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xLeviathan
2009-07-16, 05:19 PM
What is the "Ask an Aran Thread?"

It is a thread (please sticky!) that will allow you to ask as many questions you can ask to the Arans of Maple. They will try their best to answer your question/concern.


How do I do this?

All you have to do post your question/concern. It would be very helpful if the question was to the point, specific, and preferably readable! It's just so that the Aran can understand you. :f2:.


Example/Frequently questions:

Max Booster or Combat Step?
DEX, Low-DEX, DEX-less?
Which Pole Arm should I use for my level and/or stats?



Basic Information:

The Aran class is very similar to the Warrior class in AP make-up. In fact, it IS a Warrior, and can wear Warrior-specific equipment.
The main weapon for Arans are Pole Arms, and unlike Spearman, there is no option of using spears (most skills require an equipped Pole Arm).
The Aran class is unique to Maple because of the combo-sequences required to use skills.

Myles
2009-07-16, 06:26 PM
# Max Booster or Combat Step?

This is personal preference. You should get level 15 booster for the +3 speed, but after that is just more time. In my opinion, Step is pretty useless so I would leave that as the lowest I can whilst the other skills in 1st job are maxed.

# DEX, Low-DEX, DEX-less?

When I played in kMS, I went with 30 DEX, simply because it allowed me to hit basic things without much accuracy equips, but it didn't over do it. However, if you have the money, by all means go DEXless just as you would with a warrior. Same stat-builds as warriors, so you could ask a high level warrior for this info

xLeviathan
2009-07-16, 06:44 PM
# Max Booster or Combat Step?

This is personal preference. You should get level 15 booster for the +3 speed, but after that is just more time. In my opinion, Step is pretty useless so I would leave that as the lowest I can whilst the other skills in 1st job are maxed.


Indeed. You have the choice of maxing 3 of the 4 skills, and you're going to be slacking 4 points total on whatever you leave out. Preference I suppose, step is very useful @ higher levels for getting in-between gaps of monsters faster to keep your combo going.

Basically, what you'd lose with Max Booster is a larger step and Max Step = Shorter booster.

Myles
2009-07-16, 06:54 PM
Indeed. You have the choice of maxing 3 of the 4 skills, and you're going to be slacking 4 points total on whatever you leave out. Preference I suppose, step is very useful @ higher levels for getting in-between gaps of monsters faster to keep your combo going.

Basically, what you'd lose with Max Booster is a larger step and Max Step = Shorter booster.

However, IMO, the usefulness of max Booster over-rails max step, since Level 5 is enough for me.

xLeviathan
2009-07-16, 06:58 PM
However, IMO, the usefulness of max Booster over-rails max step, since Level 5 is enough for me.

Heh. I somewhat regret maxing Hax Step, since the main use is off ledges and slants, and even at level 1 you still fly off the ledge.

Oh well, good thing it's not a huge loss...

IsaacGS
2009-07-16, 07:22 PM
To me, the healing skill in 2nd job s utterly worthless, so I'd skimp on it to max Booster/step.

xLeviathan
2009-07-16, 07:24 PM
To me, the healing skill in 2nd job s utterly worthless, so I'd skimp on it to max Booster/step.

I will definitely get back to that when I get that skill. Reading the tables, it sounds useless. ;-; Like one of those skills I just cbf to use. Ever.

Not like 4 SP from it would kill it either way.

:goggle:.

Hazzy
2009-07-16, 07:27 PM
To me, the healing skill in 2nd job s utterly worthless, so I'd skimp on it to max Booster/step.

From what I've heard, maxed Drain removes any need for HP potions.
I'd rather that than another 40 seconds of Booster.

5% per mob.
I hit a total of 300 or so per mob? 5% of that is 15 HP. True. not a lot, but multiply that by 10... and it comes out to 150 HP per Triple Hit.
Sounds like it could add up.

IsaacGS
2009-07-16, 07:31 PM
From what I've heard, maxed Drain removes any need for HP potions.
I'd rather that than another 40 seconds of Booster.
it totally kills your combo though, which prevents you from being able to use any of your other skills. I maxed it on my first test server aran but I haven't on any since then because of how little I used it the first time.

Hazzy
2009-07-16, 07:33 PM
Other than some 4th job, don't most skills just require 30 combo? That really doesn't take that long. 15 seconds, ish, on mobby maps. o.-

Punch
2009-07-16, 09:08 PM
What is an Aran?

Why are there these... "Arans?"

Where do they hail from?

And how!?

WayOfTime
2009-07-16, 09:17 PM
Other than some 4th job, don't most skills just require 30 combo? That really doesn't take that long. 15 seconds, ish, on mobby maps. o.-
Probably even less than that later on. And the more damage you do on the later levels, the less you would need hp pots. This would be a great asset in TT mobs coupled together with Snow Charge slowing down the monsters.

Get 30 combo, use Drain, get 200, use Combo Barrier, repeat if necessary.

xLeviathan
2009-07-16, 09:17 PM
What is an Aran?

A once-frozen Pole Arm warrior. Frozen in time and ice by the Black Magician, now unfrozen and...back to...level.

Why are there these... "Arans?"

To kick some Black Magician ass.

Where do they hail from?

Rien/Lienne. A town also frozen in time and ice.

And how!?

!?


Simplest answers in bold. :>

PirateMG
2009-07-16, 11:01 PM
how use full is the aran class in parties? i know that they get nice party buffs in 4th job but be for that are they wanted in parties for anything , else like killing speed ? also how fast is the training speed for an aran ?( is it difficult to train like a gunslinger in 2nd job or is it just as easy as training a normal warrior)

P.s i don't meat to offend any of the gunslingers but i found it to be bloody hell in 2nd job

Hazzy
2009-07-17, 12:46 AM
how use full is the aran class in parties? i know that they get nice party buffs in 4th job but be for that are they wanted in parties for anything , else like killing speed ? also how fast is the training speed for an aran ?( is it difficult to train like a gunslinger in 2nd job or is it just as easy as training a normal warrior)

P.s i don't meat to offend any of the gunslingers but i found it to be bloody hell in 2nd job

They are gods in Carnival PQ. Continuous spawn? Yespls.
Not to mention they can hit 4k to any mob within the range of Magic claw, roughly, every 30 combos at 45 if they max Combo Smash.


Where do they hail from?

And how!?

Hawaii during the Ice Age. Black Magician cursed them. :<


Probably even less than that later on. And the more damage you do on the later levels, the less you would need hp pots. This would be a great asset in TT mobs coupled together with Snow Charge slowing down the monsters.

Get 30 combo, use Drain, get 200, use Combo Barrier, repeat if necessary.

Since combo is how many mobs you hit, I'd imagine it's easier to get high combos fast at lower levels, when you're hitting a dozen mobs two or three times before they die. Temple of Time mobs are very spread out, compared to say... Scorpions in Ariant.

5% of 10k damage is helpful though.

xLeviathan
2009-07-17, 08:13 AM
Just throwing this in there, I'm pretty sure only 2 skills require 30 combo, 1 requires 100 combo, and 1 requires 200.

Correct my numbers please...:p

Rayquaza2233
2009-07-17, 08:19 AM
Two thirty, one 100, and two 200.

blade686
2009-07-17, 08:34 AM
What levels you need to be in order to unlock the quests for what skills?
And how do the hidden skills work?
Thanks in advance.

Arrg
2009-07-17, 09:54 AM
it totally kills your combo though, which prevents you from being able to use any of your other skills. I maxed it on my first test server aran but I haven't on any since then because of how little I used it the first time.

It kills your combo if you don't max it (120 seconds between having to recast?)
Drain is extremely useful for the poor arans out there, and the other arans that don't want to use pots constantly.
Drain is perfect at 15 at the moment, but that's because i'm only at c-2. You could take 4 points out of rush (making it 8 or 9 instead of 10 mobs) if you actually wanted to max booster.

Hazzy
2009-07-17, 01:17 PM
What levels you need to be in order to unlock the quests for what skills?
And how do the hidden skills work?
Thanks in advance.

http://www.southperry.net/forums/showthread.php?p=235903#post235903
Quoting Rigumaro from EllinForest.

Skill quests are at these levels:
Lvl 10 - Combo.
Lvl 22 - Booster.
Lvl 31 - Mastery.
Lvl 37 - Combo Drain.
Lvl 45 - Combo Smash
Lvl 54 - "Pushing enemies skill" (Forgot name ._.)

GMSInfighter
2009-07-17, 01:47 PM
Are they worth waiting for in GMS? :goggle:

xLeviathan
2009-07-17, 01:52 PM
Are they worth waiting for in GMS? :goggle:

As in, quitting and waiting?

Rob
2009-07-17, 02:05 PM
Are they worth waiting for in GMS? :goggle:

< Points at char info.

I think that yes. They have a whole different gameplay style. Hell, Combo system is just enough for me to return to MS when they come here.

GMSInfighter
2009-07-17, 02:06 PM
I mean collecting funds until they come and then make one.

xLeviathan
2009-07-17, 02:08 PM
I mean collecting funds until they come and then make one.

Sure. I mean, if you're one of those people looking to make a badass DEX-less Pole Arm beasts, then yeah. Otherwise they're relatively inexpensive.

GMSInfighter
2009-07-17, 02:10 PM
Sure. I mean, if you're one of those people looking to make a badass DEX-less Pole Arm beasts, then yeah. Otherwise they're relatively inexpensive.

Sweet, cause I'm barely gonna have any funds even when they do come lol.

xLeviathan
2009-07-17, 02:12 PM
Sweet, cause I'm barely gonna have any funds even when they do come lol.

Mine right now is doing well-off as far as damage and stuffs, and I started on a brand new server in KMS (no fundingggg, fun stuff). I just completed my 2nd job advancement. Triple Swing is badass. :P

Hazzy
2009-07-17, 02:49 PM
Sure. I mean, if you're one of those people looking to make a badass DEX-less Pole Arm beasts, then yeah. Otherwise they're relatively inexpensive.

*looks at 2m spent on pots from 1-33*
:ohno:
They eat HP. Always taking damage is lulz. Low HP means they don't get NLC's hax pots till 4th job, ish? Although Drain kills pot usage, from what I've been told.

xLeviathan
2009-07-17, 03:23 PM
*looks at 2m spent on pots from 1-33*
:ohno:
They eat HP. Always taking damage is lulz. Low HP means they don't get NLC's hax pots till 4th job, ish? Although Drain kills pot usage, from what I've been told.

I've only spent ~400K on pots from 1-31. You're eating pots like crazy. @_@;

Hazzy
2009-07-17, 03:45 PM
I've only spent ~400K on pots from 1-31. You're eating pots like crazy. @_@;

Where did you train? :<

xLeviathan
2009-07-17, 03:48 PM
Where did you train? :<

I think the question is where did you train? I stayed mostly around the Zombie Mushroom mini-dungeon and then Ariant.

EDIT: Dar is on 24/7 2x EXP. That's probably part of it.

Hazzy
2009-07-17, 04:17 PM
I think the question is where did you train? I stayed mostly around the Zombie Mushroom mini-dungeon and then Ariant.

EDIT: Dar is on 24/7 2x EXP. That's probably part of it.

I did a similar thing.
2x would do it.... Plus the fact that I never looted. Ever.
I doubt I have more than 50k from looting mesos and drops.

Edit:
I also bough pots after level 18ish... while you had to earn yours. x.x
lolfunded.

xLeviathan
2009-07-17, 04:47 PM
I did a similar thing.
2x would do it.... Plus the fact that I never looted. Ever.
I doubt I have more than 50k from looting mesos and drops.

Edit:
I also bough pots after level 18ish... while you had to earn yours. x.x
lolfunded.

I've been buying bit by bit. 100 at a time. Also, the killing of 99 Horny Mushrooms/Evil Eyes/Curse Eyes/Zombie Mushrooms gave ~200 of each potion. You should see my cheap ass training. Sometimes when I feel poor I get up and sit on my chair. XD

I only looted until like level 15 then I used my snail. I'm so lazy without it, I'm going to have to buy a real pet. ;_;

IsaacGS
2009-07-17, 06:05 PM
I don't really get why you'd want to go to all the trouble of dexless on Aran... I mean it's not exactly a big damage whore class.

xLeviathan
2009-07-17, 06:10 PM
I don't really get why you'd want to go to all the trouble of dexless on Aran... I mean it's not exactly a big damage whore class.

:f6:? Was that sarcasm? Seems a little OVER powered if you ask me.

IsaacGS
2009-07-17, 06:10 PM
:f6:? Was that sarcasm? Seems a little OVER powered if you ask me.
More damage > less combos > no skills.

66alex66
2009-07-17, 08:48 PM
More damage > less combos > no skills > NO FUN!.

fixed

GMSInfighter
2009-07-18, 02:34 PM
A real noob question here but do attack pots stack with combo attack increases?
I'm sure they do, I'm just making sure.

WayOfTime
2009-07-18, 03:55 PM
A real noob question here but do attack pots stack with combo attack increases?
I'm sure they do, I'm just making sure.
I think so, because they seem to count it as a "passive buff".

xLeviathan
2009-07-18, 04:09 PM
If they didn't stack, we'd have a lot of angry GMS'ers.

Kivuli
2009-07-18, 08:13 PM
Will it be possible to have an Adventurer, Cygnus, AND an aran? Or do you need to choose between having a Cygnus or having an Aran?

xLeviathan
2009-07-18, 08:16 PM
Yes. You can have all 3.

D3ath
2009-07-18, 08:36 PM
Did you get another free character slot when Aran came out?

xLeviathan
2009-07-18, 08:37 PM
Did you get another free character slot when Aran came out?

I'm thinking the previous ones have to be full, but I'm not sure. But I know you CAN get one (Spadow did).

Arrg
2009-07-19, 12:57 AM
Did you get another free character slot when Aran came out?

Yea, now I can have 20 characters on the same world (on the same account). They gave you 1 extra when cygnus came out, and then another when aran came out.
I can have 5 on culverin, 5 on fleta, 5 on medere, 5 on galacia
KMS thought it was a good idea to merge 4 worlds together >_>

Sivrat
2009-07-19, 03:22 AM
*looks at 2m spent on pots from 1-33*
:ohno:
They eat HP. Always taking damage is lulz. Low HP means they don't get NLC's hax pots till 4th job, ish? Although Drain kills pot usage, from what I've been told.

ok... you mention low hp. can anyone post specifics? like how much hp or mp you seem to gain each level? Estimate if you have to, I just want to know how well washable they would be.

I know started my bucc thinking "Well, even though I dont get HP increase till 2nd job, I'll still have plenty of HP, and I can wash when I get to 4th" Little did I know bucc's kind of suck at washing, due to large mp loss, lower gain from improved max hp then warriors, and unable to get full benefit of MP washing, since reseting into HP wouldnt give max hp bonus at all.

Also, about arans, they are combo/directional button users, i get that, does it seem like using a normal xbox 360 controller/ ps3 controller/ normal 4 buttons on right, 4 shoulder buttons, directional pad style controller would work well? As in, not have to go to keyboard for pots. Since most of it is just hit attack button twice/thrice and if needed do directional pad, seems like it would, but don't know how often other random extra keys are needed. I figure one button for jump, 1 for hp pot, 1 for mp pot, 1 for attack pot, leaves 4 "normal" buttons(maybe more if you use start/select for attack/accuracy/speed pot if necessary)

Stereo
2009-07-19, 11:19 AM
ok... you mention low hp. can anyone post specifics? like how much hp or mp you seem to gain each level? Estimate if you have to, I just want to know how well washable they would be.

If you look at the other thread, the level 70 has 3700, maybe 400 is from gear though (lol, jealous of KMS hp gear that's practically free) At 70 my DK had 4182 base HP. So that's like 600-900 less.

1452 at level 31 on aran (150-200 from gear?) vs 1629 on my Spearman at 31.

So spearman gain averaged 65.5 per level, Aran about 47-63 (depends on gear, I'd guess around 50-54 though)

That puts it around 6300 @ 120. 10500 @ 200.

Arrg
2009-07-19, 01:01 PM
If you look at the other thread, the level 70 has 3700, maybe 400 is from gear though (lol, jealous of KMS hp gear that's practically free) At 70 my DK had 4182 base HP. So that's like 600-900 less.

1452 at level 31 on aran (150-200 from gear?) vs 1629 on my Spearman at 31.

So spearman gain averaged 65.5 per level, Aran about 47-63 (depends on gear, I'd guess around 50-54 though)

That puts it around 6300 @ 120. 10500 @ 200.
I have 3109 at 67 on my aran, what do you mean by free hp gear :goggle:

Takebacker
2009-07-19, 01:05 PM
That puts it around 6300 @ 120. 10500 @ 200.

That's how much my bucc had at 120. :f4: How unfair.

Derimed
2009-07-19, 01:32 PM
I don't play anymore, but I just HAVE to know... is Aran a balanced class, or is it there to skyrocket the price of polearms and make the pure-polearm DrK completely obsolete?

xLeviathan
2009-07-19, 01:58 PM
I don't play anymore, but I just HAVE to know... is Aran a balanced class, or is it there to skyrocket the price of polearms and make the pure-polearm DrK completely obsolete?

Depends on reliance on HB, and playing style I guess? I was thinking about this earlier, and you know, there's always a minority of players who want to make a class that no one else does. Looks like their next assignment will be Spearman AFAIC.

I mean, they ARE different. Lower HP, you don't get your skills right away, lower single target damage (depending), etc.

Kigaz
2009-07-19, 02:08 PM
If you look at the other thread, the level 70 has 3700, maybe 400 is from gear though (lol, jealous of KMS hp gear that's practically free) At 70 my DK had 4182 base HP. So that's like 600-900 less.

1452 at level 31 on aran (150-200 from gear?) vs 1629 on my Spearman at 31.

So spearman gain averaged 65.5 per level, Aran about 47-63 (depends on gear, I'd guess around 50-54 though)

That puts it around 6300 @ 120. 10500 @ 200.

Hm, this answered one of my questions. Looks like I'll have to HP wash when they come out :f7:

ItachiPower
2009-07-19, 02:17 PM
I have 3109 at 67 on my aran, what do you mean by free hp gear :goggle:

They get free medals that add 100HP and higher. :ohno:

Arrg
2009-07-19, 07:14 PM
They get free medals that add 100HP and higher. :ohno:

Yea but the combo medals (50, 200, 500 combo that give 1/1/1/1 3, 2/2/2/2 4, and 3/3/3/3 5 accuracy respectively) are a lot better than the 100 hp medals.


If you look at the other thread, the level 70 has 3700

You are mistaken, that is 3200

JoeTang
2009-07-19, 07:25 PM
Yea but the combo medals (50, 200, 500 combo that give 1/1/1/1 3, 2/2/2/2 4, and 3/3/3/3 5 accuracy respectively) are a lot better than the 100 hp medals.



You are mistaken, that is 3200

Doesn't the 500 Combo medal give 50 HP as well?

kremechoko
2009-07-19, 07:38 PM
lolonvm

IsaacGS
2009-07-19, 07:48 PM
No.
3 INT/LUK/STR/DEX 5 acc
No.
http://img.photobucket.com/albums/v204/Isaac_mage/Maple0227-2.jpg

kremechoko
2009-07-19, 08:39 PM
No.
http://img.photobucket.com/albums/v204/Isaac_mage/Maple0227-2.jpg

Oh fail. Goes to show how much I look at my stuff. Lolo.

Stereo
2009-07-19, 09:45 PM
You are mistaken, that is 3200

No wonder it looked a bit high.. 3200 make more sense.

blade686
2009-07-20, 07:12 PM
Sorry I'm asking again but since i didn't get an answer last time i'll ask again, how do the hidden skills (Oversing etc.) work?

MasPan
2009-07-20, 07:48 PM
I don't play anymore, but I just HAVE to know... is Aran a balanced class, or is it there to skyrocket the price of polearms and make the pure-polearm DrK completely obsolete?

There is a huge difference in playing style between Arans and DrKs. Aran are like a hybrid Shadower/DrK, in that they can't just spam a single attack over and over. They train in similar environments (High HP/large mobs, fast or high spawn) and are mob oriented, but they have to build up their strength. Comparing the two is equivalent to people saying Buccs were basically Shads on steroids, or Outlaws would completely replace Hermits.

IsaacGS
2009-07-20, 09:14 PM
Oh, here's a random aran fact that doesn't deserve a whole thread but needs to be mentioned:
Since you're using your regular attack to kick off your skills, this means that on maps where there are reactors (Leafre's fruits, Mu Lung Peach Farm, Roids+Iron Mutae with the gas machine, etc.) that you'll accidentally hit the reactor while mobbing. This wouldn't be a problem, except when you hit the reactor you can't hit monsters, and when you can't hit monsters it screws up your combo. I was trying to train at Red Kents and I couldn't keep the combo going because I kept hitting the damn fruits.

xLeviathan
2009-07-20, 10:19 PM
Oh, here's a random aran fact that doesn't deserve a whole thread but needs to be mentioned:
Since you're using your regular attack to kick off your skills, this means that on maps where there are reactors (Leafre's fruits, Mu Lung Peach Farm, Roids+Iron Mutae with the gas machine, etc.) that you'll accidentally hit the reactor while mobbing. This wouldn't be a problem, except when you hit the reactor you can't hit monsters, and when you can't hit monsters it screws up your combo. I was trying to train at Red Kents and I couldn't keep the combo going because I kept hitting the damn fruits.

Happens a lot, but it doesn't break my combo, because the second and third swing hit the mob, and the delay isn't long enough for the combo to disappate.

IsaacGS
2009-07-20, 11:16 PM
Happens a lot, but it doesn't break my combo, because the second and third swing hit the mob, and the delay isn't long enough for the combo to disappate.
I guess it's more of an issue if you can't hit them 100% (that was the case with red kents) or have even the slightest bit of lag. Lag really kills your ability to keep up combos too :/ Either way it was horrifically annoying because I'd swing to kill them expecting to be able to use a skill on the next attack, but instead no damage is dealt, the combo starts fading, and I can't use my skill as I had planned.

xLeviathan
2009-07-20, 11:17 PM
I guess it's more of an issue if you can't hit them 100% (that was the case with red kents) or have even the slightest bit of lag. Lag really kills your ability to keep up combos too :/ Either way it was horrifically annoying because I'd swing to kill them expecting to be able to use a skill on the next attack, but instead no damage is dealt, the combo starts fading, and I can't use my skill as I had planned.

Oh yeah, that can happen with a warrior's naturally suck-ish Accuracy. *sigh*.
I personally think just a tad longer delay on the combo timer would be great.

Arrg
2009-07-21, 03:27 PM
Sorry I'm asking again but since i didn't get an answer last time i'll ask again, how do the hidden skills (Oversing etc.) work?

Hidden means you have to obtain it by a quest or a skillbook.

blade686
2009-07-21, 03:32 PM
Hidden means you have to obtain it by a quest or a skillbook.

But at the Aran Skill Tables thread only the Full Swing and Overswing were marked hidden, are you sure we're talking about the same kind of "hidden"?

WayOfTime
2009-07-21, 04:48 PM
But at the Aran Skill Tables thread only the Full Swing and Overswing were marked hidden, are you sure we're talking about the same kind of "hidden"?
Full Swing and Over Swing in Fiel's post are the actual attack. The Skill found in the skillbooks you obtain has the data of both Double and Triple, and adds a point into both of those hidden skills when points are added.

IsaacGS
2009-07-21, 06:30 PM
no, it's not like that at all.

You get Double in first job, and triple in second. Now, you see how there's a double swing in 2nd job too, but it's hidden?

The level of 3rd job's Double Swing is going to be the same level as first job's. If you max it in first job, it will be maxed in 2nd, 3rd, and 4th. If you only put it at level 15, then it'll be level 15 in 2nd, 3rd, and 4th. Those new skills replace the older one when you promote. What this really equates to is a pretty huge damage boost right after taking your advancement test. As soon as you become a 3rd job Aran, your old Triple Swing will be replaced by the new one, and the damage % will raise from 250% to 350%. You can easily tell this because the animation will change. It's especially obvious in 4th job because the animation is so radically different.

blade686
2009-07-21, 07:25 PM
no, it's not like that at all.

You get Double in first job, and triple in second. Now, you see how there's a double swing in 2nd job too, but it's hidden?

The level of 3rd job's Double Swing is going to be the same level as first job's. If you max it in first job, it will be maxed in 2nd, 3rd, and 4th. If you only put it at level 15, then it'll be level 15 in 2nd, 3rd, and 4th. Those new skills replace the older one when you promote. What this really equates to is a pretty huge damage boost right after taking your advancement test. As soon as you become a 3rd job Aran, your old Triple Swing will be replaced by the new one, and the damage % will raise from 250% to 350%. You can easily tell this because the animation will change. It's especially obvious in 4th job because the animation is so radically different.

So you mean the skills theirselves change for better as you advance, but it actually requires no additional SP beyond the one you already invested in the 1st and 2nd job skills for Double & Triple Swing?

Hazzy
2009-07-21, 08:19 PM
Now, you see how there's a double swing in 2nd job too, but it's hidden?

Waitwhat...? Fiel's tables have nothing on this. :ohno:

WayOfTime
2009-07-21, 08:34 PM
no, it's not like that at all.

You get Double in first job, and triple in second. Now, you see how there's a double swing in 2nd job too, but it's hidden?

The level of 3rd job's Double Swing is going to be the same level as first job's. If you max it in first job, it will be maxed in 2nd, 3rd, and 4th. If you only put it at level 15, then it'll be level 15 in 2nd, 3rd, and 4th. Those new skills replace the older one when you promote. What this really equates to is a pretty huge damage boost right after taking your advancement test. As soon as you become a 3rd job Aran, your old Triple Swing will be replaced by the new one, and the damage % will raise from 250% to 350%. You can easily tell this because the animation will change. It's especially obvious in 4th job because the animation is so radically different.
No, Isaac, you would be wrong here. With the skill data ALONE, FullSwing is maxed at 20, but Overswing is maxed at 30. If what you said was true, Over Swing would be maxed at 20.

It should show Full swing (or over swing) in the skill book, and adds to the two hidden skills, FullDouble and FullTriple (with the over swing counterpart).

Edit: Also, OverSwing has Mastery books.

Arrg
2009-07-21, 09:16 PM
no, it's not like that at all.

You get Double in first job, and triple in second. Now, you see how there's a double swing in 2nd job too, but it's hidden?

The level of 3rd job's Double Swing is going to be the same level as first job's. If you max it in first job, it will be maxed in 2nd, 3rd, and 4th. If you only put it at level 15, then it'll be level 15 in 2nd, 3rd, and 4th. Those new skills replace the older one when you promote. What this really equates to is a pretty huge damage boost right after taking your advancement test. As soon as you become a 3rd job Aran, your old Triple Swing will be replaced by the new one, and the damage % will raise from 250% to 350%. You can easily tell this because the animation will change. It's especially obvious in 4th job because the animation is so radically different.

You don't get the damage boost until you get fullswing and then overswing. Fullswing and overswing change the animations.

IsaacGS
2009-07-21, 10:04 PM
No, Isaac, you would be wrong here. With the skill data ALONE, FullSwing is maxed at 20, but Overswing is maxed at 30. If what you said was true, Over Swing would be maxed at 20.

It should show Full swing (or over swing) in the skill book, and adds to the two hidden skills, FullDouble and FullTriple (with the over swing counterpart).

Edit: Also, OverSwing has Mastery books.
It doesn't. There is no Full Swing in my 3rd job skill list, but I still have the effects of full swing (I can tell because my second key press hits 2 times, just like Full Swing would).

http://img.photobucket.com/albums/v204/Isaac_mage/Maple0236-1.jpg
http://img.photobucket.com/albums/v204/Isaac_mage/Maple0237.jpg

Now the earlier post was a theory to explain why I'm seeing what I'm seeing in game, I might be wrong about how this is hitting but right now it seems to match. If there's a quest for full swing later then lol yeah but I haven't seen anything about it.

Arrg
2009-07-21, 10:23 PM
It doesn't. There is no Full Swing in my 3rd job skill list, but I still have the effects of full swing (I can tell because my second key press hits 2 times, just like Full Swing would).

http://img.photobucket.com/albums/v204/Isaac_mage/Maple0236-1.jpg
http://img.photobucket.com/albums/v204/Isaac_mage/Maple0237.jpg

Now the earlier post was a theory to explain why I'm seeing what I'm seeing in game, I might be wrong about how this is hitting but right now it seems to match. If there's a quest for full swing later then lol yeah but I haven't seen anything about it.

Is that even your account? o_O
Because you have to do a quest for fullswing, and you have to max it.
All you do for the quest is talk to the scroll guy, then talk to lillin, I believe.

IsaacGS
2009-07-21, 10:27 PM
I don't have any Aran-class quests though, nor have I since 70.

kremechoko
2009-07-21, 10:27 PM
no, it's not like that at all.

You get Double in first job, and triple in second. Now, you see how there's a double swing in 2nd job too, but it's hidden?

The level of 3rd job's Double Swing is going to be the same level as first job's. If you max it in first job, it will be maxed in 2nd, 3rd, and 4th. If you only put it at level 15, then it'll be level 15 in 2nd, 3rd, and 4th. Those new skills replace the older one when you promote. What this really equates to is a pretty huge damage boost right after taking your advancement test. As soon as you become a 3rd job Aran, your old Triple Swing will be replaced by the new one, and the damage % will raise from 250% to 350%. You can easily tell this because the animation will change. It's especially obvious in 4th job because the animation is so radically different.

Uhmm what?
http://i254.photobucket.com/albums/hh94/iandykins/KMS%20Aran/Maple0143.jpg
Don't know about you but I see the skill.

IsaacGS
2009-07-21, 10:37 PM
Uhmm what?
http://i254.photobucket.com/albums/hh94/iandykins/KMS%20Aran/Maple0143.jpg
Don't know about you but I see the skill.
Ok, why don't you answer the question then and explain where you got it?


edit:
wait a minute, I'm looking at Insoya and I think I see what happened... At some point in the Aran quest chain I missed a step and didn't get the prerequisites done to be able to get this skill. That's pretty damn weird, why would this be the only one you don't get from the beginning?

kremechoko
2009-07-21, 10:52 PM
Ok, why don't you answer the question then and explain where you got it?

Hmm let's see. First I received a quest at lvl 63. The one where to go to Ellin Forest and get the key to Athena and what not. Then I got a quest at level 68. I had to talk to Tru/Ririn can't remember which. He/She makes you go to NineHeart to deliver a red scroll. Then when I hit 70 and my job advancement, I went to NineHeart and he just kept talking to me and gave me the skill.

IsaacGS
2009-07-21, 11:03 PM
Yeah I never got a quest at 68... I missed something in Elin apparently.

66alex66
2009-07-22, 12:20 AM
http://img.photobucket.com/albums/v204/Isaac_mage/Maple0236-1.jpg
http://img.photobucket.com/albums/v204/Isaac_mage/Maple0237.jpg


lol that guy probably had a hard time w/o fullswing

JoeTang
2009-07-22, 01:34 AM
Yeah I never got a quest at 68... I missed something in Elin apparently.

Missed forever?! *le gasp*

IsaacGS
2009-07-22, 02:09 AM
Missed forever?! *le gasp*
No, I went back and fixed it. There was a point in the quests where it wanted you to go into another room, but it wanted that *after* the last quest ended. Since I couldn't read the NPC dialog in korean I didn't know to do that... Anyway I caught up all the way on quests and got Full Swing from Nineheart (as part of a deal to ally Aran with Cygnus)

blade686
2009-07-22, 05:58 AM
No, I went back and fixed it. There was a point in the quests where it wanted you to go into another room, but it wanted that *after* the last quest ended. Since I couldn't read the NPC dialog in korean I didn't know to do that... Anyway I caught up all the way on quests and got Full Swing from Nineheart (as part of a deal to ally Aran with Cygnus)

So did you get it maxed or you need to put SP in it?

kremechoko
2009-07-22, 01:15 PM
So did you get it maxed or you need to put SP in it?

Did you not see the screenshot I posted?
I have it at level 9 and it shows the info for level 10. So yes you do need to put SP in it. It IS a skill after all.

blade686
2009-07-22, 03:52 PM
Did you not see the screenshot I posted?
I have it at level 9 and it shows the info for level 10. So yes you do need to put SP in it. It IS a skill after all.

Oh, I apparently missed that, i see.

GMSInfighter
2009-07-31, 03:32 AM
Real fast.

What would be a good weapon to finish with?
Good polearm thats cheap and can be nicely scrolled.

WayOfTime
2009-07-31, 05:16 AM
It seems to me that this class can me well made even with minimal funding for training. Funding seems to only REALLY effect boss runs, since thats when your combo will get high anyways.

GMSInfighter
2009-07-31, 05:31 AM
It seems to me that this class can me well made even with minimal funding for training. Funding seems to only REALLY effect boss runs, since thats when your combo will get high anyways.

I love to boss most in this game... so yeah thats my main priority is funds XD

Arrg
2009-08-01, 05:49 AM
Real fast.

What would be a good weapon to finish with?
Good polearm thats cheap and can be nicely scrolled.

Red surfboard.

SwordLurker
2009-08-05, 05:26 AM
sry for asking a noob question as i quit maple for quite some time.

is ahran equipped with a +3 booster instead of a +2? if it is, then it will be an imbalance class LOL.

thx in advance for whichever kind soul in answering my question xD.

Scaeva
2009-08-05, 06:22 AM
sry for asking a noob question as i quit maple for quite some time.

is ahran equipped with a +3 booster instead of a +2? if it is, then it will be an imbalance class LOL.

thx in advance for whichever kind soul in answering my question xD.

Yes they have a +3 (or -3) booster, but that doesn't mean imbalance, because Arans require fast attack to get combos, and most of their attacks don't deal a lot of damage. They also have lower HP and stun/seduce will kill their combo.

Also, this could be found if you just looked at the Aran skill tables thread.

Chameleonic
2009-08-06, 02:00 PM
Anyone else notice that all items in GMs now have a space on the right for "Aran"? :f2:

Kigaz
2009-08-06, 02:06 PM
Anyone else notice that all items in GMs now have a space on the right for "Aran"? :f2:

Thats because the hammer text stretches out the box. Arans wear Warrior equips, there is no "Aran" on equips.
Edit: The only Aran-only equips are the beginner clothes they receive when you start the character, and those are untradeable.

66alex66
2009-08-06, 02:36 PM
They also have lower HP and stun/seduce will kill their combo.

low HP is made up by how fast they gain it back with drain
stun/seduce is made up by body pressure keeping up the combo everytime you get hit

the only boss they cant combo is pap because of its "time out"

Scaeva
2009-08-06, 02:48 PM
low HP is made up by how fast they gain it back with drain
stun/seduce is made up by body pressure keeping up the combo everytime you get hit

the only boss they cant combo is pap because of its "time out"

Although you have a problem if you get one hit. And doesn't body pressure only apply to touch damage?

Rigumaro
2009-08-06, 07:05 PM
low HP is made up by how fast they gain it back with drain
stun/seduce is made up by body pressure keeping up the combo everytime you get hit

the only boss they cant combo is pap because of its "time out"

Well, I'm lvl 81, and I wish I had more hp. My hp is like 3,7k. Kents do 1400 damage. That means I have to pot every 2 hits, using a 2000hp pot. That means I pot very often, and with KMS delay (even with autopot), it slows my attacking a lot. If I had like 6k hp, I could use cheese, so I'd pot less often, and I could rely in drain more.

Body pressure doesn't always help with combo. If you are stunned after you "bodypressured" monsters, you won't touch them; so you'll lose combo..



And doesn't body pressure only apply to touch damage?

If you mean body pressure effect; no, you cause the effect with any attack. If you mean body pressure not-hurting-you effect, yes, only applies to monsters' touch damage.

Worthyness
2009-08-12, 11:04 AM
How much HP do Aran roughly have on average? In the flaunting thread, i've seen most of them having a slight less amount of HP than my thunder breaker at taround the same level.

Would they're HP gain be roughly the same amount as a brawler + hp increase? or more towards the HP gain of a Gunslinger?

MasPan
2009-08-12, 11:30 AM
Real fast.

What would be a good weapon to finish with?
Good polearm thats cheap and can be nicely scrolled.

A super snowboard or an Eclipse would work. Red surfboard if you can find one. Karstans have great DPS if 100+ attack.

Arrg
2009-08-12, 07:04 PM
A super snowboard or an Eclipse would work. Red surfboard if you can find one. Karstans have great DPS if 100+ attack.

You suggest the fastest polearm, and then the slowest polearm.
Wat.

Flaxative
2009-08-12, 07:14 PM
Maybe because the pwnful damage makes up for the slowness.

Stereo
2009-08-12, 08:12 PM
You suggest the fastest polearm, and then the slowest polearm.
Wat.

Actually...

Super Snowboard (50) = Gold Surfboard(15) = [purple surfboard(95) // never seen it] > other Snowboards(12-24-36-48-60-70) = Crimson Arcglaive(100) = Guan Yu(50) = The 9 Dragons(50) = Roses(0 12 24 48) = Maple Polearms (43 64)> Red Surfboard (95) = Eclipse(80) > level 10-40, 60, 70, 90-120 Polearms > Yellow Mop(15) = Eviscerator(120) = giant Tuna(10).

I forget where the other Surfboards go, I think the level 30 one is the same as normal Polearms and the level 48-60(?) ones are like the Arcglaive.

And aside from the Arcglaive and Red Surfboard, which depend on events, and are thus very expensive, the Eclipse is the fastest high atk weapon available (it has 6 or 7 less than an average red surfboard)

Cancambo
2009-08-12, 08:20 PM
Actually...

Super Snowboard (50) = Gold Surfboard(15) = [purple surfboard(95) // never seen it] > other Snowboards(12-24-36-48-60-70) = Crimson Arcglaive(100) = Guan Yu(50) = The 9 Dragons(50) = Roses(0 12 24 48) = Maple Polearms (43 64)> Red Surfboard (95) = Eclipse(80) > level 10-40, 60, 70, 90-120 Polearms > Yellow Mop(15) = Eviscerator(120) = giant Tuna(10).

I forget where the other Surfboards go, I think the level 30 one is the same as normal Polearms and the level 48-60(?) ones are like the Arcglaive.

And aside from the Arcglaive and Red Surfboard, which depend on events, and are thus very expensive, the Eclipse is the fastest high atk weapon available (it has 6 or 7 less than an average red surfboard)

And can be maker'd to be even closer to a red surfboard in strength.

Kigaz
2009-08-12, 08:57 PM
I got a 115 atk Arcglaive for my Aran for normal training, and I was thinking about scrolling a Zedbug for bosses, but now I see this talk about Eclipses, think I'd be better off mass scrolling Eclipses? Hidden-Street says Eclipses and Zedbugs are both slow, what is that all about D:?

MasPan
2009-08-12, 09:47 PM
You suggest the fastest polearm, and then the slowest polearm.
Wat.

Eclipse is slow (7). 90+ Polearms are slow (8). If you can get a 125+ slow (8), use it. If you can get a 110+ normal, that's the way to go. Generally, faster but weaker is the way to go for DPS and for keeping hits on a monster.

@ Above, a 115 Arcglaive is equivalent to a 128 or so Zedbug. You're fine.

Kigaz
2009-08-12, 10:36 PM
Eclipse is slow (7). 90+ Polearms are slow (8). If you can get a 125+ slow (8), use it. If you can get a 110+ normal, that's the way to go. Generally, faster but weaker is the way to go for DPS and for keeping hits on a monster.

@ Above, a 115 Eclipse is equivalent to a 128 or so Zedbug. You're fine.

The 115 is my Arcglaive :tongue:
I wanted to use the Arcglaive for training and I wanted to use a 130ish attack Zedbug for bossing, but if a 115 Eclipse=128 Zedbug, a 115 Arcglaive=??? Zedbug?

JXLOCC
2009-08-13, 12:22 PM
Anyone know when arans coming out in GMS can't wait to play it :f2:

MasPan
2009-08-13, 12:30 PM
The 115 is my Arcglaive :tongue:
I wanted to use the Arcglaive for training and I wanted to use a 130ish attack Zedbug for bossing, but if a 115 Eclipse=128 Zedbug, a 115 Arcglaive=??? Zedbug?

I meant Arcglaive, my bad. Also, I miscalc'd, it'd be closer to 126. Still, extra combo'ing ability makes up for it. Make sure you can cover the 80 dex Req.

MasPan
2009-08-13, 12:30 PM
Anyone know when arans coming out in GMS can't wait to play it :f2:

You'd see people freaking out about it all over the site if we knew.

Stereo
2009-08-13, 12:51 PM
Make sure you can cover the 85 dex Req.

I think it's only 80 but what would I know, I haven't tried equipping one :p (I'm some dex away from 80 dexless - an 11 dex top and I could do it)

The Taru Spirit Cape is 85 dex though. (this is the one it's gonna be tricky to put on my Cygnus without raising her base dex)

MasPan
2009-08-13, 12:52 PM
I think it's only 80 but what would I know, I haven't tried equipping one :p (I'm some dex away from 80 dexless - an 11 dex top and I could do it)

The Taru Spirit Cape is 85 dex though. (this is the one it's gonna be tricky to put on my Cygnus without raising her base dex)

GAH! Me and typos lately. Yes, it's 80.

Rigumaro
2009-08-13, 04:07 PM
How much HP do Aran roughly have on average?

At 82, I have 37xx. Arans gain around 40hp per lvl up.

Kigaz
2009-08-13, 04:52 PM
I meant Arcglaive, my bad. Also, I miscalc'd, it'd be closer to 126. Still, extra combo'ing ability makes up for it. Make sure you can cover the 80 dex Req.

^.~ I have +70 from my equips, not including my zhelm. With either 3 rings or an at least 5 dex belt from mu-lung dojo, I can go dexless and use a level 120 reverse knuckle, I have no troubles equipping an Arcglaive :wink::glitter::shine::excellent::f2::kiss::heart: :cool:

2 more questions:
1. I should use the Arcglaive for everything, training and bossing right?
2. L>More pole arm 30%s+zedbugs. I want a 135 Zedbug dammit :f5:

Kelvinb
2009-09-02, 12:55 AM
1-when will GMS get Aran Should?
3-i start buying 10% scrolls for pole arm now?
3- buy pole arms now?

SoupySoupy
2009-09-02, 06:27 AM
I saw people saying doing higher damage will mess with your combos in here?

How much harder do you think it would make it if you had say, average GMS 4th jobber equips (I don't know, 15 attack gloves, 4/10 PAC, 2/5 fs, MoN, warrior pot etc), and is there any way to compensate :goggle: ?

TKWizard
2009-09-02, 07:11 AM
You will probably never reach 90 combo with insane attack equips on an Aran. Insane attack equips are only good for the highest level areas.

Higher combos rely on lower damage so you can hit a monster more before it dies.

Deviant
2009-09-02, 07:59 AM
You will probably never reach 90 combo with insane attack equips on an Aran. Insane attack equips are only good for the highest level areas.

Higher combos rely on lower damage so you can hit a monster more before it dies.

I assumed it dealt more with the area, mobby areas like deeper in oblivion still seem to get fairly high combos because of the spawn rate and such, even on higher end arans i've seen in Korean videos...

SoupySoupy
2009-09-02, 08:15 AM
Thanks very much ;o, i suppose I'll be going without some equips in the early levels then. Or maybe going attack potless will do.

The other thing I was wondering, is how would a hellslayer do as an end game weapon?
I assume that's slow 8 like everything else. I'm thinking of trading with a friend for a 130 attack hellslayer, though if the slower speed is really a big disadvantage I don't think I want it.

TKWizard
2009-09-02, 08:21 AM
I assumed it dealt more with the area, mobby areas like deeper in oblivion still seem to get fairly high combos because of the spawn rate and such, even on higher end arans i've seen in Korean videos...

Yeah, but mobs of monsters don't matter if you're one hitting everything in your path. Once you run out of mobs in the map, there goes your combo.

Deviant
2009-09-02, 08:23 AM
Yeah, but mobs of monsters don't matter if you're one hitting everything in your path. Once you run out of mobs in the map, there goes your combo.

How long between attacks do you have to sustain your combo?

TKWizard
2009-09-02, 08:53 AM
Like 3 1/2 seconds.

Deviant
2009-09-02, 11:43 AM
Like 3 1/2 seconds.

Eh that seems like enough time to chain a pretty large combo in a place like oblivion guardians, even killing at a good rate, but I see your point that another map less damage for a bigger combo could be beneficial too.

It'd definitely be interesting if they designed a class like that, they'd focus on more stats than just pure attack like all the others, sadly with the endgame maps now it seems like it wont be that way with Aran.

Kelvinb
2009-09-03, 02:44 AM
well i don't have god gear like that but is it good to take a safe but to get the scrolls before arans comes out bera prices skyrocket for almost anything.

JoeTang
2009-09-03, 03:04 AM
You will probably never reach 90 combo with insane attack equips on an Aran. Insane attack equips are only good for the highest level areas.

Higher combos rely on lower damage so you can hit a monster more before it dies.

If you can one hit monsters so that you can't build up a combo, you obviously don't need your combo built up.

SoupySoupy
2009-09-03, 08:20 AM
If you can one hit monsters so that you can't build up a combo, you obviously don't need your combo built up.

Yeah but that would be no fun at all ;-;

I don't know about anyone else, but I'm making mine for the combo fun, If I didn't have that I wouldn't bother making one at all.
Oooh, which is why I'm also planning on sacrificing a little damage so I can get max speed/ jump out of my equips. Definitely something that seems to be in the spirit of the class ;o

Kelvinb
2009-09-03, 06:51 PM
Yeah but that would be no fun at all ;-;

I don't know about anyone else, but I'm making mine for the combo fun, If I didn't have that I wouldn't bother making one at all.
Oooh, which is why I'm also planning on sacrificing a little damage so I can get max speed/ jump out of my equips. Definitely something that seems to be in the spirit of the class ;o

but don't they have super range?
im guessing the more power you have the higher training place you pick out.

WayOfTime
2009-09-03, 07:11 PM
I guess this class would be a good High Dex-able build since power isn't everything, eh?

StormMike
2009-09-03, 08:32 PM
Actually...

Super Snowboard (50) = Gold Surfboard(15) = [purple surfboard(95) // never seen it] > other Snowboards(12-24-36-48-60-70) = Crimson Arcglaive(100) = Guan Yu(50) = The 9 Dragons(50) = Roses(0 12 24 48) = Maple Polearms (43 64)> Red Surfboard (95) = Eclipse(80) > level 10-40, 60, 70, 90-120 Polearms > Yellow Mop(15) = Eviscerator(120) = giant Tuna(10).

I forget where the other Surfboards go, I think the level 30 one is the same as normal Polearms and the level 48-60(?) ones are like the Arcglaive.

And aside from the Arcglaive and Red Surfboard, which depend on events, and are thus very expensive, the Eclipse is the fastest high atk weapon available (it has 6 or 7 less than an average red surfboard)

What about the Bain PA i havent heard much about it. But from what i see its really overpowered. And is a purple snowboard out yet i swore i saw one from those gacha congratz thingy.

Holypie
2009-09-10, 08:04 PM
Eclipse is slow (7). 90+ Polearms are slow (8). If you can get a 125+ slow (8), use it. If you can get a 110+ normal, that's the way to go. Generally, faster but weaker is the way to go for DPS and for keeping hits on a monster.

@ Above, a 115 Arcglaive is equivalent to a 128 or so Zedbug. You're fine.

What attack for a super snowboard would be good for until i can replace it with a higher leveled pole arm? (Arcglaive/red surfboard)

@Above did you see what gach it came from?

StormMike
2009-09-10, 10:01 PM
I believe it was NLC LOL. Not 100% sure though but seeing nexon. We will have a box event most likely when aran comes. And all the rare items such as palette,ST, scrolls have come from the box. So im assuming to make more money they will release purple snowboard in box with aran. Just a thought though.

¥-Striker-¥
2009-09-11, 03:13 AM
Can the 10 Weapon attack stack with NLC WA pots?

ANother thing
Max Double Swing
Press Attack Once : Normal Attack (100% damage)
Press Attack Again : 140%
Total : 240% damage
Max Triple Swing
Press Attack Once : Normal Attack (100% damage)
Press Attack Again : 140%
Press Attack Again : 250%
Total : 490% damage
Max Double and Triple Full Swing
Press Attack Once : Normal Attack (100% damage)
Press Attack Again : 110% x 2 hits
Press Attack Again : 350%
Total : 670% damage
Max Double and Triple Overswing
Press Attack Once : 100%
Press Attack Again : 170% x 2 hits
Press Attack Again : 240% x 2 hits
Total : 920% damage
CORRECT?

DeanNim
2009-09-11, 05:09 AM
Can the 10 Weapon attack stack with NLC WA pots?

ANother thing
Max Double Swing
Press Attack Once : Normal Attack (100% damage)
Press Attack Again : 140%
Total : 240% damage
Max Triple Swing
Press Attack Once : Normal Attack (100% damage)
Press Attack Again : 140%
Press Attack Again : 250%
Total : 490% damage
Max Double and Triple Full Swing
Press Attack Once : Normal Attack (100% damage)
Press Attack Again : 110% x 2 hits
Press Attack Again : 350%
Total : 670% damage
Max Double and Triple Overswing
Press Attack Once : 100%
Press Attack Again : 170% x 2 hits
Press Attack Again : 240% x 2 hits
Total : 920% damage
CORRECT?

of coursse it does... its a skill

and, no ? issit really calculated that way ?

WayOfTime
2009-09-11, 05:17 AM
Can the 10 Weapon attack stack with NLC WA pots?

ANother thing
Max Double Swing
Press Attack Once : Normal Attack (100% damage)
Press Attack Again : 140%
Total : 240% damage
Max Triple Swing
Press Attack Once : Normal Attack (100% damage)
Press Attack Again : 140%
Press Attack Again : 250%
Total : 490% damage
Max Double and Triple Full Swing
Press Attack Once : Normal Attack (100% damage)
Press Attack Again : 110% x 2 hits
Press Attack Again : 350%
Total : 670% damage
Max Double and Triple Overswing
Press Attack Once : 100%
Press Attack Again : 170% x 2 hits
Press Attack Again : 240% x 2 hits
Total : 920% damage
CORRECT?
Correct.

¥-Striker-¥
2009-09-11, 07:15 AM
Woah the 1st hit still does 100% damage -.-

Holypie
2009-09-11, 03:19 PM
I believe it was NLC LOL. Not 100% sure though but seeing nexon. We will have a box event most likely when aran comes. And all the rare items such as palette,ST, scrolls have come from the box. So im assuming to make more money they will release purple snowboard in box with aran. Just a thought though.

Thank you. Now i know where to stalk gachers to quickly buy the surfboards off them.

Edit: What do KMSers use as endgame weapons?

Takebacker
2009-09-11, 03:19 PM
Woah the 1st hit still does 100% damage -.-

Technically it's 120% damage for all aran attacks because aran attacks always swing.

JoeTang
2009-09-11, 04:40 PM
Technically it's 120% damage for all aran attacks because aran attacks always swing.

No, it's not.

Takebacker
2009-09-11, 04:41 PM
No, it's not.

Why.

JoeTang
2009-09-11, 04:41 PM
Why.

Because they don't do 120%.

Takebacker
2009-09-11, 04:43 PM
Because they don't do 120%.

I can't tell if you're saying that arans don't get an increase for swinging like DrKs do or if you're saying that the increase isn't 120% but there's still an increase.

MasPan
2009-09-11, 04:45 PM
I can't tell if you're saying that arans don't get an increase for swinging like DrKs do or if you're saying that the increase isn't 120% but there's still an increase.

http://www.southperry.net/forums/showthread.php?t=16353

There is NOT an increase. It simply uses the top portion of your damage range for calculation purposes.

SwordLurker
2009-09-16, 10:59 PM
edited post in another thread!

Shinryuji
2009-09-28, 02:07 AM
does any one have a skill build for this crazy class?

bio9205
2009-09-30, 06:05 AM
does any one have a skill build for this crazy class?

Yeah, I need one, too, since I've just created my Aran.

For someone with no funding at all, what's the recommended skill build?

WayOfTime
2009-09-30, 06:10 AM
Yeah, I need one, too, since I've just created my Aran.

For someone with no funding at all, what's the recommended skill build?
Well, I do not think there is any specific build. Seeing as I don't have an Aran, my info can only be basic at best. Max double swing to start, and then the combo ability. Other than that, the Combat step and booster you can get at any level.

bio9205
2009-09-30, 06:18 AM
Well, I do not think there is any specific build. Seeing as I don't have an Aran, my info can only be basic at best. Max double swing to start, and then the combo ability. Other than that, the Combat step and booster you can get at any level.

Yup, I'm more concerned about the build for Booster and Combat Step.

...And also the AP build. Is there any specific one recommended for unfunded characters?

Cancambo
2009-09-30, 08:01 AM
Yup, I'm more concerned about the build for Booster and Combat Step.

...And also the AP build. Is there any specific one recommended for unfunded characters?

http://www.ellinforest.com/forum/showthread.php?t=2345

That's a pretty good guide for 1st/2nd job. The AP build is the same as any warrior. Do what you can afford.

TixLox
2009-10-01, 05:32 PM
Theres Aran? omg so much new classes :f7:

WayOfTime
2009-10-02, 05:09 AM
Theres Aran? omg so much new classes :f7:
You say that like it is a bad thing o.o

It is different, nothing more, nothing less.

Worthyness
2009-10-06, 06:40 PM
I'm trying to decide whether i want to put it on one of my already established characters (i.e. would have funding of the equips from my older characters) or to put it on a nooby account with character space (just a level 20 or so character).

Obviously i would transfer over my equips froom character to character cause i'm too lazy to buy more WGs for each of them =x

Would it be better for me to put it on an account that has a blessing of the sprite on it already in case nexon decides to implement the "you don't need a parent character" thing?

Takebacker
2009-10-06, 06:42 PM
Why would you put an aran on another account if you aren't a mage?

Those rings meng. You want them.

WayOfTime
2009-10-06, 07:01 PM
Why would you put an aran on another account if you aren't a mage?

Those rings meng. You want them.
Now that you bring that up, would it be worth it to get multiple 3rd job arans for those rings?

Lost my Mind.
2009-10-07, 03:29 AM
Now that you bring that up, would it be worth it to get multiple 3rd job arans for those rings?

Just to add to that.

1. Can you equip multiples of this ring?
2. If you delete an Aran with that ring in stash or on another character will it dissapear?
3. Reassurance the blockheads wont alter the ring so only that Aran can wear it if we get it at all (God I hope we do it like it is.).:f3:
I've got no problems making several 3rd job Aran if need be to satisfy the damage whore in me, its just those 3 issues that bug me.

Also, is the combo system similiar to the Dojo skills? Because my keyboard doesnt like the Dojo skills at all...

Do Arans slowly edge forward while spamming combos?

KaidaTan
2009-10-07, 10:27 AM
Now that you bring that up, would it be worth it to get multiple 3rd job arans for those rings?
What's this ring? I looked through this whole thread and I see no ring.

CarrionCrow
2009-10-07, 11:34 AM
What's this ring? I looked through this whole thread and I see no ring.

Event in KMS. If you get your Aran to 70 in a certain amount of time, you get a 3 att (?) ring thats untradable and unSoCable but can be moved through storage.

Biotype
2009-10-07, 11:37 AM
What's this ring? I looked through this whole thread and I see no ring.

I think this (http://spadow.wordpress.com/2009/07/20/current-progress-of-aran/) is it. It's an old post though, so I'm not sure if it's still the same.

Takebacker
2009-10-07, 12:02 PM
Just to add to that.

1. Can you equip multiples of this ring? Unconfirmed but i don't see why not since it isn't one of a kind.
2. If you delete an Aran with that ring in stash or on another character will it dissapear? Unconfirmed but i don't see why not since it isn't a skill that's tied to the character like blessing used to be
3. Reassurance the blockheads wont alter the ring so only that Aran can wear it if we get it at all (God I hope we do it like it is.).:f3: Blockheads have nothing to do with it...
I've got no problems making several 3rd job Aran if need be to satisfy the damage whore in me, its just those 3 issues that bug me.

Also, is the combo system similiar to the Dojo skills? Because my keyboard doesnt like the Dojo skills at all... Unconfirmed

Do Arans slowly edge forward while spamming combos?Yes.

.

Lost my Mind.
2009-10-08, 01:14 AM
Well, I guess i'll be part of the testing squad for the ring unless someone in MSea decides to test these issues out beforehand.
The blockheads may not have anything to do with it and enjoy copy-pasting things, but they like to be 'unique' which tends to cause feelings of uneasiness..

I guess edging forward while spamming is a minimal con to what looks like it will be an great, enjoyable new class. But then that can be manipulated into an advantage depending on the situation.

One last question for now, how does the range(horizontal, vertical distances) of an Arans skills compare to say Crusher or Fury.

Cancambo
2009-10-08, 01:21 AM
I think this (http://spadow.wordpress.com/2009/07/20/current-progress-of-aran/) is it. It's an old post though, so I'm not sure if it's still the same.

Still the same.


Well, I guess i'll be part of the testing squad for the ring unless someone in MSea decides to test these issues out beforehand.
The blockheads may not have anything to do with it and enjoy copy-pasting things, but they like to be 'unique' which tends to cause feelings of uneasiness..

I guess edging forward while spamming is a minimal con to what looks like it will be an great, enjoyable new class. But then that can be manipulated into an advantage depending on the situation.

One last question for now, how does the range(horizontal, vertical distances) of an Arans skills compare to say Crusher or Fury.

First swing is just a regular swing. The second/third swings seem to gain more range, perhaps equal to, or slightly greater than crusher/fury. I really don't know, though.

CarrionCrow
2009-10-08, 04:28 AM
Still the same.



First swing is just a regular swing. The second/third swings seem to gain more range, perhaps equal to, or slightly greater than crusher/fury. I really don't know, though.

There's a tremendous difference between crusher and fury. If the range of the Aran attacks are like fury it is almost hax.

finalbragade
2009-10-08, 04:39 AM
Aran HP formula?

as in how much HP is gained per 1 SP added into it

Cancambo
2009-10-08, 07:57 AM
There's a tremendous difference between crusher and fury. If the range of the Aran attacks are like fury it is almost hax.

I believe, but again I have no true idea, that the stabs go about as far as crusher, and the swings go about as far as fury, but might be a little less. This is something that I just have to observe, and I could be totally wrong about it. I know that fury has a lot higher range than crusher, also.

kranten
2009-10-08, 09:26 AM
What dex base should my aran have?

I got:
17.5 acc chainmail
6.5 acc dep
9 acc RSS
8 acc wisconsin
39.8 acc zhelm
10 blessing (with new system, I'll get 3~5 with old)


I was thinking about 40~50 base dex.

Blup
2009-10-08, 09:39 AM
What dex base should my aran have?

I got:
17.5 acc chainmail
6.5 acc dep
9 acc RSS
8 acc wisconsin
39.8 acc zhelm
10 blessing (with new system, I'll get 3~5 with old)


I was thinking about 40~50 base dex.
you'd do fine with 20~30, BUT.
i was looking at some aran vids, and i think training wise it's better to give up some power and get speed equips - speed RSS and maybe give up your pac and use a speed icarus. the faster you are, the better you're at keeping your combo alive. at stationary bosses tho, switch back to damage gear.

Infection
2009-10-08, 12:21 PM
Speaking of accuracy, Arans have the same accuracy formula as Warriors, yes? If so, it'd definitely be easy to pull off 19DEX as an Aran, considering the relative ease with which it's done with normal Warriors and Dawn Warriors.

KaidaTan
2009-10-08, 12:45 PM
I have a question for anyone who's actually played an Aran. Their Combat Step says it sends them 1000 distance... which seems entirely too far. Is that even slightly controlable or are you going to be accidentally crossing whatever map you're on at Mach 5 from time to time? I was thinking of just leaving it at level 1 because the 600some distance that thing throws you seems just fine.

kranten
2009-10-08, 01:45 PM
you'd do fine with 20~30, BUT.
i was looking at some aran vids, and i think training wise it's better to give up some power and get speed equips - speed RSS and maybe give up your pac and use a speed icarus. the faster you are, the better you're at keeping your combo alive. at stationary bosses tho, switch back to damage gear.

Ok. I don't have money for a pac but do have a ic2 so that's not a problem ^^

I guess I could use the 500 combo medal (8,9 acc) instead of the red snowshoes. I'll aim for 10 speed+ if I have the money.

@above:

It used to be 1000 distance I think, it's definently less now.

Cancambo
2009-10-08, 05:07 PM
you'd do fine with 20~30, BUT.
i was looking at some aran vids, and i think training wise it's better to give up some power and get speed equips - speed RSS and maybe give up your pac and use a speed icarus. the faster you are, the better you're at keeping your combo alive. at stationary bosses tho, switch back to damage gear.

Snowshoes mess up combat step since they stop you from sliding. You go like half as far with them on.


I have a question for anyone who's actually played an Aran. Their Combat Step says it sends them 1000 distance... which seems entirely too far. Is that even slightly controlable or are you going to be accidentally crossing whatever map you're on at Mach 5 from time to time? I was thinking of just leaving it at level 1 because the 600some distance that thing throws you seems just fine.

It isn't that far. Less than soul runner. It does, however, launch you incredible distances if you are in El Nath, or go off a ledge. This is because it boosts you really fast and then relies on the game's "friction" on the ground to stop you.

Stereo
2009-10-08, 05:22 PM
Snowshoes mess up combat step since they stop you from sliding. You go like half as far with them on.
I guess my speed whitebottoms (13 speed, on my cygnus right now) will be good for the Aran too, then.

I've always valued speed over atk, my Cygnus is 130% base speed >_>Should transfer to an Aran ok.

Cancambo
2009-10-08, 05:47 PM
I guess my speed whitebottoms (13 speed, on my cygnus right now) will be good for the Aran too, then.

I've always valued speed over atk, my Cygnus is 130% base speed >_>Should transfer to an Aran ok.

Just as long as the shoes don't create extra "friction."

Blup
2009-10-08, 05:52 PM
Snowshoes mess up combat step since they stop you from sliding. You go like half as far with them on.

how often you find yourself training in el-nath? i can't see myself unless it's like godly training, or at least can match up to mp3\windraiders here, or AT LEAST C-2.

Cancambo
2009-10-08, 06:05 PM
how often you find yourself training in el-nath? i can't see myself unless it's like godly training, or at least can match up to mp3\windraiders here, or AT LEAST C-2.

No, they mess it up everywhere. Snowshoes prevent slipping. Combat step boosts you so fast, but for such a short duration, that you are really only gaining distance from sliding (it is AMZINGLY fast in the snow).

If you watch this video you can see what combat step is usually like:
NTo3-ErKuHA

And this one for combat step in El Nath:
SQI25a6o-5w

Stereo
2009-10-08, 06:06 PM
Snowshoes are 0 sliding everywhere, normal shoes have a bit of slip on most ground, which lets Combat Step slide you along. If you don't slide at all, as soon as you hit the ground you stop, then start again at 100% running speed.


ed: i see my post is redundant.

Blup
2009-10-08, 06:18 PM
well, i got the point. i guess i'll work on a 12~13 speed whitebottom, an icarus and a bathrobe, for 140% base speed.
also, i noticed combo smash kills the combo, so even if you hit 10 monsters and don't kill them, your combo is dead?

Cancambo
2009-10-08, 06:22 PM
well, i got the point. i guess i'll work on a 12~13 speed whitebottom, an icarus and a bathrobe, for 140% base speed.
also, i noticed combo smash kills the combo, so even if you hit 10 monsters and don't kill them, your combo is dead?

Not exactly, the initial use of the skill makes the combo 0, but you hitting 10 monsters with the actual move makes your combo 10.

JXLOCC
2009-10-11, 01:28 AM
Lol GMS+Aran=when!!!! so long

Blup
2009-10-11, 03:41 AM
Lol GMS+Aran=when!!!! so long
I'd guess a summer patch. or Nov\Dec 2010.

kranten
2009-10-11, 03:48 AM
No, they mess it up everywhere. Snowshoes prevent slipping. Combat step boosts you so fast, but for such a short duration, that you are really only gaining distance from sliding (it is AMZINGLY fast in the snow).

If you watch this video you can see what combat step is usually like:
NTo3-ErKuHA



At ~1.05 he uses combo smash twice... He doesn't hit 30 monsters. How is that possible? :goggle:

Cancambo
2009-10-11, 04:56 AM
At ~1.05 he uses combo smash twice... He doesn't hit 30 monsters. How is that possible? :goggle:

It was just lag. One of those combo smashes didn't do any damage.

Sivrat
2009-10-12, 09:18 AM
I'd guess a summer patch. or Nov\Dec 2010.

actually, i think it would thematically fit well in winter (since they were frozen) or spring (when most stuff thaws out). As far as year, I doubt to a degree it'd be this winter, and also doubt to a degree they'd wait another year. So idk. Thats just the logical advertiser in me seeing a good way to promote it, though they may decide to do a whole "christmas(or rather, winter) in July" thing too.

Also, I have a few questions I'd like cleared up as im getting ready to make one of my own.

First, can anyone clarify for sure what aran's seem to gain per point in dex as far as acc goes? I know bucc's gain more then warriors, and realistically when I made my bucc there was too much minor info that I did not know about(didn't affect me greatly, but would still be good to know for planning ahead of time).

Second, I have done some math, and read posts saying Aran's hp gain per level is ~40ish per level. What is their MP gain like? I think when I did prelimary math based off of a couple of nib SS's in the flaunting thread (like a level 13 and 16 first day, same equips) that it was pretty low like warriors (which is great for people who want to wash, int gear goes farther) but just checking to be sure.

And though I doubt anyone on southperry who plays versions other then GMS and MSea spends much in NX or tries to wash character, so doubt that I'll get this answered fully, since they do not have a skill for improving hp to get in way, does it give you full 40ish hp if you use a AP reset from, say, DEX and put into HP? It should since that'd be their natural HP gain, but asking for confirmation.

And prob my main one, how feasible is it to use a game controller (like a playstation or 360 controller hooked up to pc) to play a Aran? At first I thought that it'd be great, since they have a primary attack and you use that multiple times, then i realized I had misunderstood some of the other attacks, that you hit the 1-2 arrow keys and hit a different button, and then found out that Aran's have like a TON of buffs. I guess what I'm asking is how many different buttons do you use on a regular basis in, say, 3rd-4th job? and do buff timers stack up nice enough to just have like 3-4 macro's perhaps placed on keyboard?

Blup
2009-10-12, 10:33 AM
And prob my main one, how feasible is it to use a game controller (like a playstation or 360 controller hooked up to pc) to play a Aran? At first I thought that it'd be great, since they have a primary attack and you use that multiple times, then i realized I had misunderstood some of the other attacks, that you hit the 1-2 arrow keys and hit a different button, and then found out that Aran's have like a TON of buffs. I guess what I'm asking is how many different buttons do you use on a regular basis in, say, 3rd-4th job? and do buff timers stack up nice enough to just have like 3-4 macro's perhaps placed on keyboard?
I don't think they have THAT many buffs. lets assume you have these keys (on a 360 controller/gamepad):
Analog stick (L) - movement.
A-
X-
Y-
B-
RB-
LB-
RT-
LT-
Four direction keys (up, down, left, right arrows) -
Start button -
Back button -
Analog stick (R) -
that's 14 keys, plus the FOUR or the right analog stick. you have the following things to put on a keyboard i'd guess?
Attack, Combat Step, Polearm Booster, Body Pressure (other attacks\buffs, like Drain and Combo Smash are activated after triple strike, without actual buttons needed.), Smart Knockback, Snow Charge, Maple warrior and freeze standing. that's 8. you're left with SIX\TEN keys left for pots, jump, loot and such.

UNLESS.

while reading this, i noticed you invoke combo tempest, combo smash, and combo peril the same way. are these skills are invoked with separate buttons? because i looked in youtube, and in the visible keys, there are no attack skills on the keys above the arrows. (or i'm the only one that puts all his skills up there?) can anyone clarify this?

Sivrat
2009-10-12, 10:55 AM
I don't think they have THAT many buffs. lets assume you have these keys (on a 360 controller/gamepad):
Analog stick (L) - movement.
A-
X-
Y-
B-
RB-
LB-
RT-
LT-
Four direction keys (up, down, left, right arrows) -
Start button -
Back button -
Analog stick (R) -
that's 14 keys, plus the FOUR or the right analog stick. you have the following things to put on a keyboard i'd guess?
Attack, Combat Step, Polearm Booster, Body Pressure (other attacks\buffs, like Drain and Combo Smash are activated after triple strike, without actual buttons needed.), Smart Knockback, Snow Charge, Maple warrior and freeze standing. that's 8. you're left with SIX\TEN keys left for pots, jump, loot and such.

UNLESS.

while reading this, i noticed you invoke combo tempest, combo smash, and combo peril the same way. are these skills are invoked with separate buttons? because i looked in youtube, and in the visible keys, there are no attack skills on the keys above the arrows. (or i'm the only one that puts all his skills up there?) can anyone clarify this?

that was my primary concern really, idk how many/if any special attacks like that need a seperate button or whether its just arrows and the normal attack button.

And I'm unlikely to use the joystick for moverment, i have a adapter for a PS2 controller so ill likely use that and the D-Pad for movement since i figure the D-Pad would be easiest to get the directional buttons correct on. Buffs i'll likely be able to toss on the keyboard or use as macros. I'm still somewhat iffy that drain elimates HP pot use completely, so 2 of the shoulder buttons will likely be pots, X(or for 360, A) will be jump, square (or x for 360) will be attack, then circle for combat step and then that leaves 2 shoulder buttons and triangle, the start/select and R3 and L3(clicking in on joystick). Loot is going to be pet.

Drain seems to need you to hit down down + skill key, according to fiel's skill tables. And buff wise its booster, body pressure, drain(has a duration), smart kb, snow charge, MW, Freeze Standing, and Combo Barrier, so thats 8 buffs. that's min of 3 macro's so likely going to be tossed on keyboard. IDK, might be too many attacks to put on controller, so I suppose it would also come down to how many of those attacks are used later on. I still don't know where i would put anything on a keyboard if i decide to not use controller, keeping attack on ctrl might not be that comfortable.

66alex66
2009-10-12, 06:27 PM
No, they mess it up everywhere. Snowshoes prevent slipping. Combat step boosts you so fast, but for such a short duration, that you are really only gaining distance from sliding (it is AMZINGLY fast in the snow).

If you watch this video you can see what combat step is usually like:


so what happens if you use it off an edge in aqua?

Cancambo
2009-10-12, 07:15 PM
so what happens if you use it off an edge in aqua?

iirc, you do get boosted a little faster than on regular ground, but the water slows you down a lot faster than when in just regular air. I haven't been in Aqua very many times on my Aran, though, so I don't remember.

WayOfTime
2009-10-13, 05:20 AM
iirc, you do get boosted a little faster than on regular ground, but the water slows you down a lot faster than when in just regular air. I haven't been in Aqua very many times on my Aran, though, so I don't remember.
Isn't it like Flashjump in Aqua though, where you just "plop"?

Blup
2009-10-13, 07:49 AM
I'll ask this again:

Do attacks like combo smash, peril, and tempest have their own skill keys? because in the skill tables it says they're invoked in the same way. (down, right, skill key.)

Cancambo
2009-10-13, 07:52 AM
I'll ask this again:

Do attacks like combo smash, peril, and tempest have their own skill keys? because in the skill tables it says they're invoked in the same way. (down, right, skill key.)

No. You do the arrow combination and then hit the attack key. ALl of our attacks are all based off one key, and so far, I have one buff that uses the attack key (combo drain).


Isn't it like Flashjump in Aqua though, where you just "plop"?

I think, but really, I haven't been in aqua since I was like 4x.

Takebacker
2009-10-13, 12:01 PM
Gobies must suck then, huh?

Cancambo
2009-10-13, 05:43 PM
Gobies must suck then, huh?

Not sure, but I doubt they would compare to kents. Kents built giant mobs since arans can hit 12 mobs and have a rush-like skill. Also, gobies would build your combo slower because you are hitting very few mobs, and you have a higher chance to lose your combo.

Will
2009-10-14, 11:28 PM
Not sure, but I doubt they would compare to kents. Kents built giant mobs since arans can hit 12 mobs and have a rush-like skill. Also, gobies would build your combo slower because you are hitting very few mobs, and you have a higher chance to lose your combo.

In terms of GMS, would kents be better than wind raiders? Where would we go after Kents/WR?..Night Shadows(assuming we can hit them)?

Takebacker
2009-10-15, 07:13 AM
Windraiders in early 8x > kents. Stormbreakers > kents in late 8x. Himes > after that.

TKWizard
2009-10-15, 07:44 AM
Himes are crap in JMS/MSEA because they've been modified to inflict curses now..

Takebacker
2009-10-15, 07:48 AM
That hasn't happened in GMS yet.

When it does, typhons or nightshadows will be better then everything.

KhainiWest
2009-10-15, 11:49 AM
So out of the hell of it I got a super snowboard and got it to 93 att unhammered. I also have a maple karstan. Was the SS a waste of time because the booster for Aran goes to 3 stages vs 1 stage? (I maybe misinformed about that)

MetaSeraphim
2009-10-15, 11:59 AM
If I remember correctly a Super Snowboard is Fast (5) which means Aran's booster will take it down to Faster (2) which is the current cap in GMS which means it will be great for keeping combos up.

Zephyr
2009-10-15, 07:09 PM
So far i have a 81 atk 9 str 30 acc maple scorpio, a 65 atk 2 str lvl 35 polearm... how much atk karstan should i be aiming for it to last long enough?

Stereo
2009-10-15, 08:22 PM
What is "long enough"? A 100+ atk Karstan could last 64-100, but if you upgrade to a Maple Board or Eclipse you could be fine with a 95 atk. And it's not like you stop being able to train or anything, gear is not the main source of leveling up.

Z.A.C
2009-10-21, 07:09 AM
Is it true that aran gain 4mp-8mp per level? If so, how much reduce in mp for aran if i try to do hp wash? (add 1 ap to hp first and resetting 1 ap from mp pool to str)
Example, the mp reduction for warriors is 4. So my question is...
the mp reduction for aran is ?

PS: sorry for my bad english.

Infection
2009-10-21, 12:02 PM
Question: How long would an 5STR/7DEX 82att 34acc Guan Yu last me as a 19DEX Aran with mostly crappy gear? Karstans aren't exactly in supply over at Demethos, and just in case they come out before May, I'd like to know.

Sivrat
2009-10-28, 08:32 PM
ok hopefully this is a false rumor/statement


Also, it doesn't seem like you can add any points into HP currently, I've made a new Aran for that purpose, and at level 14 or so, I'm unable to add anything into Hp

posted in http://www.southperry.net/forums/showthread.php?t=18957.

Please someone confirm that this is true (or more likely) false. Just confirm when you level up that you have the ability to add to hp, dont even need to actually add. Becuase if you cant add to hp (and subsequently wash) then say goodbye to PB on an Aran i suppose.

Erich
2009-10-28, 08:35 PM
Since in JMS gold and that fast level 90 boards aren't in, and I probably won't be able to get any of the fast boards in GMS, what are good alternatives?

Tay
2009-10-28, 08:39 PM
Gobies must suck then, huh?

Gobies rock, if you have a bishop.
They may be good when its appropriate.
I need about 230acc to hit houses at 7x. ._.
farfromthat

Piggy 2.0
2009-10-28, 09:26 PM
How hard is it exactly to nail all the combos for successful training as an aran?

Is it 'throw a small animal out of rage' hard?

Tay
2009-10-28, 09:27 PM
What do you mean?
It's pretty easy. o_o
hit=combo

So mobs are your best friends, especially at high levels when your highest damage comes from a move requiring 30 combo.

KhainiWest
2009-11-02, 01:42 PM
Aran's have a low base hp, we all can agree on that, so how does an Aran Pap or zakum? Zakum is a bitch when it comes to stunning thus destroying the combo, I read on basil somewhere that aran's stand on the body so they don't lose their combo. Does that mean Aran can't boss efficiently until the very late levels?

66alex66
2009-11-02, 01:50 PM
Aran's have a low base hp, we all can agree on that, so how does an Aran Pap or zakum? Zakum is a peach when it comes to stunning thus destroying the combo, I read on basil somewhere that aran's stand on the body so they don't lose their combo. Does that mean Aran can't boss efficiently until the very late levels?

pap seems to be easy
EqKhQL7JeC8

i don't know about zak though

Kirov
2009-11-02, 02:13 PM
That video is outdated though. Smart Knockback was changed so you can't do that so easy now.

Worthyness
2009-11-02, 02:44 PM
She IS dealing over 10k dmage per hit, which is pap's knockback for all classes anyway, so really it's not that much different from a NL doing 10k damage per star or a bowmaster doing 10k per arrow, right?

Sivrat
2009-11-03, 05:32 PM
ok hopefully this is a false rumor/statement


posted in http://www.southperry.net/forums/showthread.php?t=18957.

Please someone confirm that this is true (or more likely) false. Just confirm when you level up that you have the ability to add to hp, dont even need to actually add. Becuase if you cant add to hp (and subsequently wash) then say goodbye to PB on an Aran i suppose.

ok, since no one felt like answering my question, i went and looked around. Google results give me http://www.ellinforest.com/forum/showthread.php?t=3400, where they show the hp/mp of Kara, and its much higher then any normal level 200 could be, so its more or less confirmation that washing is possible.

And yeah, i didn't really doubt that you wouldnt be able to(given how profitable it is for nexon), but when someone mentions things like that i get worried.

Amphigory
2009-11-03, 07:33 PM
Aran's have a low base hp, we all can agree on that, so how does an Aran Pap or zakum? Zakum is a peach when it comes to stunning thus destroying the combo, I read on basil somewhere that aran's stand on the body so they don't lose their combo. Does that mean Aran can't boss efficiently until the very late levels?

From what I've heard, they get around 47 HP per level, so you could easily have around 6.5k by 130. Hell, get HB and you can already "hump" Zakum's 3rd body. The most important thing about party boss runs is connections, anyways. You're not going to be denied from a ZRun because you can't "hump" Zakum's 3rd body.
Also, lolpap sucks for any melee class, but it's really easy to take the touch damage.

Takebacker
2009-11-03, 07:56 PM
She IS dealing over 10k dmage per hit, which is pap's knockback for all classes anyway, so really it's not that much different from a NL doing 10k damage per star or a bowmaster doing 10k per arrow, right?

Hitting over paps KB constantly with NORMAL ATTACK is pretty much impossible even with her range.

Oh look, there's an annotation in the video of a video with her killing pap with the skill update.

8wLGCpGZyaU

Amphigory
2009-11-03, 11:30 PM
Hitting over paps KB constantly with NORMAL ATTACK is pretty much impossible even with her range.


Yeah. She does catch him occasionally, but not for very long. With an apple and or SE you could easily be able to, but unfortunately those aren't even in KMS.
http://www.youtube.com/watch?v=6VYw1OWyagg (Youtube imbed isn't working... wat.)
60k damage with body pressure at 1:45. Damn, Naricain Demon Elixer+SE+Echo+MW 30 anyone?

Takebacker
2009-11-04, 12:03 AM
http://www.youtube.com/watch?v=6VYw1OWyagg (Youtube imbed isn't working... wat.)
60k damage with body pressure at 1:45. Damn, Naricain Demon Elixer+SE+Echo+MW 30 anyone?

That was already caught by me before. :f3:

Kalovale
2009-11-04, 12:16 AM
Holy hell, not even 5 mins for a whole Pap run..

I have a tiny question I'm not sure anyone has asked yet, as I don't follow Aran that closely.

Is it better to go out of your way and keep your high combos or just recharge it from scratch? Example is when Pap ducks in and there's a bomb somewhere over a distance away.

Amphigory
2009-11-04, 04:55 PM
That was already caught by me before. :f3:

Quiet. I'm not reading this whole thread :hothead:
@Above- You probably would just use Combo Barrier or Combo Drain, and the rest of your buffs, when pap goes to hide. That is, unless there's a bomb right next to you.

BMW
2009-11-07, 11:47 PM
Has anyone translated the exact words from the Aran Ring you get when you hit third job? Is it one of a kind? Scissor-able? Exact stats? Able to be transferred in some sort of way?

Cancambo
2009-11-07, 11:57 PM
Has anyone translated the exact words from the Aran Ring you get when you hit third job? Is it one of a kind? Scissor-able? Exact stats? Able to be transferred in some sort of way?

One-of-a-kind. Not scissor-able. 3/3/3/3 and 3 attack/m. attack. I am not sure on the DEF stats, because this is off the top of my head. It can be transfered through the bank, so it is only usable on characters on the same account.

Scaeva
2009-11-08, 02:46 AM
One-of-a-kind. Not scissor-able. 3/3/3/3 and 3 attack/m. attack. I am not sure on the DEF stats, because this is off the top of my head. It can be transfered through the bank, so it is only usable on characters on the same account.

Is the one-of-a-kind per account of per character? Anyways now I might aswell just make 1 Aran because you can't get multiple of the rings on each character and it's not like I have separate sets of common equipment for each character.

I wonder if Nexon Korea is going to do more of these things. If each new class gives a ring with different effects it might give some choice on which equipment to wear (even though you can wear 4 rings). I really hope they are going to make more different and usefull rings, pendants, earrings, accesories and capes anyway.

IllegallySane
2009-11-09, 10:43 AM
Woot! After seeing the video changes, how overpowered are Aran now that they can't make bosses their bitch anymore?

Would the Smart KB change completely make it useless if it's only usable in training now?

Takebacker
2009-11-09, 03:54 PM
Woot! After seeing the video changes, how overpowered are Aran now that they can't make bosses their peach anymore?

Would the Smart KB change completely make it useless if it's only usable in training now?

Smart KB is almost useless in 3rd job training in GMS anyway, so i dunno.

Making monsters your b'itch isn't that bad.

Chameleonic
2009-11-09, 10:07 PM
I wonder how many people wont make an Aran now that Smart KB has been nerfed. lol

DeanNim
2009-11-10, 12:11 AM
I wonder how many people wont make an Aran now that Smart KB has been nerfed. lol

i wont. im making it just for lirins ring... and then delete...

Cancambo
2009-11-10, 12:15 AM
i wont. im making it just for lirins ring... and then delete...

Deletion: Why???

Just keep it there. It won't matter.

Kitteh
2009-11-11, 02:40 PM
Well, as long as we get an extra character slot :glitter:

Edit: By the way, if anyone still reads this, does anyone know what Pianus-ing is like with an Aran? I've noticed that even in the lvl16x Miss Godly videos she hits under 10-12k at times, which would set off bombs. If you're unwashed without their Achilles skill and the combo defense, can you survive the bombs at around 13x-14x? Or is it not really an issue with how Aran's attacks affect bomb activation?

KhainiWest
2009-11-12, 12:57 PM
Well, as long as we get an extra character slot :glitter:

Edit: By the way, if anyone still reads this, does anyone know what Pianus-ing is like with an Aran? I've noticed that even in the lvl16x Miss Godly videos she hits under 10-12k at times, which would set off bombs. If you're unwashed without their Achilles skill and the combo defense, can you survive the bombs at around 13x-14x? Or is it not really an issue with how Aran's attacks affect bomb activation?

I dont mean to hijack your question but it brings a rather intriguing thought. Sorry if it was covered earlier but wouldnt blood building (not washing) be ideal for aran? You get ton's of hp to tank bosses early yet maintain your combo without being stunned. You do less damage therefore maintain higher combo's right?

Sounds good on paper at least.

SuperNerd
2009-11-13, 07:51 AM
So I've been meaning to, y'know, prepare ahead by buying a good number of Polearm scrolls and Polearm weapons, but I've sorta procrastinated and just now decided to finally get on it.

IF I can find anything still cheap (highly doubtful, but I'll still look), what kind of weapons should I look for? I had bought a Guan Yu Polearm a month ago, but all but 1 scroll failed on it, so it's basically useless... but with some spare Maple Coins from CPQ on a low-leveled character, I got a 76 ATT Nine Dragons--should I keep this and use it for my Aran?

Are the Snowboards any good? I've got a good number of different ones, but no Super Snowboard. I also got some of the Valentine's event Roses, would they be good to use?

Basically just need to know what weapons I should, IDEALLY, have/use from 30 to the end-game weapon.

Worthyness
2009-11-13, 11:16 AM
I think the roses are good enough for like unfunded people. the boards as well considering both items generally have a faster speed than the other polearms of that level barrier... Way i see it, it's just like making any class- find the best weapon that you can afford and stick with it until you can afford to buy another one.

105+ Karstan or *some attack here* arcglaive would probably be good for end game. Ima just use clean weapons forever (YAY event weapons :D) just because i can't really afford a decent polearm with 30 mil...

DeanNim
2009-11-13, 11:24 AM
Deletion: Why???

Just keep it there. It won't matter.

arans dont look fun. and im not going to bandwagon until i become a bishop atleast.

Cyber Akuma
2009-11-13, 10:31 PM
Hmm ... quick question, whats the story with Aran and CWK pq?
Im assuming it'll be like KoCs and they cant enter?
Would be great if they can go... It'd be good to have a MoN.

Amphigory
2009-11-13, 11:25 PM
Hmm ... quick question, whats the story with Aran and CWK pq?
Im assuming it'll be like KoCs and they cant enter?
Would be great if they can go... It'd be good to have a MoN.


Considering they're the master Warrior class, they'll probably be accepted in as warriors.

SuperNerd
2009-11-14, 06:23 AM
Not sure if this has been answered before, but I had an interesting question.

The Arans start out with a unique hair colour and skin colour--if I were to change to another hairstyle, would it retain that really unique Aran colour, or would it change?

Kirov
2009-11-14, 08:49 AM
Considering they're the master Warrior class, they'll probably be accepted in as warriors.

Wouldn't they have trouble at the Sigil's? I can't remember what skills you need to activate them.

Punch
2009-11-14, 10:42 AM
Do we get an extra character slot if we use our 4 character slots when Arans come out?

Jon
2009-11-14, 10:50 AM
The Arans start out with a unique hair colour and skin colour--if I were to change to another hairstyle, would it retain that really unique Aran colour, or would it change?
Isn't their hair just brown? I didn't think it was special, but if the Aran DO get a unique hair color, then no, it would change.

Do we get an extra character slot if we use our 4 character slots when Arans come out?
Yes.

Kirov
2009-11-14, 11:11 AM
The Arans start out with a unique hair colour and skin colour

I just noticed that. They only get a new skin, there is no white hair. But you will get to have any skin on your Aran no doubt just like with Cygnus. It's only KMS that doesn't let you change. Though this makes me think if they do make a new class what will they pick for the default skin.

Punch
2009-11-14, 11:17 AM
Do we have to have 4 character slots used up?
Or will we get the 5th slot no matter what.. even if we only take up 2 slots persay?

Jon
2009-11-14, 11:23 AM
Do we have to have 4 character slots used up?
Or will we get the 5th slot no matter what.. even if we only take up 2 slots persay?

You will get a free slot no matter what.

Punch
2009-11-14, 11:26 AM
You will get a free slot no matter what.

Grazie :f2:

Manu
2009-11-14, 12:12 PM
What was the nerf made to smart knock-back?

Kirov
2009-11-14, 12:50 PM
What was the nerf made to smart knock-back?

It can't be used on a Boss.

Manu
2009-11-14, 01:22 PM
Ohh... so people can't do what that Aran did on the Lyka video anymore....

Puppeteer
2009-11-14, 01:46 PM
How do you guys pronounce Aran?

Like Air-N (or Erin)?
uh-ran?

Cancambo
2009-11-14, 01:47 PM
How do you guys pronounce Aran?

Like Air-N (or Erin)?
uh-ran?

I have always pronounced it "air-an"

MetaSeraphim
2009-11-14, 01:52 PM
Air-ran.

Jon
2009-11-14, 02:07 PM
Air-in.

Kitteh
2009-11-14, 05:47 PM
A ron.

Beaner
2009-11-14, 05:54 PM
aran thats how i say it.

Tay
2009-11-14, 06:11 PM
Technically its
"Ah Lrahn"

Long A sound,
lrthingy that asian languages have.

Manu
2009-11-14, 07:22 PM
I pronounce "Aran" in spanish.... o,o

Cyber Akuma
2009-11-14, 08:18 PM
Do we have to have 4 character slots used up?
Or will we get the 5th slot no matter what.. even if we only take up 2 slots persay?


You will get a free slot no matter what.


Just thought it'd be worth mentioning that extra slots will probably only be given to accounts that are older than a given date decided by nexon. As was the case with KoCs... I think all accounts made before the KoC patch were expanded, but the new ones are still stuck with the usual 3 slots (which kind of makes reasonable sense anyway).
I, for one will enjoy having another slot for a mule. I dont believe in having more than one main per account, for the sake of being able to use more than one at a time or incase i get hacked. (But now also keeping a secondary just for blessing advantage)



How do you guys pronounce Aran?Aa-Raahn

extra As for extended "A" sound =)