rigged.
Afrobean
2008-07-29, 06:47 PM
HP washing isn't a glitch.
It gives Nexon money. You think they're going to ban you for feeding them 3.1k NX per HP point? They don't give a PINEAPPLE LOL.
No one said anyone would be banned over it.
All that was said is that it is a glitch and that it is unfair to require players to partake in it just to get by. Even if you FOR SOME REASON believe it to be an intended feature, I think we should all be able to agree that it is unfair.
The notice saying it was a glitch came from a Private Server. Nexon has never said anything about it as far as I know.
Can this be proven? I recall seeing a screenshot a very long time ago, but wouldn't even know how to go about trying to find it. I could have sword there was an official comment on it from one of the community relations folks, but either way, I am sure Prose wouldn't be opposed to answering a question about the topic regardless wink wink nudge nudge
But seriously, folks, why would Nexon INTENTIONALLY make HP washing possible? Greed? Why only Archers and Nightlords then? Why didn't they come up with some sort of requirement for Magicians, Shadowers, and Warriors that would require them to dump dozens, potentially hundreds of dollars into Nexon's wallet. And why HP washing if it is an intended feature? Why not just sell an item in the cash shop that would increase max HP?
Hazzy
2008-07-29, 06:55 PM
But seriously, folks, why would Nexon INTENTIONALLY make HP washing possible? Greed? Why only Archers and Nightlords then? Why didn't they come up with some sort of requirement for Magicians, Shadowers, and Warriors that would require them to dump dozens, potentially hundreds of dollars into Nexon's wallet. And why HP washing if it is an intended feature? Why not just sell an item in the cash shop that would increase max HP?
Anyone can HP wash. o_o
Shadows have Meso Guard, Warriors have high HP, and Mages have Magic Guard, so they don't need it as much as Archers and NightLords.
Worthyness
2008-07-29, 06:59 PM
The reason for their high cost is only to get money. The game of maplestory ALWAYS has the option to add AP into HP.
It's the addiction to perfection and damage that makes people pay for those few points to be reset. Those without the monetary means to pay for such things will resort to the way the game was meant to be played: Putting points into the stat that will give you advantages without the use of money. Meaning, instead of putting points into your damaging stat, you place them into the stat you need. Need HP? put some points there. Want MP? put some points there too.
I'm not saying everyone should do that. It is your way to play the game. When i get to the level i need to decide what i want to do, i will make my decision there.
Anyway. I think that there should be pots to increase max HP and MP for an hour readily availible to the public- non-tradeable, stackable with HB. This would possibly take many more mesos out of the economy since there will be many who wish to train with other more efficient NLC pots and/or survive monsters that 1/2 hit the character.
Sorry for wall of text =)
Alloy
2008-07-29, 07:09 PM
The reason for their high cost is only to get money. The game of maplestory ALWAYS has the option to add AP into HP.
It's the addiction to perfection and damage that makes people pay for those few points to be reset. Those without the monetary means to pay for such things will resort to the way the game was meant to be played: Putting points into the stat that will give you advantages without the use of money. Meaning, instead of putting points into your damaging stat, you place them into the stat you need. Need HP? put some points there. Want MP? put some points there too.
I'm not saying everyone should do that. It is your way to play the game. When i get to the level i need to decide what i want to do, i will make my decision there.
Anyway. I think that there should be pots to increase max HP and MP for an hour readily availible to the public- non-tradeable, stackable with HB. This would possibly take many more mesos out of the economy since there will be many who wish to train with other more efficient NLC pots and/or survive monsters that 1/2 hit the character.
Sorry for wall of text =)
I don't think that those pots should be availible from the start. I mean, everyone could say that he has enough hp to survive anything! And that's not part of the ranged deal. If you want to earn the right to survive anything, earn it... or else, there'd be no limits. And it's a hermit here saying it.
Worthyness
2008-07-29, 07:16 PM
I don't think that those pots should be availible from the start. I mean, everyone could say that he has enough hp to survive anything! And that's not part of the ranged deal. If you want to earn the right to survive anything, earn it... or else, there'd be no limits. And it's a hermit here saying it.
Well of course not from the start. Otherwise we'd have a whole bunch of funded buttholes going into training spots that they shouldn't be at for another couple of levels...
Like someone before me had said- make the pots as difficult to get as possible so no newbs can have access to them. IMO i think 105+ is a good place to start. possibly even higher. Make them boss pots for all i care. It just has to be economically feasible and easy to obtain via a pot seller after a difficult quest.
As a ranger, i know, too, that hp is a large problem for the ranged classes. I simply suggest that there be an easier, less expensive way to help solve the problem of HP and allow the ranged classes to participate fully in the final stages of this game.:f2:
Alloy
2008-07-29, 07:19 PM
Like someone before me had said- make the pots as difficult to get as possible so no newbs can have access to them.the ranged classes to participate fully in the final stages of this game.:f2:
I believe I was that someone XD
But yeah, a quest "Alacaster style" for a particular level would fit nicely.
tzk221
2008-07-29, 07:22 PM
I say the extra HP + MP pots should be unstackable, untradable reward from a veeeery annoying quest (like the hieroglyphics quest) that can only be repeatable once a week or so. The exp should be crap and the items should have a low drop rate. Also the items should also be untradable. That should balance things out.
Chameleonic
2008-07-29, 11:29 PM
Well if he wasn't talking about a permanent hp increase, he'd probably say "HB pot" or "Hp buff" :f3:
It is a buff, Isaac said it "lasts an hour". I've seen SS of it in MSEA too. It is like those CS weather effects that give you Atk only its a CS item for HP.
IsaacGS
2008-07-30, 12:51 AM
It is a buff, Isaac said it "lasts an hour". I've seen SS of it in MSEA too. It is like those CS weather effects that give you Atk only its a CS item for HP.
It works like Gachapon, sort of. You buy a fortune ticket from the Cash Shop and take it to Cassandra (The fortune teller NPC) and she gives you a fortune. It's going to be one of these random potions. Some are 50% HP, some are 50% MP, others are for Attack or Magic attack, but they all last an hour.
Retalion
2008-08-05, 02:59 AM
Sorry to "semi-necro" post but its related to the economy so I figure I'll post it here (I dont think its been mentioned yet): Is there a chance we get a Crimsonwood Gachapon? It'd be the perfect way to introduce new weapons and whatnot.
A few other questions to consider:
Could old ITCG code items come from gachapon if Crimsonwood does get a gach machine?
If we get new items, what have a higher probability? New items inserted into existing gaches (erasers for seal chairs, Doomsday staves, etc) or will my question of a crimsonwood gach be more probable?
Yoorah
2008-08-05, 11:11 AM
...
Is there a chance we get a Crimsonwood Gachapon? It'd be the perfect way to introduce new weapons and whatnot.
...
Am I the only one who still thinks that having actual monsters dropping the weapons is a more perfect way of introducing weapons to the game? :f1: Gachapon is nothing more than a source for Nexon's income, at the cost of some gameplay balance. Players are supposed to be against these things. I know Nexon is forcing those things down our throats and that we have no choice but to bare with it, but that doesn't mean we should enjoy/encourage them to do so. :f6:
Cheesecake
2008-08-05, 04:22 PM
Am I the only one who still thinks that having actual monsters dropping the weapons is a more perfect way of introducing weapons to the game? :f1: Gachapon is nothing more than a source for Nexon's income, at the cost of some gameplay balance. Players are supposed to be against these things. I know Nexon is forcing those things down our throats and that we have no choice but to bare with it, but that doesn't mean we should enjoy/encourage them to do so. :f6:
your not. i'd love it if i can get stormcaster gloves from monsters, but crimsonwood stuff is exclusive to gms, and will eventually go to other versions. scg's in gacha and other discontinued itcg stuff has the potential to make nexon a huge profit in all versions, and nexon has no reason to pass it up :(
keeps fingers crossed*:cool:
Retalion
2008-08-05, 04:26 PM
Am I the only one who still thinks that having actual monsters dropping the weapons is a more perfect way of introducing weapons to the game? :f1: Gachapon is nothing more than a source for Nexon's income, at the cost of some gameplay balance. Players are supposed to be against these things. I know Nexon is forcing those things down our throats and that we have no choice but to bare with it, but that doesn't mean we should enjoy/encourage them to do so. :f6:
I would like to see them drop too, being a non-nx purchaser. But fact of the matter is, a lot of "newer" things have beem introduced into the game through gach. Our Himes, dont drop Pyogos, our crows dont drop Rigbols (to my knowledge), making them both gach only. Most of the new items we've gotten in the last bunch of updates have gone into gach, etc.
Im not saying that we're definitely getting a gach or something, I just curious what everyone else thinks of the probability of maybe getting a gach machine in Crimsonwood.
IsaacGS
2008-08-05, 04:31 PM
I would like to see them drop too, being a non-nx purchaser. But fact of the matter is, a lot of "newer" things have beem introduced into the game through gach. Our Himes, dont drop Pyogos, our crows dont drop Rigbols (to my knowledge), making them both gach only. Most of the new items we've gotten in the last bunch of updates have gone into gach, etc.
Im not saying that we're definitely getting a gach or something, I just curious what everyone else thinks of the probability of maybe getting a gach machine in Crimsonwood.
And other things, such as Dark Scrolls and Yellow snowshoes, have gone from being gach only rarities to drops. It doesn't seem unlikely, especially given that TCG is similar to gachapon in many ways, that these items could follow the same course. I think it's a lot more likely that the ETC forging items will drop, rather than the TCG equips themselves.
Takebacker
2008-08-05, 05:02 PM
And other things, such as Dark Scrolls and Yellow snowshoes, have gone from being gach only rarities to drops. It doesn't seem unlikely, especially given that TCG is similar to gachapon in many ways, that these items could follow the same course. I think it's a lot more likely that the ETC forging items will drop, rather than the TCG equips themselves.
I think that's more likely too. I don't see why we want them to drop directly, rather than us forging them. Besides, if taru totems for example dropped you could make several expensive equips with it rather than if they just dropped SCGs. Also, this would limit the amount of each equipment in circulation. Rather than just having the item magically drop from no where the player would have to forge it to get it into circulation. In my opinion, less FS's and SCGs = much less broken average damage. Though i really do want cheap FS's, SCGs, bosshunters and taru capes. D:
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